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* PortingDisaster: The Windows port by Mountain King Studios, which [=DotEmu=] picked up and rereleased as ''Raptor: Call of the Shadows 2010 Edition'', is this. The two [[GameBreakingBug game-breaking bugs]] that are listed on the main page exist in this version only.

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* PortingDisaster: The Windows port by Mountain King Studios, which [=DotEmu=] picked up and rereleased as ''Raptor: Call of the Shadows 2010 Edition'', is this. The two [[GameBreakingBug game-breaking bugs]] that are listed on the main page exist in this version only. The only music available in the port is tinny AdLib, while the original game had various options up to rich Roland MT-32 music.
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* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders, only for this eggshell-shaped boss to simply fire missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work). The FinalBoss of Outer Regions is also potentially disappointing if have the Auto-Tracking Mini Gun, as there are obvious safe spaces on the sides where only five sets of aimed flak ball shooters can hit you (many of which you may already have destroyed before they activated); once you learn which turrets to destroy first and have the timing down to dodge the remaining aiming turrets, it becomes easy.

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* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders, only for this eggshell-shaped boss to simply fire missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work). The FinalBoss of Outer Regions is also potentially disappointing if you have the Auto-Tracking Mini Gun, as there are obvious safe spaces on the sides where only five sets of aimed flak ball shooters can hit you (many of which you may already have destroyed before they activated); once you learn which turrets to destroy first and have the timing down to dodge the remaining aiming turrets, it becomes easy.



** Similarly, the Auto-Track Mini Gun, which has all the advantages of the Laser Turret (save for lower accuracy and damage output), but is cheaper and targets ground enemies. This allows you to evade attacks more easily, and destroy more buildings, resulting in you taking less damage and racking up more money.

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** Similarly, the Auto-Track Mini Gun, which has all the advantages of the Laser Turret (save for lower accuracy and damage output), but is cheaper and targets ground enemies. This allows you to evade attacks more easily, and destroy more buildings, resulting in you taking less damage and racking up more money. This weapon will come in handy when dealing with the [[CoresAndTurretsBoss stationary end-of-level bosses]] in the Outer Regions episode, especially the FinalBoss.
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* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders, only for this eggshell-shaped boss to simply fire missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work). The FinalBoss of Outer Regions is also potentially disappointing have the Auto-Tracking Mini Gun, as there are obvious safe spaces on the sides where only five sets of aimed flak ball shooters can hit you (many of which you may already have destroyed before they activated); once you learn which turrets to destroy first and have the timing down to dodge the remaining aiming turrets, it becomes easy.

to:

* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders, only for this eggshell-shaped boss to simply fire missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work). The FinalBoss of Outer Regions is also potentially disappointing if have the Auto-Tracking Mini Gun, as there are obvious safe spaces on the sides where only five sets of aimed flak ball shooters can hit you (many of which you may already have destroyed before they activated); once you learn which turrets to destroy first and have the timing down to dodge the remaining aiming turrets, it becomes easy.
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* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders only to meet an unusually and disappointingly easy boss at the end. To elaborate, this eggshell-shaped boss only fires missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work). The FinalBoss of Outer Regions (and therefore of the entire game) is also potentially disappointing if you still have the Auto-Tracking Mini Gun, as there are obvious safe spaces on the sides where only five sets of aimed flak ball shooters can hit you (many of which you may already have destroyed before they activated); once you learn which turrets to destroy first and have the timing down to dodge the remaining aiming turrets, it becomes one of the easiest (and most tedious) bosses in the game.
* BestBossEver: The FinalBoss in the last level of the second episode named Tango Sector. Unlike the other two Final Bosses (the former is a disappointing AntiClimaxBoss and the latter is a not-so-interesting CoresAndTurretsBoss, even though the latter is still quite deadly if you're not careful), this one is a wedge-shaped capital ship that moves around unleashing a deadly storm of lasers, missiles, and flak balls (aimed and regular) at you to make things difficult. As if that weren't enough, it is also accompanied by two mini-ships that break out from its aft section and flying around at the opposite edges of the screen continuously spewing out a single laser beam at you, making this boss fight very interesting. And after you've defeated all three ships, you're treated to a short cutscene where the boss in its flaming death throes comes crashing down to the forest in a spectacular, almost meteoric explosion.

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* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders DemonicSpiders, only to meet an unusually and disappointingly easy boss at the end. To elaborate, for this eggshell-shaped boss only fires to simply fire missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work). The FinalBoss of Outer Regions (and therefore of the entire game) is also potentially disappointing if you still have the Auto-Tracking Mini Gun, as there are obvious safe spaces on the sides where only five sets of aimed flak ball shooters can hit you (many of which you may already have destroyed before they activated); once you learn which turrets to destroy first and have the timing down to dodge the remaining aiming turrets, it becomes one of the easiest (and most tedious) bosses in the game.
easy.
* BestBossEver: The FinalBoss in the last level of the second episode named Tango Sector. Unlike the other two Final Bosses (the former is a disappointing AntiClimaxBoss and the latter is a not-so-interesting CoresAndTurretsBoss, even though the latter is still quite deadly if you're not careful), Bosses, this one is a wedge-shaped capital ship that moves around unleashing a deadly storm of lasers, missiles, and flak balls (aimed and regular) at you to make things difficult. As if that weren't enough, it is also accompanied by two mini-ships that break out from its aft section and flying around at the opposite edges of the screen continuously spewing out a single laser beam at you, making this boss fight very interesting. And after you've defeated all three ships, you're treated to a short cutscene where the boss in its flaming death throes comes crashing down to the forest in a spectacular, almost meteoric explosion.



* GameBreaker: The initial release of ''Raptor'' allowed the player to carry over any equipment they've bought in Training Mode into Rookie difficulty. Across all versions and releases, [[spoiler:the player retains any weapons or shield boosts they pick up from a level even if they abort mission mid-way, hence allowing the player to repeatedly sell off these weapons to get enough money to purchase a more powerful weapon that would otherwise take them a much longer time to obtain]].
** Pressing Backspace will net you a ''free [[WaveMotionGun Deathray]]'', at the expense of losing all your money. This can be done at anytime you play a level, including even the very first level in the first episode. This exploit is quite useful for first time players and especially in the first episode since the Deathray shreds just about everything until you get the even more powerful Twin Laser, and the Deathray can be sold for a truckload of money. This is only available in the DOS version.
** The Laser Turret, which, with some smart selling choices, you can get about halfway through Tango Sector. It locks on to all airborne targets and can annihilate almost every one that appears on screen.

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* GameBreaker: The initial release of ''Raptor'' allowed the player to carry over any equipment they've bought in Training Mode into Rookie difficulty. Across all versions and releases, [[spoiler:the the player retains any weapons or shield boosts they pick up from a level even if they abort mission mid-way, hence allowing the player to repeatedly sell off these weapons to get enough money to purchase a more powerful weapon that would otherwise take them a much longer time to obtain]].
obtain.
** Pressing Backspace will net you a ''free [[WaveMotionGun Deathray]]'', at the expense of losing all your money. This can be done at anytime you play a level, including even the very first level in the first episode. This exploit is quite useful for first time players and especially in the first episode since the Deathray shreds just about everything until you get the even more powerful Twin Laser, and the Deathray can be sold for a truckload of money. This Though this is only available in the DOS version.
** The Laser Turret, which, with some smart selling choices, you can get about halfway through Tango Sector.Sector by normal means. It locks on to all airborne targets and can annihilate almost every one that appears on screen.



* SugarWiki/MostWonderfulSound: The sound of [[EnergyWeapon lasers firing]] in this game is the best ever heard in any media. It avert the lame pew-pew sound FX in exchange for an intimidating and roaring sound FX.

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* SugarWiki/MostWonderfulSound: The sound of [[EnergyWeapon lasers firing]] in this game is the best ever heard in any media. It avert averts the lame usual pew-pew sound FX in exchange for an intimidating and roaring sound FX.



** The cluster bomb. It fires slowly, travels slowly, and is only really effective at destroying buildings because of its 'spread effect'. While it can destroy ground turrets, the effect becomes negated when used against single grounded targets and doesn't come as useful. Also, since it is a Selectable weapon instead of being Always Equipped (the plasma cannon, micro-missiles, and your default machine guns fall under the latter category), it is a waste of a weapon slot.

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** The cluster bomb. It fires slowly, travels slowly, and is only really effective at destroying buildings because of its 'spread effect'. While it can destroy ground turrets, the effect becomes negated when used against single grounded targets and doesn't come as useful. Also, since it is a Selectable weapon instead of being Always Equipped (the plasma cannon, micro-missiles, and your default machine guns fall under the latter category), it is it's a waste of a weapon slot.



** Your own Plasma Cannon available only at the Emporium. While it has the advantage of being Always Equipped, the weapon only affects AirborneMooks, both the firing rate and traveling velocity are slow, and your version does lamentably inferior damage compared to the Mooks'. The only reason to get it is not only because of the aforementioned ability to be Always Equipped, but to add additional firepower to your plane.

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** Your own Plasma Cannon available only at the Emporium. While it has the advantage of being Always Equipped, the weapon only affects AirborneMooks, both the firing rate and traveling velocity are slow, and your version does lamentably inferior damage compared to the Mooks'. The only reason to get it is not only because of the aforementioned ability to be Always Equipped, but to add additional firepower to your plane.
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* BetterOffSold: Weapon pickups obtained during a level, especially during a first playthrough, can really prove their salt against enemy targets on the same level. However, once the player has their own preferred weapon loadout, these weapon pickups often serve no purpose beyond being sold for credits in the supply room after completing a level.
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* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders only to meet an unusually and disappointingly easy boss at the end. To elaborate, this eggshell-shaped boss only fires missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work). The FinalBoss of Outer Regions (and therefore of the entire game) is also potentially disappointing if you still have the Auto-Turret, as there are obvious safe spaces on the sides where only five sets of aimed flak ball shooters can hit you (many of which you may already have destroyed before they activated); once you learn which turrets to destroy first and have the timing down to dodge the remaining aiming turrets, it becomes one of the easiest (and most tedious) bosses in the game.

to:

* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders only to meet an unusually and disappointingly easy boss at the end. To elaborate, this eggshell-shaped boss only fires missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work). The FinalBoss of Outer Regions (and therefore of the entire game) is also potentially disappointing if you still have the Auto-Turret, Auto-Tracking Mini Gun, as there are obvious safe spaces on the sides where only five sets of aimed flak ball shooters can hit you (many of which you may already have destroyed before they activated); once you learn which turrets to destroy first and have the timing down to dodge the remaining aiming turrets, it becomes one of the easiest (and most tedious) bosses in the game.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders only to meet an unusually and disappointingly easy boss at the end. To elaborate, this eggshell-shaped boss only fires missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work). The FinalBoss of Outer Regions (and therefore of the entire game) is also potentially disappointing if you still have the Auto-Turret, as there are obvious safe spaces on the sides where only five sets of flak ball shooters can hit you (many of which you may already have destroyed before they activated); once you have the timing down to dodge them, it becomes one of the easiest bosses in the game.

to:

* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders only to meet an unusually and disappointingly easy boss at the end. To elaborate, this eggshell-shaped boss only fires missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work). The FinalBoss of Outer Regions (and therefore of the entire game) is also potentially disappointing if you still have the Auto-Turret, as there are obvious safe spaces on the sides where only five sets of aimed flak ball shooters can hit you (many of which you may already have destroyed before they activated); once you learn which turrets to destroy first and have the timing down to dodge them, the remaining aiming turrets, it becomes one of the easiest (and most tedious) bosses in the game.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders only to meet an unusually and disappointingly easy boss at the end. To elaborate, this eggshell-shaped boss only fires missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work). The FinalBoss of Outer Regions (and therefore of the entire game) is also potentially disappointing if you still have the Auto-Turret, as there are obvious safe spaces on the sides where only two slow-moving flak balls can hit you; once you have the timing down to dodge them, it becomes one of the easiest bosses in the game.

to:

* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders only to meet an unusually and disappointingly easy boss at the end. To elaborate, this eggshell-shaped boss only fires missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work). The FinalBoss of Outer Regions (and therefore of the entire game) is also potentially disappointing if you still have the Auto-Turret, as there are obvious safe spaces on the sides where only two slow-moving five sets of flak balls ball shooters can hit you; you (many of which you may already have destroyed before they activated); once you have the timing down to dodge them, it becomes one of the easiest bosses in the game.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders only to meet an unusually and disappointingly easy boss at the end. To elaborate, this eggshell-shaped boss only fires missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work).

to:

* AntiClimaxBoss: The FinalBoss in the last level of the first episode named Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders only to meet an unusually and disappointingly easy boss at the end. To elaborate, this eggshell-shaped boss only fires missile salvos and a few aimed flak balls at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work). The FinalBoss of Outer Regions (and therefore of the entire game) is also potentially disappointing if you still have the Auto-Turret, as there are obvious safe spaces on the sides where only two slow-moving flak balls can hit you; once you have the timing down to dodge them, it becomes one of the easiest bosses in the game.

Added: 474

Changed: 472

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* ScrappyWeapon: The cluster bomb. It fires slowly, travels slowly, and is only really effective at destroying buildings because of its 'spread effect'. While it can destroy ground turrets, the effect becomes negated when used against single grounded targets and doesn't come as useful. Also, since it is a Selectable weapon instead of being Always Equipped (the plasma cannon, micro-missiles, and your default machine guns fall under the latter category), it is a waste of a weapon slot.

to:

* ScrappyWeapon: ScrappyWeapon:
**
The cluster bomb. It fires slowly, travels slowly, and is only really effective at destroying buildings because of its 'spread effect'. While it can destroy ground turrets, the effect becomes negated when used against single grounded targets and doesn't come as useful. Also, since it is a Selectable weapon instead of being Always Equipped (the plasma cannon, micro-missiles, and your default machine guns fall under the latter category), it is a waste of a weapon slot.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* SugarWiki/MostWonderfulSound: The sound of [[FrickingLaserBeams lasers firing]] in this game is the best ever heard in any media. It avert the lame pew-pew sound FX in exchange for an intimidating and roaring sound FX.

to:

* SugarWiki/MostWonderfulSound: The sound of [[FrickingLaserBeams [[EnergyWeapon lasers firing]] in this game is the best ever heard in any media. It avert the lame pew-pew sound FX in exchange for an intimidating and roaring sound FX.
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The Dual Boss in Wave 5 of Tango Sector has laser cannons instead of plasma cannons. Just wanted to make a correction.


** The [[DualBoss boss(es)]] of Tango Sector, Wave 5 are a pair of stationary gun batteries buried in the ground. Each one has two forward-facing missile launchers and a plasma cannon that will kill you in seconds, plus aimed flak balls that are difficult to avoid with the missiles and plasma on the left and right sides. The fight gets significantly easier if you have the Auto-Track Mini Gun and manage to destroy one of the two guns quickly, but this is probably the most difficult boss in Tango Sector.

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** The [[DualBoss boss(es)]] of Tango Sector, Wave 5 are a pair of stationary gun batteries buried in the ground. Each one has two forward-facing missile launchers and a plasma laser cannon that will kill you in seconds, plus aimed flak balls that are difficult to avoid with the missiles and plasma lasers on the left and right sides. The fight gets significantly easier if you have the Auto-Track Mini Gun and manage to destroy one of the two guns quickly, but this is probably the most difficult boss in Tango Sector.

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