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  • One of the myths describes Orlanth overthrowing the Sun King and subsequently rescuing him from the underworld to save Glorantha from demons. Then he made a point of becoming friends with him, "not because it was needed, but because the world would be better off for it". This is accompanied by a magnificent picture of Orlanth, his queen, and the Sun King rising triumphantly into the sky. It's just brilliant.
  • Earthshakers. There's nothing quite like riding into battle on an army of war triceratops.
  • If a follower of Uralda is sufficiently heroic, s/he can don the goddess' mantle mid-battle and simply say to the enemy: "You bulls should obey your mother". Then they flee, without a single blow being struck!
  • Freeing all the captives in the northeast Horse-Spawn camp. It's hard to pull off, but successful clans will be showered in glory and gratitude.
  • Completing the long game. Having your tribe truly unite Dragon Pass is immensely satisfying... Especially if you had to trudge through a lot of negative events along the way.
  • In Elmal's heroquest, he is tempted away from his duty by an ex-lover, who says she can give him back the pride that Orlanth "stole" from him. Elmal's response?
    "Orlanth did not steal my pride. He awakened it."
  • One of the quest lines that can trigger involves a young boy named Derik whose family is killed by Praxians. His determination to avenge his family eventually results in him becoming one of the most powerful warriors in the game and in the finale of his quest line he goes after their warmongering leader Jaldon Goldentooth, a terrifying warrior who never dies even when seemingly killed. Whenever you or another clan sends warriors to fight Jaldon they never succeed in beating him in battle, even if you send a huge army, but when Derik confronts Jaldon not only will he always succeed but he will successfully kill Jaldon!
  • It is possible to do a hero quest with a warrior so skilled that they can defeat enemies that even Elmal himself wasn't able to defeat! If you do this, the hero quest moves to strange dark place where the hero gets a reward mostly because the quest doesn't know what to do anymore at this point because you've gone so far off the rails from the mythology you're re-enacting.

Alternative Title(s): The King Of Dragon Pass

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