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"A mild example" is basically another way of saying "downplayed", and YMMV can't be played with.


* TheyChangedItNowItSucks: A more mild example, but the recasting of Daisy has been met with some of this. The issue isn't with Giselle Fernandez (who has been praised for being near-indistinguishable from Daisy's previous voice) replacing Deanna Mustard, but rather the timing of the recast and Nintendo's handling of it. For the former, the recast happening the same time Daisy finally gets to be playable in a mainline console game can feel rather disappointing to some fans. For the latter, while it's not known whether Mustard chose to retire, Nintendo gave no such advance notice about the recast, unlike the announcement of Charles Martinet's retirement from the series in advance of ''Wonder's'' release. While this isn't the first time Nintendo has recast certain characters between installments, fans felt the silently sudden recast was unfair to Mustard, as she had voiced Daisy since 2003[[note]]which is far longer than the timeframes of Peach and Toad's voice actresses before their current ones[[/note]] and essentially shaped Daisy's personality the same way Martinet did for his roles. This has left some fans feeling conflicted, saying that at the very least, Mustard should have been given some kind of send-off (assuming the recast was Nintendo's decision and not hers).
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* TheyChangedItNowItSucks: A more mild example, but the recasting of Daisy has been met with some of this. The issue isn't with Giselle Fernandez (who has been praised for being near-indistinguishable from Daisy's previous voice) replacing Deanna Mustard, but rather the timing of the recast and Nintendo's handling of it. For the former, the recast happening the same time Daisy finally gets to be playable in a mainline console game can feel rather disappointing to some fans. For the latter, while it's not known whether Mustard chose to retire, Nintendo gave no such advance notice about the recast, unlike the announcement of Charles Martinet's retirement from the series in advance of ''Wonder's'' release. While this isn't the first time Nintendo has recast certain characters between installments, fans felt the silently sudden recast was unfair to Mustard, as she had voiced Daisy since 2003[[note]]which is far longer than the timeframes of Peach and Toad's voice actresses before their current ones[[/note]] and essentially shaped Daisy's personality the same way Martinet did for his roles. This has left some fans feeling conflicted, saying that at the very least, Mustard should have been given some kind of send-off.

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* TheyChangedItNowItSucks: A more mild example, but the recasting of Daisy has been met with some of this. The issue isn't with Giselle Fernandez (who has been praised for being near-indistinguishable from Daisy's previous voice) replacing Deanna Mustard, but rather the timing of the recast and Nintendo's handling of it. For the former, the recast happening the same time Daisy finally gets to be playable in a mainline console game can feel rather disappointing to some fans. For the latter, while it's not known whether Mustard chose to retire, Nintendo gave no such advance notice about the recast, unlike the announcement of Charles Martinet's retirement from the series in advance of ''Wonder's'' release. While this isn't the first time Nintendo has recast certain characters between installments, fans felt the silently sudden recast was unfair to Mustard, as she had voiced Daisy since 2003[[note]]which is far longer than the timeframes of Peach and Toad's voice actresses before their current ones[[/note]] and essentially shaped Daisy's personality the same way Martinet did for his roles. This has left some fans feeling conflicted, saying that at the very least, Mustard should have been given some kind of send-off.send-off (assuming the recast was Nintendo's decision and not hers).
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* TheyChangedItNowItSucks: A more mild example, but the recasting of Daisy has been met with some of this. The issue isn't with Giselle Fernandez (who has been praised for being near-indistinguishable from Daisy's previous voice) replacing Deanna Mustard, but rather the timing of the recast and Nintendo's handling of it. For the former, the recast happening the same time Daisy finally gets to be playable in a mainline console game can feel rather disappointing to some fans. For the latter, while it's not known whether Mustard chose to retire, Nintendo gave no such advance notice about the recast, unlike the announcement of Charles Martinet's retirement from the series in advance of ''Wonder's'' release. While this isn't the first time Nintendo has recast certain characters between installments, fans felt the silently sudden recast was unfair to Mustard, as she had voiced Daisy since 2003[[note]]which is far longer than the timeframes of Peach and Toad's voice actresses before their current ones[[/note]] and essentially shaped Daisy's personality the same way Martinet did for his roles. This has left some fans feeling conflicted, saying that at the very least, Mustard should have been given some kind of send-off.
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** All the battles with Bowser Jr. are repetitive, for he is the only other character fought and only appears as the boss of four worlds ''through the entire game'' and largely has the same strategy each time, just twisted up a little with some different kind of Wonder Effect.

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** All the battles with Bowser Jr. are repetitive, for he is the only other character fought and only appears as the boss of four worlds ''through [[UnderusedGameMechanic through the entire game'' game]] and largely has the same strategy each time, just twisted up a little with some different kind of Wonder Effect.



* TaintedByThePreview: The August Direct revealing that the game would not have traditional online play (instead having a "Live Player Shadows" system) wasn't well received by the fanbase, due to ''VideoGame/SuperMarioMaker2'' and the Switch port of ''VideoGame/SuperMario3DWorld'', released prior to this this game, supporting traditional online play (even if their use of Delay-Based netcode, which was responsible for online freezes/lag, [[YMMV/SuperMarioMaker2 wasn't particularly well received itself]]). [[WinBackTheCrowd Fortunately]], the release of the game proved that, while not as much as the aforementioned games, the game's online play system still offers plenty of room to interact with others and is rather fun in its own right. The way it's implemented also helped it completely avoid the previously mentioned pitfall of online lag/freezes due to the use of delay-based netcode.

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* TaintedByThePreview: The August Direct revealing that the game would not have traditional online play (instead having a "Live Player Shadows" system) wasn't well received by the fanbase, due to ''VideoGame/SuperMarioMaker2'' and the Switch port of ''VideoGame/SuperMario3DWorld'', released prior to this this game, supporting traditional online play (even if their use of Delay-Based delay-based netcode, which was responsible for online freezes/lag, [[YMMV/SuperMarioMaker2 wasn't particularly well received itself]]). [[WinBackTheCrowd Fortunately]], the release of the game proved that, while not as much as the aforementioned games, the game's online play system still offers plenty of room to interact with others and is rather fun in its own right. The way it's implemented also helped it completely avoid the previously mentioned pitfall of online lag/freezes due to the use of delay-based netcode.

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** World 2 also houses the devilish Badge Challenge Wall-Climb Jump II, which is a long vertical level almost entirely comprised of single block-wide platforms and the risk of falling all the way back to the start. Towards the end is a very unusual setup with rotating platforms, which must be pre-emptively wall-jumped off of while vertical in order to be caught by the flat side as they turn around.



* GameBreaker: Badges in general are PurposelyOverpowered and make the game ''much'' easier.
** The Parachute Cap badge. Unlike past gliding power-ups, it carries your momentum, so it can be used to cross almost any gap and easily slick through an entire level. But the real kicker is that you can alternately wall-jump and glide back into the wall to ''scale it,'' hilariously invalidating the Wall-Climb Jump badge. You get it after ''[[DiscOneNuke World 1-3]]'', by the way.
** The Boosting Spin Jump badge. This badge effectively gives you a double jump, not only trivializing numerous platforming challenges (vertical and horizontal), but 10-flower coins that are either above bottomless pits or just out of reach with a normal jump become much easier to get.
** The Timed High Jump badge is essentially the Triple Jump from the ''New Super Mario Bros.'' series, except that it can be performed from a standstill and is much easier to time. It also goes about just as high as the Crouching High Jump badge, making it feel redundant by comparison.

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* GameBreaker: GameBreaker:
** The Drill Mushroom stands out for its hat being lethal to almost every enemy in the game, while drilling into the ground lets you avoid hazards (including bosses) and travel along ceilings. However, it is unavailable until after World 3.
**
Badges in general are PurposelyOverpowered and make the game ''much'' easier.
** *** The Parachute Cap badge. Unlike past gliding power-ups, it carries your momentum, so it can be used to cross almost any gap and easily slick through an entire level. But the real kicker is that you can alternately wall-jump and glide back into the wall to ''scale it,'' hilariously invalidating the Wall-Climb Jump badge. You get it after ''[[DiscOneNuke World 1-3]]'', by the way.
** *** The Boosting Spin Jump badge. This badge effectively gives you a double jump, not only trivializing numerous platforming challenges (vertical and horizontal), but 10-flower coins that are either above bottomless pits or just out of reach with a normal jump become much easier to get.
** *** The Timed High Jump badge is essentially the Triple Jump from the ''New Super Mario Bros.'' series, except that it can be performed from a standstill and is much easier to time. It also goes about just as high as the Crouching High Jump badge, making it feel redundant by comparison.
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** From the moment it was revealed, fans suspected that the Bubble Flower power-up could be used to cheese levels, and they turned out to be correct - while it does require practice to get the timing down, the fact that the bubbles you blow can be used as temporary platforms with almost no cooldown makes it entirely possible to skip over massive portions of many of the game's levels.

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** From the moment it was revealed, fans suspected that the Bubble Flower power-up could be used to cheese levels, and they turned out to be correct - -- while it does require practice to get the timing down, the fact that the bubbles you blow can be used as temporary platforms with almost no cooldown makes it entirely possible to skip over massive portions of many of the game's levels.



* ShockingMoments: The Wonder Flower is all about surprises - and yet, few could've expected that [[spoiler:the Metal Mario powerup would make a return as a Wonder Effect in the High-Voltage Gauntlet level, complete with a remix of its theme from ''VideoGame/SuperMario64'' and the ability to electrify yourself to magnetise coins. A powerup giving you another powerup not otherwise in the game sure is surprising!]]

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* ShockingMoments: The Wonder Flower is all about surprises - -- and yet, few could've expected that [[spoiler:the Metal Mario powerup would make a return as a Wonder Effect in the High-Voltage Gauntlet level, complete with a remix of its theme from ''VideoGame/SuperMario64'' and the ability to electrify yourself to magnetise coins. A powerup giving you another powerup not otherwise in the game sure is surprising!]]



* ThatOneLevel: Fluff-Puff Peaks Special Climb to the Beat is surprisingly difficult even among the Special World levels, as it requires a few quick and precise wall jumps near the end of the level. If you jump too slowly or too low, you'll be unable to reach the next wall in time. For the whole level in general, you'll have to perfectly time your jumps and keep up with the level's steadily increasing speed - adjusting time as you progress - in order to avoid losing a life and starting over.

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* ThatOneLevel: Fluff-Puff Peaks Special Climb to the Beat is surprisingly difficult even among the Special World levels, as it requires a few quick and precise wall jumps near the end of the level. If you jump too slowly or too low, you'll be unable to reach the next wall in time. For the whole level in general, you'll have to perfectly time your jumps and keep up with the level's steadily increasing speed - -- adjusting time as you progress - -- in order to avoid losing a life and starting over.
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** There are only seven levels with secret exits, three of which are in World 1.

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* TheyWastedAPerfectlyGoodPlot: The Wonder Flower can do anything, so the possibilities for bosses are endless. [[spoiler:And yet, every boss aside from Bowser himself is Bowser Jr. in his new Wonder Bowser Jr. form, only varying in Wonder effects. It would've been interesting to see other iconic bosses throughout the Mario series similar to the original ''VideoGame/NewSuperMarioBros1'', how they'd be affected by Wonder energy, or at least see Bowser Jr. and/or the playable characters take on different transformations during the battles like in Wonder effects on normal levels. But instead, these battles don't play much differently from the Koopaling/Boom-Boom bosses in the ''VideoGame/NewSuperMarioBros'' series and prior games, though at least the ability to stunlock him after jumping on him has been removed. He (or any other boss) also could have been fought more times given that, despite being the only other boss in the game he is only fought ''four'' times throughout the entire game and airship levels lack a proper boss.]]

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** In terms of playable characters, many have questioned why [[VideoGame/SuperMarioGalaxy Rosalina]] wasn't playable for this entry, as she had previously been playable in the main series in ''VideoGame/SuperMario3DWorld''.
* TheyWastedAPerfectlyGoodPlot: The Wonder Flower can do anything, so the possibilities for bosses are endless. [[spoiler:And yet, every boss aside from Bowser himself is Bowser Jr. in his new Wonder Bowser Jr. form, only varying in Wonder effects. It would've been interesting to see other iconic bosses throughout the Mario series similar to the original ''VideoGame/NewSuperMarioBros1'', how they'd be affected by Wonder energy, or at least see Bowser Jr. and/or the playable characters take on different transformations during the battles like in Wonder effects on normal levels. But instead, these battles don't play much differently from the Koopaling/Boom-Boom bosses in the ''VideoGame/NewSuperMarioBros'' series and prior games, though at least the ability to stunlock him after jumping on him has been removed. He (or any other boss) also could have been fought more times given that, despite being the only other boss in the game he is only fought ''four'' times throughout the entire game and airship levels lack a proper boss.boss, unlike in previous games.]]



** Very few were expecting Princess Daisy of Sarasaland to be in the game, let alone [[PromotedToPlayable playable]], given that she's mostly been relegated to spin-offs following [[VideoGame/SuperMarioLand her debut]], with her only other mainline appearance being ''Super Mario Run''.

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** Very few were expecting Princess Daisy of Sarasaland to be in the game, let alone [[PromotedToPlayable playable]], given that she's mostly been relegated to spin-offs following [[VideoGame/SuperMarioLand her debut]], with her only other mainline appearance being ''Super Mario Run''.



** Aside from Daisy, there didn't really seem to be a lot of returning main characters that hadn't appeared before in 2D ''Mario'' titles, which makes it all the more surprising that when you collect the Wonder Flower in Light-Switch Mansion, you get the familiar laugh, followed by the appearance of none other than [[spoiler:''[[VideoGame/LuigisMansionSeries KING BOO]]'']], in his first mainline 2D appearance!

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** Aside from Daisy, there didn't really seem to be a lot of returning main characters that hadn't appeared before in 2D ''Mario'' titles, which makes it all the more surprising that when you collect the Wonder Flower in Light-Switch Mansion, you get the familiar laugh, followed by the appearance of none other than [[spoiler:''[[VideoGame/LuigisMansionSeries KING BOO]]'']], King Boo]]'']], in his first mainline 2D appearance!
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* MagnificentBastard: [[Characters/SuperMarioBrosBowser Bowser]] once again aspires for [[TakeOverTheWorld universal domination]]. Merging himself with a Royal Seed and Prince Florian's castle, he sets up a barrier to ward off anyone from stopping him as he absorbs more Wonder energy, having Bowser Jr. and Kamek distract Mario and friends from getting the Royal Seeds necessary for destroying his barrier. Having finished charging his energy by the time they accomplish this, he throws them into multiple gauntlets made by him before revealing his grand plan to hypnotize the universe with his Wonder-powered music. [[RottenRockAndRoll Treating the final confrontation like a rock concert]] while nonetheless fighting to the end, Bowser comes [[NearVillainVictory a hair's breath]] from turning everyone in the universe into his "captive audience".

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* MagnificentBastard: [[Characters/SuperMarioBrosBowser Bowser]] once again aspires for [[TakeOverTheWorld universal domination]]. Merging himself with a Royal Seed and Prince Florian's castle, he sets up a barrier to ward off anyone from stopping him as he absorbs more Wonder energy, having Bowser Jr. and Kamek distract Mario and friends from getting the Royal Seeds necessary for destroying his barrier. Having finished charging his energy by the time they accomplish this, he throws them into multiple gauntlets made by him before revealing his grand plan to hypnotize [[spoiler:hypnotize the universe with his Wonder-powered music. [[RottenRockAndRoll Treating the final confrontation like a rock concert]] while nonetheless fighting to the end, Bowser comes [[NearVillainVictory a hair's breath]] from turning everyone in the universe into his "captive audience". audience"]].
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That’s the whole point of the Goomba form in the first place. It’s meant to be a neat deviation from the usual running and jumping gameplay style. The Goomba form being slow is meant to make the sections less easy. Combine all that with the fact that this form shows up very rarely in this game and it makes it hard for me to see this be labeled as a Scrappy Mechanic.


* ScrappyMechanic: Though very popular in then fan-art community, the Goomba form obtained via certain Wonder Effects moves painfully slowly and can barely jump, not helped with the level design in its sections being mostly stealth based.
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* TheyWastedAPerfectlyGoodPlot: The Wonder Flower can do anything, so the possibilities for bosses are endless. [[spoiler:And yet, every boss aside from Bowser himself is Bowser Jr. in his new Wonder Bowser Jr. form, only varying in Wonder effects. It would've been interesting to see other iconic bosses throughout the Mario series similar to the original ''VideoGame/NewSuperMarioBros1'', how they'd be affected by Wonder energy, or at least see Bowser Jr. and/or the playable characters take on different transformations during the battles like in Wonder effects on normal levels. But instead, these battles don't play much differently from the Koopaling/Boom-Boom bosses in the ''VideoGame/NewSuperMarioBros'' series and prior games, though at least the ability to stunlock him after jumping on him has been removed. He (or any other boss) also could have been fought more times given that, despite being the only other boss in the game he is only fought ''4'' times throughout the entire game and airship levels lack a proper boss.]]

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* TheyWastedAPerfectlyGoodPlot: The Wonder Flower can do anything, so the possibilities for bosses are endless. [[spoiler:And yet, every boss aside from Bowser himself is Bowser Jr. in his new Wonder Bowser Jr. form, only varying in Wonder effects. It would've been interesting to see other iconic bosses throughout the Mario series similar to the original ''VideoGame/NewSuperMarioBros1'', how they'd be affected by Wonder energy, or at least see Bowser Jr. and/or the playable characters take on different transformations during the battles like in Wonder effects on normal levels. But instead, these battles don't play much differently from the Koopaling/Boom-Boom bosses in the ''VideoGame/NewSuperMarioBros'' series and prior games, though at least the ability to stunlock him after jumping on him has been removed. He (or any other boss) also could have been fought more times given that, despite being the only other boss in the game he is only fought ''4'' ''four'' times throughout the entire game and airship levels lack a proper boss.]]
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Word Cruft


* [[Awesome/VideoGameLevels Awesome Levels]]: Almost too many to count.
** "[[JungleJapes Piranha Plants on Parade]]" became an instant fan-favorite, as the sheer imagination of having an army of piranha plants ''sing'' for Mario and co. while marching around is as adorable as it is catchy. [[spoiler:The plants even get an encore in "[[BrutalBonusLevel The Semifinal Test Piranha Plant Reprise]]"!]]

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* [[Awesome/VideoGameLevels Awesome Levels]]: Almost too many to count.
Levels]]:
** "[[JungleJapes Piranha Plants on Parade]]" became an instant fan-favorite, as the sheer imagination of having an army of piranha plants Piranha Plants ''sing'' for Mario and co. while marching around is as adorable as it is catchy. [[spoiler:The plants even get an encore in "[[BrutalBonusLevel The Semifinal Test Piranha Plant Reprise]]"!]]



** Prince Florian ''himself'' was subjected to this early on, given how many fans compared him to [[ForcedTransformation Kibidango]]/[[DieForOurShip Prince Haru]] from ''Anime/TheGreatMissionToSavePrincessPeach'' anime film. This had led to a ''ton'' of fan speculation ([[PoesLaw jokingly or otherwise]]) leading up to the game's release that Prince Florian would be [[BitchInSheepsClothing secretly the real villain]] in some way. It didn't help when ''Franchise/{{Kirby}}'' fans jumped in due to a history in their franchise of cute characters being introduced only to turn out to be [[BitchInSheepsClothing Bitches in Sheep's Clothing]]. Once the game was out, Prince Florian was shown to be [[SheepInSheepsClothing just as sweet as he appeared to be]], and reception of him warmed up.

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** Many fans compared Prince Florian ''himself'' was subjected to this early on, given how many fans compared him to [[ForcedTransformation Kibidango]]/[[DieForOurShip Prince Haru]] from ''Anime/TheGreatMissionToSavePrincessPeach'' anime film. This had led film, leading to a ''ton'' of fan speculation ([[PoesLaw jokingly or otherwise]]) leading up to the game's release that Prince Florian would be [[BitchInSheepsClothing secretly the real villain]] in some way. It didn't help when ''Franchise/{{Kirby}}'' fans jumped in due to a history in their franchise of cute characters being introduced only to turn out to be [[BitchInSheepsClothing Bitches in Sheep's Clothing]]. Once the game was out, Prince Florian was shown to be [[SheepInSheepsClothing just as sweet as he appeared to be]], and reception of him warmed up.
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** Prince Florian ''himself'' was subjected to this early on, given how many fans compared him to [[ForcedTransformation Kibidango]]/[[DieForOurShip Prince Haru]] from ''Anime/TheGreatMissionToSavePrincessPeach'' anime film. This had led to a ''ton'' of fan speculation ([[PoesLaw jokingly or otherwise]]) leading up to the game's release that Prince Florian would be [[BitchInSheepsClothing secretly the real villain]] in some way. It didn't help when ''Franchise/Kirby'' fans jumped in due to a history in their franchise of cute characters being introduced only to turn out to be [[BitchInSheepsClothing Bitches in Sheep's Clothing]]. Once the game was out, Prince Florian was shown to be [[SheepInSheepsClothing just as sweet as he appeared to be]], and reception of him warmed up.

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** Prince Florian ''himself'' was subjected to this early on, given how many fans compared him to [[ForcedTransformation Kibidango]]/[[DieForOurShip Prince Haru]] from ''Anime/TheGreatMissionToSavePrincessPeach'' anime film. This had led to a ''ton'' of fan speculation ([[PoesLaw jokingly or otherwise]]) leading up to the game's release that Prince Florian would be [[BitchInSheepsClothing secretly the real villain]] in some way. It didn't help when ''Franchise/Kirby'' ''Franchise/{{Kirby}}'' fans jumped in due to a history in their franchise of cute characters being introduced only to turn out to be [[BitchInSheepsClothing Bitches in Sheep's Clothing]]. Once the game was out, Prince Florian was shown to be [[SheepInSheepsClothing just as sweet as he appeared to be]], and reception of him warmed up.

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* MemeticPsychopath: A particular Talking Flower shown in the August Direct is shown to wonder what Goombas taste like. With the reveal that there's a wonder effect that turns heroes into Goombas, this has spawned plenty of fanart depicting a Talking Flower ominously staring at a terrified Goomba Mario whilst questioning what he tastes like. Became HilariousInHindsight upon the game's release; if you pass by it while a Goomba, it'll question what ''you'' taste like, though after getting the Wonder Seed, it'll state it hopes the Goomba made it.

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* MemeticPsychopath: MemeticPsychopath:
**
A particular Talking Flower shown in the August Direct is shown to wonder what Goombas taste like. With the reveal that there's a wonder effect that turns heroes into Goombas, this has spawned plenty of fanart depicting a Talking Flower ominously staring at a terrified Goomba Mario whilst questioning what he tastes like. Became HilariousInHindsight upon the game's release; if you pass by it while a Goomba, it'll question what ''you'' taste like, though after getting the Wonder Seed, it'll state it hopes the Goomba made it.it.
** Prince Florian ''himself'' was subjected to this early on, given how many fans compared him to [[ForcedTransformation Kibidango]]/[[DieForOurShip Prince Haru]] from ''Anime/TheGreatMissionToSavePrincessPeach'' anime film. This had led to a ''ton'' of fan speculation ([[PoesLaw jokingly or otherwise]]) leading up to the game's release that Prince Florian would be [[BitchInSheepsClothing secretly the real villain]] in some way. It didn't help when ''Franchise/Kirby'' fans jumped in due to a history in their franchise of cute characters being introduced only to turn out to be [[BitchInSheepsClothing Bitches in Sheep's Clothing]]. Once the game was out, Prince Florian was shown to be [[SheepInSheepsClothing just as sweet as he appeared to be]], and reception of him warmed up.
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Spelling/grammar fix(es); commenting out a ZCE


** [[spoiler:Fluff-Fluff Peaks Special: Climb to the Beat gives players a nasty spike. The platforming now more precise and after getting the Wonder Flower, poison starts rising. One wrong move and the poison would instantly kill your character, forcing you to start from the beginning]].

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** [[spoiler:Fluff-Fluff Peaks Special: Climb to the Beat gives players a nasty spike. The platforming is now more precise and after getting the Wonder Flower, poison starts rising. One wrong move and the poison would will instantly kill your character, forcing you to start from the beginning]].



** The [[https://youtu.be/Flo_tMDAT6s?si=GKWDo1wDTQZRZrJf World Introduction]] tune.

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%%ZCE; why is it wonderful? ** The [[https://youtu.be/Flo_tMDAT6s?si=GKWDo1wDTQZRZrJf World Introduction]] tune.



* PopularWithFurries: Elephant Mario was instantly beloved by the furry fandom thanks to him being an anthropomorphic elephant rather than an elephant-themed costume like the Frog, Tanooki, and Cat suits. Predictably, he would very soon be subjected to furry fanart with even the other playable characters following suit by being designed in similar ways as Elephant Mario. And to no one's shock, Bowser's in on the elephant fun as well. This popularity expanded to the elephant forms of the other playable characters after they were revealed in the direct. Almost as if a nod to this trope, a promotional short has Bowser try to woo Peach, only for her to use an Elephant Fruit. Bowser then replaces the single flower ''[[ChubbyChaser with an entire bouquet]]''.

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* PopularWithFurries: Elephant Mario was instantly beloved by the furry fandom thanks to him being an anthropomorphic elephant rather than an elephant-themed costume like the Frog, Tanooki, and Cat suits. Predictably, he would very soon be subjected to furry fanart with even the other playable characters following suit by being designed in similar ways as Elephant Mario. And to no one's shock, Bowser's in on the elephant fun as well. This popularity expanded to the elephant forms of the other playable characters after they were revealed in the direct. Almost as if a nod to this trope, popularity, a promotional short has Bowser try to woo Peach, only for her to use an Elephant Fruit. Bowser then replaces the single flower ''[[ChubbyChaser with an entire bouquet]]''.



* SignatureScene: "Piranha Plants on Parade" became an instant fan-favorite thanks to its charm, [[SugarWiki/AwesomeMusic catchy song]] and surprise CallBack to the [[https://www.youtube.com/watch?v=xNKXyr6YN8Y Japanese commercial]] for ''VideoGame/SuperMarioRPG.'' Nintendo themselves must have been particularly proud of this level, as not only was it omitted from the demo to serve as a surprise, but [[spoiler:the penultimate Special World level is a much harder take on the same concept titled: "The Piranha Plants' Reprise"]].

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* SignatureScene: "Piranha Plants on Parade" became an instant fan-favorite thanks to its charm, [[SugarWiki/AwesomeMusic catchy song]] and surprise CallBack to the [[https://www.youtube.com/watch?v=xNKXyr6YN8Y Japanese commercial]] for ''VideoGame/SuperMarioRPG.'' Nintendo themselves must have been particularly proud of this level, as not only was it omitted from the demo to serve as a surprise, but [[spoiler:the penultimate Special World level is a much harder take on the same concept titled: titled "The Semifinal Test Piranha Plants' Plant Reprise"]].
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** The [[https://youtu.be/Flo_tMDAT6s?si=GKWDo1wDTQZRZrJf World Introduction]] tune.
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** The game's title as a whole often gets shortened to "Mario Wonder", like how people shorten previous games' titles.

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** The game's title as a whole often gets shortened to "Mario Wonder", Wonder" (most commonly) or ''Super Mario Wonder'' (less commonly), like how people shorten previous games' titles.
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* ScrappyMechanic: Though very popular in then fan-art community, the Goomba form obtained via certain Wonder Effects moves painfully slowly and can barely jump, not helped with the level design in its sections being mostly stealth based.
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** The game's title as a whole often gets shortened to "Mario Wonder", like how people shorten previous games' titles.
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* TheyWastedAPerfectlyGoodPlot: The Wonder Flower can do anything, so the possibilities for bosses are endless. [[spoiler:And yet, every boss aside from Bowser himself is Bowser Jr. in his new Wonder Bowser Jr. form, only varying in Wonder effects. It would've been interesting to see other iconic bosses throughout the Mario series similar to the original ''VideoGame/NewSuperMarioBros1'', how they'd be affected by Wonder energy, or at least see Bowser Jr. and/or the playable characters take on different transformations during the battles like in Wonder effects on normal levels. But instead, these battles don't play much differently from the Koopaling/Boom-Boom bosses in the ''VideoGame/NewSuperMarioBros'' series and prior games. He (or any other boss) also could have been fought more times given that, despite being the only other boss in the game he is only fought ''4'' times throughout the entire game and airship levels lack a proper boss.]]

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* TheyWastedAPerfectlyGoodPlot: The Wonder Flower can do anything, so the possibilities for bosses are endless. [[spoiler:And yet, every boss aside from Bowser himself is Bowser Jr. in his new Wonder Bowser Jr. form, only varying in Wonder effects. It would've been interesting to see other iconic bosses throughout the Mario series similar to the original ''VideoGame/NewSuperMarioBros1'', how they'd be affected by Wonder energy, or at least see Bowser Jr. and/or the playable characters take on different transformations during the battles like in Wonder effects on normal levels. But instead, these battles don't play much differently from the Koopaling/Boom-Boom bosses in the ''VideoGame/NewSuperMarioBros'' series and prior games.games, though at least the ability to stunlock him after jumping on him has been removed. He (or any other boss) also could have been fought more times given that, despite being the only other boss in the game he is only fought ''4'' times throughout the entire game and airship levels lack a proper boss.]]

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* GameBreaker:
** The Parachute Cap badge. Unlike past gliding power-ups, it carries your momentum, so it can be used to cross almost any gap and easily slick through an entire level. But the real kicker is that you can alternately wall-jump and glide back into the wall to ''scale it,'' hilariously invalidating the Wall-Climb Jump badge. You get it after ''World 1-3'', by the way.
** The Boosting Spin Jump badge. This badge effectively gives you a double jump, not only trivializing numerous platforming challenges (vertical and horizontal), but 10-flower coins that are either above bottomless pits or just out of reach with a normal jump become much easier to get.

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* GameBreaker:
GameBreaker: Badges in general are PurposelyOverpowered and make the game ''much'' easier.
** The Parachute Cap badge. Unlike past gliding power-ups, it carries your momentum, so it can be used to cross almost any gap and easily slick through an entire level. But the real kicker is that you can alternately wall-jump and glide back into the wall to ''scale it,'' hilariously invalidating the Wall-Climb Jump badge. You get it after ''World 1-3'', ''[[DiscOneNuke World 1-3]]'', by the way.
** The Boosting Spin Jump badge. This badge effectively gives you a double jump, not only trivializing numerous platforming challenges (vertical and horizontal), but 10-flower coins that are either above bottomless pits or just out of reach with a normal jump become much easier to get.
** The Timed High Jump badge is essentially the Triple Jump from the ''New Super Mario Bros.'' series, except that it can be performed from a standstill and is much easier to time. It also goes about just as high as the Crouching High Jump badge, making it feel redundant by comparison.
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* TheyWastedAPerfectlyGoodPlot: The Wonder Flower can do anything, so the possibilities for bosses are endless. [[spoiler:And yet, every boss aside from Bowser himself is Bowser Jr. in his new Wonder Bowser Jr. form, only varying in Wonder effects. It would've been interesting to see other iconic bosses throughout the Mario series similar to the original ''VideoGame/NewSuperMarioBros1'', how they'd be affected by Wonder energy, or at least see Bowser Jr. and/or the playable characters take on different transformations during the battles like in Wonder effects on normal levels. But instead, these battles don't play much differently from the Koopaling/Boom-Boom bosses in the ''VideoGame/NewSuperMarioBros'' series and prior games. He (or any other boss) also could have been fought more times given that, despite being the only other boss in the game he is only fought ''4'' times thought the entire game and airship levels lack a proper boss.]]

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* TheyWastedAPerfectlyGoodPlot: The Wonder Flower can do anything, so the possibilities for bosses are endless. [[spoiler:And yet, every boss aside from Bowser himself is Bowser Jr. in his new Wonder Bowser Jr. form, only varying in Wonder effects. It would've been interesting to see other iconic bosses throughout the Mario series similar to the original ''VideoGame/NewSuperMarioBros1'', how they'd be affected by Wonder energy, or at least see Bowser Jr. and/or the playable characters take on different transformations during the battles like in Wonder effects on normal levels. But instead, these battles don't play much differently from the Koopaling/Boom-Boom bosses in the ''VideoGame/NewSuperMarioBros'' series and prior games. He (or any other boss) also could have been fought more times given that, despite being the only other boss in the game he is only fought ''4'' times thought throughout the entire game and airship levels lack a proper boss.]]
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Misuse: Brutal Bonus Levels do not count as That One Level


** The Final-Final Test: Badge Marathon is also quite difficult. It is a MarathonLevel that contains 10 sections where you each have to use a different badge. Some of those badges makes much more difficult to control, like the Spring Feet Badge and especially the invisibility badge. With the latter, you have to cross a large gap by bouncing on balloon like animals that disapear without having a proper idea where your character is. Luckily, there are few checkpoints and you can help each other progress with local multiplayer mode or online mode.
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** All the battles with Bowser Jr. are repetitive, for he only appears as the boss of four worlds ''through the entire game'' and largely has the same strategy each time, just twisted up a little with some different kind of Wonder Effect.
** Each of the Airship levels ends with a pseudo boss battle against the factory production line itself: a very menacing-looking Bowser head that spits out obstacles down a conveyor belt. It has a very simple and linear way to defeat it: simply jumping over it and hitting the BigRedButton, ''once''. Like with Jr., each of its appearances involves a different obstacle to slightly spice things up, but in many cases the obstacle is too simple to really change how the fight plays.

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** All the battles with Bowser Jr. are repetitive, for he is the only other character fought and only appears as the boss of four worlds ''through the entire game'' and largely has the same strategy each time, just twisted up a little with some different kind of Wonder Effect.
** Each of the Airship levels ends with a pseudo boss battle against the factory production line itself: a very menacing-looking Bowser head that spits out obstacles down a conveyor belt. It has a very simple and linear way to defeat it: simply jumping over it and hitting the BigRedButton, ''once''. Like with Jr., each of its appearances involves a different obstacle to slightly spice things up, but in many cases the each obstacle is too simple to really change how the fight plays.

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* ThatOneLevel: Fluff-Puff Peaks Special Climb to the Beat is surprisingly difficult even among the Special World levels, as it requires a few quick and precise wall jumps near the end of the level. If you jump too slowly or too low, you'll be unable to reach the next wall in time. For the whole level in general, you'll have to perfectly time your jumps and keep up with the level's steadily increasing speed in order to avoid losing a life and starting over.

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* ThatOneLevel: Fluff-Puff Peaks Special Climb to the Beat is surprisingly difficult even among the Special World levels, as it requires a few quick and precise wall jumps near the end of the level. If you jump too slowly or too low, you'll be unable to reach the next wall in time. For the whole level in general, you'll have to perfectly time your jumps and keep up with the level's steadily increasing speed - adjusting time as you progress - in order to avoid losing a life and starting over.over.
** The Final-Final Test: Badge Marathon is also quite difficult. It is a MarathonLevel that contains 10 sections where you each have to use a different badge. Some of those badges makes much more difficult to control, like the Spring Feet Badge and especially the invisibility badge. With the latter, you have to cross a large gap by bouncing on balloon like animals that disapear without having a proper idea where your character is. Luckily, there are few checkpoints and you can help each other progress with local multiplayer mode or online mode.
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Word Cruft


* ShockingMoments: A literal example: The Wonder Flower is all about surprises - and yet, few could've expected that [[spoiler:the Metal Mario powerup would make a return as a Wonder Effect in the High-Voltage Gauntlet level, complete with a remix of its theme from ''VideoGame/SuperMario64'' and the ability to electrify yourself to magnetise coins. A powerup giving you another powerup not otherwise in the game sure is surprising!]]

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* ShockingMoments: A literal example: The Wonder Flower is all about surprises - and yet, few could've expected that [[spoiler:the Metal Mario powerup would make a return as a Wonder Effect in the High-Voltage Gauntlet level, complete with a remix of its theme from ''VideoGame/SuperMario64'' and the ability to electrify yourself to magnetise coins. A powerup giving you another powerup not otherwise in the game sure is surprising!]]
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* ShockingMoments: The Wonder Flower is all about surprises - and yet, few could've expected that [[spoiler:the Metal Mario powerup would make a return as a Wonder Effect in the High-Voltage Gauntlet level, complete with a remix of its theme from ''VideoGame/SuperMario64''. A powerup giving you another powerup not otherwise in the game sure is surprising!]]

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* ShockingMoments: A literal example: The Wonder Flower is all about surprises - and yet, few could've expected that [[spoiler:the Metal Mario powerup would make a return as a Wonder Effect in the High-Voltage Gauntlet level, complete with a remix of its theme from ''VideoGame/SuperMario64''.''VideoGame/SuperMario64'' and the ability to electrify yourself to magnetise coins. A powerup giving you another powerup not otherwise in the game sure is surprising!]]
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** In terms of enemies, most of the returning ones are series mainstays, so it is a bit of a surprise to see Hothead from ''Super Mario World'' and Nipper Plant from ''Super Mario Bros. 3'', both of which had been absent for over 20 years outside of the ''VideoGame/SuperSmashBros'' and ''VideoGame/YoshisIsland'' series.
** Aside from Daisy, there didn't really seem to be a lot of returning main characters that weren't from the ''VideoGame/NewSuperMarioBros'' titles, which makes it all the more surprising that when you collect the Wonder Flower in Light-Switch Mansion, you get the familiar laugh, followed by the appearance of none other than [[spoiler:''[[VideoGame/LuigisMansionSeries KING BOO]]'']], in his first mainline 2D appearance!

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** In terms of enemies, most of the returning ones are series mainstays, so it is a bit of a surprise to see Hothead from ''Super Mario World'' and Nipper Plant from ''Super Mario Bros. 3'', both of which had been absent for over 20 years (counting [[UpdatedRerelease ports]] of said games) outside of the ''VideoGame/SuperSmashBros'' and ''VideoGame/YoshisIsland'' series.
series, as well as ''VideoGame/SuperPrincessPeach''.
** Aside from Daisy, there didn't really seem to be a lot of returning main characters that weren't from the ''VideoGame/NewSuperMarioBros'' hadn't appeared before in 2D ''Mario'' titles, which makes it all the more surprising that when you collect the Wonder Flower in Light-Switch Mansion, you get the familiar laugh, followed by the appearance of none other than [[spoiler:''[[VideoGame/LuigisMansionSeries KING BOO]]'']], in his first mainline 2D appearance!

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* SugarWiki/MostWonderfulSound: The "Wowie zowie!" that the characters let out when they turn into their elephant forms is always a delight to hear.

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* SugarWiki/MostWonderfulSound: SugarWiki/MostWonderfulSound:
**
The "Wowie zowie!" that the characters let out when they turn into their elephant forms is always a delight to hear.hear.
** The sound of picking up a Wonder Flower, along with the accompanying voice that shouts "WONDEEEER!", which signifies that something awesome is about to happen.
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** "[[HalloweenEpisode Upshroom Downshroom]]" and "[[BigBoosHaunt Light-Switch Mansion]]" both stand out due to their Halloween aesthetics; the former features a jack-o-lantern-lit dance party and the latter features the surprise appearance of [[spoiler:[[VideoGame/LuigisMansion King Boo]], who leads his ghostly subjects in an operatic music number as he chases you down]].

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** "[[HalloweenEpisode Upshroom Downshroom]]" and "[[BigBoosHaunt Light-Switch Mansion]]" both stand out due to their Halloween aesthetics; the former features a jack-o-lantern-lit dance party and the latter features the surprise appearance of [[spoiler:[[VideoGame/LuigisMansion [[spoiler:[[VideoGame/LuigisMansionSeries King Boo]], who leads his ghostly subjects in an operatic music number as he chases you down]].



** Aside from Daisy, there didn't really seem to be a lot of returning main characters that weren't from the ''VideoGame/NewSuperMarioBros'' titles, which makes it all the more surprising that when you collect the Wonder Flower in Light-Switch Mansion, you get the familiar laugh, followed by the appearance of none other than [[spoiler:''[[VideoGame/LuigisMansion KING BOO]]'']], in his first mainline 2D appearance!

to:

** Aside from Daisy, there didn't really seem to be a lot of returning main characters that weren't from the ''VideoGame/NewSuperMarioBros'' titles, which makes it all the more surprising that when you collect the Wonder Flower in Light-Switch Mansion, you get the familiar laugh, followed by the appearance of none other than [[spoiler:''[[VideoGame/LuigisMansion [[spoiler:''[[VideoGame/LuigisMansionSeries KING BOO]]'']], in his first mainline 2D appearance!

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