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** Every single Bradley card is absolutely despised due to the huge boost they grant allies on the battlefield, with Frontier Bradley (Increases the attack of all ally fighters and grants them the ability to inflict area damage) and Elven King Bradley (Increases the range and attack power of rangers) being particularly hated because of the sheer annoyance dealing with them supposes. Space Pilot Bradley's old ability to speed up assasins and make them freeze enemies upon being spawned was such a nightmare to get around to that the former ability was removed in an update-

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** Every single Bradley card is absolutely despised due to the huge boost they grant allies on the battlefield, with Frontier Bradley (Increases the attack of all ally fighters and grants them the ability to inflict area damage) and Elven King Bradley (Increases the range and attack power of rangers) being particularly hated because of the sheer annoyance dealing with them supposes. Space Pilot Bradley's old ability to speed up assasins and make them freeze enemies upon being spawned was such a nightmare to get around to that the former ability was removed in an update-update.
** You'll rarely see anyone using Shaman Token in PvP battles. His attack speed is deemed mediocre and his charge ability to purify all negative status effects is seen as useless due to the time it takes to charge and because Purify is just a better option.

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** The Dougie cards[[note]]at least the first four - since General Disarray isn't a headhunter, he requires a bit more skill to deploy[[/note]]are all incredibly fast headhunters who can chip away at your New Kid's HP in a matter of hits, and their abilities (especially Powerfist Dougie, who freezes everything around the New Kid, making his second hit very easy, and Dwarf Engineer Dougie, whose attack rapidly increases with every hit) tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent. Running two Dougie cards in one deck (also known as the "Double Dougie" strategy), especially ones at level 5 and above, is one of if not the most frowned upon things in the SPPD community.
** Superhero cards get a lot of hate in competitive play because they synergize extremely well, and as such have become ubiquitous in the higher levels. Call Girl receives the brunt of it because her card-spawning ability is so convenient at saving space, ''and'' she can be revived herself by cards like Pope Timmy for a three-in-one card deal. The hatred for the Pope/CG combo was so strong that Pope Timmy was reworked entirely to revive the lowest energy card available from your hand, not just the last card played, so CG (who has an energy of 6) is impossible to play this way.

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** The Dougie cards[[note]]at least the first four - since General Disarray isn't a headhunter, he headhunter and requires a bit more skill to deploy[[/note]]are all incredibly fast headhunters who can chip away at your New Kid's HP in a matter of hits, and their abilities (especially Powerfist Dougie, who freezes everything around the New Kid, making his second hit very easy, and Dwarf Engineer Dougie, whose attack rapidly increases with every hit) tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent. Running two Dougie cards in one deck (also known as the "Double Dougie" strategy), especially ones at level 5 and above, is one of if not the most frowned upon things in the SPPD community.
** Superhero cards get a lot of hate in competitive play because they synergize extremely well, and as such have become ubiquitous in the higher levels. Call Girl receives the brunt of it because her card-spawning ability is so convenient at saving space, ''and'' she can be revived herself by cards like Pope Timmy for a three-in-one card deal. The hatred for the Pope/CG combo was so strong that Pope Timmy was reworked entirely to revive the lowest energy card available from your hand, not just the last card played, so CG Call Girl (who has an energy cost of 6) is impossible to play this way.way.
** Every single Bradley card is absolutely despised due to the huge boost they grant allies on the battlefield, with Frontier Bradley (Increases the attack of all ally fighters and grants them the ability to inflict area damage) and Elven King Bradley (Increases the range and attack power of rangers) being particularly hated because of the sheer annoyance dealing with them supposes. Space Pilot Bradley's old ability to speed up assasins and make them freeze enemies upon being spawned was such a nightmare to get around to that the former ability was removed in an update-

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* AuthorsSavingThrow: Due to Space Pilot Bradley and Call Girl being huge {{Game Breaker}}s, both were nerfed in a June 2021 update, with Bradley's ability to speed up assassins removed and Call Girl's health taken down a notch.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
Due to Space Pilot Bradley and Call Girl being huge {{Game Breaker}}s, both were nerfed in a June 2021 update, with Bradley's ability to speed up assassins removed and Call Girl's health taken down a notch. notch.
** Hunter Jimbo's overpowered attack buff was nerfed to go away after several seconds, making him and the ranged units he buffs a bit easier to take down.



* RescuedFromTheScrappyHeap: Space Pilot Bradley's old ability was a nightmare to get around: not only did he speed up all assassin allies (which usually have a powerful attack and low energy cost) on the battlefield, but deploying the assassin cards froze any enemies near them, meaning you can't knock them down [[GlassCannon as easily as you usually could]]. He was commonly paired with cards that spawned assassins, mostly [[SelfDuplication Gizmo Ike]]. He was even [[https://southparkphonedestroyer.fandom.com/wiki/Space_Pilot_Bradley listed on the wiki]] as one of the most hated cards by those who don't play him. The devs even acknowledged that he was "annoying to play against," leading to nerfs to his health and the freeze ability. The ability to speed assassins was eventually removed completely, resulting in most of the ire dying down and him being regarded as more of a mediocre card at worst.



** Space Pilot Bradley. His ability is a nightmare to get around: not only does he speed up all assassin allies (which usually have a powerful attack and low energy cost) on the battlefield, but deploying the assassin cards will freeze any enemies near them, meaning you can't knock them down [[GlassCannon as easily as you usually could]]. What's especially annoying is there are several cards that allow repeated assassin spawns, like Gizmo Ike (an assassin with SelfDuplication) and Sexy Nun Randy (who spawns choir boys). All of the Bradley cards have incredible abilities, but Space Pilot Bradley is particularly disliked, to the point he's even [[https://southparkphonedestroyer.fandom.com/wiki/Space_Pilot_Bradley listed on the wiki]] as one of the most hated cards by those who don't play him. The devs even acknowledged that he was "annoying to play against," leading to nerfs to his health and the freeze ability. The ability to speed assassins was eventually removed completely.
** Superhero cards get a lot of hate in competitive play because they synergize extremely well, and as such have become ubiquitous in the higher levels. Call Girl receives the brunt of it because her card-spawning ability is so convenient at saving space, ''and'' she can be revived herself by cards like Pope Timmy for a three-in-one card deal. Many players want her to be unrevivable to prevent people from using that trick.

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** Space Pilot Bradley. His ability is a nightmare to get around: not only does he speed up all assassin allies (which usually have a powerful attack and low energy cost) on the battlefield, but deploying the assassin cards will freeze any enemies near them, meaning you can't knock them down [[GlassCannon as easily as you usually could]]. What's especially annoying is there are several cards that allow repeated assassin spawns, like Gizmo Ike (an assassin with SelfDuplication) and Sexy Nun Randy (who spawns choir boys). All of the Bradley cards have incredible abilities, but Space Pilot Bradley is particularly disliked, to the point he's even [[https://southparkphonedestroyer.fandom.com/wiki/Space_Pilot_Bradley listed on the wiki]] as one of the most hated cards by those who don't play him. The devs even acknowledged that he was "annoying to play against," leading to nerfs to his health and the freeze ability. The ability to speed assassins was eventually removed completely.
** Superhero cards get a lot of hate in competitive play because they synergize extremely well, and as such have become ubiquitous in the higher levels. Call Girl receives the brunt of it because her card-spawning ability is so convenient at saving space, ''and'' she can be revived herself by cards like Pope Timmy for a three-in-one card deal. Many players want her The hatred for the Pope/CG combo was so strong that Pope Timmy was reworked entirely to be unrevivable to prevent people revive the lowest energy card available from using that trick.your hand, not just the last card played, so CG (who has an energy of 6) is impossible to play this way.
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** Superhero cards get a lot of hate in competitive play because they synergize extremely well, and as such have become ubiquitous in the higher levels. Call Girl receives the brunt of it because her revival ability is so convenient at saving space, ''and'' she can be revived herself by cards like Pope Timmy for a three-in-one card deal. Many players want her to be unrevivable to prevent people from using that trick.

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** Superhero cards get a lot of hate in competitive play because they synergize extremely well, and as such have become ubiquitous in the higher levels. Call Girl receives the brunt of it because her revival card-spawning ability is so convenient at saving space, ''and'' she can be revived herself by cards like Pope Timmy for a three-in-one card deal. Many players want her to be unrevivable to prevent people from using that trick.
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* AuthorsSavingThrow: Due to Space Pilot Bradley and Call Girl being huge {{Game Breaker}}s, both were nerfed in a June 2021 update, with Bradley's ability to speed up assassins removed and Call Girl's health taken down a notch.



** Space Pilot Bradley. His ability is a nightmare to get around: not only does he speed up all assassin allies (which usually have a powerful attack and low energy cost) on the battlefield, but deploying the assassin cards will freeze any enemies near them, meaning you can't knock them down [[GlassCannon as easily as you usually could]]. What's especially annoying is there are several cards that allow repeated assassin spawns, like Gizmo Ike (an assassin with SelfDuplication) and Sexy Nun Randy (who spawns choir boys). All of the Bradley cards have incredible abilities, but Space Pilot Bradley is particularly disliked, to the point he's even [[https://southparkphonedestroyer.fandom.com/wiki/Space_Pilot_Bradley listed on the wiki]] as one of the most hated cards by those who don't play him. The devs even acknowledged that he was "annoying to play against," leading to nerfs to his health and the freeze ability. The ability to speed assassins was eventually removed completely.

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** Space Pilot Bradley. His ability is a nightmare to get around: not only does he speed up all assassin allies (which usually have a powerful attack and low energy cost) on the battlefield, but deploying the assassin cards will freeze any enemies near them, meaning you can't knock them down [[GlassCannon as easily as you usually could]]. What's especially annoying is there are several cards that allow repeated assassin spawns, like Gizmo Ike (an assassin with SelfDuplication) and Sexy Nun Randy (who spawns choir boys). All of the Bradley cards have incredible abilities, but Space Pilot Bradley is particularly disliked, to the point he's even [[https://southparkphonedestroyer.fandom.com/wiki/Space_Pilot_Bradley listed on the wiki]] as one of the most hated cards by those who don't play him. The devs even acknowledged that he was "annoying to play against," leading to nerfs to his health and the freeze ability. The ability to speed assassins was eventually removed completely.completely.
** Superhero cards get a lot of hate in competitive play because they synergize extremely well, and as such have become ubiquitous in the higher levels. Call Girl receives the brunt of it because her revival ability is so convenient at saving space, ''and'' she can be revived herself by cards like Pope Timmy for a three-in-one card deal. Many players want her to be unrevivable to prevent people from using that trick.
Is there an issue? Send a MessageReason:
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** Space Pilot Bradley. His ability is a nightmare to get around: not only does he speed up all assassin allies (which usually have a powerful attack and low energy cost) on the battlefield, but deploying the assassin cards will freeze any enemies near them, meaning you can't knock them down [[GlassCannon as easily as you usually could]]. What's especially annoying is there are several cards that allow repeated assassin spawns, like Gizmo Ike (an assassin with SelfDuplication) and Sexy Nun Randy (who spawns choir boys). All of the Bradley cards have incredible abilities, but Space Pilot Bradley is particularly disliked, to the point he's even [[https://southparkphonedestroyer.fandom.com/wiki/Space_Pilot_Bradley listed on the wiki]] as one of the most hated cards by those who don't play him. The devs even acknowledged that he was "annoying to play against," leading to nerfs to his health and the freeze ability.

to:

** Space Pilot Bradley. His ability is a nightmare to get around: not only does he speed up all assassin allies (which usually have a powerful attack and low energy cost) on the battlefield, but deploying the assassin cards will freeze any enemies near them, meaning you can't knock them down [[GlassCannon as easily as you usually could]]. What's especially annoying is there are several cards that allow repeated assassin spawns, like Gizmo Ike (an assassin with SelfDuplication) and Sexy Nun Randy (who spawns choir boys). All of the Bradley cards have incredible abilities, but Space Pilot Bradley is particularly disliked, to the point he's even [[https://southparkphonedestroyer.fandom.com/wiki/Space_Pilot_Bradley listed on the wiki]] as one of the most hated cards by those who don't play him. The devs even acknowledged that he was "annoying to play against," leading to nerfs to his health and the freeze ability. The ability to speed assassins was eventually removed completely.
Is there an issue? Send a MessageReason:
None


** The Dougie cards[[note]]at least the first four - since General Disarray isn't a headhunter, he requires a bit more skill to deploy[[/note]]are all incredibly fast headhunters who can chip away at your New Kid's HP in a matter of hits, and their abilities (especially Powerfist Dougie, who freezes everything around the New Kid, making his second hit very easy, and Dwarf Engineer Dougie, whose attack rapidly increases with every hit) tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent.

to:

** The Dougie cards[[note]]at least the first four - since General Disarray isn't a headhunter, he requires a bit more skill to deploy[[/note]]are all incredibly fast headhunters who can chip away at your New Kid's HP in a matter of hits, and their abilities (especially Powerfist Dougie, who freezes everything around the New Kid, making his second hit very easy, and Dwarf Engineer Dougie, whose attack rapidly increases with every hit) tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent. Running two Dougie cards in one deck (also known as the "Double Dougie" strategy), especially ones at level 5 and above, is one of if not the most frowned upon things in the SPPD community.

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* GameBreaker: A ''lot'' of card combos and even some cards by themselves can be ridiculously broken because of high stats or powerful abilities, enough for some of them to receive several nerfs over the years. And even then they're still powerful enough to be utilized by even the highest-ranked players. To list all of them would require its own page, but the ones here are the most seen.
** Pope Timmy, depending on what kind of unit he revives, can be one of the most powerful units in the game, as he is often used to revive high-cost units like ManBearPig, Priest Maxi, and Grand Wizard Cartman, while being able to offer support thanks to his high attack and range. For extra annoyance, have him revive Jesus, whose Deathwish ability allows him to revive. The only real way to prevent it is to have cards like Lightning Bolt and Unholy Combustion on the quick draw and a serious reaction time, as you only have less than a second before Pope Timmy activates his effect.
** Upon her debut, Dark Angel Red was likely even more broken than Pope Timmy, as her ability kills an ally unit with a cost of 5 energy or less with no self-revive and then revives them. This means that the targeted unit is able to activate their Warcry or Deathwish ability twice in a row, allowing for massive pushes. Not only that, Dark Angel Red was able to use her ability on mind-controlled units, which would allow you to make that unit ''permanently'' yours until it dies, becoming feature that was eventually removed in later updates. Additionally, if she revives a multi-unit card like Pigeon Gang, only one unit dies but the entire card revives, meaning she can effectively ''double'' the deployment of these cards.
** The Bradley cards all have very powerful abilities that give buffs to certain types of allies when on the battlefield. Two of the most prominent being Elven King Bradley (increases the attack of allied Ranged units while doubling their range) and Frontier Bradley (increases attack of allied Fighter units while giving them Area Damage). These two eventually saw nerfs to their abilities, but are still often seen in a lot of players' decks to this day.
*** Space Pilot Bradley is particularly powerful due to the bonus ability that causes enemies to freeze when you deploy an assassin near them. Paired with the assassin card Gizmo Ike, whose SelfDuplication ability results in a rapid amount of free assassin spawns (all of whom can duplicate themselves further), it's frighteningly easy to quickly gain control of the battlefield. This led to his health and freeze ability being nerfed in March 2021.
** In the early days, The Master Ninjew never saw much play, with his Warcry ability only giving minor buffs to allied units. That all changed when this amount was boosted significantly, and when used alongside Pope Timmy could give units massive attack boosts. His usage only became even ''more'' prominent when Dark Angel Red was introduced, allowing for powerful combos that could make any and every unit on your side hard to put down.
** Santa Claus saw a lot of play upon his release, allowing for allied units with powerful charged abilities to utilize them instantly when Santa's own was charged up. This allowed for powerful combos with units like Stan Of Many Moons and Mecha Timmy, and when paired up with Mr. Hankey, whose Warcry doubles the charge rate of all units for twenty seconds, allowed for a major force to be reckoned with.
** Medusa Bebe. Her main ability is that the opponents she kills transform into snakes, which can turn around and poison your units. This means she can't be affected by Deathwish abilities because said characters don't properly "die." She's also a ranger, which means flying units aren't immune from her, and has very good HP, especially compared to other Bebe cards. She's hard to get around unless you have a strong tank.
** Mr. Slave Executioner is a frequently used Tank who heals himself whenever his HP goes to about half, and spawns three Cocks when he dies. This makes him a very frustrating enemy to deal with unless you use cards that can kill him instantly, deal massive damage, or transform him, otherwise you're going to be dealing with a huge push from the enemy New Kid.
** When charged, the Woodland Critters kill their allies to absorb their attack ''and'' HP stats. This can result in an attack boost of ''over 400.'' If you don't kill the Woodland Critters or stop their charge before they begin using their ability, you're shit out of luck.
** Nymph Nicole's attack and max HP increase each time for every animal unit you play. This means both can reach levels almost as high as what the Woodland Critters' can, making her extremely difficult to deal with if left alone for too long. Pair her up with Frontier Bradley and you have one hell of a juggernaut to use against enemies.

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* GameBreaker: A ''lot'' of card combos and even some cards by themselves can be ridiculously broken because of high stats or powerful abilities, enough for some of them to receive several nerfs over the years. And even then they're still powerful enough to be utilized by even the highest-ranked players. To list all of them would require [[GameBreaker/SouthParkPhoneDestroyer Now has its own page, but the ones here are the most seen.
** Pope Timmy, depending on what kind of unit he revives, can be one of the most powerful units in the game, as he is often used to revive high-cost units like ManBearPig, Priest Maxi, and Grand Wizard Cartman, while being able to offer support thanks to his high attack and range. For extra annoyance, have him revive Jesus, whose Deathwish ability allows him to revive. The only real way to prevent it is to have cards like Lightning Bolt and Unholy Combustion on the quick draw and a serious reaction time, as you only have less than a second before Pope Timmy activates his effect.
** Upon her debut, Dark Angel Red was likely even more broken than Pope Timmy, as her ability kills an ally unit with a cost of 5 energy or less with no self-revive and then revives them. This means that the targeted unit is able to activate their Warcry or Deathwish ability twice in a row, allowing for massive pushes. Not only that, Dark Angel Red was able to use her ability on mind-controlled units, which would allow you to make that unit ''permanently'' yours until it dies, becoming feature that was eventually removed in later updates. Additionally, if she revives a multi-unit card like Pigeon Gang, only one unit dies but the entire card revives, meaning she can effectively ''double'' the deployment of these cards.
** The Bradley cards all have very powerful abilities that give buffs to certain types of allies when on the battlefield. Two of the most prominent being Elven King Bradley (increases the attack of allied Ranged units while doubling their range) and Frontier Bradley (increases attack of allied Fighter units while giving them Area Damage). These two eventually saw nerfs to their abilities, but are still often seen in a lot of players' decks to this day.
*** Space Pilot Bradley is particularly powerful due to the bonus ability that causes enemies to freeze when you deploy an assassin near them. Paired with the assassin card Gizmo Ike, whose SelfDuplication ability results in a rapid amount of free assassin spawns (all of whom can duplicate themselves further), it's frighteningly easy to quickly gain control of the battlefield. This led to his health and freeze ability being nerfed in March 2021.
** In the early days, The Master Ninjew never saw much play, with his Warcry ability only giving minor buffs to allied units. That all changed when this amount was boosted significantly, and when used alongside Pope Timmy could give units massive attack boosts. His usage only became even ''more'' prominent when Dark Angel Red was introduced, allowing for powerful combos that could make any and every unit on your side hard to put down.
** Santa Claus saw a lot of play upon his release, allowing for allied units with powerful charged abilities to utilize them instantly when Santa's own was charged up. This allowed for powerful combos with units like Stan Of Many Moons and Mecha Timmy, and when paired up with Mr. Hankey, whose Warcry doubles the charge rate of all units for twenty seconds, allowed for a major force to be reckoned with.
** Medusa Bebe. Her main ability is that the opponents she kills transform into snakes, which can turn around and poison your units. This means she can't be affected by Deathwish abilities because said characters don't properly "die." She's also a ranger, which means flying units aren't immune from her, and has very good HP, especially compared to other Bebe cards. She's hard to get around unless you have a strong tank.
** Mr. Slave Executioner is a frequently used Tank who heals himself whenever his HP goes to about half, and spawns three Cocks when he dies. This makes him a very frustrating enemy to deal with unless you use cards that can kill him instantly, deal massive damage, or transform him, otherwise you're going to be dealing with a huge push from the enemy New Kid.
** When charged, the Woodland Critters kill their allies to absorb their attack ''and'' HP stats. This can result in an attack boost of ''over 400.'' If you don't kill the Woodland Critters or stop their charge before they begin using their ability, you're shit out of luck.
** Nymph Nicole's attack and max HP increase each time for every animal unit you play. This means both can reach levels almost as high as what the Woodland Critters' can, making her extremely difficult to deal with if left alone for too long. Pair her up with Frontier Bradley and you have one hell of a juggernaut to use against enemies.
page]].
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*** Space Pilot Bradley is particularly powerful due to the bonus ability that causes enemies to freeze when you deploy an assassin near them. Paired with the assassin card Gizmo Ike, whose SelfDuplication ability results in a rapid amount of free assassin spawns (all of whom can duplicate themselves further), it's frighteningly easy to quickly gain control of the battlefield.

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*** Space Pilot Bradley is particularly powerful due to the bonus ability that causes enemies to freeze when you deploy an assassin near them. Paired with the assassin card Gizmo Ike, whose SelfDuplication ability results in a rapid amount of free assassin spawns (all of whom can duplicate themselves further), it's frighteningly easy to quickly gain control of the battlefield. This led to his health and freeze ability being nerfed in March 2021.



** Space Pilot Bradley. His ability is a nightmare to get around: not only does he speed up all assassin allies (which usually have a powerful attack and low energy cost) on the battlefield, but deploying the assassin cards will freeze any enemies near them, meaning you can't knock them down [[GlassCannon as easily as you usually could]]. What's especially annoying is there are several cards that allow repeated assassin spawns, like Gizmo Ike (an assassin with SelfDuplication) and Sexy Nun Randy (who spawns choir boys). All of the Bradley cards have incredible abilities, but Space Pilot Bradley is particularly disliked, to the point he's even [[https://southparkphonedestroyer.fandom.com/wiki/Space_Pilot_Bradley listed on the wiki]] as one of the most hated cards by those who don't play him.

to:

** Space Pilot Bradley. His ability is a nightmare to get around: not only does he speed up all assassin allies (which usually have a powerful attack and low energy cost) on the battlefield, but deploying the assassin cards will freeze any enemies near them, meaning you can't knock them down [[GlassCannon as easily as you usually could]]. What's especially annoying is there are several cards that allow repeated assassin spawns, like Gizmo Ike (an assassin with SelfDuplication) and Sexy Nun Randy (who spawns choir boys). All of the Bradley cards have incredible abilities, but Space Pilot Bradley is particularly disliked, to the point he's even [[https://southparkphonedestroyer.fandom.com/wiki/Space_Pilot_Bradley listed on the wiki]] as one of the most hated cards by those who don't play him. The devs even acknowledged that he was "annoying to play against," leading to nerfs to his health and the freeze ability.
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* Nymph Nicole's attack and max HP increase each time for every animal unit you play. This means both can reach levels almost as high as what the Woodland Critters' can, making her extremely difficult to deal with if left alone for too long.

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* ** Nymph Nicole's attack and max HP increase each time for every animal unit you play. This means both can reach levels almost as high as what the Woodland Critters' can, making her extremely difficult to deal with if left alone for too long. Pair her up with Frontier Bradley and you have one hell of a juggernaut to use against enemies.
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Added DiffLines:

* Nymph Nicole's attack and max HP increase each time for every animal unit you play. This means both can reach levels almost as high as what the Woodland Critters' can, making her extremely difficult to deal with if left alone for too long.

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* SugarWiki/AwesomeArt: Despite any and all flaws the game may have, the artwork for all the cards and loading screens are very impressive and detailed.



** Pope Timmy, depending on what kind of unit he revives, can be one of the most powerful units in the game, as he is often used to revive high-cost units like ManBearPig, Priest Maxi, and Grand Wizard Cartman, while being able to offer support thanks to his high attack and range. For extra annoyance, have him revive Jesus, whose deathwish allows him to revive. The only real way to prevent it is to have cards like Lightning Bolt on the quick draw and a serious reaction time, as you only have less than a second before Pope activates his effect.
** Upon her debut, Dark Angel Red was likely even more broken than Pope Timmy, as her ability kills an ally unit with a cost of 5 energy or less and then revives them. This means that the targeted unit is able to activate their Warcry or Deathwish ability twice in a row, allowing for massive pushes. Not only that, Dark Angel Red was able to use her ability on mind-controlled units, which would allow you to make that unit ''permanently'' yours until it dies, becoming feature that was eventually removed in later updates. Additionally, if she revives a multi-unit card like Pigeon Gang, only one unit dies but the entire card revives, meaning she can effectively ''double'' the deployment of these cards.

to:

** Pope Timmy, depending on what kind of unit he revives, can be one of the most powerful units in the game, as he is often used to revive high-cost units like ManBearPig, Priest Maxi, and Grand Wizard Cartman, while being able to offer support thanks to his high attack and range. For extra annoyance, have him revive Jesus, whose deathwish Deathwish ability allows him to revive. The only real way to prevent it is to have cards like Lightning Bolt and Unholy Combustion on the quick draw and a serious reaction time, as you only have less than a second before Pope Timmy activates his effect.
** Upon her debut, Dark Angel Red was likely even more broken than Pope Timmy, as her ability kills an ally unit with a cost of 5 energy or less with no self-revive and then revives them. This means that the targeted unit is able to activate their Warcry or Deathwish ability twice in a row, allowing for massive pushes. Not only that, Dark Angel Red was able to use her ability on mind-controlled units, which would allow you to make that unit ''permanently'' yours until it dies, becoming feature that was eventually removed in later updates. Additionally, if she revives a multi-unit card like Pigeon Gang, only one unit dies but the entire card revives, meaning she can effectively ''double'' the deployment of these cards.


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** Mr. Slave Executioner is a frequently used Tank who heals himself whenever his HP goes to about half, and spawns three Cocks when he dies. This makes him a very frustrating enemy to deal with unless you use cards that can kill him instantly, deal massive damage, or transform him, otherwise you're going to be dealing with a huge push from the enemy New Kid.
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*** Space Pilot Bradley is particularly powerful due to the bonus ability that causes enemies to freeze when you deploy an assassin near them. Paired with the assassin card Gizmo Ike, whose SelfDuplication ability results in a rapid amount of free assassin spawns (all of whom can duplicate themselves further), it's frighteningly easy to quickly gain control of the battlefield.

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* TierInducedScrappy: The Dougie cards[[note]]at least the first four - since General Disarray isn't a headhunter, he requires a bit more skill to deploy[[/note]]are all incredibly fast headhunters who can chip away at your New Kid's HP in a matter of hits, and their abilities (especially Powerfist Dougie, who freezes everything around the New Kid, making his second hit very easy, and Dwarf Engineer Dougie, whose attack rapidly increases with every hit) tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent.

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* TierInducedScrappy: TierInducedScrappy:
**
The Dougie cards[[note]]at least the first four - since General Disarray isn't a headhunter, he requires a bit more skill to deploy[[/note]]are all incredibly fast headhunters who can chip away at your New Kid's HP in a matter of hits, and their abilities (especially Powerfist Dougie, who freezes everything around the New Kid, making his second hit very easy, and Dwarf Engineer Dougie, whose attack rapidly increases with every hit) tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent.opponent.
** Space Pilot Bradley. His ability is a nightmare to get around: not only does he speed up all assassin allies (which usually have a powerful attack and low energy cost) on the battlefield, but deploying the assassin cards will freeze any enemies near them, meaning you can't knock them down [[GlassCannon as easily as you usually could]]. What's especially annoying is there are several cards that allow repeated assassin spawns, like Gizmo Ike (an assassin with SelfDuplication) and Sexy Nun Randy (who spawns choir boys). All of the Bradley cards have incredible abilities, but Space Pilot Bradley is particularly disliked, to the point he's even [[https://southparkphonedestroyer.fandom.com/wiki/Space_Pilot_Bradley listed on the wiki]] as one of the most hated cards by those who don't play him.
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* TierInducedScrappy: The Dougie cards - at least the first four - are all incredibly fast headhunters who can chip away at your New Kid's HP in a matter of hits, and their abilities (especially Powerfist Dougie, who freezes everything around the New Kid, making his second hit very easy) tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent.

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* TierInducedScrappy: The Dougie cards - at cards[[note]]at least the first four - are since General Disarray isn't a headhunter, he requires a bit more skill to deploy[[/note]]are all incredibly fast headhunters who can chip away at your New Kid's HP in a matter of hits, and their abilities (especially Powerfist Dougie, who freezes everything around the New Kid, making his second hit very easy) easy, and Dwarf Engineer Dougie, whose attack rapidly increases with every hit) tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent.
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** When charged, the Woodland Critters kill their allies to absorb their attack ''and'' HP stats. This can result in an attack boost of up to ''200.'' If you don't kill the Woodland Critters or stop their charge before they begin using their ability, you're shit out of luck.

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** When charged, the Woodland Critters kill their allies to absorb their attack ''and'' HP stats. This can result in an attack boost of up to ''200.''over 400.'' If you don't kill the Woodland Critters or stop their charge before they begin using their ability, you're shit out of luck.

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* EnsembleDarkhorse: Of all of Craig's card alter-egos, Youth Pastor Craig seems to be the most popular and has spawned the most fan art.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
Of all of Craig's card alter-egos, Youth Pastor Craig seems to be the most popular and has spawned the most fan art.
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** Upon her debut, Dark Angel Red was likely even more broken than Pope Timmy, as her ability kills an ally unit with a cost of 5 energy or less and then revives them. This means that the targeted unit is able to activate their Warcry or Deathwish ability twice in a row, allowing for massive pushes. Not only that, Dark Angel Red was able to use her ability on mind-controlled units, which would allow you to make that unit ''permanently'' yours until it dies, becoming feature that was eventually removed in later updates.

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** Upon her debut, Dark Angel Red was likely even more broken than Pope Timmy, as her ability kills an ally unit with a cost of 5 energy or less and then revives them. This means that the targeted unit is able to activate their Warcry or Deathwish ability twice in a row, allowing for massive pushes. Not only that, Dark Angel Red was able to use her ability on mind-controlled units, which would allow you to make that unit ''permanently'' yours until it dies, becoming feature that was eventually removed in later updates. Additionally, if she revives a multi-unit card like Pigeon Gang, only one unit dies but the entire card revives, meaning she can effectively ''double'' the deployment of these cards.
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** When charged, the Woodland Critters kill their allies to absorb their attack ''and'' HP stats. This can result in an attack boost of up to ''200.'' If you don't kill the Woodland Critters or stop their charge before they begin using their ability, you're shit out of luck.
Is there an issue? Send a MessageReason:
None


* TierInducedScrappy: The Dougie cards - at least the first four - are all incredibly fast headhunters whose abilities tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent.

to:

* TierInducedScrappy: The Dougie cards - at least the first four - are all incredibly fast headhunters whose who can chip away at your New Kid's HP in a matter of hits, and their abilities (especially Powerfist Dougie, who freezes everything around the New Kid, making his second hit very easy) tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent.

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** Pope Timmy, depending on what kind of unit he revives, can be one of the most powerful units in the game, as he is often used to revive high-cost units like ManBearPig, Priest Maxi, and Grand Wizard Cartman, while being able to offer support thanks to his high attack and range. The only real way to prevent it is to have cards like Lightning Bolt on the quick draw and a serious reaction time, as you only have less than a second before Pope activates his effect.

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** Pope Timmy, depending on what kind of unit he revives, can be one of the most powerful units in the game, as he is often used to revive high-cost units like ManBearPig, Priest Maxi, and Grand Wizard Cartman, while being able to offer support thanks to his high attack and range. For extra annoyance, have him revive Jesus, whose deathwish allows him to revive. The only real way to prevent it is to have cards like Lightning Bolt on the quick draw and a serious reaction time, as you only have less than a second before Pope activates his effect.



* ScrappyMechanic: The game is pretty much impossible to play without Internet connection, even the story part of the game that isn't based on multiplayer interactivity. The worst result of this is that you lose a [=PvP=] fight automatically if you lose Internet connection. Possibly intended as an AntiRageQuitting mechanic, it can be incredibly frustrating to come very close to winning a match and then suddenly lose the game because of a quick dip in connection, bringing down your ranking. Even more infuriating is that it's ''possible'' to end a match with a draw, but an unfairly interrupted fight still ends up being a straight-up loss.
** On a particularly crowded battlefield, there's also no real way to ensure who your characters attack unless they're a headhunter, and often they'll end up attacking the most recently placed opponent on the field. This can foil a gameplan if you, for example, intend to use Hercules Clyde against a charging opponent to stop their charge, and he instead goes and attacks an opponent who doesn't charge.

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** Medusa Bebe. Her main ability is that the opponents she kills transform into snakes, which can turn around and poison your units. This means she can't be affected by Deathwish abilities because said characters don't properly "die." She's also a ranger, which means flying units aren't immune from her, and has very good HP, especially compared to other Bebe cards. She's hard to get around unless you have a strong tank.
* ScrappyMechanic: ScrappyMechanic:
**
The game is pretty much impossible to play without Internet connection, even the story part of the game that isn't based on multiplayer interactivity. The worst result of this is that you lose a [=PvP=] fight automatically if you lose Internet connection. Possibly intended as an AntiRageQuitting mechanic, it can be incredibly frustrating to come very close to winning a match and then suddenly lose the game because of a quick dip in connection, bringing down your ranking. Even more infuriating is that it's ''possible'' to end a match with a draw, but an unfairly interrupted fight still ends up being a straight-up loss.
** On a particularly crowded battlefield, there's also no real way to ensure who your characters attack unless they're a headhunter, and often they'll end up attacking the most recently placed opponent on the field. This can foil a gameplan if you, for example, intend to use Hercules Clyde against a charging opponent to stop their charge, and he instead goes and attacks an opponent who doesn't charge.charge.
* TierInducedScrappy: The Dougie cards - at least the first four - are all incredibly fast headhunters whose abilities tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent.
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GameBreaker: A ''lot'' of card combos and even some cards by themselves can be ridiculously broken because of high stats or powerful abilities, enough for some of them to receive several nerfs over the years. And even then they're still powerful enough to be utilized by even the highest-ranked players. To list all of them would require its own page, but the ones here are the most seen.

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* GameBreaker: A ''lot'' of card combos and even some cards by themselves can be ridiculously broken because of high stats or powerful abilities, enough for some of them to receive several nerfs over the years. And even then they're still powerful enough to be utilized by even the highest-ranked players. To list all of them would require its own page, but the ones here are the most seen.
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GameBreaker: A ''lot'' of card combos and even some cards by themselves can be ridiculously broken because of high stats or powerful abilities, enough for some of them to receive several nerfs over the years. And even then they're still powerful enough to be utilized by even the highest-ranked players. To list all of them would require its own page, but the ones here are the most seen.
** Pope Timmy, depending on what kind of unit he revives, can be one of the most powerful units in the game, as he is often used to revive high-cost units like ManBearPig, Priest Maxi, and Grand Wizard Cartman, while being able to offer support thanks to his high attack and range. The only real way to prevent it is to have cards like Lightning Bolt on the quick draw and a serious reaction time, as you only have less than a second before Pope activates his effect.
** Upon her debut, Dark Angel Red was likely even more broken than Pope Timmy, as her ability kills an ally unit with a cost of 5 energy or less and then revives them. This means that the targeted unit is able to activate their Warcry or Deathwish ability twice in a row, allowing for massive pushes. Not only that, Dark Angel Red was able to use her ability on mind-controlled units, which would allow you to make that unit ''permanently'' yours until it dies, becoming feature that was eventually removed in later updates.
** The Bradley cards all have very powerful abilities that give buffs to certain types of allies when on the battlefield. Two of the most prominent being Elven King Bradley (increases the attack of allied Ranged units while doubling their range) and Frontier Bradley (increases attack of allied Fighter units while giving them Area Damage). These two eventually saw nerfs to their abilities, but are still often seen in a lot of players' decks to this day.
** In the early days, The Master Ninjew never saw much play, with his Warcry ability only giving minor buffs to allied units. That all changed when this amount was boosted significantly, and when used alongside Pope Timmy could give units massive attack boosts. His usage only became even ''more'' prominent when Dark Angel Red was introduced, allowing for powerful combos that could make any and every unit on your side hard to put down.
** Santa Claus saw a lot of play upon his release, allowing for allied units with powerful charged abilities to utilize them instantly when Santa's own was charged up. This allowed for powerful combos with units like Stan Of Many Moons and Mecha Timmy, and when paired up with Mr. Hankey, whose Warcry doubles the charge rate of all units for twenty seconds, allowed for a major force to be reckoned with.
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Not really an example of hilarious in hindsight, at least not for this game


* HilariousInHindsight: In ''Disney/PeterPan'', a group based on the native Americans were enemies of Captain Hook and his pirates. The first act of the story mode has Stan, the leader of Indians, ally himself with pirates.
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** Imp Tweek is also the most popular Tweek alter-ego, mostly because he and Youth Pastor Craig [[AngelDevilShipping complement each other]] (Creek-themed events even use anime-styled artwork as a backdrop).
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* ScrappyMechanic: The game is pretty much impossible to play without Internet connection, even the story part of the game that isn't based on multiplayer interactivity. The worst result of this is that you lose a [=PvP=] fight automatically if you lose Internet connection. Possibly intended as an AntiRageQuitting mechanic, it can be incredibly frustrating to come very close to winning a match and then suddenly lose the game because of a quick dip in connection, bringing down your ranking. Even more infuriating is that it's ''possible'' to end a match with a draw, but an unfairly interrupted fight still ends up being a straight-up loss.

to:

* ScrappyMechanic: The game is pretty much impossible to play without Internet connection, even the story part of the game that isn't based on multiplayer interactivity. The worst result of this is that you lose a [=PvP=] fight automatically if you lose Internet connection. Possibly intended as an AntiRageQuitting mechanic, it can be incredibly frustrating to come very close to winning a match and then suddenly lose the game because of a quick dip in connection, bringing down your ranking. Even more infuriating is that it's ''possible'' to end a match with a draw, but an unfairly interrupted fight still ends up being a straight-up loss.loss.
** On a particularly crowded battlefield, there's also no real way to ensure who your characters attack unless they're a headhunter, and often they'll end up attacking the most recently placed opponent on the field. This can foil a gameplan if you, for example, intend to use Hercules Clyde against a charging opponent to stop their charge, and he instead goes and attacks an opponent who doesn't charge.

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Changed: 645

Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: Of all of Craig's card alter-egos, Youth Pastor Craig seems to be the most popular and has spawned the most fan art.



* EnsembleDarkhorse: Of all of Craig's card alter-egos, Youth Pastor Craig seems to be the most popular and has spawned the most fan art.

to:

* EnsembleDarkhorse: Of all of Craig's card alter-egos, Youth Pastor Craig seems ScrappyMechanic: The game is pretty much impossible to be play without Internet connection, even the most popular story part of the game that isn't based on multiplayer interactivity. The worst result of this is that you lose a [=PvP=] fight automatically if you lose Internet connection. Possibly intended as an AntiRageQuitting mechanic, it can be incredibly frustrating to come very close to winning a match and has spawned then suddenly lose the most fan art.game because of a quick dip in connection, bringing down your ranking. Even more infuriating is that it's ''possible'' to end a match with a draw, but an unfairly interrupted fight still ends up being a straight-up loss.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: In ''Disney/PeterPan'', a group based on the native Americans were enemies of Captain Hook and his pirates. The first act of the story mode has Stan, the leader of Indians, ally himself with pirates.

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* HilariousInHindsight: In ''Disney/PeterPan'', a group based on the native Americans were enemies of Captain Hook and his pirates. The first act of the story mode has Stan, the leader of Indians, ally himself with pirates.pirates.
* EnsembleDarkhorse: Of all of Craig's card alter-egos, Youth Pastor Craig seems to be the most popular and has spawned the most fan art.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: In ''Disney/PeterPan'', A group based on the native Americans were enemies of Captain Hook and his pirates. The first act of the story mode has Stan, the leader of Indians, ally himself with pirates.

to:

* HilariousInHindsight: In ''Disney/PeterPan'', A a group based on the native Americans were enemies of Captain Hook and his pirates. The first act of the story mode has Stan, the leader of Indians, ally himself with pirates.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: In ''Disney/PeterPan'', A group based on the native Americans were enemies of Captain Hook and his pirates. The first act of the story mode has Stan, the leader of Indians, ally himself with pirates.

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