Follow TV Tropes

Following

History YMMV / ScapeAndRunParasites

Go To

OR

Is there an issue? Send a MessageReason:
None


* BetterAsALetsPlay: Let's face it - you'll need either extensive GuideDangIt knowledge or lots of TrialAndErrorGameplay to even make it past Phase ''Three''. Since there's a whole five other Phases after that, Let's Plays are often the only way for casual players to see all the beautiful atmospherics, animations, and mechanics the mod has to offer.

to:

* BetterAsALetsPlay: Let's face it - you'll need either extensive GuideDangIt knowledge or knowledge, lots of TrialAndErrorGameplay TrialAndErrorGameplay, or overpowered mods to even make it past Phase ''Three''. Since there's a whole five other Phases after that, Let's Plays are often the only way for casual players to see all the beautiful atmospherics, animations, and mechanics the mod has to offer.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage type. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, and can even turn those into BossInMookClothing.

to:

* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage type. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, and can even turn those into BossInMookClothing.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage type. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of turning Primitive Parasites into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, and can even turn those into BossInMookClothing.

to:

* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage type. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of turning instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, and can even turn those into BossInMookClothing.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of turning Primitive Parasites into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, and can even turn those into BossInMookClothing.

to:

* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage.damage, if not turn entirely immune to a damage type. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of turning Primitive Parasites into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, and can even turn those into BossInMookClothing.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of turning Primitive Parasites into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, and can even turn said DemonicSpiders into BossInMookClothing.

to:

* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of turning Primitive Parasites into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, and can even turn said DemonicSpiders those into BossInMookClothing.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of turning Primitive Parasites into their [[EliteMook Adapted forms]].

to:

* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of turning Primitive Parasites into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, and can even turn said DemonicSpiders into BossInMookClothing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of turning Primitive Parasites into their [[EliteMook Adapted forms]].
Is there an issue? Send a MessageReason:
None


** '''Assimilated Endermen''' spawn as early as Phase Two and are ''grossly overpowered'' for such an early phase. They can overtake a player at max sprint, detect players in a massive range, and their ability to summon [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. Better hope your house has a low ceiling. Oh, [[UpToEleven did we mention they can spawn in groups]]? You know it's bad when the mod creator promises a {{Nerf}} in the next update.

to:

** '''Assimilated Endermen''' Assimilated Endermen spawn as early as Phase Two and are ''grossly overpowered'' for such an early phase. They can overtake a player at max sprint, detect players in a massive range, and their ability to summon [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. Better hope your house has a low ceiling. Oh, [[UpToEleven did we mention they can spawn in groups]]? You know it's bad when the mod creator promises a {{Nerf}} in the next update.

Added: 701

Removed: 653

Is there an issue? Send a MessageReason:
None


** '''Assimilated Endermen''', especially for an early-game enemy. They can overtake a player at max sprint, detect players in a massive range, and their ability to summon [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. Better hope your house has a low ceiling. Oh, [[UpToEleven did we mention they can spawn in groups]]? You know it's bad when the mod creator promises a {{Nerf}} in the next update.


Added DiffLines:

** '''Assimilated Endermen''' spawn as early as Phase Two and are ''grossly overpowered'' for such an early phase. They can overtake a player at max sprint, detect players in a massive range, and their ability to summon [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. Better hope your house has a low ceiling. Oh, [[UpToEleven did we mention they can spawn in groups]]? You know it's bad when the mod creator promises a {{Nerf}} in the next update.
Is there an issue? Send a MessageReason:
None


** Practically every Parasite other than Buglins, Rupters, and weaker Crude or Assimilated Mobs is this, [[LightningBruiser having tons of health, hit stupidly hard, can move fast]], and several can even [[AdaptiveAbility adapt to damage]] to become nearly unkillable from a single damage type. Many of them also have abilities that can easily ruin a player's day.

to:

** Practically every Parasite other than Buglins, Rupters, the Inborn and weaker Crude or Assimilated Mobs is this, Mob tiers are these. They [[LightningBruiser having have tons of health, hit stupidly hard, can move fast]], and several can even [[AdaptiveAbility adapt to damage]] to become nearly unkillable from a single damage type. Many of them also have abilities that can easily ruin a player's day.
Is there an issue? Send a MessageReason:
None


** Practically every Parasite other than Buglins, Rupters, weaker Assimilated Mobs and Moving Flesh is this, having tons of health, hit stupidly hard, can move fast, and several can even [[AdaptiveAbility adapt to damage]] to become nearly unkillable from a single damage type.

to:

** Practically every Parasite other than Buglins, Rupters, and weaker Crude or Assimilated Mobs and Moving Flesh is this, [[LightningBruiser having tons of health, hit stupidly hard, can move fast, fast]], and several can even [[AdaptiveAbility adapt to damage]] to become nearly unkillable from a single damage type.type. Many of them also have abilities that can easily ruin a player's day.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, being near the residue spawned from parasites or beckons, or even just being near a parasite's remains. Infected mobs will become assimilated in a matter of minutes, and while players are immune to being assimilated while alive, a slain infected player will [[AndThenJohnWasAZombie leave an Assimilated Adventurer behind wearing all their armor except the chestplate]]. Worse still, there's no way to remove this effect as of yet, other than dying and spawning an Assimilated Adventurer.

to:

** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, being near the residue spawned from parasites or beckons, or even just being near a parasite's remains. Infected mobs will become assimilated in a matter of minutes, and while players are immune to being assimilated while alive, a slain infected player will [[AndThenJohnWasAZombie leave an Assimilated Adventurer behind wearing all their armor except the chestplate]]. Worse still, there's no way to remove this effect as of yet, other than dying and spawning an Assimilated Adventurer.
Is there an issue? Send a MessageReason:
None


** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, being near the residue spawned from parasites or beckons, or even just being near a parasite's remains. Infected mobs will become assimilated in a matter of minutes, and while players are immune to being assimilated while alive, a slain infected player will [[AndThenJohnWasAZombie leave an Assimilated Adventurer behind wearing all their armor except the chestplate]]. Worse still, there's no way to remove this effect as of yet.

to:

** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, being near the residue spawned from parasites or beckons, or even just being near a parasite's remains. Infected mobs will become assimilated in a matter of minutes, and while players are immune to being assimilated while alive, a slain infected player will [[AndThenJohnWasAZombie leave an Assimilated Adventurer behind wearing all their armor except the chestplate]]. Worse still, there's no way to remove this effect as of yet.yet, other than dying and spawning an Assimilated Adventurer.
Is there an issue? Send a MessageReason:
None


** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, being near the residue spawned from parasites or beckons, or even just being near a parasite's remains. Infected mobs will become assimilated in a matter of minutes, and while players are immune to being assimilated while alive, an dead infected player will [[AndThenJohnWasAZombie leave an Assimilated Adventurer behind wearing all their armor except the chestplate]].

to:

** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, being near the residue spawned from parasites or beckons, or even just being near a parasite's remains. Infected mobs will become assimilated in a matter of minutes, and while players are immune to being assimilated while alive, an dead a slain infected player will [[AndThenJohnWasAZombie leave an Assimilated Adventurer behind wearing all their armor except the chestplate]]. Worse still, there's no way to remove this effect as of yet.

Added: 930

Changed: 650

Is there an issue? Send a MessageReason:
None


* DemonicSpiders: '''Assimilated Endermen''', especially for an early-game enemy. They can overtake a player at max sprint, detect players in a massive range, and their ability to summon [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. Better hope your house has a low ceiling. Oh, [[UpToEleven did we mention they can spawn in groups]]? You know it's bad when the mod creator promises a {{Nerf}} in the next update.

to:

* DemonicSpiders: DemonicSpiders:
**
'''Assimilated Endermen''', especially for an early-game enemy. They can overtake a player at max sprint, detect players in a massive range, and their ability to summon [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. Better hope your house has a low ceiling. Oh, [[UpToEleven did we mention they can spawn in groups]]? You know it's bad when the mod creator promises a {{Nerf}} in the next update.update.
** Practically every Parasite other than Buglins, Rupters, weaker Assimilated Mobs and Moving Flesh is this, having tons of health, hit stupidly hard, can move fast, and several can even [[AdaptiveAbility adapt to damage]] to become nearly unkillable from a single damage type.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: '''Assimilated Endermen'''. Their runspeed can overtake a player at max sprint, their aggro range is massive, and their ability to instantly gather [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]''. And if you were unlucky enough to die near your base, they can simply teleport their army in to [[CycleOfHurting camp you]]. Better hope your house has a low ceiling. Oh, [[UpToEleven did we mention they can spawn in groups]]? You know it's bad when the mod creator promises a {{Nerf}} in the next update.
* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to beat.

to:

* DemonicSpiders: '''Assimilated Endermen'''. Their runspeed Endermen''', especially for an early-game enemy. They can overtake a player at max sprint, their aggro range is massive, detect players in a massive range, and their ability to instantly gather summon [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]''. poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your base, spawn point, they can simply teleport their army in to [[CycleOfHurting camp spawn-camp you]]. Better hope your house has a low ceiling. Oh, [[UpToEleven did we mention they can spawn in groups]]? You know it's bad when the mod creator promises a {{Nerf}} in the next update.
* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to beat.beat; even Primitive Parasites, which can be spawned from the beginning of the game via the Merge system, can shred a player wearing full diamond armor.



** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, being near the residue spawned from parasites or beckons, or even just being near a parasite's remains. Once infected, ''there is no cure'' save for dying, and should this happen [[AndThenJohnWasAZombie the player will leave an Assimilated Adventurer behind wearing all their armor except chestplate]].
** Every time the parasites advance to the next Phase, a ScareChord plays, all of which range from unsettling to horrifying, signifying to the player that their world is more and more doomed.
** Parasite Biomes. The sky within is dark and gloomy, BodyHorror structures litter the area, the trees have pulsating masses, the stone and grass all infected... and it's naturally filled with several high tier parasite mobs.

to:

** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, being near the residue spawned from parasites or beckons, or even just being near a parasite's remains. Once infected, ''there is no cure'' save for dying, Infected mobs will become assimilated in a matter of minutes, and should this happen while players are immune to being assimilated while alive, an dead infected player will [[AndThenJohnWasAZombie the player will leave an Assimilated Adventurer behind wearing all their armor except the chestplate]].
** Every time the parasites advance to the next Phase, a ScareChord plays, all of which range from unsettling to horrifying, signifying to the player that their world is more and more doomed.
** Parasite Biomes. The sky within is dark and gloomy, BodyHorror structures litter the area, the trees have pulsating masses, the stone and grass all infected... and it's naturally filled with several high tier high-tier parasite mobs.
Is there an issue? Send a MessageReason:
None


* CreepyAwesome: Some of the Adapted, Pure, and Ancient parasites can look pretty badass, especially for how alien they are in comparison to other mobs. The Crux, a massive mound of flesh, is cool in the "lumbering beast" kind of way.

to:

* CreepyAwesome: Some of the Adapted, Pure, and Ancient parasites can look pretty badass, especially for how alien they are in comparison to other mobs. The Crux, a massive mound of flesh, is cool in the "lumbering beast" kind of way.way, especially with its unique ability to ''pick up and chuck blocks'' at the player.
Is there an issue? Send a MessageReason:
None


* UglyCute: Buglins are oddly cute tiny grub-like parasites that do not even attack and instead flee from the players and hostile mobs. What they grow into, as well as what they herald are decisively ''not'' cute.

to:

* UglyCute: Buglins are oddly cute tiny grub-like parasites that do not even attack and instead flee from the players and hostile mobs. What they [[TheAssimilator grow into, into]], as well as what they herald are decisively ''not'' ''[[NightmareFuel not]]'' cute.
Is there an issue? Send a MessageReason:
None


* UglyCute: Buglins are oddly cute tiny grub-like parasites that try to run away from the players and hostile mobs. What they grow into, as well as what they herald are decisively ''not'' cute.

to:

* UglyCute: Buglins are oddly cute tiny grub-like parasites that try to run away do not even attack and instead flee from the players and hostile mobs. What they grow into, as well as what they herald are decisively ''not'' cute.
Is there an issue? Send a MessageReason:
None


* UglyCute: Buglins are oddly cute tiny grubs that try to run away from the players. What they grow into, as well as what they herald are decisively ''not''.

to:

* UglyCute: Buglins are oddly cute tiny grubs grub-like parasites that try to run away from the players. players and hostile mobs. What they grow into, as well as what they herald are decisively ''not''.''not'' cute.
Is there an issue? Send a MessageReason:
None


** The game is ''heavily'' skewed in the favor of the parasites, with infection of the world usually [[CosmicHorrorStory being an inevitability]], not a possibility.

to:

** The game is ''heavily'' skewed in the favor of the parasites, with infection of the world usually [[CosmicHorrorStory being an inevitability]], not a possibility.possibility.
* UglyCute: Buglins are oddly cute tiny grubs that try to run away from the players. What they grow into, as well as what they herald are decisively ''not''.
Is there an issue? Send a MessageReason:
None


** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, being near the residue spawned from parasites or beckons, or even just being near a parasite's remains. Once infected, ''there is no cure'' save from dying, and should this happen [[AndThenJohnWasAZombie the player will leave an Assimilated Adventurer behind wearing all their armor except chestplate]].

to:

** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, being near the residue spawned from parasites or beckons, or even just being near a parasite's remains. Once infected, ''there is no cure'' save from for dying, and should this happen [[AndThenJohnWasAZombie the player will leave an Assimilated Adventurer behind wearing all their armor except chestplate]].
Is there an issue? Send a MessageReason:
None


** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, or even just being near a parasite's remains. Once infected, ''there is no cure'' save from dying, and should this happen [[AndThenJohnWasAZombie the player will leave an Assimilated Adventurer behind wearing all their armor except chestplate]].

to:

** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, being near the residue spawned from parasites or beckons, or even just being near a parasite's remains. Once infected, ''there is no cure'' save from dying, and should this happen [[AndThenJohnWasAZombie the player will leave an Assimilated Adventurer behind wearing all their armor except chestplate]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, or even just being near a parasite's remains. Once infected, ''there is no cure'' save from dying, and should this happen [[AndThenJohnWasAZombie the player will leave an Assimilated Adventurer behind wearing all their armor except chestplate]].
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Where to begin...? If there's one ''VideoGame/{{Minecraft}}'' mod that's made to be nightmarish, this would be it.

to:

* NightmareFuel: Where to begin...? If there's one ''VideoGame/{{Minecraft}}'' mod that's made to be nightmarish, a nightmarish BodyHorror CosmicHorrorStory, this would be it.it:
Is there an issue? Send a MessageReason:
None


* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to beat.

to:

* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to beat.beat.
* NightmareFuel: Where to begin...? If there's one ''VideoGame/{{Minecraft}}'' mod that's made to be nightmarish, this would be it.
** ''Several'' assimilated Mobs are full-on BodyHorror, some like the Assimilated Bear and Assimilated Ender Dragon having mouths that split right down their neck or body. That's right, not even the ''[[FinalBoss Ender Dragon]]'' is safe from these things.
** Every time the parasites advance to the next Phase, a ScareChord plays, all of which range from unsettling to horrifying, signifying to the player that their world is more and more doomed.
** Parasite Biomes. The sky within is dark and gloomy, BodyHorror structures litter the area, the trees have pulsating masses, the stone and grass all infected... and it's naturally filled with several high tier parasite mobs.
** The game is ''heavily'' skewed in the favor of the parasites, with infection of the world usually [[CosmicHorrorStory being an inevitability]], not a possibility.
Is there an issue? Send a MessageReason:
None


* BetterAsALetsPlay: Let's face it - you'll need either extensive GuideDangIt knowledge or lots of TrialAndErrorGameplay to even make it past Phase ''Three''. Since there's a whole five other Phases after that, Let's Plays are often the only way for casual players to see the beautiful atmospherics, animations, and mechanics the mod has to offer.

to:

* BetterAsALetsPlay: Let's face it - you'll need either extensive GuideDangIt knowledge or lots of TrialAndErrorGameplay to even make it past Phase ''Three''. Since there's a whole five other Phases after that, Let's Plays are often the only way for casual players to see all the beautiful atmospherics, animations, and mechanics the mod has to offer.



* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in equalizing mods, it's nearly impossible to beat.

to:

* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to beat.
Is there an issue? Send a MessageReason:
None


* BetterAsALetsPlay: Let's face it - you'll need either extensive GuideDangIt knowledge or lots of TrialAndErrorGameplay to even make it past Phase ''Three''. Since there's a whole five other Phases after that, Let's Plays are often the only way for casual players to see the beautiful atmospherics, animations, and mechanics the mod has to offer.



* DemonicSpiders: '''Assimilated Endermen'''. Their runspeed can overtake a player at max sprint, their aggro range is massive, and their ability to instantly gather [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]''. And if you were unlucky enough to die near your base, they can simply teleport their army in to [[CycleOfHurting camp you]]. Better hope your house has a low ceiling. Oh, [[UpToEleven did we mention they can spawn in groups]]? You know it's bad when the mod creator promises a {{Nerf}} in the next update.

to:

* DemonicSpiders: '''Assimilated Endermen'''. Their runspeed can overtake a player at max sprint, their aggro range is massive, and their ability to instantly gather [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]''. And if you were unlucky enough to die near your base, they can simply teleport their army in to [[CycleOfHurting camp you]]. Better hope your house has a low ceiling. Oh, [[UpToEleven did we mention they can spawn in groups]]? You know it's bad when the mod creator promises a {{Nerf}} in the next update.update.
* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in equalizing mods, it's nearly impossible to beat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreepyAwesome: Some of the Adapted, Pure, and Ancient parasites can look pretty badass, especially for how alien they are in comparison to other mobs. The Crux, a massive mound of flesh, is cool in the "lumbering beast" kind of way.
* DemonicSpiders: '''Assimilated Endermen'''. Their runspeed can overtake a player at max sprint, their aggro range is massive, and their ability to instantly gather [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]''. And if you were unlucky enough to die near your base, they can simply teleport their army in to [[CycleOfHurting camp you]]. Better hope your house has a low ceiling. Oh, [[UpToEleven did we mention they can spawn in groups]]? You know it's bad when the mod creator promises a {{Nerf}} in the next update.

Top