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* CatharsisFactor: Players will be able to beat up characters that they hate, including the [[KarmaHoudini biggest karma houdinis]] like Cartman, Randy, Shelly, Sheila and [=ManBearPig=].
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Misplaced, moving to the correct tab

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* IKnewIt: Fans assumed for a while that if a fifth theme was ever added, it would be a superhero theme based on the characters' canon superhero personas. This is because the fantasy deck was based off the fantasy characters from ''VideoGame/SouthParkTheStickOfTruth,'' so it would only make sense to include the superhero characters from [[VideoGame/SouthParkTheFracturedButWhole that game's sequel]]. Once the game began adding Bradley cards to the existing decks, it became obvious that the superhero theme was coming since Bradley's only significant role in the franchise is as his Mint-Berry Crunch superhero persona. Sure enough, a superhero deck was added in the middle of 2019.
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* ThatOneBoss: Grand Wizard Cartman boss fight has a boatload of health to defeat compared to other theme-boss characters. What's worse is that Stage 60 has two Rune Totems to make him invincible until you destroy it. He also summons Dwarf Engineer Dougie while he summons other cards without energy limitations.

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* ThatOneBoss: Grand Wizard Cartman boss fight has a boatload of health to defeat compared to other theme-boss characters. Cartman can summon units without energy limitations, especially The Amazingly Randy and Dwarf Engineer Dougie. What's worse is that you have to fight him '''four times''' it gets even worse when you reach Stage 60 has which he was accompanied by two Rune Totems to make him invincible until you destroy it. He also summons Dwarf Engineer Dougie while he summons other cards without energy limitations.it.
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* ThatOneBoss: Grand Wizard Cartman boss fight has a boatload of health to defeat compared to other theme-boss characters. What's worse is that Stage 60 has two Rune Totems to make him invincible until you destroy it. He also summons Dwarf Engineer Dougie while he summons other cards without energy limitations.

Added: 870

Removed: 2821

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* HighTierScrappy: Every single Bradley card is absolutely despised due to the huge boost they grant allies on the battlefield, with Frontier Bradley (Increases the attack of all ally fighters and grants them the ability to inflict area damage) and Elven King Bradley (Increases the range and attack power of rangers) being particularly hated because of the sheer annoyance dealing with them supposes. Space Pilot Bradley's old ability to speed up assassins and make them freeze enemies upon being spawned was such a nightmare to get around to that the former ability was removed in an update.
* LowTierLetdown You'll rarely see anyone using Shaman Tolkien in [=PvP=] battles. His attack speed is deemed mediocre and his charge ability to purify all negative status effects is seen as useless due to the time it takes to charge and because Purify is just a better option.



* ScrappyMechanic: On a particularly crowded battlefield, there's also no real way to ensure who your characters attack unless they're a headhunter, and often they'll end up attacking the most recently placed opponent on the field. This is worse with randomized attacks. This can foil a game plan if you, for example, intend to use Hercules Clyde against a charging opponent to stop their charge, and he instead goes and attacks an opponent who doesn't charge.
* TierInducedScrappy:
** The Dougie cards[[note]]at least the first four - since General Disarray isn't a headhunter and requires a bit more skill to deploy[[/note]]are all incredibly fast headhunters who can chip away at your New Kid's HP in a matter of hits, and their abilities (especially Powerfist Dougie who freezes everything around the New Kid making his second hit very easy, and Dwarf Engineer Dougie whose attack rapidly increases with every hit) tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent. Running two Dougie cards in one deck (also known as the "Double Dougie" strategy), especially ones at level 5 and above, is one of if not the most frowned upon things in the SPPD community.
** Superhero cards get a lot of hate in competitive play because they synergize extremely well, and as such have become ubiquitous in the higher levels. Call Girl receives the brunt of it because her card-spawning ability is so convenient at saving space, ''and'' she can be revived herself by cards like Pope Timmy for a three-in-one card deal. The hatred for the Pope/CG combo was so strong that Pope Timmy was reworked entirely to revive the lowest energy card available from your hand, not just the last card played, so Call Girl (who has an energy cost of 6) is impossible to play this way.
** Every single Bradley card is absolutely despised due to the huge boost they grant allies on the battlefield, with Frontier Bradley (Increases the attack of all ally fighters and grants them the ability to inflict area damage) and Elven King Bradley (Increases the range and attack power of rangers) being particularly hated because of the sheer annoyance dealing with them supposes. Space Pilot Bradley's old ability to speed up assassins and make them freeze enemies upon being spawned was such a nightmare to get around to that the former ability was removed in an update.
** You'll rarely see anyone using Shaman Tolkien in [=PvP=] battles. His attack speed is deemed mediocre and his charge ability to purify all negative status effects is seen as useless due to the time it takes to charge and because Purify is just a better option.
** In highest arenas you will find many players using Fantasy cards due to most of its cards are very strong. Just to name a few, there is Shieldmaiden Wendy[[note]]High stats, low cost and gives herself invincibility for four seconds[[/note]], Dragonslayer Red[[note]]Halves the current health and max health of all enemy units in front of her, then halves their attack for 10 seconds upon spawning[[/note]], Kyle of the Drow Elves [[note]]Gives invincibility to all the ally units for a few seconds[[/note]]and Castle Defender.[[note]]High stats and spawns a tanky crusader upon defeating.[[/note]]

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* ScrappyMechanic: On a particularly crowded battlefield, there's also no real way to ensure who your characters attack unless they're a headhunter, and often they'll end up attacking the most recently placed opponent on the field. This is worse with randomized attacks. This can foil a game plan if you, for example, intend to use Hercules Clyde against a charging opponent to stop their charge, and he instead goes and attacks an opponent who doesn't charge.
* TierInducedScrappy:
** The Dougie cards[[note]]at least the first four - since General Disarray isn't a headhunter and requires a bit more skill to deploy[[/note]]are all incredibly fast headhunters who can chip away at your New Kid's HP in a matter of hits, and their abilities (especially Powerfist Dougie who freezes everything around the New Kid making his second hit very easy, and Dwarf Engineer Dougie whose attack rapidly increases with every hit) tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent. Running two Dougie cards in one deck (also known as the "Double Dougie" strategy), especially ones at level 5 and above, is one of if not the most frowned upon things in the SPPD community.
** Superhero cards get a lot of hate in competitive play because they synergize extremely well, and as such have become ubiquitous in the higher levels. Call Girl receives the brunt of it because her card-spawning ability is so convenient at saving space, ''and'' she can be revived herself by cards like Pope Timmy for a three-in-one card deal. The hatred for the Pope/CG combo was so strong that Pope Timmy was reworked entirely to revive the lowest energy card available from your hand, not just the last card played, so Call Girl (who has an energy cost of 6) is impossible to play this way.
** Every single Bradley card is absolutely despised due to the huge boost they grant allies on the battlefield, with Frontier Bradley (Increases the attack of all ally fighters and grants them the ability to inflict area damage) and Elven King Bradley (Increases the range and attack power of rangers) being particularly hated because of the sheer annoyance dealing with them supposes. Space Pilot Bradley's old ability to speed up assassins and make them freeze enemies upon being spawned was such a nightmare to get around to that the former ability was removed in an update.
** You'll rarely see anyone using Shaman Tolkien in [=PvP=] battles. His attack speed is deemed mediocre and his charge ability to purify all negative status effects is seen as useless due to the time it takes to charge and because Purify is just a better option.
** In highest arenas you will find many players using Fantasy cards due to most of its cards are very strong. Just to name a few, there is Shieldmaiden Wendy[[note]]High stats, low cost and gives herself invincibility for four seconds[[/note]], Dragonslayer Red[[note]]Halves the current health and max health of all enemy units in front of her, then halves their attack for 10 seconds upon spawning[[/note]], Kyle of the Drow Elves [[note]]Gives invincibility to all the ally units for a few seconds[[/note]]and Castle Defender.[[note]]High stats and spawns a tanky crusader upon defeating.[[/note]]
charge.
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* ThatOneLevel: The Amazingly Randy's level has you fight through a '''MASSIVE''' ZergRush of cocks that can overwhelm your team's units very easily, and there are two lightningbolt casters placed alongside Randy himself when you reach him, fight him too slowly, and they can destroy the new kid's health in seconds.
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** You'll rarely see anyone using Shaman Tolkien in [=PvP=] battles. His attack speed is deemed mediocre and his charge ability to purify all negative status effects is seen as useless due to the time it takes to charge and because Purify is just a better option.

to:

** You'll rarely see anyone using Shaman Tolkien in [=PvP=] battles. His attack speed is deemed mediocre and his charge ability to purify all negative status effects is seen as useless due to the time it takes to charge and because Purify is just a better option.option.
** In highest arenas you will find many players using Fantasy cards due to most of its cards are very strong. Just to name a few, there is Shieldmaiden Wendy[[note]]High stats, low cost and gives herself invincibility for four seconds[[/note]], Dragonslayer Red[[note]]Halves the current health and max health of all enemy units in front of her, then halves their attack for 10 seconds upon spawning[[/note]], Kyle of the Drow Elves [[note]]Gives invincibility to all the ally units for a few seconds[[/note]]and Castle Defender.[[note]]High stats and spawns a tanky crusader upon defeating.[[/note]]
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AST is a trivia trope.


* AuthorsSavingThrow:
** Due to Space Pilot Bradley and Call Girl being huge {{Game Breaker}}s, both were nerfed in a June 2021 update, with Bradley's ability to speed up assassins removed and Call Girl's health taken down a notch.
** Hunter Jimbo's overpowered attack buff was nerfed to go away after several seconds, making him and the ranged units he buffs a bit easier to take down.

Changed: 441

Removed: 1620

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Not gameplay mechanics, just issues with the game itself that aren't about gameplay.


* ScrappyMechanic:
** The game is pretty much impossible to play without Internet connection, even the story part of the game that isn't based on multiplayer interactivity. The worst result of this is that you lose a [=PvP=] fight automatically if you lose Internet connection. Possibly intended as an AntiRageQuitting mechanic, it can be incredibly frustrating to come very close to winning a match and then suddenly lose the game because of a quick dip in connection, bringing down your ranking. Even more infuriating is that it's ''possible'' to end a match with a draw, but an unfairly interrupted fight still ends up being a straight-up loss.
** On a particularly crowded battlefield, there's also no real way to ensure who your characters attack unless they're a headhunter, and often they'll end up attacking the most recently placed opponent on the field. This can foil a game plan if you, for example, intend to use Hercules Clyde against a charging opponent to stop their charge, and he instead goes and attacks an opponent who doesn't charge.
** As of recently the game has advanced so much that it has become almost impossible to play on older systems, resulting in the game frequently crashing. This can be problematic for older players as well as those who play competitively as crashing also results in an automatic loss. Even worse is that there is ''no way'' to transfer your account over to another system and the creators don't seem to have any interest in implementing one, meaning that you either have to put up with the problem or start a new account from scratch and lose however much progress you made in the old one.

to:

* ScrappyMechanic:
** The game is pretty much impossible to play without Internet connection, even the story part of the game that isn't based on multiplayer interactivity. The worst result of this is that you lose a [=PvP=] fight automatically if you lose Internet connection. Possibly intended as an AntiRageQuitting mechanic, it can be incredibly frustrating to come very close to winning a match and then suddenly lose the game because of a quick dip in connection, bringing down your ranking. Even more infuriating is that it's ''possible'' to end a match with a draw, but an unfairly interrupted fight still ends up being a straight-up loss.
**
ScrappyMechanic: On a particularly crowded battlefield, there's also no real way to ensure who your characters attack unless they're a headhunter, and often they'll end up attacking the most recently placed opponent on the field. This is worse with randomized attacks. This can foil a game plan if you, for example, intend to use Hercules Clyde against a charging opponent to stop their charge, and he instead goes and attacks an opponent who doesn't charge.
** As of recently the game has advanced so much that it has become almost impossible to play on older systems, resulting in the game frequently crashing. This can be problematic for older players as well as those who play competitively as crashing also results in an automatic loss. Even worse is that there is ''no way'' to transfer your account over to another system and the creators don't seem to have any interest in implementing one, meaning that you either have to put up with the problem or start a new account from scratch and lose however much progress you made in the old one.
charge.

Added: 587

Changed: 5

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** On a particularly crowded battlefield, there's also no real way to ensure who your characters attack unless they're a headhunter, and often they'll end up attacking the most recently placed opponent on the field. This can foil a gameplan if you, for example, intend to use Hercules Clyde against a charging opponent to stop their charge, and he instead goes and attacks an opponent who doesn't charge.

to:

** On a particularly crowded battlefield, there's also no real way to ensure who your characters attack unless they're a headhunter, and often they'll end up attacking the most recently placed opponent on the field. This can foil a gameplan game plan if you, for example, intend to use Hercules Clyde against a charging opponent to stop their charge, and he instead goes and attacks an opponent who doesn't charge.charge.
** As of recently the game has advanced so much that it has become almost impossible to play on older systems, resulting in the game frequently crashing. This can be problematic for older players as well as those who play competitively as crashing also results in an automatic loss. Even worse is that there is ''no way'' to transfer your account over to another system and the creators don't seem to have any interest in implementing one, meaning that you either have to put up with the problem or start a new account from scratch and lose however much progress you made in the old one.



** The Dougie cards[[note]]at least the first four - since General Disarray isn't a headhunter and requires a bit more skill to deploy[[/note]]are all incredibly fast headhunters who can chip away at your New Kid's HP in a matter of hits, and their abilities (especially Powerfist Dougie, who freezes everything around the New Kid, making his second hit very easy, and Dwarf Engineer Dougie, whose attack rapidly increases with every hit) tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent. Running two Dougie cards in one deck (also known as the "Double Dougie" strategy), especially ones at level 5 and above, is one of if not the most frowned upon things in the SPPD community.

to:

** The Dougie cards[[note]]at least the first four - since General Disarray isn't a headhunter and requires a bit more skill to deploy[[/note]]are all incredibly fast headhunters who can chip away at your New Kid's HP in a matter of hits, and their abilities (especially Powerfist Dougie, Dougie who freezes everything around the New Kid, Kid making his second hit very easy, and Dwarf Engineer Dougie, Dougie whose attack rapidly increases with every hit) tend to screw up your chance to defend against him. Competitive players resent Dougie because he's an easy way to get hits on the opponent. Running two Dougie cards in one deck (also known as the "Double Dougie" strategy), especially ones at level 5 and above, is one of if not the most frowned upon things in the SPPD community.



** Every single Bradley card is absolutely despised due to the huge boost they grant allies on the battlefield, with Frontier Bradley (Increases the attack of all ally fighters and grants them the ability to inflict area damage) and Elven King Bradley (Increases the range and attack power of rangers) being particularly hated because of the sheer annoyance dealing with them supposes. Space Pilot Bradley's old ability to speed up assasins and make them freeze enemies upon being spawned was such a nightmare to get around to that the former ability was removed in an update.

to:

** Every single Bradley card is absolutely despised due to the huge boost they grant allies on the battlefield, with Frontier Bradley (Increases the attack of all ally fighters and grants them the ability to inflict area damage) and Elven King Bradley (Increases the range and attack power of rangers) being particularly hated because of the sheer annoyance dealing with them supposes. Space Pilot Bradley's old ability to speed up assasins assassins and make them freeze enemies upon being spawned was such a nightmare to get around to that the former ability was removed in an update.
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* TheProducerThinksOfEverything: Following the release of Season 25's "[[Recap/SouthParkS25E2TheBigFix The Big Fix]]", the game was updated so that Token's name would be spelled as "Tolkien", just as the rest of the other online ''South Park'' material.

to:

* TheProducerThinksOfEverything: Following the release of Season 25's "[[Recap/SouthParkS25E2TheBigFix The Big Fix]]", the game was updated so that Token's name would be spelled as "Tolkien", just as the rest of the other online ''South Park'' material.material was.
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* TheProducerThinksOfEverything: Following the release of Season 25's "[[Recap/SouthParkS25E2TheBigFix The Big Fix]]", the game was updated so that Token's name would be spelled as "Tolkien", just as the rest of the other online ''South Park'' material.
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** You'll rarely see anyone using Shaman Token in [=PvP=] battles. His attack speed is deemed mediocre and his charge ability to purify all negative status effects is seen as useless due to the time it takes to charge and because Purify is just a better option.

to:

** You'll rarely see anyone using Shaman Token Tolkien in [=PvP=] battles. His attack speed is deemed mediocre and his charge ability to purify all negative status effects is seen as useless due to the time it takes to charge and because Purify is just a better option.
Is there an issue? Send a MessageReason:
None


** You'll rarely see anyone using Shaman Token in PvP battles. His attack speed is deemed mediocre and his charge ability to purify all negative status effects is seen as useless due to the time it takes to charge and because Purify is just a better option.

to:

** You'll rarely see anyone using Shaman Token in PvP [=PvP=] battles. His attack speed is deemed mediocre and his charge ability to purify all negative status effects is seen as useless due to the time it takes to charge and because Purify is just a better option.

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