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Characters / Heroes Of Newerth I To P

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This is part of the character sheet for Heroes of Newerth. Under construction, as new characters are added quite frequently. The list goes in alphabetical order, with this page comprised of letters "I" through "P".


Jeraziah

Legion Strength

King Jeraziah, the hope of humanity and one of the two leaders of the new Legion, is not just a mighty warrior but also the chosen of Sol himself. Charged with divine fervor and favor, he rallies his men and wreaks havoc among the daemons. The light that shines forth from him leads all toward victory, and represents the dawning of a new day, one without cloud or shadow.

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Associated tropes:

  • Celibate Hero: Because of trying to avoid the Third Corruption, Jeraziah swore to never involve himself in seduction and romance. This... unfortunately backfired when Calamity ended up turning to The Dark Side and opposing him because of his refusal.
  • Combat Medic: When he heals a targeted ally, he also damages enemies near that ally.
  • Expy: Of Defense of the Ancients' Omniknight
  • The Hero: Jeraziah was once the protagonist in a series of games featuring the realm Newerth, before Heroes of Newerth came to fruition.
    • Support Party Member: Yet thanks to emulating Omniknight's style, Jeraziah would be more likely doing some support instead of getting into the big action.
  • Light 'em Up: His skill Inner Light.
  • The Paladin: Knight-like Armor? Check. Sword and Shield combat? Check. Virtuous man associated with light? Check. Light and Healing magic? Check.
  • Power Nullifier: Spells and items skills don't work against an ally or himself with his second skill casted upon.
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  • Seven Deadly Sins: The Dark Side of his character, aligned to the sin of Pride, Pride Jeraziah.
  • Royals Who Actually Do Something
  • The Chosen One

Keeper of the Forest

Legion Strength

An ancient protector of the forest, the Keeper fights to save the lush lands of Newerth he has tended to his whole long life. Possessing a spiritual link to the trees, the Keeper has the ability to see what they see, be hidden amongst them, and even use them as brutal weapons to aid him in battle.

Associated tropes:

  • Expy: Of Defense of The Ancients' Treant Protector, as the name rather obviously implies.
  • Invisibility: His Camouflage. It gives his invisibility when near trees.
  • Lightning Bruiser: As long as he is near forest areas. Or his animated trees.
  • Plant Person
  • When Trees Attack: Keeper himself, and when he summons fighting trees out of forests.
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Kinesis

Legion Intelligence

The Prophet teaches that energy flows through all things, we must only harness it for ourselves. The mages invoke incantations, the priests call upon gods wicked and just, but for the truly powerful, the power is harnessed from within. These are the Disciples of the Way and among them there is one known for his mastery over all - Kinesis. Let the Hellbourne beware the power of his mind.

Klanx

Hellbourne Agility

All rejoice! Klanx is here, the most diabolical villain to ever grace the world of Newerth! No other minds can comprehend his genius, and even heroic eyes can barely gaze upon his rugged visage without collapsing in admiration. Forget Tork the Engineer and his inferior intellect and supposed ingenuity. Klanx swaggers across the battlefield equipped with the latest and greatest weaponry—which he built, of course—as well as a full supply of faithful lackeys and goons. Victories are his for the taking, and they should feel lucky to belong to such a stunning force of brilliant destruction.

Kraken

Hellbourne Strength

A scourge upon the seas of Newerth, the Kraken consumed countless victims who were unfortunate enough to travel his waters. Though he be ashore, the Kraken brings the wrath of the ocean to the battlefield, dragging his enemies to depths unknown, unseen, and unwanted.

Associated tropes:

  • Making a Splash: Kraken's Torrent and aptly named Splash.
  • Ramming Always Works: His Tsunami Charge. It will stun the hero that he has rammed if they bump into an obstacle (such as a cliff or forest).
  • Splash Damage: At his third skill on cooldown, he performs a bash on the next attack, dealing this in the area.
  • Stone Wall: With his Kraken Shell, and the built set of items that he is supposed to make.

Legionnaire

Legion Strength

Legionnaires, the namesakes of the Legion itself, bring unflinching power to the battlefield. With their massive battle-axes, these warriors spread carnage among their foes and cleave bloody swaths through enemy ranks. Even those daemons born of fear itself can be terrified by these heroes of the Legion.

Associated tropes:

Lodestone

Hellbourne Strength

Dr. Repulsor stood back and looked over the creation in his laboratory. The golem made from magnetized stone and steel was complete and ready to be brought to life. He watched as Hellbringer completed the ritual to summon forth the demon that would power the construct and bring it to life. The Eldritch runes etched into its frame would hold the creature eternally in place. While it may lack the intelligence of Chronos, the new soldier would be the first of many demon powered war machines.

Associated tropes:

Lord Salforis

Hellbourne Strength

Lord Salforis, Baron of Blackwal, commands necromantic powers that distinguish him from typical Hellbourne fodder. A potent sorcerer and general alike, his mere presence on the battlefield is enough to induce visions of fear in his foes, rotting them from the inside and draining their souls. Rumor has it that falling to his lance will doom one's soul.

The Madman

Hellbourne Agility

No one knows for certain the identity of this masked and demented murderer. Some say he was confined for eons in the deepest pit of Hell, a villain so black at heart that even the Hellbourne treated him as a pariah, yet so deadly that they were forced to call upon him in their war with the Legion. Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed.

Associated tropes:

Magebane

Legion Agility

A keeper of lost lore and a priest to forgotten gods, Magebane invokes unholy rituals to drain the energy of his enemies and turn it back against them. In less desperate times, heretics such as Magebane would have been burned at the stake, but this is not the first unexpected clemency brought about by the war against the Hellbourne.

Associated tropes:

Magmus

Hellbourne Strength

The primordial and elemental creature known as Magmus is no demon, though he fights alongside the Hellbourne. Rather, he was drawn forth from the earth, as evil calls to evil and separate flames join to form an inferno. A holdover from an ancient, cataclysmic age of fire, Magmus dreams of returning Newerth to ash, lava, and cinder, and he wields his considerable might and magic in that terrible cause.

Associated Tropes

Maliken

Hellbourne Strength

Once the greatest defender of mankind and lord over the entire Legion, Maliken walked too close to the darkness and was claimed by it. Now he is nothing more than a slave among the damned — but his incredible might has only grown in his downfall. Wielding a damned sword fed by his own damned soul, Maliken is the bane of the very heroes he once led into battle.

Associated tropes:

Martyr

Legion Intelligence

Few clergy of Sol burn with such brilliance that they may ascend to the highest orders of priesthood. Even fewer dare gift their own souls to the Legion, braving an eternity in damnation so that others may prosper in turn. The few who do earn the forsaken title of the Martyr, wielding a battle-ready relic in one hand and carrying the Codex Solaris in the other. To certain death they march; and some say, with more fervor than those who march towards life.

Associated tropes:

Master of Arms

Legion Agility

Efficient and deadly, the Master of Arms dispatches his foes with blazing speed and pinpoint accuracy. With an arsenal rivaled by none he spreads chaos among his enemies while rallying his allies with his lust for battle.

Associated tropes:

  • Super Toughness: He invokes this by activating his Ultimate in Repeater mode, which makes him or his ally resistant to any damage for some time.
  • Shock and Awe: In the ''Pulse Cannon'' mode, his Ace up my Sleeve shoots lightning.
  • Walking Armory: Implied at his name and on so many weapons he possesses while in combat.

Midas

Legion Strength

The tale of Auric of the deserts is perhaps a shrewd allegory to the fall of man. A wise and knowledgeable researcher, he had devoted his life's work to perfecting the ancient art of alchemy. However, upon discovering the vaunted power of transmutation, his lust for knowledge turned to greed, and within the span of a few mad days all around him was transformed to gold. Realizing what he had done, he gave an anguished cry and set out to atone for his sins.

Associated tropes:

  • A Gold Person: Once he gets his Ultimate Transmute, whenever each of his enemies has touched two of his other three skills, it freez—er, turns into gold.
  • Difficult, but Awesome: All of his activated skills are skillshots, and his ult does nothing but power them up and reward you for hitting them all with a massive stun.
  • Flash Step: A Gold-using blinking version.
  • Liquid/Energy Gold Assault
  • Healing Shiv: You're an ally of Midas. Then... oh no, the Golden Horde of Lion's Pride is crashing at you! Wait, you healed as they passed through?
    • Even better the lions become stronger for every ally they heal.
  • The Atoner

Monarch

Legion Intelligence

Whereas the Moon Queen ruled over the night, the Monarch held dominion over day. And when her kin brought themselves into the fight against the Hellbourne, the Monarch herself pledged her hand to the cause.

Monkey King

Legion Agility

Borne of bestial nobility and blessed with the gift of immortality from the fruit of the Sefir Tree, the Monkey King once wrought a burning trail of havoc that stretched from the mortal plane to the heavens before he was imprisoned for his actions. In an act of repentance, he earned his freedom by accepting the tutelage of Ophelia, who seared onto his forehead a golden seal to control his primal urges. Bound to his new mistress, the Monkey King begins his great journey with renewed strength and zeal.

Associated tropes:

  • Dishing Out Dirt: The Wan Jin Slam lets him pound the ground to dish out a rock standing tall that stuns enemies nearby.
  • Difficult, but Awesome: Mastery of Wukong requires fast fingers, great positioning and the ability to chain your skills together one after the other, rewarding you with a punishing master of pain who finishes fights quickly... If you're good enough.
  • Duck!: Oh yeah, the alternate avatar Peking Duck.
  • Everything's Better with Monkeys
  • Expy: Of Sun Wukong.
    • It helps that an "Ultimate" alternative avatar for him is the said Sun Wukong. YES.
  • Flying on a Cloud: His ultimate ability, boosting his speed massively if he doesn't take damage for a certain amount of time.
  • In a Single Bound: He covers a great distance when he uses Heavenly Vault on a building or the rock created by his Wan Jin Slam.
  • Lightning Bruiser: With the combos offered by his skill set, he moves around the skirmishes fast while beating down enemies.
  • Simple Staff: He uses one to vault over targets or buildings and pummel the ground to raise stunning rocks.

Moon Queen

Legion Agility

The insectoid Moon Warriors never entered into the great war between Man and Beast, but when the Hellbourne threatened Newerth, their very queen emerged to lead her people against the daemons. With powers drawn from the moon and from the shared will of her hive, this strange creature is a mighty boon for the Legion.

Associated tropes:

Moraxus

Hellbourne Strength

Leaving a trail of headless and maimed corpses in his wake, the blade-throwing Moraxus is among the most feared of the Hellbourne daemons. Some speculate he was once a Beast, transformed by sheer agony in the pits of hell. Others claim he is an elemental creature of warfare itself. Whatever his origin, Moraxus is an unstoppable, implacable foe.

Associated tropes:

Myrmidon

Hellbourne Intelligence

Myrmidon's allegiance to the Legion was always tenuous at best; the sharkman's joy in the carnage of combat left many suspicious. It was not until a Legion sorcerer uncovered that Myrmidon was himself a member of a shadowy race of deep-sea daemons that true panic set in, but by then it was too late. A trail of blood and devastation marked Myrmidon's escape to the ranks of the Hellbourne. Now, wielding the destructive might of a tsunami, he wreaks havoc among those who once claimed him as an ally.

  • Making a Splash
  • Super Mode: His ultimate Forced Evolution buffs his stats and transforms him into a larger sea creature, turning his attacks into melee.

Night Hound

Legion Agility

Scurrilous rumors of unnatural parentage have haunted this proud, leonine warrior his entire life. He long served in the Beast Horde as a shadowy scout and assassin before taking on a comparable role in the new Legion. Wherever he came from, Night Hound is a welcome ally and a deadly foe.

Associated tropes:

Nomad

Legion Agility

The battle-hardened hunter of a hundred clashes first appeared on a dusky eve, a lone messenger and executioner to the Legion from vast desert wastes. Rumored to serve no one, and not unlike the very Sand Wraith he hunts, the Nomad's stern and offsetting demeanor has yet to gain him the trust of Legion soldiers. Nonetheless, his eagle-like reflexes and the swiftness with which he swings his gargantuan blade have made believers of heathens yet.

Associated tropes:

  • Badass Cape
  • Difficult, but Awesome: What makes him difficult to play for many is to choose between Mirage or True Strike, and to time his Counter Attack skill Edge Counter.
  • Dishing Out Dirt: More evident when he strikes with a charged blade via his Wanderer, activates Sandstorm, or successfully counters an attack with his Ultimate Edge Counter. All spraying sand to anywhere.
  • Lightning Bruiser: Any player would agree Nomad is this, with his set of skills that make him perform "hit-and-run" attacks.
    • In light of this, he turns to be a Leeroy Jenkins with those skills. Sandstorm helps you do it, and Wanderer forces you to always move to ensure a greater attack, while his Ultimate Edge Counter, he shouts...
    Nomad: NO RETREAT!

Nymphora

Legion Intelligence

Nymphora has long been a protectress of Newerth's secret beauties, its secluded glades and crystal springs. One might think that the paragon of butterflies and skylarks would have little role in the brutal carnage that has engulfed the world, but one need only see the tiny fangs revealed by her smile to know that she holds secret dangers of her own.

Associated tropes:

  • Combat Medic: She can heal allies near at her Volatile Pod and damage enemies near it as well.
  • Fertile Feet
  • Mass Teleportation: Her ultimate can send her—and her allies—if they were inside the circle formed by the skill.

Oogie

Legion Intelligence

Hidden in the forests of Newerth are the secrets to great power. When one communes directly with the trees and plants of the world it is possible to tap into the roots of the Worldtree itself, and in those ancient veins of life are the great memories of primordial power that promise its wielders control over the elements themselves. This power is never without a price or a transformation.

Associated tropes:

Ophelia

Legion Intelligence

Few are those who do not know of Ophelia, Queen of the Beast Horde and sister to Jeraziah. Though numerous are her talents, she is most revered for her innate ability to commune with all things natural. Both a warrior and a leader, Ophelia wields these powers over nature to serve the Legion by healing allies and recruiting the wild denizens of Newerth to their cause.

Associated tropes:

Pandamonium

Legion Strength

The last of a race of warrior-monks sworn to a chaste existence in the misty Sang-La mountains, Pandamonium has left his bamboo groves for the battlefield. He moves with a grace that belies his great stature and strikes with fury surprising in one with such an apparently gentle nature. And though he is a creature of few words, the Beasts put great stock in his wisdom.

Associated tropes:

Parasite

Hellbourne Intelligence

While the world above burned, within the deepest crevices of Newerth an abominable conglomeration of sentient gels, pathogens, and other lurkers of the deep simmered in a primoridial pool, slowly evolving and multiplying. From this cesspool emerged the Parasite, sickeningly intelligent and chaotically evil.

Associated tropes:

Pearl

Legion Intelligence

For eons, the Bubble Magi were the greatest defense the Legion had against the Beasts and Demons. Their protective magic circled the Legion cities in domes that kept the enemy assaults at bay. When Maliken betrayed the Legion, his agents simultaneously assassinated every Bubble Mage known to the Legion and burned their monasteries to the ground. All of them... save for one lone apprentice who was mistaken for a mere servant and one pet turtle who had watched his master from afar. Searching among the ruins of her home, she discovered her master's staff still clutched in his charred hands. As she took up his weapon, she finally allowed her tears to flow and her determination became clear. She has spent years honing her craft and now Pearl, the last known Bubble Mage, has taken to the battlefields to bring vengeance down upon Maliken and his demon horde.

Associated tropes:

Pebbles

Legion Strength

The elemental creatures of Newerth have long kept away from mortal struggles, seeking instead to heal the destruction left in their wake. In the current war, however, some elementals have taken arm against the daemons, and the huge and implacable Pebbles is one of them.

Associated tropes:

  • Bigger Is Better: Leveling up his Ultimate skill passively increases his size, becoming the biggest hero in the game.

Pestilence

Hellbourne Strength

Once a councilor to the Moon Queen, Pestilence betrayed his people — for as a male, he could never have come to rule them himself. With his own powers augmented by the Hellbourne, he is as strong as the queen he served in the past. But his arts are unholy: mindless, ravenous insects he calls forth, cruel and violent skills he deploys.

Associated tropes:

Pharaoh

Hellbourne Strength

The Hellbourne unearthed this creature from the shifting sands of the Great Waste. He could originally speak but a single word, which has become his name — Pharaoh. It seems he must once have been a mighty king, wrapped as he is in golden finery, but now he is simply a monster, summoning forth his dead servants from the grave and conjuring fire and fear across the land.

Associated Tropes

Plague Rider

Hellbourne Intelligence

The pestilential stench of the Plague Rider can be smelled for miles, a foul warning of the diseases following in its wake. Mounted atop his undead steed, carried aloft on a stinking cloud of flies, the Plague Rider sows sickness among friends and enemies alike, all with the end of spreading disease across the lands of Newerth.

Associated tropes:

Pollywog Priest

Legion Intelligence

For centuries, every great Frog of the marsh peoples has wielded both political and magical power as the chief priest of the Wild Cults. Called upon by his Beast brethren in this time of war, the Pollywog Priest has come forth to use those powers in defense of his people and Newerth itself.

Associated tropes:

Predator

Legion Strength

With huge, lance-like claws of solid bone emerging from their forearms, and spikes fit to impale the strongest foe spread across their hard shell, Predators seem more like daemons than Beasts. The men who fight beside them look at them with recollected fear from the days the Predators hunted humans, not daemons. But the hunger, speed, and rage they bring to bear against the Hellbourne are a welcome boon.

Associated tropes:

  • Badass Normal: Really gets around the battlefield with only his inborn abilities.
  • In a Single Bound: Predator's Venomous Leap.
  • Lightning Bruiser: Now more emphasized beginning from the update where his Ultimate Terror becomes passive, because there is no more long-term gap between him being fast when he attacks the "marked" targets.
  • Loud of War / Roar Before Beating: When he uses his Terror, he roars wildly first before he proceeds to kick ass.
    • Well using the Orb-Walking technique, you can cancel that animation and start to beat down opponents immediately.
    • As of the Runic Shift (patch v3.1.0), Predator's Ultimate Terror is passive, thus animation is not seen anymore and no one will see this trope applied to Predator anymore.
  • Stone Wall / Power Nullifier: Becomes this with his Stone Hide. He has tons of armor and spells cannot work on Predator while he has said skill.
    • With him being a Lightning Bruiser and a Stone Wall at the same time, plus the fact that he is an STR-type, he is arguably the strongest carry in the game in full build.

Prisoner 945

Legion Strength

Prisoner 945 led the ground forces of the Titan Rebellion and was imprisoned by Jeraziah in the dungeons of The Capital. He is released in this desperate hour to battle the Hellbourne, but only his actions on the battlefield will finally free him from his chains.

Associated tropes:

  • Epic Flail: He has a ball and chain for use against his enemies.
  • Large Ham: Whenever he successfully uses his Ultimate Prison Break, he shouts this, and every player who is in the scene can hear it:
    Prisoner 945: "I AM FREE... AT LAST!!"
  • You Will Not Evade Me: When he uses The ol' Ball and Chain. All enemies in line of the ball and chain will be dragged to him.

Prophet

Hellbourne Intelligence

There are those who take a different path to power, one of pacts and binding. These are not the infernal pacts of the Deamons, but instead they are made with the forces that oppose the chaos the Hellbourne bring. The creatures of the world and the forces of life, death, and nature themselves all wish to have their say in the fate of Newerth. To ensure the Hellbourne are driven back into the pits from which they spawned, each will empower an avatar to fight on their behalf, a Prophet to ensure that fate favors the bold. Although the pacts started out as noble, the Prophet did not realize that Raven is a trickster and his pacts come at a cost. The power that the Prophet wielded was more than any one man should taste, and soon he craved more. The only way to achieve such levels of power was the sacrifice of others and when the Legion discovered this wickedness, the Prophet was marked for retribution. He escaped to join the ranks of the Hellbourne where his prophecies can be cast without regard for life or morality.

Puppet Master

Hellbourne Intelligence

Although all the daemons of the Hellbourne ranks are terrifying, few deserve to be called "creepy." Yet that is the best word for the Puppet Master, whose smirks and gibbers and cackles of glee bespeak not just the specter of death, but something worse. His puppets are offenses to life — either false things imbued with stolen life, or living things twisted to his will.

Associated tropes:

Pyromancer

Legion Intelligence

For centuries, the Sacred Order has recognized the "Flame-Touched," those men and women filled with a burning, if more than slightly mad, devotion to Sol. Those Flame-Touched who serve in the Legion are more commonly called Pyromancers for their mastery over fire, and creatures strongly attuned to that element.

Associated tropes:


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