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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
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* UncannyValley: While it does a good job of making the game look something like the show, almost every character's face is rendered using switching textures instead of moving model parts. It can look ''very'' odd in some instances.
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** In "Bad Luck 101", Crocker ends up becoming a KnightOfCerebus as you try to sneak around a large room and avoid him. The music is deadly quiet and suspenseful, and all comedic tones of the game drop harder than a meteor. Worse, you have to catch the five wish stars that are running around the room while still avoiding Crocker. If you've never feared Crocker before, this scene will ''make you'' fear him.
to:
** In "Bad Luck 101", Crocker ends up becoming a KnightOfCerebus as 101" tasks you try to sneak with sneaking around a large room and trying to avoid him.Crocker. The music is deadly quiet and suspenseful, and all comedic tones of the game drop harder than a meteor. Worse, you have to catch the five wish stars that are running around the room while still avoiding Crocker. If you've never feared Crocker before, this scene will ''make you'' fear him.
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* UnexpectedCharacter: The Gilded Arches is an enemy of the Crimson Chin who before this game only appeared in episode 4 of the ''Crimson Chin Webtoons'', "Arch Enemy". He makes a surprise return as the third and last boss of the "Chinless Blunder" level.
to:
* UnexpectedCharacter: The Gilded Arches is an enemy of the Crimson Chin who before this game only appeared in episode 4 of the ''Crimson Chin Webtoons'', "Arch Enemy". He makes a surprise return as the third and last boss of the "Chinless Blunder" level.level.
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* NightmareFuel: The game has some pretty harrowing moments.
** The prelude to the faceoff with farmer cluck. While the tone is supposed to be a campy comic book and the Chin’s condition is played for laughs, the hub area of the world is surprisingly quiet even with Cosmo and Wanda. When you arrive at the destroyed bank, a loud, creepy wind is blowing as you’re left to wonder what did such damage to the bank. Once you see the culprit, however, things go back to their regularly scheduled goofiness.
** Spatula Woman is largely a send-up to Catwoman, but she proves surprisingly aggressive during her boss fight as she tries to kill you with a giant spatula.
** Most of “A Badge Too Far” has you sneaking around the woods trying to avoid the patrolling brainwashed Creme Puffs. It’s dark, quiet, and suspenseful, and it’s genuinely alarming if you’re caught since Cosmo and Wanda are unable to help you. It culminates in a final chase scene where Vicky chases you all the way back to camp for revenge.
** Upon exiting the already creepy tunnels of “Mini Timmy”, you hear a colossal, monstrous roar and you’re left to wonder [[NothingIsScarier what the hell made that noise]] for some time before you confront the source.
** In "Bad Luck 101", Crocker ends up becoming a KnightOfCerebus as you try to sneak around a large room and avoid him. The music is deadly quiet and suspenseful, and all comedic tones of the game drop harder than a meteor. Worse, you have to catch the five wish stars that are running around the room while still avoiding Crocker. If you've never feared Crocker before, this scene will ''make you'' fear him.
** Another enemy you have to escape is Tootie in the penultimate level, "A Dog's Life." While she's still spending the whole time begging you to let her love you (as you're playing as Timmy after he's been turned into a dog), it's still rather frightening to hear the sound of her squeaking toward you.
** When the game is complete and a new magical door opens up to take you to the final boss fight. The game manual gives you write-ups of each level so you know what each level’s premise is, but all you get for “The Ultimate Challenge” is that Jorgen is involved and it’s the finale. Any player who hadn’t seen a preview of Vicky’s dragon form would be left to wonder what awaits them in the endgame and just what that new door is taking them towards.
** The prelude to the faceoff with farmer cluck. While the tone is supposed to be a campy comic book and the Chin’s condition is played for laughs, the hub area of the world is surprisingly quiet even with Cosmo and Wanda. When you arrive at the destroyed bank, a loud, creepy wind is blowing as you’re left to wonder what did such damage to the bank. Once you see the culprit, however, things go back to their regularly scheduled goofiness.
** Spatula Woman is largely a send-up to Catwoman, but she proves surprisingly aggressive during her boss fight as she tries to kill you with a giant spatula.
** Most of “A Badge Too Far” has you sneaking around the woods trying to avoid the patrolling brainwashed Creme Puffs. It’s dark, quiet, and suspenseful, and it’s genuinely alarming if you’re caught since Cosmo and Wanda are unable to help you. It culminates in a final chase scene where Vicky chases you all the way back to camp for revenge.
** Upon exiting the already creepy tunnels of “Mini Timmy”, you hear a colossal, monstrous roar and you’re left to wonder [[NothingIsScarier what the hell made that noise]] for some time before you confront the source.
** In "Bad Luck 101", Crocker ends up becoming a KnightOfCerebus as you try to sneak around a large room and avoid him. The music is deadly quiet and suspenseful, and all comedic tones of the game drop harder than a meteor. Worse, you have to catch the five wish stars that are running around the room while still avoiding Crocker. If you've never feared Crocker before, this scene will ''make you'' fear him.
** Another enemy you have to escape is Tootie in the penultimate level, "A Dog's Life." While she's still spending the whole time begging you to let her love you (as you're playing as Timmy after he's been turned into a dog), it's still rather frightening to hear the sound of her squeaking toward you.
** When the game is complete and a new magical door opens up to take you to the final boss fight. The game manual gives you write-ups of each level so you know what each level’s premise is, but all you get for “The Ultimate Challenge” is that Jorgen is involved and it’s the finale. Any player who hadn’t seen a preview of Vicky’s dragon form would be left to wonder what awaits them in the endgame and just what that new door is taking them towards.
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* {{Narm}}: Sometimes due to technical limits, things can look kinda... off.
** The game is unable to allow more than one character to speak at a time. The only way to progress through a character’s line is to individually skip each line. Unfortunately, Butch Hartman is a fan of the EverybodyLaughsEnding, which means that each character takes a turn at laughing for a while, dragging on until everyone is done. This is particularly heinous in the final cutscene when it’s clear they’re trying for a group laugh, but it just doesn’t work.
** Frequently, the animation models’ expressions don’t change even when they’re supposed to, leaving characters smiling by default when they should be upset or angry.
** The game is unable to allow more than one character to speak at a time. The only way to progress through a character’s line is to individually skip each line. Unfortunately, Butch Hartman is a fan of the EverybodyLaughsEnding, which means that each character takes a turn at laughing for a while, dragging on until everyone is done. This is particularly heinous in the final cutscene when it’s clear they’re trying for a group laugh, but it just doesn’t work.
** Frequently, the animation models’ expressions don’t change even when they’re supposed to, leaving characters smiling by default when they should be upset or angry.
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* EarWorm:
** The BGM from "A Dog's Life" is particularly delightful.
** "Bad Luck 101" is also worth mentioning.
** The BGM from "A Dog's Life" is particularly delightful.
** "Bad Luck 101" is also worth mentioning.
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* AwesomeMusic/EarWorm:
to:
* AwesomeMusic/EarWorm: EarWorm:
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Changed line(s) 1 (click to see context) from:
* SugarWiki/AwesomeMusic/EarWorm:
to:
* SugarWiki/AwesomeMusic/EarWorm: AwesomeMusic/EarWorm:
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* MostAnnoyingSound:
** At the end of the intro cutscene from "A Dog's Life", Dog Timmy starts whining in distress. It goes on for ''far'' longer than it needed to.
** Cosmo and Wanda only have so many lines they can say during levels ,and they talk ''a lot'', so expect repeats. This goes double for the Wish Star collection clips since there's only ''one set'' of them per level.
** Timmy only has ''one line per level'' for collecting [[CollectionSidequest Crimson Chin Cards]]. Get used to hearing it.
** At the end of the intro cutscene from "A Dog's Life", Dog Timmy starts whining in distress. It goes on for ''far'' longer than it needed to.
** Cosmo and Wanda only have so many lines they can say during levels ,and they talk ''a lot'', so expect repeats. This goes double for the Wish Star collection clips since there's only ''one set'' of them per level.
** Timmy only has ''one line per level'' for collecting [[CollectionSidequest Crimson Chin Cards]]. Get used to hearing it.
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I think that this trope's more accurate.
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* SugarWiki/AwesomeMusic/EarWorm: The BGM from "A Dog's Life" is particularly delightful.
to:
* SugarWiki/AwesomeMusic/EarWorm: SugarWiki/AwesomeMusic/EarWorm:
** The BGM from "A Dog's Life" is particularly delightful.
** The BGM from "A Dog's Life" is particularly delightful.
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* MostAnnoyingSound: At the end of the intro cutscene from "A Dog's Life", Dog Timmy starts whining in distress. It goes on for ''far'' longer than it needed to.
to:
* MostAnnoyingSound: MostAnnoyingSound:
** At the end of the intro cutscene from "A Dog's Life", Dog Timmy starts whining in distress. It goes on for ''far'' longer than it needed to.
** At the end of the intro cutscene from "A Dog's Life", Dog Timmy starts whining in distress. It goes on for ''far'' longer than it needed to.
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* OlderThanTheyThink: The Gilded Arches first appeared in a 2001 web cartoon called "Arch Enemy" before the game.
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* UncannyValley: While it does a good job of making the game look something like the show, almost every character's face is rendered using switching textures instead of moving model parts. It can look ''very'' odd in some instances.
to:
* UncannyValley: While it does a good job of making the game look something like the show, almost every character's face is rendered using switching textures instead of moving model parts. It can look ''very'' odd in some instances.instances.
* UnexpectedCharacter: The Gilded Arches is an enemy of the Crimson Chin who before this game only appeared in episode 4 of the ''Crimson Chin Webtoons'', "Arch Enemy". He makes a surprise return as the third and last boss of the "Chinless Blunder" level.
* UnexpectedCharacter: The Gilded Arches is an enemy of the Crimson Chin who before this game only appeared in episode 4 of the ''Crimson Chin Webtoons'', "Arch Enemy". He makes a surprise return as the third and last boss of the "Chinless Blunder" level.
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None
Changed line(s) 4,9 (click to see context) from:
** Cosmo and Wanda only have so many lines they can say during levels and talk ''a lot'', so expect repeats. This goes double for the Wish Star collection clips since there's only one set of them per level.
** Timmy also only has ''one'' line for collecting [[CollectionSidequest Crimson Chin Cards]] per level. ''Get used to hearing it.''
* SugarWiki/NoProblemWithLicensedGames: It's a solid, if simple and clearly made for children, platformer with great music.
* OlderThanYouThink: The Gilded Arches first appeared in a 2001 web cartoon "Arch Enemy" before the game.
* ThatOneLevel: The ''one place'' in the game with bad controls is the rocket-boot corridor in "Bad Luck 101". If Timmy touches ''anything'' from an obstacle to the walls to not going through a door in the right position it's back to the start of the sequence and there's ''no skipping'' the Wish cutscene.
* UncannyValley: While it does a good job of making the game look something like the show, almost every character's face is rendered using switching textures instead of moving model parts. It can look very ''very'' odd in some instances.
** Timmy also only has ''one'' line for collecting [[CollectionSidequest Crimson Chin Cards]] per level. ''Get used to hearing it.''
* SugarWiki/NoProblemWithLicensedGames: It's a solid, if simple and clearly made for children, platformer with great music.
* OlderThanYouThink: The Gilded Arches first appeared in a 2001 web cartoon "Arch Enemy" before the game.
* ThatOneLevel: The ''one place'' in the game with bad controls is the rocket-boot corridor in "Bad Luck 101". If Timmy touches ''anything'' from an obstacle to the walls to not going through a door in the right position it's back to the start of the sequence and there's ''no skipping'' the Wish cutscene.
* UncannyValley: While it does a good job of making the game look something like the show, almost every character's face is rendered using switching textures instead of moving model parts. It can look very ''very'' odd in some instances.
to:
** Cosmo and Wanda only have so many lines they can say during levels and ,and they talk ''a lot'', so expect repeats. This goes double for the Wish Star collection clips since there's only one set ''one set'' of them per level.
** Timmyalso only has ''one'' ''one line per level'' for collecting [[CollectionSidequest Crimson Chin Cards]] per level. ''Get Cards]]. Get used to hearing it.''
it.
* SugarWiki/NoProblemWithLicensedGames: It's a solid, ifsimple and clearly made for children, simple, platformer with great music.
*OlderThanYouThink: OlderThanTheyThink: The Gilded Arches first appeared in a 2001 web cartoon called "Arch Enemy" before the game.
* ThatOneLevel: The''one ''only place'' in the game with bad controls is the rocket-boot corridor in "Bad Luck 101". If Timmy touches ''anything'' from an obstacle to the walls to simply not going through a door in the right position it's back to the start of the sequence sequence. Oh, and there's ''no skipping'' the Wish cutscene.
* UncannyValley: While it does a good job of making the game look something like the show, almost every character's face is rendered using switching textures instead of moving model parts. It can lookvery ''very'' odd in some instances.
** Timmy
* SugarWiki/NoProblemWithLicensedGames: It's a solid, if
*
* ThatOneLevel: The
* UncannyValley: While it does a good job of making the game look something like the show, almost every character's face is rendered using switching textures instead of moving model parts. It can look
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Added line(s) 7 (click to see context) :
* SugarWiki/NoProblemWithLicensedGames: It's a solid, if simple and clearly made for children, platformer with great music.
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* SugarWiki/NoProblemWithLicensedGames: It's a solid platformer with great music.
to:
* SugarWiki/NoProblemWithLicensedGames: It's a solid platformer ThatOneLevel: The ''one place'' in the game with great music.bad controls is the rocket-boot corridor in "Bad Luck 101". If Timmy touches ''anything'' from an obstacle to the walls to not going through a door in the right position it's back to the start of the sequence and there's ''no skipping'' the Wish cutscene.
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** Timmy also only has ''one'' line for collecting [[CollectionSidequest Crimson Chin Cards]] per level. ''Get used to hearing it.''
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None
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* SugarWiki/NoProblemWithLicensedGames: It's a solid platformer with great music.
to:
* SugarWiki/NoProblemWithLicensedGames: It's a solid platformer with great music.music.
* UncannyValley: While it does a good job of making the game look something like the show, almost every character's face is rendered using switching textures instead of moving model parts. It can look very ''very'' odd in some instances.
* UncannyValley: While it does a good job of making the game look something like the show, almost every character's face is rendered using switching textures instead of moving model parts. It can look very ''very'' odd in some instances.
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None
Added DiffLines:
** Cosmo and Wanda only have so many lines they can say during levels and talk ''a lot'', so expect repeats. This goes double for the Wish Star collection clips since there's only one set of them per level.
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None
Changed line(s) 4 (click to see context) from:
* OlderThanYouKnow: The Gilded Arches first appeared in a 2001 web cartoon "Arch Enemy" before the game.
to:
* OlderThanYouKnow: OlderThanYouThink: The Gilded Arches first appeared in a 2001 web cartoon "Arch Enemy" before the game.
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* OlderThanYouKnow: The Gilded Arches first appeared in a 2001 web cartoon "Arch Enemy" before the game.
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* MostAnnoyingSound: At the end of the intro cutscene from "A Dog's Life", Dog Timmy starts whining in distress. It goes on for ''far'' longer than it needed to.
to:
* MostAnnoyingSound: At the end of the intro cutscene from "A Dog's Life", Dog Timmy starts whining in distress. It goes on for ''far'' longer than it needed to.to.
* SugarWiki/NoProblemWithLicensedGames: It's a solid platformer with great music.
* SugarWiki/NoProblemWithLicensedGames: It's a solid platformer with great music.
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** "Bad Luck 101" is also worth mentioning.
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* MostAnnoyingSound: At the end of the intro cutscene from "A Dog's Life", Dog Timmy starts whining is distress. It goes on for ''far'' longer than it needed to.
to:
* MostAnnoyingSound: At the end of the intro cutscene from "A Dog's Life", Dog Timmy starts whining is in distress. It goes on for ''far'' longer than it needed to.
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Changed line(s) 1 (click to see context) from:
* SugarWiki/AwesomeMusic: The BGM from "A Dog's Life" is particularly delightful.
to:
* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic/EarWorm: The BGM from "A Dog's Life" is particularly delightful.
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Changed line(s) 1 (click to see context) from:
* SugarWiki/AwesomeMusic: The BGM from "A Dog's Life" is particularly delightful.
to:
* SugarWiki/AwesomeMusic: The BGM from "A Dog's Life" is particularly delightful.delightful.
* MostAnnoyingSound: At the end of the intro cutscene from "A Dog's Life", Dog Timmy starts whining is distress. It goes on for ''far'' longer than it needed to.
* MostAnnoyingSound: At the end of the intro cutscene from "A Dog's Life", Dog Timmy starts whining is distress. It goes on for ''far'' longer than it needed to.
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None
Added DiffLines:
*SugarWiki/AwesomeMusic: The BGM from "A Dog's Life" is particularly delightful.