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Drinking Game / Robot Combat
aka: Robot Wars

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It's liver-killing time!

  • Take a sip if a weapon gets incapacitated. Take a shot if it was a spinner.
  • Take a sip if a robot loses a wheel.
  • Take a shot if a robot suffers a Ring Out, and down the whole bottle if it's in an arena that doesn't make them easy, like BattleBots. Arenas without these are exempt (i.e., NHRL).
  • If there are arena hazards, take a sip whenever a robot takes damage from one.
  • Take a sip if a horizontal spinner starts ping-ponging across the arena after recoiling from a hit. Upgrade it to a shot if it does so totally under its own power.
  • Take a big shot if the arena gets damaged, and down the bottle if the fight is halted because of it.
  • Take a shot if a robot deals a lot of damage early on and/or is ahead on points, only for its drivetrain to fail and get counted out. Take another if you really wanted them to win.
  • Take a sip if a robot starts smoking, and take a shot instead if it catches fire. Take two shots if it's Fusion who catches fire.
  • Take a shot if a robot starts getting counted out, but starts moving again before the referee reaches 0.
  • Take a shot if a minibot gets flung around; take another if it's thrown into the ceiling.
  • Break out the champagne if your favored bot wins its respective tournament!

BattleBots-exclusive

  • Take a shot whenever somebody presses the "Red/Blue Team Ready" button in a cheesy way.
  • Take a shot whenever a robot sends a piece of debris into a floodlamp. Take another if it isn't a spinner who does this.
  • Take a shot whenever a robot gets stuck in a killsaw slot.

Robot Wars-exclusive

  • Take a shot whenever somebody attacks a House Robot.
    • Take another if they come out on top in the exchange, or if it's not Apollo who's fighting them.

NHRL-exclusive

  • Take a shot for every tapout.
  • Down the glass if a refbot is damaged.

Alternative Title(s): Battlebots, Robot Wars

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