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For 4-1 you can use Yoshi's flutter jump to get it pretty easily.


*** The fourth and fifth black coins in 3-3 are each awful for their own reasons. The fourth actually requires you to use the bubble mechanic to redo part of the stage after smashing a block to allow a shell through, while the fifth requires using a spring to bounce through a one-block hole. Doesn't matter what character you're using here, it's frustrating all the same.
*** Getting the second black coin in 4-1 is easily the most frustrating Challenge Coin in the entire game. It requires jumping off a P-switch, wall-jumping onto a single brick, jumping towards another single brick, wall-jumping off of that, and back up onto the pipe containing the coin. The timing window for this is simply a few seconds and allows for absolutely no error, requiring a full restart of the stage for every attempt.

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*** The fourth and fifth black coins in 3-3 are each awful for their own reasons. The fourth actually requires you to either precisely hit a Koopa from below and then knock its shell forward without jumping too high and landing on its ledge, or else use the bubble mechanic to redo part of the stage after smashing a block to allow a shell through, while the fifth requires using a spring to bounce through a one-block hole. Doesn't matter what character you're using here, it's frustrating all the same.
*** Getting the second black coin in 4-1 is easily the most frustrating Challenge Coin in the entire game. It requires jumping off a P-switch, wall-jumping onto a single brick, jumping towards another single brick, wall-jumping off of that, and back up onto the pipe containing the coin. The timing window for this is simply a few seconds and allows for absolutely no error, requiring a full restart of the stage for every attempt.
same.
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* [[Awesome/VideoGameLevels Awesome Levels]]: While it does inevitably get old after a while, Remix 10 is still generally considered to be the best part of the game. It's fast-paced, vibrant, and occasionally quite challenging, which makes it perfect for playing on-the-go.

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* [[Awesome/VideoGameLevels Awesome Levels]]: While it does inevitably get old after a while, Remix 10 is still generally considered to be the best part of the game.game alongside its diverse character roster. It's fast-paced, vibrant, and occasionally quite challenging, which makes it perfect for playing on-the-go.
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* [[Awesome/VideoGameLevels Awesome Levels]]: While it does inevitably get old after a while, Remix 10 is still generally considered to be the best part of the game. It's fast-paced, vibrant, and occasionally quite challenging, which makes it perfect for playing on-the-go.

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* ItsTheSameNowItSucks: The main criticism is, again, the reuse of ''VideoGame/NewSuperMarioBrosU'' graphics, music and characters (with the exception of the Ninjis, Toadette, and Daisy; also unlike the latter two games in the ''VideoGame/NewSuperMarioBros'' series, both the Ground and Underground themes were rearranged completely for this game and other than the music used in courses the rest of the soundtrack is new, including everything in the Remix 10 mode) and the fact that Bowser and Boom Boom are the only bosses.



* ItsTheSameNowItSucks: The main criticism is, again, the reuse of ''VideoGame/NewSuperMarioBrosU'' graphics, music and characters (with the exception of the Ninjis, Toadette, and Daisy; also unlike the latter two games in the ''VideoGame/NewSuperMarioBros'' series, both the Ground and Underground themes were rearranged completely for this game and other than the music used in courses the rest of the soundtrack is new, including everything in the Remix 10 mode) and the fact that Bowser and Boom Boom are the only bosses.
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* ObscurePopularity: The game is one of the most downloaded mobile phone games of all time, meaning that ''millions'' of people have played it --even if a lot of them didn't buy the full game and beat it--, had several tie-in events with other important Nintendo and ''Mario'' properties (most notably for ''WesternAnimation/TheSuperMarioBrosMovie'' and ''VideoGame/SuperMarioBrosWonder'' in 2023), and is the longest-running Nintendo --and ''Mario''-- mobile game. However, due to its very nature as a short mobile game, it’s almost never talked about besides when talking about the entire series.

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* FanonDiscontinuity: Nintendo officially considers ''Run'' to be a "mainline" ''Super Mario'' game, even putting it alongside the other ''Mario'' platformers on the [[https://mario.nintendo.com/history/ franchise's website]]. However many fans prefer to see it as a spin-off instead of a main entry, due to its different control style to 2D ''Mario'' gameplay compared to other 2D ''Mario'' games and being on mobile devices as opposed to a Nintendo console. This even led to [[NoTrueScotsman issues]] when ''VideoGame/SuperMarioBrosWonder'' was announced, with many fans referring to the game as the next mainline 2D title after ''VideoGame/NewSuperMarioBrosU'' and Princess Daisy's and Yoshi's playable debut in a 2D ''Mario'' game, despite ''Run'' having released between them. Contributing to the confusion, Nintendo [[https://www.nintendo.com/whatsnew/nintendo-direct-june-2023-recap/ officially considers]], alongside some other fans, ''Wonder'' the first ''traditional'' 2D side-scrolling ''Super Mario Bros.'' game in more than 10 years while still acknowledging ''Run'' and the ''VideoGame/SuperMarioMaker'' series official status as mainline games.

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* FanonDiscontinuity: Nintendo officially considers ''Run'' to be a "mainline" ''Super Mario'' game, even putting it alongside the other ''Mario'' platformers on the [[https://mario.nintendo.com/history/ franchise's website]]. However many fans prefer to see it as a spin-off instead of a main entry, due to its different control style to 2D ''Mario'' gameplay compared to other 2D ''Mario'' games and being on mobile devices as opposed to a Nintendo console. This even led to [[NoTrueScotsman issues]] when ''VideoGame/SuperMarioBrosWonder'' was announced, with many fans referring to the game as the next mainline 2D title after ''VideoGame/NewSuperMarioBrosU'' and Princess Daisy's and Yoshi's playable debut in a 2D ''Mario'' game, despite ''Run'' having released between them.featuring both. Contributing to the confusion, Nintendo [[https://www.nintendo.com/whatsnew/nintendo-direct-june-2023-recap/ officially considers]], alongside some other fans, ''Wonder'' the first ''traditional'' 2D side-scrolling ''Super Mario Bros.'' game in more than 10 years while still acknowledging ''Run'' and the ''VideoGame/SuperMarioMaker'' series official status as mainline games.


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* GoodBadBugs: Touching the Flagpole will clear out any enemies onscreen, as they usually do in a ''Mario'' game. The bug is that enemies that have already been defeated and are being {{Death Throw|s}}n to the edge of the screen can still contribute to the Flagpole's clearout. Nobody's going to complain, since that'll give players a couple extra coins for each enemy beaten this way.


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* UnderusedGameMechanic: The levels have a number of underused level biome themes that could have spiced up gameplay if used more frequently than only having 2-3 dedicated levels to them, such as with the forest, airship lower decks, and haunted ghost house woods. The biome that stands out for this is the tower, for having a unique gimmick -- vertical scrolling, with Mario & co. changing directions when they jump off a wall -- that is only used in 2 levels and will never appear in Toad Rally.
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* AccidentalInnuendo: Possible example with the first hint the game gives you. 'Super Mario Run can be played with just one hand' just sounds oddly dirty.

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* AccidentalInnuendo: Possible example with From the first hint the game gives you. 'Super Mario Run can be played with just one hand' just sounds oddly dirty.dirty, thanks to the common joke about using one hand to do some task, while the other hand masturbates.

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** Rocky Wrenches can easily throw you off because they randomly throw either coins or wrenches. Like Ninjis, this can lead to situations where you're trying to vault over them, only to suddenly get hit by their wrench. This is especially important in Toad Rally, where you need to collect the coins they throw to do well, especially during Coin Rush, but getting killed by their wrenches can put you at a disadvantage, or even cost you the match.
** Spikes are one of the most dangerous enemies around. They throw spike balls that cannot be vaulted, they'll injure you if you try to vault over them while they're holding a spike ball, and they throw spike balls in an arc, meaning even if you try to jump over them, you can still get hit. It doesn't help that they usually come in groups that makes maneuvering past them difficult.

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** Rocky Wrenches can easily throw you off because they randomly throw either coins or wrenches. Like Ninjis, this dealing with them optimally is unclear -- you can lead run towards them, expecting to situations where you're trying to pick up their coins and vault over them, them after, only to suddenly get hit killed by their wrench. This is especially important a thrown wrench instead. Said wrenches are tiny and can be easily obscured by visual effects during a Coin Rush in Toad Rally, where you need to collect the quickly distinguishing if they're throwing wrenches or coins they throw (and collecting the latter) is necessary to do well, especially during Coin Rush, get a good score, but getting not choosing correctly and being killed by their wrenches can put you at a disadvantage, or even disadvantage and cost you the match.
** Spikes are one of the most dangerous enemies around. They throw spike balls that cannot be vaulted, they'll injure you if you try to vault over them while they're holding a spike ball, and they throw spike balls in an arc, meaning even if you try to jump over them, you can still get hit. It doesn't help Like with Ninjis and Rocky Wrenches, whether to stomp them, vault them, or jump past without touching them is ambiguous until you're close, at which point you need to make a split-second reaction on what they're doing. 6-1 in particular has a large cluster of Spikes together that they usually come in groups requires really precise timing to get past unscathed, and that makes maneuvering past them difficult.level segment can show up in Toad Rally to throw you off your game.



** The brief pause that happens when you trigger a Coin Rush. It can throw you off and mess up your timing, especially in situations where you need to tap the instant the game resumes.

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** Each biome theme in Toad Rally is more likely to get a specific type of Toad color, which isn't a problem in of itself, but the only biome that draws a majority of Purple Toads is the Ghost House. Ghost House levels are designed for a more methodical, puzzle-ish approach that doesn't make room for the flashy tricks that draw large crowds like in other biomes, and as a result, it's significantly harder to get Purple Toads than any other color.
** The brief pause that happens when you trigger a Coin Rush. It Rush can throw you off and mess up your timing, especially in situations where you need to tap the instant the game resumes.
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* SoOkayItsAverage: It's regarded as well-designed, polished, and perfectly serviceable on its own merits and avoids all pitfalls of mobile games, completely lacking {{Microtransactions}}, {{Freemium}} mechanics, and intrusive advertisements in favor of a one-time $10 purchase ($5 when it's discounted); but the general consensus is that it isn't worth playing over other console 2D ''Mario'' titles, as besides it being very short (only having four levels and six worlds), the automated and simplified nature of the game means there isn't much in the way of interesting mechanics or gimmicks to be found, causing the game to feel repetitive and forgettable. Nonetheless, in spite of the repetitiveness, some fans feel like it more than makes up for it with it's nice character roster comprised of various [[UnexpectedCharacter unexpected characters]] with each one possessing a different unique ability/gimmick just like ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld'', and the entertaining [[RandomlyGeneratedLevels Remix 10]] mode.

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* SoOkayItsAverage: It's regarded as well-designed, polished, and perfectly serviceable on its own merits and avoids all pitfalls of mobile games, completely lacking {{Microtransactions}}, {{Freemium}} mechanics, and intrusive advertisements in favor of a one-time $10 purchase ($5 when it's discounted); discounted) that can be fun; but the general consensus is that it isn't worth playing over other console 2D ''Mario'' titles, as besides it being very short (only having four levels and six worlds), the automated and simplified nature of the game means there isn't much in the way of interesting mechanics or gimmicks to be found, causing the game to feel repetitive and forgettable. Nonetheless, in spite of the repetitiveness, some fans feel like it more than makes up for it with it's nice character roster comprised of various [[UnexpectedCharacter unexpected characters]] with each one possessing a different unique ability/gimmick just like ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld'', and the entertaining [[RandomlyGeneratedLevels Remix 10]] mode.
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** The game requiring an internet connection to play. If you're in an area with no or poor signal, you can't play, practically defeating the purpose of a mobile game when you're unable to use mobile data -- a decision that's especially weird since the only element that needs to be online is playing against other people in Toad Rally. More frustratingly, [[WhatCouldHaveBeen offline play was considered]] but not implemented due to anti-piracy and anti-cheating the game uses in its code such as Google SafetyNet in the Android version.

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** The game requiring an internet connection to play. If you're in an area with no or poor signal, you can't play, practically defeating the purpose of a mobile game when you're unable to use mobile data -- a decision that's especially weird since the only element that needs to be online is playing against other people in Toad Rally. More frustratingly, [[WhatCouldHaveBeen offline play was considered]] but not implemented due to anti-piracy and anti-cheating the game uses in its code such as Google SafetyNet [=SafetyNet=] in the Android version.
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** The pause that happens when you trigger a Coin Rush. It can throw you off and mess up your timing, especially in situations where you need to tap the instant the game resumes.
** The game requiring an internet connection to play. If you're in an area with no or poor signal, you can't play, practically defeating the purpose of a mobile game when you're unable to use mobile data -- a decision that's especially weird since the only element that needs to be online is playing against other people in Toad Rally. More frustratingly, [[WhatCouldHaveBeen offline play was considered]] but not implemented for no clear reason other than most likely anti-piracy.
** Enemies' behavior is tied to when they first come onscreen, and the game is generally designed around that: if a Koopa Paratroopa floats onscreen and the game expects you to GoombaSpringboard off him to reach a coin, Mario's automatic running will place him at the exact spot he needs to be to bounce off him. But running past an enemy and then bubbling to retry the challenge won't sync the enemy back up, which makes snagging Pink/Purple/Black coins tied to bouncing off enemies nearly impossible if not done the first try, practically necessitating a restart if you miss them.
* SoOkayItsAverage: While it's regarded as well-designed, polished, and perfectly serviceable on its own merits and avoids all pitfalls of mobile games, completely lacking {{Microtransactions}}, {{Freemium}} mechanics, and intrusive advertisements in favor of a one-time $10 purchase ($5 when it's discounted); the general consensus is that it isn't worth playing over other console 2D ''Mario'' titles, as besides it being very short (only having four levels and six worlds), the automated and simplified nature of the game means there isn't much in the way of interesting mechanics or gimmicks to be found, causing the game to feel repetitive and forgettable. Nonetheless, in spite of the repetitiveness, some fans feel like it more than makes up for it with it's nice character roster comprised of various [[UnexpectedCharacter unexpected characters]] with each one possessing a different unique ability/gimmick just like ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld'', and the entertaining [[RandomlyGeneratedLevels Remix 10]] mode.

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** The brief pause that happens when you trigger a Coin Rush. It can throw you off and mess up your timing, especially in situations where you need to tap the instant the game resumes.
** Enemies' behavior is tied to when they first come onscreen, and the game is generally designed around that: if a Koopa Paratroopa floats onscreen and the game expects you to GoombaSpringboard off him to reach a special collectible coin, Mario's automatic running will place him at the exact spot he needs to be to bounce off him. But running past an enemy and then bubbling to retry the challenge won't sync the enemy back up, which makes snagging Pink/Purple/Black coins tied to bouncing off enemies nearly impossible if not done the first try, practically necessitating a restart if you miss them.
** The game requiring an internet connection to play. If you're in an area with no or poor signal, you can't play, practically defeating the purpose of a mobile game when you're unable to use mobile data -- a decision that's especially weird since the only element that needs to be online is playing against other people in Toad Rally. More frustratingly, [[WhatCouldHaveBeen offline play was considered]] but not implemented for no clear reason other than most likely anti-piracy.
** Enemies' behavior is tied
due to when they first come onscreen, anti-piracy and anti-cheating the game is generally designed around that: if a Koopa Paratroopa floats onscreen and uses in its code such as Google SafetyNet in the game expects you to GoombaSpringboard off him to reach a coin, Mario's automatic running will place him at the exact spot he needs to be to bounce off him. But running past an enemy and then bubbling to retry the challenge won't sync the enemy back up, which makes snagging Pink/Purple/Black coins tied to bouncing off enemies nearly impossible if not done the first try, practically necessitating a restart if you miss them.
Android version.
* SoOkayItsAverage: While it's It's regarded as well-designed, polished, and perfectly serviceable on its own merits and avoids all pitfalls of mobile games, completely lacking {{Microtransactions}}, {{Freemium}} mechanics, and intrusive advertisements in favor of a one-time $10 purchase ($5 when it's discounted); but the general consensus is that it isn't worth playing over other console 2D ''Mario'' titles, as besides it being very short (only having four levels and six worlds), the automated and simplified nature of the game means there isn't much in the way of interesting mechanics or gimmicks to be found, causing the game to feel repetitive and forgettable. Nonetheless, in spite of the repetitiveness, some fans feel like it more than makes up for it with it's nice character roster comprised of various [[UnexpectedCharacter unexpected characters]] with each one possessing a different unique ability/gimmick just like ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld'', and the entertaining [[RandomlyGeneratedLevels Remix 10]] mode.
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** The game requiring an internet connection to play. If you're in an area with no or poor signal, you can't play, practically defeating the purpose of a mobile game -- a decision that's especially weird since the only element that needs to be online is playing against other people in Toad Rally. More frustratingly, [[WhatCouldHaveBeen offline play was considered]] but not implemented for no clear reason save anti-piracy.

to:

** The game requiring an internet connection to play. If you're in an area with no or poor signal, you can't play, practically defeating the purpose of a mobile game when you're unable to use mobile data -- a decision that's especially weird since the only element that needs to be online is playing against other people in Toad Rally. More frustratingly, [[WhatCouldHaveBeen offline play was considered]] but not implemented for no clear reason save other than most likely anti-piracy.



* SoOkayItsAverage: While it's regarded as well-designed, polished, and perfectly serviceable; the general consensus is that it isn't worth playing over other console 2D ''Mario'' titles, as besides it being very short (only having four levels and six worlds), the automated and simplified nature of the game means there isn't much in the way of interesting mechanics or gimmicks to be found, causing the game to feel repetitive and forgettable. Nonetheless, in spite of the repetitiveness, some fans feel like it more than makes up for it with it's nice character roster comprised of various [[UnexpectedCharacter unexpected characters]] with each one possessing a different unique ability/gimmick just like ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld'', and the entertaining [[RandomlyGeneratedLevels Remix 10]] mode.

to:

* SoOkayItsAverage: While it's regarded as well-designed, polished, and perfectly serviceable; serviceable on its own merits and avoids all pitfalls of mobile games, completely lacking {{Microtransactions}}, {{Freemium}} mechanics, and intrusive advertisements in favor of a one-time $10 purchase ($5 when it's discounted); the general consensus is that it isn't worth playing over other console 2D ''Mario'' titles, as besides it being very short (only having four levels and six worlds), the automated and simplified nature of the game means there isn't much in the way of interesting mechanics or gimmicks to be found, causing the game to feel repetitive and forgettable. Nonetheless, in spite of the repetitiveness, some fans feel like it more than makes up for it with it's nice character roster comprised of various [[UnexpectedCharacter unexpected characters]] with each one possessing a different unique ability/gimmick just like ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld'', and the entertaining [[RandomlyGeneratedLevels Remix 10]] mode.

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** The game requiring an internet connection to play. If you're in an area with no or poor signal, you can't play, practically defeating the purpose of a mobile game. More frustratingly, [[WhatCouldHaveBeen offline play was considered]] but not implemented for no clear reason save anti-piracy.

to:

** The game requiring an internet connection to play. If you're in an area with no or poor signal, you can't play, practically defeating the purpose of a mobile game. game -- a decision that's especially weird since the only element that needs to be online is playing against other people in Toad Rally. More frustratingly, [[WhatCouldHaveBeen offline play was considered]] but not implemented for no clear reason save anti-piracy.anti-piracy.
** Enemies' behavior is tied to when they first come onscreen, and the game is generally designed around that: if a Koopa Paratroopa floats onscreen and the game expects you to GoombaSpringboard off him to reach a coin, Mario's automatic running will place him at the exact spot he needs to be to bounce off him. But running past an enemy and then bubbling to retry the challenge won't sync the enemy back up, which makes snagging Pink/Purple/Black coins tied to bouncing off enemies nearly impossible if not done the first try, practically necessitating a restart if you miss them.
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This was said about the controversial NSMB 2 and the same applies to SMR as well.


* SoOkayItsAverage: While it's regarded as being a decent game, the general consensus is that it isn't worth playing over other 2D Mario titles, as besides it being very short (only having four levels and six worlds), the automated and simplified nature of the game means there isn't much in the way of interesting mechanics or gimmicks to be found, causing the game to feel repetitive and forgettable. Nonetheless, in spite of the possible repetitiveness, some fans feel like it more than makes up for it with it's nice character roster comprised of various [[UnexpectedCharacter unexpected characters]] with each one possessing a different unique ability, and the entertaining Remix 10 mode.

to:

* SoOkayItsAverage: While it's regarded as being a decent game, well-designed, polished, and perfectly serviceable; the general consensus is that it isn't worth playing over other console 2D Mario ''Mario'' titles, as besides it being very short (only having four levels and six worlds), the automated and simplified nature of the game means there isn't much in the way of interesting mechanics or gimmicks to be found, causing the game to feel repetitive and forgettable. Nonetheless, in spite of the possible repetitiveness, some fans feel like it more than makes up for it with it's nice character roster comprised of various [[UnexpectedCharacter unexpected characters]] with each one possessing a different unique ability, ability/gimmick just like ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMario3DWorld'', and the entertaining [[RandomlyGeneratedLevels Remix 10 10]] mode.
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This was added sometime ago to the example's main page, might as well add it here as well as things have calmed down since then and it's completely accurate either way.


* FanonDiscontinuity: Nintendo officially considers ''Run'' to be a "mainline" ''Super Mario'' game, even putting it alongside the other ''Mario'' platformers on the franchise's website. However many fans prefer to see it as a spin-off instead of a main entry, due to its different approach to 2D Mario gameplay compared to other 2D Mario games and being on mobile devices as opposed to a Nintendo console.

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* FanonDiscontinuity: Nintendo officially considers ''Run'' to be a "mainline" ''Super Mario'' game, even putting it alongside the other ''Mario'' platformers on the [[https://mario.nintendo.com/history/ franchise's website. website]]. However many fans prefer to see it as a spin-off instead of a main entry, due to its different approach control style to 2D Mario ''Mario'' gameplay compared to other 2D Mario ''Mario'' games and being on mobile devices as opposed to a Nintendo console.console. This even led to [[NoTrueScotsman issues]] when ''VideoGame/SuperMarioBrosWonder'' was announced, with many fans referring to the game as the next mainline 2D title after ''VideoGame/NewSuperMarioBrosU'' and Princess Daisy's and Yoshi's playable debut in a 2D ''Mario'' game, despite ''Run'' having released between them. Contributing to the confusion, Nintendo [[https://www.nintendo.com/whatsnew/nintendo-direct-june-2023-recap/ officially considers]], alongside some other fans, ''Wonder'' the first ''traditional'' 2D side-scrolling ''Super Mario Bros.'' game in more than 10 years while still acknowledging ''Run'' and the ''VideoGame/SuperMarioMaker'' series official status as mainline games.
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Not a dark horse.


* EnsembleDarkHorse: Daisy. Due to the game being her first playable appearence in a Mario platformer and being one of the best characters in the game due to her double jump.


* SeinfeldIsUnfunny: While it is not a full fledged console game, being for mobile devices only, the game was still the [[UnexpectedCharacter unexpected first appearance]] of Daisy, Yoshi, and Toadette (and Peach, if one doesn't count ''VideoGame/SuperMarioBros2'' as a traditional 2D ''Mario'' game) as playable characters in a 2D ''Mario'' game. Something that has been vastly eclipsed by ''[[VideoGame/NewSuperMarioBrosU New Super Mario Bros. U Deluxe]]'', ''VideoGame/SuperMarioMaker2'', and most importantly ''VideoGame/SuperMarioBrosWonder'' (which kept those characters first introduced here) and ignored due to the FanonDiscontinuity this game receives from various fans.
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YMMV cannot be played with. Not this unless it is successful.


* GatewaySeries: ''Super Mario Run'' is at least partially designed to introduce Mario to a new audience, with its simple control scheme and free-to-start nature. The likely intent is to get the attention of a new generation that's unfamiliar with Mario but very familiar with smartphone games. Though whether it'll work out in the long term is still relatively unknown.
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This whole point has been rendered moot, especially since detractors of the game will now find a different reason to disown Run now that Daisy has appeared in a non-mobile Mario platformer


* FanonDiscontinuity: Nintendo officially considers ''Run'' to be a "mainline" ''Super Mario'' game, even putting it alongside the other ''Mario'' platformers on the franchise's website. However many fans prefer to see it as a spin-off instead of a main entry, due to its different approach to 2D Mario gameplay compared to other 2D Mario games and being on mobile devices as opposed to a Nintendo console. The fact that it added Princess Daisy, who is usually present in spin-offs but not in the mainline platformers, did not help the game's case. At least until ''VideoGame/SuperMarioBrosWonder'', though [[SeinfeldIsUnfunny something different]] happened then.

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* FanonDiscontinuity: Nintendo officially considers ''Run'' to be a "mainline" ''Super Mario'' game, even putting it alongside the other ''Mario'' platformers on the franchise's website. However many fans prefer to see it as a spin-off instead of a main entry, due to its different approach to 2D Mario gameplay compared to other 2D Mario games and being on mobile devices as opposed to a Nintendo console. The fact that it added Princess Daisy, who is usually present in spin-offs but not in the mainline platformers, did not help the game's case. At least until ''VideoGame/SuperMarioBrosWonder'', though [[SeinfeldIsUnfunny something different]] happened then.
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None


* SeinfeldIsUnfunny: While it is not a full fledged console game, being for mobile devices only, the game was still the [[UnexpectedCharacter first appearance]] of Daisy and Yoshi as playable characters in a 2D ''Mario'' game. Something that has been vastly eclipsed by ''VideoGame/SuperMarioBrosWonder'' (which kept the characters introduced) and ignored due to the FanonDiscontinuity the game receives from various fans.

to:

* SeinfeldIsUnfunny: While it is not a full fledged console game, being for mobile devices only, the game was still the [[UnexpectedCharacter unexpected first appearance]] of Daisy Daisy, Yoshi, and Yoshi Toadette (and Peach, if one doesn't count ''VideoGame/SuperMarioBros2'' as a traditional 2D ''Mario'' game) as playable characters in a 2D ''Mario'' game. Something that has been vastly eclipsed by ''[[VideoGame/NewSuperMarioBrosU New Super Mario Bros. U Deluxe]]'', ''VideoGame/SuperMarioMaker2'', and most importantly ''VideoGame/SuperMarioBrosWonder'' (which kept the those characters introduced) first introduced here) and ignored due to the FanonDiscontinuity the this game receives from various fans.
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None


* SeinfeldIsUnfunny: While it is not a full fledged console game, being for mobile devices only, the game was still the [[UnexpectedCharacter first appearance]] of Daisy and Yoshi as playable characters in a 2D ''Mario'' game. Something that has been vastly eclipsed by ''VideoGame/SuperMarioBrosWonder'' (which kept the characters introduced) and ignored due to the FanonDiscontinuity the game receives various fans.

to:

* SeinfeldIsUnfunny: While it is not a full fledged console game, being for mobile devices only, the game was still the [[UnexpectedCharacter first appearance]] of Daisy and Yoshi as playable characters in a 2D ''Mario'' game. Something that has been vastly eclipsed by ''VideoGame/SuperMarioBrosWonder'' (which kept the characters introduced) and ignored due to the FanonDiscontinuity the game receives from various fans.

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* FanonDiscontinuity: Nintendo officially considers ''Run'' to be a "mainline" ''Super Mario'' game, even putting it alongside the other ''Mario'' platformers on the franchise's website. However many fans prefer to see it as a spin-off instead of a main entry, due to its different approach to 2D Mario gameplay compared to other 2D Mario games and being on mobile devices as opposed to a Nintendo console. The fact that it added Princess Daisy, who is usually present in spin-offs but not in the mainline platformers, does not help the game's case.

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* FanonDiscontinuity: Nintendo officially considers ''Run'' to be a "mainline" ''Super Mario'' game, even putting it alongside the other ''Mario'' platformers on the franchise's website. However many fans prefer to see it as a spin-off instead of a main entry, due to its different approach to 2D Mario gameplay compared to other 2D Mario games and being on mobile devices as opposed to a Nintendo console. The fact that it added Princess Daisy, who is usually present in spin-offs but not in the mainline platformers, does did not help the game's case.case. At least until ''VideoGame/SuperMarioBrosWonder'', though [[SeinfeldIsUnfunny something different]] happened then.


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* SeinfeldIsUnfunny: While it is not a full fledged console game, being for mobile devices only, the game was still the [[UnexpectedCharacter first appearance]] of Daisy and Yoshi as playable characters in a 2D ''Mario'' game. Something that has been vastly eclipsed by ''VideoGame/SuperMarioBrosWonder'' (which kept the characters introduced) and ignored due to the FanonDiscontinuity the game receives various fans.
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Also, as shown in Older Than They Think, there have been previous times in the franchise where Mario has had to run forward without stopping, so this is not really the case.


%%* TheyCopiedItSoItSucks: Some people noticed that the game is eerily similar to ''VideoGame/SonicRunners''. It doesn't help that Sonic used to be Mario's rival.

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