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** Hugo's "Boost Mode" is the only one that allows him to move during its animation, making it useful in ensuring that he's in a safe spot after the invincibility frames end.

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** Hugo's "Boost Mode" "Burst" is the only one that allows him to move during its animation, making it useful in ensuring that he's in a safe spot after the invincibility frames end.



** If you're gunning for the "Don't Start What You Can't Finish" achievement, Yunica's [[HopelessBossFight first fight]] against Kishigal becomes this. He's notoriously fast and starts the fight by straight up shrinking the playing field with two walls of ice pillars that will damage Yunica if touched. You won't be able to escape his attacks properly unless you're constantly dashing around the arena, and even then his attacks are hard to avoid, especially his LimitBreak where he summons a ''very fast'' ice dragon to chase Yunica. To make things worse, Yunica doesn't have Hugo's advantage of a wind magic that can [[GameBreaker negate damage for her]], which makes the fight a massive test of your skills with her. The fact that you only have to take out half of Kishigal's life doesn't serve as much of a consolation when you're faced with the challenge of his speed and strength.

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** If you're gunning for the "Don't Start What You Can't Finish" achievement, Yunica's [[HopelessBossFight first fight]] against Kishigal Kishgal becomes this. He's notoriously fast and starts the fight by straight up shrinking the playing field with two walls of ice pillars that will damage Yunica if touched. You won't be able to escape his attacks properly unless you're constantly dashing around the arena, and even then his attacks are hard to avoid, especially his LimitBreak where he summons a ''very fast'' ice dragon to chase Yunica. To make things worse, Yunica doesn't have Hugo's advantage of a wind magic that can [[GameBreaker negate damage for her]], her]] and her i-frame skill makes her stationary during its duration, which makes the fight a massive test of your skills with her. The fact that you only have to take out half of Kishigal's life doesn't serve as much of a consolation when you're faced with the challenge of his speed and strength. His demonized form that Yunica and the Claw have to fight lategame is still no slouch even with fire magic, since he still has all of his old advantages and can use a move akin to the player's "Burst" to hit most of the field.
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* PortingDisaster: Both releases on the UsefulNotes/PlayStation4 and UsefulNotes/{{PlayStation Vita}} by Dotemu.

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* PortingDisaster: Both releases on the UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/{{PlayStation Vita}} Platform/PlayStationVita by Dotemu.
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* BreatherLevel: The fifth area, "The Blighted Blood" - while not remotely "easy", it's at least easier than the previous area "The Silent Sands", and even the one before that. There are definitely fast, hard-hitting enemies around, but unlike The Silent Sands, The Blighted Blood doesn't throw things like [[QuicksandSucks quicksand]], [[CollisionDamage moving spike pillars]], [[GoddamnedBats health-draining flies]], slippery floors or [[ThatOneBoss Khonsclard]]. As for the area's boss, depending on the difficulty chosen at the start of the game and the protagonists' CharacterLevel, it either provides a good challenge or turns out to be one of the easiest bosses in ''Ys Origin''.

to:

* BreatherLevel: The fifth area, "The Blighted Blood" - while not remotely "easy", it's at least easier than the previous area "The Silent Sands", and even the one before that. There are definitely fast, hard-hitting enemies around, but unlike The Silent Sands, The Blighted Blood doesn't throw things like [[QuicksandSucks quicksand]], [[CollisionDamage moving spike pillars]], [[GoddamnedBats health-draining flies]], slippery floors or [[ThatOneBoss Khonsclard]]. As for the area's boss, depending on the difficulty chosen at the start of the game and the protagonists' CharacterLevel, it either provides a good challenge or turns out to be one of the easiest bosses in ''Ys Origin''.Origin''; The Claw in particular makes extremely short work of Pictimos with Boost and charged Thunder Claws.
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** Khonsclard, boss of the Silent Sands section, makes for a frantic fight. The fight happens on a pool of quicksand that pulls to the boss' direction, and you have to destroy its buds to expose the main flower for a few seconds so you can get a few hits in, all while avoiding what amounts to be a [[BulletHell projectile storm]] coming from the main plant. On Easy and Normal, this won't be too much of a hassle, but on Hard and Nightmare, this becomes more than a challenge where you will struggle to keep yourself alive. This is far more aggravating when playing as [[spoiler:Toal]]/The Claw, as his mob area control is terrible compared to Yunica or Hugo unless he's on Boost Mode, often forcing you to play smart even on lower difficulties.

to:

** Khonsclard, boss of the Silent Sands section, makes for a frantic fight. The fight happens on a pool of quicksand that pulls to the boss' direction, and you have to destroy its buds to expose the main flower for a few seconds so you can get a few hits in, all while avoiding what amounts to be a [[BulletHell projectile storm]] coming from the main plant. On Easy and Normal, this won't be too much of a hassle, but on Hard and Nightmare, this becomes more than a challenge where you will struggle to keep yourself alive. This is far more aggravating when playing as [[spoiler:Toal]]/The Claw, as his mob area control (which is important when it comes to taking multiple buds down at once) is terrible compared to Yunica or Hugo unless he's on Boost Mode, often forcing you to play smart even on lower difficulties.
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** Khonsclard, boss of the Silent Sands section, makes for a frantic fight. The fight happens on a pool of quicksand that pulls to the boss' direction, and you have to destroy its buds to expose the main flower for a few seconds so you can get a few hits in, all while avoiding what amounts to be a [[BulletHell projectile storm]] coming from the main plant. On Easy and Normal, this won't be too much of a hassle, but on Hard and Nightmare, this becomes more than a challenge where you will struggle to keep yourself alive.

to:

** Khonsclard, boss of the Silent Sands section, makes for a frantic fight. The fight happens on a pool of quicksand that pulls to the boss' direction, and you have to destroy its buds to expose the main flower for a few seconds so you can get a few hits in, all while avoiding what amounts to be a [[BulletHell projectile storm]] coming from the main plant. On Easy and Normal, this won't be too much of a hassle, but on Hard and Nightmare, this becomes more than a challenge where you will struggle to keep yourself alive. This is far more aggravating when playing as [[spoiler:Toal]]/The Claw, as his mob area control is terrible compared to Yunica or Hugo unless he's on Boost Mode, often forcing you to play smart even on lower difficulties.

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* ThatOneBoss: If you're gunning for the "Don't Start What You Can't Finish" achievement, Yunica's [[HopelessBossFight first fight]] against Kishigal becomes this. He's notoriously fast and starts the fight by straight up shrinking the playing field with two walls of ice pillars that will damage Yunica if touched. You won't be able to escape his attacks properly unless you're constantly dashing around the arena, and even then his attacks are hard to avoid, especially his LimitBreak where he summons a ''very fast'' ice dragon to chase Yunica. To make things worse, Yunica doesn't have Hugo's advantage of a wind magic that can [[GameBreaker negate damage for her]], which makes the fight a massive test of your skills with her. The fact that you only have to take out half of Kishigal's life doesn't serve as much of a consolation when you're faced with the challenge of his speed and strength.

to:

* ThatOneBoss: ThatOneBoss:
**
If you're gunning for the "Don't Start What You Can't Finish" achievement, Yunica's [[HopelessBossFight first fight]] against Kishigal becomes this. He's notoriously fast and starts the fight by straight up shrinking the playing field with two walls of ice pillars that will damage Yunica if touched. You won't be able to escape his attacks properly unless you're constantly dashing around the arena, and even then his attacks are hard to avoid, especially his LimitBreak where he summons a ''very fast'' ice dragon to chase Yunica. To make things worse, Yunica doesn't have Hugo's advantage of a wind magic that can [[GameBreaker negate damage for her]], which makes the fight a massive test of your skills with her. The fact that you only have to take out half of Kishigal's life doesn't serve as much of a consolation when you're faced with the challenge of his speed and strength.strength.
** Khonsclard, boss of the Silent Sands section, makes for a frantic fight. The fight happens on a pool of quicksand that pulls to the boss' direction, and you have to destroy its buds to expose the main flower for a few seconds so you can get a few hits in, all while avoiding what amounts to be a [[BulletHell projectile storm]] coming from the main plant. On Easy and Normal, this won't be too much of a hassle, but on Hard and Nightmare, this becomes more than a challenge where you will struggle to keep yourself alive.
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None

Added DiffLines:

* ThatOneBoss: If you're gunning for the "Don't Start What You Can't Finish" achievement, Yunica's [[HopelessBossFight first fight]] against Kishigal becomes this. He's notoriously fast and starts the fight by straight up shrinking the playing field with two walls of ice pillars that will damage Yunica if touched. You won't be able to escape his attacks properly unless you're constantly dashing around the arena, and even then his attacks are hard to avoid, especially his LimitBreak where he summons a ''very fast'' ice dragon to chase Yunica. To make things worse, Yunica doesn't have Hugo's advantage of a wind magic that can [[GameBreaker negate damage for her]], which makes the fight a massive test of your skills with her. The fact that you only have to take out half of Kishigal's life doesn't serve as much of a consolation when you're faced with the challenge of his speed and strength.
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None


* ThatOneLevel: The Claw's version of the "Devil's Corridor", which requires him to use Boost Mode in order to avoid taking damage. Unfortunately, Nightmare difficulty cuts down the duration of Boost Mode, meaning The Claw has to spend most of the trip in his normal form. Defeating all the red enemies in one attempt becomes a LuckBasedMission because this character will be relying on enemy herb drops to stay alive as his Thunder Claw won't be able to heal him quicker than the Devil's Corridor can damage him.

to:

* ThatOneLevel: The Claw's version of the "Devil's Corridor", which requires him to use Boost Mode in order to avoid taking damage. Unfortunately, Nightmare difficulty cuts down the duration of Boost Mode, meaning The Claw has to spend most of the trip in his normal form. Defeating all the red enemies in one attempt becomes a LuckBasedMission because this character will be relying on enemy herb drops to stay alive as his Thunder Claw won't be able to heal him quicker than the Devil's Corridor can damage him.him.
** Part of the Shifting Sands, specifically, just after obtaining the Silver Chimes, because then the game introduces Moz, tiny Rhinoceros beetles, that deal as much damage as everything else, take as much damage as everything else... and are significantly faster than you, while also stunlocking you like everything else. Until you figure out how to deal with them, it's not uncommon to lose loads of health trying to get past them.
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* ScrappyMechanic: The cleria found in treasure chests are needed to upgrade your sole weapon. They look like they're optional, but give such huge damage boosts that they are actually required to make some Boss fights managable; the best example is Gelaldy, where you need to remove his hands by spinning the cogs holding them to even damage him. With the weapon on lv. 4 like intended, you can pretty well get them off on one round for each arm. With a lv.3 weapon? About 3 rounds each. This makes battles like these way more tedious and a lot harder than it should be. Missed one? Better check every floor again.
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Cut trope.


* ObviousJudas: A {{Flashback}} in Hugo's route shows that [[spoiler:Cain Fact]] groomed Hugo to be disloyal to the twin goddesses, telling him that power is everything and played on his InferioritySuperiorityComplex towards his older brother Toal Fact. Even if players decided to skip Hugo's route, [[spoiler:The Claw's/Toal's route indicates that Cain somehow knew of his oldest son's survival and FakeDefection to the Darklings before the search party deduced it themselves]]. This makes TheReveal of [[spoiler:Cain being the BiggerBad and TrueFinalBoss in Toal's route]] less surprising.

to:

* ObviousJudas: A {{Flashback}} in Hugo's route shows that [[spoiler:Cain Fact]] groomed Hugo to be disloyal to the twin goddesses, telling him that power is everything and played on his InferioritySuperiorityComplex towards his older brother Toal Fact. Even if players decided to skip Hugo's route, [[spoiler:The Claw's/Toal's route indicates that Cain somehow knew of his oldest son's survival and FakeDefection to the Darklings before the search party deduced it themselves]]. This makes TheReveal of [[spoiler:Cain being the BiggerBad and TrueFinalBoss in Toal's route]] less surprising.
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Removed: Ys Origin was never released on the Play Station Portable


* BreatherLevel: The fifth area, "The Blighted Blood" -- while not remotely "easy", it's at least easier than the previous area "The Silent Sands", and even the one before that. There are definitely fast, hard-hitting enemies around, but unlike The Silent Sands, The Blighted Blood doesn't throw things like [[QuicksandSucks quicksand]], [[CollisionDamage moving spike pillars]], [[GoddamnedBats health-draining flies]], slippery floors or [[ThatOneBoss Khonsclard]]. As for area's boss, depending on the difficulty chosen at the start of the game and the protagonists' CharacterLevel, it either provides a good challenge or turns out to be one of the easiest bosses in ''Origin''.

to:

* BreatherLevel: The fifth area, "The Blighted Blood" -- - while not remotely "easy", it's at least easier than the previous area "The Silent Sands", and even the one before that. There are definitely fast, hard-hitting enemies around, but unlike The Silent Sands, The Blighted Blood doesn't throw things like [[QuicksandSucks quicksand]], [[CollisionDamage moving spike pillars]], [[GoddamnedBats health-draining flies]], slippery floors or [[ThatOneBoss Khonsclard]]. As for the area's boss, depending on the difficulty chosen at the start of the game and the protagonists' CharacterLevel, it either provides a good challenge or turns out to be one of the easiest bosses in ''Origin''.''Ys Origin''.



* EnsembleDarkhorse: Epona gets appreciation for her enthusiastic and snarky personality with a [[SirSwearsALot sharp tongue]]. Her interactions with Hugo for many players are a highlight of the non-Claw paths.
* GameBreaker:
** Hugo's Force Shield gives him a temporary barrier that can absorb one hit when uncharged and two hits when charged. This gives him a lot of room for error that the other two characters don't have, since they have to time their skills' invincibility frames. While there are some downsides to this skill, such as its high MP cost and ability to interfere with Hugo's normal shots, the damage it can negate more than makes up for it.
** Hugo's Burst is the only one that allows him to move during its animation, making it useful in ensuring that he's in a safe spot after the invincibility frames end.

to:

* EnsembleDarkhorse: Epona gets appreciation for her enthusiastic and snarky personality with a [[SirSwearsALot sharp tongue]]. Her interactions with Hugo Fact for many players are a highlight of the non-Claw paths.
* GameBreaker:
GameBreaker: Hugo has a few tricks that gives him an advantage compared to Yunica Tovah and The Claw.
** Hugo's Force Shield gives him "Force Shield" grants a temporary barrier that can absorb one hit when uncharged and two hits when charged. This gives him a lot players plenty of room for error errors that the other two characters don't have, neither Yunica or The Claw have since they have to time their skills' invincibility frames. While there are some downsides to this skill, Force Shield such as its high MP {{Mana}} cost and the ability to interfere with Hugo's normal magic shots, the damage it can negate more than makes up for it.
** Hugo's Burst "Boost Mode" is the only one that allows him to move during its animation, making it useful in ensuring that he's in a safe spot after the invincibility frames end.



** During Hugo Fact's scenario, Dalles [[spoiler:not only petrifies his ImpliedLoveInterest Epona, but also shatters her to pieces right in front of Hugo]]
** in Yunica Tovah's route, [[FemmeFatale Zava]] [[spoiler:kills [[UnluckyChildhoodFriend Roy]] right in front of Yunica]].
* ObviousJudas: In Hugo's route in ''Origin'', a flashback shows that [[spoiler:Cain Fact]] groomed Hugo to be disloyal to his goddesses, told him that power is everything and played on his inferiority complex towards his brother. Even if Hugo's route is skipped, [[spoiler:The Claw/Toal Fact's route indicates that Cain somehow knew of Toal's survival and defection to the Darklings before the search party did]]. This makes the reveal of [[spoiler:Cain being the true BigBad in Toal's route]] less surprising.
* PortingDisaster:
** Playstation Portable: Unlike the other PSP ports, which were developed by Falcom, this port was developed by Dot Emu. The result is a mess: missing sound effects, unresponsive controls (which rarely happens, and when it happens, it can get you killed), a broken timer at the save screen and several frame drops, which happens a lot during boss battles. In fact, the framerate suffers so much during boss fights that can render the game almost unplayable. The two biggest examples of this are during the fight against Zava and against the True Final Boss in Toal's route.
** The game was also ported to the UsefulNotes/PlayStation4 and UsefulNotes/{{PlayStation Vita}} by Dot Emu, yet the former came with a lot of glitches that weren't present in the original PC version during launch: the game could crash at any moment, persistent frame-rate and sound issues, with certain boss fights being plagued by these glitches. Thankfully, Dot Emu fixed most of the problems with patches, but some issues remain. Meanwhile, the Vita port was free from the bugs seen in the initial [=PlayStation 4=] release but still suffers from lower frame rates, missing sound effects, unresponsive controls and long loading times post-launch. Speaking of frame-rate, some boss fights in the Vita version, particularly against Zava, can drop to '''single digits''' as a result of her on-screen attacks, turning the game into an unplayable slideshow. In fact, playing as The Claw and fighting the TrueFinalBoss, the present issues may wind up turning the game into an {{Unwinnable}} scenario. Dot Emu has yet to release a patch to fix the Vita version.
* ThatOneLevel: The Claw's version of the Devil's Corridor, which requires him to use Boost in order to avoid taking damage. Unfortunately, Nightmare cuts down the duration of Boost mode, meaning The Claw has to spend most of the trip in his normal form. Defeating all the red enemies in one attempt becomes a LuckBasedMission because this character will be relying on enemy herb drops to stay alive, as his Thunder Claw won't be able to heal him quicker than the corridor can damage him.

to:

** During Hugo Fact's scenario, Hugo's route, Dalles [[spoiler:not only petrifies his ImpliedLoveInterest Epona, but also shatters her to pieces right in front of Hugo]]
him]].
** in Yunica Tovah's In Yunica's route, [[FemmeFatale Zava]] [[spoiler:kills [[UnluckyChildhoodFriend Roy]] right in front of Yunica]].
her]].
* ObviousJudas: In A {{Flashback}} in Hugo's route in ''Origin'', a flashback shows that [[spoiler:Cain Fact]] groomed Hugo to be disloyal to his the twin goddesses, told telling him that power is everything and played on his inferiority complex InferioritySuperiorityComplex towards his brother. older brother Toal Fact. Even if players decided to skip Hugo's route is skipped, route, [[spoiler:The Claw/Toal Fact's Claw's/Toal's route indicates that Cain somehow knew of Toal's his oldest son's survival and defection FakeDefection to the Darklings before the search party did]]. deduced it themselves]]. This makes the reveal TheReveal of [[spoiler:Cain being the true BigBad BiggerBad and TrueFinalBoss in Toal's route]] less surprising.
* PortingDisaster:
** Playstation Portable: Unlike the other PSP ports, which were developed by Falcom, this port was developed by Dot Emu. The result is a mess: missing sound effects, unresponsive controls (which rarely happens, and when it happens, it can get you killed), a broken timer at the save screen and several frame drops, which happens a lot during boss battles. In fact, the framerate suffers so much during boss fights that can render the game almost unplayable. The two biggest examples of this are during the fight against Zava and against the True Final Boss in Toal's route.
** The game was also ported to
PortingDisaster: Both releases on the UsefulNotes/PlayStation4 and UsefulNotes/{{PlayStation Vita}} by Dot Emu, yet Dotemu.
** For
the former former, the game came with a lot of glitches that weren't present in the original PC version during launch: the launch, from instant game could crash at any moment, crashes to persistent frame-rate frame rate and sound issues, with certain boss fights being plagued by these glitches. Thankfully, Dot Emu Dotemu fixed most of the these problems with patches, but some issues remain. remain.
**
Meanwhile, the Vita port was free from the bugs seen seens in the initial [=PlayStation 4=] release [=PlayStation=] 4 release, but still suffers suffered from lower frame rates, missing sound effects, unresponsive controls and long loading times post-launch. Speaking of frame-rate, frame rates, some boss fights in the Vita version, particularly one against Zava, can drop to '''single digits''' as a result of her on-screen attacks, turning the game into an unplayable slideshow. In fact, when playing as The Claw and fighting getting to the TrueFinalBoss, fight against [[spoiler:the TrueFinalBoss]], the present issues may wind up turning the game into an {{Unwinnable}} scenario. Dot Emu Unlike the [=PlayStation=] 4 version, Dotemu has yet to release a patch to fix the Vita version.
* ThatOneLevel: The Claw's version of the Devil's Corridor, "Devil's Corridor", which requires him to use Boost Mode in order to avoid taking damage. Unfortunately, Nightmare difficulty cuts down the duration of Boost mode, Mode, meaning The Claw has to spend most of the trip in his normal form. Defeating all the red enemies in one attempt becomes a LuckBasedMission because this character will be relying on enemy herb drops to stay alive, alive as his Thunder Claw won't be able to heal him quicker than the corridor Devil's Corridor can damage him.

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Changed: 1058

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None


* ObviousJudas: In Hugo's route in ''Origin'', a flashback shows that [[spoiler:Cain Fact]] groomed Hugo to be disloyal to his goddesses, told him that power is everything, and played on his inferiority complex towards his brother. Even if Hugo's route is skipped, [[spoiler:The Claw/Toal Fact's route indicates that Cain somehow knew of Toal's survival and defection to the Darklings before the search party did]]. This makes the reveal of [[spoiler:Cain being the true BigBad in Toal's route]] less surprising.
* PortingDisaster: ''Ys Origin'' was ported to the UsefulNotes/PlayStation4 and UsefulNotes/{{PlayStation Vita}} by Dot Emu, yet the former came with a lot of glitches that weren't present in the original PC version during launch: the game could crash at any moment, persistent frame-rate and sound issues, with certain boss fights being plagued by these glitches. Thankfully, Dot Emu fixed most of the problems with patches, but some issues remain. Meanwhile, the Vita port was free from the bugs seen in the initial [=PlayStation 4=] release, but still suffers from lower frame-rates, missing sound effects, unresponsive controls and long loading times post-launch. Speaking of frame-rate, some boss fights in the Vita version, particularly against Zava, can drop to '''single digits''' as a result of her on-screen attacks, turning the game into an unplayable slideshow. In fact, playing as The Claw and fighting the TrueFinalBoss, the present issues may wind up turning the game into an {{Unwinnable}} scenario. Dot Emu has yet to release a patch to fix the Vita version.

to:

* ObviousJudas: In Hugo's route in ''Origin'', a flashback shows that [[spoiler:Cain Fact]] groomed Hugo to be disloyal to his goddesses, told him that power is everything, everything and played on his inferiority complex towards his brother. Even if Hugo's route is skipped, [[spoiler:The Claw/Toal Fact's route indicates that Cain somehow knew of Toal's survival and defection to the Darklings before the search party did]]. This makes the reveal of [[spoiler:Cain being the true BigBad in Toal's route]] less surprising.
* PortingDisaster: ''Ys Origin'' PortingDisaster:
** Playstation Portable: Unlike the other PSP ports, which were developed by Falcom, this port
was developed by Dot Emu. The result is a mess: missing sound effects, unresponsive controls (which rarely happens, and when it happens, it can get you killed), a broken timer at the save screen and several frame drops, which happens a lot during boss battles. In fact, the framerate suffers so much during boss fights that can render the game almost unplayable. The two biggest examples of this are during the fight against Zava and against the True Final Boss in Toal's route.
** The game was also
ported to the UsefulNotes/PlayStation4 and UsefulNotes/{{PlayStation Vita}} by Dot Emu, yet the former came with a lot of glitches that weren't present in the original PC version during launch: the game could crash at any moment, persistent frame-rate and sound issues, with certain boss fights being plagued by these glitches. Thankfully, Dot Emu fixed most of the problems with patches, but some issues remain. Meanwhile, the Vita port was free from the bugs seen in the initial [=PlayStation 4=] release, release but still suffers from lower frame-rates, frame rates, missing sound effects, unresponsive controls and long loading times post-launch. Speaking of frame-rate, some boss fights in the Vita version, particularly against Zava, can drop to '''single digits''' as a result of her on-screen attacks, turning the game into an unplayable slideshow. In fact, playing as The Claw and fighting the TrueFinalBoss, the present issues may wind up turning the game into an {{Unwinnable}} scenario. Dot Emu has yet to release a patch to fix the Vita version.

Added: 614

Changed: 52

Is there an issue? Send a MessageReason:
None


* BreatherLevel: The fifth area in ''Ys Origin'', "The Blighted Blood" - while not remotely "easy", it's at least easier than the previous area "The Silent Sands", and even the one before that. There are definitely fast, hard-hitting enemies around, but unlike The Silent Sands, The Blighted Blood doesn't throw things like [[QuicksandSucks quicksand]], [[CollisionDamage moving spike pillars]], [[GoddamnedBats health-draining flies]], slippery floors or [[ThatOneBoss Khonsclard]]. As for area's boss, depending on the difficulty chosen at the start of the game and the protagonists' CharacterLevel, it either provides a good challenge or turns out to be one of the easiest bosses in ''Origin''.

to:

* BreatherLevel: The fifth area in ''Ys Origin'', area, "The Blighted Blood" - -- while not remotely "easy", it's at least easier than the previous area "The Silent Sands", and even the one before that. There are definitely fast, hard-hitting enemies around, but unlike The Silent Sands, The Blighted Blood doesn't throw things like [[QuicksandSucks quicksand]], [[CollisionDamage moving spike pillars]], [[GoddamnedBats health-draining flies]], slippery floors or [[ThatOneBoss Khonsclard]]. As for area's boss, depending on the difficulty chosen at the start of the game and the protagonists' CharacterLevel, it either provides a good challenge or turns out to be one of the easiest bosses in ''Origin''.



* EnsembleDarkhorse: Epona from ''Origin'' gets appreciation for her enthusiastic and snarky personality with a [[SirSwearsALot sharp tongue]]. Her interactions with Hugo for many players are a highlight of the non-Claw paths.

to:

* EnsembleDarkhorse: Epona from ''Origin'' gets appreciation for her enthusiastic and snarky personality with a [[SirSwearsALot sharp tongue]]. Her interactions with Hugo for many players are a highlight of the non-Claw paths.paths.
* GameBreaker:
** Hugo's Force Shield gives him a temporary barrier that can absorb one hit when uncharged and two hits when charged. This gives him a lot of room for error that the other two characters don't have, since they have to time their skills' invincibility frames. While there are some downsides to this skill, such as its high MP cost and ability to interfere with Hugo's normal shots, the damage it can negate more than makes up for it.
** Hugo's Burst is the only one that allows him to move during its animation, making it useful in ensuring that he's in a safe spot after the invincibility frames end.



* ThatOneLevel: ''Ys Origin'' has The Claw's version of the Devil's Corridor, which requires him to use Boost in order to avoid taking damage. Unfortunately, Nightmare cuts down the duration of Boost mode, meaning The Claw has to spend most of the trip in his normal form. Defeating all the red enemies in one attempt becomes a LuckBasedMission because this character will be relying on enemy herb drops to stay alive, as his Thunder Claw won't be able to heal him quicker than the corridor can damage him.

to:

* ThatOneLevel: ''Ys Origin'' has The Claw's version of the Devil's Corridor, which requires him to use Boost in order to avoid taking damage. Unfortunately, Nightmare cuts down the duration of Boost mode, meaning The Claw has to spend most of the trip in his normal form. Defeating all the red enemies in one attempt becomes a LuckBasedMission because this character will be relying on enemy herb drops to stay alive, as his Thunder Claw won't be able to heal him quicker than the corridor can damage him.
Is there an issue? Send a MessageReason:
None


** in Yunica Tovah's route, [[FemmeFatale Zava]] [[spoiler:kills [[UnluckyChildhoodFriend Roy]] right in front of Yunica]].

to:

** in Yunica Tovah's route, [[FemmeFatale Zava]] [[spoiler:kills [[UnluckyChildhoodFriend Roy]] right in front of Yunica]].Yunica]].
* ObviousJudas: In Hugo's route in ''Origin'', a flashback shows that [[spoiler:Cain Fact]] groomed Hugo to be disloyal to his goddesses, told him that power is everything, and played on his inferiority complex towards his brother. Even if Hugo's route is skipped, [[spoiler:The Claw/Toal Fact's route indicates that Cain somehow knew of Toal's survival and defection to the Darklings before the search party did]]. This makes the reveal of [[spoiler:Cain being the true BigBad in Toal's route]] less surprising.
* PortingDisaster: ''Ys Origin'' was ported to the UsefulNotes/PlayStation4 and UsefulNotes/{{PlayStation Vita}} by Dot Emu, yet the former came with a lot of glitches that weren't present in the original PC version during launch: the game could crash at any moment, persistent frame-rate and sound issues, with certain boss fights being plagued by these glitches. Thankfully, Dot Emu fixed most of the problems with patches, but some issues remain. Meanwhile, the Vita port was free from the bugs seen in the initial [=PlayStation 4=] release, but still suffers from lower frame-rates, missing sound effects, unresponsive controls and long loading times post-launch. Speaking of frame-rate, some boss fights in the Vita version, particularly against Zava, can drop to '''single digits''' as a result of her on-screen attacks, turning the game into an unplayable slideshow. In fact, playing as The Claw and fighting the TrueFinalBoss, the present issues may wind up turning the game into an {{Unwinnable}} scenario. Dot Emu has yet to release a patch to fix the Vita version.
* ThatOneLevel: ''Ys Origin'' has The Claw's version of the Devil's Corridor, which requires him to use Boost in order to avoid taking damage. Unfortunately, Nightmare cuts down the duration of Boost mode, meaning The Claw has to spend most of the trip in his normal form. Defeating all the red enemies in one attempt becomes a LuckBasedMission because this character will be relying on enemy herb drops to stay alive, as his Thunder Claw won't be able to heal him quicker than the corridor can damage him.
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* EnsembleDarkhorse: Epona from ''Origin'' gets appreciation for her enthusiastic and snarky personality with a [[SirSwearsALot sharp tongue]]. Her interactions with Hugo for many players are a highlight of the non-Claw paths.

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* EnsembleDarkhorse: Epona from ''Origin'' gets appreciation for her enthusiastic and snarky personality with a [[SirSwearsALot sharp tongue]]. Her interactions with Hugo for many players are a highlight of the non-Claw paths.paths.
* MoralEventHorizon: Members of the Clan of Darkness have a knack at this in ''Ys Origin''.
** During Hugo Fact's scenario, Dalles [[spoiler:not only petrifies his ImpliedLoveInterest Epona, but also shatters her to pieces right in front of Hugo]]
** in Yunica Tovah's route, [[FemmeFatale Zava]] [[spoiler:kills [[UnluckyChildhoodFriend Roy]] right in front of Yunica]].
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* CompleteMonster: See [[Monster/{{Ys}} here]].

to:

* CompleteMonster: See [[Monster/{{Ys}} here]].here]].
* EnsembleDarkhorse: Epona from ''Origin'' gets appreciation for her enthusiastic and snarky personality with a [[SirSwearsALot sharp tongue]]. Her interactions with Hugo for many players are a highlight of the non-Claw paths.
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* BreatherLevel: The fifth area in ''Ys Origin'', "The Blighted Blood" - while not remotely "easy", it's at least easier than the previous area "The Silent Sands", and even the one before that. There are definitely fast, hard-hitting enemies around, but unlike The Silent Sands, The Blighted Blood doesn't throw things like [[QuicksandSucks quicksand]], [[CollisionDamage moving spike pillars]], [[GoddamnedBats health-draining flies]], slippery floors or [[ThatOneBoss Khonsclard]]. As for area's boss, depending on the difficulty chosen at the start of the game and the protagonists' CharacterLevel, it either provides a good challenge or turns out to be one of the easiest bosses in ''Origin''.
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Approved by the thread.

Added DiffLines:

*CompleteMonster: See [[Monster/{{Ys}} here]].

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