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Changed line(s) 14 (click to see context) from:
* SoCoolItsAwesome: Along with ''Ikaruga'', ''Radiant Silvergun'' game is considered by many to be one of the best {{Shoot Em Up}}s of all time.
to:
* SoCoolItsAwesome: Along with ''Ikaruga'', ''VideoGame/{{Ikaruga}}'', ''Radiant Silvergun'' game is considered by many to be one of the best {{Shoot Em Up}}s of all time.
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Changed line(s) 1,10 (click to see context) from:
* BigLippedAlligatorMoment: Because the arcade version leaves out most in-game dialogue and cutscenes from the Saturn version, a number of these moments happen for arcade-specific players.
** For example, when fighting against GEDO-O, everything turns into a pseudo-{{Retraux}}-style wireframes complete with beeps. In the Saturn version, a small in-game cutscene occurs just beforehand where Tengai orders Creator to analyze and record your fight with the GEDO-O. The change to wireframe is concurrent with the start of the recording.
* BreatherBoss: Nasu is a relatively easy boss after Golets and before the dodecagon which transforms into a cross.
* CrowningMusicOfAwesome: Music by Creator/HitoshiSakimoto. Some quick examples are songs like [[http://www.youtube.com/watch?v=Cue-OP0iE7Q this]] and [[http://www.youtube.com/watch?v=Y9aCnQcM_EI this]].
* NightmareFuel: The Stone-Like destroys all life on the planet...[[spoiler:and there is '''nothing the heroes are able to do about it.''' They come back to Earth after escaping its destruction, and their entire LastStand was for '''[[ShootTheShaggyDog NOTHING]]'''. Repeat ''[[GroundhogDayLoop ad infinitum]]''.]]
* ScrappyMechanic:
** '''Chaining.''' To elaborate, you rack up points by shooting enemies of the same color; for every three consecutive same-color enemies destroyed, you get a chain bonus; successive iterations will yield larger bonuses, up to 100,000 points per three enemies. This is a source of headaches for many and makes the game [[NintendoHard extremely difficult even on Very Easy]], because:
*** You must leave roughly 2/3 of enemies intact, and enemies will often be firing at you or presenting [[CollisionDamage collision hazards]].
*** If you destroy so much as one enemy of the wrong color, the entire chain resets.
*** Weapon levels are tied to your score, and you NEED to power up weapons to keep later bosses from going on for too long. Therefore, mastering the scoring is nearly mandatory to survive. \\
** For example, when fighting against GEDO-O, everything turns into a pseudo-{{Retraux}}-style wireframes complete with beeps. In the Saturn version, a small in-game cutscene occurs just beforehand where Tengai orders Creator to analyze and record your fight with the GEDO-O. The change to wireframe is concurrent with the start of the recording.
* BreatherBoss: Nasu is a relatively easy boss after Golets and before the dodecagon which transforms into a cross.
* CrowningMusicOfAwesome: Music by Creator/HitoshiSakimoto. Some quick examples are songs like [[http://www.youtube.com/watch?v=Cue-OP0iE7Q this]] and [[http://www.youtube.com/watch?v=Y9aCnQcM_EI this]].
* NightmareFuel: The Stone-Like destroys all life on the planet...[[spoiler:and there is '''nothing the heroes are able to do about it.''' They come back to Earth after escaping its destruction, and their entire LastStand was for '''[[ShootTheShaggyDog NOTHING]]'''. Repeat ''[[GroundhogDayLoop ad infinitum]]''.]]
* ScrappyMechanic:
** '''Chaining.''' To elaborate, you rack up points by shooting enemies of the same color; for every three consecutive same-color enemies destroyed, you get a chain bonus; successive iterations will yield larger bonuses, up to 100,000 points per three enemies. This is a source of headaches for many and makes the game [[NintendoHard extremely difficult even on Very Easy]], because:
*** You must leave roughly 2/3 of enemies intact, and enemies will often be firing at you or presenting [[CollisionDamage collision hazards]].
*** If you destroy so much as one enemy of the wrong color, the entire chain resets.
*** Weapon levels are tied to your score, and you NEED to power up weapons to keep later bosses from going on for too long. Therefore, mastering the scoring is nearly mandatory to survive. \\
to:
* BigLippedAlligatorMoment: Because the arcade version leaves out most of the in-game dialogue and cutscenes cut scenes from Saturn/Story Mode in the Saturn version, console ports, a number of these moments happen for arcade-specific players.
**players. For example, when fighting against GEDO-O, the GEDO-O in Stage 2 "Reminiscence", everything turns into a pseudo-{{Retraux}}-style wireframes complete with beeps. In the Saturn version, a small in-game cutscene Saturn/Story Mode, dialogue occurs just beforehand where ''Tetra'' captain Tengai orders Creator to analyze and record your the fight with the GEDO-O. The change to wireframe is concurrent with the start of the recording.
* BreatherBoss: Nasu in Stage 2 isa relatively easy boss easier after fighting the Golets and before the dodecagon Daikai10 which transforms into a cross.
* CrowningMusicOfAwesome:Music The entire soundtrack, as composed by Creator/HitoshiSakimoto. Some quick examples are songs like [[http://www."[[http://www.youtube.com/watch?v=Cue-OP0iE7Q this]] Debris]]" and [[http://www."[[http://www.youtube.com/watch?v=Y9aCnQcM_EI this]].
Return]]".
* NightmareFuel: The Stone-Like destroys all life on theplanet...planet [[spoiler:and there is '''nothing the heroes are able to do about it.''' it'''. They come back to Earth after escaping its destruction, and their entire LastStand was for '''[[ShootTheShaggyDog NOTHING]]'''. Repeat ''[[GroundhogDayLoop ad infinitum]]''.]]
infinitum]]'']].
*ScrappyMechanic:
ScrappyMechanic
**'''Chaining.''' To '''Chaining''': to elaborate, you rack up points are racked up by shooting down enemies of the same color; color, and for every three consecutive same-color same-colored enemies destroyed, you get a chain bonus; successive iterations will bonus is achieved. Successive chains yield larger bonuses, up upwards to 100,000 points per three enemies. This is a points, yet this isa source of headaches for many and makes the game [[NintendoHard extremely difficult even on Very Easy]], because:
because...
***You must leave roughly Roughly 2/3 of enemies in every stage must be left intact, and enemies will often be firing at you players or presenting itself as [[CollisionDamage collision hazards]].
***If you destroy Destroying so much as one enemy of the wrong color, color and the entire chain resets.
*** Weapon levels are tied toyour the score, and you NEED it's a requirement to power level up weapons to keep prevent later bosses boss fights from going on for taking too long. Therefore, mastering the scoring for the game is nearly mandatory to survive.survival. \\
**
* BreatherBoss: Nasu in Stage 2 is
* CrowningMusicOfAwesome:
* NightmareFuel: The Stone-Like destroys all life on the
*
**
***
***
*** Weapon levels are tied to
Changed line(s) 12,21 (click to see context) from:
While the game's SpiritualSuccessor ''VideoGame/{{Ikaruga}}'' also has chaining, not only does it allow you to switch color every three enemies, but the lack of weapon powerups means chaining ([[PacifistRun and even firing at all]]) becomes completely optional, therefore making the game [[SequelDifficultyDrop easier]].
** The Xbox Live port, while far from a PortingDisaster, has an issue with aspect ratio: The game runs in a 4:3 window pillarboxed into a 16:9 screen. This entire layout is then letterboxed if you're playing on a screen with an aspect ratio taller than 16:9. This is practically an insult to those who wish to play on a 4:3 screen, especially a CRT screen just like with the Saturn and ST-V versions.
** To unlock ''Ikaruga'' mode, you need to have played ''Ikaruga'' and earned at least one achievement under the same account you use to play ''Radiant Silvergun''. Unless you have an acquaintance who has the game, this amounts to $10 DLC if you don't want to play ''Ikaruga'' or already have another version of it.
* SoCoolItsAwesome: Along with ''VideoGame/{{Ikaruga}}'', this game is considered by many to be one of the best [[ShootEmUp Shoot 'Em Ups]] of all time.
* ThatOneBoss: The third boss, Gallop, is already packing a big punch with a large variety of attacks.
** [=DAIKAI10=] in Stage 2 transforms into a cross shape and back, filling the two corridors it creates with laser beams.
** Or the part where you have to fight against a series of battles against numerous small robots and you'll get surrounded by five planes.
** Ohtrigen can cause more deaths per minute than ''any other boss in the game''.
* ThatOneLevel: Evasion. Probably the most difficult stage in the entire game in terms of multiple obstacles and hard to dodge attacks from bosses.
** For those who want to get large chains, 5A is probably the most challenging one and it takes place during the boss fight. There are tons of drone ships flying around and the second phase of the fight has kamikaze ships flying at you, wall turrets firing at you and at the same time, walls like to periodically close in with a huge missile flying through, girders slide through the corridor and eventually the whole boss starts rotating. Hit a wrong enemy and the chain is reset.
** The Xbox Live port, while far from a PortingDisaster, has an issue with aspect ratio: The game runs in a 4:3 window pillarboxed into a 16:9 screen. This entire layout is then letterboxed if you're playing on a screen with an aspect ratio taller than 16:9. This is practically an insult to those who wish to play on a 4:3 screen, especially a CRT screen just like with the Saturn and ST-V versions.
** To unlock ''Ikaruga'' mode, you need to have played ''Ikaruga'' and earned at least one achievement under the same account you use to play ''Radiant Silvergun''. Unless you have an acquaintance who has the game, this amounts to $10 DLC if you don't want to play ''Ikaruga'' or already have another version of it.
* SoCoolItsAwesome: Along with ''VideoGame/{{Ikaruga}}'', this game is considered by many to be one of the best [[ShootEmUp Shoot 'Em Ups]] of all time.
* ThatOneBoss: The third boss, Gallop, is already packing a big punch with a large variety of attacks.
** [=DAIKAI10=] in Stage 2 transforms into a cross shape and back, filling the two corridors it creates with laser beams.
** Or the part where you have to fight against a series of battles against numerous small robots and you'll get surrounded by five planes.
** Ohtrigen can cause more deaths per minute than ''any other boss in the game''.
* ThatOneLevel: Evasion. Probably the most difficult stage in the entire game in terms of multiple obstacles and hard to dodge attacks from bosses.
** For those who want to get large chains, 5A is probably the most challenging one and it takes place during the boss fight. There are tons of drone ships flying around and the second phase of the fight has kamikaze ships flying at you, wall turrets firing at you and at the same time, walls like to periodically close in with a huge missile flying through, girders slide through the corridor and eventually the whole boss starts rotating. Hit a wrong enemy and the chain is reset.
to:
While the game's SpiritualSuccessor ''VideoGame/{{Ikaruga}}'' also has chaining, not only does it allow you players to switch color for every three enemies, successive chain earned, but the lack of weapon powerups level ups means chaining ([[PacifistRun and even firing at all]]) becomes completely optional, therefore making the game [[SequelDifficultyDrop far easier]].
** TheXbox Live XboxLiveArcade port, while far from a PortingDisaster, has an issue with aspect ratio: The the game runs in a 4:3 window pillarboxed into a 16:9 screen. This entire layout is then letterboxed if you're playing on players are using a screen with an aspect ratio taller than 16:9. This is practically an insult to those who wish to play on a 4:3 screen, especially a particularly CRT screen just screens like with the Saturn SegaSaturn and ST-V versions.
** To unlock''Ikaruga'' mode, you "''Ikaruga'' Mode" in the Xbox port, players need to have played ''Ikaruga'' and earned at least one achievement under the same account you use used to play ''Radiant Silvergun''. Unless you players have an acquaintance who has the game, this amounts to a $10 DLC DownloadableContent if you they don't want wish to play player ''Ikaruga'' at all or or already have another version of it.
* SoCoolItsAwesome: Along with''VideoGame/{{Ikaruga}}'', this ''Ikaruga'', ''Radiant Silvergun'' game is considered by many to be one of the best [[ShootEmUp Shoot 'Em Ups]] {{Shoot Em Up}}s of all time.
*ThatOneBoss: The third boss, ThatOneBoss
** Third boss of Stage 3 "Return", Gallop, who doubles as a WakeUpCallBoss due to players being forced to effectively utilize the other weapons in the Silvergun's arsenal[[note]]The "vulcan" weapon isalready packing a big punch with a large variety ineffective when the Gallop's "[[ShoutOut force]] [[VideoGame/RType unit]]" blocks all shots[[/note]]. Gallop also packs an assortment of attacks.
attacks the previously bosses don't have and likely to throw off first-time players.
**[=DAIKAI10=] Daikai10 in Stage 2 transforms into a cross shape and back, filling one of the two corridors it creates with a laser beams.
** Orbeam while rotating. At higher difficulties, the part where you have to fight against beams shoot at the same time down both corridors and rotation speed increases; once it changes forms, it shoots bouncing fireballs that will fill the screen.
** 17VA-50 in Stage 4 "Evasion" as a result of MarathonBoss. Players must engage a series ofbattles mini-battles against numerous small robots stationary turrets for the first two rounds, tanks in the third firing bouncing rounds as a result of players being encased in a rectangular force field, laser-firing drones in the next with surprising accuracy and you'll get surrounded timing (the force field is still active in this round, making space in the field limited) and a giant WaveMotionGun-firing turret serving as the last one, reinforced by five planes.
turrets from the first two rounds.
** Ohtrigencan cause more deaths per minute than ''any other boss in Stage 6 "Origin" (Saturn/Story Mode exclusive) swings its wings with laser spreads that while avoidable, has little breathing space for room if players aren't careful. At a certain point in the game''.
fight, it spreads both wings to shoot in a criss-cross pattern making it harder to maneuver. At higher difficulties, the laser spreads are followed by fireballs.
* ThatOneLevel:Evasion. Probably the most difficult stage in the entire game in terms of Stage 4 due to a multiple obstacles and hard traps intended to dodge throw off players, as well as hard-to-dodge attacks from the bosses.
** For those who want to get largechains, 5A is chains (and probably a necessity for players, regardless, since is a point where weapon levels should be as high as possible), part one of Stage 5A "Victim" is the most challenging one and challenging, as it also takes place during the a boss fight. There are tons of drone ships drones flying around and when players must navigate inside the second phase of the fight has kamikaze ships flying at you, boss as wall turrets line the surrounding and firing at you and at the same time, player's position. Periodically, the walls like to periodically will close in with in, forcing players to take cover as a huge missile flying through, flies through. Eventually, girders slide through the corridor corridor, all the while the turrets keep firing. Later, kamikaze ships appear and eventually home in to players, all the whole while the boss starts rotating. Hit The likelihood of hitting a wrong enemy and resetting the chain is reset.certain during this sequence, even at lower difficulties. Finally, since this is still a boss fight, time is of the essence, and not destroying the boss in part one prevents the second part (Saturn/Story Mode exclusive) from happening, making players lose the point bonus that can be acquired to help level up weapons.
** The
** To unlock
* SoCoolItsAwesome: Along with
*
** Third boss of Stage 3 "Return", Gallop, who doubles as a WakeUpCallBoss due to players being forced to effectively utilize the other weapons in the Silvergun's arsenal[[note]]The "vulcan" weapon is
**
** Or
** 17VA-50 in Stage 4 "Evasion" as a result of MarathonBoss. Players must engage a series of
** Ohtrigen
* ThatOneLevel:
** For those who want to get large
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Changed line(s) 4 (click to see context) from:
* CrowningMusicOfAwesome: Music by HitoshiSakimoto. Some quick examples are songs like [[http://www.youtube.com/watch?v=Cue-OP0iE7Q this]] and [[http://www.youtube.com/watch?v=Y9aCnQcM_EI this]].
to:
* CrowningMusicOfAwesome: Music by HitoshiSakimoto.Creator/HitoshiSakimoto. Some quick examples are songs like [[http://www.youtube.com/watch?v=Cue-OP0iE7Q this]] and [[http://www.youtube.com/watch?v=Y9aCnQcM_EI this]].
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Added DiffLines:
** To unlock ''Ikaruga'' mode, you need to have played ''Ikaruga'' and earned at least one achievement under the same account you use to play ''Radiant Silvergun''. Unless you have an acquaintance who has the game, this amounts to $10 DLC if you don't want to play ''Ikaruga'' or already have another version of it.
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Changed line(s) 13 (click to see context) from:
** The Xbox Live port, while far from a PortingDisaster, has an issue with aspect ratio: The game runs in a 4:3 window pillarboxed into a 16:9 screen. This entire layout is then letterboxed if you're playing on a screen with an aspect ratio narrower than 16:9. This is practically an insult to those who wish to play on a 4:3 screen, especially a CRT screen just like with the Saturn and ST-V versions.
to:
** The Xbox Live port, while far from a PortingDisaster, has an issue with aspect ratio: The game runs in a 4:3 window pillarboxed into a 16:9 screen. This entire layout is then letterboxed if you're playing on a screen with an aspect ratio narrower taller than 16:9. This is practically an insult to those who wish to play on a 4:3 screen, especially a CRT screen just like with the Saturn and ST-V versions.
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Changed line(s) 5 (click to see context) from:
* NightmareFuel: The Stone-Like destroys all life on the planet...[[spoiler:and there is '''nothing the heroes are able to do about it.''' Repeat ''[[GroundhogDayLoop ad infinitum]]''.]]
to:
* NightmareFuel: The Stone-Like destroys all life on the planet...[[spoiler:and there is '''nothing the heroes are able to do about it.''' They come back to Earth after escaping its destruction, and their entire LastStand was for '''[[ShootTheShaggyDog NOTHING]]'''. Repeat ''[[GroundhogDayLoop ad infinitum]]''.]]
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Added DiffLines:
* NightmareFuel: The Stone-Like destroys all life on the planet...[[spoiler:and there is '''nothing the heroes are able to do about it.''' Repeat ''[[GroundhogDayLoop ad infinitum]]''.]]
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Changed line(s) 3 (click to see context) from:
* BreatherBoss: Nasu is relatively easy boss after Golets and before the dodecagon which transforms into a cross.
to:
* BreatherBoss: Nasu is a relatively easy boss after Golets and before the dodecagon which transforms into a cross.
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Changed line(s) 5,8 (click to see context) from:
* ScrappyMechanic: '''Chaining.''' To elaborate, you rack up points by shooting enemies of the same color; for every three consecutive same-color enemies destroyed, you get a chain bonus; successive iterations will yield larger bonuses, up to 100,000 points per three enemies. This is a source of headaches for many and makes the game [[NintendoHard extremely difficult even on Very Easy]], because:
** You must leave roughly 2/3 of enemies intact, and enemies will often be firing at you or presenting [[CollisionDamage collision hazards]].
** If you destroy so much as one enemy of the wrong color, the entire chain resets.
** Weapon levels are tied to your score, and you NEED to power up weapons to keep later bosses from going on for too long. Therefore, mastering the scoring is nearly mandatory to survive. \\
** You must leave roughly 2/3 of enemies intact, and enemies will often be firing at you or presenting [[CollisionDamage collision hazards]].
** If you destroy so much as one enemy of the wrong color, the entire chain resets.
** Weapon levels are tied to your score, and you NEED to power up weapons to keep later bosses from going on for too long. Therefore, mastering the scoring is nearly mandatory to survive. \\
to:
* ScrappyMechanic: ScrappyMechanic:
** '''Chaining.''' To elaborate, you rack up points by shooting enemies of the same color; for every three consecutive same-color enemies destroyed, you get a chain bonus; successive iterations will yield larger bonuses, up to 100,000 points per three enemies. This is a source of headaches for many and makes the game [[NintendoHard extremely difficult even on Very Easy]], because:
** *** You must leave roughly 2/3 of enemies intact, and enemies will often be firing at you or presenting [[CollisionDamage collision hazards]].
** *** If you destroy so much as one enemy of the wrong color, the entire chain resets.
** *** Weapon levels are tied to your score, and you NEED to power up weapons to keep later bosses from going on for too long. Therefore, mastering the scoring is nearly mandatory to survive. \\
** '''Chaining.''' To elaborate, you rack up points by shooting enemies of the same color; for every three consecutive same-color enemies destroyed, you get a chain bonus; successive iterations will yield larger bonuses, up to 100,000 points per three enemies. This is a source of headaches for many and makes the game [[NintendoHard extremely difficult even on Very Easy]], because:
Added DiffLines:
** The Xbox Live port, while far from a PortingDisaster, has an issue with aspect ratio: The game runs in a 4:3 window pillarboxed into a 16:9 screen. This entire layout is then letterboxed if you're playing on a screen with an aspect ratio narrower than 16:9. This is practically an insult to those who wish to play on a 4:3 screen, especially a CRT screen just like with the Saturn and ST-V versions.
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Deleted line(s) 5,8 (click to see context) :
* ThatOneBoss: The third boss, Gallop, is already packing a big punch with a large variety of attacks.
** [=DAIKAI10=] in Stage 2 transforms into a cross shape and back, filling the two corridors it creates with laser beams.
** Or the part where you have to fight against a series of battles against numerous small robots and you'll get surrounded by five planes.
** Ohtrigen can cause more deaths per minute than ''any other boss in the game''.
** [=DAIKAI10=] in Stage 2 transforms into a cross shape and back, filling the two corridors it creates with laser beams.
** Or the part where you have to fight against a series of battles against numerous small robots and you'll get surrounded by five planes.
** Ohtrigen can cause more deaths per minute than ''any other boss in the game''.
Deleted line(s) 15 (click to see context) :
* ThatOneLevel: Evasion. Probably the most difficult stage in the entire game in terms of mutiple obstacles and hard to dodge attacks from bosses.
Changed line(s) 17 (click to see context) from:
* ThatOneLevel: For those who want to get large chains, 5A is probably the most challenging one and it takes place during the boss fight. There are tons of drone ships flying around and the second phase of the fight has kamikaze ships flying at you, wall turrets firing at you and at the same time, walls like to periodically close in with a huge missile flying through, girders slide through the corridor and eventually the whole boss starts rotating. Hit a wrong enemy and the chain is reset.
to:
* ThatOneBoss: The third boss, Gallop, is already packing a big punch with a large variety of attacks.
** [=DAIKAI10=] in Stage 2 transforms into a cross shape and back, filling the two corridors it creates with laser beams.
** Or the part where you have to fight against a series of battles against numerous small robots and you'll get surrounded by five planes.
** Ohtrigen can cause more deaths per minute than ''any other boss in the game''.
* ThatOneLevel: Evasion. Probably the most difficult stage in the entire game in terms of multiple obstacles and hard to dodge attacks from bosses.
** For those who want to get large chains, 5A is probably the most challenging one and it takes place during the boss fight. There are tons of drone ships flying around and the second phase of the fight has kamikaze ships flying at you, wall turrets firing at you and at the same time, walls like to periodically close in with a huge missile flying through, girders slide through the corridor and eventually the whole boss starts rotating. Hit a wrong enemy and the chain is reset.
** [=DAIKAI10=] in Stage 2 transforms into a cross shape and back, filling the two corridors it creates with laser beams.
** Or the part where you have to fight against a series of battles against numerous small robots and you'll get surrounded by five planes.
** Ohtrigen can cause more deaths per minute than ''any other boss in the game''.
* ThatOneLevel: Evasion. Probably the most difficult stage in the entire game in terms of multiple obstacles and hard to dodge attacks from bosses.
** For those who want to get large chains, 5A is probably the most challenging one and it takes place during the boss fight. There are tons of drone ships flying around and the second phase of the fight has kamikaze ships flying at you, wall turrets firing at you and at the same time, walls like to periodically close in with a huge missile flying through, girders slide through the corridor and eventually the whole boss starts rotating. Hit a wrong enemy and the chain is reset.
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None
Changed line(s) 14 (click to see context) from:
While the game's SpiritualSuccessor ''VideoGame/{{Ikaruga}}'' also has chaining, not only does it allow you to switch color every three enemies, but the lack of weapon powerups means chaining ([[PacifistRun or even firing at all]]) becomes completely optional, therefore making the game [[SequelDifficultyDrop easier]].
to:
While the game's SpiritualSuccessor ''VideoGame/{{Ikaruga}}'' also has chaining, not only does it allow you to switch color every three enemies, but the lack of weapon powerups means chaining ([[PacifistRun or and even firing at all]]) becomes completely optional, therefore making the game [[SequelDifficultyDrop easier]].
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Changed line(s) 14 (click to see context) from:
While the game's SpiritualSuccessor ''VideoGame/{{Ikaruga}}'' also has chaining, not only does it allow you to switch color every three enemies, but the lack of weapon powerups means chaining becomes completely optional, therefore making the game [[SequelDifficultyDrop easier]].
to:
While the game's SpiritualSuccessor ''VideoGame/{{Ikaruga}}'' also has chaining, not only does it allow you to switch color every three enemies, but the lack of weapon powerups means chaining ([[PacifistRun or even firing at all]]) becomes completely optional, therefore making the game [[SequelDifficultyDrop easier]].
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None
Changed line(s) 9 (click to see context) from:
* ScrappyMechanic: '''Chaining.''' To elaborate, you rack up points by shooting enemies of the same color; for every three consecutive same-color enemies destroyed, you get a chain bonus; successive iterations will yield larger bonuses, up to 100,000 points per three enemies. This is a source of headaches for many, because:
to:
* ScrappyMechanic: '''Chaining.''' To elaborate, you rack up points by shooting enemies of the same color; for every three consecutive same-color enemies destroyed, you get a chain bonus; successive iterations will yield larger bonuses, up to 100,000 points per three enemies. This is a source of headaches for many, many and makes the game [[NintendoHard extremely difficult even on Very Easy]], because:
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
** Weapon levels are tied to your score, and you NEED to power up weapons to keep later bosses from going on for too long. Therefore, scoring is nearly mandatory to survive. \\
to:
** Weapon levels are tied to your score, and you NEED to power up weapons to keep later bosses from going on for too long. Therefore, mastering the scoring is nearly mandatory to survive. \\
\\
\\
Is there an issue? Send a MessageReason:
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Added DiffLines:
* ScrappyMechanic: '''Chaining.''' To elaborate, you rack up points by shooting enemies of the same color; for every three consecutive same-color enemies destroyed, you get a chain bonus; successive iterations will yield larger bonuses, up to 100,000 points per three enemies. This is a source of headaches for many, because:
** You must leave roughly 2/3 of enemies intact, and enemies will often be firing at you or presenting [[CollisionDamage collision hazards]].
** If you destroy so much as one enemy of the wrong color, the entire chain resets.
** Weapon levels are tied to your score, and you NEED to power up weapons to keep later bosses from going on for too long. Therefore, scoring is nearly mandatory to survive. \\
While the game's SpiritualSuccessor ''VideoGame/{{Ikaruga}}'' also has chaining, not only does it allow you to switch color every three enemies, but the lack of weapon powerups means chaining becomes completely optional, therefore making the game [[SequelDifficultyDrop easier]].
** You must leave roughly 2/3 of enemies intact, and enemies will often be firing at you or presenting [[CollisionDamage collision hazards]].
** If you destroy so much as one enemy of the wrong color, the entire chain resets.
** Weapon levels are tied to your score, and you NEED to power up weapons to keep later bosses from going on for too long. Therefore, scoring is nearly mandatory to survive. \\
While the game's SpiritualSuccessor ''VideoGame/{{Ikaruga}}'' also has chaining, not only does it allow you to switch color every three enemies, but the lack of weapon powerups means chaining becomes completely optional, therefore making the game [[SequelDifficultyDrop easier]].
Is there an issue? Send a MessageReason:
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Added DiffLines:
* ThatOneLevel: Evasion. Probably the most difficult stage in the entire game in terms of mutiple obstacles and hard to dodge attacks from bosses.
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Added DiffLines:
* SoCoolItsAwesome: Along with ''VideoGame/{{Ikaruga}}'', this game is considered by many to be one of the best [[ShootEmUp Shoot 'Em Ups]] of all time.
Is there an issue? Send a MessageReason:
Deleted line(s) 1,2 (click to see context) :
* AndTheFandomRejoiced: "An XBLA port?! Hooray, I don't have to pay [[CrackIsCheaper 200 bucks]] and own a modified Saturn anymore!"
** Alternately, "An XBLA port? The collector value of my Saturn copy just dropped through the floor! Who'll pay $300 for my copy now? Screw you, Treasure!"
** Alternately, "An XBLA port? The collector value of my Saturn copy just dropped through the floor! Who'll pay $300 for my copy now? Screw you, Treasure!"
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** Alternately, "An XBLA port? The collector value of my Saturn copy just dropped through the floor! Who'll pay $300 for my copy now? Screw you, Treasure"
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** Alternately, "An XBLA port? The collector value of my Saturn copy just dropped through the floor! Who'll pay $300 for my copy now? Screw you, Treasure"Treasure!"
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** Alternately, "An XBLA port? The collector value of my Saturn copy just dropped through the floor! Who'll pay $300 for my copy now? Screw you, Treasure"
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* CrackIsCheaper: The Saturn port of this game goes as high as 220 USD on online shops. Thankfully, this game was released very recently on XBLA, at a mere 15 USD.
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* ThatOneLevel: For those who want to get large chains, 5A is probably the most challenging one and it takes place during the boss fight. There are tons of drone ships flying around and the second phase of the fight has kamikaze ships flying at you, wall turrets firing at you and at the same time, walls like to periodically close in, girders fly through the corridor and eventually the whole boss starts rotating. Hit a wrong enemy and the chain is reset.
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* ThatOneLevel: For those who want to get large chains, 5A is probably the most challenging one and it takes place during the boss fight. There are tons of drone ships flying around and the second phase of the fight has kamikaze ships flying at you, wall turrets firing at you and at the same time, walls like to periodically close in, in with a huge missile flying through, girders fly slide through the corridor and eventually the whole boss starts rotating. Hit a wrong enemy and the chain is reset.
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** Ohtrigen can cause more deaths per minute than ''any other boss in the game''.
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** Ohtrigen can cause more deaths per minute than ''any other boss in the game''.game''.
* ThatOneLevel: For those who want to get large chains, 5A is probably the most challenging one and it takes place during the boss fight. There are tons of drone ships flying around and the second phase of the fight has kamikaze ships flying at you, wall turrets firing at you and at the same time, walls like to periodically close in, girders fly through the corridor and eventually the whole boss starts rotating. Hit a wrong enemy and the chain is reset.
* ThatOneLevel: For those who want to get large chains, 5A is probably the most challenging one and it takes place during the boss fight. There are tons of drone ships flying around and the second phase of the fight has kamikaze ships flying at you, wall turrets firing at you and at the same time, walls like to periodically close in, girders fly through the corridor and eventually the whole boss starts rotating. Hit a wrong enemy and the chain is reset.
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* BreatherBoss: Nasu is relatively easy boss after Golets and before the dodecagon which transforms into a cross.
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* AndTheFandomRejoiced: "An XBLA port?! Hooray, I don't have to pay [[CrackIsCheaper 200 bucks]] and own a modified Saturn anymore!"
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* CrackIsCheaper: If you want a legit copy of this game from the Saturn for anything less than triple-digit USD, you [[strike:might as well attempt to invent TimeTravel]] will have to wait until September 14 2011 for the XBLA re-release.
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* CrackIsCheaper: If you want a legit copy The Saturn port of this game from the Saturn for anything less than triple-digit USD, you [[strike:might goes as well attempt to invent TimeTravel]] will have to wait until September 14 2011 for the XBLA re-release.high as 220 USD on online shops. Thankfully, this game was released very recently on XBLA, at a mere 15 USD.
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* CrackIsCheaper: If you want a legit copy of this game from the Saturn for anything less than triple-digit USD, you [[strike:might as well attempt to invent TimeTravel]] will have to wait until Summer(?) 2011 for the XBLA re-release.
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* CrackIsCheaper: If you want a legit copy of this game from the Saturn for anything less than triple-digit USD, you [[strike:might as well attempt to invent TimeTravel]] will have to wait until Summer(?) September 14 2011 for the XBLA re-release.
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* CrackIsCheaper: If you want a legit copy of this game from the Saturn for anything less than triple-digit USD, you [[strike:might as well attempt to invent TimeTravel]] will have to wait until Spring 2011 for the XBLA re-release.
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* CrackIsCheaper: If you want a legit copy of this game from the Saturn for anything less than triple-digit USD, you [[strike:might as well attempt to invent TimeTravel]] will have to wait until Spring Summer(?) 2011 for the XBLA re-release.
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* CrowningMusicOfAwesome: Music by HitoshiSakimoto. Some quick examples are songs like [[http://www.youtube.com/watch?v=Cue-OP0iE7Q this]] and [[http://www.youtube.com/watch?v=Y9aCnQcM_EI this]].