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* CounterpartComparison: Only a few seconds of [[spoiler:Kilik's Evil Seed-influenced berserker state]] were shown in the second trailer, but that was more than enough for the fandom to liken them to [[spoiler:a mix of ''Franchise/StreetFighter'''s [[VideoGame/StreetFighterAlpha Evil Ryu]] (specifically the ''[[VideoGame/StreetFighterIV SFIV]]'' incarnation) and [[VideoGame/StreetFighterV Necalli]]]].

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* CounterpartComparison: Only a few seconds of [[spoiler:Kilik's Evil Seed-influenced berserker state]] were shown in the second trailer, but that was more than enough for the fandom to liken them to [[spoiler:a mix of ''Franchise/StreetFighter'''s [[VideoGame/StreetFighterAlpha Evil Ryu]] (specifically the ''[[VideoGame/StreetFighterIV SFIV]]'' incarnation) and [[VideoGame/StreetFighterV Necalli]]]]. In short, [[spoiler:take the former's bloodthirsty nature, BattleAura, and DeathFromAbove-styled Ultra 1, and add in the latter's long hair and facial/body markings]].
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Added DiffLines:

* CounterpartComparison: Only a few seconds of [[spoiler:Kilik's Evil Seed-influenced berserker state]] were shown in the second trailer, but that was more than enough for the fandom to liken them to [[spoiler:a mix of ''Franchise/StreetFighter'''s [[VideoGame/StreetFighterAlpha Evil Ryu]] (specifically the ''[[VideoGame/StreetFighterIV SFIV]]'' incarnation) and [[VideoGame/StreetFighterV Necalli]]]].


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** The full unveiling of Grøh, "The Agent in Black," was met with many fans deriding him as an anime-styled edgelord, some wondering if Project Soul learned ''anything'' from the last game and others going as far as to state Grøh made Z.W.E.I., a frequent target for critics of ''V'' due to his arguably outlandish design and abilities, look tame by comparison.
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That's more or less how Nightmare looked during the original Soulcalibur. If it was his appearance from III he'd only have a single fin on his helmet and mouths on his shoulder and chest.


* UnexpectedCharacter: PlayedWith. While Nightmare was expected from the beginning, being the SeriesMascot and all, few were expecting that he would appear primarily as his Inferno variation seen from ''III'' and ''IV''. The game is set primarily around the era of ''I'', so most expected it would be him possessing Siegfried.
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* UnexpectedCharacter: PlayedWith. While Nightmare was expected from the beginning, being the SeriesMascot and all, few were expecting that he would appear primarily as his Inferno variation seen from ''III'' and ''IV''. The game is set primarily around the era of ''I'', so most expected it would be him possessing Siegfried.

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** Early footage of the character select screen shows only 20 character slots, indicating a smaller roster than expected and what would likely be significant cuts akin to ''VideoGame/SoulcaliburV''. However, some are holding out hope that the menu may not be representative of the final game, or, at the very least, that missing fan favorites could potentially still be DLC.

to:

** Early footage of the character select screen shows only 20 character slots, indicating a smaller roster than expected and what would likely be significant cuts akin to ''VideoGame/SoulcaliburV''. However, some are holding out hope that the menu may not be representative of the final game, or, at the very least, that missing fan favorites could potentially still be DLC. Bandai Namco [[https://www.youtube.com/watch?v=UH5IV5fcThs#t=51s would clarify later]] in [[https://www.gamekult.com/jeux/soulcalibur-vi-3050877373/test.html an interview]] ([[https://translate.google.com/translate?hl=en&sl=fr&u=https://www.gamekult.com/jeux/soulcalibur-vi-3050877373/test.html&prev=search English translation here]]) that the character and stage select screens are placeholders and not indicative of the final roster count, putting many of these fears to rest.

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** The rumors of a UsefulNotes/NintendoSwitch version had people excited about the return of the franchise to Nintendo consoles. However, many were very disappointed when its announcement lacked the Switch logo. Bandai Namco later confirmed that no Switch version was currently planned, as the game had entered development before the Switch was available, but also claimed they were open to the possibility of making a Switch port down the line.
** Early footage of the character select screen showed only 20 character slots, indicating a smaller roster than expected and what would likely be significant cuts akin to ''VideoGame/SoulCaliburV''. However, some are holding out hope that the menu may not be representative of the final game, or at the very least, missing fan favorites could potentially still be DLC.

to:

** The rumors of a UsefulNotes/NintendoSwitch version had people excited about the return of the franchise to Nintendo consoles. However, Naturally, many were very disappointed when its announcement lacked the Switch logo. Bandai Namco later confirmed that no Switch version was currently planned, as the game had entered development before the Switch was available, but also claimed they were open to the possibility of making a Switch port down the line.
** Early footage of the character select screen showed shows only 20 character slots, indicating a smaller roster than expected and what would likely be significant cuts akin to ''VideoGame/SoulCaliburV''. ''VideoGame/SoulcaliburV''. However, some are holding out hope that the menu may not be representative of the final game, or or, at the very least, that missing fan favorites could potentially still be DLC.

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** The rumors of a UsefulNotes/NintendoSwitch version had people excited about the return of the franchise to Nintendo consoles. However, many were very disappointed when its announcement lacked the Switch logo.

to:

** The rumors of a UsefulNotes/NintendoSwitch version had people excited about the return of the franchise to Nintendo consoles. However, many were very disappointed when its announcement lacked the Switch logo. Bandai Namco later confirmed that no Switch version was currently planned, as the game had entered development before the Switch was available, but also claimed they were open to the possibility of making a Switch port down the line.
** Early footage of the character select screen showed only 20 character slots, indicating a smaller roster than expected and what would likely be significant cuts akin to ''VideoGame/SoulCaliburV''. However, some are holding out hope that the menu may not be representative of the final game, or at the very least, missing fan favorites could potentially still be DLC.
Is there an issue? Send a MessageReason:
None


** The rumors of a UsefulNotes/{{Nintendo Switch}} version had people excited about the return of the franchise to Nintendo consoles. However, many where very disappointed when its announcement lacked the Switch logo.

to:

** The rumors of a UsefulNotes/{{Nintendo Switch}} UsefulNotes/NintendoSwitch version had people excited about the return of the franchise to Nintendo consoles. However, many where were very disappointed when its announcement lacked the Switch logo.
Is there an issue? Send a MessageReason:
None

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** The rumors of a UsefulNotes/{{Nintendo Switch}} version had people excited about the return of the franchise to Nintendo consoles. However, many where very disappointed when its announcement lacked the Switch logo.

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Salvaging the examples removed from Broken Base and placing them here since the game is unreleased.


** After ''V'''s infamous SoftReboot TimeSkip that replaced fan-favorite characters with less-than-stellarly received newcomers, ''VI'' dials things back to the original setting with the old favorites back starting with Sophitia, just as many had wanted from Day 1.

to:

** After ''V'''s ''[[VideoGame/SoulcaliburV V]]'''s infamous SoftReboot TimeSkip that replaced fan-favorite characters with less-than-stellarly received newcomers, ''VI'' dials things back to the original setting with the old favorites back starting with Sophitia, just as many had wanted from Day 1.


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* TaintedByThePreview:
** While many are glad that the series is returning to its roots by going back to the original setting (the late 16th century instead of the early 17th century that was the backdrop for ''V''), there is a small but vocal camp that isn't pleased with Project Soul "backing out" rather than standing their ground and continuing on from ''V''. They cite that ''V'' [[TheyWastedAPerfectlyGoodPlot had many stories that could've been told]], having been alluded to in the past ([[CutShort especially with 3/4 of the story missing]]) and that the newcomers from that game could've been salvageable if written better and brought back alongside their predecessors rather than replacing them (much like with happened with Cassandra and Sophitia in ''II''), but now it seems that [[WhatCouldHaveBeen none of that will ever see the light of day]] due to the ContinuityReboot. [[labelnote:With that said...]]There is another contingent of fans which assumes that, should the story ever work its way back towards that era, Project Soul could reintroduce those elements in a BroadStrokes manner and do so in a way that makes the "replacement" characters less divisive than they were in ''V'', much like Creator/NetherrealmStudios [[VideoGame/MortalKombat9 did]] [[VideoGame/MortalKombatX with]] ''Franchise/MortalKombat''.[[/labelnote]] Some are just displeased that it's a reboot when [[SequelNumberSnarl it bears the name of a sequel]], which means Project Soul is essentially starting all over again.
** The fact that there's a single Story Mode rather than the once-traditional arcade endings. As the similarly structured story of ''V'' was widely panned, there are those wary of Project Soul trying this format again. Others are more willing to give it a chance, especially since the story will more than likely be complete this time around without a rushed development, and will focus on characters that are more iconic and well-liked by audiences.
** [[CounterAttack Reversal Edge]] has already proven divisive, as some think it's a nice new feature while others worry it's "dumbing down" the game.
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Broken Base is a long term and sustained conflict and hence a pre release work like this cant have one.


* BrokenBase:
** While many are glad that the series is returning to its roots by going back to the original setting (the late 16th century instead of the early 17th century that was the backdrop for ''V''), there is a small but vocal camp that isn't pleased with Project Soul "backing out" rather than standing their ground and continuing on from ''V''. They cite that ''V'' [[TheyWastedAPerfectlyGoodPlot had many stories that could've been told]], having been alluded to in the past ([[CutShort especially with 3/4 of the story missing]]) and that the newcomers from that game could've been salvageable if written better and brought back alongside their predecessors rather than replacing them (much like with happened with Cassandra and Sophitia in ''II''), but now it seems that [[WhatCouldHaveBeen none of that will ever see the light of day]] due to the ContinuityReboot. [[labelnote:With that said...]]There is another contingent of fans which assumes that, should the story ever work its way back towards that era, Project Soul could reintroduce those elements in a BroadStrokes manner and do so in a way that makes the "replacement" characters less divisive than they were in ''V'', much like Creator/NetherrealmStudios [[VideoGame/MortalKombat9 did]] [[VideoGame/MortalKombatX with]] ''Franchise/MortalKombat''.[[/labelnote]] Some are just displeased that it's a reboot when it bears the name of a sequel, which means Project Soul is essentially starting all over again.
** The fact that there's a single Story Mode rather than the once-traditional arcade endings. As the similarly structured story of ''V'' was widely panned, there are those wary of Project Soul trying this format again. Others are more willing to give it a chance, especially since the story will more than likely be complete this time around without a rushed development, and will focus on characters that are more iconic and well-liked by audiences.
** [[CounterAttack Reversal Edge]] has been divisive, as some think it's a nice new feature while others worry it's "dumbing down" the game.

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** Speaking of Sophitia, having her be one of the first characters revealed alongside Mitsurugi may have been an attempt to repair the damage caused by the last game. ''V'' was where she was cut from the roster for the first time in series history, replaced by [[TheScrappy the most hated character in the series]] both gameplay and narrative-wise (but ''especially'' narrative-wise), and ultimately KilledOffscreen to provide the aforementioned DesignatedHero Patroklos something to {{angst}} about. To say the least, this was considered very mistreating of one of the most beloved icons of ''Soulcalibur'', so Sophitia being front and center for ''VI'' was welcomed with open arms.

to:

** Speaking of Sophitia, having her be one of the first characters revealed alongside Mitsurugi may have been an attempt to repair the damage caused by the last game. ''V'' was where she was cut from the roster for the first time in series history, replaced by [[TheScrappy the most hated character in the series]] both gameplay gameplay- and narrative-wise (but ''especially'' narrative-wise), and ultimately KilledOffscreen to provide the aforementioned DesignatedHero Patroklos something to {{angst}} about. To say the least, this was considered very mistreating of one of the most beloved icons of ''Soulcalibur'', so Sophitia being front and center for ''VI'' was welcomed with open arms.



** While many are glad that the series is returning to its roots by going back to the original setting (the late 16th century instead of the early 17th century that was the backdrop for ''V''), there is a small but vocal camp that isn't pleased with Project Soul "backing out" rather than standing their ground and continuing on from ''V''. They cite that ''V'' [[TheyWastedAPerfectlyGoodPlot had many stories that could've been told]], having been alluded to in the past ([[CutShort especially with 3/4 of the story missing]]) and that the newcomers from that game could've been salvageable if written better and brought back alongside their predecessors rather than replacing them, but now it seems that [[WhatCouldHaveBeen none of that will ever see the light of day]] due to the ContinuityReboot. [[labelnote:With that said...]]There is another contingent of fans who assume that, should the story ever work its way back towards that era, Project Soul could reintroduce those elements in a BroadStrokes manner and do so in a way that makes the "replacement" characters less divisive than they were in ''V'', much like Creator/NetherrealmStudios [[VideoGame/MortalKombat9 did]] [[VideoGame/MortalKombatX with]] ''Franchise/MortalKombat''.[[/labelnote]] Some are just displeased that it's a reboot when it bears the name of a sequel, which means Project Soul is essentially starting all over again.

to:

** While many are glad that the series is returning to its roots by going back to the original setting (the late 16th century instead of the early 17th century that was the backdrop for ''V''), there is a small but vocal camp that isn't pleased with Project Soul "backing out" rather than standing their ground and continuing on from ''V''. They cite that ''V'' [[TheyWastedAPerfectlyGoodPlot had many stories that could've been told]], having been alluded to in the past ([[CutShort especially with 3/4 of the story missing]]) and that the newcomers from that game could've been salvageable if written better and brought back alongside their predecessors rather than replacing them, them (much like with happened with Cassandra and Sophitia in ''II''), but now it seems that [[WhatCouldHaveBeen none of that will ever see the light of day]] due to the ContinuityReboot. [[labelnote:With that said...]]There is another contingent of fans who assume which assumes that, should the story ever work its way back towards that era, Project Soul could reintroduce those elements in a BroadStrokes manner and do so in a way that makes the "replacement" characters less divisive than they were in ''V'', much like Creator/NetherrealmStudios [[VideoGame/MortalKombat9 did]] [[VideoGame/MortalKombatX with]] ''Franchise/MortalKombat''.[[/labelnote]] Some are just displeased that it's a reboot when it bears the name of a sequel, which means Project Soul is essentially starting all over again.

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** Speaking of Sophitia, having her be one of the first characters revealed alongside Mitsurugi may have been an attempt to repair the damage caused by the last game. ''V'' was where she was cut from the roster for the first time in series history, replaced by [[TheScrappy the most hated character in the series]] both gameplay and narrative-wise, and ultimately KilledOffscreen to provide the aforementioned DesignatedHero Patroklos something to {{angst}} about. To say the least, this was considered very mistreating of one of the most beloved icons of ''Soulcalibur'', so Sophitia being front and center for ''VI'' was welcomed with open arms.

to:

** Speaking of Sophitia, having her be one of the first characters revealed alongside Mitsurugi may have been an attempt to repair the damage caused by the last game. ''V'' was where she was cut from the roster for the first time in series history, replaced by [[TheScrappy the most hated character in the series]] both gameplay and narrative-wise, narrative-wise (but ''especially'' narrative-wise), and ultimately KilledOffscreen to provide the aforementioned DesignatedHero Patroklos something to {{angst}} about. To say the least, this was considered very mistreating of one of the most beloved icons of ''Soulcalibur'', so Sophitia being front and center for ''VI'' was welcomed with open arms.



** While many are glad that the series is returning to its roots by going back to the original setting, there is a small but vocal camp who aren't pleased with Project Soul "backing out" rather than standing their ground and continuing from ''V''. They site that ''V'' had many stories that could've been told, having been alluded to in the past ([[CutShort especially with 3/4 of the story missing]]) and that the newcomers from that game were salvageable if written better and brought back alongside their predecessors rather than replacing them, but now it seems that none of that will ever [[WhatCouldHaveBeen see the light of day]] due to the ContinuityReboot. Some are just displeased that it's a reboot when it bears the name of a sequel, which means they're essentially starting all over again.
** The fact that there's a single story mode rather than the once-traditional arcade endings. After the widely-panned story from ''V'', there are those wary of them trying another story mode again. Others are more willing to give it a chance, especially since the story will more than likely be complete this time without a rushed development, and will focus on characters that are more iconic and well-liked by audiences.

to:

** While many are glad that the series is returning to its roots by going back to the original setting, setting (the late 16th century instead of the early 17th century that was the backdrop for ''V''), there is a small but vocal camp who aren't that isn't pleased with Project Soul "backing out" rather than standing their ground and continuing on from ''V''. They site cite that ''V'' [[TheyWastedAPerfectlyGoodPlot had many stories that could've been told, told]], having been alluded to in the past ([[CutShort especially with 3/4 of the story missing]]) and that the newcomers from that game were could've been salvageable if written better and brought back alongside their predecessors rather than replacing them, but now it seems that [[WhatCouldHaveBeen none of that will ever [[WhatCouldHaveBeen see the light of day]] due to the ContinuityReboot. [[labelnote:With that said...]]There is another contingent of fans who assume that, should the story ever work its way back towards that era, Project Soul could reintroduce those elements in a BroadStrokes manner and do so in a way that makes the "replacement" characters less divisive than they were in ''V'', much like Creator/NetherrealmStudios [[VideoGame/MortalKombat9 did]] [[VideoGame/MortalKombatX with]] ''Franchise/MortalKombat''.[[/labelnote]] Some are just displeased that it's a reboot when it bears the name of a sequel, which means they're Project Soul is essentially starting all over again.
** The fact that there's a single story mode Story Mode rather than the once-traditional arcade endings. After As the widely-panned similarly structured story from ''V'', of ''V'' was widely panned, there are those wary of them Project Soul trying another story mode this format again. Others are more willing to give it a chance, especially since the story will more than likely be complete this time around without a rushed development, and will focus on characters that are more iconic and well-liked by audiences.



** Really, based on what little has been seen so far, it's apparent that this is Project Soul's modus operandi. The game aims to combine the best elements of past games into one package in order to please everybody, featuring the setting, characters, stages and art style of the highly acclaimed original ''Soulcalibur'', alongside the improved gameplay of later games, such as the movement speed and sidestepping of ''II'' and ''V'' and the {{Limit Break}}s of ''V'', along with the return of previously cut stances, and brand new mechanics like [[CounterAttack Reversal Edge]]. Not only that, but the game uses the Unreal Engine 4 like ''VideoGame/{{Tekken}} 7'', only with improved graphics, features day/night variations of stages for more variety, and the beloved [[CharacterCustomization creation mode]] from previous games returns as well. It's hard to imagine Project Soul ''not'' trying to appeal to everyone at this point.

to:

** Really, based on what little has been seen so far, it's apparent that this is Project Soul's modus operandi. The game aims to combine the best elements of past games into one package in order to please everybody, featuring the setting, characters, stages and art style of the highly acclaimed original ''Soulcalibur'', alongside the improved gameplay of later games, such as the movement speed and sidestepping of ''II'' and ''V'' and the {{Limit Break}}s of ''V'', along with the return of previously cut stances, removed stances and brand new mechanics like [[CounterAttack Reversal Edge]]. Not only that, but the game uses the Unreal Engine 4 like ''VideoGame/{{Tekken}} 7'', only with improved graphics, features (more) day/night variations of stages for more added variety, and the beloved [[CharacterCustomization creation mode]] Create-A-Soul Mode]] from previous games returns as well. It's hard to imagine Project Soul ''not'' trying to appeal to everyone at this point.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase:
** While many are glad that the series is returning to its roots by going back to the original setting, there is a small but vocal camp who aren't pleased with Project Soul "backing out" rather than standing their ground and continuing from ''V''. They site that ''V'' had many stories that could've been told, having been alluded to in the past ([[CutShort especially with 3/4 of the story missing]]) and that the newcomers from that game were salvageable if written better and brought back alongside their predecessors rather than replacing them, but now it seems that none of that will ever [[WhatCouldHaveBeen see the light of day]] due to the ContinuityReboot. Some are just displeased that it's a reboot when it bears the name of a sequel, which means they're essentially starting all over again.
** The fact that there's a single story mode rather than the once-traditional arcade endings. After the widely-panned story from ''V'', there are those wary of them trying another story mode again. Others are more willing to give it a chance, especially since the story will more than likely be complete this time without a rushed development, and will focus on characters that are more iconic and well-liked by audiences.
** [[CounterAttack Reversal Edge]] has been divisive, as some think it's a nice new feature while others worry it's "dumbing down" the game.

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None


** Really, based on what little has been seen so far, it's apparent that this is Project Soul's modus operandi. The game aims to combine the best elements of past games into one package in order to please everybody, feauting the setting, characters, stages and art style of the highly acclaimed original ''Soulcalibur'', alongside the improved gameplay of later games, such as the movement speed and sidestepping of ''II'' and ''V'' and the {{Limit Break}}s of ''V'', along with the return of previously cut stances, and brand new mechanics like [[CounterAttack Reversal Edge]]. Not only that, but the game uses the Unreal Engine 4 like ''VideoGame/{{Tekken}} 7'', only with improved graphics, and also features day/night variations of stages for more variety. It's hard to imagine Project Soul ''not'' trying to appeal to everyone at this point.

to:

** Really, based on what little has been seen so far, it's apparent that this is Project Soul's modus operandi. The game aims to combine the best elements of past games into one package in order to please everybody, feauting featuring the setting, characters, stages and art style of the highly acclaimed original ''Soulcalibur'', alongside the improved gameplay of later games, such as the movement speed and sidestepping of ''II'' and ''V'' and the {{Limit Break}}s of ''V'', along with the return of previously cut stances, and brand new mechanics like [[CounterAttack Reversal Edge]]. Not only that, but the game uses the Unreal Engine 4 like ''VideoGame/{{Tekken}} 7'', only with improved graphics, and also features day/night variations of stages for more variety.variety, and the beloved [[CharacterCustomization creation mode]] from previous games returns as well. It's hard to imagine Project Soul ''not'' trying to appeal to everyone at this point.

Changed: 384

Is there an issue? Send a MessageReason:
None


** After ''V'''s infamous SoftReboot TimeSkip that replaced fan-favorite characters with less-than-stellarly received newcomers, ''VI'' dials things back to the original setting with the old favorites back starting with Sophitia, just as many had wanted from day one.
** Speaking of Sophitia, having her be the first to be revealed for this game alongside Mitsurugi may have been an attempt to repair the damage caused by the last game. ''V'' was where she was cut from the roster for the first time in series history, was replaced by [[TheScrappy the most hated character in the series]] both gameplay and narrative-wise, and ultimately KilledOffscreen to provide the aforementioned DesignatedHero Patroklos something to {{angst}} about. To say the least, this was considered very mistreating of one of the most beloved icons of ''Soulcalibur'', so this was welcomed in open arms.
** The gameplay changes in ''V'' were [[BrokenBase controversial]] for taking its cues from ''Franchise/StreetFighter'', on top of "trimming" movelists and making Guard Impact require a meter. Here, while {{Limit Break}}s do return, it's also clear that the ''Street Fighter'' influence isn't nearly as prominent, while the cuts moves return and GI no longer needs a meter to pull off.

to:

** After ''V'''s infamous SoftReboot TimeSkip that replaced fan-favorite characters with less-than-stellarly received newcomers, ''VI'' dials things back to the original setting with the old favorites back starting with Sophitia, just as many had wanted from day one.
Day 1.
** Speaking of Sophitia, having her be one of the first to be characters revealed for this game alongside Mitsurugi may have been an attempt to repair the damage caused by the last game. ''V'' was where she was cut from the roster for the first time in series history, was replaced by [[TheScrappy the most hated character in the series]] both gameplay and narrative-wise, and ultimately KilledOffscreen to provide the aforementioned DesignatedHero Patroklos something to {{angst}} about. To say the least, this was considered very mistreating of one of the most beloved icons of ''Soulcalibur'', so this Sophitia being front and center for ''VI'' was welcomed in with open arms.
** The gameplay changes in ''V'' were [[BrokenBase controversial]] for taking its cues from ''Franchise/StreetFighter'', on top of "trimming" movelists and making Guard Impact require a meter. Here, while {{Limit Break}}s do return, it's also clear that the ''Street Fighter'' influence isn't nearly as prominent, while the cuts cut moves return and GI no longer needs a meter to pull off.off, just like the pre-''V'' installments.



** From the moment ''VI'' was announced, there have already been signs that this is in action. Many declared the series to be dead after nearly six years without anything major (apart from free-to-play, mobile, and pachinko machines, but that [[FanonDiscontinuity doesn't count]]) and the last game itself was [[BrokenBase polarizing]] to say the least. This was just in time for the announcement of this game to universally positive reception. It became especially true when it was immediately clear that the game would not follow the unpopular TimeSkip from ''V'', allowing old favorites to return once again, proving one's love for the series wasn't limited to the days of old.
** Really, based on what little we've seen so far it's apparent that this is Project Soul's modus operandi. The game aims to combine the best elements of past games into one package in order to please everybody. Featuring the setting, characters, stages and art style of the acclaimed original, alongside the improved gameplay of later games, such as the movement speed and sidestepping off ''II'', and the {{Limit Break}}s of ''V'', along with the return of previously cut stances, and brand new mechanics like [[CounterAttack Reversal Edge]]. Not only that, but the game uses the Unreal Engine 4 like ''VideoGame/{{Tekken}} 7'', only with improved graphics, and also features day/night variations of stages for more variety. It's hard to imagine them ''not'' trying to appeal to everyone at this point.

to:

** From the moment ''VI'' was announced, there have already been signs that this is in action. Many declared the series to be dead after nearly six years without anything major (apart from free-to-play, mobile, and pachinko machines, but that [[FanonDiscontinuity doesn't count]]) and the last game itself was [[BrokenBase polarizing]] [[RuleOfCautiousEditingJudgment to say the least. This was just in time for least]]. Comparatively speaking, the reception to this game's announcement of this game to was universally positive reception. It became especially true positive, a sentiment that only intensified when it was immediately became clear that the game would not ''not'' follow the unpopular TimeSkip from ''V'', allowing old favorites to return once again, again and proving one's love for the series wasn't limited to the days of old.
** Really, based on what little we've has been seen so far far, it's apparent that this is Project Soul's modus operandi. The game aims to combine the best elements of past games into one package in order to please everybody. Featuring everybody, feauting the setting, characters, stages and art style of the highly acclaimed original, original ''Soulcalibur'', alongside the improved gameplay of later games, such as the movement speed and sidestepping off ''II'', of ''II'' and ''V'' and the {{Limit Break}}s of ''V'', along with the return of previously cut stances, and brand new mechanics like [[CounterAttack Reversal Edge]]. Not only that, but the game uses the Unreal Engine 4 like ''VideoGame/{{Tekken}} 7'', only with improved graphics, and also features day/night variations of stages for more variety. It's hard to imagine them Project Soul ''not'' trying to appeal to everyone at this point.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The gameplay changes in ''V'' were [[BrokenBase controversial]] for taking its cues from ''Franchise/StreetFighter'', on top of "trimming" movelists and making Guard Impact require a meter. Here, while {{Limit Break}}s do return, it's also clear that the ''Street Fighter'' influence isn't nearly as prominent, while the cuts moves return and GI no longer needs a meter to pull off.

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Changed: 1357

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None


* WinBackTheCrowd: From the moment ''VI'' was announced, there have already been signs that this is in action. Many declared the series to be dead after nearly six years without anything major (apart from free-to-play, mobile, and pachinko machines, but that [[FanonDiscontinuity doesn't count]]) and the last game itself was [[BrokenBase polarizing]] to say the least. This was just in time for the announcement of this game to universally positive reception. It became especially true when it was immediately clear that the game would not follow the unpopular TimeSkip from ''V'', allowing old favorites to return once again, proving one's love for the series wasn't limited to the days of old.

to:

* WinBackTheCrowd: WinBackTheCrowd:
**
From the moment ''VI'' was announced, there have already been signs that this is in action. Many declared the series to be dead after nearly six years without anything major (apart from free-to-play, mobile, and pachinko machines, but that [[FanonDiscontinuity doesn't count]]) and the last game itself was [[BrokenBase polarizing]] to say the least. This was just in time for the announcement of this game to universally positive reception. It became especially true when it was immediately clear that the game would not follow the unpopular TimeSkip from ''V'', allowing old favorites to return once again, proving one's love for the series wasn't limited to the days of old.
** Really, based on what little we've seen so far it's apparent that this is Project Soul's modus operandi. The game aims to combine the best elements of past games into one package in order to please everybody. Featuring the setting, characters, stages and art style of the acclaimed original, alongside the improved gameplay of later games, such as the movement speed and sidestepping off ''II'', and the {{Limit Break}}s of ''V'', along with the return of previously cut stances, and brand new mechanics like [[CounterAttack Reversal Edge]]. Not only that, but the game uses the Unreal Engine 4 like ''VideoGame/{{Tekken}} 7'', only with improved graphics, and also features day/night variations of stages for more variety. It's hard to imagine them ''not'' trying to appeal to everyone at this point.
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How is that Hilarious In Hindsight? Are Mitsurugi and Sophitia related or something?


* HilariousInHindsight: Mitsurugi and Sophitia, the first two revealed characters, are voiced by Creator/MatthewMercer and Creator/LauraBailey... who voiced father and daughter in ''VideoGame/FireEmblemAwakening''.

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%% * HilariousInHindsight: Mitsurugi and Sophitia, the first two revealed characters, are voiced by Creator/MatthewMercer and Creator/LauraBailey... who voiced father and daughter in ''VideoGame/FireEmblemAwakening''.
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* HilariousInHindsight: Mitsurugi and Sophitia, the first two revealed characters, are voiced by Creator/MatthewMercer and Creator/LauraBailey... who voiced father and daughter in ''VideoGame/FireEmblemAwakening''.
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** Speaking of Sophitia, having her be the first to be revealed for this game alongside Mitsurugi may have been an attempt to repair the damage caused by the last game, where she was cut from the roster for the first time in series history, was replaced by [[TheScrappy the most hated character in the series]], and ultimately KilledOffscreen to provide the aforementioned DesignatedHero Patroklos something to {{angst}} about. To say the least, this was considered very mistreating of one of the most beloved icons of ''Soulcalibur'', so this was welcomed in open arms.

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** Speaking of Sophitia, having her be the first to be revealed for this game alongside Mitsurugi may have been an attempt to repair the damage caused by the last game, game. ''V'' was where she was cut from the roster for the first time in series history, was replaced by [[TheScrappy the most hated character in the series]], series]] both gameplay and narrative-wise, and ultimately KilledOffscreen to provide the aforementioned DesignatedHero Patroklos something to {{angst}} about. To say the least, this was considered very mistreating of one of the most beloved icons of ''Soulcalibur'', so this was welcomed in open arms.

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* AuthorsSavingThrow: After ''V'''s infamous SoftReboot TimeSkip that replaced fan-favorite characters with less-than-stellarly received newcomers, ''VI'' dials things back to the original setting with the old favorites back starting with Sophitia, just as many had wanted from day one.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
After ''V'''s infamous SoftReboot TimeSkip that replaced fan-favorite characters with less-than-stellarly received newcomers, ''VI'' dials things back to the original setting with the old favorites back starting with Sophitia, just as many had wanted from day one.one.
** Speaking of Sophitia, having her be the first to be revealed for this game alongside Mitsurugi may have been an attempt to repair the damage caused by the last game, where she was cut from the roster for the first time in series history, was replaced by [[TheScrappy the most hated character in the series]], and ultimately KilledOffscreen to provide the aforementioned DesignatedHero Patroklos something to {{angst}} about. To say the least, this was considered very mistreating of one of the most beloved icons of ''Soulcalibur'', so this was welcomed in open arms.
Is there an issue? Send a MessageReason:
None


* WinBackTheCrowd: From the moment ''VI'' was announced, there have already been signs that this is in action. Many declared the series to be dead after nearly six years without anything major (apart from free-to-play, mobile, and pachinko machines, but that [[FanonDiscontinuity doesn't count]]) and the last game itself was [[BrokenBase polarizing]] to say the least. This was just in time for the announcement of this game to universally positive reception. It became especially true when it was immediately clear that the TimeSkip from ''V'' was undone, allowing old favorites to return once again, proving one's love for the series wasn't limited to the days of old.

to:

* WinBackTheCrowd: From the moment ''VI'' was announced, there have already been signs that this is in action. Many declared the series to be dead after nearly six years without anything major (apart from free-to-play, mobile, and pachinko machines, but that [[FanonDiscontinuity doesn't count]]) and the last game itself was [[BrokenBase polarizing]] to say the least. This was just in time for the announcement of this game to universally positive reception. It became especially true when it was immediately clear that the game would not follow the unpopular TimeSkip from ''V'' was undone, ''V'', allowing old favorites to return once again, proving one's love for the series wasn't limited to the days of old.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WinBackTheCrowd: From the moment ''VI'' was announced, there have already been signs that this is in action. Many declared the series to be dead after nearly six years without anything major (apart from free-to-play, mobile, and pachinko machines, but that [[FanonDiscontinuity doesn't count]]) and the last game itself was [[BrokenBase polarizing]] to say the least. This was just in time for the announcement of this game to universally positive reception. It became especially true when it was immediately clear that the TimeSkip from ''V'' was undone, allowing old favorites to return once again, proving one's love for the series wasn't limited to the days of old.
Is there an issue? Send a MessageReason:
Only applies to characters and Trivia.


* CounterpartComparison: The game as a whole has quickly been compared to ''VideoGame/MortalKombat9'' for being a ContinuityReboot made to get the old characters, storyline, and setting back after a less than well-received installment in order to correct the mistakes of the past.
* TrollingCreator: At the Game Awards, [[{{VideoGame/Tekken}} Katsuhiro Harada]] comes out first, with everyone thinking it was an announcement of something related to the {{Vaporware}} Tekken X Street Fighter or Tekken Mobile. However, when the man ''next'' to Harada finished talking, he had five words to say before they announced the trailer... [[HolyShitQuotient ''"Does Your Soul Still Burn?"'']]
Is there an issue? Send a MessageReason:
None


* TrollingCreator: At the Game Awards, [[{{VideoGame/Tekken}} Katsuhiro Harada]] comes out first, with everyone thinking it was an announcement of something related to the {{Vaporware}} Tekken X Street Fighter or Tekken Mobile. However, when the man ''next'' to Harada finished talking, he had five words to say before they announced the trailer... [[HSQ ''"Does Your Soul Still Burn?"'']]

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* TrollingCreator: At the Game Awards, [[{{VideoGame/Tekken}} Katsuhiro Harada]] comes out first, with everyone thinking it was an announcement of something related to the {{Vaporware}} Tekken X Street Fighter or Tekken Mobile. However, when the man ''next'' to Harada finished talking, he had five words to say before they announced the trailer... [[HSQ [[HolyShitQuotient ''"Does Your Soul Still Burn?"'']]
Is there an issue? Send a MessageReason:
None


* TrollingCreator: At the Game Awards, [[VideoGame/Tekken Katsuhiro Harada]] comes out first, with everyone thinking it was an announcement of something related to the {{Vaporware}} Tekken X Street Fighter or Tekken Mobile. However, when the man ''next'' to Harada finished talking, he had five words to say before they announced the trailer... [[HSQ ''"Does Your Soul Still Burn?"'']]

to:

* TrollingCreator: At the Game Awards, [[VideoGame/Tekken [[{{VideoGame/Tekken}} Katsuhiro Harada]] comes out first, with everyone thinking it was an announcement of something related to the {{Vaporware}} Tekken X Street Fighter or Tekken Mobile. However, when the man ''next'' to Harada finished talking, he had five words to say before they announced the trailer... [[HSQ ''"Does Your Soul Still Burn?"'']]
Is there an issue? Send a MessageReason:
None



to:

* TrollingCreator: At the Game Awards, [[VideoGame/Tekken Katsuhiro Harada]] comes out first, with everyone thinking it was an announcement of something related to the {{Vaporware}} Tekken X Street Fighter or Tekken Mobile. However, when the man ''next'' to Harada finished talking, he had five words to say before they announced the trailer... [[HSQ ''"Does Your Soul Still Burn?"'']]

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* CounterpartComparison: The game as a whole has quickly been compared to ''VideoGame/MortalKombat9'' for being a ContinuityReboot made to get the old characters, storyline, and setting back after a less than well-received installment in order to correct the mistakes of the past.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: After ''V'''s infamous SoftReboot TimeSkip that replaced fan-favorite characters with less-than-stellarly received newcomers, ''VI'' dials things back to the original setting with the old favorites back starting with Sophitia, just as many had wanted from day one.

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