Follow TV Tropes

Following

History YMMV / VampireSurvivors

Go To

OR

Is there an issue? Send a MessageReason:
None


*** Sammy the Caterpillar Cake from the ''Tides of the Foscari'' DLC is an utterly unparalleled LethalJokeCharacter thanks to the simple fact it gets Exp from money, aided along by starting with Vicious Hunger. It ''does'' get a hefty Might penalty at the beginning, and Vicious Hunger is not an especially good weapon to begin with, so the very start of the game can be troublesome... right until you get a Gold Rush, at which point so much Exp rolls in that you can go from zero to built pretty much ''instantly''. Whether you're good enough to get to level 30 (and set off the automatic Gold Rush), lucky enough for a Gilded Clover or pragmatic enough to use Disco of Gold and just get to steamrolling the game from the start, you can pretty much build at leisure and just watch the money roll in afterwards. With Endless mode and Limit Break, you can get actual ''millions'' - if your computer can survive the sheer onslaught, because the damn caterpillar gets so many levels it's been known to ''crash the game'' in a deluge of constant level-ups and cataclysmic particle effects.

to:

*** Sammy the Caterpillar Cake from the ''Tides of the Foscari'' DLC is an utterly unparalleled LethalJokeCharacter thanks to the simple fact it gets Exp from money, aided along by starting with Vicious Hunger. It ''does'' get a hefty Might penalty at the beginning, and Vicious Hunger is not an especially good weapon to begin with, so the very start of the game can be troublesome... right until you get a Gold Rush, at which point so much Exp rolls in that you can go from zero to built pretty much ''instantly''. Whether you're good enough to get to level 30 (and set off the automatic Gold Rush), lucky enough for a Gilded Clover or pragmatic enough to use Disco of Gold and just get to steamrolling the game from the start, you can pretty much build at leisure and just watch the money roll in afterwards. With Endless mode and Limit Break, and/or the Wicked Season Arcana if you're very brave, you can get actual ''millions'' - if your computer can survive the sheer onslaught, because the damn caterpillar gets so many levels (especially with that last one) it's been known to ''crash the game'' in a deluge of constant level-ups and cataclysmic particle effects.
Is there an issue? Send a MessageReason:
None


*** Sammy the Caterpillar Cake from the ''Tides of the Foscari'' DLC is an utterly unparalleled LethalJokeCharacter thanks to the simple fact it gets Exp from money, aided along by starting with Vicious Hunger. It ''does'' get a hefty Might penalty at the beginning, and Vicious Hunger is not an especially good weapon to begin with, so the very start of the game can be troublesome... right until you get a Gold Rush, at which point so much Exp rolls in that you can go from zero to built pretty much ''instantly''. Whether you're good enough to get to level 30 (and set off the automatic Gold Rush), lucky enough for a Gilded Clover or pragmatic enough to use Disco of Gold and just get to steamrolling the game from the start, you can pretty much build at leisure and just watch the money roll in afterwards. With Endless mode and Limit Break, you can get actual ''billions'' - if your computer can survive the sheer onslaught, because the damn caterpillar gets so many levels it's been known to ''crash the game'' in a deluge of constant level-ups and cataclysmic particle effects.

to:

*** Sammy the Caterpillar Cake from the ''Tides of the Foscari'' DLC is an utterly unparalleled LethalJokeCharacter thanks to the simple fact it gets Exp from money, aided along by starting with Vicious Hunger. It ''does'' get a hefty Might penalty at the beginning, and Vicious Hunger is not an especially good weapon to begin with, so the very start of the game can be troublesome... right until you get a Gold Rush, at which point so much Exp rolls in that you can go from zero to built pretty much ''instantly''. Whether you're good enough to get to level 30 (and set off the automatic Gold Rush), lucky enough for a Gilded Clover or pragmatic enough to use Disco of Gold and just get to steamrolling the game from the start, you can pretty much build at leisure and just watch the money roll in afterwards. With Endless mode and Limit Break, you can get actual ''billions'' ''millions'' - if your computer can survive the sheer onslaught, because the damn caterpillar gets so many levels it's been known to ''crash the game'' in a deluge of constant level-ups and cataclysmic particle effects.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Sammy the Caterpillar Cake from the ''Tides of the Foscari'' DLC is an utterly unparalleled LethalJokeCharacter thanks to the simple fact it gets Exp from money, aided along by starting with Vicious Hunger. It ''does'' get a hefty Might penalty at the beginning, and Vicious Hunger is not an especially good weapon to begin with, so the very start of the game can be troublesome... right until you get a Gold Rush, at which point so much Exp rolls in that you can go from zero to built pretty much ''instantly''. Whether you're good enough to get to level 30 (and set off the automatic Gold Rush), lucky enough for a Gilded Clover or pragmatic enough to use Disco of Gold and just get to steamrolling the game from the start, you can pretty much build at leisure and just watch the money roll in afterwards. With Endless mode and Limit Break, you can get actual ''billions'' - if your computer can survive the sheer onslaught, because the damn caterpillar gets so many levels it's been known to ''crash the game'' in a deluge of constant level-ups and cataclysmic particle effects.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** One of the main arguments against using the otherwise near-mandatory Empty Tome is that the weapon it normally evolves, the Magic Wand, falls off ''hard'' past fifteen minutes or so. The [=Phas3r=] from the Space 54 update ''also'' evolves with the Empty Tome, but has no such problems: In its base form, it's very good at thinning hordes thanks to the thin, but ''very'' wide area of its shots and the fact it auto-aims at enemies, making sure the weak early-game mobs get blasted apart with singular shots. As the Photonstorm, its area gets outright ridiculous, with each individual beam hitting both edges of the screen even without Candelabrador - and with a maxed Empty Tome, it will just keep firing ''constantly'' and all over the screen, quickly sweeping up all the trash onscreen and significantly softening what's left. And since the Empty Tome massively benefits just about every ''other'' weapon in the game, the [=Phas3r=] quickly turns into a must-have for any build you can think of.
Is there an issue? Send a MessageReason:
None


*** Arcana VIII, the Mad Groove, is perfect for saving you endless amounts of running around the vast maps. Every 2 minutes (as well as immediately when you acquire it), it summons ''every'' item on the map into a neat circle around you- every single pickup (from basic EXP gems to chests and Nduja Fritta Tantos), every unbroken light source, and crucially, every stage item, ''including'' the Gold and Silver Rings and Metaglios. This makes getting all the upgrades on the map within 30 minutes a complete breeze and streamlining farming by constantly bringing all the gems that drop from enemies within easy reach. You probably wouldn't want to start with it, but as a second or third pick, it's handy.

to:

*** Arcana VIII, the Mad Groove, is perfect for saving you endless amounts of running around the vast maps. Every 2 minutes (as well as immediately when you acquire it), it summons ''every'' item on the map into a neat circle around you- every single pickup (from basic EXP gems to chests and Nduja Fritta Tantos), every unbroken light source, and crucially, every stage item, ''including'' the Gold and Silver Rings and Metaglios. This makes getting all the upgrades on the map within 30 minutes a complete breeze and streamlining farming by constantly bringing all the gems that drop from enemies within easy reach. You probably wouldn't want to start with it, it (unless you want all four Atlanteans after you right from the start), but as a second or third pick, it's handy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SignatureScene: The end of the Moongolow bonus stage, wherein [[spoiler: you are suddenly deposited into a tight series of corridors without any of your items or stat upgrades as you're forced to flee from a tide of AngelicAbominations]]. It's become quite well known for being emblematic of the stranger nature of the latter half of the game, the fact it comes out of nowhere with a distinctly Creepypasta like atmosphere, and the fact that up to that point, the game has nothing resembling a story or any special twists, making it [[WhamEpisode all the more shocking]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Other:
*** The golden egg system lets you turn anybody into this with enough patience as they're lasting stat buffs for the character who gets them that need to be built up over time.
*** When it comes to farming golden eggs if you the Tides Of Foscari DLC and you've cleared the second stage of its darkness there's a hidden entrance on the left side of the map leading to a box passive. Go to where the box is and find the hidden path just below it, there are two paths to enter/leave the area where it is, and wait in the void area right below the secret entry. Mini Atlanteans will start spawning like regular enemies and drop golden eggs on death. Get a strong enough build to deal with them without moving too much/at all and any character can get buffed to high heaven.

Added: 437

Changed: 129

Is there an issue? Send a MessageReason:
None


*** The Game Killer arcana stops any leveling and turns experience gems into explosive projectiles. A possible third pick once your build is done? Sure... or, if you're playing as Porta or Clerici, you can pick it '''right off the bat at level 1'''. [[ViolationOfCommonSense Now why the hell would you do that?]] Because these characters get a massive bonus to a certain stat at level 1 that peters out at higher levels... but if you can't level up, you get to keep it the entire game. In Porta's case, she can spam her Lightning Ring with basically no cooldown (and in the maps that have a Duplicator lying around, you can still evolve it). Bonus points if you can then grab Silent Old Sanctuary. Clerici's area bonus sounds less useful, until you realize that '''it applies to the explosions created by Game Killer itself''', allowing every single XP gem to hit half the damn screen. This trick is particularly useful in the Boss Rash, where you're starved for XP, and Mt. Moonspell, where exploration is the name of the game and the hordes are not particularly thick, making it hard to properly level up in the first place.

to:

*** The Game Killer arcana stops any leveling and turns experience gems into explosive projectiles. A possible third pick once your build is done? Sure... or, if you're playing as Porta or Clerici, you can pick it '''right off the bat at level 1'''. [[ViolationOfCommonSense Now why the hell would you do that?]] Because these characters get a massive bonus to a certain stat at level 1 that peters out at higher levels... but if you can't level up, you get to keep it the entire game. In Porta's case, she can spam her Lightning Ring with basically no cooldown (and in the maps that have a Duplicator lying around, you can still evolve it). Bonus points if you can then grab Silent Old Sanctuary. Clerici's area bonus sounds less useful, until you realize that '''it applies to the explosions created by Game Killer itself''', allowing every single XP gem to hit half the damn screen. This trick is particularly useful in the Boss Rash, where you're starved for XP, and Mt. Moonspell, where exploration is the name of the game and the hordes are not particularly thick, making it hard to properly level up in the first place. (Sammy's gimmick means he also benefits from it, although he arguably benefits even more from Disco Of Gold to start with.)



** The Planar Bazaar is normally an {{Anti-Frustration Feature|s}} that allows characters in Adventure Mode to purchase and unlock any items they want. Unfortunately, at release, this only extended to the weapons from the ''Among Us'' DLC, ''not'' the Crewmates necessary to evolve them, so it's impossible to evolve any of the unlocked weapons and impossible to refund them and remove them from the pool without resetting the adventure.



** Gatti Amari's evolved form, Vicious Hunger, loses a huge chunk of what makes Gatti strong in favor of becoming a money-generating/farming tool, losing the massively damaging catfights in favor of turning things into coins. While it does do damage, it's not nearly as strong as Gatti, and it also turns XP gems into coins as well at a surprising rate. If you don't save picking up the stone mask or maxing out Gatti as the last possible thing in your build, you can potentially completely hamstring your run strength because you've drastically reduced your speed of level-ups. Especially with Limit Breaks encouraging leveling after reaching max build, unless you go into a run with the specific intent of money farming it's never worth evolving Gatti. To really rub salt in the wound, '''even gold-farming runs''' will often forgo it, because it's a graphically intensive weapon that can really tank the framerate. The only character who actually wants to use it is Sammy, who starts with the weapon, as his innate passive still lets him gain EXP from coins anyway.

to:

** Gatti Amari's evolved form, Vicious Hunger, loses a huge chunk of what makes Gatti strong in favor of becoming a money-generating/farming tool, losing the massively damaging catfights in favor of turning things into coins. While it does do damage, it's not nearly as strong as Gatti, and it also turns XP gems into coins as well at a surprising rate. If you don't save picking up the stone mask or maxing out Gatti as the last possible thing in your build, you can potentially completely hamstring your run strength because you've drastically reduced your speed of level-ups. Especially with Limit Breaks encouraging leveling after reaching max build, unless you go into a run with the specific intent of money farming it's never worth evolving Gatti. To really rub salt in the wound, '''even gold-farming runs''' will often forgo it, because it's a graphically intensive weapon that can really tank the framerate. The only character who actually wants to use it is Sammy, who starts with the weapon, as since his innate passive still lets him gain EXP from coins anyway.
Is there an issue? Send a MessageReason:
Moved Awesome Music entries to AwesomeMusic.Vampire Survivors


* SugarWiki/AwesomeMusic:
** [[https://www.youtube.com/watch?v=dwx2DtyqSLc "Reincarnated Echoes,"]] the theme of the Inlaid Library, truly feels like it could fit right in an early ''Castlevania'' game.
** [[https://www.youtube.com/watch?v=p7qpWDSN7lM "Copper Green Intent"]] meanwhile feels like something from a later ''Castlevania'' OST, whose guitars capture the struggle that is the [[ThatOneLevel Dairy Plant.]]
** [[https://www.youtube.com/watch?v=S8UajtMkN-I "When the Clouds Drown"]] is a serene but ominous theme quite fitting for Moongolow.
** [[https://www.youtube.com/watch?v=_X6-_RBYK_o "Unholy Invocation,"]] a tense and foreboding track for the [[DroughtLevelOfDoom Bone Zone.]]
** [[https://www.youtube.com/watch?v=NRlvBEDpW7o "Needs More Fighting,"]] the theme of the [[BossRush Boss Rash]], is a high-energy piece that wouldn't feel out of place in a ''VideoGame/SuperSmashBros'' boss fight.
** [[https://www.youtube.com/watch?v=23BGdHyipqI "Cosmic Delight,"]] the TrueFinalBoss music, is frankly too epic for a $5 game.
** [[https://www.youtube.com/watch?v=3aGsFArksLA "Extinguished Flame"]] is a somber piano piece with serious ''VideoGame/DarkSouls'' vibes.
** [[https://www.youtube.com/watch?v=Ox9uRw-ddJM "Red and Blue,"]] the upbeat and jazzy theme of Pugnala Provola, instead sounds like something out of ''VideoGame/{{Bayonetta}}'' (much like Pugnala herself).
** [[https://www.youtube.com/watch?v=ws0Khnzvc4I "Moms Are Tough,"]] the theme of Zi'Assunta Belpaese, is as the name suggests an homage to ''Franchise/FinalFantasy''.
** [[https://www.youtube.com/watch?v=qyNFX9GFKZA "Sole Solution"]] is a majestic and powerful theme worthy of [[PurposefullyOverpowered Queen Sigma]].
** [[https://www.youtube.com/watch?v=MxbpQtUFWDU "Haze of Night,"]] Syuuto Moonspell's powerful but restrained theme, fits his nature... and transitions into the darker [[https://www.youtube.com/watch?v=pLPTSp1jD2g "Hell Night"]] when his curse activates and he goes OneWingedAngel.
** [[https://www.youtube.com/watch?v=PxTf_8tVE8E "An Introduction to Sorcery,"]] Eleanor Uziron's theme, certainly feels like the start of a magical adventure. A shame where that adventure takes her...
** [[https://www.youtube.com/watch?v=HBPzDPIM0nM "The Heart of the World"]] is quite befitting Luminaire Foscari, BigGood of the ''Tides of the Foscari'' DLC.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

*** The Silver Tongue/Impostongue does damage that scales based on Recovery. This is normally not a big deal as it's hard to get very high Recovery, but on characters like Cosmo or Scientist Mina, who can get scaling Recovery, you can see Impostongue damage in the six or seven figures!
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

*** From the same expansion, on the opposite end of the spectrum, we have Scientist Mina, who suffers somewhat of a [[MagikarpPower slow start]] with an underwhelming weapon, but gets to choose a stat to scale infinitely '''five times'''. You thought that characters like Pugnala were good? The Scientist gets to have '''five''' scaling stats... or one stat that scales by a whopping 5% per level, if that's more your speed. Or anything in-between. They do get a massive penalty to Luck, but that's only relevant for a select few builds.
Is there an issue? Send a MessageReason:
None


*** The ''Emergency Meeting'' DLC adds the evolution of Report!, the aptly named [[TitleDrop Emergency Meeting]]. At a first glance, it merely seems like a version of Report! that can fire in every direction, but this belies its true strength, as every once in a while (and this can be made shorter by reducing your Cooldown stat), it will bring up a voting poll containing all current enemy types. It will then select one of those enemy types at random ''and [[OneHitKill instantly kill every enemy of the selected type.]]'' Of course, [[ContractualBossImmunity the instant kill doesn't work on bosses]], but it's still a wonderful mass-clearing weapon. Even better is the fact that, unlike the similarly mass-destroying Pentagram, it ''doesn't'' run the risk of erasing the rewards for killing enemies.

to:

*** The ''Emergency Meeting'' DLC adds the evolution of Report!, Report! (United with the Mini Crewmate), the aptly named [[TitleDrop Emergency Meeting]]. At a first glance, it merely seems like a version of Report! that can fire in every direction, but this belies its true strength, as every once in a while (and this can be made shorter by reducing your Cooldown stat), it will bring up a voting poll containing all current enemy types. It will then select one of those enemy types at random ''and [[OneHitKill instantly kill every enemy of the selected type.]]'' Of course, [[ContractualBossImmunity the instant kill doesn't work on bosses]], but it's still a wonderful mass-clearing weapon. Even better is the fact that, unlike the similarly mass-destroying Pentagram, it ''doesn't'' run the risk of erasing the rewards for killing enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** From the ''Emergency Meeting'' DLC, Megalo Impostor Rina, who, similarly to the other two "Megalo" characters, is a character permanently in their SuperMode, in this case being Impostor Rina. They may not have infinite scaling unlike Megalo Syuuto, nor invulnerability like Megalo Menya, but they're a LightningBruiser nonetheless: They start with +80% movement speed (second only to Megalo Menya and Mask of the Red Death), +90% Might (that's higher than everybody on the list except), and -10% Cooldown. And even then, it's possible to get infinite stats on all characters anyway through a weapon introduced in the same DLC, so the lack of infinite scaling isn't that huge an issue any more.


Added DiffLines:

*** The ''Emergency Meeting'' DLC adds the evolution of Report!, the aptly named [[TitleDrop Emergency Meeting]]. At a first glance, it merely seems like a version of Report! that can fire in every direction, but this belies its true strength, as every once in a while (and this can be made shorter by reducing your Cooldown stat), it will bring up a voting poll containing all current enemy types. It will then select one of those enemy types at random ''and [[OneHitKill instantly kill every enemy of the selected type.]]'' Of course, [[ContractualBossImmunity the instant kill doesn't work on bosses]], but it's still a wonderful mass-clearing weapon. Even better is the fact that, unlike the similarly mass-destroying Pentagram, it ''doesn't'' run the risk of erasing the rewards for killing enemies.
*** Also from The ''Emergency Meeting'' DLC is potentially the most powerful evolved weapon of all: The Paranormal Scan, the evolved form of the Lifesign Scan, when united with the Mini Ghost. It retains the healing effect of its predecessor, but also adds another, extremely powerful effect: Every time the weapon activates, you gain a small, but permanent stat bonus to a random stat- and this can be most stats- the only ones it can't be being Reroll, Skip, Banish, Curse (It not being able to increase curse is a positive), Greed and Luck. This includes Growth, Magnet, Cooldown, Amount and even Revivals. This allows any character in the game to potentially scale infinitely. It's especially powerful on the Polus Replica, given how all of the mini-crewmate items ''and the Lifesign Scan itself'' are stage items). It also benefits from Cooldown Reduction and Amount, to accelerate the rate at which your stats increase- it can lead to you hitting ridiculous stats, INCLUDING -100% cooldown. The only issue is that it doesn't do damage itself, so you'll need one or two good weapons beforehand.
Is there an issue? Send a MessageReason:
None


** Cappella Magna is normally not an overly hard level, but it has a special variant that you must go through to get the Yellow Sign, which sics each variant of the Grim Reaper at you long before you're in any way, shape or form prepared to deal with them. This includes the Drowner, who makes half the map inaccessible, massively restrains your freedom to maneuver around enemy waves, and camps at the corner of your screen where it's nearly impossible to hit him unless you shatter a window near him [[spoiler:or use one of the Rosaries pre-placed on the map to get rid of him on the spot]]. If this Drowner is left alive for too long it will move towards the center of the screen, forcibly drowning your character in the damage zone unless you're constantly moving upwards. [[spoiler:Thankfully once you defeat Ender, the other reapers except for Red Death won't show up ever again in this particular stage]].

to:

** Cappella Magna is normally not an overly hard level, but it has a special variant that you must go through to get the Yellow Sign, Great Gospel, which sics each variant of the Grim Reaper at you long before you're in any way, shape or form prepared to deal with them. This includes the Drowner, who makes half the map inaccessible, massively restrains your freedom to maneuver around enemy waves, and camps at the corner of your screen where it's nearly impossible to hit him unless you shatter a window near him [[spoiler:or use one of the Rosaries pre-placed on the map to get rid of him on the spot]]. If this Drowner is left alive for too long it will move towards the center of the screen, forcibly drowning your character in the damage zone unless you're constantly moving upwards. [[spoiler:Thankfully once you defeat Ender, the other reapers except for Red Death won't show up ever again in this particular stage]].
Is there an issue? Send a MessageReason:
None


** To make matters worse, this version of the stage makes a reappearance in Imelda's adventure, where it's exactly the same, but your character selection is much more limited and you will not have access to a lot of your strongest weapons and powerups unless you're prepared to spend a long, '''long''' time farming for gold. Thankfully, Pugnala is available and her twin guns are one of the few things that '''can''' actually hit the Drowner.

to:

** *** To make matters worse, this version of the stage makes a reappearance in Imelda's adventure, where it's exactly the same, but your character selection is much more limited and you will not have access to a lot of your strongest weapons and powerups unless you're prepared to spend a long, '''long''' time farming for gold. Thankfully, Pugnala is available and her twin guns are one of the few things that '''can''' actually hit the Drowner.

Added: 443

Changed: 304

Is there an issue? Send a MessageReason:
None


** Cappella Magna sics each variant of the Grim Reaper at you. This includes Drowner, who camps at the corner of your screen where it's nearly impossible to hit unless you shatter a window near him [[spoiler:or use one of the Rosaries pre-placed on the map to get rid of him on the spot]]. If this Drowner is left alive for too long it will move towards the center of the screen, forcibly drowning your character in the damage zone unless you're constantly moving upwards. [[spoiler:Thankfully once you defeat Ender, the other reapers except for Red Death won't show up ever again in this particular stage]].

to:

** Cappella Magna is normally not an overly hard level, but it has a special variant that you must go through to get the Yellow Sign, which sics each variant of the Grim Reaper at you. you long before you're in any way, shape or form prepared to deal with them. This includes the Drowner, who makes half the map inaccessible, massively restrains your freedom to maneuver around enemy waves, and camps at the corner of your screen where it's nearly impossible to hit him unless you shatter a window near him [[spoiler:or use one of the Rosaries pre-placed on the map to get rid of him on the spot]]. If this Drowner is left alive for too long it will move towards the center of the screen, forcibly drowning your character in the damage zone unless you're constantly moving upwards. [[spoiler:Thankfully once you defeat Ender, the other reapers except for Red Death won't show up ever again in this particular stage]].stage]].
** To make matters worse, this version of the stage makes a reappearance in Imelda's adventure, where it's exactly the same, but your character selection is much more limited and you will not have access to a lot of your strongest weapons and powerups unless you're prepared to spend a long, '''long''' time farming for gold. Thankfully, Pugnala is available and her twin guns are one of the few things that '''can''' actually hit the Drowner.
Is there an issue? Send a MessageReason:
None


** The title of the worst character goes to Poe. While Garlic is a pretty solid weapon early on, Garlic onto itself is a weapon where players are meant to go up close and personal for the area-of-effect damage and EXP farming and trying to deal as much damage as you can up close while minimizing damage you forces yourself into. Poe has 30 less HP (tied with Exdash) armed with a weapon where you want to be as close as possible, which not only severely lowers his survivability, but it contradicts what people uses garlic for, and his bonus effect isn't even worth the tradeoff anyway. It says a lot when other characters can wield the garlic a lot better than Poe does.

to:

** The title of the worst character goes to Poe. While Garlic is a pretty solid weapon early on, Garlic onto itself is a weapon where players are meant to go up close and personal for the area-of-effect damage and EXP farming and trying to deal as much damage as you can up close while minimizing damage you forces yourself into. Poe has 30 less HP (tied with Exdash) armed with a weapon where you want to be as close as possible, which not only severely lowers his survivability, but it contradicts what people uses garlic for, and his bonus effect isn't even worth the tradeoff anyway. It says a lot when other characters can wield the garlic a lot better than Poe does. To add insult to injury, he cannot even get mileage out of the Beginning Arcana, as Garlic ignores Amount. The devs seem to be well aware of how pathetic he is, as the code for unlocking him in The Forbidden Scrolls of Morbane is "[[SarcasmMode strongestcharacter]]".

Changed: 21

Is there an issue? Send a MessageReason:
Disambiguation + Examples Are Not Recent


*** Pugnala is the only character with ''two'' starting weapons, Phiera Der Tuphello and Eight The Sparrow, both excellent weapons on their own and components of the extremely powerful Phieraggi. She has a passive 20% movement speed increase, just behind Krochi's, and an uncapped +1% Might bonus per level. This means that by level 100 she hits for twice the damage of any other character, and in a high-Curse run she can potentially even get up to ''triple'' damage, all without suffering from any EarlyGameHell the way that most characters with strong lategame performance do. As of version 0.6.1, her high movement speed even makes it easier for her to reach the new BonusBoss enemies, and her high damage makes it easy to defeat them to gather the Golden Eggs they drop, which will further amplify her already impressive stats.

to:

*** Pugnala is the only character with ''two'' starting weapons, Phiera Der Tuphello and Eight The Sparrow, both excellent weapons on their own and components of the extremely powerful Phieraggi. She has a passive 20% movement speed increase, just behind Krochi's, and an uncapped +1% Might bonus per level. This means that by level 100 she hits for twice the damage of any other character, and in a high-Curse run she can potentially even get up to ''triple'' damage, all without suffering from any EarlyGameHell the way that most characters with strong lategame performance do. As of version 0.6.1, her high movement speed even makes it easier for her to reach the new BonusBoss enemies, special bosses, and her high damage makes it easy to defeat them to gather the Golden Eggs they drop, which will further amplify her already impressive stats.

Added: 405

Changed: 229

Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: While ''Vampire Survivors'' may be the TropeCodifier for horde-survival roguelikes, ''VideoGame/{{Crimsonland}}'' predates it by over a decade and a half (2003) via its Survival Mode, with its perks being the roguelike elements.

to:

* OlderThanTheyThink: OlderThanTheyThink:
**
While ''Vampire Survivors'' may be the TropeCodifier for horde-survival roguelikes, ''VideoGame/{{Crimsonland}}'' predates it by over a decade and a half (2003) via its Survival Mode, with its perks being the roguelike elements.elements.
** The ''VideoGame/{{Boxhead}}'' series of webgames from 2006 has a similar premise of surviving increasingly stronger hordes of undead on an open field using random pickups.
Is there an issue? Send a MessageReason:
None


** Gatti Amari's evolved form, Vicious Hunger, loses a huge chunk of what makes Gatti strong in favor of becoming a money-generating/farming tool, losing the massively damaging catfights in favor of turning things into coins. While it does do damage, it's not nearly as strong as Gatti, and it also turns XP gems into coins as well at a surprising rate. If you don't save picking up the stone mask or maxing out Gatti as the last possible thing in your build, you can potentially completely hamstring your run strength because you've drastically reduced your speed of level-ups. Especially with Limit Breaks encouraging leveling after reaching max build, unless you go into a run with the specific intent of money farming it's never worth evolving Gatti. To really rub salt in the wound, '''even gold-farming runs''' will often forgo it, because it's a graphically intensive weapon that can really tank the framerate.

to:

** Gatti Amari's evolved form, Vicious Hunger, loses a huge chunk of what makes Gatti strong in favor of becoming a money-generating/farming tool, losing the massively damaging catfights in favor of turning things into coins. While it does do damage, it's not nearly as strong as Gatti, and it also turns XP gems into coins as well at a surprising rate. If you don't save picking up the stone mask or maxing out Gatti as the last possible thing in your build, you can potentially completely hamstring your run strength because you've drastically reduced your speed of level-ups. Especially with Limit Breaks encouraging leveling after reaching max build, unless you go into a run with the specific intent of money farming it's never worth evolving Gatti. To really rub salt in the wound, '''even gold-farming runs''' will often forgo it, because it's a graphically intensive weapon that can really tank the framerate. The only character who actually wants to use it is Sammy, who starts with the weapon, as his innate passive still lets him gain EXP from coins anyway.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The first visit to the Astral Stair has a completely unique gimmick; some waves of enemies will blink between red and blue in color, and when they're like this they're ''only'' vulnerable to weapons that share the same color (like magic wand, holy water, fire rod, the red gun, ect. ect.) which can make them entirely too tanky for most characters to deal with as early as they show up and restricts your build to stuff that works with it. Thankfully, this is only forced until you clear the stage for the first time, revisits allow you to hit a button which disables the color-coded enemies.

Added: 665

Changed: 14

Is there an issue? Send a MessageReason:
None


** Other:

to:

** Other:Weapons/items:
*** Gatti Amari starts out weak and unreliable, but its cat fight clouds can dish out absolutely ludicrous damage. With a good enough build, you can cover the whole screen in them and achieve a damage output that puts even the most powerful '''evolved''' weapons to utter shame. You don't even need to waste a slot on anything to evolve it, since by itself it's [[PowerUpLetdown way stronger than its evolved form]] (although you might want a healing item like Pumarola, because Gatti Amari is more likely to kill you than your enemies once you get it going). Things get really ridiculous if you have the Gemini arcana to '''double''' your amount of cats.


Added DiffLines:

** Arcana:
Is there an issue? Send a MessageReason:
None


** Gyorunton fell at the short end of the stick when it comes to the (usually) PurposelyOverpowered secret characters. While the ability to immediately upgrade your weapon without having to wait for 10 minutes is a pretty nice bonus, the Bracelet is not a very good weapon and usually not very good until you fully upgrade it to Tri-Bracelet. The 1% curse per level is also a double edged sword, since it's going to cripple them early on on hard maps like Dairy Plant or the Bone Zone if they didn't get a proper waveclearing weapon firsthand and maximize it.

to:

** Gyorunton fell at the short end of the stick when it comes to the (usually) PurposelyOverpowered secret characters. While the ability to immediately upgrade your weapon without having to wait for 10 minutes is a pretty nice bonus, the Bracelet is not a very good weapon and usually not very good until you fully upgrade it to Tri-Bracelet. The Most importantly, the 1% curse per level is also a double edged sword, since sword. While it can help the character level up faster, it's going to cripple them early on on hard maps uncapped, and unlike other characters that have an infinitely scaling Curse, like Dairy Plant Avatar Infernas or Je-Ne-Viv, Gyorunton has no other scaling stats. This means that enemies will keep scaling infinitely long past the Bone Zone if they didn't get a proper waveclearing weapon firsthand point Gyorunton has capped out its build and maximize it. may eventually become overwhelming.
Is there an issue? Send a MessageReason:
None


*** Cosmo Pavone gains ridiculous amounts of regeneration and luck each level with no cap, but is balanced around the fact that its health is low, so heavy damage may kill it before it has a chance to regenerate. Or rather, is '''supposed''' to be balanced around said fact, but it can simply pick Divine Bloodline at first level (weapons that deal retaliatory damage also help) and start '''pecking enemies to death''', permanently increasing its max health. It's not out of the question to end up with over a thousand health by the lategame, at which point no enemies except Death can really do anything to you.
*** Maruto Cuts is another character who breaks the Divine Bloodline, by becoming a GlassCannon instead of a StoneWall, as his whole kit is built around getting hit, gaining armor and inflicting retaliatory damage, and the doppelgangers from his evolved weapon are also considered retaliatory damage. With Divine Bloodline, Maruto can easily gain '''dozens of thousands''' of max health over the course of a game, but due to his lack of regeneration to match Cosmo's, he will be permanently stuck at (relatively) "low" health, getting an absurdly high boost from the Arcana's CriticalStatusBuff. In case that's not enough to deal with the enemies, every hit he takes increases his damage output, since retaliatory damage scales with armor. If that wasn't enough, his starting weapon can also damage walls, allowing him to trivialize a few exploration-based levels.

Added: 2892

Removed: 1477

Is there an issue? Send a MessageReason:
None


*** Cosmo Pavone gains ridiculous amounts of regeneration and luck each level with no cap, but is balanced around the fact that its health is low, so heavy damage may kill it before it has a chance to regenerate. Or rather, is '''supposed''' to be balanced around said fact, but it can simply pick Divine Bloodline at first level (weapons that deal retaliatory damage also help) and start '''pecking enemies to death''', permanently increasing its max health. It's not out of the question to end up with over a thousand health by the lategame, at which point no enemies except Death can really do anything to you.
*** Maruto Cuts is another character who breaks the Divine Bloodline, by becoming a GlassCannon instead of a StoneWall, as his whole kit is built around getting hit, gaining armor and inflicting retaliatory damage, and the doppelgangers from his evolved weapon are also considered retaliatory damage. With Divine Bloodline, Maruto can easily gain '''dozens of thousands''' of max health over the course of a game, but due to his lack of regeneration to match Cosmo's, he will be permanently stuck at (relatively) "low" health, getting an absurdly high boost from the Arcana's CriticalStatusBuff. In case that's not enough to deal with the enemies, every hit he takes increases his damage output, since retaliatory damage scales with armor. If that wasn't enough, his starting weapon can also damage walls, allowing him to trivialize a few exploration-based levels.


Added DiffLines:

*** Divine Bloodline is an Arcana that does a whole lot of things and gets real ridiculous, real fast. It grants some armor, gives the ability to inflict retaliatory damage (based on armor) when touching enemies, increases maximum health when killing enemies through retaliatory damage, and [[CriticalStatusBuff grants a Might bonus based on the difference between max health and actual health]]. Picking it as a first arcana and grabbing the Armor pickup and a bunch of retaliation weapons can allow characters to snowball into ridiculous power levels, with massive amounts of max health and consequently ridiculous amounts of Might while low on health. Some characters that go particularly well with it are '''Maruto Cuts''' (who starts with the only weapon in the game that, in its evolved form, can retaliate at range, he also gains more armor when getting hit, which he already wants to do anyway to trigger retaliatory damage), '''Divano Thelma''' (who gains up to 5 bonus armor as he levels up and starts with the Laurel, which can allow him to retaliate without losing health and evolves into the InfinityPlusOneSword Crimson Shroud, which ''also'' deals retaliatory damage), and '''Cosmo Pavone''' (whose insane regeneration means he's not great at abusing the CriticalStatusBuff aspect of Divine Bloodline, but the health boost from it turns a normally fragile character into an indestructible StoneWall).
*** Cosmo Pavone gains ridiculous amounts of regeneration and luck each level with no cap, but is balanced around the fact that its health is low, so heavy damage may kill it before it has a chance to regenerate. Or rather, is '''supposed''' to be balanced around said fact, but it can simply pick Divine Bloodline at first level (weapons that deal retaliatory damage also help) and start '''pecking enemies to death''', permanently increasing its max health. It's not out of the question to end up with over a thousand health by the lategame, at which point no enemies except Death can really do anything to you.
*** Maruto Cuts is another character who breaks the Divine Bloodline, by becoming a GlassCannon instead of a StoneWall, as his whole kit is built around getting hit, gaining armor and inflicting retaliatory damage, and the doppelgangers from his evolved weapon are also considered retaliatory damage. With Divine Bloodline, Maruto can easily gain '''dozens of thousands''' of max health over the course of a game, but due to his lack of regeneration to match Cosmo's, he will be permanently stuck at (relatively) "low" health, getting an absurdly high boost from the Arcana's CriticalStatusBuff. In case that's not enough to deal with the enemies, every hit he takes increases his damage output, since retaliatory damage scales with armor. If that wasn't enough, his starting weapon can also damage walls, allowing him to trivialize a few exploration-based levels.
Is there an issue? Send a MessageReason:
None


** Gatti Amari's evolved form, Vicious Hunger, loses a huge chunk of what makes Gatti strong in favor of becoming a money-generating/farming tool, losing the massively damaging catfights in favor of turning things into coins. While it does do damage, it's not nearly as strong as Gatti, and it also turns XP gems into coins as well at a surprising rate. If you don't save picking up the stone mask or maxing out Gatti as the last possible thing in your build, you can potentially completely hamstring your run strength because you've drastically reduced your speed of level-ups. Especially with Limit Breaks encouraging leveling after reaching max build, unless you go into a run with the specific intent of money farming it's never worth evolving Gatti.

to:

** Gatti Amari's evolved form, Vicious Hunger, loses a huge chunk of what makes Gatti strong in favor of becoming a money-generating/farming tool, losing the massively damaging catfights in favor of turning things into coins. While it does do damage, it's not nearly as strong as Gatti, and it also turns XP gems into coins as well at a surprising rate. If you don't save picking up the stone mask or maxing out Gatti as the last possible thing in your build, you can potentially completely hamstring your run strength because you've drastically reduced your speed of level-ups. Especially with Limit Breaks encouraging leveling after reaching max build, unless you go into a run with the specific intent of money farming it's never worth evolving Gatti. To really rub salt in the wound, '''even gold-farming runs''' will often forgo it, because it's a graphically intensive weapon that can really tank the framerate.
Is there an issue? Send a MessageReason:
None


*** Maruto Cuts is another character who breaks the Divine Bloodline, by becoming a GlassCannon instead of a StoneWall, as his whole kit is built around getting hit, gaining armor and inflicting retaliatory damage, and the doppelgangers from his evolved weapon are also considered retaliatory damage. With Divine Bloodline, Maruto can easily gain '''dozens of thousands''' of max health over the course of a game, but due to his lack of regeneration to match Cosmo's, he will be permanently stuck at (relatively) "low" health, getting an absurdly high boost from the Arcana's CriticalStatusBuff. In case that's not enough to deal with the enemies, every hit he takes increases his damage output, since retaliatory damage scales with armor.

to:

*** Maruto Cuts is another character who breaks the Divine Bloodline, by becoming a GlassCannon instead of a StoneWall, as his whole kit is built around getting hit, gaining armor and inflicting retaliatory damage, and the doppelgangers from his evolved weapon are also considered retaliatory damage. With Divine Bloodline, Maruto can easily gain '''dozens of thousands''' of max health over the course of a game, but due to his lack of regeneration to match Cosmo's, he will be permanently stuck at (relatively) "low" health, getting an absurdly high boost from the Arcana's CriticalStatusBuff. In case that's not enough to deal with the enemies, every hit he takes increases his damage output, since retaliatory damage scales with armor. If that wasn't enough, his starting weapon can also damage walls, allowing him to trivialize a few exploration-based levels.
Is there an issue? Send a MessageReason:
None


** The Dairy Plant is by far the hardest level in the game period, to the point that the designer knew how bullshit the stage sometimes that they allow you to evolve your weapons before the 10-minute mark. DemonicSpiders everywhere, traps laid in and out across the stage, and there's even a pseudo Grim Reaper that's unkillable without using the cart or pentagram.

to:

** The Dairy Plant is by far the hardest level in the game period, to the point that the designer knew how bullshit the stage sometimes that they allow you to evolve your weapons before the 10-minute mark. DemonicSpiders everywhere, traps laid in and out across the stage, and there's even also the introduction of the Stalker; a green pseudo Grim Reaper that's unkillable without using the cart or pentagram.
Is there an issue? Send a MessageReason:
None


** The developers are very intent on ensuring players cannot accidentally lose their game progress. Perhaps too intent. There is no method aside from going into your file folders and manually deleting your save data folder after turning off Steam's automatic cloud backups to do something as mundane as replaying the game from the beginning.

to:

** The developers are very intent on ensuring players cannot accidentally lose their game progress. Perhaps too intent. There is no method aside from going into your file folders and manually deleting your save data folder after turning off Steam's automatic cloud backups to do something as mundane as replaying the game from the beginning. An in-game method was added in the August 2023 revamp involving [[spoiler:going to Options, clicking the Account icon seven times in a row and then wading through pop-up warnings]], but this procedure is not openly documented.
Is there an issue? Send a MessageReason:
None


*** Maruto Cuts is another character who breaks the Divine Bloodline, by becoming a GlassCannon instead of a StoneWall, as his whole kit is built around getting hit, gaining armor and inflicting retaliatory damage, and the doppelgangers from his evolved weapon are also considered retaliatory damage. With Divine Bloodline, Maruto can easily gain '''dozens of thousands''' of max health over the course of a game, but due to his lack of regeneration to match Cosmo's, he will be permanently stuck at (relatively) "low" health, getting an absurdly high boost from the Arcana's CriticalDamageBuff. In case that's not enough to deal with the enemies, every hit he takes increases his damage output, since retaliatory damage scales with armor.

to:

*** Maruto Cuts is another character who breaks the Divine Bloodline, by becoming a GlassCannon instead of a StoneWall, as his whole kit is built around getting hit, gaining armor and inflicting retaliatory damage, and the doppelgangers from his evolved weapon are also considered retaliatory damage. With Divine Bloodline, Maruto can easily gain '''dozens of thousands''' of max health over the course of a game, but due to his lack of regeneration to match Cosmo's, he will be permanently stuck at (relatively) "low" health, getting an absurdly high boost from the Arcana's CriticalDamageBuff.CriticalStatusBuff. In case that's not enough to deal with the enemies, every hit he takes increases his damage output, since retaliatory damage scales with armor.

Top