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Moving subpage (what do you mean there's still no Move tool...?)


* SugarWiki/AwesomeMusic: The game's overworld theme is set to the ''Cheetahmen'' theme from ''VideoGame/Action52'', its underworld theme is the main song of ''VideoGame/{{Spelunker}}'', and the castle theme is the stage 1 theme of ''VideoGame/GhostsNGoblins''.
* CrossesTheLineTwice: A PlatformHell game filled to the brim with {{Invisible Block}}s, {{Kaizo Trap}}s, and EverythingTryingToKillYou, and you'll probably be laughing rather than screaming every time you die just because of how ridiculous it is.
* DifficultySpike: The second world contains level design, obstacles, and puzzles that are far more devious and rely on trial-and-error than the first world's.
* FanNickname: "''Cat Mario''" and "''Neko Mario''" are nicknames for the game itself, due to being a ''VideoGame/SuperMarioBros1'' clone where most of the cast is replaced by cats.
* HilariousInHindsight:
** This game is nicknamed ''Cat Mario'', due to being a ''VideoGame/SuperMarioBros1'' clone where you play as a cat. Years later, ''VideoGame/SuperMario3DWorld'' features a cat suit that allows the real Mario to become Cat Mario.
** As stated on the front page, the game is sometimes called ''Dongs.exe''. Fast forward to around 2013-2014, and then a meme called "Expand Dong" comes to exist based on ''VideoGame/DonkeyKong64'''s box art... Donkey Kong obviously being a character in the ''[[Franchise/SuperMarioBros Mario]]'' universe. Then flash forward to 2023, and another Donkey Kong meme from ''WesternAnimation/TheSuperMarioBrosMovie'' ends up summing up ''Syobon Action'' rather concisely: Donkey Kong laughing at [[VideoGame/SuperMario3DWorld Cat Mario]] before suddenly saying "Now you die."
* MemeticMutation: "Oh my god, it's a [[PaedoHunt Pedobear]]!"[[labelnote:Explanation]][[https://youtube.com/@Cauchemar89 Cauchemar]]'s reaction to the Pedobear-inspired enemy [[https://youtu.be/kaCkpbbOVVM from level 2]] has become a popular reaction to the titular MemeticMolester himself, with many edits and remixes being made of the original clip.[[/labelnote]]
* ParanoiaFuel: Like any good PlatformHell game, the game is built upon subverting your expectations of 2D platformer games to murder you at every single opportunity, especially when you least expect it. Expect [[EverythingTryingToKillYou everything to try to kill you]], [[strike:even]] [[SchmuckBait especially if it looks safe]].
* PortingDisaster: An unofficial Chinese UsefulNotes/AdobeFlash port gained popularity through various well-known online [[LetsPlay lets players]] (most notably WebVideo/{{Markiplier}} and LetsPlay/PewDiePie), in some cases outclassing the original's. Many of the tricks that could be done in the original are not present, the controls and physics are more slippery, hitboxes were altered- usually for the worse, and all the unique songs of the original are replaced with ''VideoGame/SuperMarioBros3'' music. To top it off, Stage 4 is no longer passable in one life[[note]]The On/Off block at the beginning of the level only alters the length of the first two Firebars, lengthening the first but shortening the second allowing you to pass under it, but in the Flash port, it affects all of them, including the two immediately before the checkpoint, forcing you to [[NintendoHard pass through both Firebars at their maximum length]], followed by one more right after the checkpoint placed in such a way that you cannot pass it. Thankfully the bars readjust their length after death.[[/note]]. This port also adds two levels, but they're not the Level 5 and Level 6 from ''Syobon Action 2'', instead they are cheap modifications to Level 1, removing just about everything but the area leading to the flagpole. Level 5 is made into an endurance on the elevators seen at the end of Level 2 but with no special tricks to them, and Level 6 is just a long, repetitive sprint under a row of falling block ceilings.
----

to:

* SugarWiki/AwesomeMusic: The game's overworld theme is set to the ''Cheetahmen'' theme from ''VideoGame/Action52'', its underworld theme is the main song of ''VideoGame/{{Spelunker}}'', and the castle theme is the stage 1 theme of ''VideoGame/GhostsNGoblins''.
* CrossesTheLineTwice: A PlatformHell game filled to the brim with {{Invisible Block}}s, {{Kaizo Trap}}s, and EverythingTryingToKillYou, and you'll probably be laughing rather than screaming every time you die just because of how ridiculous it is.
* DifficultySpike: The second world contains level design, obstacles, and puzzles that are far more devious and rely on trial-and-error than the first world's.
* FanNickname: "''Cat Mario''" and "''Neko Mario''" are nicknames for the game itself, due to being a ''VideoGame/SuperMarioBros1'' clone where most of the cast is replaced by cats.
* HilariousInHindsight:
** This game is nicknamed ''Cat Mario'', due to being a ''VideoGame/SuperMarioBros1'' clone where you play as a cat. Years later, ''VideoGame/SuperMario3DWorld'' features a cat suit that allows the real Mario to become Cat Mario.
** As stated on the front page, the game is sometimes called ''Dongs.exe''. Fast forward to around 2013-2014, and then a meme called "Expand Dong" comes to exist based on ''VideoGame/DonkeyKong64'''s box art... Donkey Kong obviously being a character in the ''[[Franchise/SuperMarioBros Mario]]'' universe. Then flash forward to 2023, and another Donkey Kong meme from ''WesternAnimation/TheSuperMarioBrosMovie'' ends up summing up ''Syobon Action'' rather concisely: Donkey Kong laughing at [[VideoGame/SuperMario3DWorld Cat Mario]] before suddenly saying "Now you die."
* MemeticMutation: "Oh my god, it's a [[PaedoHunt Pedobear]]!"[[labelnote:Explanation]][[https://youtube.com/@Cauchemar89 Cauchemar]]'s reaction to the Pedobear-inspired enemy [[https://youtu.be/kaCkpbbOVVM from level 2]] has become a popular reaction to the titular MemeticMolester himself, with many edits and remixes being made of the original clip.[[/labelnote]]
* ParanoiaFuel: Like any good PlatformHell game, the game is built upon subverting your expectations of 2D platformer games to murder you at every single opportunity, especially when you least expect it. Expect [[EverythingTryingToKillYou everything to try to kill you]], [[strike:even]] [[SchmuckBait especially if it looks safe]].
* PortingDisaster: An unofficial Chinese UsefulNotes/AdobeFlash port gained popularity through various well-known online [[LetsPlay lets players]] (most notably WebVideo/{{Markiplier}} and LetsPlay/PewDiePie), in some cases outclassing the original's. Many of the tricks that could be done in the original are not present, the controls and physics are more slippery, hitboxes were altered- usually for the worse, and all the unique songs of the original are replaced with ''VideoGame/SuperMarioBros3'' music. To top it off, Stage 4 is no longer passable in one life[[note]]The On/Off block at the beginning of the level only alters the length of the first two Firebars, lengthening the first but shortening the second allowing you to pass under it, but in the Flash port, it affects all of them, including the two immediately before the checkpoint, forcing you to [[NintendoHard pass through both Firebars at their maximum length]], followed by one more right after the checkpoint placed in such a way that you cannot pass it. Thankfully the bars readjust their length after death.[[/note]]. This port also adds two levels, but they're not the Level 5 and Level 6 from ''Syobon Action 2'', instead they are cheap modifications to Level 1, removing just about everything but the area leading to the flagpole. Level 5 is made into an endurance on the elevators seen at the end of Level 2 but with no special tricks to them, and Level 6 is just a long, repetitive sprint under a row of falling block ceilings.
----
[[redirect:YMMV/ShobonnoAction]]
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* SugarWiki/AwesomeMusic: The game's overworld theme is set to the ''Cheetahmen'' theme from ''[[Videogame/{{Action52}} Action 52]]'', its underworld theme is the main song of ''VideoGame/{{Spelunker}}'', and the castle theme is the stage 1 theme of ''VideoGame/GhostsNGoblins''.

to:

* SugarWiki/AwesomeMusic: The game's overworld theme is set to the ''Cheetahmen'' theme from ''[[Videogame/{{Action52}} Action 52]]'', ''VideoGame/Action52'', its underworld theme is the main song of ''VideoGame/{{Spelunker}}'', and the castle theme is the stage 1 theme of ''VideoGame/GhostsNGoblins''.



* PortingDisaster: An unofficial Chinese UsefulNotes/AdobeFlash port gained popularity through various well-known online [[LetsPlay lets players]] (most notably LetsPlay/{{Markiplier}} and LetsPlay/PewDiePie), in some cases outclassing the original's. Many of the tricks that could be done in the original are not present, the controls and physics are more slippery, hitboxes were altered- usually for the worse, and all the unique songs of the original are replaced with ''VideoGame/SuperMarioBros3'' music. To top it off, Stage 4 is no longer passable in one life[[note]]The On/Off block at the beginning of the level only alters the length of the first two Firebars, lengthening the first but shortening the second allowing you to pass under it, but in the Flash port, it affects all of them, including the two immediately before the checkpoint, forcing you to [[NintendoHard pass through both Firebars at their maximum length]], followed by one more right after the checkpoint placed in such a way that you cannot pass it. Thankfully the bars readjust their length after death.[[/note]]. This port also adds two levels, but they're not the Level 5 and Level 6 from ''Syobon Action 2'', instead they are cheap modifications to Level 1, removing just about everything but the area leading to the flagpole. Level 5 is made into an endurance on the elevators seen at the end of Level 2 but with no special tricks to them, and Level 6 is just a long, repetitive sprint under a row of falling block ceilings.

to:

* PortingDisaster: An unofficial Chinese UsefulNotes/AdobeFlash port gained popularity through various well-known online [[LetsPlay lets players]] (most notably LetsPlay/{{Markiplier}} WebVideo/{{Markiplier}} and LetsPlay/PewDiePie), in some cases outclassing the original's. Many of the tricks that could be done in the original are not present, the controls and physics are more slippery, hitboxes were altered- usually for the worse, and all the unique songs of the original are replaced with ''VideoGame/SuperMarioBros3'' music. To top it off, Stage 4 is no longer passable in one life[[note]]The On/Off block at the beginning of the level only alters the length of the first two Firebars, lengthening the first but shortening the second allowing you to pass under it, but in the Flash port, it affects all of them, including the two immediately before the checkpoint, forcing you to [[NintendoHard pass through both Firebars at their maximum length]], followed by one more right after the checkpoint placed in such a way that you cannot pass it. Thankfully the bars readjust their length after death.[[/note]]. This port also adds two levels, but they're not the Level 5 and Level 6 from ''Syobon Action 2'', instead they are cheap modifications to Level 1, removing just about everything but the area leading to the flagpole. Level 5 is made into an endurance on the elevators seen at the end of Level 2 but with no special tricks to them, and Level 6 is just a long, repetitive sprint under a row of falling block ceilings.
Is there an issue? Send a MessageReason:
None


** This game is nicknamed "''Cat Mario''", due to being a ''VideoGame/SuperMarioBros1'' clone where you play as a cat. Years later, ''VideoGame/SuperMario3DWorld'' features a cat suit that allows the real Mario to become Cat Mario.
** As stated on the front page, the game is sometimes called 'Dongs.exe'. Fast forward to around 2013-2014, and then a meme called 'Expand Dong' comes to exist based on ''VideoGame/DonkeyKong64'''s box art... Donkey Kong obviously being a character in the ''[[Franchise/SuperMarioBros Mario]]'' universe. Then flash forward to 2023, and another Donkey Kong meme from ''WesternAnimation/TheSuperMarioBrosMovie'' ends up summing up ''Syobon Action'' rather concisely: Donkey Kong laughing at [[VideoGame/SuperMario3DWorld Cat Mario]] before suddenly saying "Now you die."

to:

** This game is nicknamed "''Cat Mario''", ''Cat Mario'', due to being a ''VideoGame/SuperMarioBros1'' clone where you play as a cat. Years later, ''VideoGame/SuperMario3DWorld'' features a cat suit that allows the real Mario to become Cat Mario.
** As stated on the front page, the game is sometimes called 'Dongs.exe'. ''Dongs.exe''. Fast forward to around 2013-2014, and then a meme called 'Expand Dong' "Expand Dong" comes to exist based on ''VideoGame/DonkeyKong64'''s box art... Donkey Kong obviously being a character in the ''[[Franchise/SuperMarioBros Mario]]'' universe. Then flash forward to 2023, and another Donkey Kong meme from ''WesternAnimation/TheSuperMarioBrosMovie'' ends up summing up ''Syobon Action'' rather concisely: Donkey Kong laughing at [[VideoGame/SuperMario3DWorld Cat Mario]] before suddenly saying "Now you die."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation: "Oh my god, it's a [[PaedoHunt Pedobear]]!"[[labelnote:Explanation]][[https://youtube.com/@Cauchemar89 Cauchemar]]'s reaction to the Pedobear-inspired enemy [[https://youtu.be/kaCkpbbOVVM from level 2]] has become a popular reaction to the titular MemeticMolester himself, with many edits and remixes being made of the original clip.[[/labelnote]]

Added: 800

Changed: 421

Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: ''VideoGame/SuperMario3DWorld'' features a cat suit.
** As stated on the front page, the game is sometimes called 'Dongs.exe'. Fast forward to around 2013-2014, and then a meme called 'Expand Dong' comes to exist based on ''VideoGame/DonkeyKong64'''s box art... Donkey Kong obviously being a character in the Mario universe.

to:

* HilariousInHindsight: FanNickname: "''Cat Mario''" and "''Neko Mario''" are nicknames for the game itself, due to being a ''VideoGame/SuperMarioBros1'' clone where most of the cast is replaced by cats.
* HilariousInHindsight:
** This game is nicknamed "''Cat Mario''", due to being a ''VideoGame/SuperMarioBros1'' clone where you play as a cat. Years later,
''VideoGame/SuperMario3DWorld'' features a cat suit.
suit that allows the real Mario to become Cat Mario.
** As stated on the front page, the game is sometimes called 'Dongs.exe'. Fast forward to around 2013-2014, and then a meme called 'Expand Dong' comes to exist based on ''VideoGame/DonkeyKong64'''s box art... Donkey Kong obviously being a character in the Mario universe.''[[Franchise/SuperMarioBros Mario]]'' universe. Then flash forward to 2023, and another Donkey Kong meme from ''WesternAnimation/TheSuperMarioBrosMovie'' ends up summing up ''Syobon Action'' rather concisely: Donkey Kong laughing at [[VideoGame/SuperMario3DWorld Cat Mario]] before suddenly saying "Now you die."
Is there an issue? Send a MessageReason:
This seems to be about the presence of memes within Syobon Action (incorrect usage), rather than memes spun off from the game itself (correct usage).


* MemeticMutation: ''Syobon Action'' characters are in fact, 2ch ASCII characters/emojis. Syobon itself is the onomatopoeia of a character making a disappointed, catlike face (think Japanese equivalent of "okay.jpg" meme). Other characters, including the white Pedobear lookalike (which is just called "Kuma" in Japan), to floating Buun (onomatopoeia of a person spreading his/her arms and running, precisely the pose the enemy takes while floating) are also 2ch characters. Lines said by enemies or Syobon-kun when killing/getting killed are also memes, such as when random enemies shout [[Manga/JoJosBizarreAdventure Mudamudamuda!!]]

Changed: 1488

Removed: 1490

Is there an issue? Send a MessageReason:
None


* PortingDisaster:
** An unofficial Chinese UsefulNotes/AdobeFlash port gained popularity through various well-known online [[LetsPlay lets players]] (most notably LetsPlay/{{Markiplier}} and LetsPlay/PewDiePie), in some cases outclassing the original's. Many of the tricks that could be done in the original are not present, the controls and physics are more slippery, hitboxes were altered- usually for the worse, and all the unique songs of the original are replaced with ''VideoGame/SuperMarioBros3'' music. To top it off, Stage 4 is no longer passable in one life[[note]]The On/Off block at the beginning of the level only alters the length of the first two Firebars, lengthening the first but shortening the second allowing you to pass under it, but in the Flash port, it affects all of them, including the two immediately before the checkpoint, forcing you to [[NintendoHard pass through both Firebars at their maximum length]], followed by one more right after the checkpoint placed in such a way that you cannot pass it. Thankfully the bars readjust their length after death.[[/note]]. This port also adds two levels, but they're not the Level 5 and Level 6 from ''Syobon Action 2'', instead they are cheap modifications to Level 1, removing just about everything but the area leading to the flagpole. Level 5 is made into an endurance on the elevators seen at the end of Level 2 but with no special tricks to them, and Level 6 is just a long, repetitive sprint under a row of falling block ceilings.

to:

* PortingDisaster:
**
PortingDisaster: An unofficial Chinese UsefulNotes/AdobeFlash port gained popularity through various well-known online [[LetsPlay lets players]] (most notably LetsPlay/{{Markiplier}} and LetsPlay/PewDiePie), in some cases outclassing the original's. Many of the tricks that could be done in the original are not present, the controls and physics are more slippery, hitboxes were altered- usually for the worse, and all the unique songs of the original are replaced with ''VideoGame/SuperMarioBros3'' music. To top it off, Stage 4 is no longer passable in one life[[note]]The On/Off block at the beginning of the level only alters the length of the first two Firebars, lengthening the first but shortening the second allowing you to pass under it, but in the Flash port, it affects all of them, including the two immediately before the checkpoint, forcing you to [[NintendoHard pass through both Firebars at their maximum length]], followed by one more right after the checkpoint placed in such a way that you cannot pass it. Thankfully the bars readjust their length after death.[[/note]]. This port also adds two levels, but they're not the Level 5 and Level 6 from ''Syobon Action 2'', instead they are cheap modifications to Level 1, removing just about everything but the area leading to the flagpole. Level 5 is made into an endurance on the elevators seen at the end of Level 2 but with no special tricks to them, and Level 6 is just a long, repetitive sprint under a row of falling block ceilings.

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