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[[spoiler:3: [[RapidFireNo NO]]]]

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[[spoiler:3: [[RapidFireNo NO]]]]NO]][[note]]Or in the Great Oppressor timeline: "TAKE HEED AND JUST RUN AWAY... [[MadnessMantra 1: IT'S NOT WORTH IT. 2: IT'S NOT WORTH IT. 3: IT'S NOT WORTH IT.]]"[[/note]]]]

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* NightmareFuel: In Stage 2-1, [[spoiler:the endboss, Catastrophe, has a creepy-looking skull face on its fuselage. After the boss appears to be defeated and the end-of-stage ScoreScreen appears, the BossWarningSiren plays again, and the NotQuiteDead boss charges back up the screen, tears its wings off, and shows off its OneWingedAngel form as a cobra-like mecha as it then frantically fires off attacks while [[https://www.youtube.com/watch?v=ot21zhH7uXk extremely tense music]] plays.]]
--> [[spoiler:MAY YOU ATTAIN ENFRIGHTENMENT...]] \\

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* NightmareFuel: NightmareFuel:
**
In Stage 2-1, [[spoiler:the endboss, Catastrophe, has a creepy-looking skull face on its fuselage. After the boss appears to be defeated and the end-of-stage ScoreScreen appears, the BossWarningSiren plays again, and the NotQuiteDead boss charges back up the screen, tears its wings off, and shows off its OneWingedAngel form as a cobra-like mecha as it then frantically fires off attacks while [[https://www.youtube.com/watch?v=ot21zhH7uXk extremely tense music]] plays.]]
--> ---> [[spoiler:MAY YOU ATTAIN ENFRIGHTENMENT...]] \\


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** A similar occurance takes place in Stage 2-2. [[spoiler:After defeating the endboss 2nd Apocalypse, the strange face on its "core" shoots up, the warning screen shows up again, the lights go out, and you see another pair of eyes. The lights go back on as the face gets devoured by Pandemonion, a giant onion-headed mech whose apperance is heralded by text written in unreadable strange symbols.]]
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Added DiffLines:

* NightmareFuel: In Stage 2-1, [[spoiler:the endboss, Catastrophe, has a creepy-looking skull face on its fuselage. After the boss appears to be defeated and the end-of-stage ScoreScreen appears, the BossWarningSiren plays again, and the NotQuiteDead boss charges back up the screen, tears its wings off, and shows off its OneWingedAngel form as a cobra-like mecha as it then frantically fires off attacks while [[https://www.youtube.com/watch?v=ot21zhH7uXk extremely tense music]] plays.]]
--> [[spoiler:MAY YOU ATTAIN ENFRIGHTENMENT...]] \\
[[spoiler:1: [[RapidFireNo NO]]]] \\
[[spoiler:2: [[RapidFireNo NO]]]] \\
[[spoiler:3: [[RapidFireNo NO]]]]
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* ThatOneBoss: Stage 1-2 and 2-2 has [[VideoGame/RType Artypo]], who not only fires lightning-fast bullets but also blocks your shots with its Force Device. Fire at the Force too much and it unleashes a special spread attack, which can be fatal if you fire at the Force while it's at the bottom half of the screen. Its tendency to shield itself also makes a bane amongst speedrunners and those otherwise trying to get the Z-rank time bonus in White Vanilla / Light mode.

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* ThatOneBoss: Stage 1-2 and 2-2 has [[VideoGame/RType Artypo]], who not only fires lightning-fast bullets but also blocks your shots with its Force Device. Fire at the Force too much and it unleashes a special spread attack, which can be fatal if you fire at the Force while it's at the bottom half of the screen. Its tendency to shield itself also makes a bane amongst speedrunners and those otherwise trying to get the Z-rank time bonus in White Vanilla / Light mode. It is possible to near-instantly kill this boss with the back shot, but getting into position to do it is a near-suicidal effort.
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* ThatOneBoss: Stage 1-2 and 2-2 has [[VideoGame/RType Artypo]], who not only fires lightning-fast bullets but also blocks your shots with its Force Device. Fire at it too much and it unleashes a special spread attack, which can be fatal if you fire at the Force while it's at the bottom half of the screen. Its tendency to shield itself also makes a bane amongst speedrunners and those otherwise trying to get the Z-rank time bonus in White Vanilla / Light mode.

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* ThatOneBoss: Stage 1-2 and 2-2 has [[VideoGame/RType Artypo]], who not only fires lightning-fast bullets but also blocks your shots with its Force Device. Fire at it the Force too much and it unleashes a special spread attack, which can be fatal if you fire at the Force while it's at the bottom half of the screen. Its tendency to shield itself also makes a bane amongst speedrunners and those otherwise trying to get the Z-rank time bonus in White Vanilla / Light mode.
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Added DiffLines:

* ThatOneBoss: Stage 1-2 and 2-2 has [[VideoGame/RType Artypo]], who not only fires lightning-fast bullets but also blocks your shots with its Force Device. Fire at it too much and it unleashes a special spread attack, which can be fatal if you fire at the Force while it's at the bottom half of the screen. Its tendency to shield itself also makes a bane amongst speedrunners and those otherwise trying to get the Z-rank time bonus in White Vanilla / Light mode.
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* ScrappyMechanic: [[spoiler:The save filed getting erased after losing to the final boss has become one of the game's most reviled mechanic for a lot of players, as not only hours of progress are lost, but your continues are lost as well.]]

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* ScrappyMechanic: [[spoiler:The save filed getting erased after losing to the final boss has become one of the game's most reviled mechanic for a lot of players, as not only hours of progress are lost, but your continues are lost as well.]]]] Mercifully, once you beat it, you never have to deal with this again unless [[spoiler:you decide to hard-reset Erasure]], as [[spoiler:this sequence is not part of the Great Oppressor timeline]].
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* GoddamnedBoss: The orb squad in 2-4. Individually, their attacks are fairly weak and singular for a penultimate [[spoiler:(antepenultimate, counting the TrueFinalBoss)]] boss, but they come in four waves: one, then two, then three, and finally ''six'' at once. Worse yet, if the player fails to destroy all of them in one go, Despair will create more orbs, up to three at a time. This can make for a tedious, frustrating fight if the player fails to properly pace their attacks. In fact, most high-level players opt to [[ViolationOfCommonSense absorb the orbs and intentionally suicide to destroy all of the orbs at once and skip the final wave of orbs]].

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* GoddamnedBoss: The orb squad in 2-4. Individually, their attacks are fairly weak and singular for a penultimate [[spoiler:(antepenultimate, counting the TrueFinalBoss)]] boss, but they come in four waves: one, then two, then three, and finally ''six'' at once. Worse yet, if the player fails to destroy all of them in one go, Despair will create more orbs, up to three at a time. This can make for a tedious, frustrating fight if the player fails to properly pace their attacks. In fact, most high-level players opt to [[ViolationOfCommonSense absorb the orbs and intentionally suicide to destroy all of the orbs at once and skip the final wave of orbs]]. Worst of all, you have to do this fight all over again every time you start from 2-4, which can eat away at your continues [[spoiler:and leave you with too few lives for the TrueFinalBoss]].
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* UnderusedGameMechanic: [[spoiler:During the LotusEaterMachine sequence in Stage 2-4]], there's a neat ArrangeMode you can play that uses controls and scoring akin to ''VideoGame/DoDonPachi'', and even has {{Smart Bomb}}s which the main game does not. [[spoiler:It even has a unique boss not found in the regular game. Sadly this mode only lasts one stage.]]

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* UnderusedGameMechanic: [[spoiler:During the LotusEaterMachine sequence in Stage 2-4]], there's a neat ArrangeMode you can play that uses controls and scoring akin to ''VideoGame/DoDonPachi'', and even has including {{Smart Bomb}}s which the main game does not.not have. [[spoiler:It even has a unique boss not found in the regular game. Sadly this mode only lasts one stage.]]
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* UnderusedGameMechanic: [[spoiler:During the LotusEaterMachine sequence in Stage 2-4]], there's a neat ArrangeMode you can play that uses controls and scoring akin to ''VideoGame/DoDonPachi'', and even has {{Smart Bomb}}s which the main game does not. [[spoiler:Sadly that mode only lasts one stage.]]

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* UnderusedGameMechanic: [[spoiler:During the LotusEaterMachine sequence in Stage 2-4]], there's a neat ArrangeMode you can play that uses controls and scoring akin to ''VideoGame/DoDonPachi'', and even has {{Smart Bomb}}s which the main game does not. [[spoiler:Sadly that [[spoiler:It even has a unique boss not found in the regular game. Sadly this mode only lasts one stage.]]
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* UnderusedGameMechanic: [[spoiler:During the LotusEaterMachine sequence in Stage 2-4]], there's a neat ArrangeMode you can play that uses controls and scoring akin to ''VideoGame/DoDonPachi'', and even has {{Smart Bomb}}s which the main game does not...and that mode only lasts one stage.

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* UnderusedGameMechanic: [[spoiler:During the LotusEaterMachine sequence in Stage 2-4]], there's a neat ArrangeMode you can play that uses controls and scoring akin to ''VideoGame/DoDonPachi'', and even has {{Smart Bomb}}s which the main game does not...and not. [[spoiler:Sadly that mode only lasts one stage.]]
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* UnderusedGameMechanic: [[spoiler:During the LotusEaterMachine sequence in Stage 2-4]], there's a neat ArrangeMode you can play that uses controls and scoring akin to ''VideoGame/DoDonPachi''...which only lasts one stage.

to:

* UnderusedGameMechanic: [[spoiler:During the LotusEaterMachine sequence in Stage 2-4]], there's a neat ArrangeMode you can play that uses controls and scoring akin to ''VideoGame/DoDonPachi''...''VideoGame/DoDonPachi'', and even has {{Smart Bomb}}s which the main game does not...and that mode only lasts one stage.
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* ThatOneLevel: The second stage on both loops. The narrow passageways crammed with enemies and bullets makes for a nasty spike in difficulty compared to both the stage before and after.

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* ThatOneLevel: The second stage on both loops. The narrow passageways crammed with enemies and bullets makes for a nasty spike in difficulty compared to both the stage before and after.after.
* UnderusedGameMechanic: [[spoiler:During the LotusEaterMachine sequence in Stage 2-4]], there's a neat ArrangeMode you can play that uses controls and scoring akin to ''VideoGame/DoDonPachi''...which only lasts one stage.
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** [[https://youtu.be/pIb6Pqd5Dso Sacred Defender]], the theme for the TrueFinalBoss, [[spoiler:The Lotus Jewel, after you're sent back in time to creation. It's a hauntingly beautiful theme for the fate of the universe, since dying here means DeletionAsPunishment. All the continues you've saved up over all the many deaths playing the game are your lives for this run. Dying here means you have to start from scratch!]]
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Added DiffLines:

* ScrappyMechanic: [[spoiler:The save filed getting erased after losing to the final boss has become one of the game's most reviled mechanic for a lot of players, as not only hours of progress are lost, but your continues are lost as well.]]
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** [[https://www.youtube.com/watch?v=GlHKKdtLuqo The Sea has Returned,]] Stage 2-3's music, considered by a majority to be the best track in the game. Hearkens back to both ''Franchise/{{Touhou}}'' and ''VideoGame/TowerOfHeaven'', with an impressive saxophone sample.

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** [[https://www.youtube.com/watch?v=GlHKKdtLuqo The Sea has Returned,]] Stage 2-3's music, considered by a majority to be the best track in the game. Hearkens back to both ''Franchise/{{Touhou}}'' ''Franchise/TouhouProject'' and ''VideoGame/TowerOfHeaven'', with an impressive saxophone sample.
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* GoddamnedBoss: The orb squad in 2-4. Individually, their attacks are fairly weak and singular for a penultimate [[spoiler:(antepenultimate, counting the TrueFinalBoss)]] boss, but they come in four waves: one, then two, then three, and finally ''six'' at once. Worse yet, if the player fails to destroy all of them in one go, Despair will create more orbs, up to three at a time. This can make for a tedious, frustrating fight if the player fails to properly pace their attacks. In fact, most high-level players opt to [[ViolationOfCommonSense absorb the orbs and intentionally suicide to destroy all of the orbs at once and skip the six orbs]].

to:

* GoddamnedBoss: The orb squad in 2-4. Individually, their attacks are fairly weak and singular for a penultimate [[spoiler:(antepenultimate, counting the TrueFinalBoss)]] boss, but they come in four waves: one, then two, then three, and finally ''six'' at once. Worse yet, if the player fails to destroy all of them in one go, Despair will create more orbs, up to three at a time. This can make for a tedious, frustrating fight if the player fails to properly pace their attacks. In fact, most high-level players opt to [[ViolationOfCommonSense absorb the orbs and intentionally suicide to destroy all of the orbs at once and skip the six final wave of orbs]].
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None


* GoddamnedBoss: The orb squad in 2-4. Individually, their attacks are fairly weak and singular for a penultimate [[spoiler:(antepenultimate, counting the TrueFinalBoss)]] boss, but they come in four waves: one, then two, then three, and finally ''six'' at once. Worse yet, if the player fails to destroy all of them in one go, Despair will create more orbs, up to three at a time. This can make for a tedious, frustrating fight if the player fails to properly pace their attacks. In fact, most high-level players opt to [[ViolationOfCommonSense absorb the orbs and intentionally suicide to destroy all of the orbs at once.]].

to:

* GoddamnedBoss: The orb squad in 2-4. Individually, their attacks are fairly weak and singular for a penultimate [[spoiler:(antepenultimate, counting the TrueFinalBoss)]] boss, but they come in four waves: one, then two, then three, and finally ''six'' at once. Worse yet, if the player fails to destroy all of them in one go, Despair will create more orbs, up to three at a time. This can make for a tedious, frustrating fight if the player fails to properly pace their attacks. In fact, most high-level players opt to [[ViolationOfCommonSense absorb the orbs and intentionally suicide to destroy all of the orbs at once.]].once and skip the six orbs]].
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None


* GoddamnedBoss: The orb squad in 2-4. Individually, their attacks are fairly weak and singular for a penultimate [[spoiler:(antepenultimate, counting the TrueFinalBoss)]] boss, but they come in four waves: one, then two, then three, and finally ''six'' at once. Worse yet, if the player fails to destroy all of them in one go, Despair will create more orbs, up to three at a time. This can make for a tedious, frustrating fight if the player fails to properly pace their attacks. In fact, most high-level players opt to [[ViolationOfCommonSense absorb all of the orbs at once and intentionally suicide to skip this attack]].

to:

* GoddamnedBoss: The orb squad in 2-4. Individually, their attacks are fairly weak and singular for a penultimate [[spoiler:(antepenultimate, counting the TrueFinalBoss)]] boss, but they come in four waves: one, then two, then three, and finally ''six'' at once. Worse yet, if the player fails to destroy all of them in one go, Despair will create more orbs, up to three at a time. This can make for a tedious, frustrating fight if the player fails to properly pace their attacks. In fact, most high-level players opt to [[ViolationOfCommonSense absorb all of the orbs at once and intentionally suicide to skip this attack]].destroy all of the orbs at once.]].
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None


* GoddamnedBoss: The orb squad in 2-4. Individually, their attacks are fairly weak and singular for a penultimate [[spoiler:(antepenultimate, counting the TrueFinalBoss)]] boss, but they come in four waves: one, then two, then three, and finally ''six'' at once. Worse yet, if the player fails to destroy all of them in one go, Despair will create more orbs, up to three at a time. This can make for a tedious, frustrating fight if the player fails to properly pace their attacks.

to:

* GoddamnedBoss: The orb squad in 2-4. Individually, their attacks are fairly weak and singular for a penultimate [[spoiler:(antepenultimate, counting the TrueFinalBoss)]] boss, but they come in four waves: one, then two, then three, and finally ''six'' at once. Worse yet, if the player fails to destroy all of them in one go, Despair will create more orbs, up to three at a time. This can make for a tedious, frustrating fight if the player fails to properly pace their attacks. In fact, most high-level players opt to [[ViolationOfCommonSense absorb all of the orbs at once and intentionally suicide to skip this attack]].
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None


** [[https://www.youtube.com/watch?v=GlHKKdtLuqo The Sea has Returned,]] Stage 2-3's music, considered by a majority to be the best track in the game. Hearkens back to both Touhou and Tower of Heaven, with an impressive saxophone sample.

to:

** [[https://www.youtube.com/watch?v=GlHKKdtLuqo The Sea has Returned,]] Stage 2-3's music, considered by a majority to be the best track in the game. Hearkens back to both Touhou ''Franchise/{{Touhou}}'' and Tower of Heaven, ''VideoGame/TowerOfHeaven'', with an impressive saxophone sample.
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** [[https://www.youtube.com/watch?v=5lqOQndPSNY Sky XXXX Days,]], the ''real'' Stage 2-3 boss music, and a fittingly climactic, yet heroic track as Grapefruit finally engages the heroine(s) in a spectacular MirrorBoss battle. The bells tell you this is going to be one hell of a fight for sure.

to:

** [[https://www.youtube.com/watch?v=5lqOQndPSNY Sky XXXX Days,]], the ''real'' Stage 2-3 boss music, and a fittingly climactic, yet heroic track as Grapefruit finally engages the heroine(s) in a spectacular MirrorBoss battle. The bells tell you this is going to be one hell of a fight for sure.
battle.
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** [[https://www.youtube.com/watch?v=GlHKKdtLuqo The Sea has Returned,]] Stage 2-3's music, considered by a majority to be the best track in the game. Hearkens back to both Touhou and Tower of God, with an impressive saxophone sample.

to:

** [[https://www.youtube.com/watch?v=GlHKKdtLuqo The Sea has Returned,]] Stage 2-3's music, considered by a majority to be the best track in the game. Hearkens back to both Touhou and Tower of God, Heaven, with an impressive saxophone sample.

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Changed: 211

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to:

* SugarWiki/AwesomeMusic: Plenty of MIDI-charged goodness to go around. [[https://www.youtube.com/watch?v=GxdWNswKVWg&list=PLbp3AC5aQHK_DF0hsL4vn_y3enwkTaA1X Pretty much all of them count,]] but a few stand out:
** [[https://www.youtube.com/watch?v=olORq9nrPns Unstopping (with its intro, named Throatwave),]] Stage 1-4's second half, and the track featured in [[https://tvtropes.org/pmwiki/pmwiki.php/LetsPlay/Videogamedunkey Dunkey's]] Best of 2018 video. Features a Mega Man X-esque electric guitar, perfect for breaching and dismantling GREEN ORANGE's fortress from within.
** [[https://www.youtube.com/watch?v=GlHKKdtLuqo The Sea has Returned,]] Stage 2-3's music, considered by a majority to be the best track in the game. Hearkens back to both Touhou and Tower of God, with an impressive saxophone sample.
** [[https://www.youtube.com/watch?v=5lqOQndPSNY Sky XXXX Days,]], the ''real'' Stage 2-3 boss music, and a fittingly climactic, yet heroic track as Grapefruit finally engages the heroine(s) in a spectacular MirrorBoss battle. The bells tell you this is going to be one hell of a fight for sure.
Is there an issue? Send a MessageReason:
None


* GoddamnedBoss: The orb squad in 2-4. Individually, their attacks are fairly weak and singular for a penultimate [[spoiler:(antepenultimate, counting the TrueFinalBoss)]] boss, but they come in four waves: one, then two, then three, and finally ''six'' at once. Worse yet, if you fail to destroy all of them in one go, Despair will create more orbs, up to three at a time. This can make for a tedious, frustrating fight if the player fails to properly pace their attacks.

to:

* GoddamnedBoss: The orb squad in 2-4. Individually, their attacks are fairly weak and singular for a penultimate [[spoiler:(antepenultimate, counting the TrueFinalBoss)]] boss, but they come in four waves: one, then two, then three, and finally ''six'' at once. Worse yet, if you fail the player fails to destroy all of them in one go, Despair will create more orbs, up to three at a time. This can make for a tedious, frustrating fight if the player fails to properly pace their attacks.
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''Take heed and prepare yourself:''
[numlist:1]

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''Take ->''Take heed and prepare yourself:''
[numlist:1]->[numlist:1]
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''Take heed and prepare yourself:''
[numlist:1]
# Unmarked spoilers
# Subjective opinion
# Pseudo-consensus
[/numlist]



* GoddamnedBoss: The orb squad in 2-4. Individually, their attacks are fairly weak and singular for a penultimate [[spoiler:(antepenultimate, counting the TrueFinalBoss)]] boss, but they come in four waves: one, then two, then three, and finally ''six'' at once. Worse yet, if you fail to destroy all of them in one go, Despair will create more orbs, up to three at a time. This can make for a tedious, frustrating fight if the player fails to properly pace their attacks.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneLevel: The second stage on both loops. The narrow passageways crammed with enemies and bullets makes for a nasty spike in difficulty compared to both the stage before and after.

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