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renamed trope
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* OnceOriginalNowOverdone: To modern gamers, these two games can be almost unplayable with their archaic and clunky control schemes and antiquated graphics and sound. It is important to remember though the ''Ultima Underworld'' games were arguably ''the'' original first person action adventure games, even predating ''VideoGame/Wolfenstein3D'', and they're still surprisingly vast open world [=RPGs=].
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* OnceOriginalNowOverdone: OnceOriginalNowCommon: To modern gamers, these two games can be almost unplayable with their archaic and clunky control schemes and antiquated graphics and sound. It is important to remember though the ''Ultima Underworld'' games were arguably ''the'' original first person action adventure games, even predating ''VideoGame/Wolfenstein3D'', and they're still surprisingly vast open world [=RPGs=].
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None
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* PolishedPort: The [[NoExportForYou Japan-exclusive]] UsefulNotes/PlayStation port replaces the opening cutscene with prerendered CG, turns the formerly 2D character sprites into 3D polygon models, and makes the gameplay full-screen rather than confined to a small window (with your inventory relegated to a separate menu). Fans have since created a patch that translates the game into English.
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* PolishedPort: The [[NoExportForYou Japan-exclusive]] UsefulNotes/PlayStation Platform/PlayStation port replaces the opening cutscene with prerendered CG, turns the formerly 2D character sprites into 3D polygon models, and makes the gameplay full-screen rather than confined to a small window (with your inventory relegated to a separate menu). Fans have since created a patch that translates the game into English.
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None
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* OneOriginalNowOverdone: To modern gamers, these two games can be almost unplayable with their archaic and clunky control schemes and antiquated graphics and sound. It is important to remember though the ''Ultima Underworld'' games were arguably ''the'' original first person action adventure games, even predating ''VideoGame/Wolfenstein3D'', and they're still surprisingly vast open world [=RPGs=].
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* OneOriginalNowOverdone: OnceOriginalNowOverdone: To modern gamers, these two games can be almost unplayable with their archaic and clunky control schemes and antiquated graphics and sound. It is important to remember though the ''Ultima Underworld'' games were arguably ''the'' original first person action adventure games, even predating ''VideoGame/Wolfenstein3D'', and they're still surprisingly vast open world [=RPGs=].
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None
* OneOriginalNowOverdone: To modern gamers, these two games can be almost unplayable with their archaic and clunky control schemes and antiquated graphics and sound. It is important to remember though the ''Ultima Underworld'' games were arguably ''the'' original first person action adventure games, even predating ''VideoGame/Wolfenstein3D'', and they're still surprisingly vast open world [=RPGs=].
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* SeinfeldIsUnfunny: To modern gamers, these two games can be almost unplayable with their archaic and clunky control schemes and antiquated graphics and sound. It is important to remember though the ''Ultima Underworld'' games were arguably ''the'' original first person action adventure games, even predating ''VideoGame/Wolfenstein3D'', and they're still surprisingly vast open world [=RPGs=].
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fixed indentation
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* {{Squick}}: Everything about the [[OurGhoulsAreCreepier Exiles]] in the first game. Their [[NightmareFace portraits]], their [[NamesToRunAwayFromReallyFast names]], the fact that [[ImAHumanitarian they have no problem eating fellow sapients]]... That said, all the named Exiles in the game are non-hostile and quite friendly to the Avatar.
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* {{Squick}}: {{Squick}}:
** Everything about the [[OurGhoulsAreCreepier Exiles]] in the first game. Their [[NightmareFace portraits]], their [[NamesToRunAwayFromReallyFast names]], the fact that [[ImAHumanitarian they have no problem eating fellow sapients]]... That said, all the named Exiles in the game are non-hostile and quite friendly to the Avatar.
** Everything about the [[OurGhoulsAreCreepier Exiles]] in the first game. Their [[NightmareFace portraits]], their [[NamesToRunAwayFromReallyFast names]], the fact that [[ImAHumanitarian they have no problem eating fellow sapients]]... That said, all the named Exiles in the game are non-hostile and quite friendly to the Avatar.
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None
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* PolishedPort: The [[NoExportForYou Japan-exclusive]] UsefulNotes/PlayStation port replaces the opening cutscene with prerendered CG, turns the formerly 2D character sprites into 3D polygon models, and makes the gameplay full-screen rather than confined to a small window (with your inventory relegated to a separate menu). Fans have since created a patch that translates the game into English.
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alphabetisation
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* SequelDifficultySpike: The second game is a lot harder than the first, at least in the early stages, as even the enemies that you encounter early on are capable of inflicting a OneHitKill on you. Once you've managed to level up the difficulty evens out a lot, but actually doing so without getting slaughtered can be tricky.
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* SequelDifficultySpike: The second game is a lot harder than the first, at least in the early stages, as even the enemies that you encounter early on are capable of inflicting a OneHitKill on you. Once you've managed to level up the difficulty evens out a lot, but actually doing so without getting slaughtered can be tricky.
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TRS disambig
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** [[AlienLunch Rotworm Stew]], given that it's made from the flesh of large worms, though ironically it turns out to be very tasty.
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** [[AlienLunch Rotworm Stew]], Stew, given that it's made from the flesh of large worms, though ironically it turns out to be very tasty.
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Per TRS, this is YMMV
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* SequelDifficultySpike: The second game is a lot harder than the first, at least in the early stages, as even the enemies that you encounter early on are capable of inflicting a OneHitKill on you. Once you've managed to level up the difficulty evens out a lot, but actually doing so without getting slaughtered can be tricky.
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Now Flame Bait and Darth.
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* WhatAnIdiot: During your battle with [[BigBad Tyball]] in the first game, Tyball never thinks to tell the Avatar [[spoiler:that he intends to [[HumanSacrifice sacrifice Arial]] only to stop the Slasher of Veils, instead preferring to [[EvilGloating gloat about his imminent victory]]. Really, the responsibility for his failure is all on him.]]
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