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* FanonDiscontinuity: Even though the actual title of the game was called Super Mario ''Bros.'' Wonder to avoid creating confusion with ''VideoGame/SuperMarioWorld'', fans choose to call the game ''Super Mario Wonder'', as its much easier to say and rolls off the tongue better. But then again, ''Super Mario Bros. Wonder'' is one acronym short of confusion with ''VideoGame/NewSuperMarioBrosWii''.


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* FanonDiscontinuity: Even though the actual title of the game was called Super Mario ''Bros.'' Wonder to avoid creating confusion with ''VideoGame/SuperMarioWorld'', fans choose to call the game ''Super Mario Wonder'', as its much easier to say and rolls off the tongue better. But then again, ''Super Mario Bros. Wonder'' is one acronym short of confusion with ''VideoGame/NewSuperMarioBrosWii''.
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* ThatOnePuzzle: Search Party: Puzzling Park's second Wonder Token is incredibly cryptic. To find this token, you'll need to go to the lower floor, push the leftmost pipe to the right by around seven spaces, and hit an invisible Yellow Toad character block. There is no indication that you can push any of the pipes in this stage, so players may not realize that they need to do this to reach the hidden block (assuming they can figure out one is there to begin with). Given that this is the first Search Party level in the game, it's hard not to imagine that the difficulty is meant to be incentive for [[SocializationBonus engaging with the online multiplayer]], as each Search Party level starts with a recommendation that they be done with local/online multiplayer if the player is having trouble.

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* ThatOnePuzzle: Search Party: Puzzling Park's second Wonder Token is incredibly cryptic. To find this token, you'll need to go to the lower floor, push the leftmost pipe to the right by around seven spaces, and hit an invisible Yellow Toad character block. There is no indication that you can push any of the pipes in this stage, so players may not realize that they need to do this to reach the hidden block (assuming they can figure out one is there to begin with). Given that this is the first Search Party level in the game, it's hard not to imagine that the difficulty is meant to be incentive for [[SocializationBonus engaging with the online multiplayer]], as each Search Party level starts with a recommendation that they be done with local/online multiplayer if the player is having trouble. If you leave and come back to the level, it's ''possible'' you'll get a loading screen message that mysteriously mentions how some pipes can be pushed, but there's otherwise nothing suggesting the solution to this puzzle, and the loading screen messages, while appropriate for the levels they're attached to, are still ultimately random.
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** With the sheer variety in mechanics present and focus on new things, a number of quintessential Mario elements fall by the wayside and only see use in one level. Some examples are Bob-ombs, Pokeys and Burners.

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** With the sheer variety in mechanics present and focus on new things, a number of quintessential Mario elements fall by the wayside and only see use in one level. Some examples are Bob-ombs, Pokeys Pokeys, and Burners.
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** With the sheer variety in mechanics present and focus on new things, a number of quintessential Mario elements fall by the wayside and only see use in one level. Some examples are Bob-ombs, Pokeys and Burners.
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* FanonDiscontinuity: Even though the actual title of the game was called Super Mario ''Bros.'' Wonder to avoid creating confusion with ''VideoGame/SuperMarioWorld'', fans choose to call the game ''Super Mario Wonder'', as its much easier to say and rolls off the tongue better. But then again, ''Super Mario Bros. Wonder'' is one acronym short of confusion with ''VideoGame/NewSuperMarioBrosWii''.
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* PopularWithFurries: Elephant Mario was instantly beloved by the furry fandom thanks to him being an anthropomorphic elephant rather than an elephant-themed costume like the Frog, Tanooki, and Cat suits. Predictably, he would very soon be subjected to furry fanart with even the other playable characters following suit by being designed in similar ways as Elephant Mario. And to no one's shock, Bowser's in on the elephant fun as well. This popularity expanded to the elephant forms of the other playable characters after they were revealed in the direct. Almost as if a nod to this popularity, a promotional short has Bowser try to woo Peach, only for her to use an Elephant Fruit. Bowser then replaces the single flower ''[[ChubbyChaser with an entire bouquet]]''.

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* PopularWithFurries: Elephant Mario was instantly beloved by the furry fandom thanks to him being an anthropomorphic elephant rather than an elephant-themed costume like the Frog, Tanooki, and Cat suits. Predictably, he would very soon be subjected to furry fanart with even the other playable characters following suit by being designed in similar ways as Elephant Mario. And to no one's shock, Bowser's in on Mario, with the elephant fun as well. This same popularity expanded extending to the elephant forms of the other playable characters after they were officially revealed in the direct.direct. And to no one's shock, Bowser and Yoshi are in on the elephant fun as well despite neither having a canonical elephant form. Almost as if a nod to this popularity, a promotional short has Bowser try to woo Peach, only for her to use an Elephant Fruit. Bowser then replaces the single flower ''[[ChubbyChaser with an entire bouquet]]''.
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* FanartAtFirstSight: Elephant Mario, the new power-up shown in the June 2023 reveal trailer for the game, instantly became a widespread subject of fanart, especially among [[UsefulNotes/FurryFandom furry artists]], thanks to it being an anthropomorphic elephant rather than a costume like previous animal-themed power-ups.
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* WinBackTheCrowd: ''Super Mario Bros. Wonder'' is considered an excellent return to form after past [[ContestedSequel controversial]] entries in spite of any of its flaws. After many fans felt that the last console 2D games, ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/NewSuperMarioBrosU'', [[ItsTheSameNowItSucks reused too many ideas]] from previous games and [[MissionPackSequel introduced too few new ones]] besides not changing the core gameplay and aesthetics from ''VideoGame/NewSuperMarioBrosWii'', ''Wonder'' introduces a plethora of new creative ideas with its Wonder Effects, vastly expands the gameplay with its Badges, has diverse VideoGameSettings, features an entirely new artstyle and soundtrack besides intentional callbacks, excellent level design, and a great playable character roster.

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* WinBackTheCrowd: ''Super Mario Bros. Wonder'' is considered an excellent return to form after past [[ContestedSequel controversial]] entries in spite of any of its flaws. After many fans felt that the last prior console 2D games, ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/NewSuperMarioBrosU'', [[ItsTheSameNowItSucks reused too many ideas]] from previous games and [[MissionPackSequel introduced too few new ones]] besides ones]], not changing the core gameplay and aesthetics from ''VideoGame/NewSuperMarioBrosWii'', ''Wonder'' introduces a plethora of new creative ideas with its Wonder Effects, vastly expands the gameplay with its Badges, has diverse VideoGameSettings, features an entirely new artstyle and soundtrack besides intentional callbacks, excellent level design, and a great diverse playable character roster.
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Enough time has passed so we can finally add this now! This should cover everything but feel free to expand if necessary.

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* WinBackTheCrowd: ''Super Mario Bros. Wonder'' is considered an excellent return to form after past [[ContestedSequel controversial]] entries in spite of any of its flaws. After many fans felt that the last console 2D games, ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/NewSuperMarioBrosU'', [[ItsTheSameNowItSucks reused too many ideas]] from previous games and [[MissionPackSequel introduced too few new ones]] besides not changing the core gameplay and aesthetics from ''VideoGame/NewSuperMarioBrosWii'', ''Wonder'' introduces a plethora of new creative ideas with its Wonder Effects, vastly expands the gameplay with its Badges, has diverse VideoGameSettings, features an entirely new artstyle and soundtrack besides intentional callbacks, excellent level design, and a great playable character roster.
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* ItsEasySoItSucks: The game's bosses (aside from the FinalBoss) have caught a lot of flak for this, as they are all near-identical brawls against Bowser Jr. that can be beaten in four hits at most. Worse, his moveset is largely the same as it was in ''VideoGame/NewSuperMarioBros1'', where he was merely a ''mini-boss''.

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* ItsEasySoItSucks: The game's bosses (aside from (besides the FinalBoss) have caught a lot of flak for this, as they all [[UnderusedGameMechanic four]] of them are all near-identical brawls against Bowser Jr. that can be beaten in four hits at most. Worse, his moveset is largely the same as it was in ''VideoGame/NewSuperMarioBros1'', where he was merely a ''mini-boss''.Tower mini-boss compared to said game's varied Castle bosses.

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* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=JGcSOEYEzIo The course clear theme]] sounds suspiciously like [[https://www.youtube.com/watch?v=xrvug5QpVkI The Gustavo and Brick Hour]] jingle from ''VideoGame/PizzaTower''.

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* SuspiciouslySimilarSong: SuspiciouslySimilarSong:
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[[https://www.youtube.com/watch?v=JGcSOEYEzIo The course clear theme]] sounds suspiciously like [[https://www.youtube.com/watch?v=xrvug5QpVkI The Gustavo and Brick Hour]] jingle from ''VideoGame/PizzaTower''.''VideoGame/PizzaTower''.
** The intro to [[https://www.youtube.com/watch?v=kiVWuT_VPxA "A Very Special March"]] sounds a lot like the opening notes of [[https://www.youtube.com/watch?v=rspzzsMRl-E The 20th Century Fox fanfare]].
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* QuestionableCasting: Many people felt Kevin Afgani's take as Mario and Luigi was off, since he didn't sound like Martinet's take on the Mario bros.

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* QuestionableCasting: Many people felt With Kevin Afgani's take Afghani's debut as Mario and Luigi was off, since he didn't sound like Luigi, it can feel off after the three decades with Charles Martinet's voice, so that might be expected from some people. While he was received mostly positively overall and his take on the Luigi was praised, his Mario bros.received a more mixed response by fans for some hit-and-miss lines and a few times here and there where his voice cracks, like in the March 2024 Nintendo Direct, which led some to say that Mario sounds like he's going through reverse puberty. Of course, he just became Martinet's successor and he didn't have much experience in voice acting before that, so his Mario voice is still in its early stages.
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Moving to separate NF subpage


* NightmareFuel:
** Castle Bowser is a fusion between Bowser, his Koopa Clown Car and the Flower Kingdom Castle that happens when he grabs a hold of a Wonder Flower, and the fusion is very creepy, especially with his demented swirly eyes and dark Piranha Plant clouds that protect him from any outsiders while he plots to take over the entire universe.
** Heck, how he wrecks havoc across the kingdom is pretty creepy. He converts all of the Popplins' houses into jail cells and has Bowser Jr. and Kamek cause their own chaos in several of the lands.
** Bowser Jr. himself looks creepy during some of his battles, specifically adopting a similar color scheme to [[VideoGame/MarioAndLuigiBowsersInsideStory Dark Bowser]] and a creepy mask that happens to have sharp teeth itself.
*** His battle in Deep Magma Bog deserves a mention, considering that he turns the battlefield into a silhouette one during some of his phases, with the platforms growing really creepy orangish eyes which look very similar to [[Literature/TheLordOfTheRings the Eye of Sauron]].
** The Talking Flowers are usually friendly, but the ones in the Pyramid Wonder event in "The Desert Mystery" are the exception. You see reddish ones (keep in mind that red ones usually hang out in Badge stages and are encouraging) that will outright shout "Intruder!" as you enter the pyramid, with strong implications that they set up a trap as well. This is definitely something when most Talking Flowers are either friendly or just want to provide their own commentary and exposition.
** The entirety of the level of ''Muncher Fields'', which happens to be situated right in front of Castle Bowser in the world map. The atmosphere screams BleakLevel compared to everything that's been thrown at you so far - with rain being present, Bowser giving you an unsettling stare the whole time, and the [[https://www.youtube.com/watch?v=BEm0tZ43BT4&list=PL2XjmdkuVL-3wJKAC7hwQ3BADByBhhj8r&index=46 creepy Fungi Mines music]] playing in the background. Thankfully it's a BreatherLevel compared to the two worlds it's situated between (Fungi Mines and Deep Magma Bog) but it's still really creepy, even by Mario standards.
** You endure the gauntlet that Castle Bowser throws at you and you're ready to take him on. Bowser Jr. then activates a "super duper extra-cool Wonder" which backfires on him. This Wonder ends up being a distorted mass of everything that's been thrown in at you, with the music sounding very off and the Talking Flowers which appear have very unsettling voices compared to what you encountered beforehand.

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* JustHereForGodzilla: Many fans saw their interest immediately spike when it was shown that Daisy would be playable in a full-fledged 2D ''Mario'' game for the first time. And with Peach also returning as a playable character (for the first time in a mainline 2D game since ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioRun''), many fans are excited to be able to have the Princesses finally adventure together for the first time.

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* JustHereForGodzilla: JustHereForGodzilla:
**
Many fans saw their interest immediately spike when it was shown that Daisy would be playable in a full-fledged 2D ''Mario'' game for the first time. And with Peach also returning as a playable character (for the first time in a mainline 2D game since ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioRun''), many fans are excited to be able to have the Princesses finally adventure together for the first time.time.
** In a similar vein, the addition of Daisy left Luigi/Daisy shippers excited to be able to have the two playable together on an adventure for the first time ever.
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** The Elephant Fruit being an apple seems like a weird choice, but it's likely a pun on a real-life fruit called the [[https://en.wikipedia.org/wiki/Dillenia_indica Elephant Apple]].
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* QuestionableCasting: Many people felt Kevin Afgani's take as Mario and Luigi was off, since he didn't sound like Martinet's take on the Mario bros.
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* [[AwesomeBosses/SuperMarioBros Awesome Bosses]]: [[spoiler:[[Characters/SuperMarioBrosBowser Bowser]] once again fails to disappoint, this time delivering an epic FinalBoss that serves as a culmination of the game's musical theming. You have to time your jumps in sync with the badass music track to land hits, while also dodging a barrage of fiery attacks and smashes from the Koopa King, with each phase escalating until you finally scale the arena and finish him off. After a series of lackluster battles against Bowser Jr., many players were delighted by just how much fun Bowser was able to bring to the table.]]

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* [[AwesomeBosses/SuperMarioBros Awesome Bosses]]: [[spoiler:[[Characters/SuperMarioBrosBowser Bowser]] once again never fails to disappoint, this time delivering an epic FinalBoss that serves as a culmination of the game's musical theming. You have to time your jumps in sync with the badass music track to land hits, while also dodging a barrage of fiery attacks and smashes from the Koopa King, with each phase escalating until you finally scale the arena and finish him off. After a series of lackluster battles against Bowser Jr., many players were delighted by just how much fun Bowser was able to bring to the table.]]

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* ThatOneLevel: Fluff-Puff Peaks Special: Climb to the Beat is surprisingly difficult even among the Special World levels, as it requires a few quick and precise wall jumps near the end of the level. If you jump too slowly or too low, you'll be unable to reach the next wall in time. For the whole level in general, you'll have to perfectly time your jumps and keep up with the level's steadily increasing speed -- adjusting time as you progress -- in order to avoid losing a life and starting over.

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* ThatOneLevel: ThatOneLevel:
**
Fluff-Puff Peaks Special: Climb to the Beat is surprisingly difficult even among the Special World levels, as it requires a few quick and precise wall jumps near the end of the level. If you jump too slowly or too low, you'll be unable to reach the next wall in time. For the whole level in general, you'll have to perfectly time your jumps and keep up with the level's steadily increasing speed -- adjusting time as you progress -- in order to avoid losing a life and starting over.over.
** The Final-Final Test Badge Marathon is widely considered one of the hardest levels in a Mario game by far. Consisting of a gauntlet of ten badge challenges one after another they will test your patience as much as your reflexes. Each section will force you to use a different badge to complete it, most of them require precision jumping and split-second decision making under time constraints and each one is hard enough that will take multiple sessions of trial and error to solve. And once you solve one good luck shaking the muscle memory for the next one, which will immediately require a different set of skills. Worst, you have only three checkpoints, so if you lose a life you'll have to redo all the previous challenges between the last checkpoint and the current section. To add insult to injury, the last challenge (and the one that has the flagpole to end the level) requires the invisibility badge, aka, the hardest one to hit the top of the flagpole with. Don't even think about starting this level with less that 99 lives.

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