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* RetroactiveRecognition: This was the first game that Jeremy Soule composed music for.
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** Mungola. It's PRETTY underwhelming compared to the bosses of Prehistoria and Antiqua; and in Gothica specifically, a few minutes before the fight with Mungola, you just fought a dragon! And it provided a much more intense fight than Mungola will.

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** Mungola. It's PRETTY An annoying boss, but still kind of underwhelming compared to the bosses of Prehistoria and Antiqua; and in Gothica specifically, a few minutes before the fight with Mungola, you just fought a dragon! And it provided a much more intense fight than Mungola will.
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* CultClassic: The game was never released in Japan, has never been re-released, and came out near the end of the SNES's life cycle, with the UsefulNotes/PlayStation hitting shelves and the UsefulNotes/Nintendo64 on its way a year later. On top of that, it had comparatively little promotion. One reviewer offered that, unlike the other games {{Creator/Square|Enix}} was putting out for the Super NES, ''Secret of Evermore'' was an anti-epic about boy and his dog going on a fun adventure. As a result, even if it has a certain charm to it, it's less-memorable and technically impressive than those other games.

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* CultClassic: The game was never released in Japan, has never been re-released, and came out near the end of the SNES's life cycle, with the UsefulNotes/PlayStation hitting shelves and the UsefulNotes/Nintendo64 on its way a year later. On top of that, it had comparatively little promotion. One reviewer offered that, unlike the other games {{Creator/Square|Enix}} was putting out for the Super NES, ''Secret of Evermore'' was an anti-epic about a boy and his dog going on a fun adventure. As a result, even if it has a certain charm to it, it's less-memorable and technically impressive than those other games.
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* BigLippedAlligatorMoment: The appearance of ''[[VideoGame/FinalFantasyIV Cecil Harvey]]'' in Gothica is a random cameo out of nowhere, and the implication that somehow the world of ''Final Fantasy IV'' is connected to Evermore raises a lot of questions. Which are never answered, since Cecil is just a cameo and nothing about him is ever brought up once you leave his inn, and Cecil never leaves his desk. (Cecil claims to have settled down with Rosa, but we never see her.)

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* BigLippedAlligatorMoment: The appearance of ''[[VideoGame/FinalFantasyIV [[VideoGame/FinalFantasyIV Cecil Harvey]]'' Harvey]] in Gothica is a random cameo out of nowhere, and the implication that somehow the world of ''Final Fantasy IV'' is connected to Evermore raises a lot of more questions. Which are never answered, since Cecil is just a cameo and nothing about him is ever brought up once you leave his inn, and Cecil never leaves his desk. (Cecil claims to have settled down with Rosa, but we never see her.)
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* CultClassic: The game was never released in Japan, has never been re-released, and came out near the end of the SNES's life cycle, with the UsefulNotes/PlayStation hitting shelves and the UsefulNotes/Nintendo64 on its way a year later. On top of that, it had comparatively little exposure. One reviewer offered that, unlike the other games {{Creator/Square|Enix}} was putting out for the Super NES, ''Secret of Evermore'' was an anti-epic about boy and his dog going on a fun adventure. As a result, even if it has a certain charm to it, it's less-memorable and technically impressive than those other games.

to:

* CultClassic: The game was never released in Japan, has never been re-released, and came out near the end of the SNES's life cycle, with the UsefulNotes/PlayStation hitting shelves and the UsefulNotes/Nintendo64 on its way a year later. On top of that, it had comparatively little exposure.promotion. One reviewer offered that, unlike the other games {{Creator/Square|Enix}} was putting out for the Super NES, ''Secret of Evermore'' was an anti-epic about boy and his dog going on a fun adventure. As a result, even if it has a certain charm to it, it's less-memorable and technically impressive than those other games.
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None


* CultClassic: The game was never released in Japan, has never been re-released, and came out near the end of the SNES's life cycle, with the UsefulNotes/PlayStation hitting shelves and the UsefulNotes/Nintendo64 on its way a year later. On top of that, it had comparatively little exposure. One reviewer offered that, unlike the other games {{Creator/Square|Exix}} was putting out for the Super NES, ''Secret of Evermore'' was an anti-epic about boy and his dog going on a fun adventure. As a result, even if it has a certain charm to it, it's less-memorable and technically impressive than those other games.

to:

* CultClassic: The game was never released in Japan, has never been re-released, and came out near the end of the SNES's life cycle, with the UsefulNotes/PlayStation hitting shelves and the UsefulNotes/Nintendo64 on its way a year later. On top of that, it had comparatively little exposure. One reviewer offered that, unlike the other games {{Creator/Square|Exix}} {{Creator/Square|Enix}} was putting out for the Super NES, ''Secret of Evermore'' was an anti-epic about boy and his dog going on a fun adventure. As a result, even if it has a certain charm to it, it's less-memorable and technically impressive than those other games.

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* MisBlamed: Contrary to popular belief, this game had nothing to do with why ''Seiken Densetsu 3'' was not localized. For one thing, this game was developed in English to begin with, so it had no way of interfering with the localization of a game that wasn't. ''Seiken Densetsu 3'' wasn't localized due to numerous glitches that the developers wanted to fix before they localized it, and with the Super NES dying, they decided not to bother; on this game's side, the team was hired specifically to make ''Evermore'', have said themselves they probably wouldn't have been the ones put in charge of localizing ''Seiken Densetsu 3'' if it was attempted anyway, and the working title for the game was just "Evermore" and then the "Secret of" was tacked on to cash in on the popularity of ''Secret of Mana''. All-in-all, other than some similar gameplay elements and graphics, ''Secret of Evermore'' does not, and has not ever, had anything to do with the ''Mana'' series.
** On a related note, many Japanese gamers felt disappointed because the game was never released in Japan, feeling they should have received this one in addition to ''Seiken Densetsu 3''. As mentioned above, the development teams for the two games worked 100 % independently of one another, and Evermore was developed for the Western audiences to begin with. In other words, if there's anyone to blame, it's ExecutiveMeddling within the Squaresoft HQ.
* NightmareFuel: The monster Mungola first appears as a pair of sickly yellow eyes behind a curtain. They're the size of car tires.

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* MisBlamed: MisBlamed:
**
Contrary to popular belief, this game had nothing to do with why ''Seiken Densetsu 3'' was ''VideoGame/TrialsOfMana'' not being localized. For one thing, this game was developed in English to begin with, so it had no way of interfering with the localization of a game that which wasn't. ''Trials'' (then-known as ''Seiken Densetsu 3'' 3'') wasn't localized due to numerous glitches that the developers wanted to fix before they localized it, and with it shipped, but the Super NES dying, SNES was already on its death bed, so they decided not to bother; on this game's side, the team was hired cut their losses. The Square USA dev team, who were specifically hired to make ''Evermore'', have said themselves they probably wouldn't have been the ones put in charge of localizing ''Seiken Densetsu 3'' ''Trials'' if it was attempted anyway, attempted, anyway. (Years later, the existence of both a FanTranslation and the working title for the game was just "Evermore" and then the "Secret of" was tacked on to cash in on the popularity of ''Secret of Mana''. All-in-all, other than some similar gameplay elements and graphics, ''Secret of Evermore'' does not, and has not ever, had anything to do with the ''Mana'' series.
an official localization means you can play both.)
** On a related note, many Japanese gamers felt disappointed because the game was never released in Japan, feeling they should have received this one in addition to ''Seiken Densetsu 3''. conjunction with ''Trials''. As mentioned above, the development teams for the two games worked 100 % 100% independently of one another, and Evermore ''Evermore'' was developed for the Western audiences to begin with. In other words, if there's anyone to blame, it's ExecutiveMeddling within the Squaresoft HQ.
executives for [[DolledUpInstallment slapping the name "Secret" onto a standalone title]] to boost sales.
* NightmareFuel: NightmareFuel:
**
The monster Mungola first appears as a pair of sickly yellow eyes behind a curtain. They're the size of car tires.



** Doubling as a WakeUpCallBoss, Salabog hovers over the swamp out of range of your normal weapons, and can only be damaged through usage of a leveled-up spear or alchemy. There's two major problems with this, the first being that unless you went out of your way to do it, you probably haven't had time to level up the Horn Spear you only just got, and the second being that this early in the game you only have three offensive Alchemy formulas and probably haven't leveled them up more and/or don't have the cash to stock up on ingredients for them very well. To make up for being out of reach, occasionally Salabog will snap its head forward to come in range, but this also hits you for some nasty damage, so get out of the way. Then, it regularly summons fireball minions to attack you and get in the way of your movement. Finally, Salabog has a lot of HP, 2000 -- for points of comparison, the previous major boss, Thraxx, had 600 HP, and the final boss of the entire region, Magmar, has 1000.
** The Verminator, a RodentOfUnusualSize that perches on a stack of crates (safely out of reach of most physical attacks), hurls potent alchemy spells including Explosion and Plague, and occasionally robs you of HP with Drain. You'd better either have leveled up your spear and offensive alchemy or be willing to use up some [[TooAwesomeToUse Call Beads]].
** The Bad Boy clones you fight in the Dark Forest. You fight three of them, each with a different alchemy. The first uses Crush, the second uses Storm. The third... uses Nitro, the most powerful formula in the game that will deal massive damage to you, and can kill you if you aren't fully healed.
** Compared to other bosses, Sterling isn't out of place in terms of difficulty, but for the fact if you get close to it, it'll trigger an unblockable attack where it picks you up and drops you off the tower, forcing you to climb back up?! This means you'll spend most of the fight trying to nail it with alchemy and spear throws, afraid of getting too close.

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** Doubling as a WakeUpCallBoss, WakeUpCallBoss: Salabog hovers over the swamp out of range of your normal weapons, and can only be damaged through usage of a leveled-up spear or alchemy. There's two major problems with this, the first being that unless you went out of your way to do it, you probably haven't had time to level up the Horn Spear you only just got, got; and the second being that this early in the game you only have three offensive Alchemy formulas formulas, and probably haven't leveled them up more and/or don't have thi early in the game (and likely lacked the cash needed to stock up on ingredients for them very well. do so). To make up for being out of reach, Salabog will occasionally Salabog will snap lunge its head forward to come in into range, but this also hits you for some nasty damage, so get out of the way. damage. Then, it regularly summons fireball minions to attack you and get in the way of your movement. movements. Finally, Salabog has soaks up a lot ton of HP, damage: 2000 -- for HP. For points of comparison, the previous major boss, Thraxx, had 600 HP, and the final boss of the entire region, Magmar, has 1000.
1000 HP.
** The Verminator, a RodentOfUnusualSize that perches on a stack of crates (safely Verminator sits safely out of reach of most physical melee attacks), hurls potent alchemy spells including (including Explosion and Plague, Plague), and occasionally robs you of HP with Drain. You'd better either have leveled up leveled-up your spear and offensive alchemy alchemy, or be willing to use eat up some [[TooAwesomeToUse Call Beads]].
Beads.
** The Bad Boy clones Boys you fight in the Dark Forest. You fight three of them, each armed with a different alchemy. The first uses Crush, the second uses Storm. The third... uses Nitro, the most powerful formula in the game that will deal massive damage to you, game, and can kill you if you aren't fully healed.
healed!
** Compared to other bosses, Sterling isn't out of place in terms of difficulty, but for the fact if you get close to it, it'll trigger an unblockable attack move where it picks you up and drops hurls you off the tower, forcing you to climb back all the way back up?! This means you'll spend most of the fight trying to nail it with alchemy and spear throws, afraid of getting too close.



** The Desert of Doom. With the infinite sprinting trick, it can still take several minutes running through the desert at top speed to get across it. Without the trick you have to walk, which will take upwards of 15 minutes. 15 minutes walking across identical flat plains of desert, fending off GoddamnBats while constantly healing to mend the desert's periodic health drain. The first thing most players are likely to do when they finally reach Nobilia for the first time is stock up on Amulets of Annihilation to pay for a ferry across the desert, because ''no one'' wants to cross back over the hard way.
** The air duct sequence with the dog in Ivor Tower. The ducts and the rooms they connect to both need to be explored in different ways, and you can't really tell the layout of the ground floor rooms from this limited exploration, so trying to map them out yourself is a lot of guesswork. You have to find an ''invisible'' (until you're standing in front of her) old woman to get the key to the castle rooms for the boy to use. Finally, the mostly linear path to the exit is hidden behind a bookcase where you can't see the vent there due to the isometric perspective, so you'll probably find it by accident.
** Don't know the trick to getting through the [[LostWoods Dark Forest]]? Cancel all appointments, you will be in there for ''hours''. And for extra fun, there are two secrets to find in there that require you to divert off the path through the woods itself. Have fun.
* TheyChangedItNowItSucks: When it was released, many fans hated the game for not being ''[[VideoGame/TrialsOfMana Secret of Mana 2]]'', which was never released in the West. (Today, the existence of both a FanTranslation and an official localization means you can play both.)
* VindicatedByHistory: Jeremy Soule's atmospheric soundtrack was not well received when the game first came out, as it was so radically different from what gamers normally expected from a JRPG, much more subtle and moody than the more melodic tunes you'd usually hear. Today it's regarded as one of the standout soundtracks of the era from a man who would go on to be a big name in soundtrack composition.
* WhatCouldHaveBeen: [[http://www.nintendolife.com/news/2009/04/interview_with_brian_fehdrau_secret_of_evermore In a Nintendo Life interview with Brian Fehdrau,]] he stated that a sequel was briefly considered after release, [[ExecutiveMeddling but corporate suits shot it down since they believed the SNES was declining.]]

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** The Desert of Doom. With the infinite sprinting trick, it can will still take several minutes running through the desert at top speed to get across it. Without the trick you have to walk, which will take upwards of 15 minutes. 15 minutes walking across identical flat plains of desert, fending off GoddamnBats while constantly healing to mend the desert's periodic health drain.it. The first thing most players are likely to do when they finally reach Nobilia for the first time is stock up on Amulets of Annihilation to pay for a ferry across the desert, because ''no one'' wants to cross back over the hard way.
** The air duct sequence with the dog in Ivor Tower. The ducts and the rooms they connect to both need to be explored in different ways, directions, and you can't really tell the layout of the ground floor rooms from this limited exploration, so exploration. So trying to map them out yourself is a lot of guesswork. You have to find an ''invisible'' (until you're standing directly in front of her) old woman to get the a key to the castle rooms for the boy Boy to use. Finally, the mostly linear quickest path to the exit is hidden behind a bookcase where you can't see the vent there scenery due to the isometric forced perspective, so you'll probably [[PixelHunting find it by accident.
accident]]. This maze is difficult to navigate even with a walkthrough.
** Don't know the trick to getting through the [[LostWoods Dark Forest]]? Forest? Cancel all appointments, you will be in there for ''hours''. hours. And for extra fun, there are two secrets to find in there that require you to divert off the path through the woods itself. Have fun.
* TheyChangedItNowItSucks: When it was released, many fans hated the game for not being ''[[VideoGame/TrialsOfMana Secret of Mana 2]]'', which was never released in the West. (Today, the existence of both a FanTranslation and an official localization means you can play both.)
itself.
* VindicatedByHistory: Jeremy Soule's atmospheric soundtrack was not well received well-received when the game first came out, as it was so radically different from what gamers players normally expected from a JRPG, [[EasternRPG JRPG]]: much more subtle and moody than the more melodic tunes you'd usually normally hear. Today it's regarded as one of the standout soundtracks of the era from a man guy who would go on to be a big name in soundtrack composition.
* WhatCouldHaveBeen: [[http://www.nintendolife.com/news/2009/04/interview_with_brian_fehdrau_secret_of_evermore In a Nintendo Life interview with Brian Fehdrau,]] he stated that a sequel was briefly considered after release, [[ExecutiveMeddling but corporate suits shot it down since they believed the SNES was declining.]]----

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Moved to main article space.


* SugarWiki/AwesomeMusic: The entire game's soundtrack was LATHERED with some of the best orchestral works on the SNES, all composed by the great Jeremy Soule, who also went on to compose little stuff like ''Franchise/TheElderScrolls'', ''VideoGame/KnightsOfTheOldRepublic'', and ''Film/HarryPotter'' music. This was his first video game soundtrack and it still holds up today. Ironically it was criticised at the time for being too subtle, atmospheric and dull compared to the melodic soundtracks of other [=JRPGs=], ''VideoGame/SecretOfMana'' in particular, making it somewhat [[VindicatedByHistory ahead of its time]].
* BigLippedAlligatorMoment:
** The appearance of ''[[VideoGame/FinalFantasyIV Cecil Harvey]]'' in Gothica is a random cameo out of nowhere, and the implication that somehow the world of ''Final Fantasy IV'' is connected to Evermore raises a lot of questions. Which are never answered since Cecil is just a cameo and nothing about him is ever brought up once you leave his inn.
** Mungola is shown briefly in the sideshow exhibition early in Gothica, so the player is probably ready to encounter it again later. But its appearance as the FinalBoss of the region is an AssPull, when it suddenly is found in the castle as a minion of Camellia's evil twin -- nothing previously had indicated she even knew Mungola existed or that they had anything to do with each other.
* ClicheStorm: The four regions are themed after {{Prehistoria}}, AncientGrome, MedievalEuropeanFantasy, and RaygunGothic, and hit almost every associated trope you'd expect from them: there's a Volcano in the jungle, there's a Great Pyramid and a city in the middle of a desert, there's a human chessboard inside a hedge maze, etc. It's not only likely intentional on the developer's part, it's also justified; Evermore is a world constructed from the imaginations of four people living in 1965 who created these worlds based on their own personal interests, so ''of course'' the worlds they imagine are going to be full of HollywoodHistory running on RuleOfCool.
* ComplacentGamingSyndrome: The Alchemy system includes a lot of CoolButInefficient formulae. A player will never need to level up anything but Heal, Flash, and Fireball for the first 80% of the game, then [[GameBreaker Barrier and Energize]] are all you need after that. They don't even really require grinding either. Usually spamming your offensive spells on a boss will level them just fine. Barrier and Energize last ridiculously long at level zero.
* CrazyAwesome: The entire game wouldn't be as memorable as it is if not for the silly and insane creativity that went into it. Did we mention the robot toaster dog with the laser cannon on its back yet?
* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life with the Playstation hitting stores and the N64 on its way a year later. Thus, it has comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger''), ''Secret of Evermore'' wasn't some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game about a boy and his dog going on a fun adventure. As a result, even if it has a certain charm to it, it's far less memorable and impressive than those other games.

to:

* SugarWiki/AwesomeMusic: The entire game's soundtrack was LATHERED is lathered with some of the best orchestral works on the SNES, [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], all composed by the great Jeremy Soule, who also went on to compose little stuff like ''Franchise/TheElderScrolls'', ''VideoGame/KnightsOfTheOldRepublic'', and ''Film/HarryPotter'' music. This was his first video game soundtrack and it still holds up today. Ironically it was criticised criticized at the time for being too subtle, atmospheric and dull compared to the melodic bombastic soundtracks of other [=JRPGs=], ''VideoGame/SecretOfMana'' in particular, making it somewhat [[VindicatedByHistory ahead of its time]].
contemporaries (see below).
* BigLippedAlligatorMoment:
**
BigLippedAlligatorMoment: The appearance of ''[[VideoGame/FinalFantasyIV Cecil Harvey]]'' in Gothica is a random cameo out of nowhere, and the implication that somehow the world of ''Final Fantasy IV'' is connected to Evermore raises a lot of questions. Which are never answered answered, since Cecil is just a cameo and nothing about him is ever brought up once you leave his inn.
** Mungola is shown briefly in the sideshow exhibition early in Gothica, so the player is probably ready
inn, and Cecil never leaves his desk. (Cecil claims to encounter it again later. But its appearance as the FinalBoss of the region is an AssPull, when it suddenly is found in the castle as a minion of Camellia's evil twin -- nothing previously had indicated she even knew Mungola existed or that they had anything to do have settled down with each other.
* ClicheStorm: The four regions are themed after {{Prehistoria}}, AncientGrome, MedievalEuropeanFantasy, and RaygunGothic, and hit almost every associated trope you'd expect from them: there's a Volcano in the jungle, there's a Great Pyramid and a city in the middle of a desert, there's a human chessboard inside a hedge maze, etc. It's not only likely intentional on the developer's part, it's also justified; Evermore is a world constructed from the imaginations of four people living in 1965 who created these worlds based on their own personal interests, so ''of course'' the worlds they imagine are going to be full of HollywoodHistory running on RuleOfCool.
Rosa, but we never see her.)
* ComplacentGamingSyndrome: The Alchemy system includes a lot of CoolButInefficient formulae. extraneous spells. A player will never need to level up anything but Heal, Flash, and Fireball for the first 80% three-quarters of the game, and then [[GameBreaker Barrier and Energize]] Energize are all you need after that. They don't even really usually require grinding either. Usually grinding, either: spamming your offensive spells on a boss will level them up just fine. And Barrier and Energize last ridiculously long even at level zero.
* CrazyAwesome: The entire game wouldn't be as memorable as it is if not for the silly and insane creativity that went into it. Did we mention the robot toaster dog with the laser cannon on its back yet?
Level 0!
* CultClassic: The game was never released in Japan, has never been re-released, and came out in 1995, near the end of the SNES's life cycle, with the Playstation UsefulNotes/PlayStation hitting stores shelves and the N64 UsefulNotes/Nintendo64 on its way a year later. Thus, On top of that, it has had comparatively little exposure. However, fans that remember it do so fondly. One reviewer offered the opinion that, unlike the other [=RPGs=] Square games {{Creator/Square|Exix}} was putting out for the Super NES (''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyVI VI]]'', ''VideoGame/ChronoTrigger''), NES, ''Secret of Evermore'' wasn't some epic, grand quest with evil villains and a dark storyline. It was a comparatively humble game an anti-epic about a boy and his dog going on a fun adventure. As a result, even if it has a certain charm to it, it's far less memorable less-memorable and technically impressive than those other games.



** Barrier makes the user immune to physical attacks for 45 seconds. The catch is by the time you get it, you can count on one hand how many enemies left in the game actually use alchemy, and they're all bosses anyway. Thus, you basically get an invincibility spell, and after completing Gothica and getting 10,000 Gold Coins from the King, you can easily afford to max out your inventory on ingredients for Barrier.
** Fire Power. Uses two ingredients (Feather and Brimstone) that are easy to stock up on, instantly hits when you cast it, and it deals damage comparable to Nitro, the strongest spell in the game. The only catch is that getting it is a GuideDangIt, but not too much of a problem.
** Energize causes your weapon meter to automatically charge in only a couple of seconds, letting you spam powered-up attacks freely. Combine with the Neutron Blade for 3 or more hits of 999 damage. The only thing that stops it from breaking the game ''completely'' is that you only get it just before the final boss, so it only ruins that fight.
** The toaster-dog comes very close if you leave it controlled by the AI. In addition to ludicrously high critical hit rates and a new ranged attack, the toaster-dog will also randomly counterattack with a full-power attack when he blocks/dodges. You barely need to do anything in the surface tubes sections: just let the toaster-dog take care of it.
** The Crush spell. Despite how early you get it in the game, you can level it up ''for profit'' right outside of Nobilia. If you buy the ingredients from Blimp (who is a short boat ride away), it takes 36 Jewels to cast the spell. One Bone Buzzard (which is weak against it) drops 40 Jewels upon its death. As soon as Crush gets Level 1, you can still one-shot the Buzzards if you target 3 enemies simultaneously. Level it up to 9 (the 300xp per kill will likely skyrocket your xp levels too!) and you have an Alchemy Formula that can do the better part of a thousand damage per cast (keep in mind max damage is 999) and it is incredibly cheap to cast.
* GeniusBonus: Madronius and Pompolonius are slight mispellings of actual names used in the Ancient world; Mardonius was the name of a Greek philosopher and adviser to Emperor Julian, and Pomponius was a plebian family that lived in Rome.
* GoddamnedBats: Every flying enemy due to a convergence of game mechanics. They dart around randomly when not setting up an attack (and wobble up and down when they do) which, combined with the less-than-stellar hit detection and high miss rate, makes hitting them with any melee weapon (even thrown spears) difficult. Their attacks have higher priority than the player's, so wasted charge attacks and stunlocks are common. Best of all, they often respawn, making just firing alchemy and being done with it wasteful.
* GoddamnedBoss: Compared to other bosses, Sterling isn't out of place in terms of difficulty, but for the fact if you get close to it, it'll trigger an unblockable attack where it picks you up and drops you off the tower, forcing you to climb back up to it. This means you'll spend most of the fight trying to nail it with alchemy and spear throws afraid to get close.

to:

** Barrier makes renders the user immune to physical melee attacks for 45 seconds. The catch is by By the time you get it, you can count on one hand how many enemies left in the game actually use alchemy, and they're all bosses anyway. Thus, you basically get an invincibility spell, spell; and after completing Gothica and getting collecting 10,000 Gold Coins from the King, you can easily afford to max out your inventory on ingredients for Barrier.
** Fire Power. Uses Costs you two ingredients (Feather and Brimstone) that are easy to stock up on, instantly hits when you cast it, and it deals damage comparable to Nitro, the strongest allegedly-strongest spell in the game. The only catch is that getting it is a GuideDangIt, but not too much of a problem.
it's taught by an obscure alchemist hiding inside Ivor Tower's castle.
** Energize causes your weapon meter to automatically charge in only a couple of seconds, letting allowing you to spam powered-up attacks {{charged attack}}s freely. Combine it with the Neutron Blade for 3 or more hits of 999 damage. The only thing that stops it from breaking the game ''completely'' is that you damage?! (You only get it just shortly before the final boss, so it only ruins that fight.
fight.)
** The toaster-dog comes very close toaster-dog, if you leave it controlled by the AI. In addition to ludicrously high critical hit rates and a new ranged attack, the toaster-dog Dog will also randomly counterattack counter-attack whenever he blocks/dodges with a full-power attack when he blocks/dodges. fully-charged Lv. 3 laser. Devastating! You barely need to do anything in the surface tubes sections: sections; just let the toaster-dog take care of it.
** The Crush spell. Despite how early you get it in the game, you You can level it up ''for profit'' (for profit!) right outside of Nobilia. If you buy the ingredients from Blimp (who Blimp, who is a short boat ride away), away, it takes costs 36 Jewels to cast the spell. One Bone Buzzard (which is conveniently weak against it) Crush) drops 40 Jewels upon its death. As soon as Crush gets reaches Level 1, you can still one-shot the Buzzards even if you target 3 enemies three of them simultaneously. Level it up to 9 (the 300xp per and the 300 XP-per kill will likely skyrocket your xp levels too!) and you your Boy's levels, too! Voilà: You have an Alchemy Formula that can do which inflicts the better part of a thousand damage 999 HP per cast (keep casting and is absurdly cheap to use. Keep in mind the max damage is 999) and it is incredibly cheap to cast.
* GeniusBonus: Madronius and Pompolonius are slight mispellings of actual names used
in the Ancient world; Mardonius was the name of a Greek philosopher and adviser to Emperor Julian, and Pomponius was a plebian family that lived in Rome.game is 999 HP.
* GeniusBonus: Madronius and Pompolonius are slight misspellings of actual names used in the Ancient world. Mardonius was the name of a Greek philosopher and adviser to Emperor Julian, and Pomponius was a plebian family who lived in Rome.
* GoddamnedBats: Every flying enemy enemy, due to a convergence of game mechanics. They dart around randomly aimlessly when not setting preparing up an attack (and wobble up and down when they do) which, combined do). Combined with the less-than-stellar hit detection and high miss rate, makes hitting trying to hit them with any melee weapon (even thrown spears) difficult.is a waste of time. Their attacks have higher priority than the player's, so wasted charge attacks and stunlocks are common. Best of all, Worse yet, they often frequently respawn, making which just makes firing alchemy and being done with it wasteful.
* GoddamnedBoss: Compared to other bosses, Sterling isn't out of place in terms of difficulty, but for the fact if you get close to it, it'll trigger an unblockable attack where it picks you up and drops you off the tower, forcing you to climb back up to it. This means you'll spend most of the fight trying to nail it with alchemy and spear throws afraid to get close.
at them wasteful.



** The SprintMeter is oddly shared with the ChargeMeter. If you power up any weapon to level 3, you can use the sprint button to run almost indefinitely.

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** If you release a charged attack just as you evade an enemy's attack, your charge meter won't deplete and you'll likely launch a second charged attack instantly.
** The SprintMeter is oddly shared with the ChargeMeter. If you power up any weapon to level 3, you can use the sprint button to run almost indefinitely. Want to sprint all the way across the Desert of Doom without stopping to rest? Grind any weapon you have Level 3 skill, charge it up, and then start dashing while still holding the charge button. It'll go back down to Charge 1 and slowly recharge to almost 2, and then stay there until you stop running or an enemy hits you/forces you to parry.



** A glitch involving the attack/defense buff spells and resetting the game can cause your stats to get stuck at well over 65,000(!!!), as shown in this [[http://www.twitch.tv/kazeugma/b/327331931 part]] of a LetsPlay by My Name Is Kaz and Medibot.



** A little glitch involving the attack and defense buff spells and resetting the game can get your attack and defense stats well over sixty-five THOUSAND, as shown in this [[http://www.twitch.tv/kazeugma/b/327331931 part]] of a LetsPlay made by My Name Is Kaz and Medibot.
** Infinite Call Beads! One square in Nobilia, if done properly, will yield infinite Call Beads (you can only carry 99 though) if you continue to push the button while standing there.

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** A little glitch involving the attack and defense buff spells and resetting the game can get your attack and defense stats well over sixty-five THOUSAND, as shown in this [[http://www.twitch.tv/kazeugma/b/327331931 part]] of a LetsPlay made by My Name Is Kaz and Medibot.
** Infinite Call Beads! One square in Nobilia, if done properly, will yield infinite Call Beads (you can only carry 99 though) if you continue to push the button while standing there.there. You can only carry up to 99, rendering all future boss fights frivolous.



** If you release a charged attack just as you evade an enemy's attack, your charge meter won't deplete and you'll likely launch a second charged attack instantly.
** Want to sprint all the way across the Desert without stopping? Get any weapon you have Level 3 skill with, charge it up full and then start dashing while still holding the charge button. It'll go back down to Charge 1 and slowly recharge to almost 2 and then stay there until you stop running or an enemy hits you or forces you to parry.


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** Compared to other bosses, Sterling isn't out of place in terms of difficulty, but for the fact if you get close to it, it'll trigger an unblockable attack where it picks you up and drops you off the tower, forcing you to climb back up?! This means you'll spend most of the fight trying to nail it with alchemy and spear throws, afraid of getting too close.
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** Rimsala, the boss of the Great Pyramid. Compared to the boss fought in the Hall of Colossia 9the Minotaur), Rimsala is pathetic.

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** Rimsala, the boss of the Great Pyramid. Compared to the boss fought in the Hall of Colossia 9the (the Minotaur), Rimsala is pathetic.
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Moved to main article space.


** Rimsala, the boss of the Great Pyramid. Its only way to damage you is spinning into you, and the four respawning statues in the arena cast Flash regularly, but they can be disabled for a time with any alchemy attack. The fight boils down to occasionally casting alchemy to keep the statues disabled while you wait for Rimsala to return to its altar so you can whack it a few times. Compared to its counterpart boss, the Minotaur in the Hall of Colossia, Rimsala is pathetic.
** Mungola, the FinalBoss of Gothica. It's just a head poking up over a balcony that stays in place watching you fight the puppets that defend it, and occasionally it casts an alchemy spell like Fireball or Corrosion. It's quite underwhelming compared to the final bosses of Prehistoria and Antiqua, and in Gothica specifically, a few minutes before the fight with Mungola you just fought a ''dragon'', and it provided a much more intense fight than Mungola will.

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** Rimsala, the boss of the Great Pyramid. Its only way to damage you is spinning into you, and the four respawning statues in the arena cast Flash regularly, but they can be disabled for a time with any alchemy attack. The fight boils down to occasionally casting alchemy to keep the statues disabled while you wait for Rimsala to return to its altar so you can whack it a few times. Compared to its counterpart boss, the Minotaur boss fought in the Hall of Colossia, Colossia 9the Minotaur), Rimsala is pathetic.
** Mungola, the FinalBoss of Gothica. Mungola. It's just a head poking up over a balcony that stays in place watching you fight the puppets that defend it, and occasionally it casts an alchemy spell like Fireball or Corrosion. It's quite PRETTY underwhelming compared to the final bosses of Prehistoria and Antiqua, Antiqua; and in Gothica specifically, a few minutes before the fight with Mungola Mungola, you just fought a ''dragon'', and dragon! And it provided a much more intense fight than Mungola will.

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** There's a way to get around [[ThatOneBoss the Verminator]]. However, you must remember not to try and use the door he normally blocks, or else you'll be stuck in his crates. Fortunately you can come back later in the game and kill him.
** The Silver Sheath accessory is technically worthless since every sword-type weapon already has its bonus applied.

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** The SprintMeter is oddly shared with the ChargeMeter. If you power up any weapon to level 3, you can use the sprint button to run almost indefinitely.
** The Silver Sheath. A glitch causes every sword in the game to inflict extra damage, regardless of whether you have it or not. As a result, the only use for the Silver Sheath is to trade it in for the Armor Polish which increases your defense. Though you can regain the Silver Sheath in Ebon Keep, people who don't know about the bug may have a hard time deciding whether to make the trade or not.
** There's a way to get around [[ThatOneBoss the Verminator]]. Verminator. However, you must remember not to try and use the door he normally blocks, or else you'll be stuck in his the crates. Fortunately you can come back later in the game when ou're stronger and kill him.
** The Silver Sheath accessory is technically worthless since every sword-type weapon already has its bonus applied.
him.
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* GeniusBonus: Madronius and Pompolonius are slight mispellings of actual names used in the Ancient world; Mardonius was the name of a Greek philosopher and adviser to Emperor Julian, and Pomponius was a plebian family that lived in Rome.
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** Mungola, the FinalBoss of Gothica. It's just a head poking up over a balcony that stays in place watching you fight the puppets that defend it, and occasionally it casts an alchemy spell like Fireball or Corrosion. Compared to the last other bosses of the region it's quite underwhelming, espcially since just two minutes ago you fought a ''dragon'' as a boss, and Mungola is much more lax compared to it.

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** Mungola, the FinalBoss of Gothica. It's just a head poking up over a balcony that stays in place watching you fight the puppets that defend it, and occasionally it casts an alchemy spell like Fireball or Corrosion. Compared to the last other bosses of the region it's It's quite underwhelming, espcially since just two minutes ago you fought a ''dragon'' as a boss, and Mungola is much more lax underwhelming compared to it.the final bosses of Prehistoria and Antiqua, and in Gothica specifically, a few minutes before the fight with Mungola you just fought a ''dragon'', and it provided a much more intense fight than Mungola will.
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in the 1960s?


** The appearance of ''[[VideoGame/FinalFantasyIV Cecil Harvey]]'' in Gothica is a random cameo out of nowhere, and the implication that somehow the world of ''Final Fantasy IV'' is connected to Evermore raises a lot of questions. Which are never answered since Cecil is just a cameo and nothing about him is ever brought up once you leave his inn. Since the entire world and its inhabitants are artificial, maybe that was the point: perhaps Professor Ruffleberg is a Final Fantasy IV fan.

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** The appearance of ''[[VideoGame/FinalFantasyIV Cecil Harvey]]'' in Gothica is a random cameo out of nowhere, and the implication that somehow the world of ''Final Fantasy IV'' is connected to Evermore raises a lot of questions. Which are never answered since Cecil is just a cameo and nothing about him is ever brought up once you leave his inn. Since the entire world and its inhabitants are artificial, maybe that was the point: perhaps Professor Ruffleberg is a Final Fantasy IV fan.
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** Rimsala, the boss of the Great Pyramid. Its only way to damage you is spinning into you, and the four respawning statues in the arena cast Flash regularly, but they can be disabled for a time with any alchemy attack. The fight boils down to occasionally casting alchemy to keep the statues disabled while you wait for Rimsala to return to its altar so you can whack it a few times. Compared to its counterpart boss, the Minotaur in the Hall of Colosia, Rimsala is pathetic.

to:

** Rimsala, the boss of the Great Pyramid. Its only way to damage you is spinning into you, and the four respawning statues in the arena cast Flash regularly, but they can be disabled for a time with any alchemy attack. The fight boils down to occasionally casting alchemy to keep the statues disabled while you wait for Rimsala to return to its altar so you can whack it a few times. Compared to its counterpart boss, the Minotaur in the Hall of Colosia, Colossia, Rimsala is pathetic.



* ClicheStorm: The four regions are themed after {{Prehistoria}}, AncientGrome, MedievalEuropeanFantasy, and RaygunGothic, and hit almost every associated trope you'd expect from them: there's a Volcano in the jungle, there's a Great Pyramind and a city in the middle of a desert, there's a human chessboard inside a hedge maze, etc. It's not only likely intentional on the developer's part, it's also justified; Evermore is a world constructed from the imaginations of four people living in 1965 who created these worlds based on their own personal interests, so ''of course'' the worlds they imagine are going to be full of HollywoodHistory running on RuleOfCool.

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* ClicheStorm: The four regions are themed after {{Prehistoria}}, AncientGrome, MedievalEuropeanFantasy, and RaygunGothic, and hit almost every associated trope you'd expect from them: there's a Volcano in the jungle, there's a Great Pyramind Pyramid and a city in the middle of a desert, there's a human chessboard inside a hedge maze, etc. It's not only likely intentional on the developer's part, it's also justified; Evermore is a world constructed from the imaginations of four people living in 1965 who created these worlds based on their own personal interests, so ''of course'' the worlds they imagine are going to be full of HollywoodHistory running on RuleOfCool.
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** The appearance of ''[[VideoGame/FinalFantasyIV Cecil Harvey]]'' in Gothica is a random cameo out of nowhere, and the implication that somehow the world of ''Final Fantasy IV'' is connected to Evermore raises a lot of questions. Which are never answered since Cecil is just a cameo and nothing about him is ever brought up once you leave his inn.

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** The appearance of ''[[VideoGame/FinalFantasyIV Cecil Harvey]]'' in Gothica is a random cameo out of nowhere, and the implication that somehow the world of ''Final Fantasy IV'' is connected to Evermore raises a lot of questions. Which are never answered since Cecil is just a cameo and nothing about him is ever brought up once you leave his inn. Since the entire world and its inhabitants are artificial, maybe that was the point: perhaps Professor Ruffleberg is a Final Fantasy IV fan.
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Updating crosswicking due to Trials Of Mana's official international release.


* TheyChangedItNowItSucks: When it was released, many fans hated the game for not being ''[[VideoGame/SeikenDensetsu3 Secret of Mana 2]]'', which was never released in the West. (Today, of course, a FanTranslation means you can play both.)

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* TheyChangedItNowItSucks: When it was released, many fans hated the game for not being ''[[VideoGame/SeikenDensetsu3 ''[[VideoGame/TrialsOfMana Secret of Mana 2]]'', which was never released in the West. (Today, the existence of course, both a FanTranslation and an official localization means you can play both.)
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* FridgeHorror: The GameOver text becomes a subtle-but-effective case of AdultFear once the realization sets in. As far as the hero's family and friends know, he and his dog went out one day much like any other... and disappeared without a trace.
-->[[HelloInsertNameHere <Hero> and <Dog>]] did not come back.
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* AntiClimaxBoss
** Rimsala, the boss of the Great Pyramid. Its only way to damage you is spinning into you, and the four respawning statues in the arena cast Flash regularly, but they can be disabled for a time with any alchemy attack. The fight boils down to occasionally casting alchemy to keep the statues disabled while you wait for Rimsala to return to its altar so you can whack it a few times. Compared to its counterpart boss, the Minotaur in the Hall of Colosia, Rimsala is pathetic.
** Mungola, the FinalBoss of Gothica. It's just a head poking up over a balcony that stays in place watching you fight the puppets that defend it, and occasionally it casts an alchemy spell like Fireball or Corrosion. Compared to the last other bosses of the region it's quite underwhelming, espcially since just two minutes ago you fought a ''dragon'' as a boss, and Mungola is much more lax compared to it.


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* GoddamnedBoss: Compared to other bosses, Sterling isn't out of place in terms of difficulty, but for the fact if you get close to it, it'll trigger an unblockable attack where it picks you up and drops you off the tower, forcing you to climb back up to it. This means you'll spend most of the fight trying to nail it with alchemy and spear throws afraid to get close.
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** The air duct sequence with the dog in Ivor Tower. The ducts and the rooms they connect to both need to be explored in different ways, and you can't really tell the layout of the ground floor rooms from this limited exploration, so trying to map them out yourself is a lot of guesswork. You have to find an ''invisible'' (until you're standing in front of her) old woman to get the key to the castle rooms for the boy to use, and if you miss it, it's LostForever. Finally, the mostly linear path to the exit is hidden behind a bookcase where you can't see it due to the isometric perspective, so you'll probably find it by accident.

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** The air duct sequence with the dog in Ivor Tower. The ducts and the rooms they connect to both need to be explored in different ways, and you can't really tell the layout of the ground floor rooms from this limited exploration, so trying to map them out yourself is a lot of guesswork. You have to find an ''invisible'' (until you're standing in front of her) old woman to get the key to the castle rooms for the boy to use, and if you miss it, it's LostForever. use. Finally, the mostly linear path to the exit is hidden behind a bookcase where you can't see it the vent there due to the isometric perspective, so you'll probably find it by accident.
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** The air duct sequence with the dog in Ivor Tower. The ducts and the rooms they connect to both need to be explored in different ways, and you can't really tell the layout of the ground floor rooms from this limited exploration, so trying to map them out yourself is a lot of guesswork. You have to find an ''invisible'' (until you're standing in front of her) old woman to get the key to the castle rooms for the boy to use, and if you miss it, it's LostForever. Finally, the mostly linear path to the exit is hidden behind a bookcase where you can't see it due to the isometric perspective, so you'll probably find it by accident.

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* BigLippedAlligatorMoment: The appearance of ''[[VideoGame/FinalFantasyIV Cecil Harvey]]'' in Gothica is a random cameo out of nowhere, and the implication that somehow the world of ''Final Fantasy IV'' is connected to Evermore raises a lot of questions. Which are never answered since Cecil is just a cameo and nothing about him is ever brought up once you leave his inn.

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* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
**
The appearance of ''[[VideoGame/FinalFantasyIV Cecil Harvey]]'' in Gothica is a random cameo out of nowhere, and the implication that somehow the world of ''Final Fantasy IV'' is connected to Evermore raises a lot of questions. Which are never answered since Cecil is just a cameo and nothing about him is ever brought up once you leave his inn.inn.
** Mungola is shown briefly in the sideshow exhibition early in Gothica, so the player is probably ready to encounter it again later. But its appearance as the FinalBoss of the region is an AssPull, when it suddenly is found in the castle as a minion of Camellia's evil twin -- nothing previously had indicated she even knew Mungola existed or that they had anything to do with each other.

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* SugarWiki/AwesomeMusic: The entire game's soundtrack was LATHERED with some of the best orchestral works on the SNES, all composed by the great Jeremy Soule, who also went on to compose little stuff like ''Franchise/TheElderScrolls'', ''KnightsOfTheOldRepublic'', and ''Film/HarryPotter'' music. This was his first video game soundtrack and it still holds up today.

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* SugarWiki/AwesomeMusic: The entire game's soundtrack was LATHERED with some of the best orchestral works on the SNES, all composed by the great Jeremy Soule, who also went on to compose little stuff like ''Franchise/TheElderScrolls'', ''KnightsOfTheOldRepublic'', ''VideoGame/KnightsOfTheOldRepublic'', and ''Film/HarryPotter'' music. This was his first video game soundtrack and it still holds up today. Ironically it was criticised at the time for being too subtle, atmospheric and dull compared to the melodic soundtracks of other [=JRPGs=], ''VideoGame/SecretOfMana'' in particular, making it somewhat [[VindicatedByHistory ahead of its time]].


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* VindicatedByHistory: Jeremy Soule's atmospheric soundtrack was not well received when the game first came out, as it was so radically different from what gamers normally expected from a JRPG, much more subtle and moody than the more melodic tunes you'd usually hear. Today it's regarded as one of the standout soundtracks of the era from a man who would go on to be a big name in soundtrack composition.
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* SugarWiki/AwesomeMusic: The entire game's soundtrack was LATHERED with some of the best orchestral works on the SNES, all done by the great Jeremy Soule, who also does little stuff like ''Franchise/TheElderScrolls'', ''KnightsOfTheOldRepublic'', and ''Film/HarryPotter'' music. This was his first video game soundtrack and it still holds up today.

to:

* SugarWiki/AwesomeMusic: The entire game's soundtrack was LATHERED with some of the best orchestral works on the SNES, all done composed by the great Jeremy Soule, who also does went on to compose little stuff like ''Franchise/TheElderScrolls'', ''KnightsOfTheOldRepublic'', and ''Film/HarryPotter'' music. This was his first video game soundtrack and it still holds up today.
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** On a related note, many Japanese gamers felt disappointed because the game was never released in Japan, feeling they should have received this one in addition to ''Seiken Densetsu 3''. As mentioned above, the development teams for the two games worked 100 % independently of one another, and Evermore was developed for the Western audiences to begin with. In other words, if there's anyone to blame, it's ExecutiveMeddling within the Squaresoft HQ.
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** Doubling as a WakeUpCallBoss, Salabog hovers over the swamp out of range of your normal weapons, and can only be damaged through usage of a leveled-up spear or alchemy. There's a few major problems with this, the first being that because he's the third boss of the game, Salabog is fought at a time when you have very few alchemy formulas at low levels. To make up for being out of reach, occasionally Salabog will snap its head forward to come in range, but this also hits you for some nasty damage, so get out of the way. Then, it regularly summons fireball minions to attack you and get in the way of your movement. Finally, Salabog has a lot of HP, 2000 -- for points of comparison, the previous major boss, Thraxx, had 600 HP, and the final boss of the entire region, Magmar, has 1000.

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** Doubling as a WakeUpCallBoss, Salabog hovers over the swamp out of range of your normal weapons, and can only be damaged through usage of a leveled-up spear or alchemy. There's a few two major problems with this, the first being that because he's the third boss unless you went out of the game, Salabog is fought at a your way to do it, you probably haven't had time when to level up the Horn Spear you only just got, and the second being that this early in the game you only have very few alchemy three offensive Alchemy formulas at low levels.and probably haven't leveled them up more and/or don't have the cash to stock up on ingredients for them very well. To make up for being out of reach, occasionally Salabog will snap its head forward to come in range, but this also hits you for some nasty damage, so get out of the way. Then, it regularly summons fireball minions to attack you and get in the way of your movement. Finally, Salabog has a lot of HP, 2000 -- for points of comparison, the previous major boss, Thraxx, had 600 HP, and the final boss of the entire region, Magmar, has 1000.
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* AngstWhatAngst: The hero seems perfectly happy to go on a dangerous adventure in another world with no idea if he'll be able to get back home when he's done. In the opening minutes of the game, he winds up on a space space station and is herded into an empty room by a strange robot, and finds a bazooka in a container. His reaction? Fire off a practice shot and exclaim "Cool!"

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* AngstWhatAngst: The hero seems perfectly happy to go on a dangerous adventure in another world with no idea if he'll be able to get back home when he's done. In the opening minutes of the game, he winds up on a space space station and is herded into an empty room by a strange robot, and finds a bazooka in a container. His reaction? Fire off a practice shot and exclaim "Cool!"
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** Doubling as a WakeUpCallBoss, Salabog hovers over the swamp out of range of your normal weapons, and can only be damaged through usage of a leveled-up spear or alchemy. There are two main differences--first, because he's the third boss of the game, Salabog is fought at a time when you have very few alchemy formulas at low levels, whereas Verminator is fought late in the game when you've powered your alchemy up. To make up for being out of reach, occasionally Salabog will snap its head forward to come in range. However, this also hits you for some nasty damage, so get out of the way. Oh yes, and it summons fireball minions to attack you and get in the way of your movement. Finally, Salabog has a lot of HP, 2000 -- for points of comparison, the previous major boss, Thraxx, had 600 HP, and the final boss of the entire region, Magmar, has 1000.

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** Doubling as a WakeUpCallBoss, Salabog hovers over the swamp out of range of your normal weapons, and can only be damaged through usage of a leveled-up spear or alchemy. There are two main differences--first, There's a few major problems with this, the first being that because he's the third boss of the game, Salabog is fought at a time when you have very few alchemy formulas at low levels, whereas Verminator is fought late in the game when you've powered your alchemy up. levels. To make up for being out of reach, occasionally Salabog will snap its head forward to come in range. However, range, but this also hits you for some nasty damage, so get out of the way. Oh yes, and Then, it regularly summons fireball minions to attack you and get in the way of your movement. Finally, Salabog has a lot of HP, 2000 -- for points of comparison, the previous major boss, Thraxx, had 600 HP, and the final boss of the entire region, Magmar, has 1000.

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** Doubling as a WakeUpCallBoss, Salabog hovers over the swamp out of range of your normal weapons, and can only be damaged through usage of a leveled-up spear or alchemy. There are two main differences--first, because he's the third boss of the game, Salabog is fought at a time when you have very few alchemy formulas at low levels, whereas Verminator is fought late in the game when you've powered your alchemy up. To make up for being out of reach, occasionally Salabog will snap its head forward to come in range. However, this also hits you for some nasty damage, so get out of the way. Oh yes, and it summons fireball minions to attack you and get in the way of your movement. Finally, Salabog has a lot of HP, 2000 -- for points of comparison, the previous major boss, Thraxx, had 600 HP, and the final boss of the entire region, Magmar, has 1000.



** Doubling as a WakeUpCallBoss, Salabog hovers over the swamp out of range of your normal weapons, and as above can only be damaged through usage of a leveled-up spear or alchemy. There are two main differences--first, because he's the third boss of the game, Salabog is fought at a time when you have very few alchemy formulas at low levels, whereas Verminator is fought late in the game when you've powered your alchemy up. To make up for being out of reach, occasionally Salabog will snap its head forward to come in range. However, this also hits you for some nasty damage, so get out of the way. Oh yes, and it summons fireball minions to attack you and get in the way of your movement. Finally, Salabog has a lot of HP, 2000 -- for points of comparison, the previous major boss, Thraxx, had 600 HP, and the final boss of the entire region, Magmar, has 1000.
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** The Crush spell. Despite how early you get it in the game, you can level it up ''for profit'' right outside of Nobilia. If you buy the ingredients from Blimp (who is a short boat ride away), it takes 36 Jewels to cast the spell. One Bone Buzzard (which is weak against it) drops 40 Jewels upon its death. As soon as Crush gets Level 1, you can still one-shot the Buzzards if you target 3 enemies simultaneously. Level it up to 9 (the 300xp per kill will likely skyrocket your xp levels too!) and you have an Alchemy Formula that can do the better part of a thousand damage per cast (keep in mind max damage is 999) and it is incredibly cheap to cast.


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** Want to sprint all the way across the Desert without stopping? Get any weapon you have Level 3 skill with, charge it up full and then start dashing while still holding the charge button. It'll go back down to Charge 1 and slowly recharge to almost 2 and then stay there until you stop running or an enemy hits you or forces you to parry.

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