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* AlternativeCharacterInterpretation: Rosie. [[spoiler: Is she an outright villain, or a sympathetic WellIntentionedExtremist? True, she is responsible for the earthquakes and kidnapping Rusty, using him as a LivingBattery. But she has a point about needing to protect her kin from steambots, who kill Shiners on sight. On the other hand, her plan is incredibly reckless and ends up ''blowing up the planet''. And Rosie herself is an anomaly, with most [[TheMorlocks Shiners]] being [[AxeCrazy deranged lunatics]] who [[MadBomber throw dynamite at everyone]].]]
* EvenBetterSequel: While ''[=SteamWorld Dig=]'' is considered a great game, some criticized that while its premise was interesting the gameplay was a bit simple didn't evolve much past mining for materials. Come the sequel the setting is far more expanded, with a much larger hubworld, a deeper story, and a wide variety of areas that turn the game into a much deeper Metroidvania experience.
* SugarWiki/FunnyMoments: At the end of ''[=SteamWorld Dig 2=]'' [[spoiler: one of the 'robots' lined up to board Professor Sherman's rocket is actually the last friendly Shiner wearing a PaperThinDisguise. Despite having a conversation with him, the robots don't notice.]]
* NightmareFuel: Your entire journey into [[spoiler: Vectron]] in ''[=SteamWorld Dig 2=]''. Before you go in, Fen gives a bit of advice: If you see something move, '''run'''. [[spoiler:What you find upon entering is a giant, dimly-lit junkyard with thunderstorms in the distance. The first thing that will clue you into this location being just... wrong is the mineral "''Crypt''ium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: ''RunOrDie''. They are [[LightningBruiser extremely fast]], can run through dirt, [[InASingleBound can jump high]], and are [[TheJuggernaut completely invincible]]. In your second encounter with these, the static turns ''red'' and you can end up awakening '''six''' of these total, the screen becomes more and more distorted until ''finally'' you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]

to:

* AlternativeCharacterInterpretation: Rosie. Joe. [[spoiler: Is she an outright villain, or a sympathetic WellIntentionedExtremist? True, she is responsible for the earthquakes Was he slowly becoming corrupted to Voltbot and kidnapping Rusty, using him as their influence and became a LivingBattery. But she has a point about needing to protect her kin monster because of them or was he always evil and accepted Voltbot and Vectron from steambots, who kill Shiners on sight. On the other hand, her plan is incredibly reckless and ends up ''blowing up beginning?]]
* SugarWiki/FunnyMoments: At
the planet''. And Rosie herself end of the game, [[spoiler: Dandy makes a sculpture in honor of Rusty's sacrifice for Tumbleton, unfortunately, his art is an anomaly, with most [[TheMorlocks Shiners]] being [[AxeCrazy deranged lunatics]] who [[MadBomber throw dynamite at everyone]].called a "monkey made out of scrap", something he is indignated off.]]
* EvenBetterSequel: While ''[=SteamWorld Dig=]'' is considered a great game, some criticized that while its premise was interesting the gameplay was a bit simple didn't evolve much past mining for materials. Come the sequel the setting is far more expanded, with a much larger hubworld, a deeper story, and a wide variety of areas that turn the game into a much deeper Metroidvania experience.
* SugarWiki/FunnyMoments: At the end of ''[=SteamWorld Dig 2=]'' [[spoiler: one of the 'robots' lined up to board Professor Sherman's rocket is actually the last friendly Shiner wearing a PaperThinDisguise. Despite having a conversation with him, the robots don't notice.]]
* NightmareFuel: Your entire journey into [[spoiler: Vectron]] in ''[=SteamWorld Dig 2=]''. Before you go in, Fen gives Vectron, a bit of advice: If you see something move, '''run'''. [[spoiler:What you find upon entering is a giant, dimly-lit junkyard with thunderstorms in the distance. The first thing dark and scary place where wires sticks around everywhere and robots that will clue you into this location being just... wrong is the mineral "''Crypt''ium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: ''RunOrDie''. They are [[LightningBruiser extremely fast]], can run through dirt, [[InASingleBound can jump high]], and are [[TheJuggernaut look completely invincible]]. In your second encounter with these, different from the static turns ''red'' steambots plague the whole cave. And then you reach the bottom of Vectron and you can end up awakening '''six''' of these total, meet Voltbot, the screen becomes more and more distorted until ''finally'' you're forced to flee from another central mind of a HiveMind that endlessly pursuits you down a hallway, before another error screen appears has been becoming stronger underground to take over the world. When Rusty meets the humongous machine, he can feel that Joe is inside of Voltbot and kicks you out of Vectron.they reveal that Joe willingly entered the hive mind to become stronger. And Voltbot plans to [[PoweredByAForsakenChild use him for their heart]].]]
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Dewicking Just For Pun


* EvenBetterSequel: While ''[=SteamWorld Dig=]'' is considered a great game, some criticized that while its premise was interesting the gameplay was a bit simple didn't evolve much past mining for materials. Come the sequel the setting is far more expanded, with a much larger hubworld, a deeper story, and a wide variety of areas that turn the game into a much [[JustForPun deeper]] Metroidvania experience.

to:

* EvenBetterSequel: While ''[=SteamWorld Dig=]'' is considered a great game, some criticized that while its premise was interesting the gameplay was a bit simple didn't evolve much past mining for materials. Come the sequel the setting is far more expanded, with a much larger hubworld, a deeper story, and a wide variety of areas that turn the game into a much [[JustForPun deeper]] deeper Metroidvania experience.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Your entire journey into [[spoiler: Vectron]] in ''[=SteamWorld Dig 2=]''. Before you go in, Fen gives a bit of advice: If you see something move, '''run'''. [[spoiler:What you find upon entering is a giant, dimly-lit junkyard with thunderstorms in the distance. The first thing that will clue you into this location being just... wrong is the mineral "''Crypt''ium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: ''RunOrDie''. They are extremely fast, can run through dirt, can jump high, and are completely invincible. In your second encounter with these, the static turns ''red'' and you can end up awakening '''six''' of these total, the screen becomes more and more distorted until ''finally'' you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]

to:

* NightmareFuel: Your entire journey into [[spoiler: Vectron]] in ''[=SteamWorld Dig 2=]''. Before you go in, Fen gives a bit of advice: If you see something move, '''run'''. [[spoiler:What you find upon entering is a giant, dimly-lit junkyard with thunderstorms in the distance. The first thing that will clue you into this location being just... wrong is the mineral "''Crypt''ium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: ''RunOrDie''. They are [[LightningBruiser extremely fast, fast]], can run through dirt, [[InASingleBound can jump high, high]], and are [[TheJuggernaut completely invincible.invincible]]. In your second encounter with these, the static turns ''red'' and you can end up awakening '''six''' of these total, the screen becomes more and more distorted until ''finally'' you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: While ''[=SteamWorld Dig=]'' is considered a great game, some criticized that while its premise was interesting the gameplay was a bit simple didn't evolve much past mining for materials. Come the sequel the setting is far more expanded, with a much larger hubworld, a deeper story, and a wide variety of areas that turn the game into a much more deep Metroidvania experience.

to:

* EvenBetterSequel: While ''[=SteamWorld Dig=]'' is considered a great game, some criticized that while its premise was interesting the gameplay was a bit simple didn't evolve much past mining for materials. Come the sequel the setting is far more expanded, with a much larger hubworld, a deeper story, and a wide variety of areas that turn the game into a much more deep [[JustForPun deeper]] Metroidvania experience.

Added: 561

Changed: 3026

Is there an issue? Send a MessageReason:
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* AlternativeCharacterInterpretation: Rosie. [[spoiler: Is she an outright villain, or a sympathetic WellIntentionedExtremist? True, she is responsible for the earthquakes and kidnapping Rusty, using him as a LivingBattery. But she has a point about needing to protect her kin from steambots, who kill Shiners on sight. On the other hand, her plan is incredibly reckless and ends up ''blowing up the planet''. And Rosie herself is an anomaly, with most [[TheMorlocks Shiners]] being [[AxeCrazy deranged lunatics]] who [[MadBomber throw dynamite at everyone]].]]



* NightmareFuel: Your entire journey into [[spoiler: Vectron]] in ''[=SteamWorld Dig 2=]''. Before you go in, Fen gives a bit of advice: If you see something move, '''run'''. [[spoiler:What you find upon entering is a giant, dimly-lit junkyard with thunderstorms in the distance. The first thing that will clue you into this location being just... wrong is the mineral "''Crypt''ium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: ''RunOrDie''. They are extremely fast, can run through dirt, can jump high, and are completely invincible. In your second encounter with these, the static turns ''red'' and you can end up awakening '''six''' of these total, the screen becomes more and more distorted until ''finally'' you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]
* AlternativeCharacterInterpretation: Rosie. [[spoiler: Is she an outright villain, or a sympathetic WellIntentionedExtremist? True, she is responsible for the earthquakes and kidnapping Rusty, using him as a LivingBattery. But she has a point about needing to protect her kin from steambots, who kill Shiners on sight. On the other hand, her plan is incredibly reckless and ends up ''blowing up the planet''. And Rosie herself is an anomaly, with most [[TheMorlocks Shiners]] being [[AxeCrazy deranged lunatics]] who [[MadBomber throw dynamite at everyone]].]]

to:

* SugarWiki/FunnyMoments: At the end of ''[=SteamWorld Dig 2=]'' [[spoiler: one of the 'robots' lined up to board Professor Sherman's rocket is actually the last friendly Shiner wearing a PaperThinDisguise. Despite having a conversation with him, the robots don't notice.]]
* NightmareFuel: Your entire journey into [[spoiler: Vectron]] in ''[=SteamWorld Dig 2=]''. Before you go in, Fen gives a bit of advice: If you see something move, '''run'''. [[spoiler:What you find upon entering is a giant, dimly-lit junkyard with thunderstorms in the distance. The first thing that will clue you into this location being just... wrong is the mineral "''Crypt''ium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: ''RunOrDie''. They are extremely fast, can run through dirt, can jump high, and are completely invincible. In your second encounter with these, the static turns ''red'' and you can end up awakening '''six''' of these total, the screen becomes more and more distorted until ''finally'' you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]
* AlternativeCharacterInterpretation: Rosie. [[spoiler: Is she an outright villain, or a sympathetic WellIntentionedExtremist? True, she is responsible for the earthquakes and kidnapping Rusty, using him as a LivingBattery. But she has a point about needing to protect her kin from steambots, who kill Shiners on sight. On the other hand, her plan is incredibly reckless and ends up ''blowing up the planet''. And Rosie herself is an anomaly, with most [[TheMorlocks Shiners]] being [[AxeCrazy deranged lunatics]] who [[MadBomber throw dynamite at everyone]].
]]
Is there an issue? Send a MessageReason:
None


* AlternativeCharacterInterpretation: Rosie. [[spoiler: Is she an outright villain, or a sympathetic WellIntentionedExtremist? True, she is responsible for the earthquakes and kidnapping Rusty, using him as a LivingBattery. But she has a point about needing to protect her kin from steambots, who kill Shiners on sight. On the other hand, her plan is incredibly reckless and ends up ''blowing up the planet''. And Rosie herself is an anomaly, with most Shiners being [[AxeCrazy deranged lunatics]] who [[MadBomber throw dynamite at everyone]].]]

to:

* AlternativeCharacterInterpretation: Rosie. [[spoiler: Is she an outright villain, or a sympathetic WellIntentionedExtremist? True, she is responsible for the earthquakes and kidnapping Rusty, using him as a LivingBattery. But she has a point about needing to protect her kin from steambots, who kill Shiners on sight. On the other hand, her plan is incredibly reckless and ends up ''blowing up the planet''. And Rosie herself is an anomaly, with most Shiners [[TheMorlocks Shiners]] being [[AxeCrazy deranged lunatics]] who [[MadBomber throw dynamite at everyone]].]]
Is there an issue? Send a MessageReason:
None


* AlternativeCharacterInterpretation: Rosie. [[spoiler: Is she an outright villain, or a WellIntentionedExtremist? True, she is responsible for the earthquakes and kidnapping Rusty, using him as a LivingBattery. But she has a point about needing to protect her kin from steambots, who kill Shiners on sight. On the other hand, her plan is incredibly reckless and ends up ''blowing up the planet''. And Rosie herself is an anomaly, with most Shiners being [[AxeCrazy deranged lunatics]] who [[MadBomber throw dynamite at everyone]].]]

to:

* AlternativeCharacterInterpretation: Rosie. [[spoiler: Is she an outright villain, or a sympathetic WellIntentionedExtremist? True, she is responsible for the earthquakes and kidnapping Rusty, using him as a LivingBattery. But she has a point about needing to protect her kin from steambots, who kill Shiners on sight. On the other hand, her plan is incredibly reckless and ends up ''blowing up the planet''. And Rosie herself is an anomaly, with most Shiners being [[AxeCrazy deranged lunatics]] who [[MadBomber throw dynamite at everyone]].]]
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Your entire journey into [[spoiler: Vectron]] in ''[=SteamWorld Dig 2=]''. Before you go in, Fen gives a bit of advice: If you see something move, '''run'''. [[spoiler:What you find upon entering is a giant, dimly-lit junkyard with thunderstorms in the distance. The first thing that will clue you into this location being just... wrong is the mineral "''Crypt''ium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: ''RunOrDie''. They are extremely fast, can run through dirt, can jump high, and are completely invincible. In your second encounter with these, the static turns ''red'' and you can end up awakening '''six''' of these total, the screen becomes more and more distorted until ''finally'' you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]

to:

* NightmareFuel: Your entire journey into [[spoiler: Vectron]] in ''[=SteamWorld Dig 2=]''. Before you go in, Fen gives a bit of advice: If you see something move, '''run'''. [[spoiler:What you find upon entering is a giant, dimly-lit junkyard with thunderstorms in the distance. The first thing that will clue you into this location being just... wrong is the mineral "''Crypt''ium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: ''RunOrDie''. They are extremely fast, can run through dirt, can jump high, and are completely invincible. In your second encounter with these, the static turns ''red'' and you can end up awakening '''six''' of these total, the screen becomes more and more distorted until ''finally'' you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]
* AlternativeCharacterInterpretation: Rosie. [[spoiler: Is she an outright villain, or a WellIntentionedExtremist? True, she is responsible for the earthquakes and kidnapping Rusty, using him as a LivingBattery. But she has a point about needing to protect her kin from steambots, who kill Shiners on sight. On the other hand, her plan is incredibly reckless and ends up ''blowing up the planet''. And Rosie herself is an anomaly, with most Shiners being [[AxeCrazy deranged lunatics]] who [[MadBomber throw dynamite at everyone]].
]]
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Your entire journey into [[spoiler: Vectron]] in ''[=SteamWorld Dig 2=]''. Before you go in, Fen gives a bit of advice: If you see something move, '''run'''. [[spoiler:What you find upon entering is a giant, dimly-lit junkyard with thunderstorms in the distance. The first thing that will clue you into this location being just... wrong is the mineral "Cryptium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: ''RunOrDie''. They are extremely fast, can run through dirt, can jump high, and are completely invincible. In your second encounter with these, the static turns ''red'' and you can end up awakening '''six''' of these total, the screen becomes more and more distorted until ''finally'' you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]

to:

* NightmareFuel: Your entire journey into [[spoiler: Vectron]] in ''[=SteamWorld Dig 2=]''. Before you go in, Fen gives a bit of advice: If you see something move, '''run'''. [[spoiler:What you find upon entering is a giant, dimly-lit junkyard with thunderstorms in the distance. The first thing that will clue you into this location being just... wrong is the mineral "Cryptium "''Crypt''ium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: ''RunOrDie''. They are extremely fast, can run through dirt, can jump high, and are completely invincible. In your second encounter with these, the static turns ''red'' and you can end up awakening '''six''' of these total, the screen becomes more and more distorted until ''finally'' you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Your entire journey into [[spoiler: Vectron]] in ''[=SteamWorld Dig 2=]''. Before you go in, Fen gives a bit of advice: If you see something move, ''run''. [[spoiler:What you find upon entering is a giant, dimly-lit junkyard with thunderstorms in the distance. The first thing that will clue you into this location being just... wrong is the mineral "Cryptium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: ''RunOrDie''. They are extremely fast, can run through dirt, can jump high, and are completely invincible. In your second encounter with these, the static turns ''red'' and you can end up awakening '''six''' of these total, the screen becomes more and more distorted until ''finally'' you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]

to:

* NightmareFuel: Your entire journey into [[spoiler: Vectron]] in ''[=SteamWorld Dig 2=]''. Before you go in, Fen gives a bit of advice: If you see something move, ''run''.'''run'''. [[spoiler:What you find upon entering is a giant, dimly-lit junkyard with thunderstorms in the distance. The first thing that will clue you into this location being just... wrong is the mineral "Cryptium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: ''RunOrDie''. They are extremely fast, can run through dirt, can jump high, and are completely invincible. In your second encounter with these, the static turns ''red'' and you can end up awakening '''six''' of these total, the screen becomes more and more distorted until ''finally'' you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Your entire journey into Vectron in ''[=SteamWorld Dig 2=]''. [[spoiler:Because Fen is used to power the teleporter into Vectron, you must go in without any mapping system whatsoever. What you find upon entering is a giant, dimly-lit junkyard with thunderstorms scattered about. The first thing that will clue you into this location being just... wrong is the mineral "Cryptium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: RunOrDie. They are extremely fast, can run through dirt, and can jump high- plus they are completely invincible. In your second encounter with these, you can end up awakening ''six'' of these total, and finally you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]

to:

* NightmareFuel: Your entire journey into Vectron [[spoiler: Vectron]] in ''[=SteamWorld Dig 2=]''. [[spoiler:Because Before you go in, Fen is used to power the teleporter into Vectron, gives a bit of advice: If you must go in without any mapping system whatsoever. What see something move, ''run''. [[spoiler:What you find upon entering is a giant, dimly-lit junkyard with thunderstorms scattered about.in the distance. The first thing that will clue you into this location being just... wrong is the mineral "Cryptium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: RunOrDie. ''RunOrDie''. They are extremely fast, can run through dirt, and can jump high- plus they high, and are completely invincible. In your second encounter with these, the static turns ''red'' and you can end up awakening ''six'' '''six''' of these total, the screen becomes more and finally more distorted until ''finally'' you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*EvenBetterSequel: While ''[=SteamWorld Dig=]'' is considered a great game, some criticized that while its premise was interesting the gameplay was a bit simple didn't evolve much past mining for materials. Come the sequel the setting is far more expanded, with a much larger hubworld, a deeper story, and a wide variety of areas that turn the game into a much more deep Metroidvania experience.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: Your entire journey into Vectron in ''[=SteamWorld Dig 2=]''. [[spoiler:Because Fen is used to power the teleporter into Vectron, you must go in without any mapping system whatsoever. What you find upon entering is a giant, dimly-lit junkyard with thunderstorms scattered about. The first thing that will clue you into this location being just... wrong is the mineral "Cryptium No. 5-1 16.17.4.8" which you pick up early on. Then you come across floating blue orbs that ''roar at you'' when you approach them before they possess a monitor and destroy it or move past you into your path and detonate on you. As you progress, blue static will [[JumpScare suddenly]] start, causing an error screen warning you of Vectron's main threat: giant mech bodies lying about which the blue skulls can take control of and send after you. When they awaken, you have two options: RunOrDie. They are extremely fast, can run through dirt, and can jump high- plus they are completely invincible. In your second encounter with these, you can end up awakening ''six'' of these total, and finally you're forced to flee from another that endlessly pursuits you down a hallway, before another error screen appears and kicks you out of Vectron.]]

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