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* SpiritualSuccessor: To the ''[[Anime/QueensBlade Spiral Chaos games]]'', since it shares the same publisher and programmer team (Creator/{{Tose}}). It borrows elements from both games, including stat breaking (as opposed to armor breaking), extra attacks (both the typical version and the new Soul Sympathy system), free stages, free talks, and more. Unfortunately, there is no sparring, nor are there any gal monsters to capture as before.
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Trope was cut/disambiguated due to cleanup
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** Did anyone seriously expect [[Anime/DreamHunterRem an 80s anime]] ''[[BleachedUnderpants that was a hentai at first]]'' to appear in a crossover game?
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** Did anyone seriously expect [[Anime/DreamHunterRem an 80s anime]] ''[[BleachedUnderpants ''[[TamerAndChaster that was a hentai at first]]'' to appear in a crossover game?
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* ThatOneLevel: Stage 28 is cited as one for forcing you to use many characters considered [[LethalJokeCharacter Lethal Joke Characters]], as mentioned above under ComplacentGamingSyndrome.
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* ThatOneLevel: ThatOneLevel:
** Stage 28 is cited as one for forcing you to use many characters considered [[LethalJokeCharacter Lethal JokeCharacters]], as mentioned above under ComplacentGamingSyndrome.Characters]].
** Stage 28 is cited as one for forcing you to use many characters considered [[LethalJokeCharacter Lethal Joke
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* UnexpectedCharacter: Did anyone seriously expect [[Anime/DreamHunterRem an 80s anime]] ''[[BleachedUnderpants that was a hentai at first]]'' to appear in a crossover game?
** A few of the {{Lethal Joke Character}}s like Anime/SuperSonico also qualify.
** A few of the {{Lethal Joke Character}}s like Anime/SuperSonico also qualify.
to:
* UnexpectedCharacter: UnexpectedCharacter:
** Did anyone seriously expect [[Anime/DreamHunterRem an 80s anime]] ''[[BleachedUnderpants that was a hentai at first]]'' to appear in a crossover game?
** A few of the {{Lethal Joke Character}}s like Anime/SuperSonico alsoqualify.qualify.
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** Did anyone seriously expect [[Anime/DreamHunterRem an 80s anime]] ''[[BleachedUnderpants that was a hentai at first]]'' to appear in a crossover game?
** A few of the {{Lethal Joke Character}}s like Anime/SuperSonico also
----
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YMMV cannot be played with so aversions are just not examples.
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* ComplacentGamingSyndrome: This game averts it as there are stages where you are forced to use certain characters who, chances are, players may not even have used them/are underpowered compared to your more powerful characters.
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Now an Index disallowing examples.
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* AcceptableTargets: One of the regular enemies are dancing fat [[{{Otaku}} otakus]] that you have to beat the crap out along the way.
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** A few of the {{LethalJokeCharacter}}s like Anime/SuperSonico also qualify.
to:
** A few of the {{LethalJokeCharacter}}s {{Lethal Joke Character}}s like Anime/SuperSonico also qualify.
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* TierInducedScrappy: While she isn't all that bad compared to the other units, Laura's Schwarzer Regen doesn't really have a lot going for her except for the AIC buff that reduces all incoming damage by 80%, however ItOnlyWorksOnce. The problem lies with the other IS girls being so much better that there's not really a lot going for her[[note]]Houki's got a self buff, a LimitBreak, and can regenerate shield energy two tiles near her; Cecilia's MAP attack is a bit longer than Laura's by one tile, can increase her attack range by two, and can attack enemies by three squares without any fear of retaliation (at the cost of reduced damage as the enemy will block) plus her natural high accuracy; Rin and Charlotte can just go right to the enemy's face with their high movement, a buff that increases their movement by three, and both have very decent skills that are effective for handling against bosses.[[/note]]
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** [[Anime/SenkiZesshouSymphogear Hibiki]] is another one, as a result of having THE highest physical attack stat of all the playable characters in the game.
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** [[Anime/SenkiZesshouSymphogear [[Anime/{{Symphogear}} Hibiki]] is another one, as a result of having THE highest physical attack stat of all the playable characters in the game.
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* SpiritualAdaptation: One of the most notable things about this game is that it's the closest we have to a ''VideoGame/SuperRobotWars''-like game that focuses on MagicalGirl[=s=] instead of HumongousMecha, which people have been wanting for years (And still want).
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* TierInducedScrappy: While she isn't all that bad compared to the other units, Laura's Schwarzer Regen doesn't really have a lot going for her except for the AIC buff that reduces all incoming damage by 80%, however ItOnlyWorksOnce. The problem lies with the other IS girls being so much better that there's not really a lot going for her[[note]]Houki's got a self buff, a LimitBreak, and can regenerate shield energy two tiles near her; Cecilia's MAP attack is a bit longer than Laura's by one tile, can increase her attack range by two, and can attack enemies by three squares without any fear of retaliation (at the cost of reduced damage as the enemy will block) plus her natural high accuracy; Rin and Charlotte can just go right to the enemy's face with their high movement, a buff that increases their movement by three, and both have very decent skills that are effective for handling against bosses.[[/note]]
to:
* TierInducedScrappy: While she isn't all that bad compared to the other units, Laura's Schwarzer Regen doesn't really have a lot going for her except for the AIC buff that reduces all incoming damage by 80%, however ItOnlyWorksOnce. The problem lies with the other IS girls being so much better that there's not really a lot going for her[[note]]Houki's got a self buff, a LimitBreak, and can regenerate shield energy two tiles near her; Cecilia's MAP attack is a bit longer than Laura's by one tile, can increase her attack range by two, and can attack enemies by three squares without any fear of retaliation (at the cost of reduced damage as the enemy will block) plus her natural high accuracy; Rin and Charlotte can just go right to the enemy's face with their high movement, a buff that increases their movement by three, and both have very decent skills that are effective for handling against bosses.[[/note]][[/note]]
* UnexpectedCharacter: Did anyone seriously expect [[Anime/DreamHunterRem an 80s anime]] ''[[BleachedUnderpants that was a hentai at first]]'' to appear in a crossover game?
** A few of the {{LethalJokeCharacter}}s like Anime/SuperSonico also qualify.
* UnexpectedCharacter: Did anyone seriously expect [[Anime/DreamHunterRem an 80s anime]] ''[[BleachedUnderpants that was a hentai at first]]'' to appear in a crossover game?
** A few of the {{LethalJokeCharacter}}s like Anime/SuperSonico also qualify.
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None
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** [[SenkiZesshouSymphogear Hibiki]] is another one, as a result of having THE highest physical attack stat of all the playable characters ins the game.
to:
** [[SenkiZesshouSymphogear [[Anime/SenkiZesshouSymphogear Hibiki]] is another one, as a result of having THE highest physical attack stat of all the playable characters ins in the game.
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* CounterpartComparison: Claude is basically Jean 2.0.
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** [[SenkiZesshouSymphogear Hibiki]] is another one, as a result of having THE highest physical attack stat of all the playable characters ins the game.
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None
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** Stage 34 is another one due to it being a LuckBasedMission. [[TheComputerIsACheatingBastard Let's just say you'll hate how neutral A.I.'s respond.]]
to:
** Stage 34 is another one due to it being a LuckBasedMission. [[TheComputerIsACheatingBastard Let's just say you'll hate how neutral A.I.'s respond.]]]]
* TierInducedScrappy: While she isn't all that bad compared to the other units, Laura's Schwarzer Regen doesn't really have a lot going for her except for the AIC buff that reduces all incoming damage by 80%, however ItOnlyWorksOnce. The problem lies with the other IS girls being so much better that there's not really a lot going for her[[note]]Houki's got a self buff, a LimitBreak, and can regenerate shield energy two tiles near her; Cecilia's MAP attack is a bit longer than Laura's by one tile, can increase her attack range by two, and can attack enemies by three squares without any fear of retaliation (at the cost of reduced damage as the enemy will block) plus her natural high accuracy; Rin and Charlotte can just go right to the enemy's face with their high movement, a buff that increases their movement by three, and both have very decent skills that are effective for handling against bosses.[[/note]]
* TierInducedScrappy: While she isn't all that bad compared to the other units, Laura's Schwarzer Regen doesn't really have a lot going for her except for the AIC buff that reduces all incoming damage by 80%, however ItOnlyWorksOnce. The problem lies with the other IS girls being so much better that there's not really a lot going for her[[note]]Houki's got a self buff, a LimitBreak, and can regenerate shield energy two tiles near her; Cecilia's MAP attack is a bit longer than Laura's by one tile, can increase her attack range by two, and can attack enemies by three squares without any fear of retaliation (at the cost of reduced damage as the enemy will block) plus her natural high accuracy; Rin and Charlotte can just go right to the enemy's face with their high movement, a buff that increases their movement by three, and both have very decent skills that are effective for handling against bosses.[[/note]]
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None
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* ThatOneLevel: Stage 28 is cited as one for forcing you to use many characters considered [[LethalJokeCharacter Lethal Joke Characters]], as mentioned above under ComplacentGamingSyndrome.
to:
* ThatOneLevel: Stage 28 is cited as one for forcing you to use many characters considered [[LethalJokeCharacter Lethal Joke Characters]], as mentioned above under ComplacentGamingSyndrome.ComplacentGamingSyndrome.
** Stage 34 is another one due to it being a LuckBasedMission. [[TheComputerIsACheatingBastard Let's just say you'll hate how neutral A.I.'s respond.]]
** Stage 34 is another one due to it being a LuckBasedMission. [[TheComputerIsACheatingBastard Let's just say you'll hate how neutral A.I.'s respond.]]
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None
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* ThatOneLevel: Stage 28 is cited as one for forcing you to use many characters considered {{LethalJokeCharacter}}s, as mentioned above under ComplacentGamingSyndrome.
to:
* ThatOneLevel: Stage 28 is cited as one for forcing you to use many characters considered {{LethalJokeCharacter}}s, [[LethalJokeCharacter Lethal Joke Characters]], as mentioned above under ComplacentGamingSyndrome.
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None
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* ThatOneStage: Stage 28 is cited as one for forcing you to use many characters considered {{LethalJokeCharacter}}s.
to:
* ThatOneStage: ThatOneLevel: Stage 28 is cited as one for forcing you to use many characters considered {{LethalJokeCharacter}}s.{{LethalJokeCharacter}}s, as mentioned above under ComplacentGamingSyndrome.
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None
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* ComplacentGamingSyndrome: This game averts it as there are stages where you are forced to use certain characters who chances are, players may not even have used them/are underpowered compared to your more powerful characters.
to:
* ComplacentGamingSyndrome: This game averts it as there are stages where you are forced to use certain characters who who, chances are, players may not even have used them/are underpowered compared to your more powerful characters.
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* GameBreaker: A somewhat AwesomeButImpractical version exists with Claude. To gain a level, a character just needs to reach up to 100 experience; the higher the level the character is compared to the enemy, the lower the experience gain. Claude however can consistently gain 10 exp for healing one ally adjacent to him. Have the monster attack the ally, and Claude can just heal said ally, end the turn, and rinse and repeat. It's possible, with a lot of patience, to have Claude at level 99 just by healing allies over and over again.
to:
* GameBreaker: A somewhat AwesomeButImpractical version exists with Claude. To gain a level, a character just needs to reach up to 100 experience; the higher the level the character is compared to the enemy, the lower the experience gain. Claude however can consistently gain 10 exp for healing one ally adjacent to him. Have the monster attack the ally, and Claude can just heal said ally, end the turn, and rinse and repeat. It's possible, with a lot of patience, to have Claude at level 99 just by healing allies over and over again.again.
* ThatOneStage: Stage 28 is cited as one for forcing you to use many characters considered {{LethalJokeCharacter}}s.
* ThatOneStage: Stage 28 is cited as one for forcing you to use many characters considered {{LethalJokeCharacter}}s.
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* ComplacentGamingSyndrome: This game averts it as there are stages where you are forced to use certain characters who chances are, players may not even have used them/are underpowered compared to your more powerful characters.
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None
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* CounterpartComparison: Claude is basically Jean 2.0.
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None
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* GameBreaker: A somewhat AwesomeButImpractical version exists with Claude. To gain a level, a character just needs to reach up to 100 experience; the higher the level the character compared to the monster, the lower the experience gain. Claude however can consistently gain 10 exp for healing one ally adjacent to him. Have the monster attack the ally, and Claude can just heal said ally, end the turn, and rinse and repeat. It's possible, with a lot of patience, to have Claude at level 99 just by healing allies over and over again.
to:
* GameBreaker: A somewhat AwesomeButImpractical version exists with Claude. To gain a level, a character just needs to reach up to 100 experience; the higher the level the character is compared to the monster, enemy, the lower the experience gain. Claude however can consistently gain 10 exp for healing one ally adjacent to him. Have the monster attack the ally, and Claude can just heal said ally, end the turn, and rinse and repeat. It's possible, with a lot of patience, to have Claude at level 99 just by healing allies over and over again.
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None
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* AcceptableTargets: One of the regular enemies are dancing fat [[{{Otaku}} otakus]] that you have to beat the crap out along the way.
to:
* AcceptableTargets: One of the regular enemies are dancing fat [[{{Otaku}} otakus]] that you have to beat the crap out along the way.way.
* GameBreaker: A somewhat AwesomeButImpractical version exists with Claude. To gain a level, a character just needs to reach up to 100 experience; the higher the level the character compared to the monster, the lower the experience gain. Claude however can consistently gain 10 exp for healing one ally adjacent to him. Have the monster attack the ally, and Claude can just heal said ally, end the turn, and rinse and repeat. It's possible, with a lot of patience, to have Claude at level 99 just by healing allies over and over again.
* GameBreaker: A somewhat AwesomeButImpractical version exists with Claude. To gain a level, a character just needs to reach up to 100 experience; the higher the level the character compared to the monster, the lower the experience gain. Claude however can consistently gain 10 exp for healing one ally adjacent to him. Have the monster attack the ally, and Claude can just heal said ally, end the turn, and rinse and repeat. It's possible, with a lot of patience, to have Claude at level 99 just by healing allies over and over again.
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None
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* AcceptableTargets: One of the regular enemies are dancing fat [[{{Otaku}} otakus]] that you have to beat the crap out along the way.