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** Being hit with an attack which causes multiple effects... and not being able to do anything until you finish clicking through them. This can actually get you killed in some of the last battles.

to:

** Being hit with an attack which causes multiple effects... and not being able to do anything until you finish clicking through them. them! This can actually get you killed in some of the last final battles.
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** Being hit with an attack that causes multiple effects... and not being able to do anything until you finish clicking through them. This can actually get you killed in some of the last battles.

to:

** Being hit with an attack that which causes multiple effects... and not being able to do anything until you finish clicking through them. This can actually get you killed in some of the last battles.
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* SelfFanservice: In half the art Riesz's figure is shown to be on par with Angela's (who receives a startling low amount of fanart, contrast the similarly fanservicey Tifa).

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* SelfFanservice: In half the art art, Riesz's figure is shown to be on par with Angela's (who Angela, who receives a startling low amount of fanart, contrast fanart (contrast with the similarly fanservicey Tifa).[[VideoGame/FinalFantasyVII Tifa]]).
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* SelfImposedChallenge: Interestingly, you can complete this game without ever having recruited a mage or healer. Magic isn't as devastating as it used to be, and you can scrape by with healing items, but the latter makes boss fights a lot tougher. There are a number of other challenges that can be done with this game, such as single character, or no class changing.
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* AuthorsSavingThrow: After the disappointment that was the remake of the [[VideoGame/SecretOfMana second game]], many fans rejoiced when Creator/SquareEnix announced a full-fledged remake of the third game built from the ground up instead of another ShotForShotRemake like the previous two games. And then it getting revealed alongside an English release of the ''original'' game, ensuring that English-speaking fans wouldn't "miss" anything from a more ambitious re-imagining of the game, just pushed things even further.

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* AuthorsSavingThrow: After the disappointment that was the remake of the [[VideoGame/SecretOfMana second game]], ''VideoGame/SecretOfMana'', many fans rejoiced when Creator/SquareEnix announced a full-fledged remake of the third game built from the ground up instead of another ShotForShotRemake like the previous two games. And then it getting revealed alongside an English release of the ''original'' game, ensuring that English-speaking fans wouldn't "miss" anything from a more ambitious re-imagining of the game, just pushed things even further.



** Not just the boss themes; most of the soundtrack qualifies. While ''VideoGame/SecretOfMana'' is usually regarded as Creator/HirokiKikuta's masterpiece, truthfully the music from this game isn't very far behind.

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** Not just the boss themes; most of the soundtrack qualifies. While ''VideoGame/SecretOfMana'' ''Secret of Mana'' is usually regarded as Creator/HirokiKikuta's masterpiece, truthfully the music from this game isn't very far behind.



** The aptly named Death Machines and nigh unbeatable packs of multi-healing Silverwolves and can give the heroes a tough fight.

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** The aptly named aptly-named Death Machines and nigh unbeatable packs of multi-healing Silverwolves and can give the heroes a tough fight.



* EvenBetterSequel: To ''VideoGame/SecretOfMana''. The game improves on the previous game's graphics and mechanics, and manages a soundtrack of comparable brilliance with even more songs. It's also longer and far outstrips its predecessor in terms of replay value due to the fact that it takes at least three playthroughs to see even ''most'' of the game's content, and the presence of six playable characters and the class change system introduces literally thousands of possible final party combinations. Oh, and did we mention it features some of the absolute best sprite work on the SNES? There is a sizeable contingent of fans that regards this game as one of Square's finest achievements during the 16-bit era.

to:

* EvenBetterSequel: To ''VideoGame/SecretOfMana''. The game improves on the previous game's one's graphics and mechanics, and manages a soundtrack of comparable brilliance with even more songs. It's also longer and far outstrips its predecessor in terms of replay value due to the fact that it takes at least three playthroughs to see even ''most'' of the game's content, and the presence of six playable characters and the class change system introduces literally thousands of possible final party combinations. Oh, and did we mention it features some of the absolute best sprite work on the SNES? [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]? There is a sizeable contingent of fans that regards this game as one of Square's finest achievements during the 16-bit era.
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* EnsembleDarkhorse: ''Riesz''! When searching for any fan art of this game, expect to find more art of her than everyone else combined! (Her outfit in official art probably has something to do with it...) It could also be her status as the de facto badass of the game, given the fact that, in the day and age the game came out in Japan, [[GuysSmashGirlsShoot there weren't a lot of 'physical' female fighters]], and even less badass female royalty. Riesz really broke a lot of molds. Finally, the fact she shares what many consider to be the 'canon' story with Hawkeye helps. Her popularity was recognized during the E3 2019 Treehouse Live presentation for the 3D remake.

to:

* EnsembleDarkhorse: ''Riesz''! When searching for any fan art of this game, expect to find more art of her than everyone else combined! (Her outfit in official art probably has something to do with it...) It could also be her status as the de facto badass of the game, given the fact that, in the day and age the game came out in Japan, [[GuysSmashGirlsShoot there weren't a lot of 'physical' female fighters]], and even less badass female royalty. Riesz really broke a lot of molds. Finally, the fact she shares what many consider to be the 'canon' story with Hawkeye helps. Her popularity was recognized during the E3 2019 Treehouse Live presentation for the 3D remake. Riesz is also one of the few characters in the entire ''Mana'' series to make an appearance outside the series, being a GuestFighter in ''Million Arthur: Arcana Blood''.
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** Related to the Guardians are Kettle Kin, whose lightning attack ''Silences the entire party''. Which like the Guardians, they tend to hit you with the instant you spawn into the room with them.
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** Guardians and Shamanions outside of Pedda. The former and have an ability that will sap your defense, which they'll often hit you with the instant you spawn into the screen and before you can even take action. The latter will constantly spam Healing Light ''even if you haven't hit them''. They'll also spam it on the other mobs that spawn ''with'' them. If you can't stun-lock them you may find yourself waling on them forever.

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* GoddamnedBats:

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* GoddamnedBats: Almost ''any'' enemy in the game can be one given the SequelDifficultySpike. However some particularly noteworthy examples:


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*** On a related note are the Silver Knights. Like the Silverwolves they're not particularly deadly on their own (unlike [[DemonicSpiders Swordsters, who like the Grislwolves have a full-screen attack that hits the entire party and inflicts massive damage]]) but they can heal themselves pretty much indefinitely, so unless you can mob them they can take some time to wear down. They also have a single-target tech that can hit fairly hard.


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** Magic Tezlas in the Shimmering Ruins, which aren't particularly dangerous by themselves, but can be an ''incredible'' pain if paired up with other enemies. Their Sly Dance will knock a good chunk off the targeted party member's (usually the one you're controlling) maximum HP, and you don't get it back until you leave the area or clear out all of the enemies. On top of ''that'' they have a lightning attack that doesn't cause damage, but will inflict Moogle on the ''entire party at once''.
** The Wizards primarily encountered when fighting Altena's forces can be a pain as well. They love to open a fight by blasting you with an elemental spell as soon the screen loads, and at low levels may even edge on outright DemonicSpiders.
** Petit Poseidon appears extensively throughout the Labyrinth of Ice on your second visit, and will almost always open a fight with an ability that reduces the target's attack, making it much more difficult to clear out the room. [[OhCrap They occasionally spawn with Swordsters]].
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** Polter Chests, one of the trap types, can be this early in the game. They have a ''ton'' of health, can be outright hard to hit, and can hit pretty hard in turn. And god forbid one drops a chest and you get stuck with ''another'' one...

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** Polter Chests, Polterbox, one of the trap types, can be this early in the game. They have a ''ton'' of health, health compared to you, can be outright hard to hit, and can hit pretty hard in turn. And god forbid one drops a chest and you get stuck with ''another'' one...
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** Polter Chests, one of the trap types, can be this early in the game. They have a ''ton'' of health, can be outright hard to hit, and can hit pretty hard in turn. And god forbid one drops a chest and you get stuck with ''another'' one...

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* ScrappyMechanic: Being hit with an attack that causes multiple effects... and not being able to do anything until you finish clicking through them. This can actually get you killed in some of the last battles.

to:

* ScrappyMechanic: ScrappyMechanic:
**
Being hit with an attack that causes multiple effects... and not being able to do anything until you finish clicking through them. This can actually get you killed in some of the last battles.battles.
** Compared to ''VideoGame/SecretOfMana'', the attack system is either this or an AntiFrustrationFeature, depending on [[BrokenBase who you ask.]] In ''Secret'', you could attack at any time, but unless you waited for your stamina to recover to 100%, the attack would likely miss or [[NoSell not deal enough damage to overcome the enemy's defense]] (and at least in the SNES original, the game wouldn't tell you which). ''Trials'' fixes this by simply not allowing you to attack until your character is 100% ready, but this also makes the game feel slower if you're used to ''Secret's'' gameplay, especially if you're using a single-hit melee character like Duran or Riesz.
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* AuthorsSavingThrow: After the disappointment that was the remake of the [[VideoGame/SecretOfMana second game]], many fans rejoiced when Creator/SquareEnix announced a full fledged remake of the third game built from the ground up instead of another ShotForShotRemake like the previous two games. And then it getting revealed alongside an English release of the ''original'' game, ensuring that English-speaking fans wouldn't "miss" anything from a more ambitious re-imagining of the game, just pushed things even further.

to:

* AuthorsSavingThrow: After the disappointment that was the remake of the [[VideoGame/SecretOfMana second game]], many fans rejoiced when Creator/SquareEnix announced a full fledged full-fledged remake of the third game built from the ground up instead of another ShotForShotRemake like the previous two games. And then it getting revealed alongside an English release of the ''original'' game, ensuring that English-speaking fans wouldn't "miss" anything from a more ambitious re-imagining of the game, just pushed things even further.



* EvenBetterSequel: To ''VideoGame/SecretOfMana''. The game improves on the previous game's graphics and mechanics, and manages a soundtrack of comparable brilliance with even more songs. It's also longer and far outstrips its predecessor in terms of replay value due to the fact that it takes at least three playthroughs to see even ''most'' of the game's content, and the presence of six playable characters and the class change system introduces literally thousands of possible final party combinations. Oh, and did we mention it features some of the absolute best sprite work on the SNES? There is a sizeable contingent of fans that regards this games as one of Square's finest achievements during the 16-bit era.

to:

* EvenBetterSequel: To ''VideoGame/SecretOfMana''. The game improves on the previous game's graphics and mechanics, and manages a soundtrack of comparable brilliance with even more songs. It's also longer and far outstrips its predecessor in terms of replay value due to the fact that it takes at least three playthroughs to see even ''most'' of the game's content, and the presence of six playable characters and the class change system introduces literally thousands of possible final party combinations. Oh, and did we mention it features some of the absolute best sprite work on the SNES? There is a sizeable contingent of fans that regards this games game as one of Square's finest achievements during the 16-bit era.



** Strangely enough, there's an X-rated magazine in Forcena's library. Read it with any of the characters and their reaction is: "... ... ... !!!". Except for Charlotte, that is -- read it with her and you get the more comical reaction of "... ... ... [[ChildrenAreInnocent ???]]"

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** Strangely enough, there's an X-rated magazine in Forcena's Valsena's library. Read it with any of the characters and their reaction is: "... ... ... !!!". Except for Charlotte, that is -- read it with her and you get the more comical reaction of "... ... ... [[ChildrenAreInnocent ???]]"



** [[spoiler:Counter Magic or Matango Oils (which has the same magic effect)]] render most of Koren's spells useless. It's only a game breaker in that one fight, but it's still fun to see the self-proclaimed world's most powerful wizard be unable to do anything but hurt himself.

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** [[spoiler:Counter Magic or Matango Oils (which has the same magic effect)]] render most of Koren's the Crimson Wizard's spells useless. It's only a game breaker in that one fight, but it's still fun to see the self-proclaimed world's most powerful wizard be unable to do anything but hurt himself.



** Tossing a Dark-oriented Hawkeye and a Light-oriented Riesz (with Nightblade/Star Lancer being probably the most broken of the bunch) in the same party makes most of the game's second-half bosses a joke. Riesz can buff the party, while Hawkeye debuffs the bosses, effectively neutering their damage output. If the third character knows sabre magic, most boss fights will end in under a minute.

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** Tossing a Dark-oriented Hawkeye and a Light-oriented Riesz (with Nightblade/Star Lancer Nightblade/Starlancer being probably the most broken of the bunch) in the same party makes most of the game's second-half bosses a joke. Riesz can buff the party, while Hawkeye debuffs the bosses, effectively neutering their damage output. If the third character knows sabre magic, most boss fights will end in under a minute.



** Hawkeye's "Ninja Master" class gains the ability to multi-target his Shuriken ability. This means you have a fast-casting ability that hits all enemies on the screen, does significant damage, knocks enemies back, and lowers their evasion. All for only 1 MP. Fans have dubbed it the "1 MP Wonder".

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** Hawkeye's "Ninja Master" Ninja Master class gains the ability to multi-target his Shuriken ability. This means you have a fast-casting ability that hits all enemies on the screen, does significant damage, knocks enemies back, and lowers their evasion. All for only 1 MP. Fans have dubbed it the "1 MP Wonder".



* ThatOneAttack: '''Ancient'''. Usable only by few end bosses (or Angela as Magus) it deals massive damage that can easily go over 300 even if you are protected by buffs and is one of the very few spells that pierces Counter Magic.

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* ThatOneAttack: '''Ancient'''.'''Ancient Curse'''. Usable only by few end bosses (or Angela as Magus) it deals massive damage that can easily go over 300 even if you are protected by buffs and is one of the very few spells that pierces Counter Magic.



** All of the six exclusive dungeons (Glass Desert and Dragon's Hole, Cave of Darkness and Dark Castle, Jungle of Illusion and Mirage Palace) are ''very'' long, have very few recovery points and chuck DemonicSpiders every now and then on you, not to mention the BossRush inside of each.

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** All of the six exclusive dungeons (Glass (Crystal Desert and Dragon's Hole, Cave of Darkness Dragonsmaw, Night Cavern and Dark Castle, Jungle of Illusion Visions and Mirage Palace) are ''very'' long, have very few recovery points and chuck DemonicSpiders every now and then on you, not to mention the BossRush inside of each.
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Official translations


** Near the end of the game, there are a number of enemies that are essentially the mook version of some of the playable characters' final classes, and each of them can utilize the tech that the player class has. For example, the Nightblade can use Split-Image Slice (like Hawkeye's Nightblade class), and the Bloody Wolf can use Suzaku Aerial (like Kevin's Dervish class). These techniques are full-screen and can easily wipe out the entire party if they are at low health. This is a significant contributor to why fans are so fond of the Star Lancer and Night Blade classes, as both have the ability to silence enemies, preventing these attacks from being used.
** The aptly named Death Machines and nigh unbeatable packs of multi-healing Silver Wolves and can give the heroes a tough fight.

to:

** Near the end of the game, there are a number of enemies that are essentially the mook version of some of the playable characters' final classes, and each of them can utilize the tech that the player class has. For example, the Nightblade can use Split-Image Slice (like Hawkeye's Nightblade class), and the Bloody Wolf Grislwolf can use Suzaku Aerial (like Kevin's Dervish class). These techniques are full-screen and can easily wipe out the entire party if they are at low health. This is a significant contributor to why fans are so fond of the Star Lancer and Night Blade classes, as both have the ability to silence enemies, preventing these attacks from being used.
** The aptly named Death Machines and nigh unbeatable packs of multi-healing Silver Wolves Silverwolves and can give the heroes a tough fight.



** While Silver Wolves aren't terribly dangerous on their own, they just love to spam Heal Light, and also have a move that severely reduces your attack power. If you don't have a way to boost it back up and/or lower their defense, you're going to be fighting them for a long time. Or not, if there are [[DemonicSpiders Bloody Wolves]] around too.

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** While Silver Wolves Silverwolves aren't terribly dangerous on their own, they just love to spam Heal Light, and also have a move that severely reduces your attack power. If you don't have a way to boost it back up and/or lower their defense, you're going to be fighting them for a long time. Or not, if there are [[DemonicSpiders Bloody Wolves]] Grislwolves]] around too.
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None


** Near the end of the game, there are a number of enemies that are essentially the mook version of some of the playable characters' final classes, and each of them can utilize the tech that the player class has. For example, the Nightblade can use Split-Image Slice (like Hawkeye's Nightblade class), and the Bloody Wolf can use Suzaku Sky Dance (like Kevin's Dervish class). These techniques are full-screen and can easily wipe out the entire party if they are at low health. This is a significant contributor to why fans are so fond of the Star Lancer and Night Blade classes, as both have the ability to silence enemies, preventing these attacks from being used.

to:

** Near the end of the game, there are a number of enemies that are essentially the mook version of some of the playable characters' final classes, and each of them can utilize the tech that the player class has. For example, the Nightblade can use Split-Image Slice (like Hawkeye's Nightblade class), and the Bloody Wolf can use Suzaku Sky Dance Aerial (like Kevin's Dervish class). These techniques are full-screen and can easily wipe out the entire party if they are at low health. This is a significant contributor to why fans are so fond of the Star Lancer and Night Blade classes, as both have the ability to silence enemies, preventing these attacks from being used.
Is there an issue? Send a MessageReason:
None


** Excepting stat buffs and debuffs, the StandardStatusEffects (specifically, Poison, [[BalefulPolymorph Moogle, Chibikko (shrink)]], [[TakenForGranite Petrification]], and Silence) don't stack with one another -- the most recent one takes precedence. During the course of the plot, you get an item called the Minor Mallet, which either inflicts or cures the Shrunken status on your party. So, if a party member gets hit with one of the other statuses, two hits from the hammer (once to Shrink them, and once to cure it) will get rid of it without having to use any status curing items or spells.
** It's not clear whether it's intentional or not, but the Tomatoman's anti-magic spell will, in addition to dispelling status buffs, cause enemies that absorb certain elements to no longer do that.

to:

** Excepting stat buffs and debuffs, the StandardStatusEffects (specifically, Poison, [[BalefulPolymorph Moogle, Chibikko (shrink)]], Shrink]], [[TakenForGranite Petrification]], and Silence) don't stack with one another -- the most recent one takes precedence. During the course of the plot, you get an item called the Minor Mallet, which either inflicts or cures the Shrunken status on your party. So, if a party member gets hit with one of the other statuses, two hits from the hammer (once to Shrink them, and once to cure it) will get rid of it without having to use any status curing items or spells.
** It's not clear whether it's intentional or not, but the Tomatoman's anti-magic Warlock's "Dispel Magic" spell will, in addition to dispelling status buffs, cause enemies that absorb certain elements to no longer do that.

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** Shadow Zeros copy your characters down to the last stat point, and they're affected by the same HealthDamageAsymmetry as your party, which lets them deal boss-killing damage to your party's still PC-level health. And it only gets worse if you used [[NoFairCheating cheats]] or LevelGrinding to strengthen your party past what they should have by then.

to:

** Shadow Zeros Zeds copy your characters down to the last stat point, and they're affected by the same HealthDamageAsymmetry as your party, which lets them deal boss-killing damage to your party's still PC-level health. And it only gets worse if you used [[NoFairCheating cheats]] or LevelGrinding to strengthen your party past what they should have by then.


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* FandomEnragingMisconception: Despite what some websites say, Elliot does ''not'' become the next host for Dark Majesty. (Elliot is seen lying on the ground next to Dark Majesty when you first meet him.)
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* EnsembleDarkhorse: ''Riesz''! When searching for any fan art of this game, expect to find more art of her than everyone else combined! (Her outfit in official art probably has something to do with it...) It could also be her status as the de facto badass of the game, given the fact that, in the day and age the game came out in Japan, [[GuysSmashGirlsShoot there weren't a lot of 'physical' female fighters]], and even less badass female royalty. Riesz really broke a lot of molds. Finally, the fact she shares what many consider to be the 'canon' story with Hawkeye helps.

to:

* EnsembleDarkhorse: ''Riesz''! When searching for any fan art of this game, expect to find more art of her than everyone else combined! (Her outfit in official art probably has something to do with it...) It could also be her status as the de facto badass of the game, given the fact that, in the day and age the game came out in Japan, [[GuysSmashGirlsShoot there weren't a lot of 'physical' female fighters]], and even less badass female royalty. Riesz really broke a lot of molds. Finally, the fact she shares what many consider to be the 'canon' story with Hawkeye helps. Her popularity was recognized during the E3 2019 Treehouse Live presentation for the 3D remake.

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* AntiClimaxBoss: The Dark Lich is the easiest of the final bosses owing mostly to the fact it's a slow moving wall of health that fires off spells on occasion, compared to the Archdemon or Dragon Emperor who pose more of a threat. Never mind the fact that one of the heroes who's linked to it storywise can gain an attack skill that outright does max damage to the boss.
* AuthorsSavingThrow: After the disappointment that was the remake of the [[VideoGame/SecretOfMana second game]], many fans rejoiced when Square-Enix announced a full fledged remake of the third game built from the ground up instead of another ShotForShotRemake like the previous two games. And then it getting revealed alongside an English release of the ''original'' game, ensuring that English-speaking fans wouldn't "miss" anything from a more ambitious re-imagining of the game, just pushed things even further.
* SugarWiki/AwesomeMusic: Any of the many, many boss themes.

to:

* AntiClimaxBoss: The Dark Lich is the easiest of the final bosses owing mostly to the fact it's a slow moving wall of health that fires off spells on occasion, compared to the Archdemon or Dragon Emperor Lord who pose more of a threat. Never mind the fact that one of the heroes who's linked to it storywise can gain an attack skill that outright does max damage to the boss.
* AuthorsSavingThrow: After the disappointment that was the remake of the [[VideoGame/SecretOfMana second game]], many fans rejoiced when Square-Enix Creator/SquareEnix announced a full fledged remake of the third game built from the ground up instead of another ShotForShotRemake like the previous two games. And then it getting revealed alongside an English release of the ''original'' game, ensuring that English-speaking fans wouldn't "miss" anything from a more ambitious re-imagining of the game, just pushed things even further.
* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
Any of the many, many boss themes.



* DemonicSpiders: Near the end of the game, there are a number of enemies that are essentially the mook version of some of the playable characters' final classes, and each of them can utilize the tech that the player class has. For example, the Nightblade can use Split-Image Slice (like Hawkeye's Nightblade class), and the Bloody Wolf can use Suzaku Sky Dance (like Kevin's Dervish class). These techniques are full-screen and can easily wipe out the entire party if they are at low health. This is a significant contributor to why fans are so fond of the Star Lancer and Night Blade classes, as both have the ability to silence enemies, preventing these attacks from being used.
** Others include the aptly named Death Machines and nigh unbeatable packs of multi-healing Silver Wolves.
** Shadow Zeros take the cake, though. They copy your characters down to the last stat point, and they're affected by the same HealthDamageAsymmetry as your party, which lets them deal boss-killing damage to your party's still PC-level health. And it only gets worse if you used [[NoFairCheating cheats]] or LevelGrinding to strengthen your party past what they should have by then.

to:

* DemonicSpiders: DemonicSpiders:
**
Near the end of the game, there are a number of enemies that are essentially the mook version of some of the playable characters' final classes, and each of them can utilize the tech that the player class has. For example, the Nightblade can use Split-Image Slice (like Hawkeye's Nightblade class), and the Bloody Wolf can use Suzaku Sky Dance (like Kevin's Dervish class). These techniques are full-screen and can easily wipe out the entire party if they are at low health. This is a significant contributor to why fans are so fond of the Star Lancer and Night Blade classes, as both have the ability to silence enemies, preventing these attacks from being used.
** Others include the The aptly named Death Machines and nigh unbeatable packs of multi-healing Silver Wolves.
Wolves and can give the heroes a tough fight.
** Shadow Zeros take the cake, though. They copy your characters down to the last stat point, and they're affected by the same HealthDamageAsymmetry as your party, which lets them deal boss-killing damage to your party's still PC-level health. And it only gets worse if you used [[NoFairCheating cheats]] or LevelGrinding to strengthen your party past what they should have by then.



** SelfFanservice: In half the art her figure is shown to be on par with Angela's (who recieves a startling low amount of fanart, contrast the similarly fanservicey Tifa)
* EvenBetterSequel: To ''VideoGame/SecretOfMana''. The game improves on the original game's graphics and mechanics, and manages a soundtrack of comparable brilliance with even more songs. It's also longer and far outstrips its predecessor in terms of replay value due to the fact that it takes at least three playthroughs to see even ''most'' of the game's content, and the presence of six playable characters and the class change system introduces literally thousands of possible final party combinations. Oh, and did we mention it features some of the absolute best sprite work on the SNES? There is a sizeable contingent of fans that regards this games as one of Square's finest achievements during the 16-bit era.

to:

** SelfFanservice: In half the art her figure is shown to be on par with Angela's (who recieves a startling low amount of fanart, contrast the similarly fanservicey Tifa)
* EvenBetterSequel: To ''VideoGame/SecretOfMana''. The game improves on the original previous game's graphics and mechanics, and manages a soundtrack of comparable brilliance with even more songs. It's also longer and far outstrips its predecessor in terms of replay value due to the fact that it takes at least three playthroughs to see even ''most'' of the game's content, and the presence of six playable characters and the class change system introduces literally thousands of possible final party combinations. Oh, and did we mention it features some of the absolute best sprite work on the SNES? There is a sizeable contingent of fans that regards this games as one of Square's finest achievements during the 16-bit era.



* SugarWiki/FunnyMoments: Trying to enter Duran's house with both Duran and Angela in the party grants you the following conversation (along these lines):
-->'''Duran:''' Let's skip this one house, it's mine. I promised not to return until [[spoiler:I defeated Koren]].
-->'''Angela:''' Aw, I wanted to see your room. But if you're hiding anything, like your [[PornStash porn collection]], I understand.

to:

* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
**
Trying to enter Duran's house with both Duran and Angela in the party grants you the following conversation (along these lines):
-->'''Duran:''' --->'''Duran:''' Let's skip this one house, it's mine. I promised not to return until [[spoiler:I defeated Koren]].
-->'''Angela:''' --->'''Angela:''' Aw, I wanted to see your room. But if you're hiding anything, like your [[PornStash porn collection]], c-ollection]], I understand.



** Infiltrating the Corobokkle Village with Hawkeye.

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** Infiltrating the Corobokkle Village Koropokkur Woods with Hawkeye.



** If Hawkeye is your main character, you'll get this speech upon [[spoiler: Trying to exit the Mana Holyland]]
--> '''Hawkeye:''' Deathjester! Are you the one who [[spoiler: abducted the faerie?]]
--> '''Deathjester:''' Oh, heavens no! If I had, I wouldn't be lollygagging around here! I'd be waiting behind you in ambush, preparing to take you with the element of surprise!
--> '''Hawkeye:''' Hmm, should we walk back out, come in again and pretend you're not here...?
** The Official Translation gives Carlie/Charlotte ElmerFuddSyndrome, and it is never not funny.

to:

** If Hawkeye is your main character, you'll get this speech upon [[spoiler: Trying to exit the Mana Holyland]]
-->
Sanctuary of Mana]]
--->
'''Hawkeye:''' Deathjester! Are you the one who [[spoiler: abducted the faerie?]]
--> ---> '''Deathjester:''' Oh, heavens no! If I had, I wouldn't be lollygagging around here! I'd be waiting behind you in ambush, preparing to take you with the element of surprise!
--> ---> '''Hawkeye:''' Hmm, should we walk back out, come in again and pretend you're not here...?
** The Official Translation gives Carlie/Charlotte Charlotte ElmerFuddSyndrome, and it is never not funny.



** There are some who consider Byzel's black market a GameBreaker itself, as the items purchasable potentially render many classes almost entirely redundant.
** Tossing a Dark-oriented Hawkeye and a Light-oriented Riesz(with Nightblade/Star Lancer being probably the most broken of the bunch) in the same party makes most of the game's second-half bosses a joke. Riesz can buff the party, while Hawkeye debuffs the bosses, effectively neutering their damage output. If the third character knows sabre magic, most boss fights will end in under a minute.

to:

** There are some who consider Byzel's Beiser's black market a GameBreaker game breaker itself, as the items purchasable potentially render many classes almost entirely redundant.
** Tossing a Dark-oriented Hawkeye and a Light-oriented Riesz(with Riesz (with Nightblade/Star Lancer being probably the most broken of the bunch) in the same party makes most of the game's second-half bosses a joke. Riesz can buff the party, while Hawkeye debuffs the bosses, effectively neutering their damage output. If the third character knows sabre magic, most boss fights will end in under a minute.



** Porobin Hoods. '''Dart!!!'''

to:

** Porobin Hoods.Chobin Hoods can use dart attacks that pause the action and are guaranteed to hit the target. '''Dart!!!'''



** If you choose Charlotte or Kevin as the main character, much later in the game, you have Death Machines which almost always reduces the entire party's defense making even weak enemies dangerous and stronger ones downright mortal.

to:

** If you choose Charlotte or Kevin as the main character, much later in the game, you have Death Machines which almost always reduces reduce the entire party's defense making even weak enemies dangerous and stronger ones downright mortal.



** Excepting stat buffs and debuffs, the StandardStatusEffects (specifically, Poison, [[BalefulPolymorph Moogle, Chibikko (shrink)]], [[TakenForGranite Petrification]], and Silence) don't stack with one another - the most recent one takes precedence. During the course of the plot, you get an item called the Chibikko Hammer, which either inflicts or cures the Chibikko status on your party. So, if a party member gets hit with one of the other statuses, two hits from the hammer (once to Chibikko them, and once to cure it) will get rid of it without having to use any status curing items or spells.
** It's not clear whether it's intentional or not, but the Evil Shaman's anti-magic spell will, in addition to dispelling status buffs, cause enemies that absorb certain elements to no longer do that.

to:

** Excepting stat buffs and debuffs, the StandardStatusEffects (specifically, Poison, [[BalefulPolymorph Moogle, Chibikko (shrink)]], [[TakenForGranite Petrification]], and Silence) don't stack with one another - -- the most recent one takes precedence. During the course of the plot, you get an item called the Chibikko Hammer, Minor Mallet, which either inflicts or cures the Chibikko Shrunken status on your party. So, if a party member gets hit with one of the other statuses, two hits from the hammer (once to Chibikko Shrink them, and once to cure it) will get rid of it without having to use any status curing items or spells.
** It's not clear whether it's intentional or not, but the Evil Shaman's Tomatoman's anti-magic spell will, in addition to dispelling status buffs, cause enemies that absorb certain elements to no longer do that.



* HolyShitQuotient: The game's sheer appearance in a Nintendo Direct at the time of E3 2019 shot its quotient up to unheard-of heights for the ''VideoGame/WorldOfMana'' franchise. Not only was the original game finally officially localized for English-speaking countries after spending over two decades with no word on it ever being officially released in English, the localized version would be released on the very day of the Direct as part of [[CompilationRerelease the Mana Collection]]. On top of that, a full-on 3D remake was announced in the same Direct that would also be localized.
* MisBlamed: No, the game was not [[NoExportForYou kept in Japan]] because of ''VideoGame/SecretOfEvermore'' - its late release date as well as the amount of [[GameBreakingBug work it would]] [[GoodBadBugs take to get the game ready]] for an international release would have been too costly to produce and likely put the game's release date well after the Nintendo 64 and Playstation were out.

to:

* HolyShitQuotient: The game's sheer appearance in a Nintendo Direct at the time of E3 2019 shot its quotient up to unheard-of heights for the ''VideoGame/WorldOfMana'' franchise. Not only was the original game finally officially localized for English-speaking countries after spending over two decades with no word on it ever being officially released in English, the localized version would be released on the very day of the Direct as part of [[CompilationRerelease the Mana Collection]].''[[CompilationRerelease Collection of Mana]]''. On top of that, a full-on 3D remake was announced in the same Direct that would also be localized.
* MisBlamed: No, the game was not [[NoExportForYou kept in Japan]] because of ''VideoGame/SecretOfEvermore'' - its late release date as well as the amount of [[GameBreakingBug work it would]] [[GoodBadBugs take to get the game ready]] for an international release would have been too costly to produce and likely put the game's release date well after the Nintendo 64 and Playstation [=PlayStation=] were out.



* SelfFanservice: In half the art Riesz's figure is shown to be on par with Angela's (who receives a startling low amount of fanart, contrast the similarly fanservicey Tifa).



** Bill and Ben, Ludgar, and Darkshine Knight all qualify. To put it in perspective, Darkshine Knight will counter offensive magic (and conveniently enough, one of the two who have to fight him is a mage) with a full-party hitting attack. He can also pull them off without getting provoked. Two of these in a row ''will'' destroy your party unless you're over-leveled.
** Lugar during the first visit to Moonreading Tower may come as a nasty surprise to players who likes to abuse Level 2 Techs. He reacts to these techs with one of his own and once he closes to death [[TurnsRed he starts using all-party variations of said attacks]] and potentially in succession if the player is careless meaning he can cause a party wipe faster than a recovery item can be thrown.
** Dolan and Zable Fahr are considered the most difficult of the eight God-Beasts. The former because aside from his all-round power, has a strong attack the temporarily reduces the party's max HP in addition to inflicting massive damage. With the latter, it has really strong attacks in addition to hitting the party with de-buff spells, and has the instant death spell that will kill a party member they are at a lower level than it, and odds are they will be. Thankfully, Zable Fahr has fairly low HP. Even the final class change of the game comes right before the battle, Zable Fahr is still regarded as the hardest of the God-Beasts.
** [[spoiler:Heath]]. Oh damn, '''[[spoiler:Heath]]''' is a nightmare! Most fans agree that even if the Dark Lich is the easiest FinalBoss, he's got the hardest penultimate boss. Not only is he a cross-class cleric/mage, he has improbable amounts of health, he knows debuff spells against your entire party which render your fighters invalid, can heal and knows all darkness spells, all light spells ''and'' three of the four possible summons for Riesz, which are all party-wide heavy damage in addition to inflicting mute (Marduke), poison (Jormungand), or Chibikko (Freya). That is why it is commonly advised against choosing Charlotte or Kevin as the main hero just because of how hard this one fight is.
** Koren can be made a joke by using a gimmick[[note]]Using Matango Oil or Hawkeye's magic (as Wanderer) Counter Magic will render 90% of his spells useless.[[/note]], but chances are you won't know that and will be bombarded by several magic spells with varying degrees of power cast from a ''very'' swift magician that uses FlashStep to get away from you all the time and can take inordinate amounts of punishment.
* ThatOneLevel: Moonreading Tower. It doesn't help that [[ThatOneBoss the boss of it is pretty damn hard]].

to:

** Bill Bil and Ben, Ludgar, and Darkshine Knight all qualify. To put it in perspective, Darkshine Knight will counter offensive magic (and conveniently enough, one of the two who have to fight him is a mage) with a full-party hitting attack. He can also pull them off without getting provoked. Two of these in a row ''will'' destroy your party unless you're over-leveled.
** Lugar Ludgar during the first visit to Moonreading Chartmoon Tower may come as a nasty surprise to players who likes to abuse Level 2 Techs. He reacts to these techs with one of his own and once he closes to death [[TurnsRed he starts using all-party variations of said attacks]] and potentially in succession if the player is careless meaning he can cause a party wipe faster than a recovery item can be thrown.
** Dolan and Zable Fahr are considered the most difficult of the eight God-Beasts.Benevodons. The former because aside from his all-round power, has a strong attack the temporarily reduces the party's max HP in addition to inflicting massive damage. With the latter, it has really strong attacks in addition to hitting the party with de-buff spells, and has the instant death spell that will kill a party member they are at a lower level than it, and odds are they will be. Thankfully, Zable Fahr has fairly low HP. Even the final class change of the game comes right before the battle, Zable Fahr is still regarded as the hardest of the God-Beasts.
** [[spoiler:Heath]]. Oh damn, '''[[spoiler:Heath]]''' is a nightmare! Most fans agree that even if the Dark Lich is the easiest FinalBoss, he's got the hardest penultimate boss. Not only is he a cross-class cleric/mage, he has improbable amounts of health, he knows debuff spells against your entire party which render your fighters invalid, can heal and knows all darkness spells, all light spells ''and'' three of the four possible summons for Riesz, which are all party-wide heavy damage in addition to inflicting mute (Marduke), poison (Jormungand), or Chibikko Shrink (Freya). That is why it is commonly advised against choosing Charlotte or Kevin as the main hero just because of how hard this one fight is.
** Koren The Crimson Wizard can be made a joke by using a gimmick[[note]]Using Matango Oil or Hawkeye's magic (as Wanderer) Counter Magic will render 90% of his spells useless.[[/note]], but chances are you won't know that and will be bombarded by several magic spells with varying degrees of power cast from a ''very'' swift magician that uses FlashStep to get away from you all the time and can take inordinate amounts of punishment.
* ThatOneLevel: Moonreading Tower. ThatOneLevel:
** Chartmoon Tower is filled with some of the toughest non-boss enemies in the game.
It doesn't help that [[ThatOneBoss the boss of it is pretty damn hard]].hard himself]].
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* AntiClimaxBoss: The Dark Lich is the easiest of the final bosses owing mostly to the fact it's a slow moving wall of health that fires off spells on occasion, compared to the Archdemon or Dragon Emperor who pose more of a threat.

to:

* AntiClimaxBoss: The Dark Lich is the easiest of the final bosses owing mostly to the fact it's a slow moving wall of health that fires off spells on occasion, compared to the Archdemon or Dragon Emperor who pose more of a threat. Never mind the fact that one of the heroes who's linked to it storywise can gain an attack skill that outright does max damage to the boss.
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* AntiClimaxBoss: The Dark Lich is the easiest of the final bosses owing mostly to the fact it's a slow moving wall of health that fires off spells on occasion, compared to the Archdemon or Dragon Emperor who pose more of a threat.
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** The Official Translation gives Carlie/Charlotte ElmerFuddSyndrome, and it is never not funny.
Is there an issue? Send a MessageReason:
Not YMMV


* FanNickname: Any team that doesn't include any healing ability is referred to as a "suicide team," because any mistake can lead to a party wipe. [[DifficultButAwesome They're also tremendously fun to play]], because a lack of healing (usually through taking Dark classes) also means a lot of debuff spells and high damage output, leading to quick deaths both ways.
Is there an issue? Send a MessageReason:
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** Bill and Ben, Lugar, and Darkshine Knight all qualify. To put it in perspective, Darkshine Knight will counter offensive magic (and conveniently enough, one of the two who have to fight him is a mage) with a full-party hitting attack. He can also pull them off without getting provoked. Two of these in a row ''will'' destroy your party unless you're over-leveled.

to:

** Bill and Ben, Lugar, Ludgar, and Darkshine Knight all qualify. To put it in perspective, Darkshine Knight will counter offensive magic (and conveniently enough, one of the two who have to fight him is a mage) with a full-party hitting attack. He can also pull them off without getting provoked. Two of these in a row ''will'' destroy your party unless you're over-leveled.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: After the disappointment that was the remake of the [[VideoGame/SecretOfMana second game]], many fans rejoiced when Square-Enix announced a full fledged remake of the third game built from the ground up instead of another ShotForShotRemake like the previous two games. And then it getting revealed alongside an English release of the ''original'' game, ensuring that English-speaking fans wouldn't "miss" anything from a more ambitious re-imagining of the game.

to:

* AuthorsSavingThrow: After the disappointment that was the remake of the [[VideoGame/SecretOfMana second game]], many fans rejoiced when Square-Enix announced a full fledged remake of the third game built from the ground up instead of another ShotForShotRemake like the previous two games. And then it getting revealed alongside an English release of the ''original'' game, ensuring that English-speaking fans wouldn't "miss" anything from a more ambitious re-imagining of the game.game, just pushed things even further.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: After the disappointment that was the remake of the [[VideoGame/SecretOfMana second game]], many fans rejoiced when Square-Enix announced a full fledged remake of the third game built from the ground up instead of another ShotForShotRemake like the previous two games.

to:

* AuthorsSavingThrow: After the disappointment that was the remake of the [[VideoGame/SecretOfMana second game]], many fans rejoiced when Square-Enix announced a full fledged remake of the third game built from the ground up instead of another ShotForShotRemake like the previous two games. And then it getting revealed alongside an English release of the ''original'' game, ensuring that English-speaking fans wouldn't "miss" anything from a more ambitious re-imagining of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: After the disappointment that was the remake of the [[VideoGame/SecretOfMana second game]], many fans rejoiced when Square-Enix announced a full fledged remake of the third game built from the ground up instead of another ShotForShotRemake like the previous two games.
Is there an issue? Send a MessageReason:
None


* HolyShitQuotient: The game's sheer appearance at a Nintendo Direct at E3 2019 shot its quotient up to unheard-of heights for the ''VideoGame/WorldOfMana'' franchise. Not only was the original game finally officially localized for English-speaking countries after spending over two decades with no word on it ever being officially released in English, a full-on 3D remake was announced in the same Direct that would also be localized.

to:

* HolyShitQuotient: The game's sheer appearance at in a Nintendo Direct at the time of E3 2019 shot its quotient up to unheard-of heights for the ''VideoGame/WorldOfMana'' franchise. Not only was the original game finally officially localized for English-speaking countries after spending over two decades with no word on it ever being officially released in English, the localized version would be released on the very day of the Direct as part of [[CompilationRerelease the Mana Collection]]. On top of that, a full-on 3D remake was announced in the same Direct that would also be localized.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HolyShitQuotient: The game's sheer appearance at a Nintendo Direct at E3 2019 shot its quotient up to unheard-of heights for the ''VideoGame/WorldOfMana'' franchise. Not only was the original game finally officially localized for English-speaking countries after spending over two decades with no word on it ever being officially released in English, a full-on 3D remake was announced in the same Direct that would also be localized.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/AwesomeMusic: Any of the many, many boss themes.
** Not just the boss themes; most of the soundtrack qualifies. While ''VideoGame/SecretOfMana'' is usually regarded as Creator/HirokiKikuta's masterpiece, truthfully the music from this game isn't very far behind.
* ClicheStorm: In the [[ObservationOnOriginality nicest possible way]]. Even then, [[DeconstructorFleet it deconstructs many of the character archetypes]] of the ''Mana'' series while going through its plot.
* DemonicSpiders: Near the end of the game, there are a number of enemies that are essentially the mook version of some of the playable characters' final classes, and each of them can utilize the tech that the player class has. For example, the Nightblade can use Split-Image Slice (like Hawkeye's Nightblade class), and the Bloody Wolf can use Suzaku Sky Dance (like Kevin's Dervish class). These techniques are full-screen and can easily wipe out the entire party if they are at low health. This is a significant contributor to why fans are so fond of the Star Lancer and Night Blade classes, as both have the ability to silence enemies, preventing these attacks from being used.
** Others include the aptly named Death Machines and nigh unbeatable packs of multi-healing Silver Wolves.
** Shadow Zeros take the cake, though. They copy your characters down to the last stat point, and they're affected by the same HealthDamageAsymmetry as your party, which lets them deal boss-killing damage to your party's still PC-level health. And it only gets worse if you used [[NoFairCheating cheats]] or LevelGrinding to strengthen your party past what they should have by then.
* EnsembleDarkhorse: ''Riesz''! When searching for any fan art of this game, expect to find more art of her than everyone else combined! (Her outfit in official art probably has something to do with it...) It could also be her status as the de facto badass of the game, given the fact that, in the day and age the game came out in Japan, [[GuysSmashGirlsShoot there weren't a lot of 'physical' female fighters]], and even less badass female royalty. Riesz really broke a lot of molds. Finally, the fact she shares what many consider to be the 'canon' story with Hawkeye helps.
** SelfFanservice: In half the art her figure is shown to be on par with Angela's (who recieves a startling low amount of fanart, contrast the similarly fanservicey Tifa)
* EvenBetterSequel: To ''VideoGame/SecretOfMana''. The game improves on the original game's graphics and mechanics, and manages a soundtrack of comparable brilliance with even more songs. It's also longer and far outstrips its predecessor in terms of replay value due to the fact that it takes at least three playthroughs to see even ''most'' of the game's content, and the presence of six playable characters and the class change system introduces literally thousands of possible final party combinations. Oh, and did we mention it features some of the absolute best sprite work on the SNES? There is a sizeable contingent of fans that regards this games as one of Square's finest achievements during the 16-bit era.
* FanNickname: Any team that doesn't include any healing ability is referred to as a "suicide team," because any mistake can lead to a party wipe. [[DifficultButAwesome They're also tremendously fun to play]], because a lack of healing (usually through taking Dark classes) also means a lot of debuff spells and high damage output, leading to quick deaths both ways.
* FanPreferredCouple: Even though Hawkeye already had a love interest, many fans prefer to [[{{shipping}} ship]] him with Riesz. Their stories are related to each other, and the game put in some minor ShipTease in there (nor does it help that Hawkeye's girlfriend basically has zero screen time). This was strengthened when ''VideoGame/HeroesOfMana'' revealed [[spoiler:that Hawkeye's "girlfriend" is [[IncestIsRelative his mother's half-sister]]]].
* SugarWiki/FunnyMoments: Trying to enter Duran's house with both Duran and Angela in the party grants you the following conversation (along these lines):
-->'''Duran:''' Let's skip this one house, it's mine. I promised not to return until [[spoiler:I defeated Koren]].
-->'''Angela:''' Aw, I wanted to see your room. But if you're hiding anything, like your [[PornStash porn collection]], I understand.
-->'''Duran:''' ''(flustered)'' Oh, SHUT UP!
** Infiltrating the Corobokkle Village with Hawkeye.
---> '''Hawkeye:''' I'm Hawk, but everyone calls me [[TheSmurfs Papa Smurf]]!
** Strangely enough, there's an X-rated magazine in Forcena's library. Read it with any of the characters and their reaction is: "... ... ... !!!". Except for Charlotte, that is -- read it with her and you get the more comical reaction of "... ... ... [[ChildrenAreInnocent ???]]"
** If Hawkeye is your main character, you'll get this speech upon [[spoiler: Trying to exit the Mana Holyland]]
--> '''Hawkeye:''' Deathjester! Are you the one who [[spoiler: abducted the faerie?]]
--> '''Deathjester:''' Oh, heavens no! If I had, I wouldn't be lollygagging around here! I'd be waiting behind you in ambush, preparing to take you with the element of surprise!
--> '''Hawkeye:''' Hmm, should we walk back out, come in again and pretend you're not here...?
* GameBreaker:
** Due to a bug, accessing the menu while charging up a spell will make the spell charge when you are in the menu and the game is paused, meaning you can technically rapid-fire all of your spells without worrying about being interrupted. The enemies charge their spells while you're in the menu too, however, so this bug can also be used against you if you're not careful.
** Using Hawkeye and Kevin in the same team, since they have double attacks. Their first skill (green bar) can be stronger than their last (red bar) when buffed with elements and Power Ups. If you picked their "darkest" classes (Nightblade for Hawkeye and Death Hand for Kevin), they tear even bosses apart. Add some more pain if you lower the enemy's defenses.
** [[spoiler:Counter Magic or Matango Oils (which has the same magic effect)]] render most of Koren's spells useless. It's only a game breaker in that one fight, but it's still fun to see the self-proclaimed world's most powerful wizard be unable to do anything but hurt himself.
** There are some who consider Byzel's black market a GameBreaker itself, as the items purchasable potentially render many classes almost entirely redundant.
** Tossing a Dark-oriented Hawkeye and a Light-oriented Riesz(with Nightblade/Star Lancer being probably the most broken of the bunch) in the same party makes most of the game's second-half bosses a joke. Riesz can buff the party, while Hawkeye debuffs the bosses, effectively neutering their damage output. If the third character knows sabre magic, most boss fights will end in under a minute.
** The spell Deadly Weapon or Lunatic (both used by Hawkeye as a Nightblade or Wanderer, respectively), when used by the player. Both reduce the target's maximum HP by a set percentage. The developers were clearly thinking of enemies using it against players when they made it (where it only knocks off a couple hundred HP max), but when Hawkeye uses it on bosses, it can be the equivalent of doing several thousand HP in a single hit (since the lost HP does not recover when the status wears off and most bosses do not heal).
** Hawkeye's "Ninja Master" class gains the ability to multi-target his Shuriken ability. This means you have a fast-casting ability that hits all enemies on the screen, does significant damage, knocks enemies back, and lowers their evasion. All for only 1 MP. Fans have dubbed it the "1 MP Wonder".
* GoddamnedBats:
** Porobin Hoods. '''Dart!!!'''
** While Silver Wolves aren't terribly dangerous on their own, they just love to spam Heal Light, and also have a move that severely reduces your attack power. If you don't have a way to boost it back up and/or lower their defense, you're going to be fighting them for a long time. Or not, if there are [[DemonicSpiders Bloody Wolves]] around too.
** If you choose Charlotte or Kevin as the main character, much later in the game, you have Death Machines which almost always reduces the entire party's defense making even weak enemies dangerous and stronger ones downright mortal.
* GoodBadBugs:
** Excepting stat buffs and debuffs, the StandardStatusEffects (specifically, Poison, [[BalefulPolymorph Moogle, Chibikko (shrink)]], [[TakenForGranite Petrification]], and Silence) don't stack with one another - the most recent one takes precedence. During the course of the plot, you get an item called the Chibikko Hammer, which either inflicts or cures the Chibikko status on your party. So, if a party member gets hit with one of the other statuses, two hits from the hammer (once to Chibikko them, and once to cure it) will get rid of it without having to use any status curing items or spells.
** It's not clear whether it's intentional or not, but the Evil Shaman's anti-magic spell will, in addition to dispelling status buffs, cause enemies that absorb certain elements to no longer do that.
** While transforming into a Werewolf, if Kevin is target of any attack or spell (this includes healing spells, by the way), he gets a ridiculous attack boost.
** Whenever a monster takes a few seconds to realize that it's dead, sometimes doing a last hit (or a screen-encompassing tech) in order to do so; on the other hand, this also works to the player's advantage, as you can save a character from death if you can feed them some healing sweets before they drop dead.
** Bringing up the menu can also cancel taking damage, which allows for ridiculously low-level speedruns for players with good timing.
** Clearing a screen full of enemies when you're close to leveling up and then walking into the next screen bugs the way the game calculates levels and allows you to increase your stats beyond the soft and hard caps the game otherwise imposes on all level-ups.
** Spells charge even when the radial menu is open, so you can start casting a spell, open the menu, wait a few seconds, then fire off the spell. That said, the enemies can do the same thing, so it still carries some risk.
* HilariousInHindsight: A guy named [[Creator/HeathLedger Heath]] is captured by [[spoiler:and eventually works with]] a MonsterClown. He even shares a game with a character called [[Film/TheDarkKnight "Dark[shine] Knight."]]
* MisBlamed: No, the game was not [[NoExportForYou kept in Japan]] because of ''VideoGame/SecretOfEvermore'' - its late release date as well as the amount of [[GameBreakingBug work it would]] [[GoodBadBugs take to get the game ready]] for an international release would have been too costly to produce and likely put the game's release date well after the Nintendo 64 and Playstation were out.
* NightmareFuel: Zable Fahr. Three demonic, gigantic clown heads that want you to be not alive anymore. [[http://www.spriters-resource.com/download/6482/ Take a gander if you want.]]
* ScrappyMechanic: Being hit with an attack that causes multiple effects... and not being able to do anything until you finish clicking through them. This can actually get you killed in some of the last battles.
* ThatOneAttack: '''Ancient'''. Usable only by few end bosses (or Angela as Magus) it deals massive damage that can easily go over 300 even if you are protected by buffs and is one of the very few spells that pierces Counter Magic.
* ThatOneBoss: All of them have tendency to counter any spell or high level technique with their own specials.
** Bill and Ben, Lugar, and Darkshine Knight all qualify. To put it in perspective, Darkshine Knight will counter offensive magic (and conveniently enough, one of the two who have to fight him is a mage) with a full-party hitting attack. He can also pull them off without getting provoked. Two of these in a row ''will'' destroy your party unless you're over-leveled.
** Lugar during the first visit to Moonreading Tower may come as a nasty surprise to players who likes to abuse Level 2 Techs. He reacts to these techs with one of his own and once he closes to death [[TurnsRed he starts using all-party variations of said attacks]] and potentially in succession if the player is careless meaning he can cause a party wipe faster than a recovery item can be thrown.
** Dolan and Zable Fahr are considered the most difficult of the eight God-Beasts. The former because aside from his all-round power, has a strong attack the temporarily reduces the party's max HP in addition to inflicting massive damage. With the latter, it has really strong attacks in addition to hitting the party with de-buff spells, and has the instant death spell that will kill a party member they are at a lower level than it, and odds are they will be. Thankfully, Zable Fahr has fairly low HP. Even the final class change of the game comes right before the battle, Zable Fahr is still regarded as the hardest of the God-Beasts.
** [[spoiler:Heath]]. Oh damn, '''[[spoiler:Heath]]''' is a nightmare! Most fans agree that even if the Dark Lich is the easiest FinalBoss, he's got the hardest penultimate boss. Not only is he a cross-class cleric/mage, he has improbable amounts of health, he knows debuff spells against your entire party which render your fighters invalid, can heal and knows all darkness spells, all light spells ''and'' three of the four possible summons for Riesz, which are all party-wide heavy damage in addition to inflicting mute (Marduke), poison (Jormungand), or Chibikko (Freya). That is why it is commonly advised against choosing Charlotte or Kevin as the main hero just because of how hard this one fight is.
** Koren can be made a joke by using a gimmick[[note]]Using Matango Oil or Hawkeye's magic (as Wanderer) Counter Magic will render 90% of his spells useless.[[/note]], but chances are you won't know that and will be bombarded by several magic spells with varying degrees of power cast from a ''very'' swift magician that uses FlashStep to get away from you all the time and can take inordinate amounts of punishment.
* ThatOneLevel: Moonreading Tower. It doesn't help that [[ThatOneBoss the boss of it is pretty damn hard]].
** All of the six exclusive dungeons (Glass Desert and Dragon's Hole, Cave of Darkness and Dark Castle, Jungle of Illusion and Mirage Palace) are ''very'' long, have very few recovery points and chuck DemonicSpiders every now and then on you, not to mention the BossRush inside of each.
* TheUntwist: [[spoiler:The Darkshine Knight is Duran's father.]] This is so obvious that he even calls Duran out for being too much of an idiot to notice it.

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