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* ReplacementScrappy: You will very rarely if ever find anyone who actually likes the Mii Costumes of highly requested characters (with some fans of said characters even [[SeriousBusiness going as far as to view them as a]] MedalOfDishonor), with the Miis' generic moves, cartoony proportions with limited customization options, and the Gunner's and Swordfighter's existing bad reputations making them seem as ill-suited replacements. The only two costumes that are widely liked are Sans and Cuphead, whose deluxe costumes remove almost all of their "Mii" attributes and whose designs actually suit the Mii's proportions, so it's actually possible to [[WillingSuspensionOfDisbelief pretend they're the real deal.]] The Brawler type was [[EnsembleDarkhorse able to escape its reputation and gain a small cult following]] due to its rushdown playstyle being evocative of other popular fighters like Captain Falcon, but hardly any Mii player actually uses the character costumes [[FightingClown except to make intentionally silly outfits]] [[NotTheIntendedUse by mixing the head and body costumes together.]]
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** ''Ultimate'' is the first game in the series since ''Melee'' to garner universal praise from fans ''as well as'' critics, without the usual "it was great BUT..." types of caveats associated with ''Brawl'' and ''3DS/Wii U''. The game is held in high regard thanks to its faster yet still accessible engine, its selling point of bringing back every character in the series (including fan favorites Snake and Ice Climbers who were dropped in the previous game), and having a fair amount of single-player content (particularly World of Light) with good replay value. It also seemed to smother out the FandomRivalry between ''Melee'' and the newest installment as it was able to win over many ''Melee'' fans who found the games in-between to be too slow for their liking. ''Ultimate'' even grew to become the best-selling fighting game ''of all time'', with nearly double the lifetime sales of ''Brawl'' and reviews on par with it.

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** ''Ultimate'' is the first game in the series since ''Melee'' to garner universal praise from fans ''as well as'' critics, without the usual "it was great BUT..." types of caveats associated with ''Brawl'' and ''3DS/Wii U''. The game is held in high regard thanks to its faster yet still accessible engine, its selling point of bringing back every character in the series (including fan favorites Snake and Ice Climbers who were dropped in the previous game), and having a fair amount of single-player content (particularly World of Light) with good replay value. It also seemed to smother out the FandomRivalry disagreements between ''Melee'' players and the newest installment as it was able to win over many ''Melee'' fans who found the games in-between to be too slow for their liking. ''Ultimate'' even grew to become the best-selling fighting game ''of all time'', with nearly double the lifetime sales of ''Brawl'' and reviews on par with it.
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* UnintentionalPeriodPiece: Following the inclusion of ''VideoGame/Minecraft'' content in 2020, the stage "Minecraft World" features Iron Ore as part of the setting. One year later for the "Caves and Cliffs" ''Minecraft'' update, the textures for all ores aside from Diamond were visually updated for the benefit of colourblind players, leaving the Iron Ore in ''Ultimate'' with the original texture.
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** The reactions to the October 1, 2020 Direct, while largely positive, also exposed a major rivalry among the same fault lines seen with Terry and Sans: fans of more "classic" DLC characters (who were excited about Terry and were expecting new fighters like [[VideoGame/SuperMarioRPG Geno]], [[VideoGame/DevilMayCry Dante]], VideoGame/{{Shantae}}, VideoGame/CrashBandicoot, or [[VideoGame/PanelDePon Lip]], only to have their hopes dashed with Steve) and fans of characters from more recent games that are frequently viral (who were excited for the Sans and Cuphead costumes and now Steve as a true fighter). The former accuse the latter of only caring about the meme potential of fighters and not about what would work best with the series' original mission, frequently unfavorably citing potential fighters from trendy [[TheNewTens 2010s]] games such as ''VideoGame/FiveNightsAtFreddys'', ''VideoGame/{{Fortnite}}'', ''VideoGame/AngryBirds'', ''VideoGame/FallGuysUltimateKnockout'', or ''VideoGame/AmongUs'' as options if the group gets its way. The latter accuses the former of having a NostalgiaFilter and believing that ''Smash'' should [[FanMyopia only appeal to 90s kids]], as well as not caring about some of the extremely popular newer games that could have representation in ''Smash''.

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** The reactions to the October 1, 2020 Direct, while largely positive, also exposed a major rivalry among the same fault lines seen with Terry and Sans: fans of more "classic" DLC characters (who were excited about Terry and were expecting new fighters like [[VideoGame/SuperMarioRPG Geno]], [[VideoGame/DevilMayCry Dante]], VideoGame/{{Shantae}}, VideoGame/CrashBandicoot, or [[VideoGame/PanelDePon Lip]], only to have their hopes dashed with Steve) and fans of characters from more recent games that are frequently viral (who were excited for the Sans and Cuphead costumes and now Steve as a true fighter). The former accuse the latter of only caring about the meme potential of fighters and not about what would work best with the series' original mission, frequently unfavorably citing potential fighters from trendy [[TheNewTens 2010s]] games such as ''VideoGame/FiveNightsAtFreddys'', ''VideoGame/{{Fortnite}}'', ''VideoGame/AngryBirds'', ''VideoGame/FallGuysUltimateKnockout'', or ''VideoGame/AmongUs'' as options if the group gets its way.way, or otherwise they're concerned about the game becoming too much of an UnintentionalPeriodPiece since what's modern now isn't necessarily going to be modern forever. The latter accuses the former of having a NostalgiaFilter and believing that ''Smash'' should [[FanMyopia only appeal to 90s kids]], as well as not caring about some of the extremely popular newer games that could have representation in ''Smash''.
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** When Kirby was the sole survivor of Galeem's attack, a handful of people were very upset and accused Sakurai of bias. While this has tapered off since the final direct, and many have come to accept that Kirby was a good choice for a starter character (what with his impressive recovery moves, easy-to-learn moveset, and the fact that fellow SkillgateCharacter Mario is the first one Kirby saves), some people act like the entire ''Smash'' fanbase was accusing Kirby of being a CreatorsPet.

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** When Kirby was the sole survivor of Galeem's attack, a handful of people were very upset and accused Sakurai of bias. While this has tapered off since the final direct, and many have come to accept that Kirby was a good choice for a starter character (what with his impressive recovery moves, easy-to-learn moveset, and the fact that fellow SkillgateCharacter {{Skill Gate Character|s}} Mario is the first one Kirby saves), some people act like the entire ''Smash'' fanbase was accusing Kirby of being a CreatorsPet.
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** The claim that ''VideoGame/BanjoKazooie'' is [[AmericansHateTingle obscure or even disliked]] in Japan spread after the E3 2019 stream revealed the duo as DLC fighters alongside the ''VideoGame/DragonQuest'' Heroes, who come from a series well-known for having much fewer fans outside of Japan than in it. Actually, ''Banjo-Kazooie'' was, like in the West, among the most popular games for the UsefulNotes/Nintendo64 in Japan (though obviously not the kind of sales juggernaut that ''Dragon Quest'' is there), [[https://legendsoflocalization.com/what-do-japanese-fans-think-of-banjo-kazooie-in-smash-bros/ with gamers showing enthusiasm for the characters' announcement]].

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** The claim that ''VideoGame/BanjoKazooie'' is [[AmericansHateTingle obscure or even disliked]] in Japan spread after the E3 2019 stream revealed the duo as DLC fighters alongside the ''VideoGame/DragonQuest'' Heroes, who come from a series well-known for having much fewer fans outside of Japan than in it. Actually, ''Banjo-Kazooie'' was, like in the West, among the most popular games for the UsefulNotes/Nintendo64 Platform/Nintendo64 in Japan (though obviously not the kind of sales juggernaut that ''Dragon Quest'' is there), [[https://legendsoflocalization.com/what-do-japanese-fans-think-of-banjo-kazooie-in-smash-bros/ with gamers showing enthusiasm for the characters' announcement]].
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** Ganondorf's Classic Mode focuses on him defeating the heroes of various Nintendo franchises. Stage 1 has him facing Mario and Luigi on New Donk City. [[WesternAnimation/TheSuperMarioBrosMovie 5 years later]], Mario and Luigi take on their own villain in New Donk's real life counterpart.
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* NintendoHard: World of Light and the Spirit Board have incredibly strong spirits which cause incredibly difficult and cheap fights, many of which have been infamous from the community. The game is also ranked inbetween "Just Right" and "Tough" difficulty on [=GameFAQs=].
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** The male Pokémon Trainer, who was voiced by Michele Knotz in ''Brawl'', has undergone TheOtherDarrin treatment and received new rerecorded lines by Billy Bob Thompson in ''Ultimate''. However, many fans strongly dislike Thompson's nasally, uncharismatic performance in comparison with Knotz's original [[Anime/{{Pokemon}} Ash Ketchum]]-esque performance (or Red's other well-received voice actors from ''Anime/PokemonOrigins'' or ''VideoGame/PokemonMasters'', for that matter). His female counterpart's voice acting by Creator/KateBristol has fortunately been better-received, and is cited as a good option for those who want to play the newly revamped Trainer but dislike Thompson's performance.

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** The male Pokémon Trainer, who was voiced by Michele Knotz in ''Brawl'', has undergone TheOtherDarrin treatment and received new rerecorded lines by Billy Bob Thompson in ''Ultimate''. However, many fans strongly dislike Thompson's nasally, uncharismatic performance in comparison with Knotz's original [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries Ash Ketchum]]-esque performance (or Red's other well-received voice actors from ''Anime/PokemonOrigins'' or ''VideoGame/PokemonMasters'', for that matter). His female counterpart's voice acting by Creator/KateBristol has fortunately been better-received, and is cited as a good option for those who want to play the newly revamped Trainer but dislike Thompson's performance.
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** Wolf's voice. While in ''Franchise/StarFox'' and ''Brawl'' he has been a baritone, ''Ultimate'' averts said trope due to Jay Ward's (his voice actor) new delivery compared to ''Brawl'', which sounds more like a GutturalGrowler. That being said, Wolf's raspy and "over-the-top" voice lines, along with his pain sounds that [[FurryReminder resemble those of a real life canine]], are still considered funny... although people won't deny his taunt where he snarls is actual {{Narm}} material.

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** Wolf's voice. While in ''Franchise/StarFox'' and ''Brawl'' he has been a baritone, ''Ultimate'' averts said trope due to Jay Ward's (his voice actor) new delivery compared to ''Brawl'', which sounds more like a GutturalGrowler.guttural. That being said, Wolf's raspy and "over-the-top" voice lines, along with his pain sounds that [[FurryReminder resemble those of a real life canine]], are still considered funny... although people won't deny his taunt where he snarls is actual {{Narm}} material.
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** To a lesser extent, the infamous "Smash Bros. is for good boys and girls" line from the Direct presentation on Terry. What was thought to be Sakurai throwing shade at Mai fans was actually the result of a mistranslation of what he was ''actually'' saying, which was that ''Smash'' was rated as a game for kids (and was instead throwing shade at CERO for the reasons listed above). Sakurai would later express irritation with said translation, saying it was essentially having words put in his mouth.

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** To a lesser extent, the infamous "Smash Bros. is for good boys and girls" line from the Direct presentation on Terry. What was thought to be Sakurai throwing shade at Mai fans was actually the result of a mistranslation of what he was ''actually'' saying, which was that ''Smash'' was rated as a game for kids (and was instead throwing shade at CERO for the reasons listed above). Sakurai would later express irritation with said translation, saying it was essentially having words put in his mouth. This combined with complications regarding the UsefulNotes/COVID19Pandemic is likely why later "Mr. Sakurai Presents" videos use subtitles instead of overdubs.

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Restoring cut Authors Saving Throw entries.


* CharacterRerailment: While some fans were already relieved that Samus didn't act like her ''VideoGame/MetroidOtherM'' self in ''Smash 4'' despite her design and the game heavily using content from that game, ''Ultimate'' went a bit further in showing that this is the Samus fans know and love, even though she retains her ''Other M''-inspired designs in both her forms. Zero Suit Samus now sports a HeroicBuild that wasn't used for years until ''VideoGame/MetroidSamusReturns'', and in Ridley's reveal trailer, Samus [[OhCrap stares in shock for a couple of seconds]], but instead of breaking down or getting pulverized, she regains her composure and proceeds to [[LetsGetDangerous kick her nemesis' ass]].



* ImprovedSecondAttempt:
** After the controversy that ensued from splitting Charizard off into its own character in the last game and leading to accusations of it being a CreatorsPet, it was rolled back into Pokemon Trainer, the other two starter Pokémon who ''are'' their own individual characters (Greninja and Incineroar) are generally considered to have more personality and more unique movesets than the other playable Pokémon, including Charizard and the other two members of the Trainer's trio.
** After many fans complained that every ''Fire Emblem'' hero has to have a sword as their default weapon, the developers made sure that, while their sword still is their default weapon, Byleth also prominently uses the other weapon types in their moveset.
** Upon release, Creator/SquareEnix was accused of being very stingy with their ''Franchise/FinalFantasy'' franchise, only offering Cloud Strife at launch and not featuring any ''Final Fantasy'' spirits aside from Cloud himself, plus the infamous mere two song tracks. While the inclusion of the ''Franchise/DragonQuest'' series in the game, and later spirits from ''VideoGame/OctopathTraveler'' and ''VideoGame/TrialsOfMana'', did give Square Enix more representation, ''Final Fantasy'' was still considered horribly underrepresented at the time. Come the 2020 Game Awards, however, and ''VideoGame/FinalFantasyVII'' antagonist Sephiroth was revealed to be a [=DLC=] fighter, giving fans lots of hope for better representation for the series. Indeed, the Mr. Sakurai Presents Sephiroth trailer showed a complete 180 in the music department from poor to prime with nine new tracks, including four ''Smash''-exclusive remixes. Sakurai himself comes clean with why they previously had so little ''FF'' material previously: due to the complex rights issues with the original game at the time that only allowed them to barely scrounge out Cloud, Midgar, and three tracks (including Cloud's victory theme). Additionally, come Sephiroth's official release in Version 10.1.0, Cloud's fighter spirit for his ''FFVII'' appearance was retroactively changed to include his official artwork for that game.
** When Final Smashes were first introduced, Zelda and Sheik’s were just the same with a different launch angle and Pokémon Trainer would always use the same one, feeling like different characters could have had different Final Smashes. Even Zero Suit Samus having a different Final Smash was still lackluster since it was just transforming back. Pyra and Mythra on the other hand have quite different Final Smashes while still being just as effective as each other.



* SalvagedGameplayMechanic:
** A common criticism from the competitive community was that the stage hazards illegalized most of the stages in the game. While the Omega Form and Battlefield Form toggles help, the ability to turn the hazards off has been one of the most celebrated examples of BoringButPractical changes the game had compared to previous games, opening the gates to significantly more variety in stage selection in tournaments.
** The way online matchmaking in Quickplay is supposed to work is that if you toggle Preferred Rules on, you're more likely to get matched up with another player or players who have similar rules toggled on. The thing is that at launch, ''this didn't work'', as matchmaking prioritized faster matchmaking over rules, so you would often see players setting Preferred Rules to [[ComplacentGamingSyndrome 1v1, 3 Stock, and Items Off]] and end up getting thrown into a Free For All with Items On. The backlash about the online being broken was ''staggering'', to the point where within a week of launch, Version 1.2.0 was pushed out, and among other changes mostly fixed it to how it's meant to work. Also, while minor compared to the above, the patch also reduced the difficulty of the Challenger Approaching battles for those who found it too difficult or annoying to take down a CPU just to unlock a character.
** One common complaint in past games was [[LongSongShortScene songs that were great, but only played on stages that didn't get a lot of airtime]] or vice versa (one common example being Fourside from ''Melee'' and its accompanying song). This game not only allows you to switch off hazards or turn the stage into a Battlefield or Final Destination shape, but also allows songs from a series to be played on any stage from that series, largely alleviating any problems with music selection. The 8.1.0 patch also enabled ''all'' songs from the game to be playable on the four ''Smash''-series stages (Battlefield, Big Battlefield, Final Destination, and the then newly-added Small Battlefield), compounding the solution even further.
** Version 3.0 corrected a minor annoyance: Chrom now shares the victory fanfare based on the ''Fire Emblem: Awakening'' track "Id (Purpose)" with Robin and Lucina. He previously used the standard ''Fire Emblem'' fanfare despite being a central character in ''Awakening''.
** One annoyance in previous games was that if you used a Golden Hammer on a locked Challenge, it would be permanently left with a hammer mark because of that, especially if you later manage to clear the prerequisites. Here, a hammer mark is still placed, but it'll be removed if you actually clear the challenge later.
** The 4.0.0 update changed the Final Smash Meter to only last for a limited amount of time, prompting players to use theirs immediately instead of stalling.
** Charizard's re-integration as part of Pokémon Trainer is an indirect case for ''Pokémon'' fans who are sick of seeing the orange dragon [[WolverinePublicity hogging the spotlight]] and [[CharacterShilling being given preferential treatment]] all the time, particularly fans of the Squirtle and Bulbasaur lines, as its role in the game by default gives all three Kanto StarterMon lines an equal amount of focus.
** When Small Battlefield was released, it came with a change that allowed the four ''Smash''-original stages to play any song in the game. While this definitely opened up some interesting combinations ([[VideoGame/{{Undertale}} Megalovania]] on [[AmazingTechnicolorBattlefield Final Destination,]] anyone?), it completely overrode the player's My Music choices for those stages, all but forcing the player to go through the menus to manually pick their chosen music every time, as the ''Smash'' music was very unlikely to come up at random, given the massive soundtrack, and settling for a random song would likely end up with [[SoundtrackDissonance something unfitting]] chosen. The Sephiroth update now allows players to pick whether they want to use their My Music choices, pick a song from the menu, or settle for a random song with a single menu command.
** When the base game launched, Pokémon Trainer was the only transformation-based fighter in the entire roster, which felt to some fans like a missed opportunity to regroup Sheik and Zelda (or, to a lesser extent, Samus and Zero Suit Samus) and also felt awkward given that [[ActuallyFourMooks the Trainer character slot consists of four entities]] while the other, removed transformations consisted of a single person swapping between two identities. The introduction of Pyra and Mythra in Fighter Pass 2 saw the return of proper "alter-ego" transforming characters and also showed that the mechanic wouldn't just be exclusive to the Pokémon Trainer from then on.
* SalvagedStory: A small minority of fans felt that [[Franchise/SuperMarioBros Mario]] [[SpotlightStealingCrossover stole too much of the spotlight]] in the previous game in various ways, such as always leading the fighters in reveal trailers, his voice clips in the Sound options menu, being the default online profile icon, and the game being advertised to families as if it were a ''Mario'' game. ''Ultimate'' makes something of an effort to emphasize the ensemble-cast nature of the series and that Mario isn't the definitive main character: Mario and Link share the spotlight as co-mascots, Kirby is the closest thing to a main character in World of Light with Fox leading the fighters, the game is marketed to all demographics with an emphasis on the crossover aspect and different characters, the default online profile icon is random, and the Sound menu now uses random sound clips from the Original 12 fighters. Mario didn't feature as the "main" veteran in a trailer until Sora's, fittingly for a GrandFinale and perfect for the MoneyMakingShot of Mario[[note]]the first fighter[[/note]] and Sora[[note]]the last fighter[[/note]] shaking hands.



** After Byleth's controversial reveal, expectations were severely lowered for the Second Fighters Pass. The announcement of an ''ARMS'' character got some people interested again, and the reveal that the Fighter is Min Min got people excited, in part because her inclusion definitively confirmed characters with spirits could still become fighters. Steve's unexpected reveal later in the year further renewed enthusiasm in the Fighters Pass. Then came Sephiroth, who was one of the best-received and most popular newcomers in the game and who brought a ''ton'' of hype with him and crushing any doubts that the second Fighters Pass would be just as great. The addition of Pyra[=/=]Mythra and Kazuya as well as what many fans considered to be a strong finish with Sora has caused many to say that the second Fighters Pass was worth it.

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** Volume 1 of the Fighters Pass received a bit of criticism for having no solo female fighters as the default.[[note]]Kazooie and Banjo are a team with Banjo doing more of the legwork. And while Byleth does have a female alt, the male one is the default option.[[/note]] Volume 2 addresses the critique and starts the pass with [[VideoGame/{{ARMS}} Min Min]], which gets even more significant considering she was chosen over the de facto ''ARMS'' mascot, Spring Man. [[VideoGame/XenobladeChronicles2 Pyra and Mythra]], collectively the fourth fighter in Volume 2, helped alleviate this sentiment even more and were met with the warmest and most enthusiastic reaction out of all the first-party Fighters Pass characters, especially since they were ''also'' chosen over the male main protagonist of their game (Rex). Furthermore, the ''ARMS'' producer Kosuke Yabuki's claim about the playable cast for that game [[EnsembleCast all being main characters]] has renewed hope for the others to be included in a future ''Smash'' installment.
** The decision to include Corrin in the previous game was one pushed by Nintendo execs as a way to promote ''VideoGame/FireEmblemFates''. Fans were split over this, as there were already five characters from the same series in the game, and Corrin was also another swordfighter (albeit with a more varied moveset using not just their sword), and even Sakurai thought that it was too much. When it was announced that Nintendo had given a selection of characters for Sakurai to choose from for this game's DLC, most people took that as meaning characters like Byleth or one of the three main lords from ''VideoGame/FireEmblemThreeHouses''[[note]]Byleth, however, did get added as the fifth fighter in Fighters Pass 1[[/note]], a ''VideoGame/PokemonSwordAndShield'' character, or Sylux, who was heavily rumored to appear in ''[[VideoGame/MetroidPrime Metroid Prime 4]]'', would be chosen. Cue the Game Awards, where it was announced that [[UnexpectedCharacter none other than]] Joker from ''VideoGame/Persona5'' would be the first character from the Fighters Pass. E3 2019 followed up on this with inclusions of the Hero from the ''VideoGame/DragonQuest'' series, [[LongRunners a lengthy and heavily influential]] JRPG franchise[[note]]albeit with the intent of promoting the Switch port of ''VideoGame/DragonQuestXI'' in the process, though this was mitigated by other games from the franchise being represented via alternative costumes[[/note]], and [[VideoGame/BanjoKazooie Banjo & Kazooie]], Platform/Nintendo64 icons who had been heavily requested for ''Smash'' for almost '''twenty years''' by that point, but that many thought would never be let in by Nintendo due to being owned by their rival platform holder Microsoft. Needless to say, fans' faith in Nintendo's decision-making abilities were restored and this has had a bonus effect on the second batch of DLC fighters. Fans are now more open to the idea of adding first party characters as DLC as the Fighters Pass delivered a wealth of popular and unexpected characters from outside of Nintendo's arsenal.
** After Byleth's controversial reveal, expectations were severely lowered for the Second Fighters Pass. The announcement of an ''ARMS'' character got some people interested again, and the reveal that the Fighter is Min Min got people excited, in part because her inclusion definitively confirmed characters with spirits could still become fighters. Steve's unexpected reveal later in the year further renewed enthusiasm in the Fighters Pass. Then came Sephiroth, who was one of the best-received and most popular newcomers in the game and who brought a ''ton'' of hype with him and crushing any doubts that the second Fighters Pass would be just as great. The addition of Pyra[=/=]Mythra and Kazuya as well as what many fans considered to be a strong finish with Sora has caused many to say that the second Fighters Pass was worth it.it, with Pyra[=/=]Mythra's addition also helping to undo much of the [[FandomRivalry bad blood]] the game had engendered between ''Xenoblade'' and ''Fire Emblem'' fans over what the former perceived to be massive double-standards favoritism towards the latter[[note]]Initial representation for ''VideoGame/XenobladeChronicles2'' in the franchise was markedly sparse despite the game's success and Sakurai's personal praise of it due to the game being released too late for Rex to make it into the base roster, with fans hoping for more representation in ''Ultimate'', only to be disappointed when it received spirits but no stage and only a Rex Mii costume and three songs that aren't even remixes. The announcement of Byleth after it was revealed the DLC characters were settled on before ''Three Houses'' even released, and the continued absence of any ''Xenoblade 2'' representation, only poured more salt in the wound. Eventually Pyra and Mythra would be unveiled in the February 17, 2021 Direct as 2-in-1 [=DLC=] fighters for Volume 2, both alleviating the game's absence and also appeasing fans of the game who weren't keen on its protagonist Rex due to his being an immense BaseBreakingCharacter. Sakurai's gameplay stream also then revealed that Rex would still be an AssistCharacter that would show up in the Final Smash and multiple animations, which some of those who ''are'' fond of him see as a good compromise, and an amusing reversal as to how Pyra and Mythra were ''his'' supporting character in the main game. [[/note]].
** In a certain way, Steve's addition is this for Western fans of the franchise, after past ''Smash'' entries and the base roster for ''Ultimate'' favored Japanese-created characters for ease of use. His addition to the game after Banjo and Kazooie allowed the prior hatedom between the characters' support bases, who believed only one of the two had a shot at getting in, to subside thanks to this.

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