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** There's also a more literal example with Presea, after [[spoiler: Ozette is destroyed by Cruxis]].
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* In ''VideoGame/LufiaCurseOfTheSinistrals'', after Daos threatens all who ally themselves with Maxim, the people of every city in the world refuse to allow Maxim and his allies to enter—even Elcid and Parcelyte. [[spoiler:Once acquaintances of the party convince the world leaders to stand up against Daos and help stop Daos from inflicting his wrath, Maxim and his party are allowed back in.]]
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** With a little glitching, he can go home again, but he can't get out.

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** With a little glitching, he can go home again, [[GameBreakingBug but he can't get out.]]



* In ''LuminousArc3'' [[spoiler:Sara and Sion was supposed to have liver hundred year ago but because of wrong experiment that caused them to be in the present era. While Sion adapted her live Sara still want to return to the past. In the end both of them give up and continue their life with Sara become principal of Urgard and Sion become famous actress]] and [[spoiler:depend on who you choose, the main reason is they want to be with Levi.]]

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* In ''LuminousArc3'' ''VideoGame/LuminousArc3'' [[spoiler:Sara and Sion was supposed to have liver come from a hundred year ago but because of wrong experiment that caused them to be years in the present era. past, but were sent forward in time due to an experiment. While Sion adapted her live to living in the future, Sara still want wants to return to the past. In the end [[IChooseToStay both of them give up and continue their life current lives]], with Sara become becoming the principal of Urgard and Sion become becoming a famous actress]] and [[spoiler:depend actress. Depending on who you choose, the main reason they want to stay is they want to be with Levi.]]



* Might be the fate of the crew of The ''Spirit Of Fire'' From ''HaloWars''

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* Might be the fate of the crew of The the ''Spirit Of of Fire'' From ''HaloWars''from ''VideoGame/HaloWars''.

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* In ''SuikodenV'', [[spoiler:you are forced to leave home when the palace is attacked and the hero's parents are killed, and are unable to return to Sol Falena until winning every battle in the game.]]
** This is a recurring trait in the Suikoden series. The very first game has you [[spoiler: being branded as traitors to the Empire, and being forced to flee from Gregminster. After taking up arms against them and fighting their forces back for the entire game, you finally return to and invade Gregminster at the very end of the game]].
** In II, [[spoiler: you become branded as traitor's to your home country, and upon first returning to Kyaro, are arrested. After being rescued from your imminent execution, you're unable to return there until quite late in the game, around the time when you lay siege to the country's capital]].
** In III, [[spoiler: Hugo]] experiences this early on when [[spoiler: the Zexen Knights invade and burn down Karaya Village]]. Also implied for [[spoiler: Watari, whose ninja clan is set to kill him for abandoning them]].
** Averted in IV. Though you are scapegoated and exiled for a crime you didn't commit early in the game, you do eventually come back. Given the circumstances of your return, it's not a very happy occasion. [[spoiler:And it's not really your homeland anyway. Ironically your original home is one of the first places you visit after you are exiled.]]

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* In ''SuikodenV'', [[spoiler:you are forced to leave home when the palace is attacked and the hero's parents are killed, and are unable to return to Sol Falena until winning every battle in the game.]]
**
This is a recurring trait in the Suikoden series. The very first game ''VideoGame/{{Suikoden}}'' series:
** ''VideoGame/SuikodenI''
has you [[spoiler: being branded as traitors to the Empire, and being forced to flee from Gregminster. After taking up arms against them and fighting their forces back for the entire game, you finally return to and invade Gregminster at the very end of the game]].
** In II, ''VideoGame/SuikodenII'', [[spoiler: you become branded as traitor's to your home country, and upon first returning to Kyaro, are arrested. After being rescued from your imminent execution, you're unable to return there until quite late in the game, around the time when you lay siege to the country's capital]].
** In III, ''VideoGame/SuikodenIII'', [[spoiler: Hugo]] experiences this early on when [[spoiler: the Zexen Knights invade and burn down Karaya Village]]. Also implied for [[spoiler: Watari, whose ninja clan is set to kill him for abandoning them]].
** Averted in IV.''VideoGame/SuikodenIV''. Though you are scapegoated and exiled for a crime you didn't commit early in the game, you do eventually come back. Given the circumstances of your return, it's not a very happy occasion. [[spoiler:And it's not really your homeland anyway. Ironically your original home is one of the first places you visit after you are exiled.]]
** In ''VideoGame/SuikodenV'', [[spoiler:you are forced to leave home when the palace is attacked and the hero's parents are killed, and are unable to return to Sol Falena until winning every battle in the game.
]]



* In ''{{Terranigma}}'', Ark is literally unable to return to his home in the underworld, as the portal in the ground closed after he went to the surface. The game plays with this idea, allowing him to purchase a home in the surface world, but it only serves to heighten a sense of homesickness which the character comments on in one of the climaxes. In the end, he is finally allowed to return home... [[spoiler:Only for him to seal it away by necessity, since his home was the domain of Dark Gaia.]]

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* In ''{{Terranigma}}'', ''VideoGame/{{Terranigma}}'', Ark is literally unable to return to his home in the underworld, as the portal in the ground closed closes after he went goes to the surface. The game plays with this idea, allowing him to purchase a home in the surface world, but it only serves to heighten a sense of homesickness which the character comments on in one of the climaxes. In the end, he is finally allowed to return home... [[spoiler:Only [[spoiler:only for him to seal it away by necessity, since his home was the domain of Dark Gaia.]]
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** Played with for Colonist Shepard in the third game. S/he mentions that they rebuilt Mindoir, but it wasn't the same afterwards, with his/her tone of voice indicating that it also contains too many painful memories. Shepard can go home again, s/he just doesn't want to.
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** In ''VideoGame/MassEffect3'', Shepherd has to leave Earth due to the Reaper invasion. [[spoiler: He eventually comes back, but only stays permanently in one ending. Maybe.]]

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** In ''VideoGame/MassEffect3'', Shepherd has to leave Earth due to the Reaper invasion. [[spoiler: He eventually comes back, but invasion, although that's only stays permanently their "home" in one ending. Maybe.]]of the three possible backgrounds.
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* In ''JadeEmpire'', the village where the Spirit Monk and Dawn Star grew up is [[DoomedHometown burned to the ground at the end of the prologue]]. Subverted in that [[spoiler: the Spirit Monk actually gets to go to Dirge, his/her real home, later in the game]].
* In ''Franchise/MassEffect'', all three of Shepard's backgrounds ensure s/he can never go home again: if you choose Earthborn, Shepard is an orphan who grew up on the streets; if you choose Colonist, Shepard's parents were killed and the colony razed in a batarian raid; if you choose Spaceborn, Shepard has a family, but grew up on multiple space stations and colonies as they moved around with the military.

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* In ''JadeEmpire'', the village where the Spirit Monk and Dawn Star grew up is [[DoomedHometown burned to the ground at the end of the prologue]]. Subverted in that [[spoiler: the Spirit Monk actually gets to go to Dirge, his/her their real home, later in the game]].
* In ''Franchise/MassEffect'', all three of Shepard's backgrounds ensure s/he that they can never go home again: if you choose Earthborn, Shepard is an orphan who grew up on the streets; if you choose Colonist, Shepard's parents were killed and the colony razed in a batarian raid; if you choose Spaceborn, Shepard has a family, but grew up on multiple space stations and colonies as they moved around with the military.



* In ''VideoGame/DragonAgeOrigins'', the trope is both played straight and averted for the six origins. Five of the six are not only able to return home, but ''have'' to return there in the course of playing the game. The Mage returns to the Circle of Magi during the "Broken Circle" quest; the City Elf helps drive slavers out of the Alienage where s/he grew up; the Dalish Elf returns to the Brecilian Forest to recruit members of another elven clan to help fight the darkspawn; and the Dwarf Noble and Dwarf Commoner both go back to Orzammar to settle the question of who becomes king. The trope is played painfully straight, however, for the Human Noble, whose ancestral home - Castle Cousland - is never seen again after the origin is completed, which is probably for the best since it's littered with the corpses of everyone else who lived there.

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* In ''VideoGame/DragonAgeOrigins'', the trope is both played straight and averted for the six origins. Five of the six are not only able to return home, but ''have'' to return there in the course of playing the game. The Mage returns to the Circle of Magi during the "Broken Circle" quest; the City Elf helps drive slavers out of the Alienage where s/he they grew up; the Dalish Elf returns to the Brecilian Forest to recruit members of another elven clan to help fight the darkspawn; and the Dwarf Noble and Dwarf Commoner both go back to Orzammar to settle the question of who becomes king. The trope is played painfully straight, however, for the Human Noble, whose ancestral home - Castle Cousland - is never seen again after the origin is completed, which is probably for the best since it's littered with the corpses of everyone else who lived there.
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** The Exile Humans were chased off of their homeworld of Cassus when TheEmpire instituted oppressive policies and cracked down on any and all dissenters.
** The Granok fought against the Dominion, turning the tide of the war by stealing their tech and chasing them off. Their leaders, however, believed them to have betrayed their ideals (said leaders were ready to accept death) and banished them.
** The Aurin were innocents who the Dominion targeted when they learned they were helping the Exiles, harvesting their planet's natural resources until it was laid barren.
** The Mordesh used to be allies of the Dominion until a medical breakthrough they created backfired horribly, turning the race into "space zombies". When the Dominion abandoned them, they turned to the Exiles for help.
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whoa, typo on my part


** The shipwrecked qunari platoon spend roughly fear years "waiting for a second ship", when in reality they're stuck in Kirkwall until their Arishok recovers [[spoiler: their sacred text and the one who stole it.]] As Kirkwall is almost the perfect opposite of ordered qunari society, this really gets to the Arishok.

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** The shipwrecked qunari platoon spend roughly fear four years "waiting for a second ship", when in reality they're stuck in Kirkwall until their Arishok recovers [[spoiler: their sacred text and the one who stole it.]] As Kirkwall is almost the perfect opposite of ordered qunari society, this really gets to the Arishok.
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* In the ''AceAttorney'' series, Misty Fey was forced into hiding after she was publicly disgraced after the DL-6 Incident. [[spoiler:Even after her name was cleared, in the first game, she isn't able to return to her old life.]]

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* In the ''AceAttorney'' ''Franchise/AceAttorney'' series, Misty Fey was forced into hiding after she was publicly disgraced after the DL-6 Incident. [[spoiler:Even after her name was cleared, in the first game, she isn't able to return to her old life.]]

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* In ''VideoGame/DragonAgeII'', Hawke's DoomedHometown of Lothering is destroyed by the Darkspawn horde at the beginning of the game. It's eventually rebuilt at some point over the next seven years, but by that time Hawke is pretty enmeshed in Kirkwall's problems and have begun to set in roots. However, Hawke's mother comments that Hawke and his/her siblings "are Fereldan to your toes," and dialogue in one minor quest can have Hawke state that despite their role as Champion of Kirkwall, s/he will always consider Ferelden to be their home.

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* In ''VideoGame/DragonAgeII'', Hawke's DoomedHometown of Lothering is destroyed by the Darkspawn horde at the beginning of the game. It's eventually rebuilt at some point over the next seven years, but by that time Hawke is pretty enmeshed in Kirkwall's problems and have has begun to set in roots. However, Hawke's mother comments that Hawke and his/her siblings "are Fereldan to your toes," and dialogue in one minor quest can have Hawke state that despite their role as Champion of Kirkwall, s/he will always consider Ferelden to be their home.



--> '''Aveline''': You can't go home again. It's supposed to be about maturity, but it's not the same if you don't have the option.

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--> '''Aveline''': You can't go home again. It's That's supposed to be about maturity, but it's maturity. It's not the same if you don't have the option.


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** The shipwrecked qunari platoon spend roughly fear years "waiting for a second ship", when in reality they're stuck in Kirkwall until their Arishok recovers [[spoiler: their sacred text and the one who stole it.]] As Kirkwall is almost the perfect opposite of ordered qunari society, this really gets to the Arishok.
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* In ''VideoGame/LittleInferno'', the ArcWords are "You can go as far as you like, but you can't ever go back". [[spoiler:And when your home burns down, that's it - it's time for you to to walk away, go on an adventure, and find something to do in the world more worthwhile than burning things in a fireplace.]]
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* ''SuperMarioGalaxy'' had a subplot which demonstrated that remaining in space too long will result in you finding all of you friends on Earth now long dead.

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* ''SuperMarioGalaxy'' had a subplot which demonstrated that remaining in space too long will result in you finding all of you your friends on Earth now long dead.
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** In ''VideoGame/MassEffect3'', Shepherd has to leave Earth due to the Reaper invasion. [[spoiler: He eventually comes back, but only stays permanently in one ending. Maybe.]]
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* ''VideoGame/DeadOrAlive'': After leaving her village to [[RoaringRampageOfRevenge take revenge]] on Raidou for crippling Hayate when no one else would, this seems to be Kasumi's fate thus far, in addition to being marked for death by the Mugen Tenshin Clan. However, the endings of ''Dimensions'' and ''[=DOA5=]'', the two most recent games in the franchise, have [[AmbiguousDecision called this into question]].

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* ''VideoGame/DeadOrAlive'': After leaving her village to [[RoaringRampageOfRevenge take revenge]] on Raidou for crippling Hayate when no one else would, this seems to be Kasumi's fate thus far, in addition to being marked for death by the Mugen Tenshin Clan. However, the endings of ''Dimensions'' and ''[=DOA5=]'', the two most recent games in the franchise, have [[AmbiguousDecision [[AmbiguousSituation called this into question]].
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* ''VideoGame/DeadOrAlive'': After leaving her village to [[RoaringRampageOfRevenge take revenge]] on Raidou for crippling Hayate when no one else would, this seems to be Kasumi's fate thus far, in addition to being marked for death by the Mugen Tenshin Clan. However, the endings of ''Dimensions'' and ''[=DOA5=]'', the two most recent games in the franchise, have [[AmbiguousDecision called this into question]].
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* ''SecretOfMana'' for the SNES kicked off the plot with this, when TheHero is kicked out of his home village for removing a rusty sword from a stone, thus drawing monsters to it. In order to SetRightWhatOnceWentWrong, he has to find a way to unlock the sword's true potential.

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* ''SecretOfMana'' ''VideoGame/SecretOfMana'' for the SNES kicked off the plot with this, when TheHero is kicked out of his home village for removing a rusty sword from a stone, thus drawing monsters to it. In order to SetRightWhatOnceWentWrong, he has to find a way to unlock the sword's true potential.



** Also, in ''SeikenDensetsu3'', if you have Duran in your party and try to enter his house in Forcena, he will say that he can't return home until he has killed Koren, and the party will be unable to enter the house. Even after you kill Koren you still can't enter his house!

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** Also, in ''SeikenDensetsu3'', ''VideoGame/SeikenDensetsu3'', if you have Duran in your party and try to enter his house in Forcena, he will say that he can't return home until he has killed Koren, and the party will be unable to enter the house. Even after you kill Koren you still can't enter his house!
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* In ''[[VideoGame/WildArms1 Wild ARMs]]'' as well, Rudy is exiled from his adopted hometown by the town's mayor for releasing monsters into the village, after said mayor orders him to go into a dank cave and poke random things with a stick until something interesting happens.

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* In ''[[VideoGame/WildArms1 Wild ARMs]]'' as well, Rudy is exiled from his adopted hometown by the town's mayor for releasing monsters into the village, after said mayor [[NeverMyFault orders him to go into a dank cave and poke random things with a stick until something interesting happens.happens]].
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* The premise of the first ''VideoGame/{{Homeworld}}'' game, where [[spoiler:you can't return to Kharak because TheEmpire has [[DoomedHometown annihilated all life on the surface]]]]. In the end, everything works out fine, though.

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* The premise of the first ''VideoGame/{{Homeworld}}'' game, where [[spoiler:you can't return to Kharak [[DoomedHometown Kharak]] because TheEmpire has [[DoomedHometown [[AtmosphereAbuse annihilated all life on the surface]]]]. In the end, everything works out fine, though.
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** The backstory for the second (official) game reveals that the reason the Taiidani took Hiigara for themselves was because their original homeworld was devastated by the Hiigarans.

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** The backstory for the second (official) (numbered) game reveals that the reason the Taiidani took Hiigara for themselves was because their original homeworld was devastated by the Hiigarans.
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* ''HalfLife Opposing Force's'' Adrian Shephard can't go home again because he [[spoiler:was trapped by the G-man in an alternate dimension to ''preserve him''. All in the name of "discretion". Which ultimately is made more depressing by the fact that Earth is now a CrapSackWorld under the jackboots of the Combine.]]

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* ''HalfLife ''VideoGame/HalfLife1: Opposing Force's'' Force'''s Adrian Shephard can't go home again because he [[spoiler:was trapped by the G-man in an alternate dimension to ''preserve him''. All in the name of "discretion". Which ultimately is made more depressing by the fact that Earth is now a CrapSackWorld under the jackboots of the Combine.]]
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** The backstory for the second (official) game reveals that the reason the Taiidani took Hiigara for themselves was because their original homeworld was devastated by the Hiigarans.

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* In ''VideoGame/DragonAgeOrigins'', all six of the possible origin stories end in the Warden not being able to go home. Human Nobles have everyone in their castle slaughtered, Mages would get sent to Mage prison, City Elves would be tortured and executed, Dalish Elves would die of a disease and their clan can't wait for them to be cured, Dwarf Commoners would be imprisoned indefinitely, and Dwarf Nobles were cast out to die.
** In the Mage and City Elf examples, you ''can'' return home after dealing with the civil war and Blight, depending on your choices. If you side with the Mages in the Circle of Magi, First Enchanter Irving will even welcome you back to the Circle personally.
** Sten also has this issue, as he cannot return home to give his report because his sword was lost. As he explains it, the sword was forged for his hands, and he "was to die wielding it." If he returned home without it, he would be slain on-sight by the qunari border guards as it would mean he was 'without his soul'.

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* In ''VideoGame/DragonAgeOrigins'', all the trope is both played straight and averted for the six origins. Five of the possible origin stories end in the Warden six are not being only able to go home. Human Nobles have everyone in their castle slaughtered, Mages would get sent to Mage prison, City Elves would be tortured and executed, Dalish Elves would die of a disease and their clan can't wait for them to be cured, Dwarf Commoners would be imprisoned indefinitely, and Dwarf Nobles were cast out to die.
** In the Mage and City Elf examples, you ''can''
return home after dealing with home, but ''have'' to return there in the civil war and Blight, depending on your choices. If you side with course of playing the Mages in game. The Mage returns to the Circle of Magi, First Enchanter Irving will even welcome you Magi during the "Broken Circle" quest; the City Elf helps drive slavers out of the Alienage where s/he grew up; the Dalish Elf returns to the Brecilian Forest to recruit members of another elven clan to help fight the darkspawn; and the Dwarf Noble and Dwarf Commoner both go back to Orzammar to settle the Circle personally.
question of who becomes king. The trope is played painfully straight, however, for the Human Noble, whose ancestral home - Castle Cousland - is never seen again after the origin is completed, which is probably for the best since it's littered with the corpses of everyone else who lived there.
** Sten also has this issue, as he cannot return home to give his report because his sword was lost. As he explains it, the sword was forged for his hands, and he "was to die wielding it." If he returned home without it, he would be slain on-sight by the qunari Qunari border guards as it would mean he was 'without his soul'.



** The Dwarf Commoner, the Dwarf Noble ''has'' to return to their homes during the course of the game. They just can't actually ''stay'' there (as opposed to the Mage and the City Elf, who also must visit their homes and as mentioned above can return to stay after the Blight). Well, maybe -- it is possible to [[spoiler: become a Paragon]], which might allow the dwarves to return (even if they aren't explicitly given the option as in the City Elf and Mage stories).
* In ''VideoGame/DragonAgeII'', Hawke's DoomedHometown of Lothering is destroyed by the Darkspawn horde at the beginning of the game. It's eventually rebuilt at some point over the next seven years, but by that time Hawke is pretty enmeshed in Kirkwall's problems and have begun to set in roots. However, one dialogue can have Hawke state that despite this, they will always consider Ferelden to be their home.

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** The Dwarf Commoner, the Dwarf Noble ''has'' to return to their homes during the course of the game. They just can't actually ''stay'' there (as opposed to the Mage and the City Elf, who also must visit their homes and as mentioned above can return to stay after the Blight). Well, maybe -- it is possible to [[spoiler: become a Paragon]], which might allow the dwarves to return (even if they aren't explicitly given the option as in the City Elf and Mage stories).
* In ''VideoGame/DragonAgeII'', Hawke's DoomedHometown of Lothering is destroyed by the Darkspawn horde at the beginning of the game. It's eventually rebuilt at some point over the next seven years, but by that time Hawke is pretty enmeshed in Kirkwall's problems and have begun to set in roots. However, one Hawke's mother comments that Hawke and his/her siblings "are Fereldan to your toes," and dialogue in one minor quest can have Hawke state that despite this, they their role as Champion of Kirkwall, s/he will always consider Ferelden to be their home.
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* In the ''AceAttorney'' series, Misty Fey was forced into hiding after she was publicly disgraced after the DL-6 Incident. [[spoiler:Even after her name was cleared, in the first game, she isn't able to return to her old life.]]
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** The original ''VideoGame/Fallout'' ends with the Vault Dweller being banished from his Vault, due to having been radically changed by his experiences in the wastes and possible hero worship amongst the Vault's younger dwellers causing them to leave en masse.

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** The original ''VideoGame/Fallout'' ''VideoGame/{{Fallout}}'' ends with the Vault Dweller being banished from his Vault, due to having been radically changed by his experiences in the wastes and possible hero worship amongst the Vault's younger dwellers causing them to leave en masse.
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** The original ''VideoGame/Fallout'' ends with the Vault Dweller being banished from his Vault, due to having been radically changed by his experiences in the wastes and possible hero worship amongst the Vault's younger dwellers causing them to leave en masse.

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* In ''VideoGame/DragonAgeII'', Hawke's DoomedHometown of Lothering is burned at the beginning of the game. Inverted in that over the seven years the game spans, Lothering is rebuilt, but by that time Hawke is pretty enmeshed in Kirkwall's problems. "Ferelden will always be my home," is a dialogue option, but that's it.

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* In ''VideoGame/DragonAgeII'', Hawke's DoomedHometown of Lothering is burned destroyed by the Darkspawn horde at the beginning of the game. Inverted in that It's eventually rebuilt at some point over the next seven years the game spans, Lothering is rebuilt, years, but by that time Hawke is pretty enmeshed in Kirkwall's problems. "Ferelden problems and have begun to set in roots. However, one dialogue can have Hawke state that despite this, they will always consider Ferelden to be my home," is a dialogue option, their home.
** Invoked by Aveline when discussing her own reticence to return to post-Blight Ferelden in Act One, much like Hawke's family.
--> '''Aveline''': You can't go home again. It's supposed to be about maturity,
but that's it. it's not the same if you don't have the option.
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** In ''VideoGame/FalloutNewVegas: Lonesome Road'', the Courier finds out that they [[DoomedHometown doomed their implied hometown]] by delivering a mysterious package from Navarro that detonated the Divide's nuclear missiles.

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** In ''VideoGame/FalloutNewVegas: Lonesome Road'', the Courier finds out that they [[DoomedHometown doomed [[WhereIWasBornAndRazed destroyed their implied hometown]] by delivering a mysterious package from Navarro that detonated the Divide's nuclear missiles.
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** In ''VideoGame/FalloutNewVegas: Lonesome Road'', the Courier finds out that they [[DoomedHometown doomed their implied hometown]] by delivering a mysterious package from Navarro that detonated the Divide's nuclear missiles.
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* ''SecretOfMana'' for the SNES kicked off the plot with this, when TheHero is kicked out of his home village for removing a rusty sword from a stone, thus drawing monsters to it. In order to SetRightWhatOnceWentWrong, he has to find a way to unlock the sword's true potential.
** With a little glitching, he can go home again, but he can't get out.
** Also, in ''SeikenDensetsu3'', if you have Duran in your party and try to enter his house in Forcena, he will say that he can't return home until he has killed Koren, and the party will be unable to enter the house. Even after you kill Koren you still can't enter his house!
* In ''LuminousArc3'' [[spoiler:Sara and Sion was supposed to have liver hundred year ago but because of wrong experiment that caused them to be in the present era. While Sion adapted her live Sara still want to return to the past. In the end both of them give up and continue their life with Sara become principal of Urgard and Sion become famous actress]] and [[spoiler:depend on who you choose, the main reason is they want to be with Levi.]]
* For most of ''VideoGame/TalesOfSymphonia'', Lloyd is exiled from his hometown due to a petulant proclamation by an arrogant mayor who scapegoats him for the town's problems.
** Averted toward the end of the first disc when [[spoiler:The characters must decide which side they stay on when they separate the worlds. Ultimately, this is ruled out as a solution]].
* The premise of the first ''VideoGame/{{Homeworld}}'' game, where [[spoiler:you can't return to Kharak because TheEmpire has [[DoomedHometown annihilated all life on the surface]]]]. In the end, everything works out fine, though.
* In ''[[VideoGame/WildArms1 Wild ARMs]]'' as well, Rudy is exiled from his adopted hometown by the town's mayor for releasing monsters into the village, after said mayor orders him to go into a dank cave and poke random things with a stick until something interesting happens.
** Made stranger by the fact that not even an hour later he is in the company of a knight and a princess, both of whom could have easily stood up for his character and cleared his name.
** Less strange when you realize he was exiled for using forbidden LostTechnology (even if, in the original, you choose not to; TheRemake changes things so that the gun is the only weapon Rudy has.)
* ''HalfLife Opposing Force's'' Adrian Shephard can't go home again because he [[spoiler:was trapped by the G-man in an alternate dimension to ''preserve him''. All in the name of "discretion". Which ultimately is made more depressing by the fact that Earth is now a CrapSackWorld under the jackboots of the Combine.]]
* ''VideoGame/FinalFantasyX'': Tidus spends most of the game looking forward to returning to [[DoomedHometown Zanarkand]], which he discovers is pretty impossible seeing that it's been in ruins for the past thousand years and [[spoiler:wasn't even really ''his'' Zanarkand anyway because he had been living in a literal dreamworld.]]
** ''VideoGame/FinalFantasyVII'' has it too. Cloud and Tifa can never have their home town back because it was [[DoomedHometown burned to the ground]] by Sephiroth. Although [[spoiler:the town is rebuilt by Shinra and stocked with actors to cover up the event later in the game, the implication is still the same.]]
** In ''VideoGame/FinalFantasyIX'', this happens to a lot of the characters due to the massive property damage over the course of the game, but special mention to the Terrans ([[spoiler:including Zidane]]), whose home planet gets [[EarthShatteringKaboom blown up]], and the summoners Eiko and [[spoiler:Garnet]], whose village was nuked in the backstory.
* Might be the fate of the crew of The ''Spirit Of Fire'' From ''HaloWars''
* Rath from ''[[VideoGame/FireEmblemElibe Fire Emblem 7]]'' was outcast from the Kutolah tribe at a very young age, due to a prophecy that said he'd have a great future if he saw the world on his own. In his solo ending, he returns to the tribe after the end and his tribesmen welcome him back warmly; in his paired ending with Lyn, Rath comes back alone but some time later Lyn joins him and they have a daughter, [[spoiler:Sue]].
* In ''SuikodenV'', [[spoiler:you are forced to leave home when the palace is attacked and the hero's parents are killed, and are unable to return to Sol Falena until winning every battle in the game.]]
** This is a recurring trait in the Suikoden series. The very first game has you [[spoiler: being branded as traitors to the Empire, and being forced to flee from Gregminster. After taking up arms against them and fighting their forces back for the entire game, you finally return to and invade Gregminster at the very end of the game]].
** In II, [[spoiler: you become branded as traitor's to your home country, and upon first returning to Kyaro, are arrested. After being rescued from your imminent execution, you're unable to return there until quite late in the game, around the time when you lay siege to the country's capital]].
** In III, [[spoiler: Hugo]] experiences this early on when [[spoiler: the Zexen Knights invade and burn down Karaya Village]]. Also implied for [[spoiler: Watari, whose ninja clan is set to kill him for abandoning them]].
** Averted in IV. Though you are scapegoated and exiled for a crime you didn't commit early in the game, you do eventually come back. Given the circumstances of your return, it's not a very happy occasion. [[spoiler:And it's not really your homeland anyway. Ironically your original home is one of the first places you visit after you are exiled.]]
* ''Manga/InuYasha: Secret of the Cursed Mask'' (which has little to do with a cursed mask) the main character is yanked out of his or her time and can't return. Kagome's normal method of using the well is established early on to not work for the protagonist.
* In ''{{Terranigma}}'', Ark is literally unable to return to his home in the underworld, as the portal in the ground closed after he went to the surface. The game plays with this idea, allowing him to purchase a home in the surface world, but it only serves to heighten a sense of homesickness which the character comments on in one of the climaxes. In the end, he is finally allowed to return home... [[spoiler:Only for him to seal it away by necessity, since his home was the domain of Dark Gaia.]]
* ''VideoGame/KnightsOfTheOldRepublic'': Jedi certainly aren't ''supposed'' to go home. Or have any contact with their family ever again, for that matter.
** Carth Onasi's homeworld Telos was [[ApocalypseHow glassed]] by the Sith in the backstory.
*** A similar fate is inflicted on Juhani's and Mission's adopted homeworld Taris [[ApocalypseWow during the game]].
** Zaalbar was exiled from his homeworld for attacking his brother with his claws, a massive taboo among the Wookiees.
** Visas Marr in the second game is [[LastOfHisKind one of the few remaining Miraluka]] after Darth Nihilus ate the souls of the entire population of Katarr.
** The Handmaiden [[GreenEyedMonster pissed]] [[KnightTemplar Atris]] [[GreenEyedMonster off]] enough by leaving with the male Exile that she probably wouldn't be welcome if she ever chose to return.
* In ''JadeEmpire'', the village where the Spirit Monk and Dawn Star grew up is [[DoomedHometown burned to the ground at the end of the prologue]]. Subverted in that [[spoiler: the Spirit Monk actually gets to go to Dirge, his/her real home, later in the game]].
* In ''Franchise/MassEffect'', all three of Shepard's backgrounds ensure s/he can never go home again: if you choose Earthborn, Shepard is an orphan who grew up on the streets; if you choose Colonist, Shepard's parents were killed and the colony razed in a batarian raid; if you choose Spaceborn, Shepard has a family, but grew up on multiple space stations and colonies as they moved around with the military.
** In ''VideoGame/MassEffect2'', Miranda parted from her father on rather bad terms.
---> '''Miranda:''' Shots were fired.
** Also in ''Mass Effect 2'', Tali can end up exiled from her fleet during her loyalty mission.
* In ''VideoGame/DragonAgeOrigins'', all six of the possible origin stories end in the Warden not being able to go home. Human Nobles have everyone in their castle slaughtered, Mages would get sent to Mage prison, City Elves would be tortured and executed, Dalish Elves would die of a disease and their clan can't wait for them to be cured, Dwarf Commoners would be imprisoned indefinitely, and Dwarf Nobles were cast out to die.
** In the Mage and City Elf examples, you ''can'' return home after dealing with the civil war and Blight, depending on your choices. If you side with the Mages in the Circle of Magi, First Enchanter Irving will even welcome you back to the Circle personally.
** Sten also has this issue, as he cannot return home to give his report because his sword was lost. As he explains it, the sword was forged for his hands, and he "was to die wielding it." If he returned home without it, he would be slain on-sight by the qunari border guards as it would mean he was 'without his soul'.
** Zevran has quit his role as an Antivan Crow, and thus if he ever goes anywhere near Antiva again they'll probably have him assassinated.
** Leliana is in Ferelden after a botched mission left her with treason charges in Orlais.
** The Dwarf Commoner, the Dwarf Noble ''has'' to return to their homes during the course of the game. They just can't actually ''stay'' there (as opposed to the Mage and the City Elf, who also must visit their homes and as mentioned above can return to stay after the Blight). Well, maybe -- it is possible to [[spoiler: become a Paragon]], which might allow the dwarves to return (even if they aren't explicitly given the option as in the City Elf and Mage stories).
* In ''VideoGame/DragonAgeII'', Hawke's DoomedHometown of Lothering is burned at the beginning of the game. Inverted in that over the seven years the game spans, Lothering is rebuilt, but by that time Hawke is pretty enmeshed in Kirkwall's problems. "Ferelden will always be my home," is a dialogue option, but that's it.
** Fenris doesn't ''want'' to go home after all the Magisters of Tevinter did to him. Merrill's character arc begins with her leaving her clan to live in the Kirkwall alienage - [[spoiler: and the ''least'' bloody ending still leaves her exiled forever.]]
* In ''VideoGame/{{Okami}}'', your NinjaButterfly Issun [[spoiler:ran away from home rather than become a celestial envoy]] and refuses to accompany you when you have a chance to go to his hometown. Also, [[spoiler:the celestial beings murdered by Yami]] can't ever go back to the Celestial Plane.
* In ''VideoGame/ThreeInThree'', the main character spends most of the plot trying to get back to the spreadsheet she lived in, only to discover in the end that she doesn't really belong there anymore.
* In ''VideoGame/BaldursGate'', Gorion's influence was pretty much the only reason Ulraunt tolerated your presence in Candlekeep. When he dies, the fortress becomes as off limits to you as it is to the rest of the world. The sequel touches on this a few times as well: as time passes, you become a big fish in a very small pond -- even if they did let you go back home, [[StrangerInAFamiliarLand could you ever be content there?]]
** You can (and in fact have to) go back to Candlekeep some time after Gorion's death while following the conspiracy you have been embroiled in all this time, only to discover [[spoiler:that nearly everyone you knew there was killed and replaced by doppelgangers.]]
* In the ''VideoGame/{{Warcraft}}'' universe, those High Elves who remain loyal to the Alliance, after most of their brethren join the Blood Elves who defect to the Horde. Also those humans and elves who fled the kingdom of Lordaeron when it fell to the [[ZombieApocalypse undead]].
** Recent developments in ''WorldOfWarcraft'': [[spoiler:The blood elves of formerly-neutral Dalaran have all been arrested, kicked out, or killed as the city-state joins the Alliance. Also, Vol'jin, leader of the Horde's trolls, lived through an assassination attempt from one of Garrosh's soldiers and is now hiding out in Pandaria while the Horde believes him dead.]]
* In ''{{Otherspace}}'', the universe that houses our solar system began to break apart due to a massive war between titanic forces, forcing the players to make the journey to a new universe and start over there.
* In ''[[VideoGame/{{X}} X: Beyond the Frontier]]'', Terran test pilot [[PlayerCharacter Kyle Brennan]] is marooned in a distant star system after the [[XtremeKoolLetterz Xperimental Shuttle's]] [[FasterThanLightTravel jumpdrive]] goes haywire during a test flight. He spends the rest of the game surviving, and the expansion pack ''[[StealthPun X-Tension]]'' building a MegaCorp called [=TerraCorp=] to try and develop a way to get back home.
** In ''X3: Reunion'', three games and several dozen years later, the Solar System is reconnected to the X-Universe's PortalNetwork at the end of the main plot. By this time, Kyle Brennan has a grown son in the X-Universe, is a war hero, and is the head of a multibillion-[[WeWillSpendCreditsInTheFuture credit]] company. At best, he'd likely be a StrangerInAFamiliarLand.
** The ''[[AllThereInTheManual X-Encyclopedia]]'' included in the X-Superbox series collection states that he did return to Earth after ''Reunion'', and began working as a political activist in favor of closer diplomatic relations between the Terrans and the Community of Planets. It didn't help much; Earth soon became embroiled in a SpaceColdWar with the Commonwealth, which erupted into a hot war about a decade later.
* ''SuperMarioGalaxy'' had a subplot which demonstrated that remaining in space too long will result in you finding all of you friends on Earth now long dead.
* At the beginning of ''VideoGame/{{Fallout 3}}'', [[PlayerCharacter the Lone Wanderer]] is living with his father, James, in the underground shelter Vault 101. However, when James leaves the Vault, the paranoid Vault Overseer tries to have the Wanderer killed, forcing him to flee into the Wasteland to find his father. Later, the Wanderer returns to the Vault to find that it's inhabitants are embroiled in a civil war over whether or not to keep the Vault locked down. If the Wanderer finds a peaceful solution, his childhood friend Amata becomes the new Overseer. However, as she explains, a lot of people still blame him for everything that went wrong. For the sake of peace in the Vault, the Wanderer is forced to leave again, this time for good.
* Played with almost to the point of MindScrew in ''VideoGame/NeverwinterNights2''. The [[PlayerCharacter Knight-Captain's]] DoomedHometown actually ''fights off'' the attack that normally destroys it in that trope, with only four villagers (a GuestStarPartyMember and three militia {{redshirt}}s) confirmed dead. About two-thirds of the way through the plot, the village actually ''is'' destroyed by the BigBad, [[spoiler:but most of the villagers survive and, in the good ending, return to rebuild]]. ''[[ExpansionPack Mask of the Betrayer]]'' takes the tack of moving the Knight-Captain to the other side of the continent. [[spoiler:In two of the MultipleEndings, s/he gets to go home and potentially get married there. Another two endings play it straight by either having the Knight-Captain stay on the Fugue Plane permanently to bind the Spirit-eater there, or having him/her embrace their hunger and go on a rampage through the universe eating every spirit in sight.]]
* The Exiles of ''Videogame/WildStar'' are an entire faction of this, depressingly enough.
* In the first TheSims game, if a child fails school, s/he will be sent to military school and will never be seen or heard from again.
** Same thing for couples who break up. One of them will leave the house and will never be seen or heard from again.
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