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Click The Sandman here to find the Character Sheet for Uri's videogame The Sandman.

Comicbook The Sandman

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    The Endless
The Endless are a rather dysfunctional family of seven siblings who are each Anthropomorphic Personifications of one of seven concepts. They are the children of Night and Time, and are implied to be the concepts they represent. In order of oldest to youngest, they are known as Destiny, Death, Dream, Destruction, Desire, Despair, and Delirium. Each of the Endless has a realm in which they are completely omnipotent, and they can even shape the realm that is opposite to theirs. They are generally uncomfortable in each other's realms and only travel to each other's realms when it is completely necessary.
  • Above the Gods: They aren't gods, but gods are still mortal and limited compared to them. The Endless are endless except for some extreme circumstances, and the only beings to definitively surpass them are their parents, Archangels and the Presence Himself.
  • Anthropomorphic Personification: Of the concept represented by their names.
  • Big, Screwed-Up Family: Destiny is aloof and uncaring, Death has to live with the fact that she will eventually claim all of her siblings before being the only thing to exist when the universe ends, Dream is overly-dramatic and self-centered, Destruction has severed all ties to the rest of them (causing shared guilt between all of them), Desire is vindictive, Despair is masochistic and is just a replacement for their actual murdered sister, Delirium (the baby of the family) is suffering from some horrifying trauma that changed her very nature that not even Destiny (who is supposed to be The Omniscient) is aware of and requires constant supervision and their parents (Time and Night) are separated and aloof to their children. Put them all in a room and watch their dysfunction unravel each other and by extension the world around them.
  • Blue-and-Orange Morality: All of them, even kind, personable Death, have this to one degree or another, largely based on perceptions of that which they personify varying drastically from that of mortals.
  • Cosmic Entity: Their individual power is so great that they are considered to be beyond even Physical Gods.
  • Domain Holder: They're powerful enough normally, but on their home turf they make the rules, full stop. This is emphasized with Dream, whose many responsibilities include Sacred Hospitality.
  • A Form You Are Comfortable With: They can change their perceived forms to fit the expectations of others.
  • Geas: Despite being more powerful than most gods and older than most stars in the universe, the Endless are not invincible and adhere to ancient rules that they are reluctant to break, the result often being some form of cosmic karma that follows.
    • Any mortal that is loved by them will suffer a grim fate as a result. When Dream and Nada fell for each other and consummated their love, Nada's kingdom fell overnight. Nada committed suicide to prevent further destruction and suffering, then rejected Dream's offer to be his Queen, and for his pride she was sent to Hell.
    • Spilling family blood undoes whatever protections their status grants them against other cosmic entities. When Dream fulfilled his promise to his son Orpheus and ended his cursed existence, this gave the Kindly Ones free-reign to wreak havoc and drive him to his death when Hippolyta summoned them.
  • Humanoid Abomination: Usually (they have other shapes).
  • Not Quite the Almighty: Not gods, but the principle is the same as they are still lesser beings to their parents of Night and Time, along with DC Comics' God in The Presence. Lucifer is more of a gray area, but he's at least comparable to them in power.
  • The Nth Doctor: When one dies, a different aspect of their essence is reborn to take on their role. The new incarnation possesses all of its predecessor's memories and is, for all intents and purposes, the same being, but possesses a very different point of view, personality, and priorities over how it fulfills its duties.
  • The Omnipresent: Destruction states that he is, at least in a sense, virtually everywhere destruction occurs and is the controlling aspect. Death is a more straightforward example since she personally manifests physically to people when they are born or die meaning she has to appear in more than one place at once. Death: The High Cost of of Living features Death becoming mortal for a day only to die and end up being collected by herself and holding a conversation with the other "Death" while in her mortal body despite the two being the same being.
  • Physical God: When they're at full strength, they're seven of the most powerful entities in the multiverse, seemingly only rivaled or surpassed by the Furies, their parents, The Presence, Lucifer Morningstar, and Michael Demiurgos. Even demon lords of Hell cower in their presence, especially if they're caught in the Endless' domains. Though whether they are "physical" is an interesting question.
  • Place of Power: They each have realms where their power is supreme over all others (just ask Azazel), and traveling to another's realm all but leaves them at the proprietary sibling's mercy. The Furies wouldn't have been able to touch Dream, or do any damage he couldn't repair, if he hadn't been summoned out of his realm and into Faerie.
  • Reality Warper: All of them are powerful enough to do this. Some do so more frequently than others.
  • Rule of Seven: There are seven Endless.
  • The Shadow Knows: All of the Endless except for Death (the most humane) and Destruction (who has retired) possess a strange shadow, often hinting at their nature.
  • Theme Initials: D, obviously. They also have many different names in different mythologies that don't fit this pattern, but only Dream is ever seen using any of them.

Dream of the Endless. The Sandman. The Lord Shaper. Dream Weaver. Oneiros (a few of many names he's acquired). The personification of dreams and creativity, and his realm helps shape its opposite — reality. Like all Endless, he can change his appearance. While he is always male, people may see him differently, usually as a member of their own ethnic group, their own race (in the case of Fairies), or their own species, (e.g. cats). Note that this is not always a physical change: different characters observing him at once may perceive different forms (Martian Manhunter and Scott Free for example), implying that he primarily exists as part of the mind. The third of the Endless.

"Morpheus"/The First Dream

Voiced By: James McAvoy (Audible Audiobook)

"It has always been the prerogative of children and half-wits to point out that the emperor has no clothes. But the half-wit remains a half-wit, and the emperor remains an emperor."

The main protagonist of the series — thin and pale-skinned with black hair and black eyes that mirror eternity; gloomy and melodramatic, has great belief in duty and rules. All-powerful ruler in his domain of dreams, less powerful outside. Had love affairs with several women (including a witch, a goddess, and the queen of the realm of Faerie) over the eons, but all except the most brief affairs ended badly. Fathered a son, Orpheus, with the Muse Calliope. Sentenced his lover Nada to an eternity of imprisonment in Hell for hurting his pride, and finally forgave her only after 10,000 years. Although his official name is Dream of the Endless, he is often referred to as "Morpheus" and thus that's what this page calls him in order to separate him from his second incarnation.

  • '80s Hair: In the early run he looked like Goth Mick Jagger. Changed to more of a timeless look later on.
  • Aloof Big Brother: To Delirium, Desire and Despair. Especially to Delirium, who mentions that she is always a bit scared of him.
  • Anti-Hero: Immensely powerful and a force necessary for life, yet a very flawed being by human standards.
  • Appearance Is in the Eye of the Beholder: Morpheus is perceived differently by everyone who sees him, appearing as whatever they would be most comfortable with.note 
  • The Atoner: When he realises he has done Nada a disservice by dooming her to Hell, he immediately takes steps to rectify it. After finally giving his son Orpheus the death he wished for, he is implied to be unable to move on, which is why he allows the Furies to kill him.
  • Badass Boast: When Desire almost tricks him into shedding family blood, he straight up warns it that if it tries something like that again, he will forget that they are family, and that Destiny and Death will have his back. Desire listens.
  • Badass Longrobe: How he dresses in the Dreaming. When he manifests on Earth he's usually either Hell-Bent for Leather or a Sharp-Dressed Man.
  • Been There, Shaped History: Was involved in the careers of William Shakespeare and Joshua Norton, among others.
  • Beware the Nice Ones: He is unfailingly polite, and increasingly after his imprisonment, he can even be kind. However, as Azazel found out the hard way, this should never, ever, be mistaken for weakness.
  • Big Good: Usually this when he isn't the main protagonist, like in A Game of You.
  • Black Eyes of Evil: Morpheus' eyes depend a bit on the artist, but the overall consensus is that they're completely black and have a red glimmer in them like a ruby. Sometimes he doesn't even have eyes, just complete black where the eyes are supposed to be. Subverted in that he's not at all evil. Well, mostly not.
  • Blue-and-Orange Morality: He defines his morality entirely by his duties to the Dreaming and a number of old 'rules' the reader can only guess at by inference. For instance, he takes an extremely dim view of slavery and displays extreme reluctance to kill, but condemns Nada to Hell without remorse. He is capable of empathy and following human moral standards, but he only starts to show it after his imprisonment. Overture suggests it was the events of that story which started nudging him in this direction.
  • Break the Haughty: It started with his imprisonment by Roderick Burgess's cult and subsequent loss of power, and continues through the rest of the series.
  • Brutal Honesty: While always formal and polite, Dream never minces words when giving his opinion on something. This is a big reason why he has few actual friends.
  • Byronic Hero: Destruction describes both him and Orpheus as self-pitying romantic fools who nonetheless have "a certain amount of personal charm".
  • Cain and Abel: He and Desire absolutely hate each other, though the aggression comes more from Desire's end. He did subtly threaten to kill or at least seriously injure Desire during the meeting of the Endless in Season of Mists, but only when seriously provoked.
  • Captain Ersatz: Dream has many similarities to Doctor Strange's foe Nightmare (who came first) except Dream is more neutral than evil. Marvel even tried to reinvent Nightmare (in a miniseries) to resemble Dream after the latter became a hit, though it didn't really take. They are seen walking together in Top 10.
  • Character Development: The entire series can be said to be this for him. Concluding in literal character-changing. Gaiman says that his imprisonment was the catalyst for this as seventy-two years stuck in a bottle gave him time to look over the actions he'd taken over the course of his life and realize he didn't like what he saw.
  • The Chessmaster: Almost from page one, Morpheus sows the seeds of his own destruction by giving away ammunition that could be turned against him at a critical juncture and preparing Daniel to be the vessel for his replacement. By the time the Furies come knocking, all the Chekhovs Guns fire off one by one.
  • Comic-Book Fantasy Casting: Depending on the artist, he frequently ends up looking like either Neil Gaiman, Peter Murphy, or Robert Smith.
  • The Comically Serious: While Morpheus is capable of pointed observations, his sense of humour is very nearly non-existent. Something Gaiman milked for all its worth in moments of levity, usually by putting him in silly situations, making him interact with Delirium, or having another character make fun of him for being overly dramatic. Standing alone in the endless rain is a nice pose for a love-lorn sulk, but when Dream does it the entire Dreaming and all its inhabitants get wet. And have their dwellings flooded. And complain. And the rain's only there because he wants it to be.
  • Cool Crown: It looks like a gas mask with filter tube, and it's made from the skull and spinal cord of a dead god. Awesome.
  • Creepy Good: For a certain value of "good". Dream is a pretty ominous, dour fellow, but he has a strong sense of justice and he punishes many evil people throughout the series. However, he operates on Blue-and-Orange Morality and is responsible for some pretty heinous things himself. Just ask Nada.
  • Deus ex Machina: Ends up fulfilling this role in the classical sense at the end of A Game of You, intervening to stop the Cuckoo from killing Barbie and her friends.
  • Death Seeker: Possibly. He tries to stop the Furies once, but eventually admits to Death that he cannot move on.
  • Disproportionate Retribution: The guy gives out a lot of Fates Worse Than Death. When he tries to give a What the Hell, Hero? to Delirium for dooming an innocent man to spend the rest of his life tormented by invisible bugs, she replies that he's done far worse and repeatedly.
  • Dream Weaver: He's the former page image for the trope, and sometimes is referred to as "Dream-Weaver", though usually derisively.
  • Driven to Suicide: This is the most common interpretation of the series' plot.
  • Fatal Attractor: The series introduces quite a few of Dream's ex-lovers — ultimately always to emphasize the "ex" part of that description. He's not a womaniser, and it's not even that his lovers are horribly flawed (most of the time) — it's just a combination of his spectacularly ill-advised moments of pride and that he's Married to the Job. Whether this is the cause or the result of his feud with Desire is left as an exercise for the reader. That said, anybody could have told him that dating Thessaly wouldn't work out.
  • Fatal Flaw: His sense of duty and tradition (which also makes him come off as rather self-centered) and resistance to change. As Neil Gaiman summarized the series, "The Lord of Dreams learns that one must change or die, and makes his decision."
  • The Fettered: He's utterly devoted to his responsibilities to the Dreaming.
    Death: Destruction simply left. Took down his sigil, said he wasn't responsible for the realm of destruction any more, that it was no longer his affair, and took off into the forever. You could have done that.
    Morpheus: No. I could not.
    Death: No, you couldn't, could you?
  • Friend to All Children: Dream often has pleasant and respectful conversations with young kids. Considering that he is the personification of imagination and ideas, this is unsurprising.
  • Good Is Not Nice: Dream takes his responsibilities very seriously — and rightly so, since he does things like routinely prevent the world's collapse — but they include some necessary cruelties. He creates nightmares right alongside pleasant dreams (the Corinthian, for example, is definitely supposed to be terrifying and murderous, just not in the way he chose to be), and said collapse-prevention involved taking the life of an otherwise pleasant person who had no inkling of the danger they posed (though he is genuinely apologetic and does offer the person in question a chance to move into the Dreaming, which is the best he can do under the circumstances). And these are the necessary cruelties — he's also stunningly vindictive and holds long, long grudges while not quite comprehending how his actions might hurt anyone else.
  • The Hero Dies: More specifically, this incarnation of The Hero Dies. The absolute embodiment of dreams continues to exist after his death in a different form.
  • Hypocrite Has a Point: He's not wrong when telling Orpheus that it's better to move on after grieving for the ones you love, and to live. He sets in motion the plot to let the Furies kill him after he kills Orpheus, succumbing to grief as Orpheus did.
  • Ice Queen: Spends most of his existence as a male one of these. Being imprisoned starts to defrost him a bit.
  • I Have Many Names: Even by the Endless's standards he has a lot of names: Morpheus, Lord Shaper, Oneiros, among others. His bio says that he collects names "like others make friends; but he permits himself few friends".
  • Immortal Immaturity: Not above standing in the rain like a lovesick teenager after the end of an affair — and that's when he's being nice.
  • Jedi Mind Trick: Prone to using this on uncooperative mortals when on Earth.
  • Jerkass: He gets better after escaping imprisonment, but he's still not the most pleasant Endless to be around.
  • Jerk with a Heart of Gold: As stated above, he improves significantly after being imprisoned and tries to make amends for past faults. And even before his imprisonment and with all his faults, he condemns slavery and in the 18th century suggests to Hob Gadling that he pursue another business; he's seen enough to know that some things are just wrong.
  • Kind Hearted Cat Lover: Well... "Kindhearted" depends heavily on who you ask, but he does have a strong affinity for cats.
  • Lack of Empathy: While he doesn't have a lack of morals, he often either doesn't notice or doesn't care about the hurt he causes to other people until someone actively calls him out on it. Once he is called out, he'll do his best to rectify the error with all due haste, no matter the personal cost (which is one of his redeeming features), but it may take a long time for the penny to drop — especially since he's immortal.
  • Lonely at the Top: Implied. Dream's cold, aloof nature means that he has few friends, even in the Dreaming. Death and Matthew are about the only characters he can confide in. There's also Hob, who Dream eventually warms up to over the course of around seven hundred years. By the time he's freed of his imprisonment, Dream outright calls Hob his friend and even breaks tradition to talk to him outside their normal once-in-a-century meeting.
  • Looks Like Cesare: Tall, pale, messy hair and his eyes are completely black.
  • Messy Hair: Sleep-tussled.
  • Painting the Medium: His word balloons are black with white lettering.
  • Pet the Dog:
    • He can, every now and then, be kind. For instance, he both removes John Constantine's nightmares and gives Constantine's ex an easy, peaceful death when he could very easily have let her die painfully (though, admittedly, he only did this last after Constantine called him out).
    • He apologizes to Rose Walker-Kincaid when it turns out that she's the Dream Vortex and that as a consequence, he'll have to kill her to protect the rest of humanity, and offers her the chance to live on in the Dreaming after dying.
    • He was utterly horrified by what Doctor Destiny was doing with his ruby and was willing to sacrifice himself in order to try and stop it happening.
    • After finding and rescuing Nada from Azazel, having set out to extract her from Hell (which he condemned her to), he discusses her future with her and ultimately arranges for her to be reincarnated.
  • Pride: Morpheus is a very proud being, and his pride being wounded is the cause of several millennial-old grudges.
  • Raven Hair, Ivory Skin: He's pale as the moon and has stark black hair to match. In this way he looks a lot like his sister, Death.
  • The Sandman: One of the most well known and influential recent depictions. He even provides the page image.
  • The Shadow Knows: He has a "normal" shadow... as long as he remembers to cast it. Fittingly, he does possess some humanity, but not as much as Destruction or Death.
  • Silk Hiding Steel: A male example. Dream is always stoic, formal, and thoroughly polite, but this by no means makes him any less powerful than any of his siblings, and his punishments when he's angered can be horrendously brutal.
  • Slavery Is a Special Kind of Evil: Even before his imprisonment at the beginning of the series, Dream had a very clear stance against slavery, warning Hob Gadling to get out of the trade by the 18th century.
  • The Stoic: Most of the time.
  • Tranquil Fury: Rarely gets seriously angry, but when he does he doesn't even need to raise his voice to scare the shit out of whoever's unfortunate enough to be around. This includes Desire, who's only ever otherwise fazed by Death.
  • Tsundere:
    • Funnily enough, he gets shades of Type A in Overture, when Destiny rescues him.
    • This also appears in his interactions with Hob Gadling. Dream is outraged when Hob suggests that he had Death make Hob immortal because he wanted a friend. A hundred years later, Dream has cleared his head and says that it's rude to keep friends waiting with a small, genuine smile.
  • "Well Done, Son!" Guy: Issue #6 of Overture suggests he wants his parents' approval.
  • What the Hell, Hero?: He gets called out a lot for his behaviour. Including by his own servants.

"Daniel"/The Second Dream
"Sometimes I suspect that we build our traps ourselves, then we back into them, pretending amazement all the while."

The second incarnation of Dream, created from transfigured pieces of Daniel Hall's soul. He is clothed all in white, with white hair and more boyish features. While still obsessed with rules and duty, Daniel is a lot less gloomy than his predecessor, and has a weak spot for his mortal parents, who he eventually gave permanent positions in the Dreaming. He is the series' strongest connection to the main DCU, as his parents are Hector and Lyta Hall, formerly Dr. Fate and Fury of the Justice Society of America and Infinity, Inc.. He also had a notable guest role in a Justice League of America story. Like Morpheus he never actually refers to himself by any name (and rejects the name Daniel), but in the short time he appears in the comic he has no other names.

  • Beware the Nice Ones: Redeeming Replacement he may be, but he's still Dream, and he will not hesitate to display his powers if need be.
  • Born-Again Immortality: A subversion. It's the role of Dream that will never die. It's just that different people assume the job when someone dies and the new guy has all of the memories and knowledge of the old guy(s).
  • Character Development: He is the trope in its most literal form, being an entirely new character/point of view for Dream of the Endless to take. He seems to intentionally set out to avoid the pit-traps Morpheus did.
  • Light Is Good: Has white clothes, white hair, and is the Redeeming Replacement to Morpheus
  • Messy Hair: One thing he shares with his predecessor. His is much shorter however. Also no longer messy
  • Mystical White Hair: To contrast with Morpheus' black hair.
  • Naïve Newcomer:
    • Acts like this despite being a Time Abyss, since while he shares all of Morpheus' memories and knowledge, he's essentially a different character who has never exerted the job of ruling the Dreaming before. So while he knows all what his predecessor knew in order to take care of things, it's not like he has actually done any of it before.
    • The Dreaming's inhabitants in particular see him as this, which is understandable since they are the ones who interacted with Morpheus the most and immediately take notice of the differences between their old boss and Daniel. Also doesn't help that most of the residents who appear often, such as Matthew, Cain and Lucien, actually met him as a human baby. In the first run of The Dreaming spin-off they actually refer to him as "the kid" or "the young master", which they of course never did with Morpheus. Matthew in fact decides to stay by his side in most part due to believing that Daniel will need some advice, being now inexperienced of sorts.
  • Nice Guy: By contrast. From what little we get to see of him he's still rather formal, but less self-centered and doesn't hold grudges.
  • Painting the Medium: His speech bubbles are the inverse of Morpheus', with the same lettering but black-on-white instead of white-on-black.
  • Past-Life Memories: Daniel states that while he is not Morpheus, he has all of the memories and knowledge that Morpheus possessed.
  • Pet the Dog: One of his first actions after assuming the mantle of Dream is stroke the mane of his guardian pegasus, something his previous incarnation would never do.
  • Power Crystal: An emerald, contrasting with Morpheus' ruby.
  • The Punishment Is the Crime: He gives Lyta his protection after she destroys Morpheus, reasoning that she has already suffered greatly and doesn't deserve to spend the rest of her existence running from the various beings who might want to avenge Dream.
  • Redeeming Replacement: He is quickly established as much more forgiving and approachable than Morpheus.
  • The Stoic: Some things do not change.
  • That Man Is Dead: He is Dream of the Endless, but instructs others not to call him Morpheus or Daniel — he is a new entity with the office of the former, transcended from parts of the essence of the latter, and has no right to either name.

Destiny continues to walk... he is holding a book. Inside the book is the universe.

He knows all, and only does what destiny says. A Deus ex Machina for the series, he intervenes only when his Book of Destiny says he should. Usually, this involves shaking up his family. Of The Endless, he is the eldest, in that he has existed since the beginning of existence itself; he is fated to die when the universe ends.

Destiny is the only one of the Endless not created by Neil Gaiman (he was a horror anthology host from the '70s).

  • All-Powerful Bystander: He knows everything that happens, but intervenes only when it's ordained that he do so.
  • Because Destiny Says So: An especially ironic trope to apply to him, but it still applies none-the-less. Destiny is the Anthropomorphic Personification of pre-destination, so he never really acts of his own free will so much as do what his book instructs him to do. Even as he is giving his thoughts at Dream's wake, he isn't really saying it as he is reading the words out loud.
  • Blind Seer: Perhaps. He definitely looks blind... but there are those who say that far from being sightless, Destiny's eyes can see everything all at once, in every time and place. He just doesn't limit his vision the way mortals do.
  • Deus ex Machina: Sort of. He dislikes getting involved in people's troubles, but will if it's in his book.
  • The Fettered: He's literally fettered to his book, representing the fact that he is incapable of doing anything that isn't in the book. He sometimes seems to have no free will at all.
  • In the Hood: He's always wearing a hooded cloak.
  • Non-Linear Character: On occasion, he'll mention in advance that he's going to say something "in error" several minutes before he proceeds to do so, and then act like he didn't mean to say it. Don't think about that too hard, it'll make your head explode.
  • Not So Omniscient After All: While he is meant to be the embodiment of the predestined fate of everyone in the universe, there are certain things that are beyond even his knowledge, one of which being the catalyst of Delight's transformation into Delirium.
  • The Omniscient: Everything that is, was, and could possibly be.
  • OOC Is Serious Business:
    • Yes, Destiny of all beings gets this at one point, losing his temper during Overture because something happened that was not in his book.
    • When the messengers come to inform the Endless of Morpheus' death, Destiny can be seen in one of Despair's mirror-windows, that look upon those who are, well, despairing.
  • Painting the Medium: Destiny's words are always italicized.
  • Parental Favoritism: Time and Night have rather rocky relationships with their children, but both have expressed more affection for Destiny than the others. Time because Destiny never asks him for anything and Night because he's the only one who visits her.
  • Prophet Eyes: He's blind with Milky White Eyes.
  • The Shadow Knows: Inverted. He doesn't leave a shadow, or footprints, or anything else.
  • Unwanted Healing: When Killala of the Glow offers to use her power to restore sight to his eyes, he declines with gratitude.
  • The Watcher: He observes everything that happens.
  • You Can't Fight Fate: He believes this. Considering who he is, it's kind of a given, but it even applies to him — it should be noted that the text always refers to Destiny being chained to his book, and not the other way round.


Voiced By: Jamie Chung (DC Showcase: Death), Kat Dennings (Audible Audiobook)

"It always ends. That's what gives it value."

The Grim Reaper and a Perky Goth. A generally kind and upbeat woman, though not always — billions of years ago she was rather coldly pragmatic. Everyone meets her twice: at birth she gives the breath of life, and everyone, from stars to gods, sees her once more. At the end of time, when the universe dies, she'll put up the chairs, turn off the lights, and lock the doors behind her when she leaves. One of the series' most popular characters — so it seems deliberate that she's not overused.

  • '80s Hair: Like her brother, she must have used a gallon of hair spray in her early appearances.
  • All-Loving Hero: She loves everyone, with the kind of deep and abiding compassion that comes only from knowing them very well.
  • And I Must Scream: It's been stated repeatedly that she is the only one of the Endless who will survive the destruction of the universe and/or time itself. Based on what we've seen of this (particularly in The Books of Magic), this would leave her to spend eternity in a void of nothingness, totally alone forever. She doesn't seem to dwell much on it.
  • Berserk Button: Just about the only way to get the incessantly cheerful Death to loose her cool is by messing with her little brother.
  • Beware the Nice Ones: It never explicitly comes up in the series, but it's hinted more than once that pissing off Death is not a good idea. Desire backs down when rebuked by Death. The slightest sign that she's losing her temper is enough to make the Kindly Ones respectful and defensive.
    The Kindly Ones (very subdued): We are only performing our function, Lady.
  • Character Development: Glimpses of Death when she was younger suggest that she was once a good deal less cheerful and friendly; somewhere along the line, she Took a Level in Kindness.
  • Complete Immortality: An aspect of her becomes mortal for one day each century to keep her in touch with the lives she collects. According to Delirium, she is the only one of the Endless that will outlive the current form of the universe.
  • Cool Big Sis: The second oldest of the Endless, Death has a good relationship with all of them, but Dream in particular. She takes offense when he thought that she wouldn't care about him, giving a "The Reason You Suck" Speech for moping around after reclaiming all of his powers when he could have just gone off to do something else or talk to her when he's feeling down.
    Death: [to a moping Dream] You could have called me, you know.
    Dream: I didn't want to worry you.
    Death: I don't believe it. Let me tell you something, Dream. And I'm only going to say this once, so you'd better pay attention. [snatches the bread out of his hands] You are utterly the stupidest, most self-centered, appallingest excuse for an anthropomorphic personification on this or any other plane! An infantile, adolescent, pathetic specimen! [tosses the bread at his head] Feeling sorry for yourself just because your game is over, and you haven't got the — the balls to go and find a new one. I don't believe this, Dream. You're as bad as, as — as Desire! Or worse! Didn't it occur to you that I'd be worried silly about you?
    Dream: I didn't think-
    Death: That's exactly it! You didn't think!
  • Dark Is Not Evil: She's a Perky Goth who shuffles those who die off this mortal coil. Anger her at your own peril, but that aside, she's actually quite nice.
  • Death Is Cheap: She freely admits to this. She confesses that she's very busy and sometimes people slip through the cracks. She doesn't begrudge them the extra time because they'll all meet her eventually. Her only comment on the Blackest Night is that it looked like they were having a lot of fun, so she just let them be.
  • Don't Fear the Reaper: Really, she is exactly the sort of person you need to see at a stressful moment such as death; comforting, gentle, and easy to get along with while holding a quiet and firm authority.
  • The Dreaded: Being Death, everyone is scared of her and what her appearance entails. This is a fact that she is very disappointed by, observing that despite her best attempts to be as comforting as possible, people are not as willing to visit her realm as they are Dream's, who is far more standoffish than her.
  • Eerie Pale-Skinned Brunette: Her demeanor isn't eerie at all, but she is the incarnation of death. And, like most of the Endless, she has bone-white skin and jet-black hair.
  • Gender Flip: She started out as a more traditional male-looking Grim Reaper in the Pre-Crisis DC Universe, as the narrator of several anthology series. Though one could argue that that depiction is one of many forms some people see her as.
  • Goth Girls Know Magic: She has the goth look down to a T and, as The Grim Reaper, she has powers over death.
  • The Grim Reaper: She was grim once, but got over it. As for the reaper part, she complained to her brother Destiny, "Next you'll be wanting me to carry a scythe!"
  • Horrifying the Horror: Being what she is, Death is often the only thing that can scare-straight even the most fearsome and persistent of cosmic forces, being able to shut Desire up when it crosses too many lines with Dream and was even able to force the Furies (an entity who's power and authority supersedes most of her siblings) when she's trying to have a heart-to-heart with Dream with a glare.
    • One of the few exceptions to this is Lucifer Morningstar, who seems to be beyond her authority. She does not deny this.
  • Implacable Woman: She's not vindictive about it, but trying to bind her or keep her at bay with magic never goes well. She can grant an indefinite suspension from dying, but she won't do it just because you try to bully her.
  • Mama Bear: When Desire gloats over upsetting Dream, Death quickly calls Desire to heel.
  • Messy Hair: Her hair is generally left unstyled.
  • Nice Girl: Invoked to make her both sympathetic and a little disturbing. She knows everybody — everybody — and she has sympathy even for the worst people.
  • Nice Hat: Wears a very snazzy top hat in Death: The High Cost of Living. Her predilection for toppers seems to have started during her meeting with Emperor Norton. Or who knows, as a throwaway line from Destruction declares she also has an impressive floppy hat collection.
  • Non-Linear Character: This comes with being there whenever someone or something in the universe dies, be it planets, persons, or concepts. She's not omniscient, exactly: she just knows when she's needed.
  • The Omnipresent: Death personally appears to someone when they are born or die, meaning she can appear at once in an infinite number of bodies that are all "her." Best shown in Death: The High Cost of Living when she becomes mortal for a day only to die and end up meeting herself. The two have a conversation about the value of life which means she is talking to herself while in two different bodies. It was her first such conversation with herself after taking mortal form for a day that changed her attitude.
    Death: Rainie, in West Africa a small village is being massacred by mercenaries, in the pay of their own government, I'm there. In the farthest reaches of a distant galaxy, a planet is being ripped apart by internal stresses; the planet was the home of crystal intelligences. calm and fine and beautiful. I'm there as well.
  • Painting the Medium: Notable in that she is the one Endless who does not have a special style of lettering or speech bubbles, perhaps to emphasize that of all of them, she is the one who is most able to relate to humans.
  • Perky Goth: Pretty much the Trope Codifier in Anglo-American comicry, and massively influential on the trope overall. She always dresses all in dark clothes, evoking a goth look, but is quite cheerful and one of the friendliest characters in the comics.
  • Raven Hair, Ivory Skin: Pale-skinned, black-haired, beautiful. Nearly everyone in universe agrees that Death is the most attractive woman in the series.
  • The Scottish Trope: Death's siblings never address her by name, or even refer to her by name. In conversation, it's always "Sister"; by reference, it's always "our oldest sister." Dream is the only one to have called her by name, twice. The first, in the very first issue of Sandman, could be taken as Early Installment Weirdness, and was probably at least partially done so that Gaiman wouldn't have to have him refer to Death as a "she" — after all, her gender was meant to be a big reveal when she turned up in person. It could also be taken as Foreshadowing, since Dream does die. The second comes when he tells Desire to stop screwing with him at the end of A Doll's House.
  • The Shadow Knows: Averted. She's the only one out of the current Endless who still possesses a normal shadow.
  • Took a Level in Kindness: In the earliest chronological story, Death was more like one would expect - aloof and indifferent to mortals.
  • Unkempt Beauty: Especially her modern incarnations. If anything, her dress sense and messy hair make her more beautiful.
  • When She Smiles: Just look at her smile. Makes you wanna fall in love with her, doesn't it?
  • World's Most Beautiful Woman: Meeting her before your time all but guarantees you'll fall in love with her at first sight. Hob initially thinks she is the incarnation of Love.

Destruction: The Endless? The Endless are merely patterns. The Endless are ideas. The Endless are wave functions. The Endless are repeating motifs. The Endless are echoes of darkness, and nothing more. We have no right to play with their lives, to order their dreams and their desires. And even our existences are brief and bounded. None of us will last longer than this version of the universe.
Delirium: Except our sister.

Destruction prefers to think of himself as the personification of change; he abandoned his realm and is now on the run from his family. A Warrior Poet, he likes to try his hand at creating various forms of art, none of which are very good, and things that he's involved with never seem to work out properly.

  • The Atoner: He's eternal, so he still has to watch as everything he enjoys is destroyed... but he no longer feels personally responsible.
  • Awesomeness by Analysis: Thanks to his domain, he can see patterns everywhere.
  • Badass Beard: Had an enormous one when he was still doing his job. In the present he's clean shaven.
  • Been There, Shaped History: He usually takes anonymous roles. For example, he helped dig the Panama Canal, fought in a few wars, etc.
  • Black Sheep: He abandoned his charge and left it to its own devices. He's estranged from most of the other Endless.
  • Boisterous Bruiser: He was the loudest and most outspoken member of the Endless, as well as the literal personification of destruction.
  • Comic-Book Fantasy Casting: His character design is based on BRIAN BLESSED.
  • Cool Big Bro: To Delirium and Despair, both of whom miss him terribly when he's gone.
  • Cool Uncle: He was implicitly one to Orpheus, calling Orpheus his favorite nephew and even talking him down from suicide.
  • Creative Sterility: Played with. Destruction is capable of creating things, but because creation goes against his inner nature he's just not good at it. He's tried every single form of art there is and is bad at all of it.
  • Desperately Looking for a Purpose in Life: At some point he became disillusioned with destruction and set out to find himself.
  • Fiery Redhead: Shown a few times in his backstory, before he laid aside his duties. In 'the present' he's a lot more introspective.
  • Foil: He who was once Destruction has done something that Dream cannot bring himself to do. And while Dream reaps many consequences for his devotion to duty, (the former) Destruction seems to have suffered no consequences for his dereliction.
  • Giftedly Bad: He's tried every form of art and been lousy at them all (at least according to his talking dog). Not surprising, considering that he's, well, the Anthropomorphic Personification of Destruction, and art is creation.
  • Living Emotional Crutch: While the Endless weren't really all that stable to begin with, Destruction's absence seems to have left a big gaping hole among them that has not gone unnoticed by any of them (except for Destiny of course, having known that he would leave to begin with).
  • Middle Child Syndrome: Inverted. He was the only member of the family that every one of the Endless (except maybe Desire) loved. When he decided to leave anyway, it broke them in two, the elders and the youngers. It hit Delirium and Despair the worst, since they seemed the closest with him.
  • My Greatest Failure: The other Endless seem to hold letting him leave to be this, to varying degrees. Destruction himself regrets abandoning his family, but it was a matter of conscience.
  • Nice Guy: Apart from Death, Destruction is the friendliest and most personable of all the Endless. Before he left the family, he was the peacemaker of the group, the one who got along with everyone.
    • He's the only person who ever kissed his sister Despair.
    • His friendship with Rachel the archaeologist in Endless Nights.
  • Painting the Medium: Destruction's speech bubbles have an extra-thick border. Aside from that, though, they look no different from the human characters' speech bubbles, highlighting the fact that he, along with Death, is the most human of the Endless.
  • The Scottish Trope: Except for Delirium, his siblings hardly ever refer to him as "Destruction", simply as "the Prodigal" or "our lost brother". Reason being, the Endless' names describe their domains and functions, which Destruction has abandoned without passing the mantle to another aspect of himself. Ergo, he should no longer be referred to as "Destruction". When Delirium continues to use the name, it's because she's hoping he'll return to them.
  • Tin Tyrant: Appears this way at Orpheus's wedding.
  • Walking the Earth: Has been doing this ever since he left his duties.
  • Warrior Poet: He's trying to be none of the former, but he's not very good at the latter.


Voiced By: Justin Vivian Bond (Audible Audiobook)

Rose: Are you going to hurt me? Kill me? Mess me up?
Desire: No more than usually, no, and perhaps a little. But only with Love.

The personification of longing and lust. An androgynous shapeshifter, Desire can be male, female, or both, but always who the viewer would find the most attractive. Above all, it’s selfish and manipulative (naturally), and maintained a long-running rivalry with Morpheus that eventually (in a roundabout way) led to Morpheus' death in the war with the three Fates (the Kindly Ones) and Dream's evolution to Daniel. It’s also the grandparent of the recurring human character Rose Walker.

  • Ambiguous Gender: Or Hermaphrodite, as the mood takes it. Desire, being what it is, has never been satisfied with just one of anything. It makes a small funny moment when Orpheus introduces Desire to Eurydice at their wedding, and he's not sure whether to call it his uncle or aunt.
  • Anything That Moves: And some things that do not. Desire, after all, is hardly bound to something as simplistic as "gender".
  • The Beautiful Elite: Desire is the most stunningly beautiful being in the universe, and is wanted by everyone.
  • Beauty = Goodness: Mercilessly subverted.
  • Big Bad: Is the closest the series has to one, as it is the only being (besides Lucifer) to actively antagonize Dream...but is ultimately too much of a coward to follow through.
  • Brutal Honesty: Desire can be tactless and cruel, especially when it's right about something.
  • The Casanova: Being the personification of lust, Desire woos many women and, as The Vamp, many men.
  • Dirty Coward: It's quick to back down if called out by its siblings.
  • Eerie Pale-Skinned Brunette: The pale skin is standard for the Endless; the eerieness... well, Desire is everything you want, including everything you can’t have, and thus mocks everyone.
  • Empathic Shapeshifter: Desire will always appear as what the viewer finds most attractive.
  • Even Evil Has Loved Ones: In The Kindly Ones it appears before Rose and seems to be attempting to connect with or communicate with her, though Rose is in no state to appreciate it. Rose later comments that she had a dream where she missed out on an opportunity to learn many important things. It does help Rose snap out of it, though, symbolically giving her back the heart she lost in The Doll's House.
  • Everybody Wants the Hermaphrodite: Milks this for all its worth to that end.
  • For the Lulz: Unless It's Personal, everything Desire does is for its own amusement.
  • Heel Realization: Desire spent much of the series attempting to trick Dream into spilling family blood, so that he would provoke the Furies' wrath. Although Dream kills Orpheus of his own accord, it is subtly hinted that Desire may be the one behind Loki and Puck's kidnapping of Daniel, which in turn spurs Lyta to bring the Furies down upon Dream; once the dust settles and Dream has passed on, Desire is suddenly afraid of what will be coming next.
  • It Amused Me: Desire often torments people just because it can.
  • It's All About Me: It takes the position that mortal beings are its personal playthings, in contrast to Dream's insistence that the Endless only exist to serve them. Even its realm is just one massive effigy of itself.
  • Jerk with a Heart of Gold: While Desire can be petty and possesses a laughably shallow awareness of the feelings of others (often confusing selfish wants with more genuine intentions), a lot of its Pet the Dog moments show that Desire isn't as heartless as it comes across.
  • Jerkass: Billions of years ago, Dream and Desire used to be extremely close friends. This lasted until Desire, without shame or any pretense of hiding its involvement, made Dream's then-girlfriend cheat on him, just because it was funny.
  • Jerkass Has a Point: It points out that Dream has a nasty habit of treating his lovers poorly, complete with mentioning the Disproportionate Retribution he often inflicts on them. This is in fact acknowledged afterwards when Death agrees that Dream did a very shitty thing to Nada, and Dream immediately starts making plans to correct his error.
  • Lack of Empathy: In the vast majority of cases. Exceptions are very few and far between, though justified, as Sandman is Dream's story, so Desire comes off as the villain. We, the readers, don't see its softer side too often.
  • Lust: Be it for love, for power, or for sex, Desire commands them all.
  • Manipulative Bastard: Or Manipulative Bitch as the case may be. Depends on the mood and the person it's manipulating — whatever would work better.
  • Not So Stoic:
    • Desire is usually pretty controlled... except for the time Joshua Norton refused its offer. Then it got pissed. It seems to react this way whenever it finds someone capable of resisting its temptations. One of the short stories in Book of Dreams centers around a man who thwarts Desire by pointing out that it can be beaten by true love. Desire claims they are the same thing.
    • When rebuked by Death, Desire is visibly terrified.
  • Otherworldly and Sexually Ambiguous: Because it is the personification of lust, Desire can be a man, a woman, or both, depending on whom and what the viewer finds the most attractive.
  • Painting the Medium: The dialogue in Desire's word balloons is in sharp-edged letters.
  • Pet the Dog:
    • In one issue in which a strip club is destroyed by the suicide of a goddess, Desire loans the stripper that is the only survivor its trenchcoat and a few words of sympathy.
    • It rescues Delirium from an embarrassing situation early in Brief Lives, taking her somewhere safe and offering insensitive but reasonable advice that Delirium admittedly fails to heed.
    • In the final chapter, when Despair and Delirium talk about how they'll try to be kind to the new addition to their family, Desire scoffs and says it will see how Daniel-Dream shapes up first. Look carefully however, and you'll note that Destiny already mentioned that each and every Endless would be kind, implicitly including it.
    • In the story "What I Tasted Of Desire" from The Sandman: Endless Nights, a woman contacts Desire and asks for help in wooing a man she wanted. Desire says no, but teleports her directly to him, saving her several days of travel.
    • An enormous example zigzagged in Overture. Desire essentially engineered Dream's salvation and enabled him to save the entire multiverse by sending him the tools he'd need and the only aspect of himself that he'd ever listen to. Not only this, but it did this three times (the first two attempts failed). However, Desire had as much need for self-preservation as selflessness and because success meant a multicosmic retcon, it forgot it'd done this and reverted back to its old ways.
  • Pride: Desire's biggest similarity to Dream, and also the biggest reason why the two do not get along at all. What started with Desire 'pranking' Dream and offending him has led to an Escalating War where each subsequent 'humiliation' only makes things between them worse.
  • Raven Hair, Ivory Skin: Although it can change appearances as it wishes, we usually see Desire as an attractive androgynous person with dark hair and pale skin.
  • The Shadow Knows: It casts two shadows — one black and sharp, the other translucent and wavering.
  • Supernatural Gold Eyes: Described as "tawny and sharp like yellow wine", Desire's golden eyes are the only thing that remains constant in all its forms.
  • This Cannot Be!: After Emperor Norton refuses its overtures due to his sense of dignity.
  • Wanting Is Better Than Having: As the personification of wanting Desire claims that this is what it is about, not actual satisfaction. This also feeds into its sadistic habits of stringing others along until they find this out.


The First Despair
Daniel: The person who was responsible for the death of the first Despair will take the rest of eternity to die. Only then will his pain cease... and he had better cause for what he did than you.

Not much is known about her, except that she was murdered by someone whom she afflicted. Taller than the second Despair, with more color in her skin and red tattoos. Notable for convincing Rao, the Anthropomorphic Personification of the Kryptonian sun, to create life on an unstable planet, even though it would be doomed to destruction. However, it didn't turn out as she'd planned; she intended for there to be a single survivor, "to remember, to mourn, to despair..." Except that single survivor grew up to be Superman, who isn't particularly noted for giving in to despair.

  • Failure Is the Only Option: Despair can never succeed or win — to do so, even momentarily, would be to betray its nature. It even seems that the further Despair over-reaches, the worse the snapback is, as in the image above, where this scheme ultimately results in the creation of Superman.
  • Posthumous Character: While Despair lives on, the first Despair is dead.
  • Riddle for the Ages: Who killed her and why?
  • Technician vs. Performer: From what little we see of her, this incarnation might be considered the "technician", with an interest in elaborate, sweeping plans such as destroying worlds.

The Second Despair

Voiced By: Miriam Margolyes (Audible Audiobook)

Despair: Today he's sitting in their family room, realizing that his life is over, wondering if he has the courage to physically end it. He doesn't. Isn't it beautiful?

Short, fat and ugly, gray skinned, with sullen eyes, goes around naked. Impulsively tears her skin with a hooked ring, the sign of her office. It is stated that one of the Endless formed her from an aspect of themselves. Since she and Desire are 'twins', he/she/it seems a likely candidate.

  • Animal Motifs: Rats.
  • Cannot Spit It Out: Her relationship with the ghost of Edgar Allan Poe. Similarly, her desire to see Destruction again.
  • The Cynic: Being the personification of hopelessness tends to make one a pessimist. Her brother Destruction (one of the few beings in the universe she ever really cared about) excommunicating himself from the family certainly did not help either.
  • Dark Is Not Evil:
    • Right, she is the personification of all ennui and hopelessness in the universe, but still displays authentic feelings for her loved ones, misses her older brother and generally behaves in a quite polite and refined way. When she's not tearing her own skin with her hook.
    • She seems to be related to memory and mourning, two somewhat more "positive" aspects of despair. Her comments on her brother Dream's funeral suggest that she always remembers those gone and suggests that it is part of the reason for her despair. A much more poetic interpretation for her occupation than "watch those that suffer".
  • Eerie Pale-Skinned Brunette: She has the same basic appearance as most of her siblings (dark hair, pale skin), but since she's not conventionally attractive and is often looking at people's suffering, hanging out with rats and tearing her own skin with a hook, she's instantly seen as creepy.
  • Eye Scream: In "Brief Lives", while feeling the pain of Destruction's absence, she jabs her hooked ring into her eye and rips.
  • Failure Is the Only Option: Not as well illustrated as for the first Despair, but also true.
  • Fangs Are Evil: While she's not evil, she represents Despair nevertheless.
  • Full-Frontal Assault: The only thing Despair wears is her ring (and something to tie up her ponytail, presumably, since that's how she wears her hair).
  • Generic Cuteness: Inverted and defied. She looks exactly how most women in fiction couldn't even bear to look. But some of the pictures of her in 14 Portraits of Despair's collage art are pretty nice looking in a Big Beautiful Woman kinda way, though.
    • She is pretty cute in At Death's Door and the Little Endless Storybooks, but still recognizable.
  • Gonk: She's obese with a toad-like face and pointed teeth.
  • Hidden Depths: In-spite of her cynical persona, Despair is capable of compassion and love. She was especially close to her brother Destruction and was particularly upset when he abdicated from his role. It is also implied that her tendency to injure herself with her hooked ring isn't so much out of boredom or masochism as it is a way to vent her frustrations at being forced into the role of being the embodiment of hopelessness.
  • Magic Mirror: Well, they aren't exactly magic, since they're the other sides of all mirrors in the universe (and presumably not all mirrors in the universe are magical).
  • The Muse: A subplot in Death: At Death's Door involves Edgar Allan Poe admiring her from afar since she was his muse in life.
  • Not Blood Siblings: She is actually the second incarnation of Despair to exist and possesses a crush on her adoptive brother Destruction.
  • Painting the Medium: Despair's speech bubbles have ragged, shaky edges.
  • Pet the Dog: When Daniel-Dream goes to meet his siblings, she mentions how frightened she was when she became Despair, and says she'll try to treat him kindly.
  • The Shadow Knows: Her shadow has the smell of "a snake's skin". She herself doesn't have any odor.
  • Surveillance as the Plot Demands: She can see through any mirror in the universe.
  • Technician vs. Performer: Between this incarnation and the former, this one might be considered the "performer", with a fine-tuned interest in the misery of individual lives as opposed to the large-scale plans of her predecessor.

"Not knowing everything is all that makes it okay, sometimes."

The youngest of the Endless. Used to be Delight, the personification of joy and happiness, but changed to Delirium long before the onset of the story for reasons unclear (possibly to assert freedom from Destiny). Has differently-colored eyes and hair continually changing in color and style. Can create anything she imagines and warp reality, including a person's memories. It is implied that her delirium is partly a defensive mechanism from knowing too damn much (more than anyone, including her siblings). Also implied (in Endless Nights) that there may be relationship trouble involved.

  • Annoying Younger Sibling: Given her "condition", she often needs supervision to prevent her from getting lost in her own realm or some other unfortunate circumstances. At times her siblings will either pitch in and look after her (like when Death took her to the movies), while others will try and suffer through her before passing her onto someone else. Eventually, Destruction charges his talking dog Barnabas to look after her for him in his stead.
  • Bald Women: She's never completely bald, but a couple times she has very short hair or she's bald on one side of her head.
  • Break the Cutie: Delirium was originally Delight, until something caused her to change. Most likely when she realized that she's older than the universe, but she's forever the youngest of the Endless.
  • Cloudcuckoolander: Basically the Anthropomorphic Personification of this.
  • Comic-Book Fantasy Casting: Gaiman based her look on Tori Amos.
  • The Cutie: She used to be the personification of everything joyous, warm, fuzzy and blissful. Even as Delirium, she still retains some of these qualities, and can occasionally be very sweet.
  • Dark and Troubled Past: One that caused her to turn from Delight into Delirium.
  • Disproportionate Retribution: After being pulled over, she makes the cop believe that he is covered with invisible bugs. FOREVER. He ends up in an asylum, strapped down day and night.
  • Drives Like Crazy: "I'm a good driver!"
  • Fashionable Asymmetry: She's never symmetrical.
  • Fate Worse than Death: Sometimes rivals with Morpheus in this subject. To make it worse, while Morpheus at least usually does this as punishment (even if it's for Disproportionate Retribution), Delirium seemingly does it without noticing.
  • Flying Seafood Special: She has the habit of taking her fish to walk. They generally float around her, even in situations and places where it's unknown if there is any sense of space or even logic, like her realm.
  • Genki Girl: Delight seems to have been a hyperactive kid with a Motor Mouth.
  • Go Mad from the Revelation: It is insinuated that Delight's transformation into Delirium is because of this. She has repeatedly claimed that she knows things that Destiny (who is supposed to know everything, being the personification of inevitability) does not, with Destiny not knowing the catalyst for her transformation.
  • Humanoid Abomination: While all of the Endless are this technically (they're not human, just aspects of humanity), Delirium betrays her frightening and incomprehensible nature more often than any of her siblings.
  • Immortal Immaturity: She's forever the youngest sibling. And also crazy, which doesn't help.
  • Involuntary Shapeshifter: Her form always seems to be in a constant state of change, whether is the shape and color of her hair, her clothes, even her age (though that might be Depending on the Artist).
  • Mad God: Delirium is older and more powerful than any living or already dead god. Still, she defines and is the poster girl of this trope. In her case is justified since she is, of course, madness personified.
  • Madness Makeover: It happened before the story started, but we can see how Delight looked from flashbacks.
  • Mad Oracle: Apparently knows secrets even the other Endless don't know. For example, while Destiny knows everything that was, is, could or will be, Delirium knows everything else; everything that wasn't, isn't, couldn't or won't be. It's unwise to ignore what she says — nearly as unwise as listening too closely.
  • Messy Hair: It's... very lively.
  • Metamorphosis: She was once Delight, the embodiment of Joy and Happiness before... something happened to her so that her purpose unraveled into madness and her realm to melt and contort into the chaotic bramble it is now. Not even Destiny knows what happened to her, and he's supposed to know everything. If Destruction is to be believed, this is destined to happen a second time before the universe ends.
  • Mind Rape: Both something she may have been a victim of and one of her powers.
  • Moment of Lucidity: When Dream has an emotional breakdown at the prospect of talking to his estranged son Orpheus in order to find Destruction, Delirium wills herself into a moment of lucidity to tell Destiny off and get Dream to pull himself together. Considering she is the Anthropomorphic Personification of madness, her lucid state "hurts very muchly".
    Destiny: It is... refreshing... to see you so collected.
    Delirium: Stick it. Coins have two sides. Destruction told us that, when he told us he was leaving. But I already knew that.
  • Multicolored Hair: And it changes colors, too.
  • Obliviously Evil: You make her angry? Horrifying hallucinations will plague you till your death. You say something nice to her? Horrifying hallucinations will plague you till your death (though you might be happy about it). She embodies the absence of sanity, what do you expect?
  • Only Sane Man: Only once. When Dream was starting to have a Heroic BSoD she forced herself to become sane to get him to snap out of it. She says that doing so is incredibly painful to herself.
  • OOC Is Serious Business: If she's very, very annoyed, she can control herself and become stern, logical and direct: see Only Sane Man. It's extremely unnerving.
  • The Ophelia: At first glance, she seems to be a lost and lonely little girl in need of help. If any human stumbles upon her however, she is likely to inflict some horrifying psychosis onto them by accident. Or on purpose. Or both.
  • Painting the Medium: Delirium's speech balloons are oddly-shaped and rainbow-colored, and her lettering is warped and smeared.
  • Pre-Insanity Reveal: Delirium was once Delight, the personification of joy and happiness, but changed to Delirium long before the onset of the story for reasons unclear. She's a bit of a Mad God. In a few flashbacks, we get to see her before her Madness Makeover.
  • Quirky Curls: When she has curls. She doesn't always. (But she seems to like curlicues.)
  • Reality Warper: Technically, all of the Endless can presumably do this, but she uses it the most by far. With Delirium these warps might be mere hallucinations. Or they might not. Or both.
  • Riddle for the Ages: Why did she change from Delight to Delirium? Not even Destiny knows why.
  • Rummage Sale Reject: Not very good at matched clothing, even from one moment to the next. Fishnet stockings do recur.
  • The Shadow Knows: Not only does her shadow look nothing like her, it's tangible.
  • The Stoic: While looking over plague-torn Europe, she confides to Destruction she is either pleased or displeased by the events.
  • Talkative Loon: She's prone to incoherent rambling. Although it's downright straightforward by Talkative Loon standards, i.e. she never dissolves into complete Word Salad.
  • Unusually Uninteresting Sight: Delirium's clothes often expose her nipples, and nobody ever finds this surprising or worthy of comment.
  • Vague Age: She looks like she could be anywhere from about ten to fourteen or fifteen, depending on the artist and the outfit. (Or maybe her physical age fluctuates along with her clothing and hairstyle. It's hard to be sure.)
  • "Well Done, Son!" Guy: According to Dream in Overture, this is how she sees her mother Night.

Dreams and Nightmares


Voiced By: Andy Serkis (Audible Audiobook)

Dream's companion, a raven who was once a man who died in his dreams, and was given the chance to become a servant of Dream. Matthew often questions Dream, pointing out the holes in his plans and keeping his perspective in check. Is the spirit of Matt Cable, a supporting character in Alan Moore's Swamp Thing.
  • Audience Surrogate: In many of his appearances, he's the one who gets the job of saying the things the audience want to say.
  • Deadpan Snarker: Not as snarky as, say, Merv Pumpkinhead, but he gets in a few quips here and there.
  • Death Seeker: Following Morpheus's death, he asks Daniel-Dream if he can kill him. After the wake, however, he realizes that Daniel needs a friendly advisor more than Morpheus ever did, and decides to stick around.
  • Heroic BSoD: Following Morpheus's death. The wake and meeting Daniel help him come to terms with it.
  • Honest Advisor: It's implied that Dream keeps a raven around to give him a human perspective.
  • Nice Guy: He's a little crude and rough around the edges, sure, but you couldn't ask for a friendlier raven.
  • Meta Guy: Most notably in The Wake, where he, like the audience, is shown taking Morpheus' death hard, and has problems accepting Daniel as the substitute, but it shows up on many other occasions as well.
  • Survivor's Guilt: There really, honestly wasn't anything he could do to save Morpheus, but he still feels guilty for allowing himself to be sent away in his master's last hours.
  • Transplant: He's Matthew Cable fromSwamp Thing.
  • The Watson: As the most recent addition to the Dreaming, he's still unfamiliar with many of the themes and concepts and as such is in need of an explanation — a fair number of plot points would have gone completely unexplained for the reader if Matthew hadn't been around to say "What? Who's that? What does that mean? What's going on? Why is this happening?"


A tall thin bookish man who serves as Dream's librarian, maintaining all the books that have ever been dreamt of. He was once a mortal man, and after his death he became Dream's first raven before his promotion to librarian. When Dream came back from his imprisonment, he found Lucien the only one of his servants still trying to tend to the palace, and rewarded him with the position of majordomo (he still manages the library as well).

  • Badass Bookworm: When the Dreaming starts becoming even more chaotic than usual, dangerous things that Morpheus imprisoned can get out. Lucien, however, is on hand to deal with them. And he does.
  • Hidden Depths:
    • Aside from being a former raven, Lucien takes Mervyn's death surprisingly hard, to the point of chastising Morpheus for allowing it to happen.
    • Lucien is an extremely gentle person who almost certainly abhors violence, but threaten his library and it turns out that he's much tougher and more capable than he lets on. When the Furies free some of Morpheus' prisoners, implied to be nightmarish, dangerous things, Lucien, who has never shown any evidence of being anything besides a Non-Action Guy librarian, "dealt with them" when they tried to enter the library. It's implied that it wasn't particularly hard for him to do so either.
  • Magic Librarian: But it is quite a library.
  • Noodle People: He's taller than Dream, who's pretty noodley himself, and at least as thin.
  • Offscreen Moment of Awesome: His defense of Dream's library during Volume 9, as mentioned under Badass Bookworm and Hidden Depths.
  • The Reliable One: Was the only dream not to flee Dream's castle as it fell apart. Because of this, Dream came to rely on him heavily and all but made Lucien his Number Two.

    Cain and Abel

Two brothers who both live in the Dreaming. Cain is a violent abusive man prone to murdering Abel, who is a meek and shy man who often stutters. Abel always recovers after a few hours. And yes, they are that Cain and Abel. Cain is the keeper of the House of Mystery and Abel of the House of Secrets; they entertain dreamers who visit their homes with stories. Both originally appeared as hosts of DC Comics horror anthologies and figured in a Swamp Thing story that helped inspire the Dreaming.

  • Bag of Spilling: In Swamp Thing, at least, if you chose to receive a secret from Abel instead of a mystery from Cain and you try to tell the secret, you forget it entirely. The mystery, on the other hand, needs to be figured out but can be shared freely.
  • Big Brother Bully: Cain is this to Abel. As might be expected.
  • Blessed With Suck: Abel's immortality. It just allows him to be killed again... and again...
  • Cain and Abel: The sons of Adam, one murdered the other and the rest, as they say, is history.
  • Cursed With Awesome: Nothing can harm Cain without incurring the wrath of God. (Unfortunately for Cain and for obvious reasons, Lucifer found that particular stipulation hilarious.)
  • Deadpan Snarker: What Cain does when he isn't killing his brother.
  • Fat and Skinny: Cain is tall and scrawny, while Abel is short and chubby.
  • Haunted House: Their respective homes.
  • Hypocritical Heartwarming: Cain kills Abel on a daily basis, but he's the only one who gets to do so; God forbid anyone else tries to do the same.
  • Horned Hairdo: Both of them have one.
  • Immortality Hurts: For poor Abel, mostly, but if someone is sufficiently motivated to harm Cain, he won't die either — he'll keep suffering. And sometimes, he genuinely doesn't want to hurt his brother, but he always will.
  • Magic Librarian: They have libraries of secrets and mysteries in their homes. They may even share them with you.
  • Narrator: In their original horror comic appearances.
  • No Celebrities Were Harmed: Cain is described as sounding just like Vincent Price.
    Cain: You wound me! I sound nothing like that vaudevillian ham!
  • Older Than They Look: Granted, they've never looked young, but if one considers where they come from...
  • The Only One Allowed To Kill You: Cain is furious when the Furies kill Abel, insisting that their contracts specify that he's the one to kill him.
  • Time Abyss: They've been around a lot longer than Judaism — probably a lot longer than Earth. The concepts they embody (the first murderer and the first victim) are very, very old.
  • Woobie, Destroyer of Worlds: Their first appearance in the Sandman has Cain trying desperately to articulate that he really does love his brother, but he can't defy his nature.


A woman who lives in a cave in the Dreaming. Cain and Abel consider her their mother, though whether she is the Biblical Eve is unknown. She has a close friendship with ravens, including Matthew. Originally, she was the host of the DC horror comics, Secrets of Sinister House and Weird Mystery Tales.

    The Corinthian

Voiced By: Riz Ahmed (Audible Audiobook)

A nightmare with tiny teeth-filled mouths for eyes.
  • Arc Villain: The first Corinthian, for The Doll's House.
  • Anti-Hero: The second Corinthian. He's still a terrifying nightmare for all intents and purposes, but now follows Morpheus' orders, strikes an Odd Friendship with Matthew (at least in The Dreaming spin-off; it's rather ambiguous in the main story) and is nowhere as megalomaniac as his first incarnation.
  • Blood Knight: The first Corinthian refers to himself as a gladiator and exalts killing for its own sake in his Motive Rant.
  • Curb-Stomp Battle: On the receiving end of one, from Dream. Since he himself is a dream, challenging his creator was never going to go well.
  • Depraved Homosexual: The original Corinthian apparently, as Neil Gaiman clarified that this was the reason he primarily targeted men. The second one is less depraved and is seemingly in a relationship.
  • Eyeless Face: Technically speaking, since his eye sockets are full of teeth.
  • Eye Remember: Eating someone's eyes with his sockets lets him see what they saw.
  • Eye Scream: What he tends to dole out. Not to mention getting a look at him without his sunglasses is this not so much implied as promised. Be it actual, or haunting your dreams for years to come.
  • Faux Affably Evil: His serial killing first incarnation is unnervingly friendly and cordial. His second incarnation is equally so, but is no longer truly evil.
  • Fingore: When a punk tries to reach at his face, his mouth-eyes end up biting the punk's fingers clean off.
  • Knife Nut: Pretty good with them, too.
  • Magnum Opus Dissonance: In-Universe example: Dream intended him to be his masterpiece - the ultimate nightmare of man's capacity for evil - instead he ended up just another Serial Killer.
  • Manly Gay: The first is a buff serial killer who holds himself to an ancient warrior ideal.
  • Meaningful Name: "Corinthian" is archaic slang for gay men.
  • More Teeth than the Osmond Family: He has three mouths, although each mouth has a normal number of teeth.
  • Older Than They Look: He's at least three hundred years old, but his lack of aging is unsurprising for a dream. However, one member of the Serial Killer convention remarks on how he thought the Corinthian would be older, considering how long he's been killing people.
  • Picky People Eater: The first Corinthian, at least, consumed only male eyes.
  • Serial Killer: The Corinthian makes his first appearance at a serial killers' convention. It's implied that he inspired the modern serial killer — that it was how he interpreted his stated purpose as revealing the dark side of humanity. He's wrong, and Dream unmakes him for it, to try again another day.
  • Shadow Archetype: Dream said that he constructed the Corinthian to be the embodiment of all of the negative aspects of humanity and the things within mankind humans are too afraid to confront. Unfortunately, Dream is disappointed to discover that all the Corinthian has done is demonstrate that there are bad people in the world, and has shown humanity nothing it didn't already know.
  • Straight Gay: Shows no camp qualities.
  • Sunglasses at Night: Although they do serve a practical purpose.
  • Too Many Mouths: Where his eyes should be.
  • White Hair, Black Heart: Played completely straight even in his "nicer" incarnation.

    Glob And Brute

A pair of dreams, never seen apart, who temporarily escape the Dreaming. Glob represents base cunning and Brute, of course, represents brute strength.

  • And I Must Scream: Dream banishes them to only what's called the Darkness which subsequent mentions say is exactly that and an dark empty void of silence. Their reappearance in JLA slightly changes that and Glob complains that their punishment in the darkness was helplessly bearing witness to the sweet dreams of children.
  • Astonishingly Appropriate Appearance: They look exactly how you'd picture creatures named Brute and Glob to look.
  • Big Guy, Little Guy: Brute and Glob, respectively.
  • The Ditz: The Brute is, unsurprisingly, an idiot. The Glob, despite being an embodiment of cunning, isn't much smarter.
  • Dream Weaver: Dream himself is impressed by the sheer number and complexity of the obstacles they place within Jed Walker's mind. All their measures only slow him long enough for them to realize how screwed they are, however.
  • Fate Worse than Death: When Dream finds them, they are both banished to an unknown place, described only as the darkness. Judging from their cameo in Lucifer, they eventually either escape or are allowed to leave, but still, their reaction gives the impression that maybe death would have been preferable to what awaited them there.
  • Heterosexual Life-Partners: Whether they're anything-sexual or not is unclear, but they seem very loyal to each other.
  • Simple-Minded Wisdom: The Brute knew that Glob's plan to create their own private kingdom separate from the Dreaming in the mind of an abused child would never work, but, as he says, it was fun to try.

    Fiddler's Green/Gilbert

A place in Dream, said to be the land all travellers dream of someday finding. He usually takes the form of a human, resembling G. K. Chesterton, and sometimes wanders the earth for his amusement.

  • Antiquated Linguistics: Mildly, but still noticeable.
  • Awesome Anachronistic Apparel: His suit wouldn't be out of place in the 19th century.
  • Big Fun: What he basically is. He's out to enjoy himself and is quick to help others manage to do so when their day (or month) is otherwise turning out to be dismal.
  • Boisterous Bruiser: He's not shy when it comes to most scraps, put it that way. Although, he initially deemed going against the Corinthian to be far more terrifying than worthwhile. Accurately.
  • Cane Fu: Beat down a couple of muggers about to prey upon Rose in this fashion.
  • Cloudcuckoolander: The first time he's described doing anything (in Rose's letter), he's requesting that the landlord bring him a six-foot-long pencil so he can draw on the ceiling from his bed. Which he has decided to stay in all week. Normally he's more grounded, though.
  • Combat Pragmatist: He wisely intuited that confronting the Corinthian, who was at the hotel where he and Rose were, was a bad idea. Instead he gave Morpheus's name to Rose to recite in case of an emergency, knowing the King of Dreams would do better to confront Corinthian, and went to rescue Jed while the Corinthian was distracted.
  • Face Death with Dignity: Is fairly calm and relaxed when The Furies kill him. He even managed to give a small speech as he lay dying about how he doesn't mind it all that much, given how fair and enjoyable his life had been, only remarking he would've preferred to have died some other way.
  • Genius Loci: When a place, he's a very pleasant place, with blue skies, soft grass, and gentle streams; one of the hearts of the Dreaming. (There are several of them. Dreams aren't exactly logical.)
  • Heroic Sacrifice: Attempted. He turns himself into Dream on learning Rose is the Vortex and offers to die in her place. Dream turns him down because killing Gilbert won't stop the Vortex, and he can't find it in his heart to punish Fiddler's Green, the only dream that came back willingly.
  • Laser-Guided Karma: A benevolent sort; he's a dream that wanted to become human. Also a Nice Guy who helps people when they need him, like Rose. He turns himself in to save Rose's life; it fails, but Dream forgives Fiddler's Green and Rose's life is saved thanks to her grandmother Unity. Instead, Dream lets him resume his place.
  • Nice Guy: He wins Rose's friendship after he saves her from muggers, and helps her find Jed.
  • Samaritan Syndrome: He can't help but stop to help people, even at a personal cost. This is how he saved Rose from muggers, and Jed from the Corinthian.
  • Sharp-Dressed Man: Waistcoat? Suit? Tailored? Classic cut? All checked.
  • Staring Down Cthulhu: When Daniel tries to bring him back to life, he just scolds him for it.
  • Sword and Gun: Sword Cane and antique revolver for extra cool points.
  • Unwanted Revival: When "Daniel"/the new Dream attempts to bring him back, he refuses.
  • Verbal Tic: Hoom.
  • What Measure Is a Non-Human?: Rose refuses to believe that Gilbert was just a place in the Dreaming; he was her friend, and he loved her. As she puts it, if her dream of nearly dying wasn't real, then it means nothing matters, and Gilbert mattered.
  • What You Are in the Dark: Like many dreams, he eluded capture and punishment from Morpheus. When he recognized the Corinthian at the hotel where he and Rose were staying? He gives her Morpheus's name to recite in an emergency and runs off to rescue her brother, whom he figures out was in the Corinthian's trunk. Gilbert also turns himself in to Dream when learning Rose was the vortex and that Dream would have to kill her to save the world. He did this knowing full well what the capricious and petty Dream does to deserters.


A member of the faerie folk who was given to Dream by her brother, and assumes the role of a housekeeper in Dream's mansion.

  • All Love Is Unrequited: With Morpheus.
  • Armor-Piercing Question: Asks one of Dream.
    Nuala: "You... you want them to punish you, don't you? You want to be punished for Orpheus's death."
  • Break the Cutie: She was sent by Oberon and Titania as a gift to Dream as part of a diplomatic mission to keep Hell closed (LongStory). No one expected this mission to be successful, and Nuala was allowed to believe she'd be returning to Faerie when it was done. Cluracan reluctantly informs her when he leaves that Titania will not allow the gift to be rejected, win or lose, and so she would not be welcomed back to her home. When Dream accepts her into his employ, he strips her of her beautiful and dignified Glamour, returning her to her gawky, awkward and mousey natural appearance. She spends a lot of time afterwards miserable. Dream doesn't even give her a position in his court — she begins acting as a housekeeper out of a need for something to do.
  • Defector from Decadence: By the time she returns to Faerie, she finds she's outgrown its shallow, nihilistic culture. She leaves, defying the Queen to Kill Me Now, or Forever Stay Your Hand at the gates.
  • The Fair Folk: A benign example. She's neither threatening nor ambitious; mostly meek and polite. It is implied, though, that she was different — haughty, cruel and manipulativebefore coming to the Dreaming.
  • Glamour: When she first appears, she's apparently a tall, beautiful blonde woman. Until Dream strips her of the glamour and she turns out to be very short, skinny and mousy haired.
  • Unwitting Instigator of Doom: Calls in a promise from Dream at the worst possible moment. Unusually, nobody really blames her for it, and even Titania forgives her.

    Mervyn Pumpkinhead
A comical pumpkin-headed dream who performs odd jobs in the Dreaming, such as bus driver and janitor. Although a simple-minded slob, he helps keep Dream grounded.
  • Dumbass Has a Point: Explicitly one of the reasons Dream keeps him around.
    It has always been the prerogative of children and half-wits to point out that the emperor has no clothes. But a half-wit remains a half-wit, and the emperor remains an emperor.
  • Dying Moment of Awesome: "Eumenides ''this''!"
  • Deadpan Snarker: His sarcasms and quips are more frequent, but usually less intelligent, than Matthew's.
  • Expressive Mask: The Jack O'Lantern on his head changes like a face would.
  • Plucky Comic Relief: His job in the series is to point out when Dream is being ridiculous (although as Dream himself points put, just because Mervyn has the occasional sharp insight doesn't mean he's any less a doofus or that Dream is any less fearsome or powerful).
  • Pumpkin Person: Is an animated pumpkin-headed scarecrow.
  • Right Behind Me: Sometimes forgets that complaining about Morpheus is the same as summoning him.
    Merv: I think the boss is headed for serious trouble. You gotta love they guy, but sometimes he's a complete...
    Morpheus: A complete what, Mervyn?
    Merv: Uh... Just-just, just a complete.
  • Your Worst Nightmare: "A pumpkin with a gun!"

    The Cuckoo

  • Animal Motifs: Unsurprisingly, the cuckoo bird.
  • Anti-Villain: She just follows her natural inclination to grow up and leave her nest, which unfortunately means killing Barbie and bringing misery to Magic Land.
  • Big Bad: Of "A Game of You".
  • Blue-and-Orange Morality: It's really only acting according to its nature, and there is no true malice in its actions.
  • Compelling Voice: Can brainwash people in an instant just by talking to them. It ends up manipulating Luz into turning traitor this way.
  • Creepy Child: Takes the shape of Barbie when she was younger.
  • Evil Overlord: Appears to be a fairly standard example of this, until her true nature is revealed.
  • Glamour: Can make you bend to its will by talking to you, and make you want to protect it and do whatever it wants.
  • Karma Houdini: Doesn't get to kill and replace Barbie, but otherwise gets everything she wants.
  • Not Growing Up Sucks: Wants to leave her nest.
  • What Is Evil?: Dream suggest she's just acting in accordance with her nature. Can any being acting according to its nature be called evil?

  • Affably Evil: Aside from dirty looks and trying to get the people in his apartment trapped in dreams, he's a fairly pleasant guy after his face is nailed to a wall and he's unable to die. He strikes up a conversation with Wanda, and alerts her to when Barbie is in danger.
  • Butt-Monkey: After Thessaly is done with him. It's just not a good idea to upset that lady.
  • Deadpan Snarker: Sometimes. "What have I got to be worried about? I'm dead."
  • Even Evil Has Loved Ones: His brothers were the Creepy Crows he had inside of him, and he says that they loved him and he didn't feel alone.
  • Evil Has a Bad Sense of Humor: Some of his jokes need work.
    Wanda: [Your joke] differs from the usual kind of joke only in the vast gulf between it and any kind of a sense of humor.
  • Eye Scream: Gets his eyes nailed to a wall, and he's still using them.
  • Interrogating the Dead: Thessaly brings his face back for this purpose.
  • Kick the Son of a Bitch: Thessaly kills him because he threatened her, not out of any moral obligation. She brings him back as a face hung on a wall after that.
  • Oracular Head: Well, face.

Denizens of Hell


Voiced By: Michael Sheen (Audible Audiobook)

  • Badass Boast: Points out to Remiel that he has not lost one iota of power since he was God's greatest angel and the ruler of Hell.
  • Breakout Character: Got his own comic book series, Lucifer.
  • Comic-Book Fantasy Casting: Drawn to resemble David Bowie.
  • Deadpan Snarker: Especially in his appearance in The Kindly Ones, in which he also lays a brutally accurate "The Reason You Suck" Speech on Remiel.
  • Deal with the Devil: He has no idea where humans got this idea from, and considers it a feeble attempt to avoid responsibility for their actions. What would he do with a soul, even if he could "own" one, anyway?
  • Desperately Looking for a Purpose in Life: "Life" may be the wrong term for an immortal, but the principle is the same.
  • Early Installment Weirdness: Lucifer changes significantly between his first and second appearance.
  • Exact Words: After Morpheus humiliates him in their first meeting (in the series at least), Lucifer swears he'll destroy him. Upon a later meeting, Morpheus is (understandably) wary of Lucifer so Lucifer swears he'll do nothing to harm him as long as they're within the boundaries of Hell. Once their business is complete and they find themselves outside Hell, Lucifer's last act as Lord of Hell is to give Morpheus the key, noting that "it may destroy you, or it may not". Lucifer later states to Delirium that his own decision to quit may have caused Morpheus' (soon-to-be) demise. Either way, he will not interfere for either side.
  • Fallen Angel: Well, yeah. It's Lucifer, after all.
  • Foil: To Morpheus. Lucifer is the ruler of Hell just as Morpheus is the ruler of the Dreaming, but their character arcs go in opposite directions. In addition, Lucifer is extremely emotive and passionate (but makes masterful plans), while Morpheus is The Stoic (but also capricious and impulsive when he really shouldn't have to).
  • I Have Many Names: Lucifer Morningstar, Prince of Hell, the Devil, Prince of the East...
  • New Era Speech: When he learns that Dream is coming to free Nada, he promises everyone in Hell that they will remember this day forever.
  • Pet the Dog: In The Kindly Ones, where he is friendly, kind and helpful to Delirium.
  • Royal "We": He starts referring to himself in the singular to show that he really has quit being King of Hell.
  • Satan: Well, yes.
  • Seen It All: One of the main reasons he gives up Hell. He got bored.
  • Smart People Speak the Queen's English: Implied; after quitting Hell, he relaxes on a beach in Australia and the man he's talking to asks him if he's a "pom" (Australian slang for a British person). Given that Lucifer doesn't come from any earthly country, nor has he pretended to do so for the purposes of disguise in this scene, it seems likely that his voice sounds British.
  • Sympathy for the Hero: Briefly expresses how he almost pities Dream in The Kindly Ones.
  • Time Abyss: Along with all other angels, fallen or not.
  • To Hell with This Infernal Job: On learning Morpheus is coming to free Nada, he...hands over the Key to Hell and saunters off to do his own thing. Morpheus is utterly lost for words.
  • Winged Humanoid: He's depicted with wings in Preludes and Nocturnes, but in Season of Mists he has Morpheus cut them off just before giving him the key to Hell.



Voiced By: Paterson Joseph (Audible Audiobook)

    Remiel and Duma

  • Break the Haughty: Remiel is not altogether happy about being ordered to maintain Hell.
  • Fallen Angel: Remiel initially rejects the order to take over Hell, and plans to rebel as Lucifer did to avoid it, barely relenting due to Duma's sacrifice. Duma, on the other hand, does exactly what his Creator wills and is explicitly mentioned as not having fallen, even maintaining the silence that is his charge in spite of Remiel's temptations.
  • Heterosexual Life-Partners: Technically averted since they're genderless beings, but Remiel always stays by Duma's side.
  • Irony: See also Fallen Angel above. Remiel desires to rebel against the order to rule Hell, but cannot because there would be no place for him to go. Duma obeys his creator and is cast out of Heaven for it. Very much a damned if you do, damned if you don't situation.
  • Jerkass: Remiel. He blusters a lot.
  • Odd Couple: Remiel as the self-justifying and somewhat pompous partner, Duma as the silent and far more thoughtful foil.
  • Our Angels Are Different
  • Painting the Medium: Remiel has elaborate, cursive text suggesting a majestic and musical voice. Presumably Duma would, too, but...
  • The Silent Bob: Duma contributes more to a conversation than Remiel with just a few facial expressions, despite Remiel's almost complete inability to shut up.
  • The Voiceless: Duma, as an angel of silence.
  • Well-Intentioned Extremist: When Remiel and Duma are handed Hell's reigns, Remiel decides to retool it all — they're not punishing the damned, they're redeeming them...using exactly the same methods as they used when punishing them, but because they love them and want them to be better people. When he informs the damned, they're astounded he managed to make Hell even worse than before.
  • Winged Humanoid: They're angels.
  • You Are Worth Hell: Rarely is it so literal as in Remiel's case. Duma shames him into accepting his new role.

Other Supernaturals

    Time, Father of the Endless
  • Cosmic Entity: He's Father Time, the Anthropomorphic Personification of time itself.
  • Domain Holder: His domain is essentially one big Timey-Wimey Ball because he wishes it.
  • The Hermit: Wants to be left alone. To his mind, the only reason any of his children visit him is because they want something — aside from Destiny, who asks nothing of him because Time gave him all he had as his birthright, and leaves him alone. The one person he's interested in meeting again is Night.
  • Humanoid Abomination: Like his children.
  • The Omnipresent: It's said of him that he watches from the micro-moments between seconds.
  • Painting the Medium: His speech bubbles are grey with white lettering.
  • Strong Family Resemblance: You can see the physical similarity to Destruction, especially when he's younger. It makes sense, as Time is how reality itself could begin, change, and end, which is what Destruction is all about.
  • Timey-Wimey Ball: Cause and effect work very differently for Time than everybody else. He doesn't experience things in linear, consistent, chronological progression, and his physical appearance ages and youthens at random.
  • What the Hell, Hero?: Dream is not happy when Time summons him before he can stop his travelling companion Hope being killed.

    Night, Mother of the Endless
  • Aloof Dark-Haired Girl: Fittingly for the personification of the night. It's where a majority of her children got it from. Furthermore, she shows some detachment to her surroundings and doesn't show much emotion (apart from getting angry at Dream.)
  • Anthropomorphic Personification: Of the night — and by implication thus of darkness and the void.


  • Adult Fear: She's Forced to Watch her son succumb to suicidal grief. And her ex isn't any help.
  • Amicable Exes: Calliope tried to reconcile with Dream twice. The first time, his gate guardians wouldn't even let her into the Dreaming. The second time was after he rescued her since she was grateful that he had changed and put the past behind them. Dream calmly turned her down because he felt it was a bad idea. Calliope at his funeral doesn't regret their relationship though she wishes Orpheus hadn't suffered so much.
  • And I Must Scream: Until Dream finally, finally saves her.
  • The Muse: One of the nine.
  • Nice Girl: She's one of the nicest deities you'll meet; if you don't capture and use her powers, she may generously grant you ideas. Calliope also asked Dream to free Richard Madoc of his punishment after Madoc freed her.
  • No Accounting for Taste: She fell for Dream before his Character Development and when he was a jerk of a father towards their son. Millennia later, she doesn't want to send a distress call because she realized how foolish that was.
  • Sex Slave: Richard Madoc uses her as this as inspiration for his new novel.
  • Time Abyss: Thousands of years old.
  • Weaksauce Weakness: Moly flowers can be used to bind her.

    The Cluracan

A prominent figure of Irish folklore, adventurer, raconteur and personal messenger of Queen Titiania herself. Brother of Nuala.

  • The Alcoholic: He's often drunk.
  • All Gays Are Promiscuous: But he is from a race that more or less devotes itself to eternal partying.
  • Brainless Beauty: While "Brainless" might be a strong word, but between never thinking before he acts and spending most of his time inebriated, the Cluracan has a good deal more in the way of looks than foresight.
  • The Charmer: He's good at charming people — though when it comes to charming them into his bed, he sticks only to charming men.
  • The Fair Folk: A fairly benign example. He's just not all that bright.
  • Genius Ditz: The Cluracan is a bit of a fool, but he has one area in which he is an undisputed genius: He's got an unparalleled gift of the gab. He can talk his way out of anything; even the most vengeful of people end up being charmed and mollified by his words.
  • The Hedonist: When he's sent to Dream's mansion in order to make an offer for the Hell's key in the name of The Fair Folk, he tells Nuala they can't possibly compete with so many big names competing for it; he'll just accept the excellent (and free) wine and sex he'll get out of the whole situation.
  • Loveable Rogue: The general opinion of him. He's somewhat of a Phrase Catcher in that people have a tendency to tell him what a scoundrel he is, but what a charming scoundrel.
  • OOC Is Serious Business: When the stranded travellers in World's End see a vision of the funeral of Morpheus, the previously drunk-as-a-skunk Cluracan is instantly sober and immensely grim — since he understands full well what he's seen and is going to have to report it to Titania. "I am the most unhappy soul alive."
  • Pet the Dog: As ditzy and vain as he is, he still loves Nuala, asking for her release from Dream, and then throwing Glamour on her when her normal form nearly gets her banished.
  • Stay on the Path: He doesn't, and he generates a Nemesis for himself.
  • Unreliable Narrator: Invoked and lampshaded. When he tells a story about getting free and dethroning a corrupt ruler of a nation, his tale is called into question, and he freely admits to adding in things and removing other details, but the only falsehood he cops to is when he gets into a sword fight (he added that because he thought the story was boring). He does point out that the embellishments are for making the story more interesting, as in the story he's still a ditz and screws up to the point he needs Dream to save him.


  • And I Must Scream: Odin releases Loki from a punishment that — even by Norse mythology standards — is pretty hard-core. So terrible that even Dream shows some Sympathy for the Devil. Which turns out to be an error in judgement. Maybe.
  • Badass Boast: In The Kindly Ones.
    Loki: I am Loki Scar-Lip, Loki Sky-Walker, Loki Giant's-Child, Loki Lie-Smith. I am Loki, who is fire and wit and hate... I am Loki. And I will be under an obligation to no one.
  • Big Bad: Of The Kindly Ones, as his kidnapping and apparent murder of Daniel spurs Lyta to seek out the Furies.
  • Chronic Backstabbing Disorder: With a shout-out to The Farmer and the Viper from Odin; it's in Loki's nature to lash out at those who help him, as much as it is in Cain's to attack his brother.
  • Debt Detester: His behavior in The Kindly Ones is due to owing a debt to Morpheus.
  • Dying Curse: As he's being tortured by the Corinthian, he threatens him with a death-curse and the vengeance of the Asgardian gods. Corinthian settles for breaking his neck and tearing out his eyes instead of killing him. Loki then tries to taunt Thor into ending his agony, but Odin stops him.
  • Eye Scream: It's bad enough that the Corinthian tore out and ate his eyes, but when he's bound under the earth again, the agony of the snake's venom dripping into his face is much worse because it's now getting into his empty eye sockets.
  • Master of Illusion: As in the myths.
  • Mouth Stitched Shut: As in the myths. He still has the scars, and the epithet that goes with them.
  • Playing with Fire: One of his powers.
  • Shapeshifter: Another one of his powers.
  • Trickster Archetype: He is Loki.
  • Your Cheating Heart: He's married to Sigyn, a 'very devoted wife, but slept with Thor's wife Sif for shiggles.


A famous ancient Greek musician.

  • Death Seeker: After losing his wife for the second time, he cares less about his life and doesn't listen to his mother's warnings to not be in the same place as the maenads will. Gets even worse when he doesn't die even when they tear him apart, and he has to live as a head without a body.
  • Despair Event Horizon: And that doesn't stop his situation from getting exponentially worse.
  • Driven to Suicide: Eventually. It doesn't kill him. Nor does it help.
  • Foregone Conclusion: If you know your Greek myths, you know how his quest to bring his wife back is going to end.
  • In Love with Love: It's very strongly hinted that he was far more in love with the feeling of loving Eurydice than he was with Eurydice herself.
  • Magic Music: A very, very old example.
  • Music Soothes the Savage Beast: Not only is he the archetypal example (when he played his lyre to lull Cerberus), his song for his lost love touched the heart of Hades and made the Furies weep. Unfortunately, neither of those things end well for him.
  • Oracular Head: Reduced to one in the end.
  • Orphean Rescue: Again, Older Than Feudalism (and the Trope Namer).
  • Trauma Conga Line: His wife is killed in a horrible accident at their wedding reception. His father fails utterly to be any help (though his aunt grants him immortality against her own better judgement). He ventures into the underworld to retrieve his wife's soul and succeeds, but then loses her forever moments before she would have lived again. He becomes so mired in grief that he lets his body get torn apart and eaten by the maenads, female followers of Dionysus. Even then, he doesn't die — he becomes a head without a body, drifting on the ocean. When he washes up on the shore, his own father tells him he's been an idiot, feels no sympathy at all, disowns him and walks off. It takes millennia for them to reconcile (during which time Orpheus remains an immobile Oracular Head), and only then, finally, does he die.

    The Presence
  • The Chessmaster: Well, He is God, so yeah. In Season Of Mists, he has Destiny arrange a meeting of his siblings by writing it in his book. This sparks off a chain of events that ends with Lucifer having retired from his position as the ruler of Hell, Hell coming into the control of two Angels that proceed to make it a place of repentance and salvation rather than simple punishment, and Morpheus receiving some much-needed perspective about some of his more jerk-ish tendencies.
  • The Ghost: Never manifests in person in Sandman (uh, sort of, we're talking an omnipotent omnipresent omniscient deity here, just roll with it), but is obviously spoken of and performs offscreen actions that shake the foundations of the universe.
  • God: Unlike in the Marvel Universe, where the various human deities are all around the same level of power and are subordinate to more abstract cosmic beings, The Presence is explicitly the Abrahamic Creator and the highest being.
  • God in Human Form: In Lucifer, on the few occasions he manifests, His preferred form is a pudgy British guy with a bowler hat and umbrella for some reason. Since he takes this form after meeting Elaine Belloc, it's possible he plucked it from her mind and took a liking to it.
  • I Have Many Names: He is typically called The Presence, but has manifested as the Voice, the Great Hand, the Overmonitor, and Wally the God-boy amongst others.
  • The Maker: Creator of the DC Universe.
  • The Omnipotent: The be-all, end-all authority within The Multiverse. However, He has no authority outside it, a loophole Lucifer exploits in his own series to become a Creator himself.
  • Passing the Torch: At the end of Lucifer He decides to retire and appoint His half-human granddaughter Elaine Belloc, daughter of Archangel Michael and a mortal woman, as His successor.


  • Badass Boast: He doesn't seem to think that the guy who just blinded and paralysed Loki is any threat to him whatsoever.
  • The Fair Folk: A very traditional example. He is not a pleasant creature.
  • It Amused Me: His motivation for anything he does.
  • Nigh-Invulnerable: He states that he's far harder to kill than Loki...a god.
  • Screw This, I'm Outta Here!: After seeing The Corinthian curb-stomp Loki and eat his eyes, decides now would be a good time to head back to the land of the Fey.
  • Those Two Guys: Acts like this when he pals around with Loki for a while, until he gets bored and leaves.
  • Trickster Archetype: But not the benign sort.
  • Walking the Earth: Puck refuses to leave Earth and its associated realms behind when the other inhabitants of Faerie abandon it.
    Puck: Go, my lord? When there be mortals here to confusticate and vex? Go you all! Your Puck shall remain... the last hobgoblin in a weary world.

    The Three
  • Above the Gods: As the Kindly Ones, they are one of the few entities above even the Endless.
  • Anthropomorphic Personification: They can represent several things, but the one that becomes most important towards the end is their Greek mythological aspect of revenge. In this state they're technically the Furies (Erinyes), but they much prefer to be called the Kindly Ones (Eumenides), dearie. To call the Furies on someone, the victim must have spilled family blood. It can be in self-defence, assisted suicide, a mercy kill, even accidental or unknowing, but that doesn't matter. They'll come.
  • Badass Boast: The Kindly Ones are fond of making these for two reasons. One is that their nature is of terrifying rage, so it's good if their targets fear them. The other is that they are very nearly always capable of walking the walk. Though Death, angered, can cow them.
  • Blue-and-Orange Morality: The Three, in all their incarnations, seem to be so far removed from anything remotely resembling human morality that calling them "evil" would miss the point. It would be like trying to assign moral values to a natural disaster.
  • The Fettered: Like Dream, they have a function. Unlike Dream, we see no evidence that they have any choice at all in whether or not to fulfill it.
  • The Hecate Sisters: Personified. One old, one middle aged and one young.
  • Implacable Woman: Three of them. They never stop until they have avenged the spilled family blood, even if the person who invoked and merged with them actually wants them to stop. She's only the vessel, directed by the Three. The only thing that gives them pause and actually makes them back off is Death.
  • Kick the Dog: Their function is to hound and torment their victims, so there is a lot of wanton cruelty in their rampage from which they seem to take a great deal of pleasure.
  • Legacy Character: Invoked. Every time exactly three female characters appear together, or three and a character who's rendered distinct from the other three, the three women each represent an aspect of The Three in some way. Over the course of the series, several characters come to represent one or more of them. Lyta Hall comes to embody all three at once.
  • Loophole Abuse: Suffice to say, they were not entirely truthful about how or why they were enabling Lyta's mistaken cause for revenge. Not enough for it to be against "The Rules", however...
  • Murderer P.O.V.: Whenever they kill someone, it is always from their perspective.
  • Non-Indicative Name: 'The Kindly Ones' are anything but kind.
  • The Omniscient: They seem to know absolutely everything, to the point that even Destiny can be caught off-guard by their pronouncements.
  • Revenge Before Reason: Unsurprising, given that they are vengeance incarnate. Lyta's attempt to reason with them when she finds out Daniel is alive does not work — it isn't Daniel they're pursuing him for.
  • Terms of Endangerment: The mother calls everyone they meet things like "dearie" and "poppet", and while they are not normally aggressive, it's still pretty unnerving. It gets creepier when she speaks the same way while they're becoming the Kindly Ones, and as a Fury, the mother's pet names change to unpleasant things like "my little smellfungus".
  • You Didn't Ask: Seems to be one of the rules that binds them. Even if they want to help a questioner, as they seem to with Rose Walker, they can't unless the questioner asks the right questions. If they don't want to help a questioner, they enjoy this greatly.


The Queen of Faerie and one of Morpheus's ex-lovers.

  • Deity of Human Origin: According to The Books of Magic, Queen Titania was originally a human peasant girl during the Middle Ages. She is such a powerful sorceress that to all practical intents and purposes she is a Physical God and appears to be The Ageless. Titania easily outmatches most mythological gods in the modern age, as she does not depend on worship for power. The supernatural community in general simply regards her as the godlike Queen of Faerie.
  • The Fair Folk: She's the Queen of them.
  • The High Queen: Subverted. She looks the part, and is nice enough as long as she's in a good mood, but reacts very badly if she feels she's been slighted in any way.
  • They're Called "Personal Issues" for a Reason: Declines to talk about her relationship with Morpheus at his wake.
  • Your Cheating Heart: Strongly implied with Dream. Oberon's got those Cuckold Horns for a reason.



A character introduced in The Dolls House as one of Rose Walker's housemates, at that point in time dating a man named Ken. She returns, having now separated from Ken and living in New York, as the focus of the arc A Game of You, which sheds more light on her character and her remarkably rich, fairytale-like dreams.

  • Creepy Child: The Cuckoo, the child version of Barbie who has become the evil ruler of her dream land and suffers severely from Not Growing Up Sucks.
  • Did You Just Flip Off Cthulhu?: She tells Thessaly, a murderous immortal woman, to shut up. Then she tells The Cuckoo to Get Out! after securing its freedom.
  • Genre Savvy: She eventually becomes this. Instead of using her boon to kill the Cuckoo or restore the land, she says she's taking "The Dorothy option" — Wizard of Oz— and that she wants herself and her friends returned to the waking world, safely. Dream has a So Proud of You smile after he agrees.
  • Heroic BSoD: After Rose accidentally exposed her dreams to Ken's, Barbie moves out of their shared rental from Florida to New York. She mopes around her friends and expresses that she doesn't dream.
  • Hidden Depths: When she's with Ken, her dreams reveal that she has an active imagination and may be dissatisfied with her "Stepford Yuppie" life. By contrast, his dreams are interchangeable with his surface personality. Disturbingly so.
  • Magical Girl: In her dreams.
  • Meaningful Name: And her (ex)-husband is called Ken. Taking it further, we're told Ken left her for a girl called Sindy; this being the name of the bestselling British fashion doll.
  • No Ending: After she attends Wanda's funeral, she admits she's not sure what she will do. But she decides to get up, and go out, to make something real in this world to move on from the dream one she lost.
  • Real Dreams Are Weirder: The fact that her dreams (when she had them), were all the same proves to be a plot point.
  • Stepford Smiler: As Rose finds out, Barbie was pretending that her superficial life with Ken was what she wanted, when her dreams revealed otherwise. When the persona falls away, she's actually depressed on how life doesn't offer what her fantasies promise.
  • Wrong Genre Savvy: She assumes she's the princess of a magical world where she is The Chosen One who will save her friends from an evil being, like in a Changeling Fantasy. It's something even the Cuckoo lampshades when they confornt each other. It turns out she's in decaying dream world that belonged to someone else, and she has to fail so that the land can properly die, and she can grow up.
  • Yank the Dog's Chain: Martin Tenbones dies to give her the means to return to the Land, and to save it from the Cuckoo. Barbie returns to the Land, determined to help her friends and be the princess she always wanted to be. She fails because the Cuckoo absorbed an aspect of her childhood and became her Bratty Half Print self. What's worse, Dream mentions that it ought to have happened a while ago, but Rose messing with her dreams delayed it.

    Chantal and Zelda

  • Bury Your Gays: They die from complications related to AIDS. Chantal died off-panel, while Zelda is featured as a secondary character in The Kindly Ones, showing what the disease has done to her, and she dies off-panel as well while Rose is in England. They contracted the disease due to a fluke error. Chantal had a kidney replacement some years ago, but the donor was HIV positive and Chantal got infected. Rose muses it probably wouldn't have happened these days.
  • The Bus Came Back: Zelda appears in The Kindly Ones. And dies.
  • Bus Crash: Chantal died some time before Zelda.
  • Call-Back: In The Doll's House Chantal mentions that Zelda had a story about God and two sets of footprints in the sand. She offers to tell it to Rose to help her feel better, but Rose thanks the two and says she'll hear it later. In The Kindly Ones, Rose says she has heard it. Zelda told her after Chantal died.
  • Collector of the Strange: They owned the largest collection of stuffed spiders on the East Coast.
  • Creepy Child: Zelda appears to have been like this when she was younger, although it's also possible this is how she fully perceived herself back then. Her parents ignored her and treated her like crap because of her speech impediment and Zelda apparently liked to collect bones from animals, although it doesn't seem she killed any of them.
  • Creepy Good: They were strange, but they were also nice, polite, and offered Rose some words of wisdom when she was dealing with brother Jed's hospitalization.
  • Dark and Troubled Past: Zelda, which may explain why she clings to Chantal, who is the more vocal of the two.
  • Department of Redundancy Department: Chantal's dreams, described as intricate loops trying to describe nothing of herself to herself.
  • Dying Alone: Zelda died off-panel while Rose was in England. Rose doesn't find out until her next visit to the hospice. The woman at the front desk said they tried calling her, but it's against their policy to leave phone messages. The worst thing about this is that Rose wouldn't have been in England if not for Zelda. Zelda received a message from Rose's grandmother, saying she'd give Rose back "her heart." It turned out it was Desire.
  • Hidden Depths: They appear to just be a couple of kooky and dramatic ladies with strange hobbies, but their dreams reveal that Chantal is stuck in a loop trying to figure out things about herself, and Zelda is a tormented woman who had a bad childhood and relies on Chantal to get her through life.
  • Ill Girl: Zelda in The Kindly Ones. And there is nothing pretty about it.
  • Nightmare Fetishist: Both of them have very morbid interests, and Zelda at least appears to have been that way her whole life.
  • Put on a Bus: They disappear after The Doll's House.
  • The Quiet One: Zelda. Chantal does all her speaking for her. This is because Zelda stutters and she's very ashamed of it. One time Rose made the mistake of finishing a sentence for her, and Zelda broke down crying and refused to talk for the rest of the day.
  • Stay with Me Until I Die: Rose was basically doing this for Zelda during the last stages of her illness. She called it a vigil. Unfortunately...
  • The Stoic: Chantal carries this air around other people.
  • Straight Gay: They're so secluded and act so eccentrically that Rose has no idea what their deal is for quite a while.
  • Together in Death: After Chantal was infected with AIDS, it's implied that Zelda either infected herself or let herself be infected so they could be together (since it's very difficult to pass HIV through lesbian sex). In either case, they're both gone by the end of The Kindly Ones.
  • Wight in a Wedding Dress: Variation. Both of them were Nightmare Fetishists who used to dress in long white wedding gowns with heavy veils, sometimes decorated with spiders.

    Foxglove and Hazel McNamara

A young couple introduced in A Game of You as living in the same building as Barbie. Their whereabouts after the arc they're introduced are briefly seen in Death - The High Cost of Living, and expanded upon in Death - The Time of Your Life, which has them as main characters.

  • Babies Ever After: They have one son, Alvie.
  • Butch Lesbian: Hazel has the look, but not the stereotypical personality. By Death: The Time of Your Life, she's changed her look.
  • Celebrity Is Overrated: Foxglove hits it big as a musician, but finds the personal compromises and temptation to cheat on Hazel out of loneliness aren't worth it.
  • Character Development: In Hazel's first appearance in A Game of You, she comes off as a scaredy-cat who doesn't know much about the world. In The High Cost of Living, she still looks a bit naive, but more grounded than before. And by the time of The Time of Your Life, Hazel is significantly more mature and self-assured.
  • Domestic Abuse: Foxglove used to be in a relationship with Judy (Rose Walker's close friend, and also the girl who gouged her eyes out in 24 Hours), who would occasionally beat her.
  • Family Versus Career: Foxglove's main conflict in Death: The Time of Your Life, in which her singing career has recently taken off. She comes to choose the former and abandons her life as a star to live a quieter life with Hazel and their son.
  • Foreshadowing: At the end of A Game of You, Dream says that future has strange journeys in store for Foxglove and Hazel, and advises them to choose their traveling companions with more care next time. He wasn't kidding about the first topic. And indeed in Death: The Time of Your Life, having a traveling companion who was willing to die so that their child Alvie wouldn't proved to be vital to the story's resolution.
  • Hot Witch: Foxglove is an attractive young lady who used to be into witchcraft and seems to still worship a goddess of some sort. The one spell we see her trying worked, too, although that probably had a little helping hand from Death.
  • Miss Conception: A Type II. Hazel thought having sex standing up would keep her from getting pregnant. Nope. She also thought that the pregnancy test might involve killing a rabbit, an Old Wives' Tale she heard in school.
  • Not Listening to Me, Are You?: "Our child died and I made a deal with Death to bring him back!" was probably pillow talk Foxglove should've taken a skosh more seriously.
  • Shirtless Scene: A female example, as Foxglove doesn't wear much to bed.
  • Someone To Remember Her By: It's more than likely that their son Alvie was named after their friend Wanda (who was named Alvin and assigned male at birth).
  • Your Cheating Heart:
    • Hazel sleeps with a guy (out of curiosity), and gets pregnant.
    • In Death: The Time of Your Life, it turns out Foxglove's been serially cheating on Hazel while away from home.

    Hob Gadling

Voiced By: Matthew Horne (Audible Audiobook)

A man from the Middle Ages — a contemporary of Geoffrey Chaucer — who had the uncanny luck to be overheard ranting about the subject of immortality by two of the Endless; Death and Dream. Amused, Dream approached Hob and, with Death's permission, offered to give him immortality if he would only come back to that very inn once a century. Hob accepted, believing it was all a joke. One hundred years later, he realized his error.
  • Character Development: He mentions that all that he cared about for the first couple hundred years was eating and fighting and sex, but he's had some time to change (or at least get bored). Though funnily enough, he's not convinced that even immortals ever really change.
  • Complete Immortality: He can die if he chooses and under no other circumstance. He's been offered the choice but refused it time after time, even when suffering horribly.
  • Flying Dutchman: At least thematically. His meetings with Dream actually give rise to a legend that the Devil and the Wandering Jew meet in that tavern once a century, which he thinks is rather amusing.
    Dream: I am no devil.
    Hob: And I'm not Jewish.
  • Living Forever Is Awesome: No matter how bad things get for him over the centuries — and they get very bad, along the lines of starving to death but being unable to die — Hob has never accepted or requested death. Even when Dream, the closest thing he has to a permanent friend, dies and Death gently offers to close off the deal, he refuses.
  • My Grandson Myself: Hob masters this trick after becoming more than a wandering mercenary and bandit. He later notes the problems caused by the invention of photography, but usually keeps a working cover story going.
  • Old Friend, New Gender: It's kind of an odd case, but in the 1910s, Hob meets a young cabin boy named Jim who's actually a girl by the name of Margaret, nicknamed Peg by her mother. Later, in the 90s, as he stands by his latest wife's grave, he mentions marrying a woman he calls Peg or Peggy who died in the Blitz. It may well be that they met again after she became too old to masquerade as a boy and started living as a woman.
  • Outliving One's Offspring: He's done this several times over. It got to him badly at least once, but he's adapted.
  • Politically Correct History: Averted; he was involved in the slave trade, and while he felt deeply guilty about it later on, he was perfectly okay with it at the time. He later lampshades the trope left and right in one of the wrap-up issues when his (black) girlfriend convinces him to go with her to a Renaissance Faire. His dialogue from that issue currently provides page quotes for The Renaissance and The Dung Ages.
  • Seen It All: After three or four centuries, Hob is a rather world-weary character — but never too weary.
  • Spider-Sense: After so long alive, he's developed something of a sense for people who are fated to die soon.
  • Supernatural Repellent: Vampires ("nightwalkers") don't care to nosh on him, apparently, though this doesn't save anyone else with him.
  • They Would Cut You Up: One reason he doesn't talk about his immortality.

    Jed Walker

  • Earn Your Happy Ending: After Rose and Gilbert rescue him, he's reunited with his family and finally gets a normal life. Seven years later, he's able to talk about what happened.
  • Hope Spot: Escapes the basement he was locked in and runs into a helpful, kindly man...who turned out to be the Corinthian on his way to the "Cereal Convention".
  • Out of Focus: After his original arc where he's saved, future arcs with the Walker family focus on his older sister and he'll only occasionally get a mention or cameo.
  • Parental Abandonment: He was given up for adoption.
  • Trauma Conga Line: Abused (by his foster parents, who only took him in for the money they'd get), used (by Brute and Glob), freed and caught again (by the Corinthian, who locks the poor kid in the trunk of his car "for later") and finally found by Rose and Gilbert, by which point he's dehydrated, malnourished, exhausted and on the brink of death. Fortunately, he survives the night in hospital and things get much better for him from then on.
  • Weirdness Magnet: A minor case. His imagination was apparently sufficient to support a dead human soul, a living human soul and an unborn child in a weird "dream kingdom", and he managed to run into all four of the rogue dreams completely accidentally in very quick succession. Like his sister, it may be a side-effect of his heritage — Desire of the Endless and Unity Kincaid the Dream Vortex.

    John Dee/Doctor Destiny

Voiced By: William Hope (Audible Audiobook)

Once upon a time, a bog-standard Mad Scientist came up with a bog-standard plan to defeat the Justice League of America: use a wonderful little doohickey of his own invention to invade their dreams. And like all such plans, it ended in a bog-standard defeat.

Well, except for the part where they made him unable to dream. Forever. Oh, and did we mention that doohickey was powered by the (then-imprisoned) Dream King's ruby?

Years after his defeat, his mind and body a twisted husk of their former selves, the good Doctor Dee finally escapes the welcoming walls of Arkham Asylum, just in time to serve as the series' first Arc Villain. Owing to the latter's weakened state, he's one of the few villains in the series who poses a genuine physical threat to Morpheus, though it doesn't last for long.

  • Arc Villain: The series' very first.
  • Ax-Crazy: To an immense degree. Everything he does is done solely to amuse him.
  • Bait the Dog: His conversation with Rosemary paints him as a pitiful Tragic Monster, until he shoots her in the head.
  • Bald of Evil: Except for some long, stringy hair around the sides of his scalp.
  • Body Horror: His current appearance is not the most pleasant thing to behold.
  • Depending on the Artist: While the series, like Arkham Asylum: A Serious House on Serious Earth later on, chose to depict a rather a sickly Destiny over his traditional Skeletor-esque appearance, he got subjected to this within this series. Sam Kieth, the original artist, depicted Destiny as completely bald and with horribly rotting, seemingly dripping skin. When Mike Dringenberg replaced Kieth, Doctor Destiny acquired side hair and lost the rotting skin.
  • For the Evulz: He himself says the only reason he does what he does is because he can.
  • Full-Frontal Assault: Arkham denies him even the privilege of clothes so that he doesn't hang himself. As such, the most he wears throughout his rampage is a fur coat Rosemary gives him. Needless to say, it's Fan Disservice to the extreme.
  • Godhood Seeker: When he tries to take over the dream-world. He actually failed, inadvertently restoring Morpheus to his full strength.
  • In the Blood: Confirmed to be the illegitimate son of Roderick Burgess in the Audible version and in The Dreaming when his granddaughter explains why she intends to be the last of the bloodline, and appears to have inherited all of the "Demon King's" evil that didn't go to his half-brother, and then some.
  • Karma Houdini: Sure he went back to Arkham, which is what Batman would have done, but he still caused worldwide mayhem, and mentally enslaved and tortured an entire diner full of innocent people because he could.
  • The Mad Hatter: Arguably an extremely dark take on this.
  • Mind Rape: Big time. Over all the world.
    • He gives people back their sanity for an hour, just so they'd know what's happening, and what's coming.
  • My Beloved Smother: Not him personally, but his mother is really hinted to be one.
  • Oedipus Complex: Hinted at. When he enters Dream's realm to do battle, he dreams that he's Caesar in ancient Rome and tells three oracles that he dreamed about raping his mother.
  • Psychopathic Manchild: His mind has been reduced to a childlike state by being deprived of his dreams for decades.
  • Took a Level in Badass: Zig-zagged. With the Dreamstone, he's definitely more powerful than in his days as a bog-standard JLA villain, but it also unravels his sanity and leaves him quite pathetic and childlike mentally.
  • Took a Level in Jerkass: This, however, is much less subject to debate. Silver Age Dee was no saint, but he certainly wasn't the type who'd spend twenty-four hours slowly torturing a bunch of civilians to death.
  • Unusually Uninteresting Sight: None of the other diner patrons take much notice of him even though he looks like a withered ghoul and is dressed in only a fur coat.
  • Weaker in the Real World: In the Dreaming, provided he's using the Ruby, Dee might as well be a god. He can warp or tear apart the entire Dreaming however he wants to, creating chaos and madness all over the world. Not even Dream can directly defeat him, as Dream's attempts to overcome Dee focus on indirect methods that attack Dee's psychological weaknesses. Outside of dream world and without the Ruby, however, Dee is just a withered, somewhat ghoulish old man with no special powers or abilities.
  • With Great Power Comes Great Insanity: When he regained the Ruby, at first he wanted to hold the world to ransom, spreading madness as a show of his power so that he would receive whatever he wanted... and then he decided driving everyone insane was funnier. Dream explicitly states that having and using the Ruby — one of the most powerful tools of one of the Endless — must have caused considerable damage to Dee's mind. Probably one of the reasons that he showed such mercy.

    Hippolyta "Lyta" Hall/The Fury
  • Action Girl: As a superhero.
  • Adaptational Backstory Change: The original Lyta was the daughter of Wonder Woman and Steve Trevor who raised her and supported her in her superhero career, while here she's been reimagined as the biological daugter of Helena Kosmatos (Fury) who was raised by Joan Trevor (Miss America).
  • The Atoner: When Hector is resurrected for real and they resume hero work, she tries to make up for what she did in the Dreaming.
  • Be Careful What You Wish For: In a misguided attempt to invoke the Furies as revenge on Dream for Daniel's kidnapping, she ends up bound to their will to kill Dream for an unrelated crime, and essentially wipes Daniel from existence to make him a template for the new Dream.
  • Belated Happy Ending: Eventually, Hector is resurrected for real, and Daniel offers them eternal refuge in the Dreaming after they die.
  • Berserk Button: Anything that might even conceivably be a threat to Daniel sets her off.
  • Beware the Nice Ones: Even in her superhero days, when she was much nicer and more outgoing, her temper was a thing to be feared.
  • Connected All Along: Unbeknownst to her, she's the daughter of Helena Kosmatos, the Golden Age Fury, who was a living avatar of Tisiphone. This kinship to the Furies is probably why her quest to find them was successful and why they made her their avatar, in spite of completely screwing up her initial encounter with them.
  • Determined Widow: Fanatically devoted to protecting her son, all she has left of her husband, particularly from Dream. And goes on a journey to get him back or avenge him when she thinks Dream kidnapped him.
  • Extraordinarily Empowered Girl: She's far from a superhero now, but she still retains her powers, even if she no longer has any of the courage or drive you would expect from the usual example of this trope. (At first.)
  • Freak Out: Has a spectacular one that drives her to seek the Furies.
  • Genre Blind: Somehow does not pick up on the significance of really life-like statues and ladies with snakes in their hair.
  • Heel Realization: She finally has one one when Dream-Daniel calls her out for what she did, especially when he says she was worse than the murderer of the first Despair.
  • Ignored Epiphany: In her last step before meeting the Furies, Lyta sits in front of a mirror and argues with several different versions of herself; her as a young girl, as a superhero, and lastly, as appears at that moment. (Homeless, filthy, and half mad.) Several of these mirror selves argue with her choices and what she has done/is doing with her life, especially her choice to sic the Furies on Dream. The last one essentially says "There's still time to stop this. You can get up, go home, put your life back together and move on." Lyta refuses to do so and shatters the mirror, which finally allows her to reach the Furies.
  • In a Single Bound: As a superhero.
  • Karma Houdini: After what she helps put the Dreaming through, she essentially suffers no punishment for her crimes. However, the new Dream suggests The Punishment Is the Crime; she pays for what she has done by never getting her baby back. This would be averted, however, if not for Daniel-Dream's mark of protection; Thessaly outright states that she wants to kill her for what she's done, as do many others.
  • Legacy Character:
    • She thought she was taking up the legacy of her adoptive mother (who used to be Miss America) by becoming a hero, but (much to the shock of her adoptive parents) she took the moniker of her birth mother without being aware of it.
    • And again in "The Kindly Ones". Since she'd only married and became impregnated by dreams, she remained a maiden; after birthing Daniel, she's obviously a mother; after having Dream take both her husband and child from her, her descent into madness leaves her prematurely a crone. She becomes a fitting avatar for the Three.
  • Mama Bear: Takes this Up to Eleven. Also a Deconstruction, as her actions ensue Daniel is never "Daniel" again.
  • My Beloved Smother: Obsessed with keeping Daniel safe, her life revolves entirely around him.
  • Never Speak Ill of the Dead: Averted. At Morpheus's wake, she states that they're mourning "a monster".
  • Parents Know Their Children: Recognizes Daniel, even after he's become Dream.
  • Poor Communication Kills: Thanks to Dream's brusque, imperious manner and lack of explanations, she becomes convinced that he's a cold-blooded Humanoid Abomination who's laid claim to her child. This is not wholly inaccurate.
  • Protective Charm: Thessaly puts her under one of these so Dream can't kill her and stop the Furies. Later Daniel-Dream puts one on her so that the many, many people who mourn Morpheus won't punish her in retaliation for killing Dream.
  • Sanity Slippage: When Daniel is taken, but she shows some signs of this beforehand.
  • Super Strength: The only one of her powers she actually uses in Sandman, breaking a guy's arm when he gets a bit handsy.
  • Super Speed: As a superhero.
  • Thousand-Yard Stare: Gets a really creepy one when Daniel disappears. And a very sad one after she loses him forever, as seen above.
  • Trauma Conga Line: Pretty much her entire life toward the end of Infinity Inc. and throughout Sandman. She finds true love with Hector Hall who, thanks to a curse on his parents doesn't have a soul and eventually becomes evil. But she's pregnant with his child, which reawakens his inner goodness...and leads to his death. But he's not really dead, he's the new Sandman, and she can live with him in the Dream Dome forever! Oh, except that was actually a trick by Brute and Glob, who brainwash her into a state of perpetual languor, but at least it's peaceful and she's with Hector, right? Not for very long...
  • Unwitting Pawn: It's implied Dream manipulated her into instigating the attack perpetrated by the Kindly Ones by being the one who actually orchestrated Daniel's kidnapping as part of his suicide gambit and attempt to set up Daniel as his successor.
  • Wrong Genre Savvy: After Daniel is kidnapped, she thinks she's in a story about going on a quest to gather allies, gain power, and rescue her son. As such, she gravely misinterprets the true purpose of the Furies, and gets in way over her head.

    Maisie Hill 
  • Crazy Homeless Person: A subversion. Whatever craziness she's shown was a result of her phobia of dogs.
  • Heroic Sacrifice: Barbie only survived the destruction of the apartment building because Maisie shielded her body.
  • Never Got to Say Goodbye: Had a grandson who was possibly transgender or genderqueer (she refers to him as male, but mentions he loved dresses) and, somewhat unexpectedly, explains to Wanda that both his mom and herself adored him and encouraged him to express himself. Unfortunately, when he reached adulthood he ran away and was found beaten to death, his killer never identified. Word of God is that he may well have been one of the Connoisseur's eight victims.
  • Why Did It Have to Be Snakes?: She doesn't like dogs. When pressed into why, she replies "...I just don't."

    Norton I, Emperor of the United States

  • Becoming the Mask: His lunacy gives him the delusion of being the American Emperor, which he tries to live up to in both rights and responsibilities. He refuses the King of Pain's offers of women, wealth, and influence with no strings attached other than that he wants them enough to ask, all things that a "sane" Norton would want desperately, simply because it would be beneath the dignitas of an Emperor to accept.
  • Crazy Sane: The dream that Morpheus gave him allowed him to evade Desire, Despair or Delirium right up until he passed to Death.
    Despair: His madness... his madness keeps him sane.
    Dream: And do you think he is the only one, sister?
  • The Determinator: He clings to his delusion so fiercely that he becomes a local celebrity.
    Despair: It would seem I've failed, Joshua. You're a crazy Tom o'Bedlam, dying in the gutter in the rain. But you never despaired.
  • Historical Domain Character: Joshua Norton, 1819-1880: Emperor of the United States and Protector of Mexico.
  • "Leave Your Quest" Test: Desire sends an agent to tempt the Emperor with worldly pleasures in order to win the bet it has with Dream. He refuses, as such a temptation is beneath an Emperor's dignity.
  • Nice Hat: Death likes it, at least.
  • Reality Is Unrealistic: Yes, boys and girls, the United States did have an emperor...and he was Crazy Awesome. Only the supernatural elements are added. The rest is roughly historically accurate.

    Richard Madoc

  • Be Careful What You Wish For: He wanted ideas, so Dream gave him an endless, unrelenting torrent of ideas. And then he wants them to stop, and loses all of his ideas. Forever. Well, okay, until Morpheus dies, but still.
  • Mugging the Monster:
    • Richard doesn't bother to try understanding Calliope as anything but a tool to force ideas out of, so he never fully comprehends that he's messing with dangerous forces far beyond his ken by keeping her captive, even if she's not the one to take revenge.
    • His reaction to seeing Dream, who's manifestly not human, knows what he's done, and is clearly furious and disgusted, is to threaten him and refuse to comply with his polite request to let Calliope go. And then he tries to bribe him, which just makes things worse.
  • Fingore: Uncontrollably writes ideas on the walls with his fingers, wearing them down to the bone and leaving them permanently damaged.
  • Godzilla Threshold: Keeping a lady as a sex slave and constantly raping her because you're desperate for ideas certainly counts as ludicrous and abhorrent, though Richard didn't see how dangerous it might be until it was too late.
  • Irony:
    • Claims to be a feminist writer while chatting with a lady at a party. Calliope would disagree.
    • Upon seeing Dream in his house uninvited, he threatens to call the police, saying there are laws against people like him. There are also laws against people who imprison women in their houses to rape them...
  • Laser-Guided Karma: He wanted ideas, and he got them. All of 'em.
  • The Madness Place: Dream induces one of these upon him as a punishment.
  • My God, What Have I Done?: Briefly. His main concern about potentially having raped a human girl is that it might get him in trouble with the law. Realizing that she really is a muse wipes even that petty concern away.
  • One-Hit Wonder: In-universe. Richard was in danger of becoming one, due to being unable to follow up his first (incredibly successful) book.
  • Rape Is a Special Kind of Evil: Erasmus Fry, the author he obtains Calliope from, tells him that he feels force is the most effective method of getting ideas from her, something Richard takes to heart.
  • Renaissance Man: Becomes one of these, for the purpose of creating media, after obtaining Calliope.
  • Took a Level in Jerkass: He wasn't a particularly nice person to start with, but as his star rises, so do his condescension and selfishness.
  • Villainous Breakdown: Caused by Dream's punishment. He ends up in a nursing home.
  • Villain Protagonist: "Calliope" is told from his perspective, and well, just look at the other tropes.
  • What Measure Is a Non-Human?: How he justifies keeping the muse Calliope as a Sex Slave.
  • Writer's Block: Has a severe case of this at the start of the story. His...unconventional...solution ends up making and breaking him.

    Rose Walker

  • Apocalypse Maiden: Due to Desire impregnating her grandmother, Unity, Rose inherited the Dream Vortex, a power that collapses all the walls of the Dreaming and then the Dreaming itself if it's allowed to be fully expressed, shattering entire universes. Morpheus informs her (quite politely) that he has to kill her to prevent this. Fortunately, Unity herself takes the power from Rose and dies instead — just as she was meant to before Desire got involved.
  • Big Sister Instinct: Towards Jed.
  • Broken Bird: At the best of times she's aloof and extremely unwilling to let others get close to her.
  • Dude Magnet: Rose appears to be supernaturally attractive without realizing it. At one point a pedophile becomes attracted to her (seeing her as much, much younger). She also seduces a gay man (without realizing he was gay), briefly attracts (or at least flusters) another gay guy, and possibly also had Gilbert falling for her (he mentions falling in love, and that he treasured her kiss on his cheek). This is probably due to being Desire's granddaughter.
  • Good Bad Girl: Rose is sweet and down to earth and easily one of the most unambiguously benevolent characters in the series. She is also not shy about sex and doesn't hesitate to initiate a hook-up with a cute guy, or share her sexual desires and experiences with her friends or diary.
  • Looking for Love in All the Wrong Places: she thought some of the serial killers at the convention where kind of cute and hooked up with a guy she barely knew. Who turned out to be gay, with a partner. Word of God says she also hooked up at some point with Hal from the boarding house, who seems to have a case of this himself.
  • Multicolored Hair: Likes to dye at least a streak of it.
  • Older Than They Look: Again, due to her parentage. When she turns up again in the pages of The Dreaming, she has a daughter in her twenties and doesn't look a day older than her.
  • We Used to Be Friends: With Hal during "The Kindly Ones". They eventually reconcile.

    Prez Rickard

  • Canon Immigrant: From a short-lived DC title that supposed an 18-year-old would get elected President. Prez cameoed in an issue of Supergirl, which established him as a character proper in the DCU.
  • Deal with the Devil: Defied, Boss Smiley continues to tempt him with the presidency, and resurrecting his fiancée if Prez works for him. Prez refused all the time.
  • For Want of a Nail: In his America, he inspired John Belushi to get clean.
  • Incorruptible Pure Pureness: When the love of his life is shot dead by a would-be assassin, his first concern is the safety of her killer.
  • The Lost Lenore: Was never the same after the death of his fiancee.
  • The '60s: He mimics a lot of the counterculture fashion and behaviors from the late 1960s, although the series itself was printed during The '70s.

    Roderick Burgess

  • Abusive Parents: At best he's neglectful and demanding towards his son, at worst he's outright emotionally and verbally abusive. And he doesn't even let the boy call him father, instead it's "magus".
  • Bald of Evil: Not a hair on his head, and he's the first villain in the series.
  • Big Bad Wannabe: Wants to capture Death and become an immortal god, but he's playing way out of his league.
  • Blood Magic: Both spells we see him casting involve this.
  • Crystal Ball: Scrys through one.
  • Determinator: Keeps Dream imprisoned for decades, refusing to release him until he gives away the secret to immortality.
  • Did You Just Punch Out Cthulhu?: Or rather, did you just imprison the Dream King in your basement? He did, and it was a terrible, terrible idea.
  • Evil Sorcerer: While he's mostly just a charismatic charlatan, he does demonstrate a degree of genuine magical knowledge.
  • Expy Coexistence: While it's very clear that he's supposed to be a takeoff on the infamous occultist Aleister Crowley, he has an offhand comment mentioning a rival named Aleister, and later it would be firmly established that Crowley exists in the Sandman universe.
  • Harmful to Minors: Involves Alex in his drug-, blood-, and sex-fueled rituals. It's a wonder the kid grows up anything like sane.
  • Inelegant Blubbering: Dies doing this in front of Dream, lamenting how he had to get old.
  • It's All About Me: The real purpose of his entire order seems to be to give himself money, prestige, respect, and ultimately immortality.
  • Karma Houdini: Partial example. He never gets the immortality that he demanded as the price of Dream's freedom because Dream simply waits him out until he dies old and bitter... but his son is the one who gets the Disproportionate Retribution simply by virtue of having inherited Dream's basement and being its owner at the time Dream managed to escape.
  • Ludicrous Gibs: Has a spell that can explode people he's scrying on.
  • No Historical Figures Were Harmed: Of real-life mystic Aleister Crowley (who is mentioned in-universe as Burgess's rival).
  • Small Role, Big Impact: Dream's character development is kickstarted by his imprisonment, which has effects on the story all the way until Dream dies and Daniel takes his place as the new Dream. That's quite the impact for a character only seen a handful of times in the first trade paperback who is seldom mentioned otherwise.
  • Smug Snake: Tries to threaten and cajole Dream, but to Dream he's barely even worth considering as a threat.
  • Starter Villain: His thoughtless actions set off the first volume, and after that he's forgotten quite quickly.
  • Summon Magic:
    • Sandman is kicked off by his failed attempt to summon Death; he got Dream instead, thanks to Dream being extremely exhausted at the time.
    • In Sandman Midnight Theatre he summons a thing that completely destroys a traitor's sanity.
    • Ruthven Sykes, a pupil of his, can summon and speak to demons, presumably having learned it from him.
  • Visionary Villain: He wanted to imprison Death to ensure that no one would ever die. When he captures Dream instead (maybe his aim was off), Dream says that Burgess cannot comprehend how lucky he is that he didn't succeed in his original goal.
  • Voodoo Doll: He kills Ruthven Sykes by linking his life force to a cat and then killing the cat. Given the blood and sex rituals his cult practices, he probably had the, uh, materials for Sympathetic Magic saved up.

    Alex Burgess 

  • Bald of Evil: Like his dad, eventually.
  • Disproportionate Retribution: Although it wasn't his decision to summon or capture Dream, it was his to keep him after Roderick's death in fear of this. Ironically, he just made things much worse for himself.
  • Evil Sorcerer: Not as bad as his father, but he was still running the cult and perpetuated Dream's imprisonment.
  • Fate Worse than Death: As punishment for keeping Morpheus imprisoned, he is forced to sleep forever, "waking" into worse and worse nightmares. Until Morpheus dies, that is.
  • Hoist by His Own Petard: During a visit to demand immortality from Dream, his wheelchair scratches out part of the magic circle keeping his prisoner captive.
  • Lighter and Softer: His version of the cult has the fangs taken out of it and is mostly for fleecing suckers.
  • Mind Prison: His fate, trapped forever in nightmares, as punishment for continuing his father's imprisonment of Morpheus.
  • '70s Hair: Develops a sweet set of sideburns in the 30s which he keeps until he goes totally bald in the late 70s.
  • Straight Gay: If he didn't have a boyfriend, you wouldn't know it.

    Thessaly (later known as Larissa)

  • Cannot Tell a Joke: A rare example of someone who is fully aware that they can't and so doesn't even try. It's something of a Running Gag with her that her Dissonant Serenity when talking about something horrible/impossible causes people to think she's joking, and she explains/reminds them that she "never got the hang" of telling jokes.
  • Defrosting Ice Queen: When Morpheus dies, it's clear even as she voices her denials that she loved him.
  • Dissonant Serenity: She's really very matter-of-fact about cutting a guy's face off and pulling his tongue out with her teeth, before nailing the lot to the wall. He was a bad guy (and she'd already killed him) but... yeek.
  • It's All About Me: She's not actively malicious towards anyone (unless they try to harm her first) but neither does she care about anyone else. This is first shown during her quest to track down the cuckoo; she is momentarily taken aback when her companions mention that they came to save Barbie, and makes it clear that she places a higher priority on the Cuckoo's destruction.
  • Jerkass: Because her actions are all about protecting herself and putting her safety first without batting an eye, she can be perceived as this. Note that Thessaly is not evil and always explain her reasons logically and calmly, it's just that she does what's necessary for her well-being without showing any care for people who might get harmed for her actions, even if they were people she once cared about (such as Morpheus).
  • Nothing Personal: Her contract with the Three to aid them in killing Morpheus has absolutely nothing to do with the fact that the target is her less-than-amicable ex. It's just a way for her to get the Three off of her back after the whole "calling down the moon" business.
  • Pet the Dog: A weird example. After Lyta Hall allows the Furies to take Morpheus's life, Thessaly frees her, gives her a shower and some food, and politely informs her that she ought to start running, because a lot of people are now going to want her dead. Including Thessaly herself. She later weeps at Morpheus's funeral, proving she cared for him despite their messy break-up.
    • She was also apparently quite kind to Nuala back when she was staying in the Dreaming, even going so far as to give the poor girl a necklace, which might possibly be one of the few things that Nuala truly owns.
  • Really 700 Years Old: When she gives her birth date, it sounds Neolithic, but she's still truckin' and plans to for as long as she can.
  • Temporary Love Interest: For Dream.
  • The Unfettered: Thessaly doesn't care one whit about the cost of ensuring her personal survival, and deals briskly and brutally with anyone or anything that poses a threat to her. She's not evil, but Gaiman describes her actions as teaching everyone who knows her, in these exact words, the lesson "Don't fuck with Thessaly."
  • Vague Age: Was apparently born "in the day of greatest darkness in the year the bear totem was shattered" and probably long before calendars.
  • Woman Scorned: Subverted; when Morpheus discovers that she is preventing him from killing Lyta Hall's physical body and thus preventing her Kindly Ones incarnation from destroying the Dreaming, he assumes she's trying to hurt him after they broke up. It's actually because the Three have agreed to let her live another millennium or two, if she ensures Dream cannot stop them. That he's an ex-lover is irrelevant; it's simply another case of her prioritizing her own survival above anything.


  • The Big Gal: Thanks to her past, she's stronger and more well-built than the other ladies in "Game of You".
  • Bittersweet Ending: After Wanda's death, her parents have her buried under her birth name, Alvin. But Barbie sees Wanda one last time in a dream with the most gorgeous and anatomically correct female body, Death standing with her and clearly offering the definitive and ultimate opinion on Wanda's gender. Death and Wanda wave goodbye to Barbie before she wakes up.
  • Blithe Spirit: Acts like one of these, but turns out to be more complicated than she looks.
  • Character Death: Wanda dies along with Maisie Hill when Hurricane Lisa destroys the apartment building.
  • Deadpan Snarker: Part of the Blithe Spirit attitude she affects.
  • Due to the Dead: Her parents have her hair cut and her body made up as a boy, burying her under her birth name. Her mom even implies that she may have deserved to die, though she still mourns. In the end, Barbie buries Wanda with a Weirdzo comic and crosses out the name on her tombstone to write "Wanda" in her favorite lipstick color.
  • Took a Level in Kindness: First tells Maisie Hill to "bug off and die" when she's panhandling on the subway...and later risks her own life to save her in the hurricane.
  • Transgender: She's deathly afraid of surgery, but she's taking hormones and has had electrolysis.
  • Why Couldn't You Be Different?: Wanda's parents and family are quite ashamed of her for her "sinful ways".

    William Shakespeare

Voiced By: Arthur Darvill (Audible Audiobook)

The Bard himself.
  • Always Someone Better: How he feels about Christopher Marlowe, a natural writing talent and prodigy as opposed to Shakespeare whose first plays were not so good and had to develop his skill a little bit.
  • Author Avatar: A multi-layered variant that's a little mind-boggling. Shakespeare obviously writes his own experiences into his plays, and he acts in them when travelling with the King's Men. The plots Morpheus gives him (especially The Tempest) are also inadvertently biographical for Morpheus and Shakespeare. On top of that, the progression of Shakespeare's life can be read a little as mirroring that of Morpheus, particularly towards the end of both. And finally, in the last volume of Sandman, Gaiman has Shakespeare write the final speech of Prospero, which is a Leaning on the Fourth Wall farewell to the audience of the play — and also, in context, can be read as Shakespeare bidding goodbye to the world of theatre and stories, Morpheus bidding goodbye to his duties and role (both in-universe and as the protagonist of a comic), Gaiman bidding goodbye to the reader, and the reader bidding goodbye to the story.
  • Be Careful What You Wish For: The Endless might overhear, and "the price of getting what you want is getting what once you wanted."
  • Deal with the Devil: But somewhat more benign that most examples, since his deal is with Dream. In return for inspiration and unlocking the true potential of his literary gift, Shakespeare would write two commissioned plays for the Dream King with plots specified (A Midsummer Night's Dream and The Tempest, if you're curious). Shakespeare muses towards the end of his life that the price he paid may not have been what Dream requested, but what Shakespeare himself received.
  • Happily Married: Subverted. He and Anne Hathaway (no, not That one) had a Shotgun wedding and Shakespeare spent most of his time in London, (he admits to Ben Jonson that he cheated on her) leaving her to raise the kids. However, in his retirement, Shakespeare and Anne form a bond and become affectionate toward one another.
  • It's All About Me: Shakespeare cares more about being a great artist and writer than being a good father or husband. He's highly neglectful of his young son Hamnet. In his retirement at Stratford upon Avon, Shakespeare feels very guilty for not doing enough for his children and about Hamnet's fate.
  • It Will Never Catch On:
    • He has a brushing encounter with Hob Gadling, who doesn't think much of his literary efforts at the time.
    • His own opinion of Guy Fawkes Day. He and a friend (actually Ben Jonson, a writer of near-equal stature) sarcastically coin the "Remember, remember, the fifth of November" rhyme for the day, joking that it might endure for a century.
  • Parental Neglect: He's not a good father at all. In his retirement, he feels guilty about this.
  • Shakespeare in Fiction: One of the more notable recent examples and many consider it to be one of the most plausible psychological looks into the great writer.
  • Was It Really Worth It?: He wonders in his retirement if the sacrifices he made for being a great writer justify his bad marriage and the poor futures of his children, especially when the society he lived in was repressive of his fellow artists like Marlowe and Ben Jonson. Morpheus who was aware of this trope reassures Shakespeare that his contributions will make a difference, while lamenting that he himself will never have that certainty.

Talking Dogs


In addition to Neil Gaiman's character, the name of the Sandman has also been used for numerous other DC Comics characters.

    Other Sandmen and Related Characters 

Sandman I

AKA: Wesley Dodds

First appeared in New York World's Fair Comics #1, created by Gardner Fox and Bert Christman. One of the first superheroes of the 20th century, Wesley Dodds was plagued with prophetic dreams that impelled him to fight crime. He invented a sleeping-gas gun and "wirepoon" (a gun-mounted grappling hook) to help him in his cause and became a founding member of the Justice Society of America. Shortly before the refounding of the modern JSA, Wesley Dodds committed suicide to prevent the Evil Sorcerer Mordru from extracting important information from him; his funeral set the stage for the JSA's rebirth.

Gaiman's Sandman revealed that as a result of Dream's imprisonment during the 20th century, some mortals were affected by the cosmic imbalance. Dodds held a piece of the Dreaming inside him, and this was the cause of his prophetic dreams. Dodds also had his own, 1930s-set Vertigo series Sandman Mystery Theatre.

  • Badass Normal: His prophetic dreams were the only power he had.
  • Big Applesauce: Dodds originally operated out of "York City". This was later retconned into the actual New York City.
  • Blessed With Suck: His prophetic nightmares.
  • Catch Phrase: The short poem he left at the scene of every crime he stopped. "There is no land beyond the law where tyrants rule with unshakable power! 'Tis but a dream from which the evil wake to face their fate... their terrifying hour!"
  • Demoted to Extra: Reading Justice Society of America can be a bit jarring if you're a fan of Sandman Mystery Theatre. After the Golden Age Sandman spent years as the hero of his own cult classic series, he's reduced to a mere scene-filler in JSA.
  • Gas Mask, Longcoat: The Ur-Example.
  • My Greatest Failure: Turning his sidekick, Sandy, into a rock monster in the 1950s. (He got better.)
  • Starter Villain: Boris Leland, a spy who stole plans for a device Wesley was planning to show at the New York World's Fair. He's taken to prison by the end of the first issue.

Sandman II

AKA: Garrett Sanford

First appeared in "Sandman" vol. 1 #1 (Winter, 1974), created by Jack Kirby and Joe Simon. Originally supposed to be the Sandman of legend, this bizarre character patrolled the "Dream Stream" to fight nightmares with the aid of two dreams named Brute and Glob, often helping out a young boy named Jed. After his short-lived series ended, it was Retconned that he was actually a psychologist named Garrett Sanford whose mind was trapped in a "Dream Dimension" while his physical body was in a coma. An appearance in Infinity, Inc. revealed that Sanford had gone insane after his last appearance and committed suicide. Gaiman's Sandman, finally, revealed that Brute and Glob were rogue nightmares from the Dreaming who were running amok in Morpheus's absence, the Dream Dimension was a pocket universe they created inside the mind of Jed Walker, and Sanford was just a plaything for them.

  • Cerebus Retcon: A victim of it, over and over again.
  • Dropped a Bridge on Him: All in all, he got a very unceremonious death, considering he was created by the King of Comics.
  • Unwitting Pawn: Brute and Glob orchestrated the whole "Dream Dimension" scheme.

Sandman III

AKA: Hector Hall

First appeared as Silver Scarab in "All-Star Squadron" #25 (September, 1983). Became the Sandman in ''"Infinity, Inc.'" #49 (May, 1988). After Garrett Sanford's death, DC superhero Silver Scarab—the son of the Golden Age Hawkman—had his soul stuck in Sanford's body (long story) and his mind filling the same role under Brute and Glob. His wife, Lyta "the Fury" Hall, went to live with him in the Dream Dimension, and there they conceived Daniel Hall, who would later replace Morpheus as Dream. After Morpheus escaped his captivity, he destroyed the Dream Dimension, causing Hector's spirit to depart the mortal plane.

Hector Hall was later reincarnated as the new Doctor Fate and joined the JSA, only to be killed again by The Spectre. His soul now resides in the Dreaming alongside his once-son, Dream/Daniel.

  • Nice Guy: Really, despite being a bit of a Cloudcuckoolander who grew more and more ridiculous during his time as the Sandman, he remained an honest and good-hearted person who really did his best to help people in need.
  • Took a Level in Dumbass: Was completely oblivious to the fact that his wife had been pregnant for about two years, and when it was finally brought to his attention, he didn't really give much thought to it. Really, Hall's mentality had slightly devolved as his wife drifted away from reality. He went from a competent superhero to one who fought rather nonsensical battles against bizarrely weak villains.

Sandy the Golden Boy/Sand/Sandman IV

AKA: Sanderson Hawkins

First appeared in "Adventure Comics" #69 (December, 1941), created by Mort Weisinger and Paul Norris. Assumed the Sandman mantle in ''"Justice Society of America'" vol. 3 #1 (February, 2007). The original "Sandy the Golden Boy", nephew of Wesley Dodds. Grew up into the first chairman of the modern incarnation of the Justice Society of America, leading the team through many adventures. He gained super-powers and, after Wesley's death, inherited his prophetic dreams, but eventually got written out as the writer-switch between David Goyer & Geoff Johns went underway, disappearing into the Earth for a while, and losing his leadership position to Mr. Terrific. Eventually changed his name to the Sandman like his mentor.

  • Blessed With Suck: His power of having nightmares about crimes in the future means that he can't sleep several nights, and sees some truly horrific things.
  • Dishing Out Dirt: Gains these powers after the first arc thanks to his past as a silica-based creature, thus becoming decent in a fight rather than a Badass Normal.
  • Legacy Character: Of the original Sandman, Wesley Dodds.
  • Out of Focus: Heavily out of focus. People tend to forget that he was even on the JSA. He shows up to have a fortuitous dream, but rarely gets involved in any fights. And he was once the leader and main character of the book.
  • Put on a Bus: He disappeared into the Earth to save the world, and was gone for a couple arcs in JSA, including the big one, Black Reign.


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