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* EightPointEight: No matter the score given, every review of the third game has pissed ''someone'' off. Hundreds of scathing comments were made on Eurogamer's site for daring to give the game an 8 out of 10, while detractors of the series aren't pleased at the near-universal acclaim.
** [[http://www.avclub.com/articles/uncharted-3-drakes-deception,64220/ The A.V. Club's review]] and its accusations of [[ItsHardSoItSucks "faulty gameplay"]] prompted [[FacePalm numerous negative responses]] in the comments section.
** An IGN reviewer gave the fourth installment an 8.8 as a provisional score, lower than VideoGame/RiseOfTheTombRaider. [[FandomBerserkButton Cue angry fans harassing her on Twitter, accusing her a pushing a "feminist agenda"]] (though the review itself was apolitical). This had occurred weeks before the game had been released to the general public.
** Michael Tompsen of The Washington Post ran into an intreresting case of this, as his (very negative) review didn't contain any score whatsoever, but it was assigned one, a four out of ten, through Metacritic. Nonetheless, players tore his review and The Washington Post to pieces, demanding to know why they let someone who clearly had a strong antipathy for the ''Uncharted'' franchise review the game.
* AcceptableTargets: '''''The British'''''. And to a lesser extent the Russians and South Africans. The third game ''[[AuthorsSavingThrow tries]]'' to counter balance this by adding a British companion to Drake's team, but the predominant depiction of British characters in the series shows them as either [[EvilBrit thuggish, scheming, or antagonistic]].
* AlternativeCharacterInterpretation:
** Is Nathan Drake a happy-go-lucky adventurer who regrets but doesn't dwell on the high human cost of his endeavors, or is he a high-functioning clinical sociopath hiding behind a jokey facade, whose friends are mostly unaware of the true depths of his ruthlessness? You can read one argument for the latter [[http://tay.kinja.com/how-do-we-stop-nathan-drake-1595867612 here]].
** Is Sam a misguided big brother who just wanted to finish the treasure hunt that he and his little brother started years ago, or is he a manipulative jerk who's only looking out for himself, and doesn't care that he's hurting Nate's life in the process?

to:

* EightPointEight: No matter the score given, every review of the third game has pissed ''someone'' off. Hundreds of scathing comments were made on Eurogamer's site for daring to give the game an 8 out of 10, while detractors of the series aren't pleased at the near-universal acclaim.
** [[http://www.avclub.com/articles/uncharted-3-drakes-deception,64220/ The A.V. Club's review]] and its accusations of [[ItsHardSoItSucks "faulty gameplay"]] prompted [[FacePalm numerous negative responses]] in the comments section.
** An IGN reviewer gave the fourth installment an 8.8 as a provisional score, lower than VideoGame/RiseOfTheTombRaider. [[FandomBerserkButton Cue angry fans harassing her on Twitter, accusing her a pushing a "feminist agenda"]] (though the review itself was apolitical). This had occurred weeks before the game had been released to the general public.
** Michael Tompsen of The Washington Post ran into an intreresting case of this, as his (very negative) review didn't contain any score whatsoever, but it was assigned one, a four out of ten, through Metacritic. Nonetheless, players tore his review and The Washington Post to pieces, demanding to know why they let someone who clearly had a strong antipathy for the ''Uncharted'' franchise review the game.
* AcceptableTargets: '''''The British'''''. '''The British'''. And to a lesser extent the Russians extent, Serbians and South Africans. The third game ''[[AuthorsSavingThrow tries]]'' to counter balance this by adding a British companion to Drake's team, but the predominant depiction of British characters in the series shows them as either [[EvilBrit thuggish, scheming, or antagonistic]].
* AlternativeCharacterInterpretation:
**
AlternativeCharacterInterpretation: Is Nathan Drake a happy-go-lucky adventurer who regrets but doesn't dwell on the high human cost of his endeavors, or is he a high-functioning clinical sociopath hiding behind a jokey facade, whose friends are mostly unaware of the true depths of his ruthlessness? You can read one argument for the latter [[http://tay.kinja.com/how-do-we-stop-nathan-drake-1595867612 here]].
** Is Sam a misguided big brother who just wanted to finish the treasure hunt that he and his little brother started years ago, or is he a manipulative jerk who's only looking out for himself, and doesn't care that he's hurting Nate's life in the process?
here]].



* AuthorsSavingThrow: In response to the UnfortunateImplications some felt with the first installment having Drake shooting non-white enemies and trying to steal treasures, Naughty Dog made several narrative changes in the sequels.
** ''Among Thieves'' and ''Drake's Deception'' had {{Renegade Russian}}s and {{Evil Brit}}s as the predominantly Caucasian antagonists of the respective entries. In addition, ''A Thief's End'' has Drake going up against {{Amoral Afrikaner}}s for a PirateBooty, the lead bad guy Rafe Adler is American, and the seemingly stereotypical Latin American druglord set up as the GreaterScopeVillain [[spoiler:turns out to be part of a lying flashback made up by Sam Drake precisely to appeal to Nathan]].

to:

* AuthorsSavingThrow: In response to the UnfortunateImplications some felt with the first installment having Drake shooting non-white enemies and trying to steal treasures, Naughty Dog NaughtyDog made several narrative changes in the sequels.
** ''Among Thieves'' and ''Drake's Deception'' had {{Renegade Russian}}s and {{Evil Brit}}s as the predominantly Caucasian antagonists of the respective entries. In addition, ''A Thief's End'' has Drake going up against {{Amoral Afrikaner}}s for a PirateBooty, the lead bad guy Rafe Adler is American, and the seemingly stereotypical [[TheCartel Latin American druglord drug lord]] set up as the GreaterScopeVillain [[spoiler:turns out to be part of a lying flashback made up by Sam Drake precisely to appeal to Nathan]].



* BaseBreakingCharacter:
** ''Uncharted 4'' brings in Nadine Ross. People either perceive her as a badass, complex AntiVillain who [[spoiler: [[KarmaHoudini deserved to surivive the game unscathed]]]] or a boring InvincibleVillain who should have been defeated in the end. The fact that she [[CurbStompBattle utterly destroys]] Drake in combat not once, but twice, being the only villain in the whole series to do so, is also a point of contention.
** Sam as well. Some fans love Troy Baker's chemistry with Nolan North and view Sam's introduction to the plot as a welcome element, while others feel his insertion to be [[RememberTheNewGuy more than a little clunky.]] The fact that Sam's existence goes against previously established lore in ''Drake's Deception'' is also a contentious topic.



** Especially on harder difficulties, [[spoiler: the chapters with the Zombies]] in Drake's Fortune are this to some, as the enemies have no ranged attacks and aiming is more or less unnecessary when compared to the cover-based gameplay of the rest of the game. The enemies are easy to keep at bay, and despite the lower health on some difficulties, Nate can take at least one hit before being killed by his enemies.
* BrokenBase:
** In ''Uncharted 3'', aiming was changed: the lag between moving the controller's joystick and the reticule moving on the screen was dramatically increased, and there is resistance to movement when aiming over an enemy. Some people were very upset about this, while others accused them of nitpicking. Naughty Dog has released a patch to fix this to a degree, but it's still a noticeably different experience from ''Uncharted 2''[='s=] aiming.
** The lack of multiplayer in the ''Drake's Collection'' remastering. Some viewed the stated reason (Uncharted 2's multiplayer was still being played on the [=PS3=]) as a rather weak reason, especially since 2's multiplayer was critically acclaimed. Others felt the Collection was still worth the money with the three games within.
** The casting of Laura Bailey as a South African was met by some with hesitation (Most notably by Greg Miller, who openly wondered about the casting choice in an interview with Naughty Dog), which others responded to by calling them hypocrites (a black actor played a white character in the 4th game). WordOfGod said this issue was an unintentional effect of casting Bailey while the original design of Nadine was still a white South African, before eventually finalizing the finished look, and they didn't want to replace Bailey after-the-fact.
*** Speaking of which, there's a lot of people who feel that Nadine is a VillainSue and token female character, given that [[spoiler:she wins her first fight with Nate, manages to hold off both brothers at once (briefly), and gets to walk away at the end of the game.]] Others argue that [[spoiler:she's clearly a better-trained fighter than Nate, avoids getting in situations where her weight and strength will be effective, throws Nate out a window as soon as possible when she's fighting the brothers, and walking away, given what she's seen, is simply common sense.]]
* CompleteMonster: Zoran Lazarević, the BigBad of ''Among Thieves'', is a war criminal responsible for mass murder and torture across the globe, and is working to find Shambhala throughout the game. Invading a Nepalese city currently engulfed in a civil war, Lazarević begins tearing the city apart and killing anyone in his way while looking for clues to Shambhala's location. Lazarević introduces himself to [[PlayerCharacter Nathan Drake]] by killing one of his wounded friends, then trying to do the same to him. Pursued by Drake into the mountains of Nepal, Lazarević leads an attack on a defenseless village in an effort to kill him, murdering numerous innocents in the process. [[BadBoss Shooting one of his own soldiers]] after Nate tried to use the man as a hostage, Lazarević takes Drake's {{love interest}}s as hostages to force him to find a way into Shambhala, where Zoran plans to use its power to make him and his army invincible, then TakeOverTheWorld. When beaten, Lazarević tries to force Drake to [[StrikeMeDownWithAllOfYourHatred kill him and embrace his merciless outlook]] on the world. Viewing leaders like [[UsefulNotes/AdolfHitler Hitler]], [[UsefulNotes/JosefStalin Stalin]], UsefulNotes/GenghisKhan, and [[UsefulNotes/{{Cambodia}} Pol Pot]] as "great men," Zoran Lazarević made his mark as the most evil villain in the ''Uncharted'' series.
* CreatorsPet: Uncharted 4 having a different writer made this quite obvious, namely with afforementioned [[BrokenBase basebreakers]] Sam [[note]]a [[RememberTheNewGuy never-before-mentioned]] [[RetCanon long-lost brother]] who is the single reason for most of the fourth game's plot[[/note]] and Nadine. [[note]]a hypercompetent merc leader who ends up not only [[spoiler:being a KarmaHoudini in the main plot]] but also gets to co-star in the standalone DLC.[[/note]]
* CrossoverShip: Nathan x [[VideoGame/{{InFamous}} Cole MacGrath]] is pretty popular.
** Nathan X [[VideoGame/TombRaider Lara Croft]] is also quite popular.
* CrowningMusicOfAwesome: [[{{Series/Firefly}} Greg Edmonson]] did the score for all three games.
** Strangely, though there is an expressly named "[[http://www.youtube.com/watch?v=v2AfOXddjyo Uncharted Theme]]", that was given full orchestra support and was rather nice, [[OvershadowedByAwesome the star of the soundtrack]] is "[[http://www.youtube.com/watch?v=vFeBVoEeIwM Nate's Theme]]" - they threw the other one out in the second game and just [[http://www.youtube.com/watch?v=nkPF5UiDi4g re-scored this one with the orchestra.]]
*** And it has since been covered by the [[https://www.youtube.com/watch?v=Z_2qEfn72fQ London Philharmonic Orchestra]].
*** Nate's Theme in ''Uncharted 3'' is even [[https://www.youtube.com/watch?v=Q1p_uqbmQeA more thrilled and more powerful]].
* DracoInLeatherPants: There's been many an argument on who's hotter - Rafe Adler or Harry Flynn.
* EndingFatigue: The final act of ''Among Thieves'' tends to drag. For the last 4-5 chapters, the plot grinds on at an absolutely glacial pace, with the characters making only minimal progress in each one.
* EnsembleDarkHorse:
** Tenzin in ''Among Thieves'' seems to have quite a fan following, despite most players not speaking Tibetan, even after he first appeared in the second multiplayer beta. It may be because one of his first acts is a CrowningMomentOfAwesome -- [[spoiler:stabbing the shit out of a suited Guardian with a massive kukri just before it bitch-slaps the life out of you.]] Or perhaps his [[NiceHat awesome hat]].
** Eddy Raja in ''Drake's Fortune''. A little bit crazy wise-cracking rival with a (slight) sense of honour? What's not to love? Some people found him more interesting than the actual main antagonist of the game.
** Charlie Cutter in ''Drake's Deception''. He's cocky, sarcastic, and has excellent banter with Nate. He's also one of the better representations of a British character. He's even got a more vulnerable side to him that's just ''endearing'', and fits into the main cast like he's been there all along. [[spoiler: You can't help but feel sorry for the guy when he's tripping balls on the hallucinogenic water, or freaking out about small spaces.]]
** Nate and Sam's mother [[PosthumousCharacter never actually appears]] in ''A Thief's End'', but [[spoiler: the appeal of an ActionMom AdventurerArchaeologist in the 1980s is pretty undeniable.]]

to:

** Especially on harder difficulties, [[spoiler: the chapters with the Zombies]] in Drake's Fortune are this to some, as the enemies have no ranged attacks and aiming is more or less unnecessary when compared to the cover-based gameplay of the rest of the game. The enemies are easy to keep at bay, and despite the lower health on some difficulties, Nate can take at least one hit before being killed by his enemies.
* BrokenBase:
** In ''Uncharted 3'', aiming was changed: the lag between moving the controller's joystick and the reticule moving on the screen was dramatically increased, and there is resistance to movement when aiming over an enemy. Some people were very upset about this, while others accused them of nitpicking. Naughty Dog has released a patch to fix this to a degree, but it's still a noticeably different experience from ''Uncharted 2''[='s=] aiming.
**
BrokenBase: The lack of multiplayer in the ''Drake's Collection'' remastering. Some viewed the stated reason (Uncharted 2's (''Uncharted 2'''s multiplayer was still being played on the [=PS3=]) as a rather weak reason, especially since 2's multiplayer was critically acclaimed. Others felt the Collection ''Collection'' was still worth the money with the three games within.
** The casting of Laura Bailey as a South African was met by some with hesitation (Most notably by Greg Miller, who openly wondered about the casting choice in an interview with Naughty Dog), which others responded to by calling them hypocrites (a black actor played a white character in the 4th game). WordOfGod said this issue was an unintentional effect of casting Bailey while the original design of Nadine was still a white South African, before eventually finalizing the finished look, and they didn't want to replace Bailey after-the-fact.
*** Speaking of which, there's a lot of people who feel that Nadine is a VillainSue and token female character, given that [[spoiler:she wins her first fight with Nate, manages to hold off both brothers at once (briefly), and gets to walk away at the end of the game.]] Others argue that [[spoiler:she's clearly a better-trained fighter than Nate, avoids getting in situations where her weight and strength will be effective, throws Nate out a window as soon as possible when she's fighting the brothers, and walking away, given what she's seen, is simply common sense.]]
* CompleteMonster: Zoran Lazarević, the BigBad of ''Among Thieves'', is a war criminal responsible for mass murder and torture across the globe, and is working to find Shambhala throughout the game. Invading a Nepalese city currently engulfed in a civil war, Lazarević begins tearing the city apart and killing anyone in his way while looking for clues to Shambhala's location. Lazarević introduces himself to [[PlayerCharacter Nathan Drake]] by killing one of his wounded friends, then trying to do the same to him. Pursued by Drake into the mountains of Nepal, Lazarević leads an attack on a defenseless village in an effort to kill him, murdering numerous innocents in the process. [[BadBoss Shooting one of was so monstrous that he got his own soldiers]] after Nate tried to use the man as a hostage, Lazarević takes Drake's {{love interest}}s as hostages to force him to find a way into Shambhala, where Zoran plans to use its power to make him and his army invincible, then TakeOverTheWorld. When beaten, Lazarević tries to force Drake to [[StrikeMeDownWithAllOfYourHatred kill him and embrace his merciless outlook]] entry on the world. Viewing leaders like [[UsefulNotes/AdolfHitler Hitler]], [[UsefulNotes/JosefStalin Stalin]], UsefulNotes/GenghisKhan, and [[UsefulNotes/{{Cambodia}} Pol Pot]] as "great men," Zoran Lazarević made his mark as the most evil villain in the ''Uncharted'' series.
''YMMV/Uncharted2AmongThieves'' page.
* CreatorsPet: Uncharted 4 having a different writer made this quite obvious, namely with afforementioned [[BrokenBase basebreakers]] Sam [[note]]a [[RememberTheNewGuy never-before-mentioned]] [[RetCanon long-lost brother]] who is the single reason for most of the fourth game's plot[[/note]] and Nadine. [[note]]a hypercompetent merc leader who ends up not only [[spoiler:being a KarmaHoudini in the main plot]] but also gets to co-star in the standalone DLC.[[/note]]
* CrossoverShip: Nathan x [[VideoGame/{{InFamous}} Cole MacGrath]] is pretty popular.
CrossoverShip:
** Nathan X Drake x [[VideoGame/TombRaider Lara Croft]] is pretty popular.
** Nathan Drake x [[{{VideoGame/Infamous}} Cole [=MacGrath]]] is
also quite popular.
* CrowningMusicOfAwesome: [[{{Series/Firefly}} Greg Edmonson]] did the score for all three games.
** Strangely, though there is an expressly named "[[http://www.youtube.com/watch?v=v2AfOXddjyo Uncharted Theme]]", that was given full orchestra support and was rather nice, [[OvershadowedByAwesome the star of the soundtrack]] is "[[http://www.youtube.com/watch?v=vFeBVoEeIwM Nate's Theme]]" - they threw the other one out in the second game and just [[http://www.youtube.com/watch?v=nkPF5UiDi4g re-scored this one with the orchestra.]]
*** And it has since been covered by the [[https://www.youtube.com/watch?v=Z_2qEfn72fQ London Philharmonic Orchestra]].
*** Nate's Theme in ''Uncharted 3'' is even [[https://www.youtube.com/watch?v=Q1p_uqbmQeA more thrilled and more powerful]].
* DracoInLeatherPants: There's been many an argument on who's hotter - [[VideoGame/Uncharted4 Rafe Adler Adler]] or [[VideoGame/Uncharted2 Harry Flynn.
* EndingFatigue: The final act of ''Among Thieves'' tends to drag. For the last 4-5 chapters, the plot grinds on at an absolutely glacial pace, with the characters making only minimal progress in each one.
* EnsembleDarkHorse:
** Tenzin in ''Among Thieves'' seems to have quite a fan following, despite most players not speaking Tibetan, even after he first appeared in the second multiplayer beta. It may be because one of his first acts is a CrowningMomentOfAwesome -- [[spoiler:stabbing the shit out of a suited Guardian with a massive kukri just before it bitch-slaps the life out of you.]] Or perhaps his [[NiceHat awesome hat]].
** Eddy Raja in ''Drake's Fortune''. A little bit crazy wise-cracking rival with a (slight) sense of honour? What's not to love? Some people found him more interesting than the actual main antagonist of the game.
** Charlie Cutter in ''Drake's Deception''. He's cocky, sarcastic, and has excellent banter with Nate. He's also one of the better representations of a British character. He's even got a more vulnerable side to him that's just ''endearing'', and fits into the main cast like he's been there all along. [[spoiler: You can't help but feel sorry for the guy when he's tripping balls on the hallucinogenic water, or freaking out about small spaces.]]
** Nate and Sam's mother [[PosthumousCharacter never actually appears]] in ''A Thief's End'', but [[spoiler: the appeal of an ActionMom AdventurerArchaeologist in the 1980s is pretty undeniable.]]
Flynn]].



** Subverted in ''Uncharted 3''. [[spoiler:It implied that Nate' is an escapist character for himself as well; he was never related to Francis Drake and was just an orphan abandoned by his parents]]

to:

** Subverted in ''Uncharted 3''. [[spoiler:It implied that Nate' Nate is an escapist character for himself as well; he was never related to Francis Drake and was just an orphan abandoned by his parents]]parents.]]



* EvenBetterSequel: ''Among Thieves'' improves on all the good points of its predecessor, and fixes most or all of its problems. It ended up winning more than ''twenty-five'' game of the year awards.
** ''A Thief's End'' brings in new gameplay features such as the rope and driving, greatly increases the size and openness of the levels, while at the same time featuring graphics and animation quality that really show off what the [=PS4=] can do in the right hands. Coupled with [[ItsPersonal a more emotional story]] and a more fulfilling send-off to the characters than ''Drake's Deception'' offered.
* EvilIsCool:
** Hector Alcázar made a pretty big impression in ''Uncharted 4'' as an AffablyEvil, eloquent drug lord who takes an interest in Sam and is set up as the game's GreaterScopeVillain. [[spoiler:Fans were not pleased when it turned out that Sam made the whole thing up - the real Alcázar died six months ago, and Sam never even met him]].
** Nadine Ross made an even bigger impression, in that while she does shady things she's also the OnlySaneWoman in the game and cares about her fellow mercs. [[spoiler:Fans were quite happy that she pulled a KarmaHoudini and survived the game]]. There was also loads of cheering when she [[spoiler:socked Rafe in the stomach - even Rafe fans were cheering her on!]]
* FakeDifficulty: ''Uncharted 4'' took away the ability to throw back grenades without any explanation; meaning that enemies throw them every two seconds when you're trying to heal in cover.
* FanficFuel: The insight ''A Thief's End'' gives into Nate's family's history can prompt some players to imagine all kinds of new adventures.
* GoodBadBugs:
** The "Skylaunch Glitch" in ''Drake's Fortune''. Rolling on upwards angled surfaces and then hitting L2 at the right time can cause Nate to be launched high in the air. This can be used to skip parts of the game when speedrunning.
** ''Uncharted 4'' had a tendency to break one way or another when being demoed, including Drake clipping through the ground during The Playstation Experience and the controls not responding during a demo in E3 2015. Fans actually responded well to those, as it showed that the game was actually being played and it wasn't pre-rendered.



* HarsherInHindsight: At the end of the second game, [[BigBad Lazarevic]] tries to convince Nate that the two of them are NotSoDifferent. Three years later, Creator/NolanNorth voiced the main character of [[VideoGame/SpecOpsTheLine another game]], the whole purpose of which was to make such accusations more difficult to shrug off, [[WhatTheHellPlayer especially for the player]].
** Nate's quips that nothing is worse than a Panamanian jail in the opening cutscene of the first game. In ''Uncharted 4'', we learn his older brother Sam was killed when they tried to escape a jail in Panama, as far as he knows.
* HilariousInHindsight: [[LetsPlay/ChipCheezum General Ironicus]] kept insisting during Chip Cheezum's LetsPlay of ''Drake's Fortune'' that Nate was going to England (due to the map coordinates [=UK2642=] found in Chapter 3). It becomes much funnier when it was revealed that the primary anatgonist/{{Mook}}s in ''Uncharted 3'' are English, and that the game does in fact start in London.
** The [[EasterEgg hidden]] ShoutOut to ''VideoGame/CrashBandicoot'' has now itself been given a [[FreezeFrameBonus hidden]] ShoutOut in ''VideoGame/CrashBandicootNSaneTrilogy''.
* HoYayShipping: Drake is frequently shipped with both [[MentorShip Sully]] and [[FoeYayShipping Flynn]].
** He's now shipped with [[IncestYay Sam]], who is also often shipped with [[FoeYayShipping Rafe]].
* ItWasHisSled: In the first game, the twist that Sully survives being shot by Roman early on. The fact that he's continued to be a mainstay in the sequels helped with this.
* ItsTheSameSoItSucks: The biggest criticism of ''Uncharted 3''. While the game still received a good amount of praise, most reviewers noted that aside from a few tweaks it didn't really do too much to set itself all that apart from ''Among Thieves''.
* MemeticMutation: Nate's indestructible hair, thanks to his hair [[SpecialEffectsFailure never reacting to stimuli like water, wind, gunfire...]]
** Due to Naughty Dog's [[Videogame/CrashBandicoot previous]] [[Videogame/JakAndDaxter series]] featuring three games and a MascotRacer, it is occasionally joked that Uncharted is due for it's own racing spin-off, sometimes called "Unkarted".
* MostWonderfulSound: The level up music in ''Drake's Deception's'' multiplayer, which is a short rendition of Nate's Theme. It'll really make you feel like a badass adventurer.
* {{Narm}}:
** Some of the character dialogue in ''Uncharted 3'' multiplayer can become this, but special mention goes to Eddy Raja's "Goddamnit, NOOOOOO!" and Harry Flynn's "Oh no, OH NO!"
** An example from Creator/NolanNorth himself: the scene where [[spoiler:a drugged Charlie Cutter tries to strangle Nate]] was very hard to do because his [[spoiler:neck]] is ticklish, causing him to [[{{Corpsing}} break into giggles]] and ruin the take.
* OneSceneWonder: In ''A Thief's End'', [[spoiler:Hector Alcázar only appears in one chapter because he is actually dead and the story that chapter tells was a fabrication.]]
* PlayerPunch: Towards the end of the third game, [[spoiler: Sully's death. Nate is [[UnstoppableRage PISSED,]] [[RoaringRampageOfRevenge and he lets the enemies know all about it.]] Thank God it's just a hallucination.]]

to:

* HarsherInHindsight: At the end of the second game, [[BigBad Lazarevic]] tries to convince Nate that the two of them are NotSoDifferent. Three years later, Creator/NolanNorth voiced the main character of [[VideoGame/SpecOpsTheLine another game]], the whole purpose of which was to make such accusations more difficult to shrug off, [[WhatTheHellPlayer especially for the player]].
** Nate's quips that nothing is worse than a Panamanian jail in the opening cutscene of the first game. In ''Uncharted 4'', we learn his older brother Sam was killed when they tried to escape a jail in Panama, as far as he knows.
* HilariousInHindsight: [[LetsPlay/ChipCheezum General Ironicus]] kept insisting during Chip Cheezum's LetsPlay of ''Drake's Fortune'' that Nate was going to England (due to the map coordinates [=UK2642=] found in Chapter 3). It becomes much funnier when it was revealed that the primary anatgonist/{{Mook}}s in ''Uncharted 3'' are English, and that the game does in fact start in London.
** The [[EasterEgg hidden]] ShoutOut to ''VideoGame/CrashBandicoot'' has now itself been given a [[FreezeFrameBonus hidden]] ShoutOut in ''VideoGame/CrashBandicootNSaneTrilogy''.
* HoYayShipping: Drake is frequently shipped with both [[MentorShip Sully]] and [[FoeYayShipping Flynn]].
** He's
Flynn]]. And now he's shipped with [[IncestYay Sam]], who is also in turn often shipped with [[FoeYayShipping Rafe]].
* ItWasHisSled: In the first game, the twist that Sully survives being shot by Roman early on. The fact that he's continued to be a mainstay in the sequels helped with this.
* ItsTheSameSoItSucks: The biggest criticism of ''Uncharted 3''. While the game still received a good amount of praise, most reviewers noted that aside from a few tweaks it didn't really do too much to set itself all that apart from ''Among Thieves''.
* MemeticMutation:
MemeticMutation:
**
Nate's indestructible hair, thanks to his hair [[SpecialEffectsFailure never reacting to stimuli like water, wind, gunfire...]]
** Due to Naughty Dog's [[Videogame/CrashBandicoot previous]] [[Videogame/JakAndDaxter series]] featuring three games and a MascotRacer, it is occasionally joked that Uncharted ''Uncharted'' is due for it's its own racing spin-off, sometimes called "Unkarted".
* MostWonderfulSound: The level up music in ''Drake's Deception's'' multiplayer, which is a short rendition of Nate's Theme. It'll really make you feel like a badass adventurer.
* {{Narm}}:
** Some of the character dialogue in ''Uncharted 3'' multiplayer can become this, but special mention goes to Eddy Raja's "Goddamnit, NOOOOOO!" and Harry Flynn's "Oh no, OH NO!"
** An example from Creator/NolanNorth himself: the scene where [[spoiler:a drugged Charlie Cutter tries to strangle Nate]] was very hard to do because his [[spoiler:neck]] is ticklish, causing him to [[{{Corpsing}} break into giggles]] and ruin the take.
* OneSceneWonder: In ''A Thief's End'', [[spoiler:Hector Alcázar only appears in one chapter because he is actually dead and the story that chapter tells was a fabrication.]]
* PlayerPunch: Towards the end of the third game, [[spoiler: Sully's death. Nate is [[UnstoppableRage PISSED,]] [[RoaringRampageOfRevenge and he lets the enemies know all about it.]] Thank God it's just a hallucination.]]
"Unkarted".



* RecurringElement: ''A Thief's End'' will be the first 4th installment of a Naughty Dog property to not be a Kart Racer; but, as if to give a nod to their roots, it ''will'' be the first game to feature controllable cars in certain levels.



* TastesLikeDiabetes: [[spoiler: The DistantFinale epilogue to ''A Thief's End'']] for some.
* TearJerker: [[TearJerker/{{Uncharted}} Has its own page]].
* ThatOneBoss:
** Lt. Draza in ''Uncharted 2''. He has tough-as-hell body armor, and needs to be finished off with a melee QTE, in addition to his small fighting space.
** [[BossInMookClothing While he isn't marketed as a boss]], the armored guard you fight near the end of Chapter 14 in ''Uncharted 3'' is a pain in the ass. Unlike most armored mooks who can still be killed with 2-3 well-placed headshots, this guy's armor covers him from head to toe and makes him completely impervious to bullets: the ''only'' thing that can harm him is a Hammer Grenade Launcher, which you have to wait until a mook carrying one arrives so you can kill him and take it. Until then, you have to try and survive the guy as he chases you all around a wide open area with very little cover, and a few rounds from him will finish you quickly.
* ThatOneLevel:
** The first game has two segments (Chapters 8 and 12, respectively) where Nate and Elena ride [[ScrappyMechanic a jet ski]] that handles ''very poorly'' while being shot at by several enemies and either dodging or blowing up explosive barrels in their path that will kill them instantly if touched. In spite of this, the first one isn't so bad, due to [[AntiFrustrationFeatures Elena wielding a grenade launcher with unlimited ammo, and taking place on a flat, calm riverbed]], making it easier to move around and find cover to pick off both the enemies and barrels. The second time though is beyond frustrating, due to having them climb up a series of rapids and falls which is constantly making the vehicle control even worse than normal, the barrels are constantly moving down the rapids and some of them can't be seen until right after you climb the top of one leading to surprise deaths, and there's very little cover making it far easier to have multiple enemies pick you off. Elena also loses her grenade launcher for a standard handgun, and while it also has unlimited ammo it takes far more shots from it and ''precision'' aiming to pick off enemies from afar as opposed to the wide-ranged one-hit kill power of the grenade launcher, giving them more time to get a lucky shot off, kill you, and force you to do the whole thing over again.
** The levels with [[spoiler:the Descendants in the Nazi bunker]] in the first game, especially if one dislikes SurvivalHorror. The enemies are very fast, hard to aim at, can kill Nate with 1-2 very quick melee attacks depending on difficulty, love to sneak up behind you to surprise you with said move while you're fighting one of their friends, or otherwise appear from behind corners right as you're about to turn them, you're basically stuck with a fairly weak sub-machine gun through the entire level (so no shotguns), and the level itself is quite dark and mostly lit through your InfiniteFlashlight.
** Gets even more frustrating right after, when [[spoiler: Roman's men are fighting the creatures,]] since the game is otherwise a cover-based shooter, but the creatures will sneak up and kill you from the other direction while you're in cover, and waiting for them to kill each other doesn't work because fresh enemies pour in the further you progress. At least the [[spoiler: Yetis/natives]] in the sequel are fairly easy to see coming and you have allies for many of your fights with them.
** Towards the end of the game we revisit the cathedral. This now contains six Laser Sight mooks and two or three with rocket launchers, all trying to OneHitKill you.
** The finale on [[spoiler: Navarro's cargo ship. The enemies are behind indestructible cover while the cover you are given is not. They're at a range where they can kill you almost immediately. You are not given any grenades. And through it all, Navarro himself is invincible and popping shots off at you with a one-hit kill rapid-fire shotgun.]]
** "Broken Paraside," the penultimate chapter of the second game is ridiculously tough, being filled with gunfights with heavy-armored mooks, snipers, grenade launchers, minigunnners, and [[spoiler:the Shangri-la guardians]], sometimes all once. Quite possibly the worst segment is a moment were Drake, Elena and Chloe are treading a waterway and are immediately attacked by regular mooks, 5 armored troops ''at once'', 2 snipers, and 2 with grenader launchers, it comes shortly after a segment with you fighter several troops and [[spoiler:guardians]] which will likely have left you low on ammo, and there's next to no cover in the whole section. There's the reason the overpowered crossbow is often available during this chapter - ''you're going to '''need''' it''.
** All of "The Settlement" in the third game. The chapter consists of several gunfights with mooks of all kinds - armored, snipers, shotguns, RPGS, and more, and all at the same time. At the same time, although there's several bits of cover, they primarily consist of several shoddy pieces of rubble that don't hide Drake well making it unfairly easy for several of them to flank around you and take potshots at your backside. To top it all off, the chapter starts you off without any weapons, which means you're going to have to try and get some guns from some of the soldiers you've killed before the remaining enemies, all still armed to the teeth may we remind you, can finish you off, and they'll often do so in a matter of seconds.
** The second part of "Caravan" in ''Drake's Deception''. The sandstorm greatly limits your depth of view and you have to kill turret gunners on Jeeps to advance forward, which wouldn't be very hard if you know where they are before they kill you.
** In 'Golden Abyss,' the river rapids level, while short, is truly frustrating, especially on harder levels. You have to use the motion control on the Vita to move him, and the last several rocks will be your undoing many times.
* ThatOnePuzzle: The 'lining up the body parts' puzzle in chapter 11 of ''Drake's Deception''. The idea is to place a make shift 'torch' into one of ''several'' holes in the ground, and the light from it is supposed to cast a certain shadow onto the wall. You can switch to first person view to line it up, and the guide hints that a shadow should be cast to help you. However in game, this doesn't happen. For the uninitiated: stand at four o'clock relative to the center of the room facing the wall, and face ten o'clock. The aligned shadows will create the image of the man, and inserting the torch into the slot at that position will make it look like he's attacking the other guy in the mural. The game's hints on this puzzle are unhelpful, making this one an exercise in trial-and-error.
** ''Golden Abyss'' has one puzzle involving invisible ink that reacts to bright light. It's solved by exposing the Vita's rear touchscreen to light... and somehow, holding it half a damn inch from a blazing light bulb isn't enough to make it react. And when it does work, the progress crawls along maybe 2% and stops until you get light on another spot by waggling it around and cursing.
* TheyWastedAPerfectlyGoodPlot:
** ''Uncharted 3'' mentioned that [[spoiler: Nate isn't really Francis Drake's descendant and suggested that he made up his heritage and he's escaping his sordid past as an orphan whose father abandoned him and mother committed suicide]]. It's an epic twist that turns the whole series on its head, as it casts many of Nate's actions from earlier games in a new light but it's only mentioned twice in a one-off line from the villains and never directly touched on again.
** While ''A Thief's End'' deals with the issue head on and even provides an OriginsEpisode, [[spoiler:many felt that the suggested theory of Nathan being a conman living out a ChangelingFantasy was more meaningful than the sentimental family romance offered in the game, which by a series of contrivances, such as a long-lost brother who went unmentioned (and who apparently even Sullivan knew about) explains away Nate's life choices and actions rather than present a more critical view of it]].
* ToughActToFollow: Largely downplayed, if not outright averted. ''Uncharted 3'' had to follow up on the universally acclaimed second game. While most people felt it wasn't ''quite'' the masterpiece the second one was, it was still a brilliant game in and of itself. ''Uncharted 4'' also suffered from this a bit, less from following "Uncharted 3" than Naughty Dog's 2013 hit ''VideoGame/TheLastOfUs'', although it too was able to hold its own and is nevertheless considered superior to the third game in the series.
* UncannyValley: Largely averted, but fingers in the second game look very... rectangular. It also seems as if there are floodlights hooked up to the characters' lower eyelids. They constantly have shining, wet look to them, and look rather bug-like.

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* TastesLikeDiabetes: [[spoiler: The DistantFinale epilogue to ''A Thief's End'']] for some.
* TearJerker: [[TearJerker/{{Uncharted}} Has its own page]].
* ThatOneBoss:
** Lt. Draza in ''Uncharted 2''. He has tough-as-hell body armor, and needs to be finished off with a melee QTE, in addition to his small fighting space.
** [[BossInMookClothing While he isn't marketed as a boss]], the armored guard you fight near the end of Chapter 14 in ''Uncharted 3'' is a pain in the ass. Unlike most armored mooks who can still be killed with 2-3 well-placed headshots, this guy's armor covers him from head to toe and makes him completely impervious to bullets: the ''only'' thing that can harm him is a Hammer Grenade Launcher, which you have to wait until a mook carrying one arrives so you can kill him and take it. Until then, you have to try and survive the guy as he chases you all around a wide open area with very little cover, and a few rounds from him will finish you quickly.
* ThatOneLevel:
** The first game has two segments (Chapters 8 and 12, respectively) where Nate and Elena ride [[ScrappyMechanic a jet ski]] that handles ''very poorly'' while being shot at by several enemies and either dodging or blowing up explosive barrels in their path that will kill them instantly if touched. In spite of this, the first one isn't so bad, due to [[AntiFrustrationFeatures Elena wielding a grenade launcher with unlimited ammo, and taking place on a flat, calm riverbed]], making it easier to move around and find cover to pick off both the enemies and barrels. The second time though is beyond frustrating, due to having them climb up a series of rapids and falls which is constantly making the vehicle control even worse than normal, the barrels are constantly moving down the rapids and some of them can't be seen until right after you climb the top of one leading to surprise deaths, and there's very little cover making it far easier to have multiple enemies pick you off. Elena also loses her grenade launcher for a standard handgun, and while it also has unlimited ammo it takes far more shots from it and ''precision'' aiming to pick off enemies from afar as opposed to the wide-ranged one-hit kill power of the grenade launcher, giving them more time to get a lucky shot off, kill you, and force you to do the whole thing over again.
** The levels with [[spoiler:the Descendants in the Nazi bunker]] in the first game, especially if one dislikes SurvivalHorror. The enemies are very fast, hard to aim at, can kill Nate with 1-2 very quick melee attacks depending on difficulty, love to sneak up behind you to surprise you with said move while you're fighting one of their friends, or otherwise appear from behind corners right as you're about to turn them, you're basically stuck with a fairly weak sub-machine gun through the entire level (so no shotguns), and the level itself is quite dark and mostly lit through your InfiniteFlashlight.
** Gets even more frustrating right after, when [[spoiler: Roman's men are fighting the creatures,]] since the game is otherwise a cover-based shooter, but the creatures will sneak up and kill you from the other direction while you're in cover, and waiting for them to kill each other doesn't work because fresh enemies pour in the further you progress. At least the [[spoiler: Yetis/natives]] in the sequel are fairly easy to see coming and you have allies for many of your fights with them.
** Towards the end of the game we revisit the cathedral. This now contains six Laser Sight mooks and two or three with rocket launchers, all trying to OneHitKill you.
** The finale on [[spoiler: Navarro's cargo ship. The enemies are behind indestructible cover while the cover you are given is not. They're at a range where they can kill you almost immediately. You are not given any grenades. And through it all, Navarro himself is invincible and popping shots off at you with a one-hit kill rapid-fire shotgun.]]
** "Broken Paraside," the penultimate chapter of the second game is ridiculously tough, being filled with gunfights with heavy-armored mooks, snipers, grenade launchers, minigunnners, and [[spoiler:the Shangri-la guardians]], sometimes all once. Quite possibly the worst segment is a moment were Drake, Elena and Chloe are treading a waterway and are immediately attacked by regular mooks, 5 armored troops ''at once'', 2 snipers, and 2 with grenader launchers, it comes shortly after a segment with you fighter several troops and [[spoiler:guardians]] which will likely have left you low on ammo, and there's next to no cover in the whole section. There's the reason the overpowered crossbow is often available during this chapter - ''you're going to '''need''' it''.
** All of "The Settlement" in the third game. The chapter consists of several gunfights with mooks of all kinds - armored, snipers, shotguns, RPGS, and more, and all at the same time. At the same time, although there's several bits of cover, they primarily consist of several shoddy pieces of rubble that don't hide Drake well making it unfairly easy for several of them to flank around you and take potshots at your backside. To top it all off, the chapter starts you off without any weapons, which means you're going to have to try and get some guns from some of the soldiers you've killed before the remaining enemies, all still armed to the teeth may we remind you, can finish you off, and they'll often do so in a matter of seconds.
** The second part of "Caravan" in ''Drake's Deception''. The sandstorm greatly limits your depth of view and you have to kill turret gunners on Jeeps to advance forward, which wouldn't be very hard if you know where they are before they kill you.
** In 'Golden Abyss,' the river rapids level, while short, is truly frustrating, especially on harder levels. You have to use the motion control on the Vita to move him, and the last several rocks will be your undoing many times.
* ThatOnePuzzle: The 'lining up the body parts' puzzle in chapter 11 of ''Drake's Deception''. The idea is to place a make shift 'torch' into one of ''several'' holes in the ground, and the light from it is supposed to cast a certain shadow onto the wall. You can switch to first person view to line it up, and the guide hints that a shadow should be cast to help you. However in game, this doesn't happen. For the uninitiated: stand at four o'clock relative to the center of the room facing the wall, and face ten o'clock. The aligned shadows will create the image of the man, and inserting the torch into the slot at that position will make it look like he's attacking the other guy in the mural. The game's hints on this puzzle are unhelpful, making this one an exercise in trial-and-error.
** ''Golden Abyss'' has one puzzle involving invisible ink that reacts to bright light. It's solved by exposing the Vita's rear touchscreen to light... and somehow, holding it half a damn inch from a blazing light bulb isn't enough to make it react. And when it does work, the progress crawls along maybe 2% and stops until you get light on another spot by waggling it around and cursing.
* TheyWastedAPerfectlyGoodPlot:
** ''Uncharted 3'' mentioned that [[spoiler: Nate isn't really Francis Drake's descendant and suggested that he made up his heritage and he's escaping his sordid past as an orphan whose father abandoned him and mother committed suicide]]. It's an epic twist that turns the whole series on its head, as it casts many of Nate's actions from earlier games in a new light but it's only mentioned twice in a one-off line from the villains and never directly touched on again.
** While ''A Thief's End'' deals with the issue head on and even provides an OriginsEpisode, [[spoiler:many felt that the suggested theory of Nathan being a conman living out a ChangelingFantasy was more meaningful than the sentimental family romance offered in the game, which by a series of contrivances, such as a long-lost brother who went unmentioned (and who apparently even Sullivan knew about) explains away Nate's life choices and actions rather than present a more critical view of it]].
* ToughActToFollow: Largely downplayed, if not outright averted. ''Uncharted 3'' had to follow up on the universally acclaimed second game.''Uncharted 2''. While most people felt it wasn't ''quite'' the masterpiece the second one was, it was still a brilliant game in and of itself. ''Uncharted 4'' also suffered from this a bit, less from following "Uncharted 3" ''Uncharted 3'', than following Naughty Dog's 2013 hit ''VideoGame/TheLastOfUs'', although it too was able to hold its own and is nevertheless considered superior to the third game in the series.
* UncannyValley: Largely averted, but fingers in the second game look very... rectangular. It also seems as if there are floodlights hooked up to the characters' lower eyelids. They constantly have a shining, wet look to them, and look rather bug-like.



* UnintentionallyUnsympathetic: Samuel Drake is single-handedly responsible for the entire events of ''Uncharted 4'', resulting in the deaths of hundreds of people, all out of a purely selfish desire to get his hands on Avery's treasure. He is willing to [[spoiler: lie to Nathan- and by proxy Sully and Elena- and trick him into risking his life]] and be incredibly possessive and manipulative of his brother, showing no qualms about upsetting his marriage, insisting that ''he'' knows Nate better than Sully and Elena. Even after the truth comes out, he selfishly tries to steal the treasure again, getting more people killed. At the end of it all, Sam is considered "redeemed" despite not doing a thing to earn it and [[KarmaHoudini walks off scott-free.]]
* TheUntwist / MetaTwist: [[spoiler:If you've played the other games, you might be thinking there was some sort of "X-Factor" secret behind the once-thriving pirate city of Libertalia falling in ''A Thief's End'' as you're playing through. It turns out the most obvious thing happened: the head pirates got greedy and everything went to hell soon after.]]



* {{Waggle}}: The first game forces you to control the throwing distance of the grenades with the SIXAXIS function of the controller... making placing grenades quite awkward. Luckily, this was made optional in the sequels.
** ''Golden Abyss'' is ''made'' of Waggle, with such well-thought-out features as using the touchscreen to zoom the camera (with your finger inevitably covering the scale), the light exposure puzzle, and a main menu that does not respond to the d-pad and scrolls chapters eight at a flick.
** There's a bit in ''A Thief's End'' where Nathan's flashlight is dying, and the player is prompted to hit the controller to make him hit the flashlight. It's the only non-button prompt in the game.
* WTFCastingAgency: So Valentine didn't return to voice Harry Flynn in 4's multiplayer. Okay, we can live with it. But whoever chose his replacement clearly either doesn't know what Flynn actually sounds like or just didn't care.
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[[index]]
* ''YMMV/UnchartedDrakesFortune''
* ''YMMV/Uncharted2AmongThieves''
* ''YMMV/Uncharted3DrakesDeception''
* ''YMMV/Uncharted4AThiefsEnd''
[[/index]]
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** "Broken Paraside," the penultimate chapter of the second game is ridiculously tough, being filled with gunfights with heavy-armored mooks, snipers, grenade launchers, minigunnners, and [[spoiler:the Shangri-la guardians]], sometimes all once. Quite possibly the worst segment is a moment were Drake, Elena and Chloe are treading a waterway and are immediately attacked by regular mooks, 5 armored troops ''at once'', 2 snipers, and 2 with grenader launchers, with next to no cover in the whole section. There's the reason the overpowered crossbow is often available during this section - ''you're going to '''need''' it''.

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** "Broken Paraside," the penultimate chapter of the second game is ridiculously tough, being filled with gunfights with heavy-armored mooks, snipers, grenade launchers, minigunnners, and [[spoiler:the Shangri-la guardians]], sometimes all once. Quite possibly the worst segment is a moment were Drake, Elena and Chloe are treading a waterway and are immediately attacked by regular mooks, 5 armored troops ''at once'', 2 snipers, and 2 with grenader launchers, it comes shortly after a segment with you fighter several troops and [[spoiler:guardians]] which will likely have left you low on ammo, and there's next to no cover in the whole section. There's the reason the overpowered crossbow is often available during this section chapter - ''you're going to '''need''' it''.
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** "Broken Paraside," the penultimate chapter of the second game is ridiculously tough, being filled with gunfights with heavy-armored mooks, snipers, grenade launchers, minigunnners, and [[spoiler:the Shangri-la guardians]], sometimes all once. Quite possibly the worst segment is a moment were Drake, Elena and Chloe are treading a waterway and are immediately attacked by regular mooks, 5 armored troops ''at once'', 2 snipers, and 2 with grenader launchers, with next to no cover in the whole section. There's the reason the overpowered crossbow is often available during this section - ''you're going to '''need''' it''.
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Why the hell.


* UnintentionallyUnsympathetic: Samuel Drake is singlehandedly responsible for the entire events of ''Uncharted Four'', resulting in the deaths of hundreds of people, all out of a purely selfish desire to get his hands on Avery's treasure. He is willing to [[spoiler: lie to Nathan- and by proxy Sully and Elena- and trick him into risking his life]] and be incredibly possessive and manipulative of his brother, showing no qualms about upsetting his marriage, insisting that ''he'' knows Nate better than Sully and Elena. Even after the truth comes out, he selfishly tries to steal the treasure again, getting more people killed. At the end of it all, Sam is considered "redeemed" despite not doing a thing to earn it and [[KarmaHoudini walks off scott-free.]]

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* UnintentionallyUnsympathetic: Samuel Drake is singlehandedly single-handedly responsible for the entire events of ''Uncharted Four'', 4'', resulting in the deaths of hundreds of people, all out of a purely selfish desire to get his hands on Avery's treasure. He is willing to [[spoiler: lie to Nathan- and by proxy Sully and Elena- and trick him into risking his life]] and be incredibly possessive and manipulative of his brother, showing no qualms about upsetting his marriage, insisting that ''he'' knows Nate better than Sully and Elena. Even after the truth comes out, he selfishly tries to steal the treasure again, getting more people killed. At the end of it all, Sam is considered "redeemed" despite not doing a thing to earn it and [[KarmaHoudini walks off scott-free.]]
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** Michael Tompsen of The Washington Post ran into an intreresting case of this, as his (very negative) review didn't contain any score whatsoever, but it was assigned one, a four out of ten, through Metacritic. Nonetheless, players tore his review and The Washington Post to pieces, demanding to know why they let someone who clearly had a strong antipathy for the Uncharted Franchise review the game.

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** Michael Tompsen of The Washington Post ran into an intreresting case of this, as his (very negative) review didn't contain any score whatsoever, but it was assigned one, a four out of ten, through Metacritic. Nonetheless, players tore his review and The Washington Post to pieces, demanding to know why they let someone who clearly had a strong antipathy for the Uncharted Franchise ''Uncharted'' franchise review the game.
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Not YMMV, Trivia.


* WhatCouldHaveBeen: Charlie Cutter was originally supposed to be in all of Drake's Deception, before Graham [=McTavish=] landed a role in [[Film/TheHobbit The Hobbit trilogy]].
** The original script to ''A Thief's End'' back when Amy Hennig was on board of the project was quite different, with (what later became) Sam being the villain narrating the vengeful-sounding teaser trailer. According to Nolan North, 8 months of finished work was scrapped when Hennig left Naughty Dog and the story was pretty much rewritten from the ground up as a result.
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** The [[EasterEgg hidden]] ShoutOut to ''VideoGame/CrashBandicoot'' has now itself been given a [[FreezeFrameBonus hidden]] ShoutOut in ''VideoGame/CrashBandicootNSaneTrilogy''.
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* CreatorsPet: Uncharted 4 having a different writer made this quite obvious, namely with afforementioned [[BrokenBase basebreakers]] Sam [[note]]a [[RememberTheNewGuy never-before-mentioned]] [[RetCanon long-lost brother]] who is the single reason for most of the fourth game's plot[[/note]] and Nadine. [[note]]a hypercompetent merc leader who ends up not only [[spoiler:being a KarmaHoudini in the main plot]] but also gets to co-star in the standalone DLC.[[/note]]


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* WhatCouldHaveBeen: Charlie Cutter was originally supposed to be in all of Drake's Deception, before Graham [=McTavish=] landed a role in [[Film/TheHobbit The Hobbit trilogy]].
** The original script to ''A Thief's End'' back when Amy Hennig was on board of the project was quite different, with (what later became) Sam being the villain narrating the vengeful-sounding teaser trailer. According to Nolan North, 8 months of finished work was scrapped when Hennig left Naughty Dog and the story was pretty much rewritten from the ground up as a result.

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I'm no fan of Nadine Ross, but this is a motive rant, not a wiki entry. For one, complaining about realism in a game that's hyperbolic about everything is a tad silly. For another, we know literally nothing of Nadine's character, except having inherited the merc group from her father. Nothing in her history says she couldn't be a capable fighter.


** Nadine Ross can come across as a case of PositiveDiscrimination. [[spoiler: She single-handedly beats both Nate ''and'' Sam despite both of them being combat-experienced, muscular men who have survived Latin American prison (read: black woman beats up two white men)]].[[note]]To wit: Nate has survived [[spoiler: an army of Nazi zombies, survived an encounter with a superpowered maniac, and fought off an entire mob of ruffians with only Sully's help (including a guy twice his own size, albeit only with difficulty), among others. He's also shown capabilities that would be outright impossible in RealLife, such as surviving a fall that would have torn his arms off his torso, shot multiple locks off of doors, and pulled himself up a 90-degree angle while severely injured using only his arms.]] In addition, while Nadine might have had years of martial arts training, [[RealityIsUnrealistic the reality is that training does not equal experience -- real martial artists make surprisingly ineffective combatants in actual battles]]. Nate has seen years of combat first hand, and Sam survived fifteen years in a prison filled with bloodthirsty inmates and sadistic guards. Players will also note that she's a single woman leading an army made entirely of men ([[MenAreTheExpendableGender whom the brothers mow down by the hundreds with little effort, and their only "consequence" is to incite Nadine's ire further]]). Either Naughty Dog was trying to push an SJW narrative, or their writers DidNotDoTheBloodyResearch.[[/note]]
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** Nadine Ross can come across as a case of PositiveDiscrimination. [[spoiler: She single-handedly beats both Nate ''and'' Sam despite both of them being combat-experienced, muscular men who have survived Latin American prison]].[[note]]To wit: Nate has survived [[spoiler: an army of Nazi zombies, survived an encounter with a superpowered maniac, and fought off an entire mob of ruffians with only Sully's help (including a guy twice his own size, albeit only with difficulty), among others. He's also shown capabilities that would be outright impossible in RealLife, such as surviving a fall that would have torn his arms off his torso, shot multiple locks off of doors, and pulled himself up a 90-degree angle while severely injured using only his arms.]] In addition, while Nadine might have had years of martial arts training, [[RealityIsUnrealistic the reality is that training does not equal experience -- real martial artists make surprisingly ineffective combatants in actual battles]]. Nate has seen years of combat first hand, and Sam survived fifteen years in a prison filled with bloodthirsty inmates and sadistic guards. Players will also note that she's a single woman leading an army made entirely of men. Either Naughty Dog was trying to push an SJW narrative, or their writers DidNotDoTheBloodyResearch.[[/note]]

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** Nadine Ross can come across as a case of PositiveDiscrimination. [[spoiler: She single-handedly beats both Nate ''and'' Sam despite both of them being combat-experienced, muscular men who have survived Latin American prison]].prison (read: black woman beats up two white men)]].[[note]]To wit: Nate has survived [[spoiler: an army of Nazi zombies, survived an encounter with a superpowered maniac, and fought off an entire mob of ruffians with only Sully's help (including a guy twice his own size, albeit only with difficulty), among others. He's also shown capabilities that would be outright impossible in RealLife, such as surviving a fall that would have torn his arms off his torso, shot multiple locks off of doors, and pulled himself up a 90-degree angle while severely injured using only his arms.]] In addition, while Nadine might have had years of martial arts training, [[RealityIsUnrealistic the reality is that training does not equal experience -- real martial artists make surprisingly ineffective combatants in actual battles]]. Nate has seen years of combat first hand, and Sam survived fifteen years in a prison filled with bloodthirsty inmates and sadistic guards. Players will also note that she's a single woman leading an army made entirely of men.men ([[MenAreTheExpendableGender whom the brothers mow down by the hundreds with little effort, and their only "consequence" is to incite Nadine's ire further]]). Either Naughty Dog was trying to push an SJW narrative, or their writers DidNotDoTheBloodyResearch.[[/note]]
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* EndingFatigue: The final act of ''Among Thieves'' tends to drag. For the last 4-5 chapters, the plot grinds on at an absolutely glacial pace, with the characters making only minimal progress in each one.


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** Nadine Ross can come across as a case of PositiveDiscrimination. [[spoiler: She single-handedly beats both Nate ''and'' Sam despite both of them being combat-experienced, muscular men who have survived Latin American prison]].[[note]]To wit: Nate has survived [[spoiler: an army of Nazi zombies, survived an encounter with a superpowered maniac, and fought off an entire mob of ruffians with only Sully's help (including a guy twice his own size, albeit only with difficulty), among others. He's also shown capabilities that would be outright impossible in RealLife, such as surviving a fall that would have torn his arms off his torso, shot multiple locks off of doors, and pulled himself up a 90-degree angle while severely injured using only his arms.]] In addition, while Nadine might have had years of martial arts training, [[RealityIsUnrealistic the reality is that training does not equal experience -- real martial artists make surprisingly ineffective combatants in actual battles]]. Nate has seen years of combat first hand, and Sam survived fifteen years in a prison filled with bloodthirsty inmates and sadistic guards. Players will also note that she's a single woman leading an army made entirely of men. Either Naughty Dog was trying to push an SJW narrative, or their writers DidNotDoTheBloodyResearch.[[/note]]
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* AcceptableTargets: The British. And to a lesser extent the Russians and South Africans. The third game ''tries'' to counter balance this by adding a British companion to Drake's team, but the predominant depiction of British characters in the series shows them as either thuggish, scheming, or antagonistic.

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* AcceptableTargets: The British.'''''The British'''''. And to a lesser extent the Russians and South Africans. The third game ''tries'' ''[[AuthorsSavingThrow tries]]'' to counter balance this by adding a British companion to Drake's team, but the predominant depiction of British characters in the series shows them as either [[EvilBrit thuggish, scheming, or antagonistic.antagonistic]].
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** Michael Tompsen of The Washington Post ran into an intreresting case of this, as his (very negative) review didn't contain any score whatsoever, but it was assigned one, a four out of ten, through Metacritic. Nonetheless, players tore his review and The Washington Post to pieces, demanding to know why they let someone who clearly had a strong antipathy for the Uncharted Franchise review the game.
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* WTFCastingAgency: So Valentine didn't return to voice Harry Flynn in 4's multiplayer. Okay, we can live with it. But whoever chose his replacement clearly either doesn't know what Flynn actually sounds like or just didn't care.
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* FakeDifficulty: ''Uncharted 4'' took away the ability to throw back grenades without any explanation; meaning that enemies throw them every two seconds when you're trying to heal in cover.
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** The price of ''The Lost Legacy'': costing $40 for the standalone expansion, while it didn't have DLC downloadable expansion pack for ''Uncharted 4''. Some people say it not worth the $40 for people who already owned ''Uncharted 4'' which is better as the DLC and should cost $15-$20, while others said it the great price for over ten hours to complete.
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** The price of ''The Lost Legacy'': costing $40 for the standalone expansion, while it didn't have DLC downloadable expansion pack to ''Uncharted 4''. Some people say it not worth the $40 for people who already owned ''Uncharted 4'' which is better as the DLC and should cost $15-$20, while others said it the great price for over ten hours to complete.

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** The price of ''The Lost Legacy'': costing $40 for the standalone expansion, while it didn't have DLC downloadable expansion pack to for ''Uncharted 4''. Some people say it not worth the $40 for people who already owned ''Uncharted 4'' which is better as the DLC and should cost $15-$20, while others said it the great price for over ten hours to complete.

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** The price of ''The Lost Legacy'': costing $40 for the standalone expansion, while it didn't have DLC downloadable expansion pack to ''Uncharted 4''. Some people say it not worth the $40 for people who already owned ''Uncharted 4'' which is better as the DLC and should cost $15-$20, while others said it the great price for over ten hours to complete.
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* AngstWhatAngst: Double Subverted. While it's clear the life of a treasure hunter has lost it's appeal to her by the third game, Elena is always remarkably casual about guns and murder for somebody who got thrust into this life in literally one day. Even in the last game, [[spoiler:when she becomes your AI partner once again for the last few chapters of the story, she hardly breaks a sweat over being forced to kill once again.]]
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Not YMMV.


* HellIsThatNoise: The creepy deep breathing of the [[GasMaskMooks 'Choker' mooks]] in ''Uncharted 3'' Co-op/Multiplayer. If you hear that, you need to run, and try and find out what direction they're coming from. Made even worse if you're playing with someone on the same console; ''you can't tell if the Choker is coming after you or after them''.
** The sounds of the Descendants scuttling about in ''Drake's Fortune''. Made even more creepy by the fact that you can hear these noises in one of the first locations, even if you don't actually encounter them until later on.
** The spiders in ''Drake's Deception'' make this nasty, chattery scuttly sound, and are accompanied by creepy high pitched music. If you hear that noise or music, basically, RUN.
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So Cool Its Awesome is a fanspeak term that doesn't get wicks.


* SoCoolItsAwesome: Four games in the series, all of them very successful, and highly rated (''Drake's Fortune,'' the lowest rated, has a Metacritic score of 88). They're renowned for combined great dialogue and storytelling with excellent gameplay and breathtaking visuals. Within the series, ''Among Thieves,'' the winner of more than twenty Game of the Year awards, has this reputation.

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** Due to Naughty Dog's [[Videogame/CrashBandicoot previous]] [[Videogame/JakAndDaxter series]] featuring three games and a MascotRacer, it is occasionally joked that Uncharted is due for it's own racing spin-off.

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** Due to Naughty Dog's [[Videogame/CrashBandicoot previous]] [[Videogame/JakAndDaxter series]] featuring three games and a MascotRacer, it is occasionally joked that Uncharted is due for it's own racing spin-off.spin-off, sometimes called "Unkarted".
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*** Speaking of which, there's a lot of people who feel that Nadine is a MarySue and token female character, given that [[spoiler:she wins her first fight with Nate, manages to hold off both brothers at once (briefly), and gets to walk away at the end of the game.]] Others argue that [[spoiler:she's clearly a better-trained fighter than Nate, avoids getting in situations where his weight and strength will be effective, throws Nate out a window as soon as possible when she's fighting the brothers, and walking away, given what she's seen, is simply common sense.]]

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*** Speaking of which, there's a lot of people who feel that Nadine is a MarySue VillainSue and token female character, given that [[spoiler:she wins her first fight with Nate, manages to hold off both brothers at once (briefly), and gets to walk away at the end of the game.]] Others argue that [[spoiler:she's clearly a better-trained fighter than Nate, avoids getting in situations where his her weight and strength will be effective, throws Nate out a window as soon as possible when she's fighting the brothers, and walking away, given what she's seen, is simply common sense.]]
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* SpecialEffectsFailure: Nate's hair never responds to water. For instance, the first trailer for ''Uncharted 4'' shows Nate groggily climbing out of a river. It's very realistic, except for his hair, which is stiff as a brick and barely looks wet. This wouldn't be that noticeable if the games didn't love showing off how his clothes get wet.

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* SpecialEffectsFailure: Nate's hair never responds to water.water [[note]]presumably because of the high processing cost[[/note]]. For instance, the first trailer for ''Uncharted 4'' shows Nate groggily climbing out of a river. It's very realistic, except for his hair, which is stiff as a brick and barely looks wet. This wouldn't be that noticeable if the games didn't love showing off how his clothes get wet.

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** Nate's quip about nothing being worse than a Panamanian jail in the opening cutscene of the first game takes on a new resonance in ''Uncharted 4''; as far as Nate knows, his older brother Sam was killed during their attempt to escape a jail in Panama.

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** Nate's quip about quips that nothing being is worse than a Panamanian jail in the opening cutscene of the first game takes on a new resonance in game. In ''Uncharted 4''; as far as Nate knows, 4'', we learn his older brother Sam was killed during their attempt when they tried to escape a jail in Panama.Panama, as far as he knows.
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*** Speaking of which, there's a lot of people who feel that Nadine is a MarySue and token female character, given that [[spoiler:she wins her first fight with Nate, manages to hold off both brothers at once (briefly), and gets to walk away at the end of the game.]] Others argue that [[spoiler:she's clearly a better-trained fighter than Nate, avoids getting in situations where his weight and strength will be effective, throws Nate out a window as soon as possible when she's fighting the brothers, and walking away, given what she's seen, is simply common sense.]]

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* AlternativeCharacterInterpretation: Is Nathan Drake a happy-go-lucky adventurer who regrets but doesn't dwell on the high human cost of his endeavors, or is he a high-functioning clinical sociopath hiding behind a jokey facade, whose friends are mostly unaware of the true depths of his ruthlessness? You can read one argument for the latter [[http://tay.kinja.com/how-do-we-stop-nathan-drake-1595867612 here]].

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* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
**
Is Nathan Drake a happy-go-lucky adventurer who regrets but doesn't dwell on the high human cost of his endeavors, or is he a high-functioning clinical sociopath hiding behind a jokey facade, whose friends are mostly unaware of the true depths of his ruthlessness? You can read one argument for the latter [[http://tay.kinja.com/how-do-we-stop-nathan-drake-1595867612 here]].here]].
** Is Sam a misguided big brother who just wanted to finish the treasure hunt that he and his little brother started years ago, or is he a manipulative jerk who's only looking out for himself, and doesn't care that he's hurting Nate's life in the process?
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** Due to Naughty Dog's [[Videogame/CrashBandicoot previous]] [[Videogame/JakAndDaxter series]] featuring three games and a MascotRacer, it is occasionally joked that Uncharted is due for it's own racing spin-off.
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Rafe Adler is responsible for Sam Drake being in that jail to start with, he shot that guard in the flashback and that led to Sam being shot, captured and becoming an Un Person. Sam owes Rafe nothing and that auction was a crook's auction where stolen property was being sold, fair game and everything.


* UnintentionallyUnsympathetic: Samuel Drake is singlehandedly responsible for the entire events of ''Uncharted Four'', resulting in the deaths of hundreds of people, all out of a purely selfish desire to get his hands on Avery's treasure. He is willing to [[spoiler: lie to Nathan- and by proxy Sully and Elena- and trick him into risking his life]], and shows no qualms about gunning down mercs and guards who are just doing their job guarding private property or prisons. He also betrays Rafe, even though he was the person who freed him from jail in the first place, just because he wants the treasure- [[MoralMyopia the exact same thing the villain wants]], except it was ''Sam and Nate'' who opened hostilities by stealing the cross and gunning down the guards trying to reclaim it. Which is, by the way, legally Rafe's property that he purchased at an auction fair and square. Even after the truth comes out, he selfishly tries to steal the treasure again, getting more people killed. At the end of it all, Sam is considered "redeemed" despite not doing a thing to earn it and [[KarmaHoudini walks off scott-free.]]

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* UnintentionallyUnsympathetic: Samuel Drake is singlehandedly responsible for the entire events of ''Uncharted Four'', resulting in the deaths of hundreds of people, all out of a purely selfish desire to get his hands on Avery's treasure. He is willing to [[spoiler: lie to Nathan- and by proxy Sully and Elena- and trick him into risking his life]], life]] and shows be incredibly possessive and manipulative of his brother, showing no qualms about gunning down mercs and guards who are just doing their job guarding private property or prisons. He also betrays Rafe, even though he was the person who freed him from jail in the first place, just because he wants the treasure- [[MoralMyopia the exact same thing the villain wants]], except it was ''Sam and Nate'' who opened hostilities by stealing the cross and gunning down the guards trying to reclaim it. Which is, by the way, legally Rafe's property upsetting his marriage, insisting that he purchased at an auction fair ''he'' knows Nate better than Sully and square.Elena. Even after the truth comes out, he selfishly tries to steal the treasure again, getting more people killed. At the end of it all, Sam is considered "redeemed" despite not doing a thing to earn it and [[KarmaHoudini walks off scott-free.]]

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