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I don't think "visually appeasing" is an actual term...


** The animators clearly put a lot of effort into making the movie as detailed and visually appeasing as the videogame. Even reviewers who hated the movie acknowledged that Rainmaker Entertainment really outdid themselves, especially on a budget of only $20 million.

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** The animators clearly put a lot of effort into making the movie as detailed and visually appeasing appealing as the videogame. Even reviewers who hated the movie acknowledged that Rainmaker Entertainment really outdid themselves, especially on a budget of only $20 million.

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* GoodBadBugs:
** Using the Hologuise you receive towards the end of the game can actually let you walk underwater. Simply walk off of a cliff above water, wave, and if you hit the ground before the animation finishes, you can walk around to your heart's content as long as you keep the Hologuise on and don't walk off of any underwater ledges. If there's a slope that goes down into the water, such as on Pokitaru, you can simply walk down it with the Hologuise on, and you can even walk past the trigger that summons a Pool Shark to eat you and explore the waters and mountains past the main level.
** If you can dive below a pool of water that's out of bounds, swimming out from under it, then swimming above it, can allow you to swim through the sky on many planets, including Novalis (by reaching the pools of water in the Waterworks), Kerwan (prior to a patch, done by hovering below the pool of water with the RYNO Holocard), Aridia (by using the aforementioned Hologuise walking underwater glitch to spin an underwater bolt crank and open a door), Rilgar, and Pokitaru (both of these two by getting out of bounds and swimming out to the edge of the planet's water).
** In many areas, exploiting tiny bits of collision that register as floors instead of walls, as well as the PainPoweredLeap that's intended to keep you from being on surfaces you shouldn't be on, can allow you to go out of bounds and explore beyond what you're supposed to be able to see. Doing this on Veldin and retriggering the cutscene of Captain Qwark arriving at the Galactic Ranger tryouts takes you back to Quartu to do the Clank section again, and completing that takes you back to Veldin post-retrieving-Clank. If you die in the right area, you can retrigger the cutscene that sends you to Novalis, even if Novalis has already been destroyed.



** COME AND BUY A PIXELLIZER![[note]]One salesman will repeat this over and over again once you have the money to purchase a Pixellizer no matter where you are. Mocked in a Youtuber's review of the game and now used to make fun of any constant dialogue.[[/note]]
** "Try as he might, Ratchet could not breathe underwater!" [[note]]Similar to the above, this line plays whenever Ratchet is underwater for any long period of time. Mocked in the same way, but also used to express dissatisfaction at any instance of ViewersAreMorons.[[/note]]

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** COME AND BUY A PIXELLIZER![[note]]One salesman PIXELIZER![[labelnote:Explanation]]The Gadgetron weapon vendor will repeat this over and over again once you have the money to purchase a Pixellizer Pixelizer, no matter where you are. Mocked in a Youtuber's review of the game and now used to make fun of [[WelcomeToCorneria any constant dialogue.[[/note]]
dialogue]].[[/labelnote]]
** "Try Try as he might, Ratchet could not breathe underwater!" [[note]]Similar underwater![[labelnote:Explanation]]Similar to the above, this line plays whenever Ratchet is underwater for any long period of time. Mocked in the same way, but also used to express dissatisfaction at any instance of ViewersAreMorons.[[/note]][[/labelnote]]
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* NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although that isn't saying much). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the SeasonalRot it experienced after ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]''.

to:

* NoProblemWithLicensedGames: SugarWiki/NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although that isn't saying much). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the SeasonalRot it experienced after ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]''.
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** COME AND BUY A PIXELLIZER![[note]]One salesman will repeat this over and over again once you have the money to purchase a Pixellizer no matter where you are. Mocked in a Youtuber's review of the game and now used to make fun of any constant dialogue.[[/note]]
** "Try as he might, Ratchet could not breathe underwater!" [[note]]Similar to the above, this line plays whenever Ratchet is underwater for any long period of time. Mocked in the same way, but also used to express dissatisfaction at any instance of ViewersAreMorons.[[/note]]

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Indentation, and can only be one or the other. Being technically sound exempts it from this.


* PlayerPunch: Watching [[spoiler:Novalis get blown up before your eyes is sure to tug your heartstrings a little. Good thing the population managed to escape in time...]]
* NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although that isn't saying much). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the SeasonalRot it experienced after ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]''. That being said...
** TheProblemWithLicensedGames: The cut levels from the original, use of the movie's more generic score compared to the original game, the complete revision of Ratchet's JerkWithAHeartOfGold personality to a more goody two shoes, the overhauled arsenal featuring almost none of the original game's equipment in any state, the over reliance on meme humor from the characters that weren't cut or replaced, and the general lack of tension or chemistry between the leads as a result of the revisions mean that there are aspects of the reboot which are generally disliked by fans of the original.

to:

* PlayerPunch: Watching [[spoiler:Novalis get blown up before your eyes is sure to tug your heartstrings a little. Good thing the population managed to escape in time...]]
* NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although that isn't saying much). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the SeasonalRot it experienced after ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]''. That being said...\n** TheProblemWithLicensedGames: The cut levels from the original, use of the movie's more generic score compared to the original game, the complete revision of Ratchet's JerkWithAHeartOfGold personality to a more goody two shoes, the overhauled arsenal featuring almost none of the original game's equipment in any state, the over reliance on meme humor from the characters that weren't cut or replaced, and the general lack of tension or chemistry between the leads as a result of the revisions mean that there are aspects of the reboot which are generally disliked by fans of the original.



** The [[spoiler:destruction of Novalis -- [[EarthShatteringKaboom the planet is vapourized by the Deplanetizer]]. Thankfully, the citizens managed to evacuate in time, making this a [[DownplayedTrope downplayed]] version]].

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** The [[spoiler:destruction of Novalis -- [[EarthShatteringKaboom * PlayerPunch: Watching [[spoiler:Novalis get blown up before your eyes is sure to tug your heartstrings a little. Good thing the planet is vapourized by the Deplanetizer]]. Thankfully, the citizens population managed to evacuate escape in time, making this a [[DownplayedTrope downplayed]] version]].time]].

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* NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although that isn't saying much). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the SeasonalRot it experienced after ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]''.

to:

* NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although that isn't saying much). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the SeasonalRot it experienced after ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]''. That being said...
** TheProblemWithLicensedGames: The cut levels from the original, use of the movie's more generic score compared to the original game, the complete revision of Ratchet's JerkWithAHeartOfGold personality to a more goody two shoes, the overhauled arsenal featuring almost none of the original game's equipment in any state, the over reliance on meme humor from the characters that weren't cut or replaced, and the general lack of tension or chemistry between the leads as a result of the revisions mean that there are aspects of the reboot which are generally disliked by fans of the original.
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Fixing things and stuff


* PlayerPunch: Watching [[spoiler: Novalis get blown up before your eyes is sure to tug your heartstrings a little. Good thing the population managed to escape in time...]]

to:

* PlayerPunch: Watching [[spoiler: Novalis [[spoiler:Novalis get blown up before your eyes is sure to tug your heartstrings a little. Good thing the population managed to escape in time...]]



** The [[spoiler: destruction of Novalis -- [[EarthShatteringKaboom the planet is vapourized by the Deplanetizer]]. Thankfully, the citizens managed to evacuate in time, making this a [[DownplayedTrope downplayed]] version]].

to:

** The [[spoiler: destruction [[spoiler:destruction of Novalis -- [[EarthShatteringKaboom the planet is vapourized by the Deplanetizer]]. Thankfully, the citizens managed to evacuate in time, making this a [[DownplayedTrope downplayed]] version]].



* ThatOneBoss: Even for a final boss, [[spoiler: Dr. Nefarious]] is heinously difficult, [[spoiler:resulting in what may be his cheapest encounter yet. His mech soaks in normally-powerful Warmonger and Critical Plasma Striker shots even when upgraded, and if you run out of ammo for those, you may as well be pelting him with tennis balls with the pitiful damage that every other gun does to him. He can unload a salvo of energy shots and plasma beams within a second's notice, heals himself using the dwarf star core at 70% and 50% of his health bar (although this leaves him open for a couple shots), and has several highly-damaging EliteMook squadrons accompanying him around the only sources of respawning ammo and health you have access to. Thinking about camping at these sources and pelting him with replenished Warmonger rockets? Try again, because not only does he destroy them after healing, he also has a nasty habit of laying down a field of trip mines that inexplicably suck you in and do a ton of damage one after the other. Top it off with having to watch your jetpack fuel on top of all the chaos and you've got quite the irritating mess to deal with. It almost gives Drek from the original a run for his money. Thankfully, the Ryno quickly tears through his health bar... that is if you ''have'' the Ryno.]]

to:

* ThatOneBoss: Even for a final boss, [[spoiler: Dr.[[spoiler:Dr. Nefarious]] is heinously difficult, [[spoiler:resulting in what may be his cheapest encounter yet. His mech soaks in normally-powerful Warmonger and Critical Plasma Striker shots even when upgraded, and if you run out of ammo for those, you may as well be pelting him with tennis balls with the pitiful damage that every other gun does to him. He can unload a salvo of energy shots and plasma beams within a second's notice, heals himself using the dwarf star core at 70% and 50% of his health bar (although this leaves him open for a couple shots), and has several highly-damaging EliteMook squadrons accompanying him around the only sources of respawning ammo and health you have access to. Thinking about camping at these sources and pelting him with replenished Warmonger rockets? Try again, because not only does he destroy them after healing, he also has a nasty habit of laying down a field of trip mines that inexplicably suck you in and do a ton of damage one after the other. Top it off with having to watch your jetpack fuel on top of all the chaos and you've got quite the irritating mess to deal with. It almost gives Drek from the original a run for his money. Thankfully, the Ryno quickly tears through his health bar... that is if you ''have'' the Ryno.]]



** As stated above, Rilgar's sewer section: once again you're forced to rush your way through a rapidly filling level full of obnoxious [[BlobMonster amebi]][[AsteroidsMonster oids]] that smack Rachet and Clank around, shaving precious seconds away from an already tight time limit. And you have to go through this to make it to the rest of the level and get the Ryno. It's already tough on normal mode and basically impossible on hard mode so it's best to avoid Rilgar until you get the helipack on Novalis.

to:

** As stated above, Rilgar's sewer section: once again you're forced to rush your way through a rapidly filling level full of obnoxious [[BlobMonster amebi]][[AsteroidsMonster Amebi]][[AsteroidsMonster oids]] that smack Rachet and Clank around, shaving precious seconds away from an already tight time limit. And you have to go through this to make it to the rest of the level and get the Ryno. RYNO. It's already tough on normal mode and basically impossible on hard mode so it's best to avoid Rilgar until you get the helipack on Novalis.Kerwan.



** In the original game, Chairman Drek was one of the few menacing villains who actually seemed like he knew what he was doing. Cue the movie adaptation, and now Chairman Drek has been [[VillainDecay reduced to a]] [[AdaptationalWimp goofy bumbler]] who just so happens to be a threat. This has rubbed some of the fans the wrong way. [[spoiler: Granted, the change is partly because [[HijackedByGanon Dr. Nefarious]] ends up being the true BigBad, but it still could have been handled better.]]

to:

** In the original game, Chairman Drek was one of the few menacing villains who actually seemed like he knew what he was doing. Cue the movie adaptation, and now Chairman Drek has been [[VillainDecay reduced to a]] [[AdaptationalWimp goofy bumbler]] who just so happens to be a threat. This has rubbed some of the fans the wrong way. [[spoiler: Granted, [[spoiler:Granted, the change is partly because [[HijackedByGanon Dr. Nefarious]] ends up being the true BigBad, but it still could have been handled better.]]



** [[spoiler: Drek's death by deplanetizer. Had they left his fate uncertain, he could have been used to replace Qwark's role in a possible Ratchet 2 film adaption. Capture and/or kill Fizzwidget, take his place and exact revenge to the galaxy with bloodthirsty pets, making him a dangerous villain again.]]

to:

** [[spoiler: Drek's [[spoiler:Drek's death by deplanetizer.Deplanetizer. Had they left his fate uncertain, he could have been used to replace Qwark's role in a possible Ratchet 2 film adaption. Capture and/or kill Fizzwidget, take his place and exact revenge to the galaxy with bloodthirsty pets, making him a dangerous villain again.]]
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* ThatOneBoss: Even for a final boss, [[spoiler: Dr. Nefarious]] is heinously difficult, [[spoiler:resulting in what may be his cheapest encounter yet. His mech soaks in normally-powerful Warmonger and Critical Plasma Striker shots even when upgraded, and if you run out of ammo for those, you may as well be pelting him with tennis balls with the pitiful damage that every other gun does to him. He can unload a salvo of energy shots and plasma beams within a second's notice, heals himself using the dwarf star core at 70% and 50% of his health bar (although this leaves him open for a couple shots), and has several highly-damaging EliteMook squadrons accompanying him around the only sources of respawning ammo and health you have access to. Thinking about camping at these sources and pelting him with replenished Warmonger rockets? Try again, because not only does he destroy them after healing, he also has a nasty habit of laying down a field of trip mines that inexplicably suck you in and do a ton of damage one after the other. Top it off with having to watch your jetpack fuel on top of all the chaos and you've got quite the irritating mess to deal with. It almost gives Drek from the original a run for his money.]]

to:

* ThatOneBoss: Even for a final boss, [[spoiler: Dr. Nefarious]] is heinously difficult, [[spoiler:resulting in what may be his cheapest encounter yet. His mech soaks in normally-powerful Warmonger and Critical Plasma Striker shots even when upgraded, and if you run out of ammo for those, you may as well be pelting him with tennis balls with the pitiful damage that every other gun does to him. He can unload a salvo of energy shots and plasma beams within a second's notice, heals himself using the dwarf star core at 70% and 50% of his health bar (although this leaves him open for a couple shots), and has several highly-damaging EliteMook squadrons accompanying him around the only sources of respawning ammo and health you have access to. Thinking about camping at these sources and pelting him with replenished Warmonger rockets? Try again, because not only does he destroy them after healing, he also has a nasty habit of laying down a field of trip mines that inexplicably suck you in and do a ton of damage one after the other. Top it off with having to watch your jetpack fuel on top of all the chaos and you've got quite the irritating mess to deal with. It almost gives Drek from the original a run for his money. Thankfully, the Ryno quickly tears through his health bar... that is if you ''have'' the Ryno.]]

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* ThatOneLevel: Despite the return of the reviled Rilgar sewers and the hoverboard races, the real culprit here is the [[spoiler:new]] final level, the [[spoiler:second visit to the Deplanetizer,]] a reboot-exclusive level involving painstakingly-slow stealth sections using the Hologuise, several HoldTheLine segments where you have to prevent waves of Blarg forces from activating the instant-kill sanitation system - the last of these being extremely vicious by pitting you against several EliteMook [[MadeOfIron bullet sponges]] at once alongside small robotic attack dogs to distract you - and one of the most frustrating Trespasser puzzles in the game. This level definitely shows the scars of the hurried development cycle, and that's not even mentioning the two boss battles with [[spoiler:Captain Qwark]] and [[spoiler:Dr. Nefarious,]] both of whom are easily capable of killing you if you're not careful. Special mention goes to the latter, see ThatOneBoss above.
* ThatOneSidequest: The hoverboard races, especially on higher difficulties. RubberBandAI is in full force here, so you have to be on the top of your game the whole way. While saving your boost for the final lap works if you just want to progress, this isn't the case if you want to earn the trophies for completing the races under a certain time, as you have to finish first and meet the time requirement in order to earn them.

to:

* ThatOneLevel: ThatOneLevel:
**
Despite the return of the reviled Rilgar sewers and the hoverboard races, the real culprit here is the [[spoiler:new]] final level, the [[spoiler:second visit to the Deplanetizer,]] a reboot-exclusive level involving painstakingly-slow stealth sections using the Hologuise, several HoldTheLine segments where you have to prevent waves of Blarg forces from activating the instant-kill sanitation system - the last of these being extremely vicious by pitting you against several EliteMook [[MadeOfIron bullet sponges]] at once alongside small robotic attack dogs to distract you - and one of the most frustrating Trespasser puzzles in the game. This level definitely shows the scars of the hurried development cycle, and that's not even mentioning the two boss battles with [[spoiler:Captain Qwark]] and [[spoiler:Dr. Nefarious,]] both of whom are easily capable of killing you if you're not careful. Special mention goes to the latter, see ThatOneBoss above.
** As stated above, Rilgar's sewer section: once again you're forced to rush your way through a rapidly filling level full of obnoxious [[BlobMonster amebi]][[AsteroidsMonster oids]] that smack Rachet and Clank around, shaving precious seconds away from an already tight time limit. And you have to go through this to make it to the rest of the level and get the Ryno. It's already tough on normal mode and basically impossible on hard mode so it's best to avoid Rilgar until you get the helipack on Novalis.
* ThatOneSidequest: The hoverboard races, especially on higher difficulties. RubberBandAI is in full force here, so you have to be on the top of your game the whole way. While saving your boost for the final lap works if you just want to progress, this isn't the case if you want to earn the trophies for completing the races under a certain time, as you have to finish first and meet the time requirement in order to earn them.
them. Taking the shortcuts are demanded even if you're not playing for trophies.
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** [[spoiler:Victor. Clank shoots the Thundersmack above Victor's head, creating a thunderstorm. Just as he and Clank are about to fight, it starts to rain, and he rusts so badly that he's rendered immobile.]]

to:

** [[spoiler:Victor. In the film, Clank shoots the Thundersmack above Victor's head, creating a thunderstorm. Just as he and Clank are about to fight, it starts to rain, and he rusts so badly that he's rendered immobile. In the game, Clank activates the Phoenix's fire suppression system, which has the same effect on Victor.]]
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** The decision to not bring back any of the music from the original game into the game reimagining has not been met with the best reception from fans.

to:

** The decision to not bring back any of the music from the original game (mainly out of belief that including it would create SoundtrackDissonance due to the reimagining having a very different tone from the original) into the game reimagining has not been met with the best reception from fans.fans. The reaction was so strong that some fans flat out mute the new soundrack and play the old one over it.
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Relocating to its own Funny page.


* SugarWiki/FunnyMoments:
** "[[SequelHook Oh, like you didn't see this coming.]]"
** ''([[StockScream Wilhelm scream]])'' "[[LampshadeHanging Wilhelm!]]"

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* TheyWastedAPerfectlyGoodPlot: [[spoiler: Drek's death by deplanetizer. Had they left his fate uncertain, he could have been used to replace Qwark's role in a possible Ratchet 2 film adaption. Capture and/or kill Fizzwidget, take his place and exact revenge to the galaxy with bloodthirsty pets, making him a dangerous villain again.]]

to:

* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
**
[[spoiler: Drek's death by deplanetizer. Had they left his fate uncertain, he could have been used to replace Qwark's role in a possible Ratchet 2 film adaption. Capture and/or kill Fizzwidget, take his place and exact revenge to the galaxy with bloodthirsty pets, making him a dangerous villain again.]]]]
** A lot of fans who felt Ratchet's character arc in the first person was good in concept but lacking in execution hoped that the remake would do an improved version of Ratchet's redemption arc from the first game, keeping his character development but making him less mean and unsympathetic. Instead, the reboot simply scraps that entire character arc and makes Ratchet into a wide-eyed {{Adorkable}} nerd who barely even resembles the post-CharacterDevelopment version of the character from later games, let alone Ratchet from the first game.
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And Natter.
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* ReformulatedGame: Or rather, Reformulated Remake. The game straddles the line between being an updated remake by having the same level designs with modern gameplay, and being a completely new title with several newly-designed levels and a heavily reworked story that's based on the movie. What exactly the game was changed during development, originally being a "re-imagining" before landing upon the half-remake/half-movie tie-in that was eventually released.



* LoveItOrHateIt: Depending on who you ask, it's either a faithful, humorous adaptation of [[Franchise/RatchetAndClank its franchise]], or a clichéd, childish borefest.






** Then again, this is only in the movie, in the video game [[spoiler: Drek's fate and the fate of New Quartu are never shown, and there are a lot a major differences between the film and game]]

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Requires both sides, not just ones complaints.


* BrokenBase: Several!

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* BrokenBase: Several!BrokenBase:



*** Even on the [=PS4=] Pro, the game still runs at 30fps, even when set to 1080p instead of 4K.
** The Bouncer weapon got heat from fans due to being a fan-favourite weapon that hadn't been seen in over a decade was only accessible if you pre-ordered the game, never to be individually released.
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** People who played the original don't seem to like Ratchet starting with his modern characterization, since that cuts out most of the character development that he and Clank had.

to:

** People who played the original don't seem to like Ratchet starting with his modern characterization, a completely different personality, since that cuts out most of the character development that he and Clank had.
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** Then again, this is only in the movie, in the video game [[spoiler: Drek's fate and the fate of New Quartu are never shown, and there are a lot a major differences between the film and game]]
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* DullSurprise: Many of the in-game character animations leave... something to be desired, especially compared to previous games. It gets near UncannyValley territory when the voice acting sounds excited and full of energy while the characters are animated with blank, expressionless faces and stilted body language.
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* DullSurprise: Many of the in-game character animations leave... something to be desired, especially compared to previous games. It gets near UncannyValley territory when the voice acting sounds excited and full of energy while the characters are animated with blank, expressionless faces and stilted body language.
Is there an issue? Send a MessageReason:
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** In the original game, Chairman Drek was one of the few menacing villains who actually seemed like he knew what he was doing. Cue the movie adaptation, and now Chairman Drek has been [[VillainDecay reduced to a]] [[AdaptationalWimp goofy bumbler]] who just so happens to be a threat. This has rubbed some of the fans the wrong way. [[spoiler: Granted, the change is partly because [[HijackedByGanon Dr. Nefarious]] ends up being the the true BigBad, but it still could have been handled better.]]

to:

** In the original game, Chairman Drek was one of the few menacing villains who actually seemed like he knew what he was doing. Cue the movie adaptation, and now Chairman Drek has been [[VillainDecay reduced to a]] [[AdaptationalWimp goofy bumbler]] who just so happens to be a threat. This has rubbed some of the fans the wrong way. [[spoiler: Granted, the change is partly because [[HijackedByGanon Dr. Nefarious]] ends up being the the true BigBad, but it still could have been handled better.]]
Is there an issue? Send a MessageReason:
None


** Even though the original game's Ratchet was seen as something of an unlikeable JerkAss by much of the fanbase, many fans take issue with his personality overhaul to a wide-eyed {{Adorkable}} NiceGuy in the 2016 version. Complaints include that the change goes too far in the other direction, making Ratchet barely resemble the character he'd grown into in every game after the first one, and that it weakens Ratchet and Clank's chemistry by playing down the contrast between their personalities.

to:

** Even though the original game's Ratchet was seen as something of an unlikeable JerkAss by much of the fanbase, many fans take issue with his personality overhaul to a wide-eyed {{Adorkable}} NiceGuy in the 2016 version. Complaints include that the change goes too far in the other direction, making Ratchet barely resemble the character he'd grown into in every game after the first one, and that it robs him of any significant character development (which Captain Qwark ends up getting the lions share of) and weakens Ratchet and Clank's chemistry by playing down the contrast between their personalities.
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None

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** Even though the original game's Ratchet was seen as something of an unlikeable JerkAss by much of the fanbase, many fans take issue with his personality overhaul to a wide-eyed {{Adorkable}} NiceGuy in the 2016 version. Complaints include that the change goes too far in the other direction, making Ratchet barely resemble the character he'd grown into in every game after the first one, and that it weakens Ratchet and Clank's chemistry by playing down the contrast between their personalities.
Is there an issue? Send a MessageReason:
None


* NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series. It could be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although that isn't saying much). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the SeasonalRot it experienced after ''[[RatchetAndClankFutureACrackInTime A Crack in Time]].
* ReformulatedPort: Or rather, Reformulated Remake. The game straddles the line between being an updated remake by having the same level designs with modern gameplay, and being a completely new title with several newly-designed levels and a heavily reworked story that's based on the movie. What exactly the game was changed during development, originally being a "re-imagining" before landing upon the half-remake/half-movie tie-in that was eventually released.

to:

* NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although that isn't saying much). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the SeasonalRot it experienced after ''[[RatchetAndClankFutureACrackInTime A Crack in Time]].
Time]]''.
* ReformulatedPort: ReformulatedGame: Or rather, Reformulated Remake. The game straddles the line between being an updated remake by having the same level designs with modern gameplay, and being a completely new title with several newly-designed levels and a heavily reworked story that's based on the movie. What exactly the game was changed during development, originally being a "re-imagining" before landing upon the half-remake/half-movie tie-in that was eventually released.

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* BrokenBase:
** Even after Insomniac made it clear the game is a reimagining of the first one told from Qwark's POV and not a reboot or remake, fans still tend to argue over whether or not the game is meant to serve as a ContinuityReboot, or a one-shot reimagining. The Plumber's [[LeaningOnTheFourthWall in-game joke]] that it's a reboot isn't helping.

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* BrokenBase:
BrokenBase: Several!
** Even after Insomniac made it clear the game is a reimagining re-imagining of the first one told from Qwark's POV and not a reboot or remake, game, fans still tend to argue over whether or not the game is it's meant to serve as a ContinuityReboot, or a one-shot reimagining. re-imagining. The Plumber's [[LeaningOnTheFourthWall in-game joke]] that it's a reboot isn't helping.reboot, as well as the concept of the game changing after the re-imagining announcement, doesn't help matters.
*** The exact status of this game in relationship with the movie and the 2002 original is a consistent source of heated contention among the fanbase. Depending on who you ask, the game is either an AdaptationExpansion of the movie or an outright replacement of the 2002 game's story. [[ContinuitySnarl Where exactly the series should go next considering this game gets even more convoluted]].



*** Even on the [=PS4=] Pro, the game ''still'' runs at only 30fps. Even if the console is outputting in 1080p instead of 4K. Again, is it disappointing, or do you not care?

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*** Even on the [=PS4=] Pro, the game ''still'' still runs at only 30fps. Even if the console is outputting in 30fps, even when set to 1080p instead of 4K. Again, is it disappointing, or do 4K.
** The Bouncer weapon got heat from fans due to being a fan-favourite weapon that hadn't been seen in over a decade was only accessible if
you not care? pre-ordered the game, never to be individually released.



* PlayerPunch: Watching [[spoiler: Novalis get blown up before your eyes is sure to tug your heartstrings a little. Good thing the population managed to escape in time....]]
* NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series. It also joins the exclusive club of being held in higher regard than the film it's based on.

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* PlayerPunch: Watching [[spoiler: Novalis get blown up before your eyes is sure to tug your heartstrings a little. Good thing the population managed to escape in time....time...]]
* NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series. It also joins the exclusive club of could be considered a perfect tie-in game due to being held in higher regard made by the original developers at an extremely high level of quality that exceeds that of the movie (although that isn't saying much). More than that, the film it's game is one of the most popular and well-received titles in the series and brought the franchise out of the SeasonalRot it experienced after ''[[RatchetAndClankFutureACrackInTime A Crack in Time]].
* ReformulatedPort: Or rather, Reformulated Remake. The game straddles the line between being an updated remake by having the same level designs with modern gameplay, and being a completely new title with several newly-designed levels and a heavily reworked story that's
based on.on the movie. What exactly the game was changed during development, originally being a "re-imagining" before landing upon the half-remake/half-movie tie-in that was eventually released.
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* TheyWastedAPerfectlyGoodPlot: [[spoiler: Drek's death by deplanetizer. Had they left his fate uncertain, he could have been used to replace Qwark's role in a possible Ratchet 2 film adaption. Capture and/or kill Fizzwidget, take his place and exact revenge to the galaxy with bloodthirsty pets, making him a dangerous villain again.]]
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** [[spoiler:Novalis getting ''everyone'' evacuated in spite of its destruction is either an [[RuleOfFunny amusing way of keeping the story from getting too dark]] while still resting on the fact that billions are rendered homeless by a major threat, or a [[AssPull cheap story cop-out]] that completely deflates the films drama.]]

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** [[spoiler:Novalis getting ''everyone'' evacuated in spite of its destruction is either an [[RuleOfFunny amusing way of keeping the story from getting too dark]] while still resting on the fact that billions are rendered homeless by a major threat, or a [[AssPull cheap story cop-out]] that completely deflates the films film's drama.]]
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Added DiffLines:

*** Even on the [=PS4=] Pro, the game ''still'' runs at only 30fps. Even if the console is outputting in 1080p instead of 4K. Again, is it disappointing, or do you not care?
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* SugarWiki/FunnyMoments: "[[SequelHook Oh, like you didn't see this coming.]]"

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* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
**
"[[SequelHook Oh, like you didn't see this coming.]]"]]"
** ''([[StockScream Wilhelm scream]])'' "[[LampshadeHanging Wilhelm!]]"
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* ThatOneLevel: Despite the return of the reviled Rilgar sewers and the hoverboard races, the real culprit here is the [[spoiler:new]] final level, the [[second visit to the Deplanetizer,]] a reboot-exclusive level involving painstakingly-slow stealth sections using the Hologuise, several HoldTheLine segments where you have to prevent waves of Blarg forces from activating the instant-kill sanitation system - the last of these being extremely vicious by pitting you against several EliteMook [[MadeOfIron bullet sponges]] at once alongside small robotic attack dogs to distract you - and one of the most frustrating Trespasser puzzles in the game. This level definitely shows the scars of the hurried development cycle, and that's not even mentioning the two boss battles with [[spoiler:Captain Qwark]] and [[spoiler:Dr. Nefarious,]] both of whom are easily capable of killing you if you're not careful. Special mention goes to the latter, see ThatOneBoss above.

to:

* ThatOneLevel: Despite the return of the reviled Rilgar sewers and the hoverboard races, the real culprit here is the [[spoiler:new]] final level, the [[second [[spoiler:second visit to the Deplanetizer,]] a reboot-exclusive level involving painstakingly-slow stealth sections using the Hologuise, several HoldTheLine segments where you have to prevent waves of Blarg forces from activating the instant-kill sanitation system - the last of these being extremely vicious by pitting you against several EliteMook [[MadeOfIron bullet sponges]] at once alongside small robotic attack dogs to distract you - and one of the most frustrating Trespasser puzzles in the game. This level definitely shows the scars of the hurried development cycle, and that's not even mentioning the two boss battles with [[spoiler:Captain Qwark]] and [[spoiler:Dr. Nefarious,]] both of whom are easily capable of killing you if you're not careful. Special mention goes to the latter, see ThatOneBoss above.

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