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* ScrappyMechanic: The enemies [[MyRulesAreNotYourRules have benefits]] that result in some FakeDifficulty on higher difficulty levels.
** TheAllSeeingAI - they can see and aim perfectly through smoke, grass, weather, etc. If your stealth is broken they can track you almost perfectly. Particularly noticeable in ''4'', as several encounters take place in open areas where far-away enemies can hit you but your aiming isn't precise enough to hit them.
** They also have infinite grenades, which you can do nothing about in any game sans ''3''. While tolerable on a regular playthrough, they make "[[HarderThanHard Crushing]]" playthroughs absolutely miserable; enemy weapons deal enough damage that sticking to cover is absolutely necessary, yet staying in cover will result in a grenade landing next to you every few seconds until you A) die or B) dodge into the line of fire.
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* UnderusedGameMechanic: While the games encourage the player to use stealth instead of combat for certain encounters, the stealth mechanics are rather clumsy. You can't manually croutch and tend to stand up when not in cover, enemies spot you fairly quickly, and returning to stealth after being spotted is very difficult. While the 4th game and its SpinOff improve on it by adding tall grass, enemy tagging and detection warnings, it's still very awkward when compared to many other games on the market, including Naughty Dog's own ''VideoGame/TheLastOfUs''.

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* MemeticPsychopath: Nathan Drake's high body-count in the games, as you are naturally required to kill multiple waves of enemies to pass through, as well as the frequent property damage to historic and irreplaceable landmarks and archaeological sites, combined with Drake's rather chipper and jokey personality, all but invite this. It's not uncommon for let's players to casually joke about how Nathan Drake must be [[TheDreaded the most feared man in the world]], while he dances on the graves of his enemies and drowns them in their own blood, completely untroubled by the death and destruction he leaves in his wake.



* VideoGameMoviesSuck: Completely averted with the short film; it was clearly a labor of love for the cast and crew.

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* VideoGameMoviesSuck: Completely averted with the short film; it was clearly a labor of love for the cast and crew. However, this concern ''is'' expressed by fans regarding the still-yet-to-be-released feature length film, due to the questionable casting choices (Creator/TomHolland and Creator/MarkWhalberg as Nathan Drake and Sully respectfully) and decision to make it a ''prequel'', adapting the backstory shown in the third and fourth game, rather than following the main games. Not helped by the TroubledProduction, either.
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* AcceptableTargets: After some criticism of the first game for making the villains non-white, the game makers attempted an AuthorsSavingThrow by leaning heavily on {{Amoral Afrikaner}}s, {{Evil Brit}}s and scary Serbians to fill out the villain roles in later games, seeing this as somehow better.

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* AcceptableTargets: After some criticism of the first game for making the villains {{mook}}s non-white, the game makers developers attempted an AuthorsSavingThrow by leaning heavily on {{Amoral Afrikaner}}s, {{Evil Brit}}s and scary Serbians to fill out the villain roles in later games, seeing this as somehow better.games.
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* AcceptableTargets: '''The British'''. And to a lesser extent, Serbians and South Africans. The third game ''[[AuthorsSavingThrow tries]]'' to counter balance this by adding a British companion to Drake's team, and the fourth game attempts the same by having an American as the main villain, but the predominant depiction of British characters in the series shows them as either [[EvilBrit thuggish, scheming, or antagonistic]].

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* AcceptableTargets: '''The British'''. And to a lesser extent, After some criticism of the first game for making the villains non-white, the game makers attempted an AuthorsSavingThrow by leaning heavily on {{Amoral Afrikaner}}s, {{Evil Brit}}s and scary Serbians and South Africans. The third game ''[[AuthorsSavingThrow tries]]'' to counter balance fill out the villain roles in later games, seeing this by adding a British companion to Drake's team, and the fourth game attempts the same by having an American as the main villain, but the predominant depiction of British characters in the series shows them as either [[EvilBrit thuggish, scheming, or antagonistic]].somehow better.



* AngstWhatAngst: Double Subverted. While it's clear the life of a treasure hunter has lost it's appeal to her by the third game, Elena is always remarkably casual about guns and murder for somebody who got thrust into this life in literally one day. Even in the last game, [[spoiler:when she becomes your AI partner once again for the last few chapters of the story, she hardly breaks a sweat over being forced to kill once again.]]

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* AngstWhatAngst: Double Subverted. While it's clear the life None of a treasure hunter has lost it's appeal our heroes seem at all disturbed by having to her by the third game, Elena is always remarkably casual about guns and murder for somebody who got thrust into this life in kill literally one day. Even in hundreds of people over the last game, [[spoiler:when she becomes your AI partner once again for course of each game. In fact, they engage in lighthearted banter between gunfights. By the last few chapters end of the story, she hardly breaks a sweat series, there's never any indication that Drake or Elena are haunted by having murdered over being forced to kill once again.]]a thousand people.
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* CompleteMonster: [[YMMV/UnchartedGoldenAbyss Roberto Guerro]]; [[YMMV/Uncharted2AmongThieves Zoran Lazarević]]; [[YMMV/UnchartedTheLostLegacy Asav]]. See those pages for details.

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* CompleteMonster: [[YMMV/Uncharted2AmongThieves Zoran Lazarević]], [[YMMV/UnchartedTheLostLegacy Asav]], and [[YMMV/UnchartedGoldenAbyss Roberto Guerro]]; [[YMMV/Uncharted2AmongThieves Zoran Lazarević]]; [[YMMV/UnchartedTheLostLegacy Asav]].Guerro]]. See those pages for details.
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* SignatureScene: Each of the main five games has a few set-pieces that distinguish themselves from the rest, either for their high level of interactivity or [[SceneryGorn the sheer level of destruction caused.]]
** The first game has the opening shootout on the boat, the Jeep chase, the sniper battle in the Cathedral, and [[spoiler: the first encounter with a Descendent.]]
** The second game has the helicopter chase sequence in Nepal, the train sequence (which could arguably be the series' signature scene as a whole), the truck chase up into the mountains, and the [[spoiler: first fight against the Guardians.]]
** The third game has the Chateau escape, the cruise ship sequence, the entire plane/Rub' A Khali desert sequence, and the caravan fight.
** The fourth game has the car chase sequence in the middle of the game, the tower collapse, and the final duel [[spoiler: with Rafe.]]
** ''Lost Legacy'' has the final train sequence at the very end, which is a massive involved level that incorporates many elements from previous Signature Scene's into one final farewell. It references the Jeep chase from ''1'', the train sequence from ''2'', the caravan chase from ''3'' and the car chase from ''4'' and mixes them all together.
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Approved by the thread.


* CompleteMonster: [[YMMV/Uncharted2AmongThieves Zoran Lazarević]] & [[YMMV/UnchartedTheLostLegacy Asav]]. See those pages for details.

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* CompleteMonster: [[YMMV/UnchartedGoldenAbyss Roberto Guerro]]; [[YMMV/Uncharted2AmongThieves Zoran Lazarević]] & Lazarević]]; [[YMMV/UnchartedTheLostLegacy Asav]]. See those pages for details.
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** The first 3 games make a lot of the background details a part of the skybox, such as the mountains in the second game, an approach that is quite obvious and really stands out in comparison to the highly detailed foregrounds. It's especially evident on the [=PS4=] remasters, since the skyboxes weren't upresed like a lot of the other assets were and thus look pixelated.

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** The first 3 games make a lot of the background details a part of the skybox, such as the mountains in the second game, an approach that is quite obvious and really stands out in comparison to the highly detailed foregrounds. It's especially evident on the [=PS4=] remasters, since the skyboxes weren't upresed given a bump in resolution like a lot of the other assets were and thus look pixelated.
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* DemonicSpiders: '''Armored Soldiers'''. Introduced in the second game and being a mainstay enemy since, these bastards are the bane of ''Uncharted'' players and often end up being the ones who will put an end to a no-death run. Their armor allows them to soak up tons of gunfire before they're finally put down, and while you can take them down with a few well-placed headshots, particularly with rifles equipped with a zoom feature, they can be surprisingly adept at sidestepping at the last second. Armed with high-powered assault rifles, or much more commonly, OneHitKill-level shotguns, they'll slowly advance toward Drake Franchise/{{Terminator}}-style, and the minute they catch up to him that's often it, forcing the player to restart from the latest checkpoint.
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* VideoGameMoviesSuck: Completely averted with the short film; it was clearly a labor of love for the cast and crew.
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* CompleteMonster: [[YMMV/Uncharted2AmongThieves Zoran Lazarević]] and [[YMMV/UnchartedTheLostLegacy Asav]]. See those pages for more details.

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* CompleteMonster: [[YMMV/Uncharted2AmongThieves Zoran Lazarević]] and & [[YMMV/UnchartedTheLostLegacy Asav]]. See those pages for more details.
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* {{Narm}}: The shear Superman level of strength and invulnerability Nate, and later Chloe, needs just to get through the game can be pretty hard to take seriously. Heck even just counting the climbing would mean Nate and his companions have the upper body strength and endurance that would make professional rock climbers look like infants.

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Their mother didn't believe she was a descendant, only that there were descendants.


** Subverted in ''Uncharted 3''. [[spoiler:It implied that Nate is an escapist character for himself as well; he was never related to Francis Drake and was just an orphan abandoned by his parents.]]
** However ''Uncharted 4'' [[spoiler: suggests that Nate's ''mother'' is the one who believes that she's descended from Francis Drake.]]

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** Subverted in ''Uncharted 3''. [[spoiler:It [[spoiler:It's implied that Nate is an escapist character for himself as well; he was never related to Francis Drake and was just an orphan abandoned by his parents.]]
** However
parents. ''Uncharted 4'' [[spoiler: suggests expands on this, revealing that Nate's ''mother'' is both Nate and his brother Sam are on the one who believes run, and adopted new identities based on their historian mother's theory that she's descended from Francis Drake.]] Drake had descendants.]]
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** The first 3 games make a lot of the background details a part of the skybox, such as the mountains in the second game, an approach that is quite obviou and really stands out in comparison to the highly detailed foregrounds. It's especially evident on the PS4 remasters, since the skyboxes weren't upresed like a lot of the other assets were and thus look pixelated.

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** The first 3 games make a lot of the background details a part of the skybox, such as the mountains in the second game, an approach that is quite obviou obvious and really stands out in comparison to the highly detailed foregrounds. It's especially evident on the PS4 [=PS4=] remasters, since the skyboxes weren't upresed like a lot of the other assets were and thus look pixelated.
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Renamed some tropes.


* AuthorsSavingThrow: In response to the UnfortunateImplications some felt with the first installment having Drake shooting non-white enemies and trying to steal treasures, NaughtyDog made several narrative changes in the sequels.

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* AuthorsSavingThrow: In response to the UnfortunateImplications some felt with the first installment having Drake shooting non-white enemies and trying to steal treasures, NaughtyDog Creator/NaughtyDog made several narrative changes in the sequels.



* HoYayShipping: Drake is frequently shipped with both [[MentorShip Sully]] and [[FoeYayShipping Flynn]]. And now he's shipped with [[IncestYay Sam]], who is in turn often shipped with [[FoeYayShipping Rafe]].
* LesYayShipping: ''Lost Legacy'' has made Chloe and Nadine extremely popular.

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* HoYayShipping: HoYay: Drake is frequently shipped with both [[MentorShip Sully]] and [[FoeYayShipping Flynn]]. {{F|oeYayShipping}}lynn. And now he's shipped with [[IncestYay [[IncestYayShipping Sam]], who is in turn often shipped with [[FoeYayShipping Rafe]].
* LesYayShipping: ** Female example: ''Lost Legacy'' has made Chloe and Nadine extremely popular.



** Nate's indestructible hair, thanks to his hair [[SpecialEffectsFailure never reacting to stimuli like water, wind, gunfire...]]

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** Nate's indestructible hair, thanks to his hair [[SpecialEffectsFailure [[SpecialEffectFailure never reacting to stimuli like water, wind, gunfire...]]



* SpecialEffectsFailure: Nate's hair never responds to water [[note]]presumably because of the high processing cost[[/note]]. For instance, the first trailer for ''Uncharted 4'' shows Nate groggily climbing out of a river. It's very realistic, except for his hair, which is stiff as a brick and barely looks wet. This wouldn't be that noticeable if the games didn't love showing off how his clothes get wet.

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* SpecialEffectsFailure: SpecialEffectFailure: Nate's hair never responds to water [[note]]presumably because of the high processing cost[[/note]]. For instance, the first trailer for ''Uncharted 4'' shows Nate groggily climbing out of a river. It's very realistic, except for his hair, which is stiff as a brick and barely looks wet. This wouldn't be that noticeable if the games didn't love showing off how his clothes get wet.



* VisualEffectsOfAwesome: ''Uncharted: Drake's Fortune'' was noted at the time for its lush and wonderful environments even though it suffered from a few graphical issues. ''Uncharted 2: Among Thieves'' fixes those issues and gives some of the best graphics you can ever have from the UsefulNotes/PlayStation3. ''Uncharted 3: Drake's Deception'' takes it a step further and refines those graphics to make it one of the most visually pleasing games for the system. Then ''Uncharted 4'' came along, blowing all the previous games out of the water in this department, to the point where most people didn't think the first trailer was actually possible in game. It's considered one of, if not ''the'' best-looking UsefulNotes/PlayStation4 games out there--which is saying something since the [=PS4=] is only ''two years'' along in its life when ''4'' came out, setting the bar ridiculously high for any game released after it.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: ''Uncharted: Drake's Fortune'' was noted at the time for its lush and wonderful environments even though it suffered from a few graphical issues. ''Uncharted 2: Among Thieves'' fixes those issues and gives some of the best graphics you can ever have from the UsefulNotes/PlayStation3. ''Uncharted 3: Drake's Deception'' takes it a step further and refines those graphics to make it one of the most visually pleasing games for the system. Then ''Uncharted 4'' came along, blowing all the previous games out of the water in this department, to the point where most people didn't think the first trailer was actually possible in game. It's considered one of, if not ''the'' best-looking UsefulNotes/PlayStation4 games out there--which is saying something since the [=PS4=] is only ''two years'' along in its life when ''4'' came out, setting the bar ridiculously high for any game released after it.
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--->'''[[WebAnimation/ZeroPunctuation Yahtzee Croshaw]]:''' It is odd how [Naughty Dog] put so much work into making [Nate's] shirt look wet when his hair acts like it's held in place with polymer cement.
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* AcceptableTargets: '''The British'''. And to a lesser extent, Serbians and South Africans. The third game ''[[AuthorsSavingThrow tries]]'' to counter balance this by adding a British companion to Drake's team and making the villain an American, but the predominant depiction of British characters in the series shows them as either [[EvilBrit thuggish, scheming, or antagonistic]].

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* AcceptableTargets: '''The British'''. And to a lesser extent, Serbians and South Africans. The third game ''[[AuthorsSavingThrow tries]]'' to counter balance this by adding a British companion to Drake's team team, and making the villain fourth game attempts the same by having an American, American as the main villain, but the predominant depiction of British characters in the series shows them as either [[EvilBrit thuggish, scheming, or antagonistic]].
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* AcceptableTargets: '''The British'''. And to a lesser extent, Serbians and South Africans. The third game ''[[AuthorsSavingThrow tries]]'' to counter balance this by adding a British companion to Drake's team, but the predominant depiction of British characters in the series shows them as either [[EvilBrit thuggish, scheming, or antagonistic]].

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* AcceptableTargets: '''The British'''. And to a lesser extent, Serbians and South Africans. The third game ''[[AuthorsSavingThrow tries]]'' to counter balance this by adding a British companion to Drake's team, team and making the villain an American, but the predominant depiction of British characters in the series shows them as either [[EvilBrit thuggish, scheming, or antagonistic]].
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None

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** The first 3 games make a lot of the background details a part of the skybox, such as the mountains in the second game, an approach that is quite obviou and really stands out in comparison to the highly detailed foregrounds. It's especially evident on the PS4 remasters, since the skyboxes weren't upresed like a lot of the other assets were and thus look pixelated.
Is there an issue? Send a MessageReason:
None


* CompleteMonster: [[VideoGame/Uncharted2AmongThieves Zoran Lazarević]] & [[VideoGame/UnchartedTheLostLegacy Asav]]. See those pages for more details.

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* CompleteMonster: [[VideoGame/Uncharted2AmongThieves [[YMMV/Uncharted2AmongThieves Zoran Lazarević]] & [[VideoGame/UnchartedTheLostLegacy and [[YMMV/UnchartedTheLostLegacy Asav]]. See those pages for more details.
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* CompleteMonster: [[VideoGame/Uncharted2AmongThieves Zoran Lazarevi&#263]] & [[VideoGame/UnchartedTheLostLegacy Asav]]. See those pages for more details.

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* CompleteMonster: [[VideoGame/Uncharted2AmongThieves Zoran Lazarevi&#263]] Lazarević]] & [[VideoGame/UnchartedTheLostLegacy Asav]]. See those pages for more details.

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* CompleteMonster: Zoran Lazarević was so monstrous that he got his own entry on the ''YMMV/Uncharted2AmongThieves'' page.

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* CompleteMonster: [[VideoGame/Uncharted2AmongThieves Zoran Lazarević was so monstrous that he got his own entry on the ''YMMV/Uncharted2AmongThieves'' page.Lazarevi&#263]] & [[VideoGame/UnchartedTheLostLegacy Asav]]. See those pages for more details.
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** The sequels also feature more emphasis on heroic non-white characters. Both Tenzin and Salim have rescued Drake from near-death and have plenty of badass moments.

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** The sequels also feature more emphasis on heroic non-white characters. Both Tenzin and Salim have rescued Drake from near-death and have plenty of badass moments. ''The Lost Legacy'' has two women of color as the main heroine's.
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* LesYayShipping: ''Lost Legacy'' has made Chloe and Nadine extremely popular.
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!!Whole series

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!!Whole series!!In General
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!!Whole series
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* ''YMMV/UnchartedTheLostLegacy''
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* ''YMMV/UnchartedGoldenAbyss''

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* CrossoverShip:
** Nathan Drake x [[VideoGame/TombRaider Lara Croft]] is pretty popular.
** Nathan Drake x [[{{VideoGame/Infamous}} Cole [=MacGrath]]] is also quite popular.
* DracoInLeatherPants: There's been many an argument on who's hotter - [[VideoGame/Uncharted4 Rafe Adler]] or [[VideoGame/Uncharted2 Harry Flynn]].

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* CrossoverShip:
** Nathan Drake x [[VideoGame/TombRaider Lara Croft]] is pretty popular.
** Nathan Drake x [[{{VideoGame/Infamous}} Cole [=MacGrath]]] is also quite popular.
* DracoInLeatherPants: There's been many an argument on who's hotter - [[VideoGame/Uncharted4 Rafe Adler]] or [[VideoGame/Uncharted2 Harry Flynn]].

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