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** The obsessive-compulsive will lament that there is no way to distribute exp to single members of your party, as this game follows the rules of only active combatants receiving exp. This becomes all the more apparent during the ghost ship chapter where one of your members becomes cursed and cannot fight, as well as the postgame DuelBoss fights for three out of the six playable characters that must be defeated to gain access to the artifacts used to unlock Class 4.
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** Excepting stat buffs and debuffs, the StandardStatusEffects (i.e. Poison, [[BalefulPolymorph Moogle, Shrink]], [[TakenForGranite Petrification]], and Silence) don't stack; the most recent one takes precedence. Over the course of the plot, you get an item called the Minor Mallet, which either inflicts or cures the Shrunken status on your party. So, if a party member gets hit with one of those other statuses, [[HealingShiv just hit them twice with the Mallet]] (once to Shrink them, and again to cure it), and he/she will be right as rain. No need to waste inventory space or mana on any status-curing items or spells. This was fixed in the remake, as the Minor Mallet is a key item, and can't be used in battle.

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** Excepting stat buffs and debuffs, the StandardStatusEffects StatusEffects (i.e. Poison, [[BalefulPolymorph Moogle, Shrink]], [[TakenForGranite Petrification]], and Silence) don't stack; the most recent one takes precedence. Over the course of the plot, you get an item called the Minor Mallet, which either inflicts or cures the Shrunken status on your party. So, if a party member gets hit with one of those other statuses, [[HealingShiv just hit them twice with the Mallet]] (once to Shrink them, and again to cure it), and he/she will be right as rain. No need to waste inventory space or mana on any status-curing items or spells. This was fixed in the remake, as the Minor Mallet is a key item, and can't be used in battle.
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* SelfFanservice: In half the art, Riesz's figure is shown to be on par with Angela, who receives a startlingly small amount of fanart (contrast with the similarly fanservicey [[VideoGame/FinalFantasyVII Tifa]]).

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* SelfFanservice: In half the art, Riesz's figure is shown to be on par with Angela, who receives a startlingly small amount of fanart despite her MsFanservice characterization in the SNES version (contrast with the similarly fanservicey [[VideoGame/FinalFantasyVII Tifa]]).
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Oh, yes, he's the father of a friggin Benevodon...


###The Darkshine Knight. He's is the hardest to defeat of the third-in-commands. Because he's [[spoiler: Dolan's father]], he knows all the classes that Duran can learn and any of the spells he has, with Vacuum Sword, Whirlwind Sword and Eruption Sword probably being his most used. At level 44 and with 17132 HP, the heroes must be high-levelled or else they ''will'' suffer. If you attack either close-range and/or with a strong attack, he can strike twice or hit several foes and his counterattacks are horrifyingly strong.

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###The Darkshine Knight. He's is the hardest to defeat of the third-in-commands. Because he's [[spoiler: Dolan's Duran's father]], he knows all the classes that Duran can learn and any of the spells he has, with Vacuum Sword, Whirlwind Sword and Eruption Sword probably being his most used. At level 44 and with 17132 HP, the heroes must be high-levelled or else they ''will'' suffer. If you attack either close-range and/or with a strong attack, he can strike twice or hit several foes and his counterattacks are horrifyingly strong.
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You can ONLY ever get items for your current party - even if you burn the ??? Seeds after undoing your class change or a New Game + in the remake. This is probably what you meant.


** The ??? Seeds, which are necessary for the second class change. [[LuckBasedMission You can't control which item you get]], so you may get an item you've already obtained or an item to change to a class you don't want. The class items at least have in-battle effects so they're not completely useless outside of class changes, but it's a small comfort. Also, there's a good chance that after two of your characters have changed classes, the third character has to wait for their class change because the seeds aren't playing ball. And it's not the RandomNumberGod toying with you; in the remake, which item the Seed gives you is determined as soon as it's picked up, so SaveScumming won't help[[note]]In the SNES version, it is technically possible, but you have to go to an area with enemies and take/do damage in order to advance the RNG to get a different result.[[/note]]. Considering how much of a boost that the third-tier classes are over the second-tier ones, it can be frustrating to be forced to wait because of something outside of your control. The remake makes up for this slightly by rigging the slots in your favor with the first six ??? Seeds yielding all class items for your current party, but after that is a crapshoot at best.

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** The ??? Seeds, which are necessary for the second class change. [[LuckBasedMission You can't control which item you get]], so you may get an item you've already obtained or an item to change to a class you don't want. The class items at least have in-battle effects so they're not completely useless outside of class changes, but it's a small comfort. Also, there's a good chance that after two of your characters have changed classes, the third character has to wait for their class change because the seeds aren't playing ball. And it's not the RandomNumberGod toying with you; in the remake, which item the Seed gives you is determined as soon as it's picked up, so SaveScumming won't help[[note]]In the SNES version, it is technically possible, but you have to go to an area with enemies and take/do damage in order to advance the RNG to get a different result.[[/note]]. Considering how much of a boost that the third-tier classes are over the second-tier ones, it can be frustrating to be forced to wait because of something outside of your control. The remake makes up for this slightly by rigging the slots in your favor with to drop items that you don't currently have or have lined up from an existing ??? Seed, so if you don't use up or sell the items, the first six ??? Seeds yielding all class are guaranteed to be six different items for your current party, but after (the most that is they can ever give a crapshoot at best.particular party.)

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It's so narmy, let's talk about it twice!!


** Regardless of the language, the voice filter applied to characters cursed into becoming ghosts on the Ghost Ship have received similar reactions. The rather tense and eerie atmosphere of the level is completely undermined once the cursed Matelo starts speaking with a [[SoBadItsGood laughably]] distorted voice though his casual dialogue implies [[IntendedAudienceReaction this may have been the intent.]] Cue several comparisons to [[WebVideo/{{Vinesauce}} Vinny Vinesauce]] who uses a [[https://www.youtube.com/watch?v=lt8rJ6YSCMw very similar voice filter]] for comedic effect. When Vinny himself got to that point in the game, [[https://youtu.be/xeThoKOiqoI?t=4918 he had a field day with it]].

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** Regardless of the language, the voice filter applied to characters cursed into becoming ghosts on the Ghost Ship have received similar reactions. The rather tense and eerie atmosphere of the level is completely undermined once the cursed Matelo starts speaking with a [[SoBadItsGood laughably]] distorted voice though his casual dialogue implies [[IntendedAudienceReaction this may have been the intent.]] Afterward, your own characters get cursed, with the same filter applied, mostly griping about their curse and trying to pass it off on the other characters. Cue several comparisons to [[WebVideo/{{Vinesauce}} Vinny Vinesauce]] who uses a [[https://www.youtube.com/watch?v=lt8rJ6YSCMw very similar voice filter]] for comedic effect. When Vinny himself got to that point in the game, [[https://youtu.be/xeThoKOiqoI?t=4918 he had a field day with it]].



** When the player is forced to choose a member of the team to (temporarily) become a ghost, their voice is played through a modulator that adds a tremendous amount of vibrato. It specifically sounds like a commonly used pitch shifter with the settings all turned to max.
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Not values resonance as said here


* ValuesDissonance: The outfits the characters get are modeled after the aesthetics of when the game was first released in 1995. Even the new {{Prestige Class}}es of Class 4 in the remake were created with this in mind. The Dark classes for Riesz and Angela in particular are very {{Stripperific}}, showing a large amount of skin with barely anything that could be called "protection" from something trying to kill them. To someone playing the game in the Nineties, these outfits would look badass; in the New Twenties, these outfits look ridiculous. Late-90s aesthetics for character design for badass heroes tended to be quite elaborate and flashy -- UsefulNotes/TheDarkAgeOfComicBooks is probably the most well-known example of this trend. Late 2010s/early 2020s tended to go more for SimpleYetAwesome in their character designs, which provides a pretty big contrast when looking at the character classes here. It's made worse for the remake by the fact that at least in the original, Angela's outfits are because she ''[[TheTease chooses]]'' to flaunt her sexuality; She's flirty by nature, and even flashes her ass at several points in the story to taunt or tease another character (frequently Duran) while also being part of her Love Typhoon attack. However this aspect of her character was considerably toned down for the remake, removing a rare in-story justification for such revealing outfits.
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** After the remake was released, some players were unhappy that the NewGamePlus forced any reused characters to retain their levels, feeling that it sucked a lot of challenge out of the game. A later patch added the option to reset the party's levels while still keeping everything else.

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###The Darkshine Knight. He's is the hardest to defeat of the third-in-commands. Because he's [[spoiler: Dolan's father]], he knows all the classes that Duran can learn and any of the spells he has, with Vacuum Sword, Whirlwind Sword and Eruption Sword probably being his
most used. At level 44 and with 17132 HP, the heroes must be high-levelled or else they ''will'' suffer. If you attack either close-range and/or with a strong attack, he can strike twice or hit several foes and his counterattacks are horrifyingly strong.

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###The Darkshine Knight. He's He's is the hardest to defeat of the third-in-commands. Because he's [[spoiler: Dolan's father]], he knows all the classes that Duran can learn and any of the spells he has, with Vacuum Sword, Whirlwind Sword and Eruption Sword probably being his
his most used. At level 44 and with 17132 HP, the heroes must be high-levelled or else they ''will'' suffer. If you attack either close-range and/or with a strong attack, he can strike twice or hit several foes and his counterattacks are horrifyingly strong.

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###The Darkshine Knight. He's is the hardest to defeat of the third-in-commands. Because he's [[spoiler: Dolan's father]], he knows all the
classes that Duran can learn and any of the spells he has, with Vacuum Sword, Whirlwind Sword and Eruption Sword probably being his

to:

###The Darkshine Knight. He's He's is the hardest to defeat of the third-in-commands. Because he's [[spoiler: Dolan's father]], he knows all the
the classes that Duran can learn and any of the spells he has, with Vacuum Sword, Whirlwind Sword and Eruption Sword probably being his
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###The Darkshine Knight. He's is the hardest to defeat of the third-in-commands. Because he's [[spoiler: Dolan's father]], he knows all the
classes that Duran can learn and any of the spells he has, with Vacuum Sword, Whirlwind Sword and Eruption Sword probably being his
most used. At level 44 and with 17132 HP, the heroes must be high-levelled or else they ''will'' suffer. If you attack either close-range and/or with a strong attack, he can strike twice or hit several foes and his counterattacks are horrifyingly strong.
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###The Machine Golems in the Frostbite Fields/Sub-Zero Snowfields. You need to level up as much as you can to at least a level 18 to 21, or you will be hurt by these three bastards, even when you change jobs beforehand. While they don’t attack as often as the previous golems, they are ''much'' more powerful. You’ll ''need'' Angela for this, or you ''will'' suffer. Not only that, but they will take a ''very'' long time to defeat.
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** And just to show how ambitious the remake is going to be, Square-Enix not only announced that not only the game will feature NewGamePlus, but also a new post-game episode, a fourth Light/Dark Class, a new sidequest involving Lil' Cactus from ''VideoGame/LegendOfMana'', and [[spoiler:the return of GreaterScopeVillain Anise from ''VideoGame/DawnOfMana'' as a new main antagonist and a BonusBoss after the main character's story has been completed, tying her to ''Heroes of Mana'']].

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** And just to show how ambitious the remake is going to be, Square-Enix not only announced that not only the game will feature NewGamePlus, but also a new post-game episode, a fourth Light/Dark Class, a new sidequest involving Lil' Cactus from ''VideoGame/LegendOfMana'', and [[spoiler:the return of GreaterScopeVillain Anise from ''VideoGame/DawnOfMana'' as a new main antagonist and a BonusBoss after the main character's story has been completed, tying her to ''Heroes of Mana'']].''VideoGame/HeroesOfMana'']].
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###Dangaard, the Benevodon of Wind. In the original Super Famicon, he was a DamageSpongeBoss, but he was actually pretty easy. In the remake, however, he can fly away and attack you without being able to hit him. He'll return eventually, but he spends chunks of the battle invulnerable. Also, dodging is much harder to do on this boss because the arena on Flammie is significantly smaller than other arenas, making it hard to move out of the way. And he still retains his DamageSpongeBoss nature to boot.
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** There is no real item limit: You can only carry nine of an item in battle, but your backpack holds endless reserves. And the merchants at Beiser sell sword/armor buffs in the form of Scales and Claws; a well-stocked team should be prepared for anything.

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** There is no real item limit: You can only carry nine of an item in battle, but your backpack holds (effectively) endless reserves. And the merchants at Beiser sell sword/armor buffs in the form of Scales and Claws; a well-stocked team should be prepared for anything.
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** Likewise, one of the Benevodons is named Webcomic/Dolan. Depending on who you ask, they could be thinking of a [[NamesTheSame different]] [[WebAnimation/PlanetDolan Dolan]] as well.

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** Likewise, one of the Benevodons is named Webcomic/Dolan.{{Webcomic/Dolan}}. Depending on who you ask, they could be thinking of a [[NamesTheSame different]] [[WebAnimation/PlanetDolan Dolan]] as well.
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** Likewise, one of the Benevodons is named Webcomic/Dolan. Depending on who you ask, they could be thinking of a [[NamesTheSame different]] [[WebAnimation/PlanetDolan Dolan]] as well.
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* FanPreferredCouple: Even though Hawkeye already had a love interest, many fans prefer to [[{{shipping}} ship]] him with Riesz. Their stories are related to each other, and the game put in some minor ShipTease in there (nor does it help that Hawkeye's girlfriend basically has zero screen time). This was strengthened when ''VideoGame/HeroesOfMana'' revealed [[spoiler:that Hawkeye's 'girlfriend' is [[IncestIsRelative his mother's half-sister]]]].

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* FanPreferredCouple: Even though Hawkeye already had a love interest, many fans prefer to [[{{shipping}} ship]] him with Riesz. Their stories are related to each other, and the game put in some minor ShipTease in there (nor does it help that Hawkeye's girlfriend basically has zero screen time). This was strengthened when ''VideoGame/HeroesOfMana'' revealed [[spoiler:that Hawkeye's 'girlfriend' is [[IncestIsRelative [[{{Squick}} his mother's half-sister]]]].
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** Also applies to the soundtrack remakes - the 2018 ''Secret of Mana'' soundtrack diverged wildly from the original arrangements on some songs (although not as many as reviews might suggest), with mixed results. The 2020 ''Trials of Mana'' soundtrack sticks much more closely to the original arrangements on the whole and tends to be much better regarded overall.
** For that matter, this may apply to the original versions' soundtracks, too, depending who you ask: the first game in the series, ''VideoGame/FinalFantasyAdventure'', had a well-regarded soundtrack, but was limited by the capabilities of the Game Boy's sound chip; ''VideoGame/SecretOfMana''[='=]s soundtrack, in turn, was regarded as one of the best on the SNES due to its memorable melodies and skilled use of the console's moderately more advanced sound chip, and then the ''Trials'' soundtrack added even more diversity to the arrangements and sound voices while containing just as many memorable songs. It probably helped that Creator/HirokiKikuta created the synth voices for both games himself, and composed with exactly those voices in mind.
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** Related to the Guardians are Kettle Kin, whose lightning attack Silences the entire party. Which. like the Guardians, they tend to hit you with the instant you spawn into the room.

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** Related to the Guardians are Kettle Kin, whose lightning attack Silences the entire party. Which. Which, like the Guardians, they tend to hit you with the instant you spawn into the room.

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* ItsEasySoItSucks: The 2020 remake is utterly broken in your favor, leading to some criticism about how easy it is, even on Hard mode. Some of it is quality-of-life improvements -- the removal of FakeLongevity from the original, leveling up being much faster, quest markers and essential [=NPCs=] being marked on the map, and the ability to dodge means you're not forced to just eat special attacks. However, thanks to the new abilities that characters can equip, the new items that can be used, virtually no party makeup (even [[SelfImposedChallenge no healing/"suicide parties]]") is inherently disadvantageous. Especially since NewGamePlus just ''breaks'' the game into pieces. You barely even ''need'' to use most of the items on the page to break the game.

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* ItsEasySoItSucks: The 2020 remake is utterly broken in your favor, leading to some criticism about how easy it is, even on Hard mode. Some of it is quality-of-life improvements -- the removal of FakeLongevity from the original, leveling up being much faster, quest markers and essential [=NPCs=] being marked on the map, and the ability to dodge means you're not forced to just eat special attacks. However, thanks to the new abilities that characters can equip, the new items that can be used, virtually no party makeup (even [[SelfImposedChallenge no healing/"suicide parties]]") is inherently disadvantageous. Especially since NewGamePlus just ''breaks'' the game into pieces. You barely even ''need'' to use most of the items on the page to break the game. Version 1.1 introduces [[HarderThanHard Extremely Hard and No Future]] difficulty levels, neither of which are available right away; let's just say you're going to need every edge you can get, ''especially'' in the latter.


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** The remake's 1.1 version update brings back the two words old-school ''Mana'' veterans dread: '''No Future'''. Jacked stats, item restrictions, denial of certain overpowered abilities... oh, did we mention every boss battle is '''timed'''?! Good luck -- ''you'll need it''!
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** In the 2020 remake, Duran's DuelBoss fight with the Golden Knight. It's one of three Duel Boss battles for a Class 4 item; one of the others is ThatOneBoss against Shadow Angela, and the third is Kevin's fight against the Beast King. By contrast, the Golden Knight is nowhere near as hard as the other two. The Golden Knight's area-of-effect attacks are massive, but they take so long to fire off that Duran can easily dodge out of the way because of how much the Golden Knight telegraphs his moves. And even if the attacks land, Duran's a StoneWall; the boss's attacks don't hurt that much, and what damage they do cause can be recovered easily with a casting of Heal Light if Duran took a Light class. Even equipping a basic skill to recover MP means that Duran will recover enough magic to cast Heal Light virtually at will. Story-wise, it also lacks an emotional impact for Duran, since [[spoiler:the spirit of Duran's father Loki is the Golden Knight, back from the dead after being killed as the Darkshine Knight for one final fight to see if his son is truly worthy of the next class change. After losing, Loki says a few final words to Duran before suddenly fading away, leaving a lot of questions and little emotional payoff]]. This all adds up to a Duel Boss that can feel rather underwhelming once it's over.

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** In the 2020 remake, Duran's DuelBoss fight with the Golden Knight. Knight for his Class 4 item. It's one of three Duel Boss battles for a Class 4 item; 4; one of the others is ThatOneBoss against Shadow Angela, and the third is -- Kevin's fight against the Beast King. King -- isn't quite as hard as Angela's, but it's still pretty rough. By contrast, the Golden Knight is nowhere near as hard as the other two.two Duel Bosses. The Golden Knight's area-of-effect attacks are massive, but they take so long to fire off that Duran can easily dodge out of the way because of how much the Golden Knight telegraphs his moves. And even if the attacks land, Duran's a StoneWall; the boss's attacks don't hurt that much, and what damage they do cause can be recovered easily with a casting of Heal Light if Duran took a Light class. Light. Even equipping a basic low-level skill to recover MP means that Duran will recover enough magic to cast Heal Light virtually at will. Story-wise, it also lacks an emotional impact for Duran, since [[spoiler:the spirit of Duran's father Loki is the Golden Knight, back from the dead after being killed as the Darkshine Knight for one final fight to see if his son is truly worthy of the next class change. After losing, Loki says a few final words to Duran before suddenly fading away, leaving a lot of questions and little emotional payoff]]. This all adds up to a Duel Boss that can feel rather underwhelming once it's over.



** Clearing a screen full of enemies when you're close to leveling-up and then walking into the next screen screws up the way game's ability to calculates levels. This allows you to boost your stats beyond the soft and hard caps the game otherwise imposes on level-ups.

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** Clearing a screen full of enemies when you're close to leveling-up and then walking into the next screen screws up the way game's ability to calculates calculate levels. This allows you to boost your stats beyond the soft and hard caps the game otherwise imposes on level-ups.
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** In the 2020 remake, Duran's DuelBoss fight with the Golden Knight. It's one of three Duel Boss battles for a Class 4 item, and one of the others is ThatOneBoss against Shadow Angela. By contrast, the Golden Knight is really not that hard. The Golden Knight's area-of-effect attacks are massive, but they take so long to fire off that Duran can easily dodge out of the way because of how much the Golden Knight telegraphs his moves. And even if they land, Duran's a StoneWall; the boss's attacks don't hurt that much, and what damage they do cause can be recovered easily with a casting of Heal Light if Duran took a Light class. Even equipping a basic skill to recover MP means that Duran will recover enough magic to cast Heal Light virtually at will. Story-wise, it also lacks an emotional impact for Duran, since [[spoiler:the spirit of Duran's father Loki is the Golden Knight, back from the dead after being killed as the Darkshine Knight for one final fight to see if his son is truly worthy of the next class change. After losing, Loki says a few final words to Duran before suddenly fading away, leaving a lot of questions and little emotional payoff]]. This all adds up to a Duel Boss that can feel rather underwhelming once it's over.

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** In the 2020 remake, Duran's DuelBoss fight with the Golden Knight. It's one of three Duel Boss battles for a Class 4 item, and item; one of the others is ThatOneBoss against Shadow Angela. Angela, and the third is Kevin's fight against the Beast King. By contrast, the Golden Knight is really not that hard.nowhere near as hard as the other two. The Golden Knight's area-of-effect attacks are massive, but they take so long to fire off that Duran can easily dodge out of the way because of how much the Golden Knight telegraphs his moves. And even if they the attacks land, Duran's a StoneWall; the boss's attacks don't hurt that much, and what damage they do cause can be recovered easily with a casting of Heal Light if Duran took a Light class. Even equipping a basic skill to recover MP means that Duran will recover enough magic to cast Heal Light virtually at will. Story-wise, it also lacks an emotional impact for Duran, since [[spoiler:the spirit of Duran's father Loki is the Golden Knight, back from the dead after being killed as the Darkshine Knight for one final fight to see if his son is truly worthy of the next class change. After losing, Loki says a few final words to Duran before suddenly fading away, leaving a lot of questions and little emotional payoff]]. This all adds up to a Duel Boss that can feel rather underwhelming once it's over.



* ItsEasySoItSucks: The 2020 remake is utterly broken in your favor, leading to some criticisms about how easy it was. Some of it is quality-of-life improvements -- the removal of FakeLongevity from the original, leveling up being much faster, quest markers and essential [=NPCs=] being marked on the map, and of course the ability to dodge (meaning you're not forced to just eat special attacks). However, thanks to the new abilities that characters can equip, the new items that can be used, virtually no party makeup (even [[SelfImposedChallenge no healing/"suicide parties]]") is inherently disadvantageous. Especially since NewGamePlus just ''breaks'' the game into pieces. You barely even ''need'' to use most of the items on the page to break the game.
** Some have argued that many of these things existed in your favour in the original SNES version too - complete with more if you take into account all the various [[GoodBadBugs glitches that were in your favour]].
* ItsShortSoItSucks: Because most of the FakeLongevity from the original was removed (dungeons are now one screen, you no longer have to wait between attacks, magic no longer freezes the screen), a lack of optional content, as well as its very direct and no-frills attach to storytelling, it's possible to beat the game within 20 hours, not counting the postgame scenario against Anise the Dark Witch.

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* ItsEasySoItSucks: The 2020 remake is utterly broken in your favor, leading to some criticisms criticism about how easy it was. is, even on Hard mode. Some of it is quality-of-life improvements -- the removal of FakeLongevity from the original, leveling up being much faster, quest markers and essential [=NPCs=] being marked on the map, and of course the ability to dodge (meaning means you're not forced to just eat special attacks).attacks. However, thanks to the new abilities that characters can equip, the new items that can be used, virtually no party makeup (even [[SelfImposedChallenge no healing/"suicide parties]]") is inherently disadvantageous. Especially since NewGamePlus just ''breaks'' the game into pieces. You barely even ''need'' to use most of the items on the page to break the game.
** Some have argued that many of these things existed in your favour in the The original SNES version too - complete with more wasn't that hard either, especially if you take into account all the various [[GoodBadBugs glitches that were worked in your favour]].
favour]]. Knowing about the "ring magic" exploit in particular could break the game wide open.
* ItsShortSoItSucks: Because most Most of the FakeLongevity from the original was removed (dungeons in the 2020 remake -- dungeons are now one screen, you no longer have to wait between attacks, magic no longer freezes the screen), screen, and so forth. But a lack of optional content, as well as its a very direct and no-frills attach approach to storytelling, it's possible to beat the game within 20 twenty hours, not counting the postgame scenario against Anise the Dark Witch. TrueFinalBoss. There is some replayability with different characters and classes, but it's not much.
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** In the 2020 remake, Duran's DuelBoss fight with the Golden Knight. It's one of only two Duel Boss battles for a Class 4 item, and the other is ThatOneBoss against Shadow Angela. By contrast, the Golden Knight is really not that hard. The Golden Knight's area-of-effect attacks are massive, but they take so long to fire off that Duran can easily dodge out of the way because of how much the Golden Knight telegraphs his moves. And even if they land, Duran's a StoneWall; the boss's attacks don't hurt that much, and what damage they do cause can be recovered easily with a casting of Heal Light if Duran took a Light class. Even equipping a basic skill to recover MP means that Duran will recover enough magic to cast Heal Light virtually at will. Story-wise, it also lacks an emotional impact for Duran, since [[spoiler:the spirit of Duran's father Loki is the Golden Knight, back from the dead after being killed as the Darkshine Knight for one final fight to see if his son is truly worthy of the next class change. After losing, Loki says a few final words to Duran before suddenly fading away, leaving a lot of questions and little emotional payoff]]. This all adds up to a Duel Boss that can feel rather underwhelming once it's over.

to:

** In the 2020 remake, Duran's DuelBoss fight with the Golden Knight. It's one of only two three Duel Boss battles for a Class 4 item, and one of the other others is ThatOneBoss against Shadow Angela. By contrast, the Golden Knight is really not that hard. The Golden Knight's area-of-effect attacks are massive, but they take so long to fire off that Duran can easily dodge out of the way because of how much the Golden Knight telegraphs his moves. And even if they land, Duran's a StoneWall; the boss's attacks don't hurt that much, and what damage they do cause can be recovered easily with a casting of Heal Light if Duran took a Light class. Even equipping a basic skill to recover MP means that Duran will recover enough magic to cast Heal Light virtually at will. Story-wise, it also lacks an emotional impact for Duran, since [[spoiler:the spirit of Duran's father Loki is the Golden Knight, back from the dead after being killed as the Darkshine Knight for one final fight to see if his son is truly worthy of the next class change. After losing, Loki says a few final words to Duran before suddenly fading away, leaving a lot of questions and little emotional payoff]]. This all adds up to a Duel Boss that can feel rather underwhelming once it's over.
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** In the 2020 remake, Duran's DuelBoss fight with the Golden Knight. It's one of only two Duel Boss battles for a Class 4 item, and the other is ThatOneBoss against Shadow Angela. By contrast, the Golden Knight is really not that hard, even after it's shown that [[spoiler:the spirit of Duran's father is the Golden Knight, back from the dead for one final fight to see if his son is truly worthy of the next class change]]. The Golden Knight's area-of-effect attacks are massive, but they take so long to fire off that Duran can easily dodge out of the way because of how much the Golden Knight telegraphs his moves. And even if they land, Duran's a StoneWall; the boss's attacks don't hurt that much, and what damage they do cause can be recovered easily with a casting of Heal Light if Duran took a Light class. Even equpping a basic skill to recover MP mean that Duran will recover enough magic to cast Heal Light virtually at will. This all adds up to a Duel Boss that can be rather underwhelming to fight.

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** In the 2020 remake, Duran's DuelBoss fight with the Golden Knight. It's one of only two Duel Boss battles for a Class 4 item, and the other is ThatOneBoss against Shadow Angela. By contrast, the Golden Knight is really not that hard, even after it's shown that [[spoiler:the spirit of Duran's father is the Golden Knight, back from the dead for one final fight to see if his son is truly worthy of the next class change]].hard. The Golden Knight's area-of-effect attacks are massive, but they take so long to fire off that Duran can easily dodge out of the way because of how much the Golden Knight telegraphs his moves. And even if they land, Duran's a StoneWall; the boss's attacks don't hurt that much, and what damage they do cause can be recovered easily with a casting of Heal Light if Duran took a Light class. Even equpping equipping a basic skill to recover MP mean means that Duran will recover enough magic to cast Heal Light virtually at will. Story-wise, it also lacks an emotional impact for Duran, since [[spoiler:the spirit of Duran's father Loki is the Golden Knight, back from the dead after being killed as the Darkshine Knight for one final fight to see if his son is truly worthy of the next class change. After losing, Loki says a few final words to Duran before suddenly fading away, leaving a lot of questions and little emotional payoff]]. This all adds up to a Duel Boss that can be feel rather underwhelming to fight.once it's over.

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* AntiClimaxBoss: The Dark Lich is the easiest of the final bosses owing mostly to the fact it's a slow moving wall of health who fires off spells on occasion. Never mind the fact that one of the heroes who's linked to it (Charlotte) can gain an ability which does max damage to the boss. He is more aggressive in the remake, but he's still by and large the easiest final boss - especially since you don't have to wait between attacks.

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* AntiClimaxBoss: AntiClimaxBoss:
**
The Dark Lich is the easiest of the final bosses owing mostly to the fact it's a slow moving wall of health who fires off spells on occasion. Never mind the fact that one of the heroes who's linked to it (Charlotte) can gain an ability which does max damage to the boss. He is more aggressive in the remake, but he's still by and large the easiest final boss - especially since you don't have to wait between attacks.


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** In the 2020 remake, Duran's DuelBoss fight with the Golden Knight. It's one of only two Duel Boss battles for a Class 4 item, and the other is ThatOneBoss against Shadow Angela. By contrast, the Golden Knight is really not that hard, even after it's shown that [[spoiler:the spirit of Duran's father is the Golden Knight, back from the dead for one final fight to see if his son is truly worthy of the next class change]]. The Golden Knight's area-of-effect attacks are massive, but they take so long to fire off that Duran can easily dodge out of the way because of how much the Golden Knight telegraphs his moves. And even if they land, Duran's a StoneWall; the boss's attacks don't hurt that much, and what damage they do cause can be recovered easily with a casting of Heal Light if Duran took a Light class. Even equpping a basic skill to recover MP mean that Duran will recover enough magic to cast Heal Light virtually at will. This all adds up to a Duel Boss that can be rather underwhelming to fight.
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###Xan Bie, the Benevodon of Fire. [[GetBackHereBoss The darn thing just won't stay still]], zipping around its arena with more speed than any other boss of its kind. It's also got fiery orbs that rotate around it like mines, which you need to disable by destroying altars. But never mind the sheer difficulty of just hitting him; he'll also drop pools of lava to force you to move, and use three Heat Beams at once to do major damage to your party while knocking them all apart from each other. Xan Bie's big charge-up move is also very powerful, and not only are his altars that need to be destroyed to cancel the move unusually durable, but Xan Bie is one of the few bosses that continues to attack you while charging his SuperMove. Try to get clever and hit it with Angela from a distance? You'll find very quickly that this boss can hit you ''much'' faster than Angela can cast a spell, even if she just dodged its last attack, and it ''will'' force her into a battle of attrition - [[GlassCannon one Angela is set to lose without a ton of healing]]. Finally, every single one of Xan Bie's attacks can potentially cause the Burn status to make your characters take more damage. This all adds up to a boss that makes it difficult to find an opening, and even more difficult to build up some offensive momentum.

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###Xan Bie, the Benevodon of Fire. [[GetBackHereBoss The darn thing just won't stay still]], zipping around its arena with more speed than any other boss of its kind. It's also got fiery orbs that rotate around it like mines, which you need to disable by destroying altars. But never mind the sheer difficulty of just hitting him; he'll also drop pools of lava to force you to move, and use three Heat Beams at once to do major damage to your party while knocking them all apart from each other. Xan Bie's big charge-up move is also very powerful, and not only are his altars that need to be destroyed to cancel the move unusually durable, but Xan Bie is one of the few bosses that continues to attack you while charging his SuperMove.attack. Try to get clever and hit it with Angela from a distance? You'll find very quickly that this boss can hit you ''much'' faster than Angela can cast a spell, even if she just dodged its last attack, and it ''will'' force her into a battle of attrition - [[GlassCannon one Angela is set to lose without a ton of healing]]. Finally, every single one of Xan Bie's attacks can potentially cause the Burn status to make your characters take more damage. This all adds up to a boss that makes it difficult to find an opening, and even more difficult to build up some offensive momentum.

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** The voice acting is this to some.



###Xan Bie, the Benevodon of Fire. [[GetBackHereBoss The darn thing just won't stay still]], zipping around its arena with more speed than any other boss of its kind. It's also got fiery orbs that rotate around it like mines, which you need to disable by destroying altars. But even if you do, Xan Bie always has at least one orb around him. He'll also drop pools of lava to force you to move, and use three Heat Beams at once to do major damage to your party while knocking them all apart from each other. Xan Bie's big charge-up move is also very powerful, and not only are his altars that need to be destroyed to stop the move before it fires off unusually durable, but he is also one of the very few bosses that continues to attack you during his charge-up. Couple that with his attacks all naturally causing the Burn status to make your characters take more damage, and it all adds up to a boss that's difficult to hit and even more difficult to stay alive against. Try to get clever and hit it with Angela from a distance? You'll find very quickly that this boss can set up an attack and hit you ''much'' faster than Angela can cast a spell, even if she just dodged its last attack, and it ''will'' force her into a battle of attrition - [[GlassCannon one Angela is set to lose without a ton of healing.]]

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###Xan Bie, the Benevodon of Fire. [[GetBackHereBoss The darn thing just won't stay still]], zipping around its arena with more speed than any other boss of its kind. It's also got fiery orbs that rotate around it like mines, which you need to disable by destroying altars. But even if you do, Xan Bie always has at least one orb around him. He'll never mind the sheer difficulty of just hitting him; he'll also drop pools of lava to force you to move, and use three Heat Beams at once to do major damage to your party while knocking them all apart from each other. Xan Bie's big charge-up move is also very powerful, and not only are his altars that need to be destroyed to stop cancel the move before it fires off unusually durable, but he Xan Bie is also one of the very few bosses that continues to attack you during while charging his charge-up. Couple that with his attacks all naturally causing the Burn status to make your characters take more damage, and it all adds up to a boss that's difficult to hit and even more difficult to stay alive against. SuperMove. Try to get clever and hit it with Angela from a distance? You'll find very quickly that this boss can set up an attack and hit you ''much'' faster than Angela can cast a spell, even if she just dodged its last attack, and it ''will'' force her into a battle of attrition - [[GlassCannon one Angela is set to lose without a ton of healing.]]healing]]. Finally, every single one of Xan Bie's attacks can potentially cause the Burn status to make your characters take more damage. This all adds up to a boss that makes it difficult to find an opening, and even more difficult to build up some offensive momentum.



###Shadow Angela, battled as Angela's MirrorMatch DuelBoss to obtain her Class 4 item. Shadow Angela will [[MyRulesAreNotYourRules spam multiple magic attacks in a row, faster than Angela could ever cast them]]; getting hit by one spell will usually leave Angela to get hit by every other spell in the chain. And since Shadow Angela hits like a truck, this will deplete Angela's health very fast, since Angela is a GlassCannon. The arena is small and prone to CameraScrew, even if you lock on to Shadow Angela to follow her. Even worse, Shadow Angela likes to use Annihilate, which is practically a guaranteed OneHitKO if Angela doesn't evade it; even if Angela survives the hit, another spell chain will start almost immediately, leaving extremely small windows to heal. And Angela can only use items to restore her health since she doesn't get a healing spell from her class changes, meaning what healing Angela does have is of limited uses. No wonder Queen Valda warns Angela that nobody has passed this trial for centuries.

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###Shadow Angela, battled as Angela's MirrorMatch DuelBoss to obtain her Class 4 item. Shadow Angela will [[MyRulesAreNotYourRules spam multiple magic attacks in a row, faster than Angela could ever cast them]]; getting hit by one spell will usually leave Angela to get hit by every other spell in the chain. And since Shadow Angela hits like a truck, this will deplete Angela's health very fast, since Angela is a GlassCannon. The arena is small and prone to CameraScrew, even if you lock on to Shadow Angela to follow her. Angela. Even worse, Shadow Angela likes to use Annihilate, which is practically a guaranteed OneHitKO if Angela doesn't evade it; even if Angela survives the hit, another spell chain will start almost immediately, leaving extremely very small windows to heal. And Angela can only use items to restore her health since she doesn't get a healing spell from any of her class changes, meaning what healing Angela does have is of limited uses.finite. No wonder Queen Valda warns Angela that nobody has passed this trial for centuries.
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** When the player is forced to choose a member of the team to (temporarily) become a ghost, their voice is played through a modulator that adds a tremendous amount of vibrato. It specifically sounds like a commonly used pitch shifter with the settings all turned to max.
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[[foldercontrol]]

[[folder:A-R]]



[[/folder]]

[[folder:S-Z]]



* ValuesDissonance: The outfits the characters get are modeled after the aesthetics of when the game was first released in 1995. Even the new {{Prestige Class}}es of Class 4 in the remake were created with this in mind. The Dark classes for Riesz and Angela in particular are very {{Stripperific}}, showing a large amount of skin with barely anything that could be called "protection" from something trying to kill them. To someone playing the game in the Nineties, these outfits would look badass; in the New Twenties, these outfits look ridiculous. Late-90s aesthetics for character design for badass heroes tended to be quite elaborate and flashy -- UsefulNotes/TheDarkAgeOfComicBooks is probably the most well-known example of this trend. Late 2010s/early 2020s tended to go more for SimpleYetAwesome in their character designs, which provides a pretty big contrast when looking at the character classes here. It's made worse for the remake by the fact that at least in the original, Angela's outfits are because she ''[[TheTease chooses]]'' to flaunt her sexuality; She's flirty by nature, and even flashes her ass at several points in the story to taunt or tease another character (frequently Duran) while also being part of her Love Typhoon attack. However this aspect of her character was considerably toned down for the remake, removing a rare in-story justification for such revealing outfits.

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* ValuesDissonance: The outfits the characters get are modeled after the aesthetics of when the game was first released in 1995. Even the new {{Prestige Class}}es of Class 4 in the remake were created with this in mind. The Dark classes for Riesz and Angela in particular are very {{Stripperific}}, showing a large amount of skin with barely anything that could be called "protection" from something trying to kill them. To someone playing the game in the Nineties, these outfits would look badass; in the New Twenties, these outfits look ridiculous. Late-90s aesthetics for character design for badass heroes tended to be quite elaborate and flashy -- UsefulNotes/TheDarkAgeOfComicBooks is probably the most well-known example of this trend. Late 2010s/early 2020s tended to go more for SimpleYetAwesome in their character designs, which provides a pretty big contrast when looking at the character classes here. It's made worse for the remake by the fact that at least in the original, Angela's outfits are because she ''[[TheTease chooses]]'' to flaunt her sexuality; She's flirty by nature, and even flashes her ass at several points in the story to taunt or tease another character (frequently Duran) while also being part of her Love Typhoon attack. However this aspect of her character was considerably toned down for the remake, removing a rare in-story justification for such revealing outfits.outfits.
[[/folder]]
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