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Characters appearing in The Belgariad. Needs more work. Spoilers and Loads and Loads of Deadpan Snarkers abound!

The Belgariad

The Races of Men

Since each of the Gods picked a race of their own and shaped them in their image, both culturally and (to a lesser extent) physically, they tend to be somewhat distinctive.


The people of Belar, inhabitants of the Alorn Kingdoms, which used to be Aloria — the largest empire in history save only Mallorea, ruling the vast majority of the Western continent, including what is now Gar Og Nadrak. They are now divided into the Algars, Chereks, Drasnians, Rivans and, technically, Sendars. Famous for their military skill, their driving concern for the last few thousand years has been the protection of the Orb of Aldur. Accordingly, they provide most of the protagonists.
  • Barbarian Hero: The Chereks, who're both superstitious and mistrustful of magic (save where the likes of Belgarath and Polgara are concerned), with reference being made to their burning witches.
  • Corrupt Church: The Church of Belar as a whole isn't necessarily bad, but it has a thick strain of the Bear-Cult within it, including the High-Priest, and the Chief Priest of Algaria.
  • Designated Hero: It's made clear over time that, allowing for not having a Mad God (like the Angaraks) or a culture focused on honour and the Cycle of Revenge like the Arends, they're not really much better than anyone else — after all, they generated the fanatical Bear-Cult. This isn't really a bad thing, as it plays into the overall point of the series.
  • Fantasy Counterpart Culture: Broadly speaking...
    • Algars: Magyars/Poles/Scythians — the European end of the horse-riding steppe nomads.
    • Chereks: Horny Vikings, right down to the near ubiquitous Seadog Beard.
    • Drasnians: Medieval Switzerland, being a Proud Merchant Race famous for its disciplined pikemen, with shades of the Sami as they go towards the north pole.
    • Rivans: Britain/Ireland — small and extremely damp island notable for its sheep, with polite but reserved, isolationist and drably dressed inhabitants who're extremely conscious and protective of a magic sword that Only the Chosen May Wield, and are patiently awaiting the return of their King.
  • The Fundamentalist: The Bear-Cult, which has a very broad (and wrong) interpretation of the concept of Aloria protecting the Orb. That is to say, they want to reunite the Alorn Kingdoms (Sendaria included), conquer Arendia, Nyissa, Tolnedra, Ulgo, and whatever's left of Maragor, then turn on the Angaraks. Basic supporters are stereotyped as violently racist, deeply misogynistic, and dimmer than a dead glow-worm, while senior members tend to be a variant on the Sinister Minister. They are exclusively portrayed as antagonists, and sufficiently popular that both the main antagonist and secondary antagonist exploit it in The Malloreon to raise fanatical Cannon Fodder.
  • Horny Vikings: Again, Chereks. The other Alorns are decent sailors, but the Chereks are by far the best at it.
  • Hot-Blooded: The Chereks in particular, being notably prone to going berserk — though the tendency runs through all of the Alorn kingdoms.
  • Leeroy Jenkins: One persistent flaw in the Alorns is that most of them will charge into a fight without thinking twice. They're not as bad as the Arends about this, but they're the next best thing.
  • Not So Different: They tend to roll their eyes at Arendish melodramatics, but it's noted by Brand that Alorns are nearly as emotional (in this context, Hot-Blooded) as Arends and prone to acting without thinking.
  • Politically Incorrect Hero: Their other main flaw.
    • Chereks have it the worst, being described as arch-conservatives. They tend towards casual sexism that in the nastier cases veers into outright misogyny and it's wryly observed as early as Pawn of Prophecy by Silk that "our Cherek cousins haven't realised that women are human yet." They also kill Angaraks on sight, and ban them from the kingdom — though this one at least has the mild justification that most Angaraks heading that far west are spies. Polgara and Belgarath muse in their respective prequels that this kind of racism is rather unpleasant, but it was useful when hiding Garion's ancestors.
      • Witch-burning isn't ever seen on page, but it's alluded to in reference to Martje the Blind Seer in Pawn of Prophecy and, in rural Drasnia, Vordai, the Witch of the Fens.
    • Even the other, milder Alorn kingdoms have this, with Garion's declaration that he would rule jointly with Ce'Nedra being treated as shocking, even if the various Queens often play more of a part than custom strictly allows. By the time of The Malloreon, the various monarchs aren't remotely fazed by it, but Belgarath notes with some disgust in his prequel that despite Porenn being one of the most competent leaders (as Queen-Regent in The Malloreon) the world's ever seen, a lot of back-country Drasnians dismiss her because she's a woman. They also hold a lesser, but still present, grudge against the Nyissans for killing the Rivan royal family 1300 years prior to the story, after which they made a very spirited attempt to exterminate them. Now, they're civil enough, though the Nyissan practices of slavery and poisoning don't exactly endear them to anyone.
  • Rape, Pillage, and Burn: The Pillage and Burn parts are discussed in passing, with it being noted as how the Alorns (again, especially the Chereks, who are the archetypal Alorns and Horny Vikings). The "rape" part is elided.

The odd ones out, being a nation created out of what was once the Duchy of Erat (ruled by none other than Polgara), which in turn had been fought over by Wacune and Asturia during the Arendish Civil Wars, before the Duke of Wacune gave it to Polgara thanks to her doing him a very big favour, as well as parts of Wacune. Thanks to Polgara's influence, the great cattle market of Muros, and its location on the way to more or less everywhere, it ended up as a multi-cultural hub with ethnic influences from practically every race — Arends, Tolnedrans, and the Alorns in particular, though there's also Nyissan in there. As a result of this, they have a peculiarly ecumenical attitude to religion, paying homage to all seven gods. Nevertheless, the Alorn influence is the strongest, so they tend to be considered an honorary member of the Alorn Alliance.
  • Arcadia: Initially played up as the homely version of this, though not without its less pleasant aspects — Camaar is a low-level Wretched Hive, for instance. However, while it's generally a pretty great place to live by the standards of a Medieval Fantasy world, Faldor's farm is definitely on the nicest end of it.
  • Combat Pragmatist: When they do fight, Sendars don't tend to be military geniuses or great warriors, but they do have a mastery of practicalities, especially the crucial matter of logistics. As the Alorn Kings and General Varana observe, Sendars make the perfect quartermasters.
  • Fantasy Counterpart Culture: Southern England/Midwestern US. Fertile land inhabited by hard-working, polite, and extremely practical farmers, who're descended from a relatively broad Western ethnic blend.
  • Good Counterpart: To the Malloreans in the first series, thanks to their racial and religious mixing, combined with a certain practicality of mind. This is shifted to Not So Different in the sequel series, with a farm in Mallorea being pointedly almost identical to Faldor's, and noted as the product of the same practical mindset.
  • Good Is Not Soft: They're arguably the nicest nation by culture. However, both Durnik and Garion, very typical Sendars (while Garion is half-Algar, half-Rivan/generalised Alorn, he was raised a Sendar) sometimes display a streak of cold-blooded pragmatism that surprises the likes of Silk, a master spy and assassin, and Zakath, who spends most of the series only about two steps removed from a total monster. In Durnik's case, this was chasing a man into quicksand and watching him drown, which Silk remembers with a shiver an entire series later.
  • Hufflepuff House: Of the Alorn Alliance, being far more practical and prosaic. Unusually, their practicality is (usually) deeply respected by the more excitable Alorns.
  • Let's Get Dangerous!: Just because they don't like fighting doesn't mean that they won't.
  • Non-Action Guy: Stereotyped as this, lacking the martial culture of the Alorns, Arends, and (some) Angaraks, or the professional military of Tolnedra and (other) Angaraks. Even the Ulgos have more of an apparent ruthless streak (they can see in the dark and have horribly serrated knives). It gets to the point where in Pawn of Prophecy, King Fulrach worries that Torak's forces will roll straight over Sendaria and take its fertile foodstores for themselves. However, Durnik, the archetypal Sendar, responds by saying that if necessary, the Sendars will fight and burn everything in their fields and stores.
  • Only Sane Man: Of the Alorn Alliance, and the world as a whole. Belgarath cites the mixture of heritages as the reason for this in his prequel, observing that while they're a bit stuffy, the mixing has removed the obsessions that occupy each other race.

People of Torak, the most numerous in the world, and at least initially the source of the vast majority of the antagonists, divided into Nadraks, Thulls, Murgos, and Malloreans. The Murgos in particular appear to be Always Chaotic Evil, and the Nadraks as the Token Good Teammate. As the series goes on, however, it becomes apparent that it's rather more complicated than that, which is expanded upon in The Malloreon.
  • Always Chaotic Evil: The Murgos appear to be this for most of the first series, but the second series confirms that away from the frontlines, with a genuinely sane King and minus Ctuchik, they're not really any worse than anyone else. This latter quality is also emphasised with the Malloreans in the second series.
  • Anti-Villain: Most of them are doing what they do out of fear of Torak and his disciples and priests, rather than inherent evil. Even Taur-Urgas was genuinely insane and couldn't help himself. The Thulls in particular are pitiable, being terrified into submission by the Grolims, while the Nadraks want nothing to do with the Grolims if they can possibly avoid it — or the war, come to that. The Disciples and Grolims, on the other hand, are all pretty awful.
  • Butt-Monkey: The Thulls. Intentionally bred from the labourers of old Angarak to be big, strong, and stupid, they're routinely mocked by everyone, dismissed by enemies and allies alike. They're also targets for the Grolims and live in eternal terror. There are hints that there are a few with brains, but the intelligent ones are implied to be picked off by the Grolims to prevent resistance. In the meantime, Thullish women have a reputation for really getting around, but it's out of fear — being pregnant screws up the Grolim accounting system so prevents sacrifice — while Thullish men work all their lives to make enough to buy a slave that they can substitute if their name is picked out of the lottery. It gets to the point where entire villages of them turn up and wait patiently for days to be captured by Ce'Nedra's army and are happy to be pressed into service as porters etc because there are no Grolims (those that do get in as spies are spotted by the Thulls and systematically thrown off of a very large cliff — but out of the way of the construction workers, because the Thulls are considerate like that).
  • Corrupt Church: The Grolims are pretty much all evil, as one would expect of priests of a Religion of Evil that involves Human Sacrifice at regular intervals.
  • The Dog Bites Back: The Thulls, both those that are captured by Ce'Nedra's army, and more generally after Torak's death. In the former case, they grab Grolim spies, take them a mile along the escarpment and methodically chuck them off the cliff. In the latter, it's remarked that for a people stereotyped as being stupid and unimaginative, they are remarkably creative in finding new and interesting ways for Grolims to die.
  • Evil Counterpart: Initially, the Nadraks are this to the Drasnians, and to a lesser extent, the Thulls to the Chereks, the Murgos to the Algars, and the Malloreans to the Sendars, Rivans, and Tolnedrans. However, it's revealed to be rather more complicated than that.
  • Hidden Depths: The Thulls. As noted above, for a people so famous for their bovine stupidity, they're extremely creative when it comes to dishing out several millennia worth of revenge on the Grolims.
  • Mixed Ancestry: The Malloreans, thanks to their Empire including Dals (relatives of the Ulgos), Karands (more distant relatives of the Ulgos via the Morindim), and Melcenes (also relatives of the Ulgos), the latter of which formed a powerful empire that the Angaraks had to fuse with rather than take over entirely. The Murgo obsession with racial purity put them on collision course, but the Mallorean Empire was too powerful to argue with. Funnily enough, this makes them the Angarak counterparts to the Sendars, with the same kind of practicality — at one point, the heroes even find a farm almost identical to Faldor's deep in Mallorea, and it's observed that it's the logical product of the same kind of mentality.
  • Politically Incorrect Villain: The Murgos, mainly, being the main slave-holders, obsessed with racial purity, and having a Stay in the Kitchen mentality so strong they keep their women locked up. Then there's the Religion of Evil, of course.
  • Proud Merchant Race: The Nadraks, as the counterparts to the Drasnians, to the point where it's explicitly noted that they were originally the merchant class in the old Angarak kingdoms before being sent West.
  • Proud Warrior Race Guy: Almost all Murgos qualify, as they were the warrior aristocracy back before they were sent west. While that was about three thousand years ago, the cultural memory lingered.
  • Religion of Evil: An unfortunate by-product of having a bloodthirsty Mad God.
  • Sinister Minister: Ctuchik is the most prominent example, though the other disciples (Zedar and Urvon) and all the Grolims e.g. Chamdar a.k.a. Asharak, Naradas, and Zandramas, qualify.
  • Stay in the Kitchen: The Murgo mentality regarding women, to the point where women's quarters have bars on the windows.
  • We ARE Struggling Together: The Nadraks hate the Murgos and distrust the Malloreans, the Murgos disdain the Nadraks and hate the Malloreans, the Malloreans hold all the Western Angaraks in contempt, and everyone looks down on the Thulls. This is not helped by the manoeuvrings of the various disciples and factions within the Grolim Church, or the Murgo obsession with racial purity (hinted to be cultivated by Ctuchik to oppose the Mixed Ancestry Malloreans), and is exploited by the heroes.
  • Zerg Rush: A legitimate fear of the Kingdoms of the West, as while they can barely match the Murgos alone (and even that's doubtful, accounting for the southern Murgos), while the Malloreans far outnumber them.

People of Chaldan, the bull-god, and divided into Asturians and Mimbrates (and, until a couple of millennia before the story starts, Wacites), and as revealed in The Malloreon Dal Perivor. Famous for their chivalry, courage, tendency towards dramatics, stubbornness, and lack of anything resembling common sense; all of which contributes to a culture infamous for its duels, feuds, and civil wars. While usually stereotyped as stupid by everyone else, the overall picture is a little more complicated than that.
  • Antiquated Linguistics: Affected by the Mimbrate nobility, and consciously avoided by the Asturians for that exact reason, marvellously avoiding Ye Olde Butcherede Englishe.
  • Archer Archetype: Asturians culturally favour the Robin Hood style, operating in a vast forest and portraying themselves as the oppressed Anglo-Saxon style victims of the Norman-style Mimbrates (while this isn't exactly wrong, it ignores the fact that Asturia flattened Wacune before that, and was originally the dominant Duchy). They learn from birth, and they are all very, very good.
  • Deconstructed Character Archetype: They manage to do this with both the Knight In Shining Armour and the Robin Hood version of the Archer Archetype, while also providing two utterly straight versions of both (Mandorallen and Lelldorin) by deconstructing the Chivalric Romance style kingdom setting. It's based on a feudal system is revealed to be rife with internecine conflicts that compound the misery of the serfs, who're miserably oppressed and largely ignored even by sympathetic characters. Garion, raised in Sendaria where there are no serfs, is utterly horrified and spends some time trying to make Lelldorin see how unjust this is (which happens eventually). He isn't the only one to pass negative comment on it.
  • Didn't Think This Through: They're horribly prone to this. All of them.
  • Fantasy Counterpart Culture: Several, naturally.
    • Asturians: Based on the Romanticised versions of the Saxon English, with a side of the lesser nobility from the Norman and Plantagenet eras, as a nod to the intermarriage that took place (and faint whiff of hypocrisy) and the fact that the Asturians were formerly very powerful, while (like the Dukes of Normandy) the Mimbrates were bit-parts.
      • Alternatively, as the name suggests, they also compare with the Spanish Kingdom of Asturias, which swallowed up several competitors (evolving into the Kingdom of León in the process) and was later itself swallowed up by the Mimbre-like Castile.
    • Mimbrates: Norman/Plantagenet era nobility, with a side of the French nobility from the same era (which was hardly any different), right down to the elaborate courtesy, fondness for epics and tapestries, and jousting.
      • Alternatively, it compares neatly to Castile, for similar reasons.
    • Wacites: More difficult, but probably closest to the post-Roman British, being a very musical people with a beautiful court that was widely connected, celebrated high culture, and got destroyed and absorbed by the Saxon counterparts who ended up defeated in their turn, having let their great achievements go to ruin.
    • Dal Perivor: Largely carbon copies of the Mimbrates — since they are Mimbrates (mostly) — but perhaps more like the Sicilian Normans, who became much more cosmopolitan than their relatives after exposure to other cultures (primarily the Arabs and Byzantines), and less likely to go to war for obscure reasons.
  • Fatal Flaw: Pride — once they start something, they don't back down for anything, and hold grudges like nobody's business.
  • Hidden Depths: They tend to be rather smarter than they seem once they actually stop to think. Unfortunately, getting them to actually do that is easier said than done.
  • Knight In Shining Armour: The Mimbrate Knights are legendary, and all at least pretend to the archetype — Mandorallen is a legendary example of one who walks the walk.
  • Leeroy Jenkins: Their Fatal Flaw is a mixture of this and Pride, both causing disputes by charging in without thinking, and then refusing to back down afterwards. It gets to the point where the 500 years worth of low-key civil war between Asturians and Mimbrates after the marriage of the Duke of Mimbre and Duchess of Asturia nominally united the kingdoms was based on a technicality — the Mimbrates refused to acknowledge Asturian titles because the Asturians wouldn't swear to the monarchy, which they wouldn't do because of their pre-existing oath to the Duchy of Asturia. The tragic part is that in 500 years, no one bothered to ask or explain any of this. All the Arends are mortally embarrassed and wryly amused by it when they figure it out.
  • Medieval Stasis: The most striking example in a series intentionally rife with it (the universe is essentially stuck on repeat until one of the two Prophecies comes out on top), thanks to the knights in shining armour.
  • Thinks Like a Romance Novel: The vast majority of Arends, especially Mimbrates, are prone to this, being glued to their romantic epics. Ce'Nedra and Polgara find it endearing. Garion and Belgarath, by contrast, find it vastly irritating (though neither is shy of exploiting it when it suits them).

The people of Nedra. Primarily obsessed with money and a bit self-centred, they live in an empire the rough size of an upper-medium sized kingdom, whose living space is cut further by the Forest of the Dryads, which lies within its southern borders. This would be ridiculously pretentious if it wasn't for the fact that through sheer economic might and cunning diplomacy connected to its efficient highway system, the Tolnedran Empire has significant influence throughout the Western continent, having de facto created the nation of Sendaria (at Polgara's instigation). This intangible power is backed by the very tangible might of the Legions, which are pound for pound the best military in the West, if not in the world. However, their influence doesn't always go quite as far as they think it does.
  • Combat Pragmatist: Unlike the Alorns and Arends, when the Tolnedrans do go to war, they're entirely professional about it, with even the Alorns grudgingly admitting that pound for pound the Legions are the best trained fighting force in the West, and they use appropriately methodical and practical tactics. Separately, Belgarath states that the campaign that culminated in the Battle of Vo Mimbre was "won in the Imperial War College."
  • Fantasy Counterpart Culture: The Byzantine Empire. While the iconography is very classical Rome, the method of operations (preferring clever treaties and use of economic power over military solutions to exert disproportionate influence, despite a very well-trained military) is closer to the later Byzantine Empire.
  • Flat-Earth Atheist: An entire culture of them, though the amount of scepticism varies. As it is, they generally don't take too much persuading, and it's observed that mostly, it's a pose on theological and philosophical grounds as Nedra doesn't approve of mysticism
  • It's All About Me: On a national scale; they tend to assume that their internal politics are matters of universal concern. They really aren't.
  • Proud Merchant Race: While they prize their university and their legions, the main preoccupation on any Tolnedran's mind is money — how much they have, and how much they can make. Ce'Nedra exploits this to essentially swipe her father's entire army from right under his nose towards the end of The Belgariad.
  • Vice City: Tol Honeth is a downplayed variant. There is law enforcement, but bribery is a common subject of conversation, political assassinations are a fact of life, and Silk gleefully refers to it as the most corrupt place in the world, where everything is for sale.

The people of Issa, the Snake-God. One of the more unusual peoples in the world of The Belgariad, they live in a tropical jungle/swamp. Ruled absolutely by Salmissra, the latest successor to the original Salmissra, handmaiden of Issa since Issa went into hibernation and unfortunately forgot to make his lover immortal), they venerate snakes and all of them tend to be perpetually at least slightly drugged. Small, weak, and relatively poor, they tend to be neutral whenever they can get away with it.
  • Butt-Monkey: Owing to their small size, a Queen who is trained solely to perform a specific role, drugged into borderline insensibility, and perpetually horny thanks to the drugs that delay the appearance of ageing (until Polgara turns her into a snake), and the palace eunuchs that actually run the place constantly scheming and backstabbing, they usually get steam-rolled by other factions. After Polgara turns the latest Salmissra into a snake, however, and Sadi is allowed to run the country more or less unhindered, they become a bit more stable.
  • Combat Pragmatist: One of their hats, when they have to fight — they use drugs and poison like they're going out of style, including poisoned blades. Issus, a Nyissan paid assassin, is a prime example of this.
  • Decadent Court: Complete with a perpetually high Queen and a court full of eunuchs busy manoeuvring and poisoning each other for advantage.
  • Master Poisoner: A whole race of these, with the very best ending up in charge (mainly because they're most likely to survive Nyissan power politics).
  • Poisoned Weapons: They favour these, when they fight.
  • Poison Is Evil: The firm opinion of the Alorns, along with Drugs Are Bad. The faintly ridiculous nature of this view is pointed out, repeatedly, in The Malloreon, especially as Polgara uses extensive quantities of both when necessary. The drugs thing is eventually consigned to "cultural differences" — though the poison one has a certain validity, as while the likes of Sadi can poison someone with perfect precision, most others are a great deal less precise.
  • Tampering with Food and Drink: Fairly normal, particularly in the Decadent Court.
  • Token Evil Teammate: To the Kingdoms of the West; they have the most positive relations with the Angarak Kingdoms, are the main purveyors of the slave trade, killed the Rivan King (1300 years prior to the start of the story, but Alorns hold grudges), are casually amoral, and often on drugs (though as is pointed out, this isn't all that different to the Alorn habit of binge drinking).
  • True Neutral: Their default stance is to neutrality; as is pointed out, they're usually caught between two mighty powers (the Alorns and the Angaraks — specifically, the Murgos), and taking sides too firmly (by assassinating the Rivan King on Zedar's behalf) nearly got them obliterated by the vengeful Alorns. Whenever they get called on this, they either point out the above or go, "yeah, so what?"

Garion's Companions

     Garion (Belgarion) 
"Why me?"

Grandson of Belgarath and nephew of Polgara, Garion was raised as a scullery boy on a farm in Sendaria, completely ignorant of his family's near-divine status, or his role in the Prophecy. When Zedar the Apostate steals the Orb of Aldur, Garion's aunt and grandfather drag him on a cross-country journey, during which he learns that he is a sorcerer, the long-lost King of Riva, and the Child of Light of which the Prophecy speaks.

  • Achievements in Ignorance: Garion succeeds in bringing a horse back to life, simply because he doesn't know that it's supposed to be impossible. That said, a good deal of that had to do with the fact that Horse was a moderately important part of future events, so the Necessity probably gave him a helping hand.
  • Belligerent Sexual Tension: With Ce'Nedra, from her introduction in Book 2, until long after they're married.
  • The Berserker: Only under severe stress/magical manipulation, but sometimes. Since he's an adult by the time it really happens, a fully trained Master Swordsman and a powerfully built man who's over six feet tall, he becomes a One-Man Army even without using his powers.
  • Big Brother Instinct:
    • He eventually regards Errand as a surrogate younger brother, owing to how they were both raised by Polgara, and is protective of him.
    • He also has a degree of this towards Lelldorin — while they're about the same age (if anything, Lelldorin's a couple of years older), Lelldorin has absolutely no common sense whatsoever, meaning that a lot of their conversations involve Garion pointing out why Lelldorin's latest grand scheme is a very bad idea.
  • Blood Knight: Garion's generally a fairly mild-mannered person, and as Zakath notes, remarkably gentle. However, this trope is an Alorn characteristic and while Garion was raised a Sendar, he is an Alorn. note  In short, it's In the Blood, and it's apparent that even from a young age he enjoys fights for their own sake. He even indignantly complains when someone else kills his Murgo, to the amusement of Silk, Barak and Hettar, with Silk lightly remarking, "He's turning savage on us." However, after he ends up burning Chamdar alive, which he regrets for some time (since Chamdar was an Asshole Victim, it was the method that horrified him), this trope becomes less apparent.
  • Catchphrase: "Why me?"
  • Childhood Brain Damage: Played for Laughs at one point, when Garion comments that maybe his tendency to charge into dangerous situations without thinking about the danger is because his Aunt Pol dropped him on his head as a baby. Belgarath counters that Polgara is very careful "with babies and other breakable things".
  • The Chosen One: By the Prophecy.
  • Clueless Chick Magnet: Midway through the series, Garion's descent from Belgarath is common knowledge, but his identity as the Rivan King and therefore betrothal to Ce'Nedra is still a secret (even to him). Since Belgarath's family is the most noble in the world basically by default (it doesn't hurt that Polgara has acquired titles from more or less everywhere, and spent a few centuries ruling a moderately powerful duchy — which eventually became Sendaria — thanks to doing the Duke of Vo Wacune a very big favor), this briefly makes Garion the most eligible bachelor in the West, a fact he was neither aware of nor prepared for.
  • Combat Pragmatist: Having been mentored by the likes of Silk and Belgarath, Garion has never met a fair fight that he liked or didn't try to avoid.
  • Cool Horse: He gets one in Demon Lord of Karanda, courtesy of Emperor Zakath — a big dark gray stallion named Chretienne.
    Zakath: A King needs a kingly horse, and I think you'll find that Chretienne can lend himself to any occasion that requires ceremony.
  • Deadpan Snarker: Develops into this from The Comically Serious over time (exposure to Silk, Belgarath, Polgara's increased snark in her father's presence, and the Light Prophecy probably contributed to this), to the point where Beldin complains in the second series that he liked Garion much better before he developed such a smart mouth.
  • Farmboy: Garion is one, but only technically. He lived on a farm, but aside from other tasks, he usually worked in his aunt's kitchen... as a dishwasher.
  • Fights Like a Normal: For most of the first series, partly because he's initially ignorant of his powers (by design), then because he rejects them due to going through a moral crisis after what he did to Asharak/Chamdar, so he gets trained in normal combat instead. This continues for the majority of the second series — his instinct is to use his sorcery to aid his more conventional prowess in battle rather than use it as a weapon outright.
  • Flaming Sword: The Orb causes the Sword of the Rivan King to burst into blue flame.
  • The Heart: He tends to be, with the exception of Eriond (and possibly Durnik), the kindest and gentlest at heart of the heroes, with Zakath noting that he's a remarkably gentle person. However, this does not preclude an occasional habit of quite literally going berserk and, as also noted by Zakath, a capacity for being extraordinarily cold-blooded.
  • The Hero: Of the entire series.
  • Heroic Lineage: It becomes common knowledge by the second book that he's the descendant of Belgarath and ward of Polgara, and then that he's closely related to a high-ranking Algar clan through his mother, but the true extent of it — that he's the heir to the Rivan Throne — is hidden until the end of the fourth book.
  • Hidden Depths: He's much smarter and more perceptive than most, including him, realise. As Belgarath observes, he has a knack for condensing very large, very complex ideas into very simple and easy to manage forms, and as a result, he's one of the few people who Beldin expresses an interest in discussing philosophy with — the others all being geniuses, or Durnik, who played no small part in raising Garion, and practically redefines this trope in his own right. He's also the first person outside of Belgarath and Polgara (who both knew straight off) that the spoilt Tolnedran noble lady tagging along with them in the first series is Princess Ce'Nedra, when even Silk didn't realise it. Moreover, he's the first person full-stop, including Belgarath and Polgara to work out that the female wolf who's travelling with them in The Malloreon is, in fact, Poledra.
  • Hypocrite: Played for Laughs, when having cracked up laughing at Lelldorin's thoroughly bizarre (and admittedly hilarious) romance related adventures, he complains only a couple of chapters later when everyone else finds his prospective problems with Ce'Nedra hilarious, practically quoting Lelldorin's reproachful "a friend wouldn't laugh at me."
  • I Just Want to Be Normal: Garion's Catchphrase is "Why me?" He gets over it... but he isn't above occasionally repeating it to the Prophecy just to wind it up.
  • Kidanova: Garion had a quite a way with the ladies as a teenager, though it was entirely accidental, and mostly (but not exclusively) related to his being related to Belgarath and Polgara, and thus an extremely eligible bachelor; ironically Ce'Nedra was the first girl he met who wasn't instantly smitten with him.
  • Kill the God: He's supposed to kill Torak. By the second series one of his nicknames is "Godslayer".
  • Large and in Charge: It's not brought up very often, but after a growth spurt towards the end of the first series, and in between then and the second series, Garion towers up to well past six feet tall, and is powerfully built with it.
  • Locked Out of the Loop: To varying degrees until late in Book 4.
  • Magic Knight: Garion becomes frighteningly proficient with both weaponry and sorcery, though more so with the former — he's trained by Hettar and Mandorallen, arguably the two greatest master swordsmen in the series, challenged only by Cho-Hag (who's Hettar's adoptive father and fencing teacher).
  • Moses in the Bulrushes: How his father saved his life, more or less, when their house was burning down around them, using stone-cutting tools to hack open a small hole and shove baby Garion out. At first, Asharak/Chamdar, the man who set the house on fire in the first place grabbed him... before very sensibly throwing him at a homicidal Belgarath and running like hell.
  • My God, What Have I Done?: His killing Chamdar/Asharak by burning him alive, though poetic justice, horrifies him — and understandably so, considering that he's only 15. It lingers with him and makes him extremely unwilling to accept that he's now a sorcerer.
  • Noiseless Walker: It's briefly handwaved that he learns the trick of walking soundlessly through a forest full of twigs and leaf litter by watching Silk.
  • Obfuscating Stupidity: Frequently plays the country simpleton to great effect.
  • One-Handed Zweihänder: Normally Garion uses the Sword of the Rivan King with two hands, but he can do this if the situation calls for it.
  • Only the Chosen May Wield: As long as the Orb is attached.
  • Papa Wolf: Do not touch his children. Seriously. He's not as coldly vicious as Polgara and Belgarath are capable of being, but he's a six foot plus borderline Physical God (being definitively the most powerful sorcerer on the planet), a Master Swordsman with the Alorn tendency to go berserk under sufficient stress, as well as a giant sword and what amounts to a pet Reality Warper on the hilt of said sword, which is very fond of his family in its own right. That, plus an oft underestimated intelligence and a capacity for cold-blooded pragmatism that astonishes Zakath of all people, make him the last person you want to cross.
  • Person of Mass Destruction: Graduates to this towards the end of the Belgariad, and starts tipping into the Physical God category — even without the Orb of Aldur — in the Malloreon.
  • Power Glows: The Sword of the Rivan King glows bright blue.
  • "The Reason You Suck" Speech: Delivers a brutal one to Torak in the first series, and to the Dark Prophecy in the second.
  • Refusal of the Call: Refuses his destiny as a sorcerer after killing Chamdar/Asharak -- specifically, how he did it, something which sticks with him even into the second series - due to a mixture of a moral crisis and not wanting to accept that he's no longer the simple farmboy he once was. He eventually comes round when he realises that he has to learn how to use it.
  • Royals Who Actually Do Something: In spades.
  • Sorcerous Overlord: A heroic version, as the nigh-immortal, mystically empowered, godslaying King of Riva and Overlord of the West.
  • Strong, but Unskilled: He's the most powerful Sorcerer in the series, even without using the Orb, but he has by far the weakest understanding of his powers. This justified by the fact that most of the sorcerers in the series have decades to centuries of experience and study on him, and save Zandramas (who was the Child of Dark), all the really powerful ones have millennia on him. Plus, initially Polgara and Belgarath are dedicated to keeping his talents hidden, and their full manifestation (killing Chamdar) leaves him horrified and initially deeply unwilling to use them again. After that, he's mostly occupied by his position as King of Riva.
    • However, he's also noted to have an intuitive skill for sorcery — when taught/shown something, he picks it up fast — and he has a habit of casually doing the impossible (or at least, deeply improbable).
  • Super Drowning Skills: Has acquired this skill ever since he hit a log on a pond while showing off.
  • There Was a Door: A few times. The most impressive case of this is the disintegration of a city gate... and a lot of the wall around it. Bits of which landed about five miles away. The degree to which the gate ceased to be was caused by the Orb deciding to help.
  • Thunderbolt Iron: The Sword of the Rivan King was forged from a fallen meteor.
  • Took a Level in Badass: He goes from an ordinary farmboy to the most powerful mortal (for a given value of mortal) on the planet.
  • Unbreakable Weapons: Nothing can shatter the blade of the Rivan King.
  • Uneven Hybrid: Had a sorcerer grandfather and a wolf grandmother (technically, they're both many, many times grandparents, but the "greats" are removed for the sake of simplicity).
  • Upbringing Makes the Hero: Invoked by Polgara; she deliberately raises Garion as a farmboy to give him a solid moral foundation for when he ends up having to save the world. Additionally, many of his ancestors did know, and in one or two cases, it went to their heads (usually temporarily and with a nudge or two from Chamdar), and made them stick out at exactly the wrong moment. More to the point, he can't accidentally reveal something he doesn't know. However, the downsides of this — such as his not being able to read until Ce'Nedra teaches him — are also pointed out, usually by Belgarath.
  • Unskilled, but Strong: Especially in the first series, where he lacks finesse and experience, but has enough raw power to terrify the Grolim Hierarchs (though, notably, not the likes of Ctuchik). This isn't really rectified either — it's just that by the second series his raw power is so significant that his relative lack of precision doesn't matter.
  • Well, Excuse Me, Princess!: His relationship with Ce'Nedra (in the first series, and the early part of Guardians of the West) summed up in four words. Marriage and time mellow them both out somewhat.

Daughter of Belgarath, and twin sister of Beldaran of Riva. Following in the footsteps of her mother, Polgara was the second female disciple of Aldur, and is the long-time guardian of the Rivan King's line. Haughty and regal, Polgara is a deeply affectionate woman at her core, and Garion's safety and security is her foremost concern.
  • Absurdly Elderly Mother: In chronological, but not biological age, since Sorcerers stop ageing at an age that "feels" right to them. As a result, Polgara remains youthful (general estimates of her apparent age settle on "early thirties, at most") for 3000 years and is able to have twins at the end of the Malloreon sequel series. Belgarath observes that this probably has a lot to do with the fact that society regards elderly men as venerable, but classes elderly women as crones.
  • The Ageless: Hasn't aged since she hit her thirties.
  • Angsty Surviving Twin: Polgara was very close to her sister and outlived her thanks to being a sorcerer.
    Belgarath: "To this very day, if you're impolite enough to ask Polgara how old she is, she'll probably say something like "We're about three thousand or so." Beldaran's been gone for a long time, but she still looms very large in Polgara's conception of the world."
  • Belated Love Epiphany: She doesn't realize how desperately she loves Durnik until he's killed by Zedar — but that awareness gives her the strength to hold fast against Torak. Fortunately, Destiny really wants her to be happy — and has plans for Durnik — so the Gods (with some help from Garion and the Orb) bring him back to life so she can marry him.
  • Brainy Brunette: Their mother magically altered both twins in the womb to prepare them for their roles in life, including making Polgara this as opposed to Beldaran's blonde hair.
  • Combat Medic: She's spent literal centuries studying the healing arts and is probably the best healer in the world, but she not only won't hesitate to defend herself or her loved ones if necessary, but could probably level a small country if she put her mind to it.
  • Cool and Unusual Punishment: When she decides to transform Salmissra into a giant snake, thus freeing her from all her human nature and all the drugs her body was suffering from.
  • Dark Chick: Torak always kept this place in his Five-Man Band open for her. She's really not interested.
  • The Dreaded: To Grolims in particular. This is because due to Torak's interest, they're not entirely sure how to behave towards her — on the one hand, she's their implacable enemy, and the daughter of Belgarath, who's the closest thing the Angarak faith has to the Devil. On the other, she's also the chosen bride of their god, whose displeasure they really don't want to incur.
  • Her Heart Will Go On: Her mortal lover died during the fall of Vo Wacune. She eventually came back stronger, but it was a long road.
  • Half-Human Hybrid: Technically, her mother was a shape-shifting wolf (though she was human when pregnant with Polgara and Beldaran), and while she is very much human, it is occasionally mentioned that she has a somewhat wolfish sense of family loyalty.
  • Hot Witch: She's an ageless sorceress and repeatedly stated to be the World's Most Beautiful Woman.
  • Immortal Ruler: In her prequel she was the benevolent ruler of the Duchy of Erat for over half a millennium, but after her first mortal lover's death she set up a constitutional government and abdicated.
  • Magical Nanny: Polgara plays this role as caretaker of the Rivan line for two thousand years, with varying degrees of closeness (sometimes, she's more detached, other times, like with Garion, she's a full on Parental Substitute). And her cooking... divine!
  • Mama Bear: Dear gods, yes. To take, but one example, Salmissra has a fifteen year old Garion kidnapped and subjected to Go-Go Enslavement. Polgara responds by ripping apart Salmissra's entire palace, staring down the spirit of a god, Issa, and makes an example of Salmissra by transforming her from a woman into a giant snake, all to get Garion back and demonstrate her extreme displeasure.
  • Merlin and Nimue: She is mentored by her father in magic, and through the centuries they often team up together. Their blood relationship eliminates the romantic elements of the trope, however, and they never betray each other.
  • Mind Rape: She can cast illusions which are guaranteed to make her victims beg her to stop — her self-narrated prequel explains that each illusion is tailored to the subject, and is created by reaching into the depths of their mind and finding what they fear the most. She's very prone to doing this as part of interrogations, and it's usually extremely effective — though Sadi became the one person in both series and both prequels to No-Sell it by the simple expedient of ensuring that he was stoned out of his mind first (he thought her illusion was "pretty").
  • Mood Ring Eyes: Her eyes change color depending on her mood, like when her eyes turn agate gray when she's angry.
  • My Beloved Smother: She veers into this from time to time, to Garion's displeasure, which Belgarath points out. However, she very frequently has excellent reason for her attitude, as she points out in her prologue: namely, the utter disregard for their own safety displayed by Irongrip's heirs, and the fact that she spent 600 years acting as a Parental Substitute to Arendia to prevent it from going up in flames every five minutes. Where Garion specifically is concerned, it might have a lot to do with guilt over not being there to stop Chamdar from killing Garion's parents.
  • The Not-So-Harmless Punishment: She gives a Smug Snake seer (who was making inconveniently timed proclamations of Garion's true identity and refusing to stop) her sight back, preventing her from having visions anymore, something which utterly breaks the seer in question.
  • Parental Substitute: To Garion, and later Errand. In return, both of them, excepting a couple of teenage rocky periods on Garion's part (which mostly have to do with his being Locked Out of the Loop and her occasional My Beloved Smother tendencies), absolutely adore her.
  • The Power of Love: The power of Durnik's love for her, and hers for him, quite literally saves the universe.
  • Psychic Powers: One of her particular specialities, which she uses for illusions, extremely subtle mental manipulation, and sometimes outright Mind Rape.
  • Roaring Rampage of Rescue: She and Barak tear Salmissra's palace to pieces trying to rescue Garion in Queen of Sorcery, and in the process, she stares down Issa (a God), and gives Salmissra the immortality she wanted by turning her into a giant snake — though, ironically, she does actually turn out to be happier with it than she was before, as are her subordinates.
  • Second Love: She lost the first man she ever truly loved — her Champion, Count Ontrose — in the battle that doomed Vo Wacune. Millennia later, she meets and falls in love with Durnik, and eventually marries him.
  • She Cleans Up Nicely: Was once a ragged tomboy with a disregard for her appearance that made her father's habitual smelly tramp disguise look positively fastidious. Is now quite picky about bathing whenever she can, and regarded as the most beautiful woman on the planet.
  • Single Woman Seeks Good Man: Both times she truly falls in love. Her first love, Count Ontrose, is a consummate gentleman and the paramount knight of all Arendia, devoted to duty and to Polgara (unfortunately for her, in that order). Durnik, the man she ultimately marries, is (at least initially) a simple Sendarian blacksmith, but he's also kind, pure-hearted, courageous, and just plain good — Polgara calls him the "best and bravest" man she's ever known.
  • Skunk Stripe: Her trademark, and a plot point in the back-story — namely, it makes her stick out when she wants to be overlooked.
  • Silk Hiding Steel: After she decides to clean herself up in her prequel, she becomes an extremely well-mannered and well-dressed lady, who's frequently described as being the most beautiful woman in the world. She's also extremely powerful and even more cold-blooded than her father at times, if a bit less vicious, and when she's properly angry, she terrifies the Kings of the West in ways that even Belgarath doesn't.
  • Tantrum Throwing: While she's usually calm and dignified, when really pushed, she does this at least twice. The results are noted in the series to be quite spectacular, not to mention severely dangerous, given that she could level a small country if so inclined.
  • True Blue Femininity: When not in her earth-tone coloured travelling clothes, she wears blue dresses reserved for special occasions, and blue is her signature colour.
  • Uptown Girl: To Durnik. This doesn't stop her from figuring out she returns his feelings... eventually.
  • World's Most Beautiful Woman: Frequently described as such.

Garion's ultimate grandfather and the most renowned sorcerer in the world, Belgarath is Aldur's senior disciple, a position that sees him treated as royalty by the Alorn kings, and a bogeyman by the Angaraks. Dedicated to the fulfillment of the Prophecy, Belgarath has spent 7000 years fighting to keep the universe from spinning off its course.
  • The Ageless: Stopped ageing at about seventy or so — and even that is more of an aesthetic choice than anything else, considering, broadly fitting the Wizard Classic stereotype (or at least, the age category).
  • The Alcoholic: Spent over two years getting legendarily drunk in Camaar after Poledra's apparent death, sufficient that it took literal divine intervention to sober him up. Thereafter, while Beldin dismisses his fears of relapse as not being something that happens to them (as he was drinking for a reason), Belgarath is considerably warier and notes that he's spent much more time with a tankard in hand than actually drinking it.
  • Animal Motifs: A wolf.
  • Anti-Hero: He's prone to drinking, lying, wenching, and thieving — in the latter case, he bluntly admits that he was a thief from early childhood, and mostly seems to do it for the fun of it. As Polgara observes in her prequel when he clobbers a fleeing Grolim with a lead-encased fist in a tactic right out of a bar-room brawl, "Ancient Belgarath" has a rather colourful history. He's totally ruthless and utterly cold-blooded when the mood takes him, candidly admitting in his prequel that while it's not usually his first choice, he's murdered quite a few people for the sake of Necessity. That's before you account for the several centuries he spent traipsing around Sendaria, leading Chamdar around by the nose in his search for Polgara by suddenly murdering half a dozen Murgos in any given location to make it seem like they were getting close. And none of that accounts for what he did to Zedar... (though he does seem to regret that one).
  • Archenemy: To Ctuchik and Zedar.
  • Badass Beard: A short-cropped silver beard.
  • Badass Bookworm: He may not seem like the scholarly type, but he usually spends the intervening centuries between adventures reading in his tower — in his self-narrated prequel, it actually gets to the point where Beldin complains that he hardly ever looks up from his books.
  • Cool Old Guy: He's mischievous, charismatic, an excellent story-teller and one of the most powerful men in the world, all traits that make him very popular with his many grandsons and Eriond (on all of whom he is a bad influence), much to Polgara's exasperation.
  • Deadpan Snarker: A premier example in the series — really, you can see where Polgara (and later, Garion) gets it from.
  • Dirty Old Man: While he's always had a streak of Chivalrous Pervert in him, he becomes this after Poledra's apparent death, spending several years living it up in Maragor in an attempt to drown his sorrows (alcohol having failed in this regard). Even afterwards, he's noted as having an eye for the ladies, and more than a few have an eye for him, even without knowing who he really is.
  • Disappeared Dad:
    • Belgarath's mother died when he was a child, and he doesn't know who his father was.
    • He was one himself for a while when he abandoned Polgara and Beldaran after they were born and didn't come home until years later — having gone mad with grief had a lot to do with this.
  • Doomed Hometown: Though he hadn't lived there for centuries, Belgarath is upset when he discovers that his home village of Gara (his original name, Garath, meant "of the town of Gara") was destroyed in the Torak cataclysm.
  • Eccentric Mentor: Belgarath has several bad habits; the habitual stealing, drinking, and all that business in Maragor after Poledra's death, and he generally looks like a tramp (though that's actually by design, and none of his clothes are actually half as shabby as they appear), but he is still Aldur's first disciple, "possibly the best teacher in the history of the world" when he puts his mind to it, as Polgara admits, and quite capable of demonstrating why all the Grolims are terrified of him.
  • Elderly Immortal: Appears appropriately old, at least on his face.
  • Interspecies Romance: His beloved wife was originally a wolf he encountered in wolf form while travelling, and became his companion, and eventually his lover when she learned how to shapeshift from him.
  • It's Personal:
    • Holds a significant grudge against Zedar, who not only betrayed him, but a) organised the assassination of the Rivan royal family, Belgarath's descendants, b) might have been responsible for the suicide of at least one of his fellow disciples — a theory Belgarath brings up in his prequel, with the notation that if he ever gets confirmation of it, he's going to get Zedar (who's currently sealed in rock, alive, and put him somewhere "much less comfortable").
    • Also decides that this applies first to the Bear-Cult (who were involved in the kidnapping of Garion's son), then Zandramas (who orchestrated it), spending a large chunk of The Malloreon in a state of Tranquil Fury, stating his intention to tear apart the world to get his grandson back.
  • Jerk with a Heart of Gold:
    • He plays up the image of the grumpy and often ruthless old man, who's cold and entirely emotionally detached from humanity, and does so effectively enough that it actually fools Polgara for most of her youth... until she turns into a snowy owl like her mother and to her utter astonishment, he breaks down in tears on the spot. His heart of gold mainly manifests in a keen sense of family, sharing a Vitriolic Best Buds type relationship with Polgara and his brothers, deep grief for his two Deader Than Dead brothers, his other daughter, and his wife, even thousands of years after their deaths ( apparent death, in the case of Poledra), and a deep fondness for his various grandsons, especially Garion. He even shows real wistful regret for how Zedar turned out, revealing that he regrets what he did to him (though he also notes that if he gets confirmation of a theory of his, he'll do considerably worse). And then there's the spectacular Papa Wolf tendencies.
    • He's also kind to Vordai, which Garion picks up on, and he admits in his prequel that he felt sorry for her, and to two of the Salmissras, after they show minds of their own: one he gives political advice on how to get rid of the eunuchs who were planning to kill and replace her after it became apparent she wasn't just a puppet, and the other, Illessa, the Salmissra who was manipulated into killing the Rivan royal family by Zedar, whom he had every reason to hate, he comforted on her deathbed with the knowledge that Zedar's scheme had failed.
  • Lady Killer In Love: Being charming, charismatic, and something of a Silver Fox, he's always been quite successful with the ladies. However, this is only before Poledra turns up and after her apparent death, being otherwise completely devoted to her.
  • Large Ham: He is a professional story teller and he uses it whenever he can. In her prequel, Polgara frequently notes, and occasionally laments, his dramatic streak.
  • Let's Get Dangerous!: As Polgara observes, while he's normally deeply lazy, insouciant, and generally nothing like what you'd expect a legendary sorcerer to be, he can throw that off in the blink of an eye, function for weeks with minimal sleep and food, and pull off feats that should be impossible.
  • Lost Lenore: Poledra, his wife. Even thousands of years later, he's still grieving for her, to the point where her appearance as a spirit leaves him near catatonic for several days.
  • The Mentor: To Garion, Polgara, and most of Aldur's other disciples, particularly Zedar and Beldin. Polgara grudgingly notes that he's actually a very good teacher — if not the best in the history of the world, to use her exact words.
  • Mr. Vice Guy: He's chronically lazy, given the opportunity, and prone to "drunkenness, lying, thieving, and wenching" — though the latter vanished when Poledra was around. When Zakath muses in The Malloreon that if he let Belgarath run his bureaucracy, he'd have the most efficient government in the world, Garion, amused, points out that Belgarath is a) likely to live forever, b) more corrupt than Silk (an example of this trope and a master spy in his own right) and Sadi (a Master Poisoner and drug-dealer extraordinaire) put together. None of this makes him any less heroic, however.
  • Mundane Utility: Most of the sorcerers in the world do everything the normal way unless they have a good reason to use magic, Belgarath uses magic for everything unless he's trying to hide (which, since he's hiding for most of the series, isn't immediately apparent). He conjures his meals out of thin air, he levitates books off the shelf into his hand, he lights the fire in the evening with a snap of his fingers, etc. One of the end results of this, combined with his age, is that while he's not the smartest sorcerer (that's Beldin), the most subtle (that's Polgara), or the most powerful (that's Garion), he is the most practised.
  • Mysterious Past: Regarding his precise origins. While his history is extensively documented in his prequel, he barely remembers anything of his mother, nothing of his father, and isn't entirely sure if "Garath" is actually his original name, or just given to him as an orphan since it meant "of the village of Gara". Given that being Aldur's disciple left him with a close resemblance to the God in question, this means that while everyone assumes he's an Alorn, he's actually the one character in the series whose racial background is completely uncertain — which is mildly significant, since every God shaped a race in their image bar Aldur. In fact, the only thing he does know is that is that the God of his village wasn't either Belar or Torak.
  • Obfuscating Stupidity:
    • Belgarath has elevated this to an art form. He looks and acts like a disreputable, drunken, dirty-minded tramp (as Ce'Nedra thinks, he's "frequently a public nuisance"). However, most of it is by design; his clothes, for instance, only look shabby in order to blend in, and he notes that after Camaar, he's spent rather more time holding tankards than drinking from them. Additionally, as his daughter grudgingly notes, this does not in any way change the fact that he is the first disciple of Aldur and could probably stop the sun in the sky if he was ever so inclined. As Poledra notes, he once got irritated with a hammer after accidentally hitting his thumb with it, and threw it away in a fit of anger — not away as in "across the room", away as in "up into the sky". That was several thousand years ago, and apparently, it's still going. And that isn't even getting into the fact that he's spent the last several millennia pragmatically arranging and manipulating the various Western kingdoms to his and the Necessity's satisfaction, maintaining several families — which Polgara notes, as she had enough trouble with just one (thought that "one" had a perpetual target on its back).
    • However, it is also worth noting that some of it is just who he is, played up for dramatic effect, with the more serious parts of him hidden away: he is frequently found with a drink in hand (at one point Garion fondly thinks that Belgarath could probably find a cask of ale in a coal mine), he prefers passing as a tramp, and he is spectacularly dirty-minded.
  • Papa Wolf:
    • To the world. Torak was not going to succed in taking it over on his watch.
    • Less so to Polgara, since she can generally more than take care of herself, being an incredibly powerful sorceress.
    • Less to Garion after he becomes able to take care of himself after his powers emerged. (It's notable that the one time Chamdar faced him directly, just after murdering Garion's parents, the only thing that saved him was the fact that he threw Garion at the homicidally enraged Belgarath and ran like hell).
    • However, he is definitely this to the rest of his family — after the Rivan royal family (his descendants via Beldaran) are murdered in the back-story, he organises an epic Roaring Rampage of Revenge that more or less flattens Nyissa (though he ends up being kind to the Salmissra who nominally ordered it, as she was a Tragic Villain and as much of a victim of Zedar's scheme as the Rivan royal family).
    • Speaking of Zedar, his being condemned to a Fate Worse than Death was the result of killing Durnik, Belgarath's future son-in-law, and while Belgarath expresses genuine regret for it in his prequel, he also adds that if his suspicions surrounding the suicide of Belmakor, one of his fellow disciples (namely, that Zedar caused it) are ever confirmed, he'll go back there and put him "somewhere a lot less pleasant."
    • He also spends a large chunk of The Malloreon in a state of Tranquil Fury after Geran is kidnapped by Zandramas, deciding It's Personal and, again, leading the expedition that destroys the Bear-Cult (who were partly involved), and then with Garion and company, going after Zandramas herself, making clear that he'll tear the world apart to get his grandson back.
  • Physical God: He's not on par with the actual gods, but barring Garion, he's the next best thing. Polgara, generally not prone to exaggerating, remarks both that the other disciples of Aldur (most of whom are Living Legends in their own right) tend to defer to him as if he's a kind of demigod, and that if he wanted to, he could probably stop the sun in the sky. Poledra, her mother, also not prone to exaggerating, remarks that in a fit of irritation, he once threw a hammer into space.
  • Rummage Sale Reject: Deliberately. As it turns out, his clothes are actually much better crafted than they appear (the patches are for show).
  • Silver Fox: He's the oldest person in the world short of the gods and looks appropriately venerable for an aged sorcerer, albeit in the sense of someone who's aged well, yet gets his fair share of attention. When he strips to his briefs in The Malloreon to dive into a lake, he shows off his impressive physique in the process, getting quite a reaction from Velvet, and makes her — a master spy good enough to keep Silk off-balance — blush with a mere wink.
  • Terror Hero:
    • Let's put it this way: In the Angarak faith, he holds the roughly same position as Satan does in the Abrahamic religions. All Angaraks are utterly terrified of him, and Polgara plainly states when it looks like he might have lost his powers that fear of him is pretty much the one thing holding them back.
    • He also sometimes veers into this when dealing with the Bear-Cult and the Nyissans. He's organised the suppression of the former on multiple occasions, and he once flattened Nyissa in response to their assassination of the Rivan royal family (at the behest of Zedar).
  • Time Abyss: Easily the oldest living human at 7,000 years old. Only the gods, the Necessities, and a certain tree have any time on him.
  • The Tramp: Wanders the world dressed as a vagabond. As it happens, his clothes are all finely tailored, and their shabby appearance is just to allow him to blend in.
  • Underdressed for the Occasion: Greets kings while dressed as a tramp — and usually verbally flips them off if they've interrupted him from doing something important — and has to be forced (usually by Polgara) into formal wear (the first time it happens, he ominously states, "someone's going to pay for this").
  • Vitriolic Best Buds: With Beldin, and his daughter, Polgara.
  • You Can't Go Home Again: He was born in the now long forgotten village of Gara, and was orphaned as a child (hence his name, Garath, which means "of the town of Gara" — he's not strictly sure if it's his original name, but went with it). He ran away in his teens after getting a beating from a farmer whose daughter he got caught necking with, and ended up in Aldur's valley. When Torak split the world centuries later, Gara was destroyed, severing the last link to his past.
  • Wizard Beard: A short, clipped version.
  • Wizard Classic: In apparent age, definitely. He can put on the dress and the attitude when he wants to, though he usually has to be forced into the former by Polgara.

Garion's oldest and most loyal friend, Durnik was the smith at Faldor's farm and accompanied him and Polgara when Zedar stole the Orb. A deeply practical man with an enormous crush on Polgara, Durnik's bravery and common sense serve the company well on their trek across the world.
  • An Axe to Grind: Often uses his woodsman's axe in the first series and for a while in the second.
  • Back from the Dead: At the end of The Belgariad. One of only two exceptions in history to All Deaths Final — and it's debatable whether Poledra was ever really dead to begin with.
  • Badass Normal: Is an ordinary blacksmith with little formal battle training travelling among professional warriors and sorcerers. Still kicks ferocious amounts of ass (it helps that all that smithy work has made him ridiculously strong).
  • The Blacksmith: His primary trade.
  • Boring, but Practical: Durnik's ideas are rarely exciting or terribly complex, but they inevitably work.
  • Declaration of Protection: He originally goes on the quest specifically to protect Polgara, with whom he has been hopelessly in love for years. He has no idea that his presence, and his love for her, will save not only her sanity but the entire universe.
  • Dissonant Serenity: Utterly calm despite the chaos that swirls around him during his battle with Nahaz.
  • Drop the Hammer: As a blacksmith he's quite proficient with one of these. In The Malloreon he gains a magic one from Aldur with similar properties to the Sword of the Rivan King.
  • Empowered Badass Normal: After he comes Back from the Dead.
  • Everyone Can See It: Everyone knows how he feels about Polgara.
  • Gadgeteer Genius: He immediately understands what the Drasnian engineers are doing to hoist ships up a cliff, and was able to invent and arrange the construction of a cradle to help with moving the ships over land in about a day.
  • Hidden Depths: As mentioned under Garion's tab, he practically redefines the trope. Not only is he an excellent blacksmith, he's an adept woodworker, builder, woodsman, and good at more or less everything that can be done with his hands (unless it's too fiddly, like goldsmithing), as well as having talents as a Gadgeteer Genius. He's also got a remarkable knack for negotiation thanks to horse-trading experience, as revealed in The Malloreon, when he smoothly steers a touchy docker into being extremely helpful in a way that deeply impresses both Silk and Velvet, and he's an accomplished lutanist.
  • Intergenerational Friendship: With Garion. He's old enough to be the boy's father, being an established — if young — smith at a prosperous farm when Garion's a newborn baby (and ends up marrying Polgara, the nearest thing Garion has ever had to a mother), yet their relationship is very much that of two good friends.
  • The Lancer: To Garion.
  • Magic Knight: He's a huge, physical bruiser who becomes proficient in magic and gains a mystic hammer.
  • Nice Guy: The bedrock of his character — he's just a good person. He's kind, steadfast, supportive, compassionate, and morally upright — more so than any other character in the series, save possibly Eriond.
  • No-Holds-Barred Beatdown: Recently ascended to disciplehood and granted a mystic hammer and a power boost from Aldur, Durnik delivers a brutal one to the Demon Lord Nahaz at the conclusion of Sorceress of Darshiva.
  • Not So Stoic: Durnik almost never visibly loses his composure, but when he does, it's almost invariably because Polgara is hurt or in danger.
  • Overshadowed by Awesome: At the beginning Durnik is just a Sendarian blacksmith in the company of a master spy/thief, a politically astute Cherek warrior who occasionally transforms into a giant bear, two incredibly powerful sorcerers, and a boy who happens to be The Chosen One. He becomes more and more prominent as the story goes along, though.
  • Power Glows: His hammer in the second series.
  • Savvy Guy, Energetic Girl: Polgara is something of a whirlwind, whereas he is rock-steady and unflappable. Even before they get together, he proves able to settle her down better than anyone else, and in The Malloreon he's clearly her bedrock.
  • Second Love: To Polgara, who lost her first love in the sack of Vo Wacune.
  • Sixth Ranger: To the Disciples of Aldur.
  • Technical Pacifist: He will avoid killing someone as best he can. He is such that he breaks down and weeps the first time he kills someone on purpose with an axe. After that he deliberately starts using a far less lethal wooden club in melee combat. He does not, however, have any qualms about leading someone to their own death, such as leading an enemy into a quicksand pit.
  • Took a Level in Badass: Repeatedly, including two assists from the gods.
  • Unskilled, but Strong: One of the reasons for his success as a fighter in the first series. Durnik may not be a warrior, but he's a big man and as a smith he possesses formidable upper body strength. He gains more talent (and Talent) as the story progresses.
  • Uptown Girl: Polgara is an ancient, powerful, gorgeous sorceress with titles from more or less every kingdom in the West, who has shaped the fates of nations for three thousand years, and is the daughter of the most powerful man in the world. Durnik is... a simple Sendarian blacksmith. She is way out of his league and he knows it — but that doesn't stop her from falling in love with him. Their love winds up saving the universe, and he gets a serious level-up from the Gods because Destiny really wants Polgara to be happy.

The Earl of Trellheim, and cousin to King Anheg of Cherek, Barak is a boisterous warrior who hides a dark secret—he is suffering under a curse that regularly transforms him into a beast. Unhappily married, and terrified of what he is becoming, Barak buries his fears under an uncaring facade, and devotes himself to the protection of Garion.
  • The Berserker: Barak's an unwilling heroic example. Apparently this kind of thing is common in Cherek warriors, even the ones who don't turn into bears.
  • The Big Guy: He fulfils this role in Pawn of Prophecy. In the later books he's the Only Sane Man of The Big Guy Band, doing his best to keep the likes of Hettar, Mandorallen, Lelldorin, and Relg in line.
  • Cursed With Awesome: Barak's "curse" is to turn into a bear when Garion heir to the long-empty throne of Riva and Overlord of the West by treaty is threatened (at least, until he can look after himself). A rampaging, unstoppable bear. At first he thinks it's just a progressive ailment and threatens suicide, but once he gets filled in on the trigger conditions (i.e. his family are now the hereditary protectors of Garion's family), he starts contemplating tasteful ways to work it into his coat of arms. Who wouldn't want to advertise that?
  • Dual Wielding: With a sword in one hand and a battleaxe in the other.
  • Genius Bruiser: A very good man in a fight, he's also very politically savvy, good at reading peoples' intentions, and has a philosophical way of looking at things.
  • In the Blood: His "curse" is inherited. His son, Unrak, turns into a bear when Garion's son, Geran is threatened.
  • Involuntary Shapeshifting: Barak's hereditary "curse" is to turn into a bear when Garion is threatened.
  • Only Sane Man: As far as the Big Guy band is concerned — Hettar's a Blood Knight entirely focused on his Roaring Rampage of Revenge against the Murgos (until he gets married), Relg is a heroic version of The Fundamentalist having mellowed somewhat, Lelldorin is a master archer and Robin Hood archetype with very few brains and even less common sense, and Mandorallen is a Knight In Shining Armour who entirely seriously suggests that the lot of them take on the entire Mallorean army. Barak's entirely understandable response to the latter suggestion is to put his head down on the table and cry.
  • Protectorate: Garion's family is this to Barak's family.
  • Roaring Rampage of Rescue: This is his literal purpose in life. If Garion is in danger, Barak turns into a bear and shreds anyone in his path until he can reach Garion.
  • Royals Who Actually Do Something: Cousin to King Anheg of Cherek, Earl of Trellheim, Clan-Chief, and all around useful badass.

     Kheldar (Silk) 
"Trust me."

A Prince of the Drasnian royal house, and one of his nation's finest intelligence agents, Silk is a bad little man with an innumerable amount of disagreeable habits — not least of which is his loose understanding of the finer points of property ownership. A thief, a gambler, and a drunk, Silk is nonetheless one of the most valued members of the party from Sendaria, and one of Garion's closest friends after Durnik.

  • Bunny-Ears Lawyer: Silk is the greatest spy that Drasnia has ever produced, but he's also idiosyncratic to a fault. It's why he's never appointed "Hunter" (the top agent of Drasnian Intelligence) or given an administrative role. His fellow Drasnian spies describe him as "brilliant but erratic".
  • Blood Knight: Though normally not afflicted by any Alorn tendencies towards this, he becomes positively giddy at the thought of testing his kung fu against a senior Dagashi (a cult of Murgo assassins).
  • Claustrophobia: After Relg helped him escape a pit by walking through rock walls. He shows signs of mild claustrophobia in the initial trip through the caves of Ulgo. His experience with Relg later made it worse.
  • Combat Pragmatist: Like Belgarath, Silk never met a fair fight he liked, a trait that both of them pass on to Garion.
  • Fiction 500: At one point in the Malloreon, Zakath is wondering if Silk's holdings in the empire should be shut down. One of his advisers points out that if they did, the empire's economy would collapse.
  • Gentleman Thief: He mostly steals for the fun of it, an attitude he extends to his at least nominally legitimate dealings as a businessman.
  • Go-to Alias: He apparently has several, but his favourites are the down-on-his-luck spice merchant Ambar of Kotu, and the far more successful wholesaler Radek of Boktor.
    • Technically, Silk is one too, since having his real identity (that he is Prince Kheldar, the nephew and heir of the king of Drasnia) public knowledge would be bad.
    • This takes on extra layer in Mallorea, when he uses "Prince Kheldar" as, effectively, a persona in its own right on the grounds that no one takes you seriously in Melcene unless you have a title.
  • Guile Hero: Silk is excellent at reading people, predicting people, telling lies, spying, and using his enemies' own vices (e.g. greed) against them.
  • Jerk with a Heart of Gold: If he likes you, he's sarcastic. If he doesn't like you, he's sarcastic. If he's worried, he's sarcastic. If he's feeling fine, he's sarcastic. Only a few things ever break through his shell of smartassery.
  • Knife Nut: Carries at least three knives on his person at all times.
  • Lethal Chef: He's an absolutely terrible cook.
  • Loveable Rogue: He's charming, funny, and cheerfully acknowledges that he's a morally terrible person — it helps that he does have some standards. As Belgarath observes in his prequel, it's perfectly okay to like Silk... it's just an absolutely terrible idea to trust him.
  • Manipulative Bastard: Silk's fast-talk and ability to manipulate others are his main assets. His wife turns out to be just as good at it as he is.
  • May–December Romance: He's about twenty years older than Liselle.
  • Merchant Prince: After the events of The Belgariad, Silk forms a partnership with Yarblek and by The Malloreon is one of the richest and most powerful men in the world.
  • The Navigator: His epithet in the Prophecy is "the Guide". As he frequently tell Belgarath, "I know a back way out of every place."
  • Non-Idle Rich: Professional spy, occasional assassin, and one of the richest men in the world through extremely successful merchant venturing.
  • Professional Killer: He's one of Drasnia's go-to men when assassination is required.
  • Roaring Rampage of Revenge: At one point during The Malloreon, certain parties conspire to have one of Silk's fellow spies killed. The woman in question is an old friend (and enemy, but only professionally), but someone Silk had immense respect for. His response to their conspiracy eventually causes a mass exodus of all the most powerful people related to the plot, surrounded by guards, and many of them simply do not make it out. It becomes a bit more stark when you realize the progression of his revenge. The first two nights he tries to make it look like natural or accidental deaths by smothering them with their pillows or tossing them out third story windows. The third night, Silk abandons all pretexts and takes it Up to Eleven by just knifing each of his targets.
  • Sad Clown: While he cracks jokes every other line, prior to the first series, his life is pretty miserable. His mother, formerly one of the most beautiful women in Drasnia, was horribly scarred and blinded by a plague some years before the series and doesn't know that she's been scarred, and he spends the first series hopelessly in love with his uncle's much younger second wife, Porenn — who is very fond of him, but nothing more, and furthermore, his uncle is one of the very few people he respects enough to never try anything with Porenn, even if she were interested.
  • Sarcastic Devotee: One of his less popular features. At one point, when he has to take charge, Garion notes that he understands now why Belgarath was so consistently irritated at Silk throughout the entire series — leadership is hard enough without someone standing behind you providing a sarcastic running commentary.
  • Spare to the Throne: His uncle is the King of Drasnia, and for the longest time, Silk was his heir. The day that his cousin Crown Prince Kheva was born, Drasnia and Silk both breathed a deep sigh of relief.
  • Unrequited Love: For his aunt-by-marriage, Queen Porenn, who is genuinely very fond of him and aware of his feelings, but as is made explicit, does not share them, being very Happily Married. He gets over her, and marries Liselle instead.
  • The Wrongful Heir to the Throne: A self-aware one. Silk is well aware that he would be a terrible king, and wants nothing less than to take his beloved uncle's throne. When his cousin, Kheva, is born, both he and Drasnia breathe a significant sigh of relief.

A silent Algarian horseman, Hettar is the adoptive son of Clan-Chief Cho-Hag. Born with the ability to speak to horses, Hettar was left a bitter, damaged man when a band of Murgo raiders murdered his parents and left him for dead when he was seven years old.
  • Anti-Hero: Hettar's habit of killing every Murgo he comes across is bad enough in the first series, but pushes him firmly into antihero territory once the Murgos become more fleshed out in the sequel. In mitigation, it should be said that the Murgos he would have encountered would probably have mostly been soldiers, raiders, or Grolims/Agents of Torak and his disciples, with the Murgo civilians being generally well behind enemy lines.
  • Beast Master: As a Sha-Dar, he speaks to and effectively controls horses.
  • The Big Guy: A member of The Big Five-Man Band; he plays Lancer to Barak.
  • Blood Knight: Where Murgos are concerned, his day is incomplete if he doesn't kill at least a few, something that is mostly Played for Laughs during The Belgariad — though it is pointed to as an irrational compulsion that risks derailing their mission, and by Hettar's own account, his adoptive father Cho-Hag took him on a counter-raid hoping that once he killed a Murgo or two he'd get the obsession out of his system (needless to say, it didn't work). It's downplayed in The Malloreon as part of his Character Development, while the Murgos get more development in their own right, and in Belgarath's prequel and her own, Polgara flat out states that as a child, he's on the verge of becoming a proper monster.
  • The Dreaded: He's a nightmare figure among the Murgos.
  • Fights Like a Normal: The ability to talk to horses is pretty useful, but won't help much in a fight.
  • Freudian Excuse: His hate of the Murgos stems from the fact that a band of Murgo raiders murdered his parents while he was still a kid and forced him to watch.
  • Happily Adopted: By Cho-Hag.
  • Happily Married: In the sequel.
  • The Quiet One: He doesn't speak much.
  • Pay Evil unto Evil: It should be noted that a good chunk of the Murgos he killed are indeed working for Torak, and none of them are civilians.
  • Revenge: Seeks to depopulate Cthol Murgos singlehandedly in vengeance for a Murgo raid that killed his parents. He has to be physically restrained by his friends to prevent him killing Murgos at inopportune times. Character Development has it that by the end of The Malloreon he has gotten over this and can walk into a city filled with Murgos without any homicidal urges. His wife probably helped a lot there.
  • Serial Killer: How the Murgos view him, and they're not entirely wrong — as Polgara notes in both prequels, as a boy he's on the verge of becoming an outright monster.
  • Speaks Fluent Animal: Speaks Fluent Horse.
  • The Stoic: He tends to be the straight man as a result.
  • Terror Hero: What Belgarath is to the Murgos from the supernatural side of things, Hettar is from the more mundane end.
  • Warrior Prince: The adopted son of Cho-Hag, King of Algaria.

The opinionated, pushy, and at times downright insufferable daughter of Tolnedran Emperor Ran Borune, Ce'Nedra is Garion's destined fiancee — a fact that both of them are unaware of when they first meet. Arrogant and hotheaded, Ce'Nedra spends an inordinate amount of time fighting with Garion, or jockeying for position within the company. Her political skills are, however, second-to-none, and when she has to, Ce'Nedra can easily live up to her Prophetic nickname of "The Queen of the World".
  • A-Cup Angst: Her related argument with an unsympathetic armourer is hilarious.
  • Arbitrary Skepticism: Ce'Nedra initially does not believe in sorcery, despite having the ability to talk to trees as a result of her Dryad heritage. Her Tolnedran upbringing has a lot to do with this.
  • Belligerent Sexual Tension: With Garion to a truly hysterical degree. It continues long after they're married.
  • Bling of War: Wears golden armour to impress the troops. It's justified as the armour isn't meant to protect her and she's not going to do any fighting. It's solely for its appearance. The armor is also polished brazen alloy and not actual gold, because the armorer drew the line at that point.
  • Brainwashed and Crazy, In The Malloreon, due to Zandramas' sorcery. And Harakan's. She's kind of a magnet for this stuff — probably because she's the only member of the party without some kind of mental defences.
  • Break the Haughty: Throughout Queen of Sorcery and Magician's Gambit.
  • Breast Plate: Justified, believe it or not. Ce'Nedra intends to speak to an army, and it's very important that she look like a queen and not a little girl (or boy). Problem is, she's very flat. So she has an armourer solve her problem (after a very long debate).
  • The Chick: Well, somebody had to do it, and she makes the best of it, being crucial in raising the armies of the West in the last two books of The Belgariad that give Garion his necessary distraction. And not just the Alorns, who were all going anyway, either. She talks round the Arends, whose constituent Mimbrate and Asturian noblemen hate each other and suspect treachery at the drop of a hate, and whose serfs are in such an awful situation that they don't really care for honour, glory, or national pride (she gets around this by offering them decent meals), and her country's Legions by dangling the prospect of the red gold of Cthol Murgos under their noses.
  • Cool and Unusual Punishment: She comes up with a darkly hilarious example in The Malloreon when a Corporal who she interceded for after he got demoted (and owing to the hierarchies of Mal Zeth, evicted) for drinking on duty gets drunk again. He's brought in, stone-fucking drunk, and she's solicited for her opinion by 'Zakath. Absently examining her nails, she dismissively says, "oh, hang him", before going back to complaining about how she's split a nail. Cue the Corporal immediately sobering up and begging for his life. Afterwards, she suggests to a stunned 'Zakath that he be spared and sent back to his wife, but a gallows should be built outside his house and left there so he'll have a reminder any time he feels thirsty.
    Zakath: You married this woman?
    Garion: It was arranged by our families, really.
    Ce'Nedra: Be nice, Garion.
  • Damsel in Distress: Garion does rescue her a couple of times, which is unsurprising, considering that she's often In Harm's Way because of circumstances, physically very petite (at one point, she bluntly asks if there's a warrior in the entire world small enough for her to fight), and untrained in combat. However, she makes up for it near the end of the first series by deciding that since he needs a distraction, she'll provide one: by raising an absolutely enormous multinational army.
  • Dark-Skinned Redhead: Dark, almost golden skin, flaming red hair.
  • Did You Just Flip Off Cthulhu?: She raises an international army just to provide cover for Garion sneaking off to fight Torak.
  • Gender Equals Breed: Every Borune woman and any daughters she has are Dryads, but their sons are completely human — though on the smaller side, like their Dryad relatives. Because magic.
  • Generation Xerox: Ce'Nedra is virtually identical in appearance, voice and personality to every Borune woman since the Dryads entered the family line. This is suggested to be related to the fact that they're technically full-blood Dryads.
  • Girl Posse: A non-villainous example — Ce'Nedra is able to establish a clique of friends among the local women wherever she goes.
  • Half-Human Hybrid: Her mother was a Dryad. Technically, there's no "half" — female children of Dryads are always Dryads.
  • Happily Married: To Garion in the finale of The Belgariad and throught out The Malloreon.
  • Heroes Want Redheads: Garion, though it takes him a while to realise it.
  • Hidden Depths: Beneath her self-centred facade and occasional immaturity lies a consummate manipulator, an accomplished politician charismatic enough to raise an international army, a surprisingly resilient personality (she puts up with traipsing all over the world in a way that Garion explicitly notes that Zubrette, a farm girl, couldn't) and, of course, a Master Actor to hide it all. It takes some time for Garion to realise that there's more to her than a Royal Brat.
  • Inelegant Blubbering: Polgara tells her she shouldn't cry in public; she hasn't got the right coloring for it.
  • Innocent Fanservice Girl: For a given value of "innocent". Tolnedra is an equatorial country and much warmer than the Alorn kingdoms, and Dryads often dress very minimally, so Ce'Nedra often wears skimpy clothing and has a tendency towards casual nudity — the "innocent" part is in doubt because she's completely aware of the effect this has on Garion and does it to tease him. This behaviour led to the elderly Sendarian ambassador resigning his post after walking in on her in lingerie — which she casually modelled for him, asking his opinion on each piece. His next dispatch home contained a plaintive appeal to be allowed to retire.
  • It's All About Me: She eventually grows out of it.
  • Law of Inverse Fertility: In Guardians Of The West, the stability of half the world rests on her ability to get pregnant, and it eventually takes magical intervention from the Queen of the Dryads herself to make it happen. However, this is implied to be simply a matter of getting the ball rolling, as after the main plot of the Malloreon comes to an end, it's implied that with their respective lifespans, she and Belgarion will have a lot of children.
  • Jerkass: For most of the first series, shading into Jerk with a Heart of Gold following her Break the Haughty experiences and the resultant Character Development.
  • Lethal Chef: Ce'Nedra's cooking is only edible by a very loose definition of the term. Garion dutifully, if somewhat reluctantly, eats it anyway.
  • Manipulative Bastard:
    • Goads her own father into a fit at one point, just to get what she wants, something that startles even Polgara (who's entirely capable of this trope herself). Since she knew that it would simply incapacitate him for about an hour, without doing permanent damage, and thus give her the chance to go behind his back and steal his entire army (which she needed to back up Garion), it's not as bad as it immediately sounds, and her father later looks back on the incident with genuine pride, wistfully remarking on what an Emperor she would have made if she'd been born a boy.
    • In the sequel series, she's the only one who gets anything out of the inhabitants of Kell, by going into full inane babble mode.
  • Motor Mouth: She can talk. A lot. And she's been known to weaponise it.
  • Obfuscating Stupidity: She has a reputation as a vapid pretty princess, but she's much smarter than she looks, and she's not above using her image to her advantage.
  • Paper-Thin Disguise: Shortly after her first appearance she tries to get out of going to Riva by sneaking out of Tol Honeth with dyed hair and an increasingly unconvincing false identity. It doesn't work, and even if it had, she almost immediately runs into the protagonists, who take her to Riva anyway. Because Destiny Says So.
  • Plant Person: Dryads have an intimate relationship with trees, and live as long as their oak does.
  • Rebellious Princess: Initially, though while her father puts up with it, Polgara absolutely doesn't.
  • Rousing Speech: She's damn good at this. In fact it's why she was born in the first place. However, doing so takes a toll on her, one that builds up over time.
  • Spell My Name with an "S": Dryad names always have an X in them, but hers seems to break the rule. In The Malloreon it's explained that it's supposed to be spelled "X'Nedra", but that Tolnedran speech patterns soften the pronunciation of the "X" to "Ce". Her mother, Xvanne, was called Cevanne by Ran Borune. After a moment of trying to pronounce it, Garion decides to keep calling her Ce'Nedra. At the end of The Malloreon, Garion also muses that he's pretty sure she's privately added an "X" someplace of their daughter Beldaran's name.
  • Standard Hero Reward: She is literally described as Garion's "reward" for defeating Torak at their wedding. By the presiding priest. In almost those exact words. Considering that Garion went to some trouble to ensure her status as his co-ruler and equal, ensuring that she's not just considered an ornament, she doesn't mind too much.
  • Tantrum Throwing: She's thrown some impressive ones. Amusingly, for her a tantrum is almost like a performance art. Often when she's incensed she will calmly examine her location to assess how well it can be used for her self-expression, and if there aren't enough things to throw and/or break, or the room is otherwise unsatisfactory, she will hold her fire in until she finds a more suitable stage for her performance.
  • Tsundere: Ce'Nedra makes most anime Tsunderes look amateurish. A good capsule description of her is "Asuka, only having traded in all of her self-esteem issues for even more self-centeredness." In fact, setting aside the Zettai Ryouiki qualification, she's possibly the ultimate Shana Clone, surpassing all animated and Japanese versions with ease. Some parts of the books are told from her point of view. It's truly fascinating to read her inner monologue, she can literally go from adoring Garion to hating him like the plague in the subsequent sentence, and vice versa. It dies down somewhat after they get married and the two of them mellow somewhat.

     Sir Mandorallen, Baron of Vo Mandor 
"I pray thee, be moderate in thine address. Even I might experience some difficulty in facing the massed legions of all Tolnedra."

The greatest knight in all of Arendia, by both his own, and everybody else's, admittance. Totally convinced of his invincibility Mandorallen is, in truth, very nearly as good as he thinks he is, and despite his towering egotism, is perhaps the ultimate example of a Knight In Shining Armour.

  • Badass Normal: All the crazy stuff we mention in this entry? He does it with no powers or supernatural aid of any kind.
  • The Big Guy: The most archetypal example. In the Big Five-Man Band he's Big Squared. Oddly, though, he's described as not being much taller than average, or particularly bulky.
  • Boisterous Bruiser: Mandorallen is always spoiling for a chance to demonstrate his prowess.
  • Casual Danger Dialog: Just see his quote line — and note that he's not being sarcastic; he still fancies his chances.
  • The Champion: Ce'Nedra's. He got the position after he saved her from a lion by killing it with his bare hands.
  • Deadpan Snarker: Possibly. It's quite hard to tell, thanks to his utter sincerity, but there's one or two moments. For instance, shortly after he first appears, one knight insults him and he explains that he can't "chastise" the man as he'd like to because he's a distant relative — which the knight exploits to build up a reputation for courage.
    Barak: Stupid custom. Chereks kill relatives with more enthusiasm than strangers.
    Mandorallen: Alas, this is not Cherek.
  • The Dreaded: He's the most feared man in Arendia. Even Lelldorin and the other Asturians grudgingly respect his reputation. By the sequel series, it gets to the point where he's world famous.
  • Dumb Muscle: And rather proud of it — though under the Boisterous Bruiser attitude, he's much sharper than expected.
  • Flowery Insults: Mandorallen far exceeds all others when it comes to this, particularly in the closing chapters of The Malloreon where he spends nearly two full pages insulting a young hot-headed baron.
  • Heroic Bastard: He is "The Bastard of Vo Mandor" due to some irregularities surrounding his birth, and people remarking on the need to get that ironed out becomes a Running Gag.
  • Hidden Depths: Mandorallen isn't overly burdened with common sense, but he's still got plenty of depth beneath his Knight In Shining Armour exterior, and is far more socially intuitive than many members of the group — see Manipulative Bastard.
  • Honor Before Reason: In the first book of The Malloreon, Mandorallen, Relg, Barak, Hettar and Lelldorin were forbidden to accompany Garion and the others on the quest to retrieve Garion's son. Later on, they are told by Queen Porenn that Emperor Zakath intends to send the bulk of his Imperial Army in pursuit of Garion and his crew. Mandorallen, in all seriousness, stands up and proposes that their Big Five-Man Band go to Mallorea and take on the entire Mallorean army in order to keep them off Garion's back. Barak, in response to this, just puts his head down on the table and cries.
  • Hot-Blooded: He'll ride into a fight at the drop of a hat.
  • Invincible Hero: On a mundane level. If it's even theoretically possible to kill by force of arms, Mandorallen can kill it — with his bare hands, if need be, as demonstrated in the lion example, and not only is he not joking in his folder quote, it's not entirely impossible that he could do it.
  • Knight in Shining Armor: Mandorallen is the archetype, if it somehow gained a life of its own.
  • Large Ham: To lovingly parodic extents.
  • Love Triangle: His love is married to an older man she respects far too much to cheat on. For that matter Mandorallen respects them both too much to ask her to — especially since the older man helped raise him. Plus the husband, well aware of the situation, also respects both of them so much he would never think of putting an end to it or doubting their loyalty — and also starts taking up dangerous hobbies to try and get himself out of the way. In-Universe, "a whole generation of Arendish virgins has cried themselves to sleep" over their tragic tale. Eventually settled when her husband dies and Garion orders the two to get married in order to settle all this crap. And they do, ending a war in the process.
  • Manipulative Bastard: Astonishingly, he's actually very capable of this, when he plays on Lelldorin's rigid devotion to duty to save his life: Lelldorin had been seriously wounded and was insisting on coming with the heroes, despite the fact it would probably kill him to do so. Mandorallen bluntly and harshly pointed out that in his condition, he would slow them down when they couldn't afford to waste time. Lelldorin, humiliated, stops resisting and miserably submits to treatment. When Garion angrily confronts him, Mandorallen calmly explains his reasoning, and that this was the one argument that would actually get through Lelldorin's stubbornness and thereby save his life. Garion promptly apologises.
    • It might be In the Blood — his distant maternal ancestress, Countess Asrana, appears in Polgara's prequel as a close friend of Polgara's while she's in Arendia, and proves to be a very accomplished manipulator under a pretty and harmless exterior.
  • Negated Moment of Awesome: The scene below under One-Man Army gets cut short by Chamdar using magic to make him drop his sword.
  • Odd Friendship: With the Not So Different Lelldorin. They go from hereditary enemies to Bash Brothers — as in, in The Malloreon, when Lelldorin hears that Mandorallen has got involved in a war with another local Baron, he goes to back him up. So far, so expected. The special part is that he brings an army with him. Conversely, at the end of the series, a young Mimbrate Baron insults Lelldorin, who's about to take this personally. Mandorallen promptly steps in, insisting that since they're in Mimbre, it's his responsibility to address this insult. He promptly gives a detailed "Reason You Suck" Speech to the young upstart, before throwing down his gauntlet and "missing" the floor. He then proceeds to beat the crap out of said Baron in a jousting match with surgical precision, being described as "peeling" him out of his armour, before openly challenging everyone in the court who shares his prejudices to step up and get it out of the way. Ironically, this turns out to be In the Blood, or at the very least, another incident of things repeating themselves — their ancestors around the time of the Battle of Vo Mimbre, five centuries before, became similarly close.
  • One-Man Army: He is basically unstoppable. At one point, he points out to a minor villain that his plans to reach the crown by killing Ce'Nedra made the small mistake of placing himself, surrounded by a century of light-armored legionaries, within reach of a fully armoured, mounted Mandorallen: "Thy soldiers will be as blades of grass before me", he said, and was NOT bluffing. It becomes a Negated Moment of Awesome, since said villain is backed up by Chamdar, a perfectly capable sorcerer, but he still qualifies.
  • Parody Sue: Mandorallen is an Affectionate Parody of the knights from medieval fairy tales and Arthurian lore- virtually invincible, brave, noble beyond reproach and respected by his peers. Nonetheless, he is absolutely devoid of common sense, he constantly throws himself into avoidable danger, he lacks the emotional maturity to handle fear (he's never actually felt it before), and that same Honor Before Reason attitude that makes him so heroic is also the cause of many problems in his life.
  • Ye Olde Butcherede Englishe: Played with in that Mandorallen skips the "butcherede" part by using it correctly and fluently, oh so very fluently. He does not write flowery one-page monologues in that style, the reaction to which of other Arendish courtiers is to spend whole nights frantically writing answers to be able to compete with him; he improvises them.
    Mandorallen: (bowing to the throne) Lord King, gladly do I greet thee and the members of thy court, and dare to call ye all kinsmen. I presume to bear thee warmest greetings from their Majesties, King Korodullin and Queen Mayaserana, monarchs of well-loved Arendia, for, doubtless, as soon as I return to Vo Mimbre and reveal that those who were once lost are now joyfully found again, their Majesties' eyes will fill to overflowing with tears of thanksgiving, and they shall embrace thee from afar, if needs be, as a brother, and, as great Chaldan gives me strength, shall I presently return to thy magnificent city with missives top-filled with their regard and affection which shall, methinks, presage a soon-to-be accomplished reunion (may I dare even hope, a reunification) of the dissevered branches of the holy blood of sacred Arendia.
    Zakath: (murmuring to Garion with some awe) He managed to say all that in one sentence?
    Garion: (murmuring back) Two, I think.

"Don't touch me."

An Ulgo religious fanatic with a horror of being touched and an obsessive need to maintain his own purity, Relg is staggeringly judgemental—of both himself and of others. Needed by the company for his ability to walk through solid rock, Relg slowly loosens up, especially once the Prophecy starts throwing the Marag woman Taiba at him.

  • Badass Preacher: He may be The Fundamentalist and spend all his time Wangsting about sin (until the final book of the first series), but he's also an incredibly strong Knife Nut who can submerge you inside solid rock without breaking a sweat.
  • Blindfolded Vision: Relg has to wear a blindfold when above ground, since his eyes are hypersensitive to light. The Prophecy refers to him as "The Blind Man", a play on both this, and his inability to see past his own problems.
  • The Big Guy: Big Smart, becoming a respected spiritual leader, squashing a suggested madcap plan by the Big Guy Band in the second series on theological grounds (related to the Prophecy) with nary a whisper of protest.
  • Character Development: One of the biggest examples in the series, going from haughty It's All About Me fundamentalist, to fundamentalist who's prone to Wangst over sin (tied to his previous ego trip, following a very blunt conversation with Ul) and sexuality in particular, to well-balanced, happily married and well respected spiritual leader. His authority in the latter respect is sufficient that when the Big Guy Band are scheming over ways to get around the Prophecy and its restrictions on their involvement in The Malloreon, he squashes their first suggestion and doesn't get a murmur of protest, and the second plan (which is a bit more reasonable — still ridiculous, but doesn't risk the Prophecy) only goes ahead with his say so.
  • Day Hurts Dark-Adjusted Eyes: Hence the blindfold.
  • First Time in the Sun: Relg had never been above the ground before Belgarath hauled him along on his quest. The sun hurt his eyes, and the seemingly empty sky terrifies him. By the second series, he's got used to it and isn't bothered by normal sunlight.
  • The Fundamentalist: He starts out insistent on hours of daily prayer and ritual cleansing from sin. He later mellows into a much more sensible, but still genuinely devout, version of this trope. This gets him a great deal more respect from the rest of the cast, as shown in the sequel.
  • Happily Married: To Taiba
  • He-Man Woman Hater: He believes that All Women Are Lustful and resents them for supposedly trying to tempt him into sin at every turn. Garion's internal monologue, since he's unwillingly The Confidant to Relg, notes many of the inconsistencies in this approach. He gets over it eventually, marrying Taiba.
  • Intangible Man: Relg can pass through rock like water and take people with him, or leave them in there.
  • It's All About Me: His problem at first. UL forcibly sets him straight.
  • Knife Nut: Carries a heavy, hook-pointed Ulgo knife.
  • The Leader: Of the Big Guy Band in The Malloreon, to an extent — mainly because the only other member with sanity and/or brains, Barak, thinks it's all a horrible idea.
  • Lethal Harmless Powers: Relg can use his ability to move through solid rock for combat purposes, by pushing enemies into the rock and leaving them to suffocate.
  • Sex Is Evil, and I Am Horny: Although in his case it's more like "Being In The General Vicinity Of A Woman Is Evil, And I Have A Normal Sex Drive". He gets over it, much to everyone's relief.
  • Tunnel King: Relg moves through solid rock with ease.

(Lelldorin gives a detailed account of how he stole Baron Oltorain's sister, married her without his consent, broke his leg, assaulted several of his people — and a priest (who "had it coming"), run his cousin Torasin through the leg — "just a little bit", and was "sort of" been declared an outlaw in Arendia.)
Garion: "You managed to get into that much trouble in just a week?"

An Asturian patriot with more eagerness than brains, Lelldorin becomes fast friends with Garion after briefly joining up with the company. Constantly in trouble due to his inability to think things through, Lelldorin means well, and usually manages to do more good than harm.

  • Affectionate Parody: Of Robin Hood and the swashbuckling hero archetype.
  • Altar the Speed: Lelldorin smacks a priest around until he agrees to marry he and Arianna. Done to prevent her from being shamed by travelling with a man who is not her husband. Hilarity Ensues, to a degree that the one line so descriptive of Lelldorin as to be his page quote (see above) is not said by him, but to him.
  • Bash Brothers: With Mandorallen, eventually, to the point where they become Those Two Guys, much to Garion's private despair. Both are extremely brave, extremely noble, and extremely devoid of any common sense whatsoever.
  • The Big Guy: Big Chick.
  • Brainless Beauty: Male version. He's described as very good looking, and utterly devoid of brains.
  • Brains and Brawn: Generally serves as the Brawn to Garion's Brains — or rather, Garion usually points out the flaws in whatever insane scheme Lelldorin's got himself caught up in this time.
  • Crippling Overspecialisation: Best archer of his generation who has Improbable Aiming Skills and can identify his own arrows among thousands in the dark, pretty good fencer, skilled dancer, competent actor, and total idiot at every other aspect of life.
  • The Ditz: He has no brains whatsoever. As Ce'Nedra's internal monologue notes when she first meets him, in his eyes she can see a vast sincerity and absolutely no intelligence, whatsoever.
  • Flynning: When Lelldorin first met Garion, Garion had just pulled him off his horse and attacked him with a sword. As they fight, Garion quickly realises that Lelldorin (who is a much better fencer at that time), is deliberately using inefficient and flashy moves, and avoiding actually hitting him because he's enjoying the duel so much and wants to prolong it as much as possible.
  • Good Is Dumb: Very, very good, and very, very stupid.
  • Happily Married: To Ariana. They adore each other. Most characters hope that she'll temper his lack of brains and sense. Unfortunately, while she's much smarter than he is, she also adores him so much that their shared glances are repeatedly described as being completely devoid of any kind of sense whatsoever.
  • Hidden Depths: He's actually a decent actor, being able to play the part of a collaborating Asturian very well, when required. That's about as far as it goes.
  • Honor Before Reason: He's as bad as Mandorallen — worse, in fact, since while Mandorallen has a few brains, genuine Hidden Depths, and a surprising degree of social intelligence, Lelldorin has none whatsoever of any of the above.
  • Improbable Aiming Skills: He's an extraordinarily skilled archer.
  • Lets You Andhim Fight: His first encounter with Garion was the latter attacking him unprovoked and trying to run him through with is sword. Not that Lelldorin minded, he enjoys a good scrap.
  • Love Makes You Stupid: Although to be fair, he wasn't exactly winning any Nobel Prizes to begin with. It's more dramatic with Ariana, who is genuinely very intelligent, leading to Garion hoping that she'll mitigate his more ridiculous tendencies... before he very quickly realises that these hopes are in vain, as all her common sense goes out the window when he's around.
  • Odd Friendship: With Mandorallen. They're hereditary enemies, but quickly find they're Not So Different and develop into Bash Brothers, to the point that in the sequel series, Mandorallen gets into trouble and Lelldorin responds by raising an army. Also in the sequel series, a Mimbrate Baron insults Lelldorin to his face, and Mandorallen responds by throwing down his gauntlet and "missing" the floor, instead hitting the Baron in the face, before beating the crap out of him with surgical precision in a jousting match, then challenging anyone else who shares such views to step on up.
  • Plucky Comic Relief: He's Garion's comedy sidekick. Things usually take a turn for the hilarious when he's around, and get darker when he's not, and vice versa. For instance, Garion arrives in Riva after the very tense latter half of the quest to retrieve the Orb, which very nearly killed Belgarath and was feared to have destroyed or severely reduced his powers, and runs into Lelldorin. Lelldorin immediately regales him with the increasingly ridiculous story of how he ended up having eloped with his nurse, Ariana, (who was also his host's sister, and a Mimbrate, and thus an ancestral enemy), accidentally broke the leg of said host while trying to escape, beat up the priest who initially refused to marry them (at least nominally to protect Ariana's reputation), got into a duel with his prejudiced cousin for what he said about Ariana and running him through the leg ("just a little bit"), ending up being declared an outlaw in Arendia... all in the space of a single week. Unsurprisingly, Garion is left helpless with laughter.
  • Those Two Guys: Develops into this with Mandorallen, to Garion's despair, since neither of them has even the slightest bit of common sense.
  • Undying Loyalty: To Garion, Mandorallen (eventually) and anyone else he considers a friend. It's both his best quality and greatest weakness — one of his first actions in the series is to insist on Garion knowing every detail of a plot to rebel against the crown that he is part of, since Garion is his friend and he trusts him totally. Despite the fact that he literally met Garion that day. It also makes him — in Garion's view — the best person to help him search for the would-be Rivan assassin, since he'll keep it quiet simply because Garion asks him too.
  • Wrong Genre Savvy: To a certain extent. He acts as if he lives in a universe that runs on fantasy tropes, which he does, but he thinks he's the noble rebel outlaw, when in fact he's the comedy sidekick in Garion's story. However, once he finds out that Garion is The Hero, he happily accepts his supporting role.

     The Orb of Aldur (Cthrag Yaska) 
A mystic stone that Aldur recovered from a river, the Orb is intimately connected to the Prophecy, and has the power to reshape the entire world at a whim. It can only be used by members of the Rivan King's family, around whom it tends to act like an overly helpful dog.
  • Color-Coded for Your Convenience: Blue = Good. It also goes pink when embarrassed and bright red when it's angry.
  • Companion Cube: It's sentient, if a bit limited — it's generally described as having the understanding of a small child, meaning that while it's usually helpful (to the chosen wielders), it's also a bit over-enthusiastic. Also, it happily serves as Geran's toy and when taken away from him, it sulks.
  • Empathic Weapon: In general, but especially when attached to the Sword of Riva.
  • Covert Pervert: When it blushes, Belgarath realises that it was looking in on Garion and Ce'Nedra on their wedding night.
  • Kill It with Fire: Magical blue fire, to be precise. It's one of its go-to tactics.
  • Kill the God: One of the few things capable of injuring or killing a God.
  • Living MacGuffin: It's alive, sentient, and while it doesn't exactly talk, it is somewhat empathic — meaning that it has discernible emotions. This is most hilariously demonstrated right at the end of the series when Garion decides to keep his son out of trouble by giving him the Orb to play with. He then ends up taking it back, and the Orb spends the rest of the day sulking.
  • Only the Chosen May Wield: As Torak was very painfully shown, the Orb will respond viciously to any use of its power it does not consent to. When Torak sundered the world with it, it responded by crippling Torak and causing him to burn for eternity.
  • Only the Pure of Heart: Subverted. In Belgarath the Sorcerer, it's revealed to have been a useful half-truth that Belgarath spread to keep people away from the Orb. It is, however, a self-aware manifestation of a Sentient Cosmic Force of Prophecy, and is violently intolerant of being held by people it doesn't trust to serve that Prophecy.
  • Power Glows: Usually blue, sometimes pink (when embarrassed), and bright red (when it's angry).
  • Reality Warper: Implied — when Belgarion is explaining the Orb to Zakath he jokingly suggests that he could use it to literally spell his name out in the stars in the night sky only to have to immediately admonish the Orb that that was an example, not a suggestion, implying that the Orb could literally move dozens of stars around the galaxy to spell out "Belgarion" across the sky from their perspective.
  • Wrong Context Magic: The Orb can maim Gods, raise the dead, cast out demons, and basically do anything that a sorcerer can't (except unmake something).

     Errand (Eriond) 

A totally innocent boy who was raised by Zedar, Eriond is actually the missing God of Angarak, and the only person other than Garion who can actually touch the Orb of Aldur.

  • A Boy and His X: He has a special bond with the Horse that Garion revived.
  • Ambiguous Disorder: He's described as being a "pure innocent", but he seems to suffer from some kind of learning disability: he can initially only say his own name and has problems speaking even after learning other words, and doesn't seem to understand the concept of danger, either with relation to his personal safety, or how dangerous the Orb is. It's actually because he's an Amnesiac God. He was supposed to be a god but the Accident ended up causing Torak to replace him.
  • Ascended to a Higher Plane of Existence: Does so at the end of the Malloreon.
  • Children Are Innocent: Zedar's thinking in picking him up, but there was more to it than that...
  • Creepy Child: He has this vibe, since he knows things he shouldn't be able to, doesn't speak very much, and has no sense of personal danger.
  • The Empath: He gains the ability to know people's inner thoughts and feelings during the Mallorean.
  • Parental Substitute: Polgara almost instantly becomes his surrogate mother and later Durnik becomes his father figure.
  • Verbal Tic Name: Is originally called "Errand" because it's the only word he seems to know.

The only survivor of the Marag race, Taiba is rescued from the dungeons of Rak Cthol by Garion and his companions.
  • Babies Ever After: And after. And after. It's actually her purpose — she and Relg together make the new Marags (and the next Gorim). Her designation in the Prophecy is "The Mother of the Race that Died".
  • Beautiful Slave Girl: She's described as being very beautiful.
  • Genocide Survivor: Taiba is the last surviving Marag. Her ancestors were almost completely wiped out when the greedy Tolnedrans invaded their realm hundreds of years earlier in an ill-conceived search for gold.
  • I Owe You My Life: "Owe" is a stretch, but after Relg saves her life, she finds herself fascinated by him, due in some part to her gratitude for his saving her life (the other part is probably the Prophecy's meddling).
  • Irony: When she was first rescued, she despised religion and honoured no god. As of The Malloreon, she and Relg are living in Maragor, under the eye of Mara.
  • Last of His Kind: She's the last living Marag, descended from those who were imprisoned and carried out of Maragor to be slaves. There were actually more Marags in the slave pens under Rak Cthol, but after the city was destroyed, she was the last one left.
  • Outliving One's Offspring: She had twin baby girls before Garion and co found her, but they were sacrificed by Ctuchik. This, above all, was the catalyst that drove her to escape, steal a knife and look for Ctuchik so she could kill him. As it turned out, she got lost, which is when Garion and co found her.
  • Please Put Some Clothes On: Relg is outraged by her nakedness when they first meet, even when Taiba points out that she doesn't have any other clothes — and that she's not ashamed of her body, so she really has no reason to want more clothes.
  • Rape as Backstory: Sadly, though it never comes up in great detail.
  • Satellite Character: Taiba's whole reason for existing is to marry Relg and give birth to the Marags. That's it. She's rarely seen without Relg, and she isn't seen at all after the Belgariad concludes.
  • Slap-Slap-Kiss: Her relationship with Relg started this way — both of them were attracted to each other, but Relg kept denouncing her sinful life, while she kept challenging him about his religion and some of his more illogical extremes.

The Kingdoms of the West

     King Anheg of Cherek 
King of the Chereks, a pirate to the bone, and much, much smarter than he either appears or pretends to be, being the very first person who isn't in the loop or possessed of supernatural powers to figure out that Garion is The Chosen One.
  • Crouching Moron, Hidden Badass: Anheg pretends to be far dumber than he really is.
  • Genius Bruiser: Anheg is a brutal Viking-style war chieftain. He's also one of the most widely read people on the continent, can read The Book of Torak without endangering his mental health, and figures out who Garion really is within a few days of meeting him.
  • Horny Vikings
  • Royals Who Actually Do Something: Runs his nation, leads his army, and commands his fleet. He's also very intelligent and does his best to keep abreast of world events and assist Belgarath.
  • Stay in the Kitchen: Subverted. When Ce'Nedra demands the Alorn kings follow her, Anheg sides with the conservative Brand and does all the talking... in order to preemptively sabotage any arguments Brand might raise against her. This is itself subverted when it turns out not to have been necessary, as Brand's opposition to Ce'Nedra had also been an act.

     Queen Islena of Cherek 
Queen of Cherek, implicitly a trophy wife, and not all that bright, she's obsessed with magic — or at least, the idea of magic. However, it turns out that she does actually have a spine, somewhere deep down inside.
  • Achievements in Ignorance: It's illegal to throw a priest into the dungeon without evidence. Islena doesn't know that, and Grodeg knows she doesn't know that — so he's forced to do everything Islena demands of him because he really doesn't want to be thrown into the dungeon. Anheg finds the entire situation hilarious.
  • Brainless Beauty: When Anheg is asked why he married her, his response is that "It certainly wasn't for her brains!"
  • Took a Level in Badass: Initially Islena is a pompous wuss who caves in every time Grodeg shouts at her. She finally has enough (partly because Merel had made preparations to have him skewered if she looked like caving), threatens to have him muzzled and thrown in jail, and ships him and the rest of the Bear-Cult off to join the army. Anheg is impressed.
  • Weak-Willed: S He's initially totally under the thumb of Grodeg, Chief Priest of Belar. With some help from Merel and Porenn, she eventually overcomes this.

     Merel of Trellheim 
Barak's wife. For a number of reasons, the two have an initially very dysfunctional relationship, but one that improves as time goes on, whereupon she reveals significant Hidden Depths.
  • Alternate Character Interpretation: The characters in-universe believe that she's a spiteful, petty bitch who is choosing to make Barak's life hell — though it is also suggested that her behaviour isn't without cause, as it's explicitly stated that she didn't want the marriage (and, to be fair, it's implied that Barak didn't know that). Many fans believe that she's a woman who's trapped in a marriage she doesn't want and is doing her best to get revenge on the man who, while drunk, later rapes her.
  • Arranged Marriage: With Barak, and she was very opposed to it — and in fairness, it's implied that Barak didn't know that.
  • Character Development: From petty bitch to The Good Chancellor, who also provides Garion with some good relationship advice.
  • The Good Chancellor: To Islena, post-Character Development, being both the steel and (frankly) the brains during Islena's regency.
  • Happily Married: By the end, and after an intervention from the Purpose of the Universe itself.
  • Hidden Depths: Merel appears to be a shallow, petty bitch. The "petty" and the "bitch" are right on the money, but there's more to her than meets the eye, and we see it as early as Pawn of Prophecy when she stands up to Anheg on Barak and Garion's behalf.
  • Rape as Drama: ... Sort of. The fact that it's rape is fairly clear, even if it isn't explicitly stated. She even locked the door and he knocked it down. It's not certain whether this is the first and only time it happened (arguments can be made either way), but at the very least, it's not in the least bit surprising that she's incredibly spiteful to him at first.
    • This is, unusually, acknowledged by Barak immediately afterwards, who seems to be genuinely contrite.
    • The Drama, part, though, is another matter, since the story seems to ignore that part later on, as a sort of implicit Retcon.

     King Rhodar of Drasnia 
The King of Drasnia, who's fat, genial, and possessed of a razor-sharp intellect.
  • Big Fun: He's huge and pretty cheerful, as a rule.
  • Fat Idiot: Subverted. He is hugely obese, but this is because he prefers academic study (and eating) to more physical pursuits.
  • Hidden Depths: As Zakath observes during the campaign at the end of The Belgariad, it had been generally assumed that he was just a foolish older man besotted with his young wife. Instead, he turned out to be a brilliant strategist and the de facto Commander-In-Chief of the Kingdoms of the West.
  • May–December Romance: He and his second wife, Porenn. Despite the age gap they are deliriously happy together.
  • Reality Ensues: Dies of complications caused by his weight during The Malloreon
  • The Smart Guy: Among the Kings of the West.
  • The Spymaster: Thanks to the work of his right-hand man, Javelin, Rhodar is privy to almost every secret in the world.
  • The Strategist: There are more... martially inclined kings than Rhodar, but none of them have his solid theoretical grasp of strategy and tactics.

     Queen Porenn of Drasnia 
The petite and beautiful young Queen of Drasnia, she initially appears as the wife of Rhodar and the focus of Silk's unrequited affections. However, she's quickly demonstrated to have an extremely sharp mind and an aptitude for politics.
  • Ascended Extra: Gets a larger role in The Malloreon, as she takes on Rhodar's role as the West's spymaster.
  • Gracefully Demoted: Sets about ensuring her demotion from Regent during The Malloreon by easing her son, Kheva, into power.
  • The High Queen: In The Malloreon, especially as Regent of Drasnia after Rhodar's death, with Belgarath outright stating in his prequel that she's one of the most gifted rulers in the history of the world.
  • Hot Consort: To Rhodar, though that's far from all she is.
  • Manipulative Bastard: She's an exceptionally skilled political manipulator.
  • May–December Romance: And a very happy one, until Rhodar dies.
  • The Smart Guy: Among the Queens of the West (and frankly, monarchs full stop).
  • The Spymaster: Shares this role with her husband, and takes it over after he passes away.

     Cho-Hag, Clan Chief of Clan Chiefs of Algaria 
  • Handicapped Badass: Cho-Hag can barely stand, but that doesn't stop him from kicking ass. Justified as he, like most Algars, is a cavalryman, and lets his horse do the walking for him.

     Brand, The Rivan Warder 
The latest in a long line of Rivan Warders (all of whom take up the name Brand to symbolically demonstrate their dedication to the position), and the epitome of Undying Loyalty
  • Berserk Button: Do not threaten the Rivan royal family. The only times in the series that we see him really, genuinely angry are when this happens. The first time, he turns away from his mortally wounded youngest son who'd confessed to attempting to kill Garion — before immediately regretting it, developing Undying Loyalty, and appointing himself as the extremely zealous head of Ce'Nedra's bodyguard, leaving him to die alone, and the second time, he chased the offender off the battlements of the castle.
  • The Good Chancellor: Garion relies heavily on him during the first years of his reign, and is initially lost without him when he dies.
  • Hidden Depths: He is, among other things, an extremely talented actor, fooling more or less everyone into believing that he's sufficiently conservative to sympathise with the Bear-Cult. As it is, he doesn't, at least not that far, and just acts the part to keep such elements in check. He's also a very talented musician.
  • The Quiet One: Rarely speaks, but when he does, it's worth hearing.
  • Parental Substitute: He becomes a father-like figure for Garion (and to a lesser extent, Ce'Nedra) in Guardians of the West, before his death.
  • Regent for Life: Brand is part of a long line of Rivan Warders, who vowed to rule the island and protect the Orb until the Rivan King returned. Unlike his predecessors, Brand is actually able to give up this position. This leaves Garion rather uncomfortable at first, until he finally screws up his courage to speak to Brand about it and Brand assures him that he's happy about it.
  • Stay in the Kitchen: Brand has very conservative values, particularly as regards women, though he goes along with what the Rivan King commands out of Undying Loyalty. It's later revealed that a lot of this was just acting — and good enough to fool even Polgara and Belgarath. When Garion was made king (first one in millennia) and made Ce'Nedra co-ruler of Riva (completely unheard of), Brand set himself up as the leader of the traditionalists, fully intending to "cave in" at some point. By drawing the conservatives to him, he could keep more disruptive elements in check, and in the end discredit them by fully supporting the Royal family.
  • Undying Loyalty: To Garion and his family. This eventually gets him killed by Bear-Cultists working for Harakan, as he dies protecting Ce'Nedra.

     Emperor Ran Borune XXIII 
The 23rd Emperor of the Second Borune Dynasty, ruler of Tolnedra, and father of Ce'Nedra. An adept politician, it's clear to see where Ce'Nedra got some of her talents from.
  • The Emperor: Tolnedra is actually a medium-sized country leaning towards the smallish, but he still has a very long arm as it's the economic powerhouse of most of the world and has an international highway system controlled by its legions who are, pound for pound, probably the best army in the world (though the Alorn kingdoms could overwhelm them if they combined forces). As a result, Ran Borune is not afraid to throw his weight around when it comes to politics, though he only gets his way some of the time.
  • King on His Deathbed: In The Malloreon. He was already very old to start with, as the intrigue in Tolnedra in The Belgariad all centres around who his successor will be, so this is a Foregone Conclusion.
  • Overprotective Dad: Subverted. He's actually quite pleasant to Belgarion.
  • Papa Wolf: To Ce'Nedra. Despite it being a binding treaty his nation signed, does everything he can to get Ce'Nedra out of the ceremony at Riva, where he fears she'll be humiliated. Despite constantly bickering with her, it's evident he loves her dearly.

The latest in a long, long line of Salmissras, she's the Queen of Nyissa, and like many of the others she desires immortality, which she tries to get through enslaving Garion. In an odd way, she did — by which we mean that Polgara turned her into a giant snake. Funnily enough, she's both smarter and happier that way.
  • Affably Evil: For a given value of evil, again, following her shapeshifting. Snakes don't generally see much point in being rude. You piss them off, they bite you. Then it's done.
  • Astral Projection: As a snake, she implies that she can do this in The Malloreon.
  • Bad Boss: She's known for killing off incompetent or insubordinate underlings, though they usually manage to kill each other first.
  • Baleful Polymorph: Sort of. For her shenanigans, Polgara transforms her into a giant snake, permanently. Actually ends up being a better monarch and, peculiarly, a much nicer person (relatively speaking), this way.
  • Character Development: Actually rather improves after being turned into a snake and, while being coldly logical, is generally quite polite — though somewhat prone to winding up Polgara.
  • Deadpan Snarker: Quite prone to this after becoming a snake. One gem comes when referring to her stunned eunuchs after restoring Sadi to his position as Chief Eunuch and telling them to leave the room at the end of The Malloreon.
    Salmissra: How tiresome. They're all too delighted to move. Encourage them, would you, Issus?
    Issus: Of course, my Queen. Do you want any of them to live?
    Salmissra: Only the more nimble ones.
  • The Gadfly: As a snake, she enjoys annoying Polgara.
  • God Save Us from the Queen!: Has a nasty habit of killing off her eunuchs on a whim, and is described as having the most absolute, iron-fisted rule over her people out of all the monarchs in the West.
  • Legacy Character: Picked at age 12 for her physical resemblance to the original Salmissra, and named as such.
  • Really Gets Around: Prior to her shapeshifting. The potions that keep her looking young have the side effect of making her really, really horny. This holds true for all previous Salmissras and is the reason for all the palace servants being eunuchs.
  • Reptiles Are Abhorrent: A curious variant. Personally, as a snake, she's somewhat disturbing to most people. Personality wise, however, she isn't that unpleasant.
  • Smug Snake: Ironically, she loses this quality after she transforms into a snake. Before, it was very much present.


A Grolim priest whose history with Garion's family is as long as it is ugly. Having murdered Garion's parents, he has been spying on the boy since he was a child, in order that he might one day derail Belgarath and Polgara's efforts to raise Garion as a weapon against Torak.
  • The Ageless: He's centuries old and doesn't look it.
  • Alas, Poor Villain: Even though he's a bastard, the horrible nature of his death elicits some sympathy from Garion and some readers alike.
  • Compelling Voice: Able to control Garion with vocal commands, he also has a hypnotic effect on others.
  • Evil Sorcerer: Like the majority of Torak's Grolims, he has some sorcerous ability — and in his case, a great deal more than most.
  • I Have Your Wife: A variant — Chamdar tries to force Polgara to do what he wants by threatening to kill Garion.
  • Karmic Death: He killed Garion's parents by burning their house. He dies burned alive when Garion activates his magical abilities.
  • Manipulative Bastard: His forte. He's an expert at manipulating pawns into starting wars on his behalf.
  • Man on Fire: How he makes his exit, burned alive when Garion activates his magical abilities.
  • Not-So-Harmless Villain: While he's no match for Belgarath, Polgara, or even a young Garion in a stand-up fight, he's an intelligent and extremely dangerous schemer, one who is later observed to have been arguably more dangerous than Ctuchik. He has Garion secretly on a mental leash for the first two books of the series, nearly kills him at least three times, and both Belgarath and Polgara's underestimation of him allowed him to get his claws into one Rivan heir (temporarily) and kill two others (Garion's father and grandfather, as well as his mother and paternal grandmother).
  • Sinister Minister: The first of the Grolim priests encountered in the series.
  • Small Name, Big Ego: He's undoubtedly dangerous (as Polgara notes, in some ways more so than Ctuchik himself), but he can't hope to threaten Belgarath in person, despite his protestations to the contrary — and the one time he faces an enraged Belgarath, the only thing that saves his life is the fact that he threw baby Garion at him, then ran for his life.
  • Smug Snake: Incredibly full of himself, and not quite as deadly as he thinks he is.
  • Starter Villain: The main villain of the first two books, he's no threat to Belgarath, but proves a challenge for Garion.
  • You Killed My Father: Killed Garion's parents (and, as it turns out, grandparents). Ends up very dead when Garion finds out.

A Dagashi assassin from Cthol Murgos, Brill entered the Kingdoms of the West disguised as a common criminal. Employed by Chamdar the Grolim, Brill outlives his former master, and dogs the party for much of Magician's Gambit, prior to his final confrontation with Silk.
  • Half-Breed Discrimination: Subverted. Like most Dagashi he's probably only about 1/4 Murgo so he'll blend in. Since Murgo culture values racial purity he would face this from his soldiers, if they weren't all scared to death of him — but they are, and with good reason.
  • Handicapped Badass: Blind in one eye. Can fight Silk on an equal footing.
  • Jerkass: He presents like a bitter jerk with a sour disposition. He's actually a merciless professional killer. Either way, he's a total bastard.
  • Lack of Empathy: A pitiless killer who rides horses to death just to get ahead.
  • The Mole: Initially appears to be Asharak's spy on Faldor's farm. He's actually much worse than that.
  • Professional Killer: The Dagashi are a society of killers hired out by Ctuchik.
  • Underestimating Badassery: After Brill is outed as a Dagashi, Silk and Belgarath both curse themselves for having underestimated him. As Silk notes "Brill's been a little too good all along to be an ordinary Sendarian footpad."

An Eldrak (think Troll but bigger) who Belgarath once fought on a journey through the mountains of Ulgo. He ambushes the company years later, searching for revenge.
  • All Trolls Are Different: Eldrakyn are distantly related to Trolls and Algroths, but larger and smarter. Grul bulks out at eight feet tall, talks, and wears armour and a helmet that he has modified to fit his gargantuan body.
  • The Berserker: Not unlike Taur Urgas, Grul totally loses his mind in combat, foaming at the mouth and abandoning what reason he has.
  • Carry a Big Stick: Carries an immense club, wrapped in steel, and studded with spikes.
  • Hero Killer: He and Belgarath have met before, and the Gorim of Ulgo knows his name and reputation. He proves to be perhaps the greatest single physical threat that the group encounters, overpowering Mandorallen (and his horse!), Barak, Hettar, Silk, and the shapeshifted Belgarath before Poledra's arrival saves them. As Silk notes "our oversized playmate there was almost more than we could handle".
  • I'm a Humanitarian: Intends to eat Belgarath and his companions after killing them.
  • It Can Think: Barak's reaction when Grul starts talking to them.
  • It's Personal: He's had a grudge against Belgarath for decades.
  • Lightning Bruiser: Grul is staggeringly fast for his size, taking everyone in the party by surprise.
  • Lone Wolf Boss: Grul has no connection to Torak, Ctuchik, Zedar or any of the series' major villains. He's just a huge, bad-tempered monster with his own grudge against Belgarath.
  • Near-Villain Victory: Grul is in the process of beating the entire party into the ground when Polgara and Garion summon Poledra's ghost to aid them, tilting the odds back in their favour. Even then it's a very near run thing.
  • Sympathy for the Devil: While the Gorim understands why Belgarath and the others had to kill him, he expresses some sympathy for the dead Eldrak nonetheless.
  • Took a Level in Badass: The first time that Belgarath encountered him, Grul, while enormous, was unarmed and unarmoured. In between their confrontations he's made himself a suit of armour and armed himself with a gigantic club, making him altogether more deadly than he was before.

"Justice? There's no such thing, Polgara. The strong do what they like; the weak submit. My Master taught me that."

Torak's eldest disciple and Belgarath's opposite number, Ctuchik is first and worst among the company's enemies in the original series. Aiming to prevent the fulfillment of the Prophecy of Light and gain control over the Orb of Aldur, Ctuchik desires not to awaken Torak, but to gain personal mastery over the world.

  • The Ageless: Ctuchik's been frozen at seventy odd for millennia.
  • Ambition Is Evil: Ctuchik is driven by his need for power and control.
  • Archenemy: To Belgarath. They both admit their confrontation in Magician's Gambit has been a long time coming.
  • Bad Boss: If the utter fear that all Murgos have of him is any indicator.
  • Beard of Evil: His Wizard Beard is yellowed, greying and filthy.
  • Black Cloak: Like most of the Grolims, he's in a black cloak and hood.
  • Cessation of Existence: Tries to unmake the Orb, commanding it to "be not." The universe unmakes him instead.
  • Co-Dragons: Alongside Zedar and Urvon, though it's fairly obvious that he has primacy amongst the three.
  • Cold-Blooded Torture: Has a room in his tower filled with torture equipment, that he uses for his personal entertainment.
  • Deader Than Dead: He's obliterated from existence by the Universe herself. Garion comments at the start of the next book that "Ctuchik was dead, and worse than dead."
  • Deceptive Disciple: He's only loyal to Torak out of fear, and has no intentions of waking him.
  • Defeat Equals Explosion: His defeat was absolute, and so was his explosion.
  • Despotism Justifies the Means: Ctuchik wants to rule the world, and is willing to do anything to get it, including offer up sacrifices to a mad god.
  • The Dragon: There are other contenders for the title of Torak's right-hand man, but Ctuchik is the most archetypal, running the Grolim priesthood and Cthol Murgos in his master's absence.
  • Dragon with an Agenda: Has no loyalty to Torak and plans to rule the world himself.
  • Elderly Immortal: Like Belgarath, he chooses to appear as an old man.
  • Evil Cannot Comprehend Good: Ctuchik simply cannot grasp Belgarath's motivations for doing what he does, and genuinely cannot understand why he never conquered the West for himself.
  • Evil Counterpart: One of two to Belgarath, as his equal and opposite number in the Angarak priesthood.
  • Evil Old Folks: Ctuchik has centuries of depravity and excess behind him, and they show on his face, but undoubtedly he's a badass, able to go toe to toe with Belgarath himself.
  • Evil Sorcerer: Possibly the evilest sorcerer in the entire series, in fact, and one of the most powerful.
  • Evil Tower of Ominousness: His spire at Rak Cthol, a city atop a mile-high column of basalt. Actually an inverted example, as his personal quarters are in a smaller tower hanging from the city of Rak Cthol proper.
  • Faux Affably Evil: He can put up quite the facade, and has pleasant seeming chats with Belgarath, but it's obvious that both of them despise each other, and with good reason: at the end of the day, Ctuchik's one of the most evil people on the continent.
  • Greed: He has an entire room in his tower dedicated to wealth.
  • High Priest: He's the head of the Grolim Priesthood.
  • In the Hood: Usually keeps his hood up over his face.
  • Red Baron: "The Magician of Rak Cthol". Doubles as an insult since Ctuchik is actually a sorcerer and magicians, who work with demons rather than the Will & the Word, are regarded with contempt and disgust.
  • Shadow Dictator: The real ruler of Cthol Murgos to hear Belgarath tell it, and yet many people (particularly in the West) aren't sure he even exists.
  • Sinister Minister: Hard to get more sinister than running a cult based around cutting out people's hearts and sacrificing them to a mad god.
  • Smug Snake: He's smart, cunning, and extremely formidable in combat (he's the only character we see match Belgarath in combat), yet beyond overconfident and makes several very crucial amateur mistakes in his arrogance.
  • Social Darwinist
  • Soft-Spoken Sadist: Ctuchik's voice is soft and dusty, only rising when he loses control of the situation.
  • Sorcerous Overlord: "Cthol Murgos is still ruled from Rak Cthol." He's not officially the king, but he might as well be.
  • The Starscream: He actively tried to sabotage Zedar's efforts to wake Torak up, because he wanted be the ruler of the Angarak nations himself.
  • Take Over the World: Seeks to do it in his own name, rather than Torak's.
  • Villainous Valor: Cornered and watching his plans disintegrate, Ctutchik doesn't flee or beg. Instead, he goes toe-to-toe with his religion's Satan-analogue, and manages to hold his own.
  • We Can Rule Together: Tries this on Belgarath.
  • Wizard Beard: A long yellow one to match Belgarath's.
  • Wizard Duel: With Belgarath. Remarkably, he does pretty well... until he tries to destroy the orb.

     Taur Urgas 
"Make way for the King of Algaria. He's mine!"

The mad king of Cthol Murgos, Taur Urgas could charitably be described as completely out of his mind. Prone to berserk rages during which he foams at the mouth and loses all touch with reality, the Murgo king is feared by his allies, subordinates, and enemies alike.

  • Abusive Dad: Towards all of his sons, beating them and occasionally killing them.
  • Alas, Poor Villain: Taur Urgas' death is rather pitiable, as he rants at Cho-Hag to come back and fight. Retroactively made worse in The Malloreon when Eriond confirms that the Murgo king really was insane and could not help himself.
  • Authority Equals Asskicking: Probably the most dangerous Murgo swordsman we meet, despite his madness (or perhaps because of it).
  • Axe-Crazy: He actually foams at the mouth in combat.
  • The Berserker: Goes utterly mad(der) while fighting. He terrifies his troops, but at the same time, galvanises them. It's as though by giving into his madness they feel that they too may become as invincible as he.
  • Bling of War: Taur Urgas' chainmail is dipped in red Angarak gold. Rather than making it look overly pretty, it instead makes him look as though he has bathed in blood.
  • Blood Knight: He's always at war, sleeps in his armour, and orders his Praetorian Guard to clear the way for Cho-Hag so that he can fight him personally. And that's without even mentioning his Famous Last Words.
  • The Brute: He may be the King of Cthol Murgos, but one could definitely make the case of Taur Urgas being The Brute. He's got all the hallmarks of the personality: no empathy, totally Axe-Crazy, a Berserker in combat, and he also seems to fit in terms of his position and role in the villainous hierarchy: he's the ruler of one of the largest countries subject to Torak, and provides manpower and muscle for the Angarak armies, while still being subject to Ctuchik, Torak's Dragon.
  • The Caligula: All the Urgas are Royally Screwed Up, but Taur Urgas is crazy even by their standards.
  • Charles Atlas Superpower: He was strong enough to crush a metal goblet in one hand.
  • Domestic Abuse: He beats his wives, keeps them under lock and key, tosses them down flights of stairs, and occasionally kills them.
  • Famous Last Words: "Come back Cho-Hag! Come back and fight!"
  • I Control My Minions Through...: Fear, and a degree of Respect. See The Berserker for how.
  • It's Personal: With Silk (who killed his eldest son in a previous encounter) and Cho-Hag.
  • Lack of Empathy: Taur Urgas is too insane to see anything outside of himself as real.
  • The Mentally Ill: In addition to his bloodthirstyness, Taur Urgas is prone to fits wherein he chews on the furniture. Garion has a sobering moment in The Malloreon when he realizes, courtesy of Eriond, that Taur Urgas wasn't just Ax-Crazy or Royally Screwed Up, but a deeply ill man who probably couldn't be held responsible for his own actions.
  • Royally Screwed Up: Sadism, brutality, and outright madness are hereditary in the Urga bloodline.
  • Sympathy for the Devil: Expressed by Eriond in The Malloreon when he reminds Garion that Taur Urgas was insane and that nothing he did was really his fault.

     Zedar the Apostate 
Once a disciple of Aldur, Zedar betrayed his brothers and joined up with Torak several thousand years before the series began. He later steals the Orb of Aldur from the Rivan King's throne room, kicking off the entire story. Depressed and self-loathing, Zedar is completely under the control of Torak, whom he hates, but continues to serve loyally.
  • Affably Evil: When he appears in the main series, all the ego has been drained out of him by his horrifying experience at the hands of Torak, leaving a generally sad and polite man behind. However, this does not stop him killing Durnik, even if he immediately regrets it.
  • A Pupil of Mine Until He Turned to Evil: Belgarath's, though he had long ceased to be Belgarath's student by the time he pulled a Face–Heel Turn.
  • The Ageless: He's frozen at seventy odd.
  • Break the Haughty: In the backstory. It's why he's a Fallen Hero.
  • Butt-Monkey: To the universe. He speculates at one point that his betrayal (in an attempt to trick Torak and steal the orb back) resulting in his Mind Rape at Torak's hands into a loyal if miserable disciple was foreordained and he didn't have any say in it, or that much responsibility for what came next. It's possible that there's some truth to this, but either way, it's undeniable that pretty much every time we see him, in the main series or the prequel, something's going wrong for him.
  • Co-Dragons: Unwillingly to Torak, alongside Ctuchik and Urvon, and is generally considered to be second in line after Ctuchik.
  • Elderly Immortal: Looks of an age with Belgarath, though he's actually a few centuries younger.
  • Evil Counterpart: Could be Belgarath's clone.
  • Evil Former Friend: To Belgarath, his former teacher, and the rest of the Disciples of Aldur.
  • Evil Genius: Likely the smartest of Torak's disciples, with Belgarath grudgingly noting his intelligence and subtlety on several occasions.
  • Evil Old Folks: Zedar's been trapped in Torak's service for millennia and looks it.
  • Evil Sorcerer: Like most of the Grolim priesthood, though he's more powerful than most thanks to his training from Aldur and Torak.
  • Evil Twin: He and Belgarath are virtually identical, something indicated to apply to all the disciples of Aldur, who end up imprinted with something of Aldur's appearance (except Beldin, with it being noted that he's so deformed that no one could tell).
  • Face–Heel Turn: In the backstory. It was meant to be a case of Fake Defector, but it failed miserably.
  • Fake Defector: Tried to pull this on Torak. It didn't work.
  • Fallen Hero: He was once Aldur's second disciple and Belgarath's pupil and friend, with Belgarath at one point lamenting in his prequel "What soul that man had!" He's now enslaved to the will of Torak.
  • Fatal Flaw: His ego, which led him to think that he could fool Torak.
  • Fate Worse than Death: Belgarath locks him in a rock deep underground, a prison he's unable to escape, even by dying. Even Belgarath himself thinks it's a little excessive, even considering all that Zedar has done (though he notes that if his suspicions about Belmakor's depression and suicide are ever confirmed, he's going to take Zedar and stick him somewhere "much less comfortable").
  • Kick the Dog: He gets a number of instances of this in Belgarath's self-narrated prequel, being behind the manipulation of Ilessa (the contemporary Salmissra) and as a result, the slaughter of the Rivan royal family.
  • Loophole Abuse: How he got hold of the Orb, using Errand to claim it. It's ambiguous whether it's actually his idea, or either one of the Prophecy's.
  • Pride: His belief that he could fool Torak is what brought about his downfall.
  • Red Baron: "The Apostate".
  • Smug Snake: In the backstory. By the time we meet him that aspect of his personality has been more or less bled out of him.
  • The Tramp: Like Belgarath, and in sharp contrast to Sorcerous Overlord Ctuchik.
  • Undying Loyalty: Despite being the least willing of Torak's disciples, he is also the only one not to plot against him, the only one who served him instead of his own agenda while Torak was unconscious, and is the one Torak kept closest at hand while he was awake, due to the Mind Rape and brainwashing Torak put him through. If he still had his free will though, he'd probably betray Torak in a heartbeat.
  • We Used to Be Friends: To Belgarath, Beldin, and the other disciples — but mainly to Belgarath, who was also once his teacher.

The God of Angarak, Torak was left maimed and maddened after trying to steal the Orb of Aldur from his brother. Determined to be god over the whole world, Torak is the primary tool of the Dark Prophecy, and Garion's ultimate adversary in the original series.
  • Abhorrent Admirer: To Polgara. He wants to mind-rape her into loving him.
  • Alas, Poor Villain: Everyone in-universe and out feels pretty bad about the way Torak dies. It probably has something to do with the fact that his last action is to desperately call for his mother or that the key to defeating him involved throwing him into a Villainous BSoD by reminding him that absolutely no=one loves him.
  • Antagonistic Offspring: To his father, UL, to the point where he flat-out refuses to admit there is a relationship.
  • Beauty Is Bad: The most beautiful god (prior to the Orb frying his face), and the most flat out evil, complete with being obsessed with his own appearance.
  • Big Bad: He's the ultimate villain of the first series.
  • Cain and Abel: He tried to depose all his brothers, but has a particular rivalry with Aldur. His attack on Aldur and theft of the Orb began the Divine Conflict that shaped the rest of the world's history.
  • The Chosen One: By the Dark Prophecy, making him the longest-serving Child of Dark.
  • Compelling Voice: Torak is a God, unless you're inhumanly strong willed and have something (intense pain or love) to act as a shield, it is literally impossible to disobey him. It's his favorite tactic: Zedar doesn't want to work for me? Too bad, he has to. My humans don't like each other? I'll make them co-operate. Belgarion wants to fight? I'll brainwash him into thinking he's my son. Polgara doesn't love me? We'll see about that...
  • Cool Mask: Wears a steel mask to hide his maiming. All of his followers wear one too.
  • Cool Sword: Cthrek Goru, his infamous cursed black sword. It instils fear in those who see it.
  • Dark Is Evil: His main motif is darkness, one way or another. Unnatural clouds form over anywhere he rests because the sun itself refuses to shine on him.
  • Dead Man Writing: His message to Garion in his own Ashabine Oracles, should he (Garion) have killed him (Torak) in their fated duel. See details in other tropes of the entry.
  • The Devil Is a Loser: He's maimed, unloved, crazy (but for a single time) and incapable of change, and hammering this home is a large part of how Garion beats him. It's eventually revealed that he was never even supposed to exist in the first place.
  • Disabled Deity: After he gets burned. Gods aren't meant to get hurt so he has no ability to heal himself.
  • Dystopia Justifies the Means: Wants an entire world bowing down in worship and offering him sacrifices.
  • Even Bad Men Love Their Mamas: His last word is an anguished "Mother!"
  • Even Evil Can Be Loved: Even after everything he's done the Universe still loves Torak. So do his father UL and his brothers, Aldur and the other gods, for that matter.
  • Even Evil Has Standards: In a moment of sanity he saw the kind of future that Zandramas would create, and left a note for Garion, urging him to take her down. It's noted that it was likely his only moment of sanity, ever. He also banned demon worship among the Karands and forbade his disciples from ever summoning them.
  • Evil Cripple: Justified. When Torak misused the Orb it burned off one of his hands and boiled one of his eyes. He was evil long before he was a cripple.
  • Evil vs. Evil: If he had beaten Garion at Cthol Mishrak, he would have gone after Zandramas himself, because Even Evil Has Standards.
  • Famous Last Words: An anguished "Mother!".
  • Green-Eyed Monster: He covets his brother's orb. He covets it oh so much. Oddly enough, actually correlated with green eyes.
  • God of Evil: Seeks to rule the world through a religion that practices human sacrifice, and is opposed by all the other gods.
  • Handicapped Badass: Still a brutally dangerous swordsman despite missing a hand and having no depth perception. Being a god probably helps.
  • Immortal Ruler: He founded the Empire of Mallorea, soon left its rule to the humans for millennia, and later declared himself its God-Emperor to lead it on an invasion of the West. Since His primary interests were his own Religion of Evil, world domination, and claiming the Orb of Aldur, his rule was unkind to the Malloreons, who formed a much more functional bureaucratic empire in his absence.
  • Love Hungry: He's desperate for someone to love him.
  • Made of Evil: Torak's entire existence is a result of the Accident and he came into existence solely to be a tool of the Dark Prophecy.
  • My God, What Have I Done?: After coming out of a prophetic trance and reading what would happen if the Dark Prophecy were to triumph, Torak is so shocked that in his only moment of sanity he decides to fight against that destiny and even writes a note for his Arch-Enemy Garion to urge him to do that in his stead, should Garion have killed him in their duel. Instantly subverted as the moment of sanity ends, his egotism prevails, and he excises the message from all copies of the Oracles, choosing not to believe the horrible truth.
  • Narcissist: Torak cannot conceive of a world that doesn't revolve around him. In the Book of Torak he claims to have created the Universe (his own mother). He's also one in the classic sense, being utterly obsessed with his own appearance. He briefly — very briefly — snaps out of this when writing a message to Garion in the Ashabine Chronicles, warning him of the danger of Zandramas.
  • Orcus on His Throne: Spends all but the climax of the story in a coma. The prequel novels reveal that he had a habit of this before, lurking in his tower in Cthol Mishrak with the Orb and later in his house at Ashaba.
  • Physical God: He stands out as the only one of the gods to remain in physical form for his entire existence, since the others chose to leave the world rather than provoke another Divine Conflict with him.
  • Pretty Boy: Belgarath describes him as the most beautiful being he had ever seen, and he's very conscious of his own image. The Orb's maiming undid the former, if not the latter.
  • Red Right Hand: His maimed hand and face are his most infamous physical characteristics in myth.
  • Sympathy for the Devil: Despite all he's done Garion, Ce'Nedra, Belgarath and the other gods all express sympathy for Torak at some point.
  • Take Over the World: He wants to depose the other gods and rule the entire world unopposed.
  • Two-Faced: Beneath his mask, one side of his his face is horribly burned by the Orb, and the other side is untouched.
  • Unholy Matrimony: One of his goals is to Invoke this on Polgara, forcing her to love him as a husband.
  • Villainous Crush: He believes Polgara to be the only woman suitable to be his queen.
  • Wound That Will Not Heal: Gods aren't designed to be injured, and because of that his burnt face, boiled eye, and missing hand continue to pain him, leaving him in perpetual agony.

The Malloreon

Garion's Companions

     Liselle (Velvet) 
A new prodigy in the Drasnian intelligence service, Liselle has a long-standing crush on Silk. Referred to as "The Huntress" in the Prophecy, she joins the group in Tolnedra.
  • Action Girl: She's probably the most physically capable female in the series.
  • Choice of Two Weapons: She carries a dirk and a long silken strangling cord.
  • Code Name: Aside from Velvet, she is also Hunter.
  • Graceful Ladies Like Purple: If one counts Liselle's espionage and combat skills as graceful, she often wears lavender dresses on special occasions. Ce'Nedra laments that she couldn't wear lavender because of her red hair.
  • Guile Heroine: She's a match for Silk in this regard.
  • Knife Nut: Carries a long dirk as part of her arsenal.
  • May–December Romance: She's about twenty years younger than Silk.
  • Precocious Crush: When Silk was an up-and-coming star of the Intelligence Service, he'd often play dolls with the boss's niece, Liselle, who was approximately twenty years younger than him. As an adult, she pursued him and caught him.
  • Professional Killer: Like Silk, she does double duty as an assassin for her uncle.
  • Silk Hiding Steel: Velvet claims to be this in The Malloreon, but any woman who has graduated from the Drasnian spy academy probably doesn't qualify for Proper Lady status even if she is a Margravine.
  • Spy Catsuit: Subverted in the Malloreon. Velvet frequently dresses in tight-fitting leather, but it is described as looking masculine, workman-like, bleak and completely uninteresting.

     Emperor Kal Zakath 
The Emperor of Boundless Mallorea, 'Zakath is Overking of Angarak and the most powerful man in the world. He's also completely dead inside as a result of having ordered the execution of the love of his life when her family was implicated in a Taur Urgas-directed plot against him. He strikes up a tenuous friendship with Garion, and begins the long, slow trek back to humanity after joining up with the Rivan King's companions.
  • Ambition Is Evil: His ambition to rule the Angaraks, then the world, is pretty much what makes him evil in the first series and the early part of the second.
  • Arch-Enemy: He made no secret of the fact that he would kill Taur Urgas and exterminate the Murgos down to the last child if he could.
  • Ascended Extra: A minor villain in the first series, and a major player in the second.
  • BFS: Justified. Garion has the Orb make an enormous greatsword as light as a rapier, enabling 'Zakath to fence with it.
  • Cynicism Catalyst: Being tricked by Taur Urgas into killing the woman he loved, thinking that she was a traitor out to murder him. Before, he was kind, intelligent and cultured young man. After, he was a stone cold psychopath who amused himself by periodically sending Taur Urgas bits of his relatives in ornate jars, with highly insulting notes attached.
  • Defeat Means Friendship: 'Zakath is one of the rare pre-emptive examples of this trope, in that after finally dawning to just how thoroughly the odds are against him (when Garion casually mentions that the Orb could rearrange the stars in the sky to spell out his name, and then tells it off when it's about to do just that), he decides to just skip the "defeat" and go straight to the "friendship".
    "You know something, Garion? I've always believed that someday you and I would go to war with each other. Would you be terribly disappointed if I decided not to show up?"
  • Defrosting Ice Emperor: During The Malloreon, thanks to his friendship with Garion.
  • Despair Event Horizon: Hit in the backstory, after one of Taur Urgas' plots against him resulted in the death of his girlfriend at his own hands, believing that she was going to kill him on the wedding night.
  • Despotism Justifies the Means: When we meet 'Zakath all he cares about is becoming Overking of Angarak, and eventually, ruler of the world.
  • Drunk with Power: 'Zakath's initial motivation is basically just power for power's sake. In an unusual twist 'Zakath is well aware that he's totally corrupted by power and simply doesn't care. He warns Ce'Nedra that inevitably, Garion will be the same way.
  • Dye or Die: Zakath grows a beard after joining the heroes in The Malloreon to avoid being recognized as Emperor.
  • The Emperor: Well, duh. He gets better.
  • Empty Shell: 'Zakath misses this trope by millimetres during The Belgariad and the start of The Malloreon. The prophecy outright refers to him as "The Empty One".
  • Evil Cannot Comprehend Good: 'Zakath planned to become Overking of Angarak and then ruler of the world. He assumed that Garion was going to forge the nations of the West into an empire and then wage war on him until there was only one man standing. He was genuinely surprised to learn that Garion had no plans for world domination at all.
  • Evil Counterpart: Starts out as Garion's.
  • Evil Overlord: Of Mallorea, at first — though he seems to actually be a reasonably good, if iron-fisted, ruler.
  • God-Emperor: His title "Kal" (abbreviated to an apostrophe) literally means "God and King," and used to be Torak's title when he ruled the Angaraks directly. 'Zakath himself is an ordinary human, however.
  • Karma Houdini: 'Zakath did some pretty awful things that he's never punished for — though it's indicated that spreading Eriond's gospel, a task that will take him the rest of his life, is fate's way of getting him to make up for what he's done.
  • Kind Hearted Cat Lover: His fondness for his cat in the first series is the main indicator that he's not merely a soulless monster, a trait retained in the sequel series.
  • Licked By The Kitten: Zakath's pet Cute Kittens peg him as a Kind Hearted Cat Lover, an early indication that he's not the monster he's rumored to be — or at least, that that isn't all there is to him.
  • May–December Romance: With Cyradis.
  • Modest Royalty: Early in the second series, before really embracing it later on, to the point that his subjects don't recognize him when he rides past. He doesn't mind, but it's not a deliberate case of King Incognito either — as he points out, to them, the Emperor is the man who's decked out in robes, jewels, regalia, and massive carriages, not some middle aged bloke with a beard who's riding past.
  • One-Handed Zweihänder: 'Zakath may well be the only fencer in the world to use a BFS instead of say, a rapier.
  • Power Fist: Belgarath tells them not to kill anybody during the one battle. 'Zakath puts on a cestus and proceeds to smash it into the face of every man he rides past.
  • Reasonable Authority Figure: Even at his worst, he tends to being a just ruler. It's one of the early signs that 'Zakath has redeemable qualities and can get better.
  • Roaring Rampage of Revenge: His entire campaign against Cthol Murgos can be seen as this.
  • Revenge by Proxy/Sins of Our Fathers: Plans to exterminate every single member of the Urga family—and possibly all of Cthol Murgos—because of what Taur Urgas made him do. Results in a breakdown when he finds out that he's too late and his war was for nothing — the Urga line had been broken already by Taur Urgas' death, as Urgit, Taur Urgas' successor, turns out to be a result of infidelity on the part of one of Taur Urgas' wives with a Drasnian representative — Silk's father, to be precise.
  • Royal Rapier: Played with. 'Zakath is a trained fencer, and all his sword-fighting experience is with a rapier. Than Garion comes along and makes his BFS as light as one...
  • Took a Level in Badass: More like regained a level in badass. 'Zakath was once a capable fencer, but let those skills go rusty during his time as The Emperor. He regains them over the course of The Malloreon.
  • Vengeance Denied: For much of his life, his eyes were bent on vengance against Taur Urgas. Those plans were thwarted twice. The first by King Cho-Hag of Algaria killing Taur Urgas at Thull Mardu, and the second by prophetic intervention of the revelation that Urgit was not the son of Taur Urgas and that Zakath must return to Mallorea due to his empire being infested by demons.

Chief Eunuch in Salmissra's palace, Sadi was forced to go on the run after some less-than-legal dealings on his part were exposed. He joins up with Garion in order to get out of the country, and in doing so, finds himself just another of the Prophecy's tools. Perhaps the greatest living expert on poisons and drugs, Sadi is a useful, if underhanded member of the party, and a great asset in the political and criminal arenas.
  • Ascended Extra: A minor antagonist, and later neutral character, in the first series; a major player in the second.
  • Almighty Janitor: Technically the Chief Eunuch is only supposed to run Salmissra's household for her, but since Salmissra just plain doesn't care about running her country, this gives Sadi roughly the same level as authority as the Prime Minister of a modern constitutional monarchy.
  • Authority Equals Asskicking: Justified. Sadi's brilliance as a poisoner stems from his experience as Chief Eunuch at the Nyissan court; if you want to live very long you get very good at surviving.
  • Bald of Evil: In The Belgariad. Becomes a Bald of Awesome during The Malloreon
  • Combat Pragmatist: Poisoned knives, powdered drugs, and occasional use of his pet snake — all are fair tactics in Sadi's book. He and Garion have a discussion about this about a Grolim they take at one point. The man is wounded and unable to resist, but had truly tried to kill them through sorcerous means. Sadi's all for just sticking him with a poisoned dagger and riding on, and gets overruled by the group. He's unhappy about it, and shortly later tells Garion that it strikes him as very imprudent to leave the man alive; Garion concedes Sadi's opinion being motivated out of genuine concern for safety than viciousness and tells Sadi to keep a close eye on their captive and "do whatever seems appropriate" if the man tries anything suspicious.
  • Clean Food, Poisoned Fork: Bumbs off an annoying minor villain by poisoning the spoon he's going to use at a banquet.
  • Drugs Are Bad: Downplayed. Sadi's drug-dealing and abuse is portrayed as a bad thing, but isn't treated as being much worse than Silk's thievery or other characters' bouts of drinking.
    • Leads to a bit of in-universe Values Dissonance when he asks why Alorns, who have no problem with chopping people in half, are so upset by drugs and poisons. All they can do is shrug their shoulders and say "It's a cultural thing."
    • It does also help that most of the onscreen uses of his drugs are for healing purposes, against enemies and for Rule of Funny purposes.
  • Eunuchs Are Evil: Played straight in the first series, in the Punch-Clock Villain sense, and subverted in the second. The Prophecy refers to him as "The Man Who Is No Man" — as he notes with a wince, that's rather brutally direct.
  • Evil Genius: Plays this role after joining up with the heroes in the second series, sharing the position with Liselle and Silk.
  • Formerly Fat: Subverted. At the beginning, Sadi has been in a very sedentary job for years. He's very thin despite the pudginess most eunuchs develop but he's also described as "soft" and even, because of his lack of muscle tone, "flabby". However, spending months travelling across two continents, with regular camp chores and minimal amounts of drugs leaves him Lean and Mean.
  • Knife Nut: Sadi is an assassin rather than a fighter, and as such, prefers knives. Poisoned ones.
  • Manipulative Bastard: It comes as standard for being a high-ranking official in Salmissra's court.
  • Master Poisoner: As Garion puts it, "Sadi could poison one person at a banquet with a thousand guests." This is demonstrated at one point. He poisoned the spoon, not the soup.
  • Parental Substitute: In a very loose and weird sense, could almost be considered Salmissra's father figure.
  • Pet the Dog: While Sadi is generally amoral, he's not without compassion. On several occasions he uses his drugs to ease the suffering of innocent bystanders and passers by. And he won't poison a dog — even a Hound. When Silk expresses surprise at the former, suggesting that it's not very in character, Sadi retorts that he is not without compassion and perhaps Silk doesn't know him as well as he thinks he does.
  • Poisoned Weapons: All of his knives are coated in poison, and he's been known to toss his concoctions straight into his enemies' faces when all else fails.
  • Sissy Villain: Starts out as one, but loses these traits after months on the road.
  • Smug Snake: Nyissans have Smug Snake as their hat and Sadi initially appears to be no exception. It doesn't take long, however, for this impression to fade, as it becomes apparent that, under the facade of arrogance that's needed to survive at Salmissra's court, Sadi is ruthlessly competent.
  • Token Evil Teammate: Sadi's alliance with the protagonists doesn't mean he's given up his personal corruption. While he likes them all by the end, and has certainly become a braver, more well-rounded individual, he remains an unapologetic scoundrel, a drug-dealer, a poisoner, and a criminal without the slightest bit of shame. Since Silk isn't much less of a scoundrel, excepting only the drug-dealing and poisoning (the latter because he generally prefers other methods of murder), he doesn't really stand out.
  • Took a Level in Badass: Sadi starts out as a typically prissy Sissy Villain and Smug Snake. By the end he's every bit as dangerous as Garion's other companions, as a result of months on the road.
  • Unaffected by Spice: He's spent his career inuring himself to substances much more potent than mere pepper. At a Fancy Dinner in Demon Lord of Karanda, he calmly finishes off a dish that has the others literally weeping.
  • Vetinari Job Security: Towards the beginning of The Malloreon he was stripped of his rank and banished from the court for violating several of the guidelines Salmissra had set in place to keep the infighting in her palace within reasonable limits. And he later admits that he really was guilty. Despite that, at the end of the series he gets reinstated because the queen a) likes him, b) couldn't find anyone else qualified to do his job.

One of Belgarath's fellow disciples of Aldur, Beldin is an ill-tempered, foul-mouthed hunchback with a mean streak miles wide.
  • Archenemy: He and Urvon loathe one another with an unholy passion — though in Urvon's case, it's mainly driven by terror of what Beldin will do to him if he ever gets the chance. Urvon has wanted posters with Beldin's face on them posted for twenty leagues in every direction from Mal Yaska.
  • Ascended Extra: In the first series he's only one of Aldur's Disciples, and makes a few scattered appearances. In the second series he's a major player in Books 3-5. This may be an In-Universe example of an Ascended Extra, as he doesn't have a prophetic title, unlike the other party members. It's mentioned at one point that the Prophecy was allowed to add him to the group to counter the other side's summoning of demons.
  • Elderly Immortal: Type A. Beldin looks like a twisted, deformed old man, but he can throw Durnik singlehandedly.
  • Genius Bruiser: Beldin is perfectly capable of giving deep lectures on a wide variety of topics including, but not limited to, theology, philosophy and science, as well as beating the crap out of anyone who doesn't pay attention.
  • The Grotesque: A hideously deformed hunchback.
  • Handicapped Badass: His dwarfism and hunched back don't stop him from beating the snot out of people who are three feet taller and a couple of millennia younger. And that's without throwing his immense magical ability and ferocious intellect at the problem.
  • Hidden Depths: Beldin is hideously deformed and has disgusting personal habits, but is a Genius Bruiser who is probably the most intelligent and well-read man in the world, as well as being perfectly capable of breaking people who don't pay attention to his lectures in half. He's also a highly skilled actor and acrobat, as well as something of an aesthete with a keen appreciation for and impeccable taste in art.
  • Honorary Uncle: To Polgara (and Beldaran) by "official" title. See Promotion to Parent.
  • Hooks and Crooks: He favours a hook in close combat. White hot, for preference. He really, really wants to plant one in Urvon's guts.
  • Jerk with a Heart of Gold: Acts like a bastard because people expect it. He holds it up to the point that he dumps food on the ground and eats it instead of eating it from plates.
  • The Lancer: To Belgarath, who he respects far more than he's willing to admit.
  • Long-Lived: He's nearly as old as Belgarath (well, a millennium younger, but that still makes him 6000 years old), and in hand to hand combat, he's actually a better fighter.
  • Magi Babble: Beldin is the philosopher in the group, and his explanations tend towards the overly complex.
  • Promotion to Parent: in Polgara the Sorceress. When he finds out about Poldra's death, Belgarath spends about five years chained to his bed and raving in his grief, and another ten years after that trying to drown it with either booze or sex. During that time, it's Beldin (with a lot of help from the Beltira and Belkira) who raises Polgara and Beldaran.
  • Servile Snarker: Towards Belgarath again.
  • Sir Swears-a-Lot: Not that they're ever written, but he's noted to have hideous language.
  • The Smart Guy: Belgarath is pretty smart, and as Polgara grudgingly admits, extremely knowledgeable. Beldin, though, is on another level — as Garion puts it to Zakath, after an extended description, "and he's much, much smarter than Belgarath."

Belgarath's wife, Polgara and Beldaran's mother, and Garion's grandmother, Poledra was a wolf who learned to transform into a woman in an effort to win over Belgarath. Long thought to be dead, she is revealed to be alive, to have served as the Child of Light at Vo Mimbre, and to be the "Woman Who Watches" mentioned by the Prophecy.
  • The Ageless: Still appears to be a beautiful woman in her forties, despite being thousands of years old.
  • Animal Motifs: A wolf. Though from her perspective she's a wolf whose animal motif is human. She also spent a couple of centuries as a snowy owl (no guesses why Polgara likes it so much), before deciding it wasn't enough to get Belgarath's attention, and decided to try being a human instead.
  • Archenemy: She and Zandramas loathe one another to the point where it trumps the usual Child of Light/Child of Dark rivalry.
  • Behemoth Battle: Against Zandramas in Sorceress of Darshiva. Zandramas takes on her draconian form, while Poledra becomes a fifty foot tall wolf.
  • Canis Major: Grows to gargantuan size to confront Zandramas' draconian form in Sorceress of Darshiva.
  • Catchphrase: "How remarkable". Her use of this phrase while in disguise clues several characters (and the reader) in to her identity.
  • Intellectual Animal: She was an unusually curious wolf who learned magic and became human.
  • Power Glows: S He's surrounded by a blue nimbus, much the same as that on the Orb of Aldur or Durnik's hammer.

The intelligent, civilised, but high-strung King of Cthol Murgos after the death of Taur Urgas in The Belgariad, Urgit spent his early reign under the thumb of his generals and the Grolim High Priest, Agachak. Initially, he spends most of his time looking forward to succumbing his hereditary insanity until it's revealed that his real father isn't Taur Urgas but Silk's father, who had slept with Urgit's mother while an ambassador. After that, Garion is able to help teach him how to actually be a king, whereupon he grows a spine and becomes a surprisingly effective ruler.
  • Abusive Parents: Taur Urgas explicitly encouraged his older and younger half-siblings to try and kill Urgit, especially after he became heir apparent. His mother on the other hand, Princess Tamazin, is a very good parent, and was on the receiving end of some nasty Domestic Abuse.
  • The Cameo: He's mentioned in passing as Taur Urgas' successor in the first series.
  • Chekhov's Gunman: In an oblique way — Urgit killing off his brothers in self defense became what convinced Zakath that his war was pointless, as his vendetta against the Urga dynasty had ended with the last of the Urga heirs being killed on Urgit's order. In the end, he is also able to negotiate a peaceful future with both the Western nations and Mallorea.
  • Crouching Moron, Hidden Badass: He pretends to be weak and easily pushed around so that no one sees him as a threat, and while it's noted as probably always going to be a bit of a coward, it's worth noting that even prior to his taking a level in badass, he stole the key to the royal treasury at a young age and used it to buy the support and minions needed to protect himself and wipe out his competitors (on the grounds that if he didn't get them, they would get him — which was absolutely correct).
  • Deadpan Snarker: As much as Silk, of all people (which is fitting, since they're half-brothers), and going by his mother — who's no slouch in her own right — it's In the Blood (on both sides). However, while Silk casually snarks at absolutely everyone (especially Belgarath), Urgit growing up constantly afraid of confrontation means that he's much more careful about it. Once he grows a spine, he's much freer with the sardonic remarks.
  • Dishonored Dead: Urgit inflicts this on his father after his death at the battle of Thull Mardu, slitting his throat, driving a stake through his heart, and burying him 17 feet deep in an unmarked grave, upside down, "just to make sure." Then he stampedes cattle across the grave just to make absolutely sure no one ever figures out where Urgas is buried.
  • The Good King: Eventually, to almost everyone's surprise, not least his own. The only ones who saw it coming were his seneschal, Oskatat, and his mother, both of whom knew that he wasn't Taur Urgas' son and thus wouldn't go mad. As it is, he had all the ingredients: he's good-natured, but capable of ruthlessness when necessary (even before he Took a Level in Badass, he stole the key to the treasury to buy protection/arrange for the disposal of his rivals for the throne), as well as being extremely intelligent and capable of concealing it if needs be, and has a latent sense of courage and duty — even if he is always a bit of a coward at heart. All he really needed was a few lessons on kingship from Garion, and to grow a bit of a spine.
  • Hidden Depths: He's much sharper than he appears to be, which is how he's survived for so long, and he's got the makings of a good king from the start (he has all the attributes, he just needs to grow a spine and get a few lessons in kingship from Garion). In fact, he's every bit as smart as his older half-brother, Silk, who's one of the smartest characters in the series, and successfully bamboozles Javelin, Drasnia's chief spymaster.
  • It Runs in the Family: Urgit seems resigned to the Urga family insanity, even making jokes about it. He ends up inheriting his real paternal line's love of, and talent for, negotiation and deal-making instead. Also, the vaguely rat-like nose that twitches when he gets excited.
  • Lovable Coward: Not exclusively, but he's very lovable, and as others note, he'll probably always be a bit of a coward at heart.
  • Mama's Boy: has always adored his mother, Princess Tamazin (for good reason).
  • Perfectly Arranged Marriage: to Prala, the princess of one of the other great houses. Though she does tend to be a bit bossy about things. In the last book, he decides that given how well his is working out, he really should instigate one of these between his mother, and Oskatat, who's loved her (and supported Urgit) since they were very young.
  • Sketchy Successor: Urgit is seen as this by his generals, who run roughshod over him until the below-mentioned level in badass.
  • Took a Level in Badass: Between finding out that he was not going to suffer the hereditary madness of the Urga dynasty and Garion pulling him out of his self-pity/giving him some much-needed advice, Urgit finally starts to be an effective king.
  • The Unfavorite: Considering he was the runt of the litter from one of Urgas's lesser wives, it was only his access to the treasury and his brains that kept him from being murdered by one of his brothers or even Urgas himself.


The new Child of Dark following Torak's death, Zandramas is a former Grolim priestess with a streak for sadism and a penchant for treachery. Probably the worst human being in either series, Zandramas is feared and hated by everyone who crosses her path.
  • Adult Fear: She kidnaps Garion's son out of his nursery and regularly taunts him about it.
  • Animal Motifs: She wears the form of a dragon. It's frequently noted that this ostentatious choice is directly reflective of Zandramas' own melodramatic personality.
  • Antagonist Title: She;s titular Sorceress of Darshiva.
  • Archenemy: She and Poledra despise one another to the point where it overrides the usual arch-enmity between the Child of Light (Garion) and the Child of Dark (Zandramas). Zandramas is very, very afraid of Poledra, and she hates what she fears.
  • Beauty Is Bad: Described as being almost impossibly beautiful and totally evil.
  • Behemoth Battle: She takes the form of a dragon to battle Poledra, who transforms into a fifty foot wolf to match her.
  • The Big Bad: Of The Malloreon.
  • Big Bad Ensemble: She's challenged for her position as the series' driving antagonist by a number of others, most notably the Demon Lord Nahaz, but ultimately wins out over the competition.
  • Blood Bath: Bathes in human blood while performing sacrifices.
  • Celestial Body: Her flesh becomes more and more starry as the series continues, much to her dismay. When Cyradis chooses the other side, her body tears apart and the stars within it fly off to repair the Accident. It's not clear if she's still sentient at this point.
  • Dark Messiah: How the Grolims and most Darshivans view her. Given that she's the new Child of Dark they're not wrong either.
  • Deal with the Devil: Made one when she called up Mordja, the details of which are not explicit. She obviously did a better job of constraining him than Harakan and Urvon did Nahaz, though in the end she still comes to regret her choices.
  • Dragged Off to Hell: Mordja reveals he is only serving her so that he can claim her soul in Hell after her death. Zandramas is terrified by this and begs Eriond to save her from the Demon Lord and his master, the King of Hell. Whether or not Mordja ultimately claimed her soul is left ambiguous, with even the Prophecy unsure.
  • Dystopia Justifies the Means: Seeks to create the same kind of world as Torak did.
  • Evil Counterpart: She could be considered one to Polgara- they're both the only significant female magic users on each side, they're both dark haired and very beautiful, and her abduction of Geran could easily be seen as a twisted version of Polgara's maternal role to Garion and Riva's descendants in general. They're both also supposed to be the brides of the God of Angarak, but they're total mirror images in that respect: Torak wanted Polgara and she rejected him, whereas Zandramas wants to be the bride of the New God (Geran), who hates her.
  • Eviler Than Thou: With Torak's Disciple Urvon (and his puppeteers Harakan and Nahaz) and Grolim Hierarch Agachak of Rak Urga. She outlasts the former and kills the latter, only to discover that her own servile Demon Lord, Mordja, is also plotting against her.
  • Evil Is Not a Toy: Learns this when she discovers the extent of Mordja's plans and his complete lack of loyalty to her.
  • Evil Sorcerer: As per usual for a Grolim.
  • Fate Worse than Death: Zandramas' body is destroyed so that she can replace the hole in the universe created by the Accident. Her soul may have been claimed by Mordja, and subjected to eternal suffering in Hell.
  • Full-Frontal Assault: Performs sacrifices in the nude.
  • The Heavy: Most of The Malloreon consists of Garion and his allies pursuing Zandramas while she throws obstacles in their path. Even when other villains take center stage for a time, she is always the one driving the overarching story.
  • I'm a Humanitarian: Drinks blood and eats flesh while performing sacrifices, and in her dragon form.
  • Uncertain Doom: A variation. Zandramas is definitely dead but it's not clear at all what happened to her soul. It may have been obliterated, it may have passed onto the after life as usual, or she may have been taken by Mordja. Not even the Prophecy knows for sure.
  • Vain Sorceress: She's extremely arrogant about her appearance.
  • The Vamp: She uses her sexuality to manipulate Naradas and tries to use it on Garion (who is having none of it).
  • Villains Want Mercy: She begs Eriond to save her from Mordja and the King of Hell.
  • We Can Rule Together: She offers Garion the chance to join her, give her the Sardion and they could both rule as Gods over the world, Garion recognises this as a last desperate move to avoid The Choice and laughs in her face.
  • We Have Reserves: Callously throws away the lives of her Darshivan soldiers.

A Grolim priest and former lover of Zandramas, Naradas is distinguished by his milk-white eyes.
  • Demoted to Dragon: He starts out as the Archpriest of the temple where Zandramas came up, and when she becomes the Child of Dark after Torak's death he willingly becomes her subordinate.
  • Even Evil Has Standards: Naradas is genuinely horrified when he finds out Zandramas has summoned up the Demon Lord Mordja.

The last surviving Disciple of Torak, Urvon is a gibbering madman who suffers from a skin disease that leaves him piebald. Losing his mind after the death of Torak, Urvon becomes convinced that he himself is the new God of Angarak.
  • Big Bad Wannabe: His madness leaves him no match for Zandramas and totally under Nahaz's thumb.
  • Dragon Their Feet: He's completely absent from the first series — justifiably, since most of the action is on the Western continent, where only Ctuchik is regularly present, and when the heroes do go to Mallorea, it's only to confront Torak, who's in Zedar's care.
  • Dragged Off to Hell: As Nahaz is banished back to Hell, he grabs Urvon on the way.
  • Elderly Immortal: It's hard to tell because of how he looks, but Urvon is still described as an old man, with thinning white hair.
  • Eviler Than Thou: With Zandramas. He winds up on the losing end, mostly due to his madness and dependency on Nahaz.
  • Evil Old Folks: He looks elderly, is at least four thousand years old, and is very, very evil.
  • Evil Sorcerer: All three of Torak's disciples were powerful sorcerers, though we see very little of Urvon's abilities, thanks to the fact that his insanity has drained his power to do anything other than parlour tricks.
  • Fate Worse than Death: He's dragged into Hell by Nahaz.
  • Light Is Not Good: During his "New God Of Angarak" phase, he surrounded himself in a nimbus of golden light, in stark contrast to the dark imagery used by Torak and Zandramas.
  • Red Right Hand: Urvon's piebald; his skin alternates between living and dead patches.

A former Mallorean Grolim, Harakan is an agent of Urvon with plans of his own where the rulership of the world is concerned.
  • Bad Habits: He pretends to be a Bear-Cultist and later a Karandese magician.
  • Beard of Evil: He grows one when impersonating a Bear-Cultist.
  • Big Bad Wannabe: Desperately wants to be the one running Urvon's faction and the instrument of the Prophecies' demise, but is upstaged by Nahaz.
  • Chronic Backstabbing Disorder: Trusting Harakan is a remarkably bad idea. He betrays the Bear-cult, Urvon, and the Dark Prophecy itself.
  • Co-Dragons: Alongside Nahaz, who isn't under his dominion for long.
  • Dark Messiah: He sets himself up as a messianic figure to the Karands, even summoning their "god", Nahaz, to do his bidding.
  • Deal with the Devil: He made one with the Demon Lord Nahaz, whereby Nahaz would become God and Harakan would become ruler of the world. Belgarath notes that he hopes Harakan checked the fine print as Demon Lords aren't known for living up to their end of a deal.
  • The Revolution Will Not Be Civilized: Leads a Karandese revolution against 'Zakath and, ostensibly, the Grolim priesthood. In reality, of course, Harakan is himself a Grolim which means the "revolutionary" nature of his actions may be in dispute. The "uncivilized" part, of course, is not.
  • Small Name, Big Ego: He's a powerful Grolim, but his plan is entirely dependent upon Nahaz, who has his own agenda.
  • Smug Snake: Absurdly overconfident and never as in control of the situation as he believes himself to be.
  • Take a Third Option: Unleashes Nahaz with the intention of eliminating both prophecies, raising Nahaz to the status of a god, and becoming master of the world.
  • Would Hit a Girl: He repeatedly tries to have Ce'Nedra assassinated.
  • Would Hurt a Child: He tries to force Ce'Nedra to murder her own son.

"I need this thing..."

The ancestral Demon Lord of the people of Karanda, Nahaz is one of the King of Hell's most trusted servitors. Summoned by Harakan, Nahaz comes to dominate Urvon's mind, unraveling his sanity farther as he plots to gain control of the Sardion for his true master.

  • Big Bad Ensemble: From his arrival in Demon Lord of Karanda to his defeat in Sorceress of Darshiva, Nahaz challenges Zandramas for the position of the series' Big Bad, commandeering the Chandim, Temple Guardsman, and Karands from Urvon, and using them against her. He gives her a better fight than any of the other wannabes, and it's Durnik, rather than Zandramas, who finally puts him out of commission.
  • Casting a Shadow: His face is concealed within inky shadows during his first appearance. They go where he does.
  • Curb-Stomp Battle: While he's powerful enough to best any sorcerer or group of sorcerers, his confrontation with the recently ascended and Aldur-empowered Durnik is decidedly one-sided, resulting in his defeat and banishment. Given that Durnik was both carrying and infused with Nahaz' Kryptonite Factor, and has Aldur in his corner, this isn't surprising.
  • Demon Lords and Archdevils: The first Demon Lord we meet and one of the highest ranked in Hell, standing just below the King himself.
  • Dragon-in-Chief: Urvon is both insane and completely under Nahaz's domination, leaving the Demon Lord as the one who's really running the show. It's also clear that while Harakan thinks Nahaz is driving Urvon mad on his behalf, the Demon Lord has his own goals that have nothing to do with Harakan.
  • Dragon with an Agenda: To Urvon. He'll take his soul, the Orb, the Sardion, and dominion over the world in the name of his master.
  • Eye Beams: He emits beams of green light from his eyes when defending Urvon from Beldin.
  • Fetus Terrible: He impregnates women and then watches the fetus tear its way out and devour the mother alive.
  • Godhood Seeker: Plans to become god over the whole world by capturing the Sardion for the King of Hell.
  • The Good, the Bad, and the Evil: Unbeknownst to Urvon, Nahaz (and Mordja) are the evil in this equation, threatening to extinguish both the Light and Dark Prophecies and bring about the end of existence.
  • Green and Mean: His eyes and Magic Wand both glow a sickly green, and his skin is a darker shade of green.
  • Hero Killer: A lone demon, unshackled, requires either the presence of a god or the Orb of Aldur for any single foe to defeat. Nahaz is a Demon Lord and is a near match for the combined might of Aldur's disciples, requiring Aldur to mystically empower Durnik before he can be banished.
  • Hidden Agenda Villain: Nahaz's reasons for assisting Urvon and Harakan don't become clear until the very end of Demon Lord of Karanda.
  • Insane Admiral: The cruelty of Nahaz's military strategy is remarked upon at some length.
  • Know When to Fold 'Em: Nahaz is prepared to confront Beldin, Belgarath, Durnik and Polgara at the conclusion of Demon Lord of Karanda, but when Garion joins the fray and draws the Sword of the Rivan King he decides discretion is the better part of valour and flees with Urvon.
  • Kryptonite Factor: Like all demons, Nahaz is inherently vulnerable to the Orb of Aldur or the presence of a god. These two factors come together to defeat him at the end of Sorceress of Darshiva, when Durnik, empowered by Aldur, and armed with a hammer that draws its mystic properties from much the same place as the Orb, confronts him.
  • Lack of Empathy: He's a demon lord. This is to be expected. As evidenced by his page quote, to Nahaz, people are things.
  • Legions of Hell: He can summon up armies of lesser demons to do his bidding, most notably at the sacks of Calida and Akkad.
  • Magic Wand: He carries a green, glowing wand beneath his cloak, and draws it during his confrontation with Garion and the other sorcerers, though it's never used.
  • Manipulative Bastard: He uses both Urvon and Harakan to further his own ends.
  • Multiarmed And Dangerous: Takes on a giant, multiarmed form when confronting Morjda in Sorceress of Darshiva.
  • Power Glows: A sickly green. It radiates from his eyes and from his magic wand.
  • Psycho for Hire: Nahaz is a hired agent, not a slave or servant (Demon Lords cannot, in fact, be enslaved by magicians), and he's very much in it for the chance to devour as many souls as possible.
  • Really Gets Around: He enjoys impregnating women with Fetus Terribles.
  • Shadow Dictator: He controls Urvon while pretending to be his loyal servant.
  • Shapeshifter: During his initial appearance he's human sized, has the usual number of arms, and cloaks himself in shadows. During his confrontation with Mordja a book later he transforms into multiarmed giant akin to Mordja's own form.
  • Sickly Green Glow: The exact words used to describe his eyes and Magic Wand.
  • Soft-Spoken Sadist: Barely speaks above a whisper during Demon Lord of Karanda.
  • The Strategist: He's the mind behind Urvon's army, and his outflanking of Zandramas' elephant cavalry is regarded as a stroke of tactical genius by General Atesca and 'Zakath.
  • Taking You with Me: A variant — when Durnik drives him back into Hell he drags his ostensible master, Urvon, with him.
  • The Unfought: A variant. While Durnik, with an assist from Aldur, battles Nahaz's second form at the end of Sorceress of Darshiva, the form he wore in Demon Lord of Karanda is never fought, despite his initial willingness to take on not only Beldin, but the rest of the Brotherhood of Sorcerers as well. This means we never get to discover what powers his Magic Wand holds either.
  • Villainous Valor: Durnik is empowered and partially possessed by Aldur, and infused with the powers of the Orb during his and Nahaz's final confrontation in Sorceress of Darshiva. Nahaz, knowing all this, still attempts to do battle with him, despite having to face both of his Kryptonite Factors.
  • We Have Reserves: As the heroes inform 'Zakath and General Atesca, Demon Lords pay very little attention to casualties.
  • Ye Olde Butcherede Englishe: When talking to Mordja, who affects this manner of speech.
  • Your Soul is Mine!: He feeds on souls, and claims Urvon's.

Ancestral Demon Lord of the people of Mordinland, Mordja was summoned by Zandramas to counteract Nahaz's enlistment by Urvon. Like Nahaz, he aims to take the Sardion not for Zandramas, but for his true master, the King of Hell.
  • A God Am I: He's worshipped as a god by the Morindim.
  • Cool Sword: Steals Cthrek Goru from the deceased Torak. See Torak's entry for the rest of the details.
  • Demon Lords and Archdevils: Of equal rank to Nahaz. They both sit at the King of Hell's right hand.
  • Demonic Possession: Of the last dragon in Seeress of Kell.
  • The Dragon: To Zandramas. Unusually literally after he possesses the last dragon in Seeress of Kell.
    • Co-Dragons: Appears to share this role with Naradas. In reality he and Nahaz are Co-Dragons to the King of Hell.
    • Dragon with an Agenda: He wants Zandramas' soul, the Sardion, and the Orb for the King of Hell.
  • 11th-Hour Superpower: A villainous example. Mordja was always powerful, but he needed to both possess the dragon and steal Cthrek Goru in order to match the combined might of Aldur's disciples, Garion's companions, Durnik's hammer and the Sword of the Rivan King. He also received a power boost from the King of Hell right before the final battle, though Poledra was able to strip him of this.
  • Eviler Than Thou: With Nahaz (and Zandramas, though she doesn't know it).
  • Extra Eyes: He has three eyes in his hideous face.
  • Fangs Are Evil: His fangs and how ugly they are receive a fair amount of description in Sorceress of Darshiva.
  • Final Boss: Provides the last physical confrontation of the series.
  • The Good, the Bad, and the Evil: Unbeknownst to Zandramas, Mordja (and Nahaz) are the evil in this equation, threatening to extinguish both the Light and Dark Prophecies and bring about the end of existence.
  • Hero Killer: Has an infamous reputation, takes on the entire cast at the end of the series, and winds up killing Toth.
  • Hidden Agenda Villain: That Mordja even has an agenda beyond "complicating Nahaz's life" is not made clear until the very end of Seeress of Kell when Poledra forces it out of him.
  • Kryptonite Factor: Like all demons, Mordja is inherently vulnerable to the Orb of Aldur or the presence of a god.
  • Kryptonite-Proof Suit: Essentially wears the last dragon as one during his battle with Garion's allies. The dragon shields him from both the sorcery of Aldur's Disciples, and the mystic effects of the Orb of Aldur and Durnik's hammer—though it's noted that he still flinches whenever either passes by him.
  • Know When to Fold 'Em: Unlike Nahaz, he realizes that Durnik is being empowered by Aldur at the conclusion of Sorceress of Darshiva and flees.
  • Lack of Empathy: If demons are even capable of caring about others neither he nor Nahaz shows it.
  • Legions of Hell: As a Demon Lord he can summon up armies of lesser demons to bolster Zandramas' ranks and counter those in service to Nahaz.
  • Multiarmed And Dangerous: Has a profusion of arms growing from his shoulders.
  • Psycho for Hire: Demon Lords cannot be summoned into a magician's service, only persuaded. Mordja agrees to work for Zandramas for the chance to frustrate Nahaz and feed on as many mortals as possible.
  • Scaled Up: A variant. He possesses the dragon in the finale of Seeress of Kell.
  • The Starscream: Is awaiting the proper moment to stab Zandramas in the back, destroying the Dark Prophecy and delivering the Sardion to the King of Hell.
  • Uncertain Doom: Mordja vanishes when Garion drives the Sword of the Rivan King through the dragon and into Mordja himself. Whether Mordja was killed or simply banished back to Hell is not made clear.

     The Sardion (Cthrag Sardius) 
The Evil Counterpart of the Orb of Aldur, the Sardion lies waiting in the place of meeting for the Child of Dark to touch it and end the world.
  • Color-Coded for Your Convenience: An ugly red, shot through with milky-white. Contrast that to the Orb's pure blue.
  • Evil Counterpart: To the Orb of Aldur. They absolutely despise each other, to the point where the Orb for once acts on its own, leaping out of Garion's hand to destroy a case it used to be in, and both gear up for a fight as soon as they get close to each other.
  • Eviler Than Thou: Than Torak, so much so that it didn't even let him know that it even existed.
  • Mind Rape: What it did to the Melcene scholar who was studying it, drawing him in, then forcing him to take it to Korim, and then adore it until he died of thirst and/or starvation — his skeleton is still in the chamber when the heroes turn up.
  • Mineral MacGuffin: Like the Orb of Aldur, and an ugly red stone.
  • Only the Chosen May Wield: Chosen by the Dark Prophecy, and a very specific chosen at that — Torak didn't qualify.
  • Power Glows: Red, in this case.

Historical Figures

Daughter of Belgarath and Poledra, and twin sister of Polgara, she didn't inherit her parents' magical abilities the way Polgara did. Sweet, kind, and with a core of solid steel, she married Riva Iron-Grip and became the mother of the line that would eventually result in Garion.
  • Girl of My Dreams: The Prophecy sent Riva dreams of her before she was even born to make sure he would fall in love with her.
  • Hair of Gold, Heart of Gold: She had bright golden hair, and was probably the kindest hearted member of her family, save possibly her distant grandson, Garion — and even he occasionally shows signs of Belgarath's signature grumpiness, as well as the Alorn tendency to go berserk (albeit only under severe stress).
  • Ill Girl: the cause of her death, due to the infamous weather of the Isle of the Winds. As Polgara puts it, "The filthy climate of this island is destroying my sister's lungs!". Nevertheless, she might have lived another decade or so if the Rivan Deacon hadn't been a secret Bear Cultist who waged war on the medical profession in order to force all Rivans to bend to the Church, thus denying Beldaran proper treatment.
  • In the Blood: Polgara notes at one point that nearly all Beldaran's descendants (including Belgarion) are blonde because of her.
  • Lost Lenore: To Polgara, her twin sister, with Belgarath noting that if you were to ask Polgara's age, she'd probably instinctively answer in the plural. The fact that they had a Psychic Link didn't hurt.
  • May–December Romance: She was at least twenty years younger than Iron-Grip when they got married.
  • Muggle Born of Mages: The entire rest of her family were Sorcerers. Her? Not so much. It doesn't seem to have bothered her, though.
  • One True Love: Riva's, as he was for her.
  • Parental Favoritism: It's no secret that Belgarath loved her more than Polgara — though that had a lot to do with the fact that Polgara spent most of her youth and adolescence hating him (and not entirely without reason), while Beldaran was much more openly loving and forgiving, and even after, he and Polgara had a more adversarial Vitriolic Best Buds type relationship.
  • Polar Opposite Twins: With Polgara, though they loved each other dearly.
  • Post Humous Character: For both series, though she appears in Belgarath the Sorcerer and Polgara the Sorceress, and makes a post-mortem cameo thanks to Polgara later on in The Belgariad, after Garion's found out the truth about his heritage, and she arranges for him to meet his (dead) parents, as well as Riva and Beldaran.
  • Silk Hiding Steel: She was actually the dominant twin over Polgara, and her influence is probably one of the reasons that Polgara's so powerful in the subtle forms of magic. She also had the entire group of Aldur's disciples wrapped around her finger — Beldin invented a new form of musical harmony for her wedding hymn.
  • Small Role, Big Impact: there's her status as Polgara's twin, Belgarath's daughter, and Belgarion's ancestor, of course, but there's a further impact on Polgara: her being Queen of Riva meant that Polgara, while visiting, learnt all her main lessons in diplomacy and dealing with royal courts (leading to her enormous political influence, and being a successful ruler of the duchy of Erat) and Polgara's interest in medicine (she's now the most experienced and knowledgable healer in the world, and she's started at least one medical college) was sparked by Beldaran's pregnancy.

     Cherek Bear-Shoulders 
  • The Big Guy: He was absolutely huge, like all of his sons.
  • Boisterous Bruiser: He treats the trip to Mallorea like a family trip. It's a characteristic that his descendants (from his second marriage), the Kings of Cherek, kept going.
  • Famous Ancestor: Of the royal families of all the Alorn Kingdoms.
  • Famed in Story: Like his sons, both for his role in the reclaiming of the Orb, and as the last King of Aloria/founder of Cherek (which was named after him because he never bothered to give it a name).
  • Heartbroken Badass: He was a great warrior and king, but it's explicitly stated on several occasions that the loss of his kingdom, and more importantly, his sons (who all went off to rule the constituent parts of what had been Aloria), broke his heart and left him a shadow of his former self.
  • Last of His Kind: He was the last King of Aloria.
  • Modest Royalty: He was incredibly informal and laid back, even treating the quest to Cthol Mishrak as a hunting trip with his boys.
  • Royals Who Actually Do Something: Helped get the Orb back from Torak, started the fine Cherek tradition of seafaring, and the Cherek defensive blockade of Riva, which lasted for thousands of years.
  • Vestigial Empire: He went from ruling Aloria (the second largest empire in history after Mallorea) to only the Cherek Peninsula.

     Dras Bull-Neck 
  • An Ax To Grind: He primarily wields an axe, in battle and outside of it.
  • The Big Guy: He's the biggest of Cherek's sons — which is saying something, since they're all enormous.
  • Boisterous Bruiser: Like his father, he's an enthusiastic fighter.
  • Dumb Muscle: Outside of cheating at dice, he's not very smart. Not stupid, exactly, but not the smartest. To his credit, he's aware of this and admits it when disqualifying himself from taking up the Orb.
  • Famed in Story: Like his brothers and father, for his part in the reclaiming of the Orb.
  • Famous Ancestor: Of the royal family of Drasnia.

     Algar Fleet-Foot 
  • A Boy and His X: He was one of the first in the West to domesticate the horse and begin to breed them for riding.
  • The Big Guy: All of Cherek's sons were huge, though Algar's leaner than the other two.
  • The Smart Guy: He's fairly explicitly the smartest of his family — Cherek's smart enough but not extraordinary, Dras is Dumb Muscle (as Belgarath observes and he's self-aware enough to admit it) outside of cheating at dice, and Riva's more uncomplicated than stupid.
  • Royals Who Actually Do Something: See the quest to claim the Orb.

     Riva Iron-Grip 
Founder of the Kingdom of Riva, first Guardian of the Orb, and with Beldaran, direct ancestor of Garion.
  • Bittersweet Ending: He got to be a King, to wield the Orb of Aldur, and marry the literal girl of his dreams. But it came at the cost of losing the rest of his family, and despite the fact that she was younger than him, he outlived his wife, which broke his heart and led to a slow decline, resulting in his death shortly after the birth of his grandson. However, they did end up Together in Death, which is something.
  • Famous Ancestor: Of the royal family of Riva.
  • Famed in Story: Even more than his siblings and father — he was the first one to technically wield the Orb since Torak cracked the world with it (though that was mostly a case of pointing it at Torak and letting it do what it liked).
  • Forging Scene: He was the one who forged the Sword of the Rivan King.
  • Heartbroken Badass: Polgara the Sorceress shows very explicitly how Beldaran's death broke him, leading to a slow, sad decline, and his death
  • Only the Pure of Heart: This is commonly believed why he was chosen to carry the Orb, in fact it was because he was the only one who had no ambition to use it for his own gain.
  • Together in Death: With Beldaran, as shown by Polgara opening up a brief door to the world of the dead in The Belgariad.
  • Youngest Child Wins: If you can consider being the guardian of the Orb winning — which, when he realised that he'd never see his brothers or father again outside of formal occasions, he initially (and as even Belgarath admitted, understandably) didn't.

     The Mrin Prophet 
  • Ambiguous Disorder: He had some kind of serious developmental disability that made him almost more animal than man.
  • Mad Oracle: Mad and mentally handicapped.
  • Madwoman in the Attic: One of the few cases where the trope is played openly, he lived and died chained up outside a kennel (both kennel and chain later becaming object of pilgrimage). According to Dras it was for his own good, because left to his own devices he would run out into the fens and probably drown or starve.
  • No Name Given
  • Non-Linear Character: The reason why the Mrin Codex is so confused, he apparently could not understand the concept of time, so predicted events just came into his mind at random.
  • Security Blanket: He loved his chain and the nice, soothing, relaxing sound it made when he rattled it. Also refused to go to a better home than his kennel.

Gods and Prophecies

     The Prophecy 
  • All-Powerful Bystander: Neither it nor its counterpart can intervene directly without destroying the universe. That's why they act through proxies to fulfil parts of their respective prophecies.
  • Big Good: Represents the original purpose of the Universe.
  • The Chessmaster: With millenia of experience.
  • Deadpan Snarker: More or less constantly. It particularly enjoys annoying Belgarath, though it does does snark a bit at some of Garion's teenage absurdities. More generally, it across as being rather like a long suffering Game Master who is annoyed that his players won't follow the script.
    "Point. Point and game."
  • The Gadfly: It's fond of Belgarath, and particularly enjoys annoying him. It also enjoys teasing Garion, responding to his rhetorical question of whether it's so cryptic just because it knows it annoys him with "What an interesting idea."
  • Not So Stoic: When it becomes so, you know things are very serious:
    "The child!" the voice in Garion's mind crackled, no longer dry or disinterested. "Save the child or everything that has ever happened is meaningless!".
  • Rules Lawyer: It is far more concerned about the "points" than its counterpart, arguing at length when it feels it earned one, even right at the very end of The Malloreon.
  • The Voice: It manifests as a dry voice in Garion's mind, which provides advice, exposition, and snarky commentary.

     The Dark Prophecy 
  • All-Powerful Bystander: Neither it nor its counterpart can intervene directly without destroying the universe. That's why they act through proxies to fulfil parts of their respective prophecies.
  • Casting a Shadow: The sun never shines in the home of the Child of Dark.
  • The Chessmaster: Has manipulated aeons of history to thwart its counterpart.
  • Dystopia Justifies the Means: Seeks a Universe of constant stagnation and failure where everything continues to go wrong.
  • Even Evil Has Standards: Possibly. It won't cheat, but it doesn't seem to stop its instruments from cheating, either — though Aldur claims to Belgarath that after Torak tried to cheat following the reclaiming of the Orb, the Dark Prophecy apologised and punished him.

  • God: As the Father of all the other Gods, UL is the closest thing the series has to the Abrahamic God.
  • The Maker: Created the Universe and the other Gods, but played no part in making the world
  • Sixth Ranger: Until the third book, there appears to have been seven Gods. Then you learn there was an eighth God who didn't take part in the creation of the world, and who adopted (some of) the peoples who were left out when the other gods chose their own followers. The true nature of his relationship to the other gods isn't revealed until the end of the first series of books.

  • Cain and Abel: Torak hates all the other gods, but his rivalry with Aldur is the fiercest, and it is Aldur's disciples who constantly stand in his way. Aldur, for his part, is pretty miserable that it came to this.
  • Grandpa God: Has something of this in his appearance.
  • Nice Guy: He's one of the nicest and gentlest characters in the series, with only allusions to his disliking Angaraks and a former Gorim as spots on his character. And in the former case, he protected them — specifically, a Mallorean army — from demons anyway at Belgarath's request, Belgarath just warned Zakath that it would probably be best for his troops to stay out of the glowing blue ditch just in case, because of Aldur's dislike for Angaraks. In the latter, apparently no one liked that particular Gorim.
  • Wizard Beard: Looks a heck of a lot like Belgarath, actually. Or more accurately, Belgarath looks a heck of a lot like him. As does Zedar, and a number of the other disciples. This is explained as his leaving a kind of imprint on people.
  • Ye Olde Butcherede Englishe: frequently uses this, as part of his more scholarly and formal demeanour.

  • Horny Vikings: He's the Alorn God, after all. Most of the Viking-related tropes that apply to Alorns also apply to Him. Also, amusingly, it does share the meaning that the trope's description states it doesn't have.
  • Manchild: Downplayed. More like "Man Adolescent", as both his appearance and behaviour are perpetually fixed in that of a young, boisterous, slightly juvenile Alorn.
    Belgarath: [Growing up] happens to everybody—except to Belar, maybe. I don't think we can ever expect Belar to grow up.

  • Good Eyes, Evil Eyes: Subverted. Issa's eyes are snake-like and lifeless, but he's a pretty good guy.

     The King of Hell 
  • Bigger Bad: Nahaz, Mordja, and the rest of the Demon Lords all answer to this guy. Despite that, he never even appears in the story.
  • Dystopia Justifies the Means: It seeks to upend both Prophecies and recreate the Universe in his own image with legions of Demons feasting on all mortal souls.
  • Made of Evil: When Belgarath creates an image of him, it appears as a creature impossibly made of both fire and ice.


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