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What An Idiot removal
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* WhatAnIdiot: The protagonist leaving the door open when he escapes. There is no reason for him to not close it. Even if someone else gets thrown into the sewers, the keys would still be in the door allowing them to escape. The monsters likely lack the motor skills to open the door themselves. By leaving the door open, the monsters now have access to the ladder.
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* WhatAnIdiot: TooDumbToLive: The protagonist leaving the door open when he escapes. There is no reason for him to not close it. Even if someone else gets thrown into the sewers, the keys would still be in the door allowing them to escape. The monsters likely lack the motor skills to open the door themselves. By leaving the door open, the monsters now have access to the ladder.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
Deleted line(s) 10 (click to see context) :
* UncannyValley: While the molemen were creepy before, their updated appearance makes them look more wraith-like now.
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* FanNickname: "Molemen" for the monsters in the game, courtesy of Markiplier ([[BeamMeUpScotty though he actually called them "Mole-people"]]).
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* WhatAnIdiot: The protagonist leaving the door open when he escapes. There is no reason for him to not close it. Even if someone else gets thrown into the sewers, the keys would still be in the door allowing them to escape. The monsters likely lack the motor skills to open the door themselves. By leaving the door open, the monsters now have access to the ladder.
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None
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* TheWoobie: The protagonist, who's thrown into the sewers, left to find the exit or die trying.
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* TheWoobie: TheWoobie:
** The protagonist, who's thrown into the sewers, left to find the exit or dietrying.trying.
** Hank and Phil, two maintenance workers who got lost in the tunnels, went insane due to being unable to find their way out, and were most likely killed by the monsters.
** The protagonist, who's thrown into the sewers, left to find the exit or die
** Hank and Phil, two maintenance workers who got lost in the tunnels, went insane due to being unable to find their way out, and were most likely killed by the monsters.
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* EsotericHappyEnding: [[spoiler: As noted in the FridgeHorror page, your character escapes, but doesn't lock the door to the sewers on the way out, [[NiceJobBreakingItHero meaning that the molemen can now go to the surface, where nobody evens knows of their existance.]]]]
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* EsotericHappyEnding: [[spoiler: As noted in the FridgeHorror page, your character escapes, but doesn't lock the door to the sewers on the way out, [[NiceJobBreakingItHero meaning that the molemen can now go to the surface, where nobody evens knows of their existance.]]]]existence.]]]]
* MoralEventHorizon: The kidnapper(s) in the beginning crossed it by throwing the protagonist into the tunnels to be killed by the monsters.
* MoralEventHorizon: The kidnapper(s) in the beginning crossed it by throwing the protagonist into the tunnels to be killed by the monsters.
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* VisualEffectsOfAwesome: The visuals in this game are pretty detailed for a free indie game.
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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The visuals in this game are pretty detailed for a free indie game.
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** You'll never know when the next time you'll encounter a moleman is, and it's ''terrifying''. [[HellIsThatNoise The clicking only adds to the horror.]]
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** You'll never know when the next time you'll encounter a moleman is, and it's ''terrifying''. [[HellIsThatNoise The clicking only adds to the horror.]]
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Not YMMV.
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* HellIsThatNoise: That strange clicking noise. [[spoiler:The notes you find in the tunnels suggest that the creatures emitting them are blind, making the clicks [[OhCrap echolocation]]. Meaning that they are how you are being hunted.]]
** [[spoiler: There's also the sound of the generator going out, leaving you in complete darkness. And let's not even get started on the whispers and background noise.]]
* NiceJobBreakingItHero: See EsotericHappyEnding above.
** [[spoiler: There's also the sound of the generator going out, leaving you in complete darkness. And let's not even get started on the whispers and background noise.]]
* NiceJobBreakingItHero: See EsotericHappyEnding above.
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* ScrappyMechanic: The glow sticks. They're limited in number, last for only fifteen seconds, and only illuminate things in a three foot radius around you.
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** [[spoiler: There's also the sound of the generator going out, leaving you in complete darkness. And let's not even get started on the whispers and background noise.]]
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* UncannyValley: While the molemen were creepy before, their updated appearance makes them look more wraith-like than before.
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* UncannyValley: While the molemen were creepy before, their updated appearance makes them look more wraith-like than before.now.
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* UncannyValley: While the molemen were creepy before, their updated appearance makes them look more wraith-like than before.
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** There is the possibility that you can witness a moleman enter one such tunnel during a playthrough, even though you will never encounter one in the tunnel with you. It still makes navigating the tunnels a nerve wracking experience.
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** There is the possibility that you can witness a moleman enter one such tunnel during a playthrough, [[NightmareRetardant even though you will never encounter one in the tunnel with you. you]]. It still makes navigating the tunnels a nerve wracking experience.experience.
** You'll never know when the next time you'll encounter a moleman is, and it's ''terrifying''. [[HellIsThatNoise The clicking only adds to the horror.]]
** You'll never know when the next time you'll encounter a moleman is, and it's ''terrifying''. [[HellIsThatNoise The clicking only adds to the horror.]]
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** However, you can witness a moleman enter one such tunnel, even though you will never encounter one with you.
* VisualEffectsOfAwesome: The visuals in this game are pretty detailed.
* VisualEffectsOfAwesome: The visuals in this game are pretty detailed.
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** However, There is the possibility that you can witness a moleman enter one such tunnel, tunnel during a playthrough, even though you will never encounter one in the tunnel with you.
you. It still makes navigating the tunnels a nerve wracking experience.
** [[spoiler: You will never know when, where, or how the maze changes while you're in it, encountering dead ends where before there were open pathways.]]
* VisualEffectsOfAwesome: The visuals in this game are prettydetailed.detailed for a free indie game.
** [[spoiler: You will never know when, where, or how the maze changes while you're in it, encountering dead ends where before there were open pathways.]]
* VisualEffectsOfAwesome: The visuals in this game are pretty
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** Oddly enough however, you can witness a moleman enter one such tunnel, even though you will never encounter one with you.
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** Oddly enough however, However, you can witness a moleman enter one such tunnel, even though you will never encounter one with you.
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* NiceJobBreakingItHero: See EsotericHappyEnding above.
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* AlternateCharacterInterpretation: The protagonist and the person(s) who force him into the sewers, due to their lack of backstory. [[WildMassGuessing Is the protagonist being sent into the sewers as punishment for a crime? Is he just a regular guy who got sent down to the sewers as some sort of murder/kidnapping plot? Is he being sacrificed?]]
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* AlternateCharacterInterpretation: The protagonist and the person(s) who force him into the sewers, due to their lack of backstory. [[WildMassGuessing Is the protagonist being sent into the sewers as punishment for a crime? Is he just a regular guy who got sent down to the sewers as some sort of murder/kidnapping plot? Is he being sacrificed?]] sacrificed? Being forced to "vanish" after witnessing something he shouldn't have?]]
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None
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* AlternateCharacterInterpretation: The protagonist and the person(s) who force him into the sewers, due to their lack of backstory. [[WildMassGuessing Is the protagonist being sent into the sewers as punishment for a crime? Is he just a regular guy who got sent down to the sewers as some sort of murder/kidnapping plot? Is he being sacrificed?]]
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* VisualEffectsOfAwesome: The visuals in this game are pretty detailed.
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* VisualEffectsOfAwesome: The visuals in this game are pretty detailed.detailed.
* TheWoobie: The protagonist, who's thrown into the sewers, left to find the exit or die trying.
* TheWoobie: The protagonist, who's thrown into the sewers, left to find the exit or die trying.
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** Oddly enough however, you can witness a moleman enter one such tunnel, even though you will never encounter one with you.
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** Oddly enough however, you can witness a moleman enter one such tunnel, even though you will never encounter one with you.you.
* VisualEffectsOfAwesome: The visuals in this game are pretty detailed.
* VisualEffectsOfAwesome: The visuals in this game are pretty detailed.
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* EsotericHappyEnding: [[spoiler: As noted in the FridgeHorror page, your character escapes, but doesn't lock the door to the sewers on the way out, [[NiceJobBreakingItHero meaning that the molemen can now go to the surface, where nobody evens knows of their existance.]]]]
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* ParanoiaFuel: Occasionally, you'll come across tunnels that the monsters can't follow you through. The notes sometimes mention that the authors don't know what dug them. If the monsters you ''see'' can't use them... what made them?
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* ParanoiaFuel: Occasionally, you'll come across tunnels that the monsters can't follow you through. The notes sometimes mention that the authors don't know what dug them. If the monsters you ''see'' can't use them... what made them?them?
** Oddly enough however, you can witness a moleman enter one such tunnel, even though you will never encounter one with you.
** Oddly enough however, you can witness a moleman enter one such tunnel, even though you will never encounter one with you.
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* HellIsThatNoise: That strange clicking noise. [[spoiler:The notes you find in the tunnels suggest that the creatures emitting them are blind, making the clicks [[OhCrap echolocation]]. Meaning that they are how you are being hunted.]]
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* HellIsThatNoise: That strange clicking noise. [[spoiler:The notes you find in the tunnels suggest that the creatures emitting them are blind, making the clicks [[OhCrap echolocation]]. Meaning that they are how you are being hunted.]]]]
* ParanoiaFuel: Occasionally, you'll come across tunnels that the monsters can't follow you through. The notes sometimes mention that the authors don't know what dug them. If the monsters you ''see'' can't use them... what made them?
* ParanoiaFuel: Occasionally, you'll come across tunnels that the monsters can't follow you through. The notes sometimes mention that the authors don't know what dug them. If the monsters you ''see'' can't use them... what made them?
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* HellIsThatNoise: That strange clicking noise. [[spoiler:The notes you find in the tunnels suggest that the creatures emitting them are blind, making the clicks [[OhCrap echolocation]]. Meaning that they are how you are being hunted.]]