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Drinking Game / Pocket Card Jockey

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Chirp's Shop

  • Take a shot if all of Chirp's items are more than $10,000.
  • Take a shot if you get two puzzle pieces. Take two shots if you get three pieces.
  • Take a shot if you get a duplicate puzzle piece.

Race Starts

  • Take a shot if the other racers vastly outclass you.
  • Take a shot if you get knocked away by the other racers during the start. Take two if it puts you in a bad position.

Solitaire

  • Take a shot if the very last card you get clears the game.
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  • Take a shot if you lose a game. Down the bottle if it causes your horse to turn runaway.
  • When you clear a game:
    • Don't drink if you weren't in a Comfort Zone.
    • Take a shot if you were in a level 1 Comfort Zone.
    • Take two shots if you were in a level 2 Comfort Zone.
    • Take three shots in triumph if you were in a level 3 Comfort Zone.

Race

  • If you achieved Super Unity, take a shot for each racer you knock away.
  • Take a shot if the other racers push the special cards away from you. If they only push dung cards away, don't drink.
  • Take a shot if you get knocked away by another racer.
    • Take two if it puts you in a bad position.
    • Take one if it was a runaway horse.

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Homestretch

  • Take a shot if another racer is blocking you. Down the bottle if you get boxed in.
  • Take a shot if the match was decided by a nose. Take two if you don't know who won.
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