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** ''You Will Know Our Names'' is known for being one awesome battle theme in XenobladeChronicles. Somehow, this game made the theme even [[https://youtu.be/y2P1LjhqMmE more awesome.]]

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** ''You Will Know Our Names'' is known for being one awesome battle theme in XenobladeChronicles.[[VideoGames/XenobladeChronicles ''Xenoblade Chronicles'']]. Somehow, this game made the theme even [[https://youtu.be/y2P1LjhqMmE more awesome.]]
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** ''You Will Know Our Names'' is known for being one awesome battle theme in XenobladeChronicles. Somehow, this game made the theme even [[https://youtu.be/y2P1LjhqMmE more awesome.]]

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Pointless spoiler tags. Deleting Word Cruft. No referencing other entries. YMMV cannot be played with.


*** Chapter 16 requires destroying all four [[VideoGame/DotHackR1Games Stehoneys]] because they have the key to [[VideoGame/GhostsNGoblins Astaroth's room]]. The problem is they're positioned far away on the map and will likely get the first move during the turn while players' Pair Units are struggling to get to them. If one Stehoney gets to the gate, GameOver. Provided they don't get distracted, Haken/Kaguya can really help bring them down, while pairing [[VideoGame/TalesOfVesperia Flynn Scifo]] with a Level 19 [[VideoGame/SakuraWars Ichiro Oogami and Sakura Shinguuji]] can ensure the latter's +2 movement skill is granted to the entire party to use.

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*** Chapter 16 requires destroying all four [[VideoGame/DotHackR1Games Stehoneys]] because they have the key to [[VideoGame/GhostsNGoblins Astaroth's room]]. The problem is they're positioned far away on the map and will likely get the first move during the turn while players' Pair Units are struggling to get to them. If one Stehoney gets to the gate, GameOver. Provided they don't get distracted, Haken/Kaguya can really help bring them down, while pairing [[VideoGame/TalesOfVesperia Flynn Scifo]] with a Level 19 [[VideoGame/SakuraWars Ichiro Oogami Spamming skills that improve mobility and Sakura Shinguuji]] can ensure the latter's +2 movement skill attack range is granted to the entire party to use.a requirement for this mission.



*** Chapter 39 will probably throw the uninitiated off-guard: it starts with common {{Mooks}} (at least two of them have barriers) and two Astaroths. Take those down and [[spoiler:[[VideoGame/ShiningForce Riemsianne la Vaes]] and [[VideoGame/ValkyriaChronicles Selvaria Bles]]]] arrive with similar reinforcements; defeating the second wave will result in [[spoiler:[[VideoGame/{{Darkstalkers}} Jedah Dohma and Lord Raptor]]]]. To put the cherry on top of this MarathonLevel, [[spoiler:Jedah]] must be defeated within a hitherto unknown fixed time limit.
*** Chapter 40 serves a rather unpleasant surprise: [[spoiler:no unexpected bosses, no surprise reinforcements; just a single map to be cleared. The problem? The map is filled with 24 copies of [[Franchise/StreetFighter Juri Han]], [[Franchise/{{Tekken}} Alisa Bosconovitch]], Heihachi, Sanger, Saya and [[VideoGame/{{Xenosaga}} T-elos]], all having around 90,000 {{Hit Point}}s with boss statistics]]. If players haven't been smart with healing-based items, prepare for some pain.

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*** Chapter 39 will probably throw the uninitiated off-guard: it starts with common {{Mooks}} (at least two of them have barriers) and two Astaroths. Take those down and [[spoiler:[[VideoGame/ShiningForce and[[VideoGame/ShiningForce Riemsianne la Vaes]] and [[VideoGame/ValkyriaChronicles Selvaria Bles]]]] Bles]] arrive with similar reinforcements; defeating the second wave will result in [[spoiler:[[VideoGame/{{Darkstalkers}} [[VideoGame/{{Darkstalkers}} Jedah Dohma and Lord Raptor]]]]. Raptor]]. To put the cherry on top of this MarathonLevel, [[spoiler:Jedah]] Jedah must be defeated within a hitherto unknown fixed time limit.
*** Chapter 40 serves a rather unpleasant surprise: [[spoiler:no is unique in that it has no unexpected bosses, no bosses or surprise reinforcements; just a single map to be cleared. The problem? The reinforcements, but the objective of the map is filled with to [[spoiler:defeat 24 copies of [[Franchise/StreetFighter Juri Han]], [[Franchise/{{Tekken}} Alisa Bosconovitch]], Heihachi, Sanger, Saya and [[VideoGame/{{Xenosaga}} T-elos]], all having of whom are bosses with around 90,000 {{Hit Point}}s with boss statistics]].Point}}s]]. If players haven't been smart with healing-based items, prepare for some pain.



*** Despite [[SequelDifficultyDrop the sequel being easier]], there are several frustrating levels such as Chapter 11, which involves defusing bombs aboard a cruise ship. One of them is guarded by [[VideoGame/StreetsOfRage Axel's robotic doppelganger, Break]], and halfway in the chapter, [[VideoGame/ResidentEvil3Nemesis Nemesis]] along with [[Franchise/ResidentEvil several Tyrants]] as well as [[VideoGame/{{Darkstalkers}} B.B. Hood]] arrive. You have to take out Break in order to defuse one of the bombs, and Nemesis's health will keep on regenerating unless you defeat him.
*** Chapter 16 has the return of the Stehoneys: once again, they must be defeated before the reach the goal or it's a GameOver. {{Mooks}} will be guarding them and there's also a [[VideoGame/GodEaterBurst Abaddon]] that needs to be destroyed before it escapes. Once the map is cleared of most enemies, players must fight off the Nemesis and [[VideoGame/ResidentEvil6 Ustanak]], with the former having RegeneratingHealth (see ThatOneBoss).
*** Chapter 22 features a BrainwashedAndCrazy Estelle, who players must prevent from reaching M. Bison. During the chapter, [[VideoGame/ForgottenWorlds Sylphie]] will appear and summon Vile and other {{Mooks}}; at the same time, Estelle cannot be knocked out of play by any other character in the party except [[VideoGame/TalesOfVesperia Yuri Lowell]] and Flynn or they get an instant GameOver. To top it off, [[VideoGame/TalesOfVesperia Zagi]] enters the picture later, and the Nemesis returns again and is just as hard as it was in the previous chapters.
*** Chapter 24: There's some good news and bad news for this chapter. The good news is that it's no longer an EscortMission trying to defend statues from being destroyed like in the first game. The bad news? The likes of [[OriginalGeneration Sheath]], who spams an AreaOfEffect attack, Aya-me, [[VideoGame/VirtuaFighter V-Dural and the V-Dural statues]], Juri, [[VideoGame/{{Tekken}} Unknown]], and T-elos, including a ton of {{Mooks}} to deal with. Meanwhile, a [[VideoGame/ResonanceOfFate Treasure Mimic]] must be taken down within five turns or else it escapes.
*** Chapter 26 makes every other stage look tame by comparison: because the Dragonturtle breaks down, players must split the party up [[ProtectionMission to defend the Dragonturtle]]. It starts out easy at first, until the difficulty is cranked UpToEleven by sending in [[VideoGame/{{Darkstalkers}} Pyron and Lord Raptor]], [[Franchise/DotHack Skeith and Azure Kite]], [[VideoGame/DevilMayCry1 Nelo Angelo]] and waves of {{Mooks}} with barriers. So long as one of them touches the Dragonturtle, be it a boss or Mook, instant GameOver. Have fun buying enough Cross Point-increasing and health items because enemy attacks and their health will absolutely tear apart the party. It's almost no wonder why ''Brave New World'' makes it a point to grant [[Franchise/DotHack Kite and Haseo]] their AreaOfEffect attack in this chapter. Perhaps the biggest problem with this are the flying enemies in the map, who can easily get out of range from Pair Units' attacks. Here's hoping players remembered to deploy Ichiro for his +1 movement skill if they want to get anywhere near enemies.
*** The final level is brutal in so many ways. [[spoiler:First off, there is the arena itself. It's covered in a red fluid that damages characters when walked over. Sure, it's just ScratchDamage, but it WILL add up in the long run because there is just so much of it. Also, the places where the playable characters spawn are bombs which will explode if even a single enemy steps on it, leading to an instant game over. So of course the game feels the need to shove [[BossRush Metal Face, Sigma, Ranmaru, Kamuz and Pyron]] right in front of them and have them dash at it the moment they get the opportunity to. Then there is the final boss itself. It hits like a truck, can attack almost the entire map, and is completely invulnerable to any damage unless Saya, who is at the very edge of the level, is killed. But to hurt Saya herself, first you need to kill Sheath, Dokugozu and Dokumezu. Do all of that and when you try to take out the BigBad you will find out it has a whopping 400000 HP AND the ability to summon enemies almost every turn! By this point you will almost be begging for the game to [[MarathonLevel give you a break]] and just be over.]]
* TheyWastedAPerfectlyGoodCharacter:
** [[ZigZaggingTrope Zig-zagged]] with Kogoro/Mii. The pair being absent in ''Brave New World'' (see BrokenBase) are largely considered this by their supporters, while others aren't complaining about the two getting PutOnABus when opinions regarding their characters were divided.

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*** Despite [[SequelDifficultyDrop the sequel being easier]], there are several frustrating levels such as In Chapter 11, which involves defusing the party must defuse bombs aboard a cruise ship. One of them is guarded by [[VideoGame/StreetsOfRage Axel's robotic doppelganger, Break]], and halfway in the chapter, [[VideoGame/ResidentEvil3Nemesis Nemesis]] along with Nemesis]], [[Franchise/ResidentEvil several Tyrants]] as well as and [[VideoGame/{{Darkstalkers}} B.B. Hood]] arrive. You have Fail to take out Break in order get to defuse one of the bombs, bombs in time and Nemesis's health will keep on regenerating unless you defeat him.
it's an instant Game Over.
*** In Chapter 16 has 16, the return of the Stehoneys: once again, they Stehoneys must be defeated before the they reach the goal or it's a GameOver. {{Mooks}} will be guarding them them; and there's also a [[VideoGame/GodEaterBurst Abaddon]] that needs to be destroyed before it escapes. Once the map is cleared of most enemies, players must fight off the once enough are defeated, Nemesis and [[VideoGame/ResidentEvil6 Ustanak]], Ustanak]] show up, with the former having RegeneratingHealth (see ThatOneBoss).
RegeneratingHealth.
*** Chapter 22 features a BrainwashedAndCrazy Estelle, who whom players must prevent from reaching M. Bison. During the chapter, [[VideoGame/ForgottenWorlds Sylphie]] will appear and summon Vile and other {{Mooks}}; at the same time, Estelle cannot be knocked out of play by any other character in the party except [[VideoGame/TalesOfVesperia Yuri Lowell]] and Flynn or they get an instant GameOver. To top it off, [[VideoGame/TalesOfVesperia Zagi]] enters the picture later, and the Nemesis returns again and is just as hard as it was in the previous chapters.
*** Chapter 24: There's some good news and bad news for this chapter. The good news level is that it's no longer an EscortMission trying to defend statues from being destroyed like in a battle royale against most of the first game. The bad news? The likes of game's female villains, such as [[OriginalGeneration Sheath]], who spams an AreaOfEffect attack, Aya-me, [[VideoGame/VirtuaFighter V-Dural and the V-Dural statues]], Juri, [[VideoGame/{{Tekken}} Unknown]], and T-elos, including with a ton of {{Mooks}} to deal with. Meanwhile, a [[VideoGame/ResonanceOfFate Treasure Mimic]] must be taken down within five turns or else it escapes.
backing them up.
*** Chapter 26 makes every other stage look tame by comparison: because the 26: The Dragonturtle breaks down, so players must split the party up [[ProtectionMission to defend the Dragonturtle]]. It starts out easy at first, until the it]]. The difficulty is cranked UpToEleven by sending in once [[VideoGame/{{Darkstalkers}} Pyron and Pyron, Lord Raptor]], [[Franchise/DotHack Skeith and Skeith, Azure Kite]], [[VideoGame/DevilMayCry1 Nelo Angelo]] and waves of {{Mooks}} with barriers. So long as barriers show up. If even one of them touches the Dragonturtle, be it a boss or Mook, it's an instant GameOver. Have fun buying enough Cross Point-increasing and health items because enemy attacks and their health will absolutely tear apart the party. It's almost no wonder why ''Brave New World'' makes it a point to grant [[Franchise/DotHack Kite and Haseo]] their AreaOfEffect attack in this chapter. Perhaps the The biggest problem with this are the flying enemies in the map, enemies, who can easily get out of range from Pair Units' attacks. Here's hoping players remembered to deploy Ichiro for his +1 movement skill if they want to get anywhere near enemies.
attacks.
*** The final level is brutal in so many ways. [[spoiler:First off, there is abnormally difficult compared to the rest of the game. [[spoiler:The arena itself. It's is covered in a red fluid that damages characters when walked over. Sure, it's just ScratchDamage, but it WILL add over, which adds up in the long run because there is just so much of it.run. Also, the places where the playable characters spawn are bombs which will explode if even a single enemy steps on it, leading to an instant game over. So of course the game feels the need to shove To make matters worse, [[BossRush Metal Face, Sigma, Ranmaru, Kamuz and Pyron]] spawn right in front of them and have them dash at it the bombs the moment they get the opportunity to. Then there is the see an opening. The final boss itself. It itself hits like a truck, can has an attack range that covers almost the entire map, has a whopping 400000 HP, can summon more enemies almost every turn, and is completely invulnerable to any damage unless Saya, who is at the very edge of the level, is killed. But to hurt Saya herself, first you need to kill Sheath, Dokugozu and Dokumezu. Do all of that and when you try to take out the BigBad you will find out it has a whopping 400000 HP AND the ability to summon enemies almost every turn! By this point you will almost Dokumezu must be begging for the game to [[MarathonLevel give you a break]] and just be over.defeated first.]]
* TheyWastedAPerfectlyGoodCharacter:
** [[ZigZaggingTrope Zig-zagged]] with Kogoro/Mii. The pair being absent in ''Brave New World'' (see BrokenBase) are largely considered this by their supporters, while others aren't complaining about the two getting PutOnABus when opinions regarding their characters were divided.
TheyWastedAPerfectlyGoodCharacter: [[spoiler:



** This applies to Hayato as well, who is TheHero of [[VideoGame/StarGladiator the series he's from]], but is one of the main antagonists here due to being BrainwashedAndCrazy. Had it not been for that, he could have possibly formed a Pair Unit with June.

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** This applies to Hayato as well, who is TheHero of [[VideoGame/StarGladiator the series he's from]], but is one of the main antagonists here due to being BrainwashedAndCrazy. Had it not been for that, he could have possibly formed a Pair Unit with June.

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* JustHereForGodzilla: Not a massive example, but expect a fair number of fans following the games simply because it has a certain character they like. ''VideoGame/MegaManX'' fans are a good example, especially with this game duology being released during the ''Franchise/MegaMan'' franchise's 2011-[[VideoGame/MegaMan11 2018]] hiatus (''VideoGame/RockmanXover'' and {{Ascended|Fanfic}} FanGame ''VideoGame/StreetFighterXMegaMan'' notwithstanding).

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* JustHereForGodzilla: Not a massive example, but expect a fair number of fans following the games simply because it has a certain character they like. ''VideoGame/MegaManX'' fans are a good example, especially with this game duology being released during the ''Franchise/MegaMan'' franchise's 2011-[[VideoGame/MegaMan11 2018]] hiatus (''VideoGame/RockmanXover'' and (''VideoGame/RockmanXover'', {{Ascended|Fanfic}} FanGame ''VideoGame/StreetFighterXMegaMan'' ''VideoGame/StreetFighterXMegaMan'', and the various ''Legacy Collection'' {{compilation|Rerelease}}s notwithstanding).



** The appearance of [[VideoGame/MegaManX4 Iris]] in Chapter 29 for the first game would be surprisingly poignant, if not for the fact [[VideoGame/MegaManX Zero]] says "[[MemeticMutation What am I fighting for?]]" at one point, thus, it doesn't hold as much impact as it could have been. However, considering the game's tendency to make [[CallBack Call-Backs]] and [[ShoutOut Shout-Outs]], this might have been [[InvokedTrope intentional]].

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** The appearance of [[VideoGame/MegaManX4 Iris]] in Chapter 29 for of the first game would be surprisingly poignant, if not for the fact [[VideoGame/MegaManX Zero]] says "[[MemeticMutation What am I fighting for?]]" at one point, point; thus, it doesn't hold as much impact as it could have been. However, considering the game's tendency to make [[CallBack Call-Backs]] and [[ShoutOut Shout-Outs]], this might have been [[InvokedTrope intentional]].



* OneSceneWonder: Iris might appear in one chapter, but her brief appearance finally gives Zero some form of closure.

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* OneSceneWonder: Iris might appear in one chapter, but her brief appearance finally gives Zero [[ILetGwenStacyDie some form of closure.closure]].



** Even more so, the sequel breaks the barrier between just three companies and added ''Nintendo'' characters, being [[VideoGame/FireEmblemAwakening Chrom, Lucina]] and [[VideoGame/XenobladeChronicles Fiora]] (though Fiora is less unexpected due to both ''VideoGame/XenobladeChronicles'' and this game being developed by Creator/MonolithSoft).

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** Even more so, the sequel breaks the barrier between just three companies and added ''Nintendo'' ''Creator/{{Nintendo}}'' characters, being [[VideoGame/FireEmblemAwakening Chrom, Lucina]] and [[VideoGame/XenobladeChronicles Fiora]] (though Fiora is less unexpected due to both ''VideoGame/XenobladeChronicles'' and this game being developed by Creator/MonolithSoft).

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General editing and cleanup.


** The choice of characters for ''Project X Zone'' seems to be Creator/BandaiNamcoEntertainment making up for some of the [[UnexpectedCharacter bizarre choices]] in ''VideoGame/NamcoXCapcom''. For example, the ''Franchise/MegaMan'' and ''Franchise/ResidentEvil'' franchises are represented with characters players would expect to see from both series ([[VideoGame/MegaManLegends Tron Bonne]] is still present from ''Namco × Capcom'', but justified because she's an EnsembleDarkhorse; she's also been bumped down to [[AssistCharacter Solo Unit]] status as opposed to a standalone character) and ''VideoGame/RivalSchools'' is represented by its series protagonist instead of its supporting cast.

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** The choice of characters for ''Project X Zone'' seems to be Creator/BandaiNamcoEntertainment making up for some of the [[UnexpectedCharacter bizarre choices]] in ''VideoGame/NamcoXCapcom''. For example, the ''Franchise/MegaMan'' and ''Franchise/ResidentEvil'' franchises are represented with characters players would expect to see from both series ([[VideoGame/MegaManLegends Tron Bonne]] is still present from ''Namco × Capcom'', but justified because she's an EnsembleDarkhorse; she's also been [[DemotedToExtra bumped down down]] to [[AssistCharacter Solo Unit]] status as opposed to a standalone character) and ''VideoGame/RivalSchools'' is represented by its series protagonist instead of its supporting cast.



* [[Awesome/VideoGameLevels Best Level Ever]]: Stage 27 "The Dimensional Cliff" from the first game is practically one of the best parts. A lot of {{Mooks}} that are way too close to each other with not a lot of health that you can use MAP attacks with impunity, Phantom [[spoiler:finally joins the party for Haken and Kaguya's MAP attack (though you can't use it here)]], [[VideoGame/MegaManX Vile is in his Ride Armor]] ''and'' also a boss fight on foot, [[spoiler: [[SugarWiki/AwesomeMusic all to the tune of]] ''[[VideoGame/SuperRobotWarsOriginalGeneration Rocks!]]'']] Unfortunately, the spoiler's not present in the localization.

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* [[Awesome/VideoGameLevels Best Level Ever]]: Stage 27 "The ("The Dimensional Cliff" Cliff") from the first game is practically one of the best parts. A lot of {{Mooks}} that are way too close to each other with not a lot of health that you can use MAP attacks with impunity, Phantom [[spoiler:finally joins the party for Haken and Kaguya's MAP attack (though you can't use it here)]], [[VideoGame/MegaManX Vile is in his Ride Armor]] ''and'' also a boss fight on foot, [[spoiler: [[SugarWiki/AwesomeMusic all to the tune of]] ''[[VideoGame/SuperRobotWarsOriginalGeneration Rocks!]]'']] Unfortunately, the spoiler's not present in the localization.



** Were Kogoro/Mii victims of underdevelopment to their characters in the first game and deserve a return in the sequel to properly do so or were they shafted because of the possibility of them getting overshadowed (again) by more popular pairings like Reiji/Xiaomu and the rest of the roster? Given their absence in ''Project X Zone 2'' and Reiji/Xiaomu ascending back to protagonists, indications point to the latter; additionally, there was a divide among players whether or not Kogoro/Mii were {{Flat Character}}s who had less plot relevance (despite being the main characters) as the party grew larger, unintentionally making them unappealing and unvaried compared to other pairings.

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** Were Kogoro/Mii victims of underdevelopment to their characters in the first game and deserve a return in the sequel to properly do so or were they shafted because of the possibility of them getting overshadowed (again) by more popular pairings like Reiji/Xiaomu and the rest of the roster? Given their absence in ''Project X Zone 2'' and Reiji/Xiaomu ascending back to protagonists, indications point to the latter; additionally, there was a divide among players whether or not Kogoro/Mii were {{Flat Character}}s who had less plot relevance (despite ([[SupportingProtagonist despite being the main characters) characters]]) as the party grew larger, unintentionally making them unappealing and unvaried compared to other pairings.



** Regarding character inclusions and overall series representation in the sequel, a lot fans have become vocal about the amount of SpotlightStealingSquad ''VideoGame/SakuraWars'' is getting compared to other franchises -- notably, all four characters return as pairs, with two new bosses from their series entering on top of two returning ''Sakura Wars'' villains from the first game. By contrast, ''Street Fighter'' and ''Tekken'' have individually less representation, but since they're one of the most well-known series from Capcom and Namco Bandai respectively, some fans believe what they have is justified, yet naysayers will argue series' character count is in favor of ''Sakura Wars'' [[note]]Individually, ''Street Fighter'' and ''Tekken'' have a total of five characters represented; ''Sakura Wars'' has eight[[/note]]. Some fans of ''Sakura Wars'' see this justified due the franchise being one of SEGA's juggernaut properties, having lived the glory days as the flagship franchise and KillerApp for Saturn in Japan and has quite an expansive media and legacy stretching to present day. On the other hand a good number of players, [[AmericansHateTingle mostly in the west]], dislike ''Sakura Wars'' due in part of how generic the cast feels when compared to the other characters in the game as well as the fact that out of all the franchises, ''Sakura Wars'' overshadows more popular franchises.

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** Regarding character inclusions and overall series representation in the sequel, a lot fans have become vocal about the amount of SpotlightStealingSquad ''VideoGame/SakuraWars'' is getting received compared to other franchises -- notably, all four characters return as pairs, with two new bosses from their series entering on top of two returning ''Sakura Wars'' villains from the first game. By contrast, ''Street Fighter'' and ''Tekken'' have individually less individual representation, but since they're one of the most well-known series from Capcom and Namco Bandai respectively, some fans believe what they have is justified, yet naysayers will argue series' character count is in favor of ''Sakura Wars'' Wars''. [[note]]Individually, ''Street Fighter'' and ''Tekken'' have a total of five characters represented; ''Sakura Wars'' has eight[[/note]]. eight.[[/note]] Some fans of ''Sakura Wars'' see this justified due the franchise being one of SEGA's juggernaut properties, having lived the glory days as the flagship franchise and KillerApp for Saturn in Japan and has quite an expansive media and legacy stretching to present day. On the other hand a good number of players, [[AmericansHateTingle mostly in the west]], West]], dislike ''Sakura Wars'' due in part of how generic the cast feels when compared to the other characters in the game as well as the fact that out of all the franchises, ''Sakura Wars'' overshadows more popular franchises.



** The Hiryu/Valkyrie ship seems to have stretched back to ''VideoGame/NamcoXCapcom''days as a lot romantic fan art featuring both were around by good sum before ''Brave New World'' -- so much that a lot of the fans celebrated both appearing together again upon Hiryu and Valkyrie's return.

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** The Hiryu/Valkyrie ship seems to have stretched back to ''VideoGame/NamcoXCapcom''days ''VideoGame/NamcoXCapcom'' days as a lot romantic fan art featuring both were around by good sum before ''Brave New World'' -- so much that a lot of the fans celebrated both appearing together again upon Hiryu and Valkyrie's return.



* EvenBetterSequel: Despite it [[MissionPackSequel being largely the same as the first game]], ''Brave New World'' is generally considered to be superior in all aspects compared to its predecessor thanks to its game-play tweaks, character roster and the developers addressing fan complaints about the first game.

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* EvenBetterSequel: Despite it [[MissionPackSequel being largely the same as the first game]], ''Brave New World'' is generally considered to be superior in all aspects compared to its predecessor thanks to its game-play gameplay tweaks, character roster roster, and [[AuthorsSavingThrow the developers addressing fan complaints about the first game.game]].



* JustHereForGodzilla: Not a massive example, but expect a fair number of fans following the games simply because it has a certain character they like. ''VideoGame/MegaManX'' fans are a good example, especially with this game duology being released during the ''Franchise/MegaMan'' franchise's 2011-2018 hiatus.

to:

* JustHereForGodzilla: Not a massive example, but expect a fair number of fans following the games simply because it has a certain character they like. ''VideoGame/MegaManX'' fans are a good example, especially with this game duology being released during the ''Franchise/MegaMan'' franchise's 2011-2018 hiatus.2011-[[VideoGame/MegaMan11 2018]] hiatus (''VideoGame/RockmanXover'' and {{Ascended|Fanfic}} FanGame ''VideoGame/StreetFighterXMegaMan'' notwithstanding).



* ReplacementScrappy: An interesting example. [[AmericansHateTingle To many Westerners]], [[VideoGame/CapcomFightingEvolution Ingrid]] is one of the most reviled ''Franchise/StreetFighter'' characters, due to being shoehorned into the franchise after her own game (''Capcom Fighting All-Stars'') was cancelled, invalidating M. Bison's threat by claiming she is the true source of Psycho Power (though such a claim is nebulous in actual ''Street Fighter'' canon), being a literal god with no flaws whatsoever, and because her appearance and moveset are perceived to clash with the series' tone. She's also the linchpin of the plot for ''VideoGame/StreetFighterXTekken'', widely seen as one of the weaker Capcom crossover fighters, as she's the creator of [[ArtifactOfDoom Pandora]]. Conversely, Ingrid is ''very'' popular among Japanese fans, and even has her fair share of supporters in the West. All in all, this rounds out to your typical BaseBreakingCharacter, but what didn't do the girl any favors anywhere is how, in ''Project X Zone 2'', she is the token ''Street Fighter'' support character, replacing EnsembleDarkhorse Juri. For its part, ''[=PXZ2=]'' turns Ingrid into a very [[LampshadeHanging self-referential]] character who even [[SelfDeprecation points out some of the same criticisms levied at her by fans]], though her character simultaneously going the DenserAndWackier route proved just as divisive for several players.

to:

* ReplacementScrappy: An interesting example. [[AmericansHateTingle To many Westerners]], [[VideoGame/CapcomFightingEvolution Ingrid]] is one of the most reviled ''Franchise/StreetFighter'' characters, due to being shoehorned into the franchise after her own game (''Capcom game, ''Capcom Fighting All-Stars'') All-Stars'', was cancelled, invalidating M. Bison's threat by claiming she is the true source of Psycho Power (though such a claim is nebulous [[ContinuitySnarl nebulous]] in actual ''Street Fighter'' canon), being a literal god with no flaws whatsoever, and because her appearance and moveset are perceived to clash with the series' tone. She's also the linchpin of the plot for ''VideoGame/StreetFighterXTekken'', widely seen as one of the weaker Capcom crossover fighters, as she's the creator of [[ArtifactOfDoom Pandora]]. Conversely, Ingrid is ''very'' popular among Japanese fans, and even has her fair share of supporters in the West. All in all, this rounds out to your typical BaseBreakingCharacter, but what didn't do the girl any favors anywhere is how, in ''Project X Zone 2'', she is the token ''Street Fighter'' support character, replacing EnsembleDarkhorse Juri. For its part, ''[=PXZ2=]'' turns Ingrid into a very [[LampshadeHanging self-referential]] character who even [[SelfDeprecation points out some of the same criticisms levied at her by fans]], though her character simultaneously going the DenserAndWackier route proved just as divisive for several players.



** Granted he's the [[spoiler:FinalBoss, but Meden]] in the first game takes the icing on the cake. On "Normal Mode" (first play-through), he's got 200,000 {{Hit Point}}s, regenerates his Cross Point gauge faster than players can, which guarantees his counter attack is going to be his LimitBreak, an incredibly wide attack range to strike any Pair Unit from where he's at, hits like a truck (from full health to almost death state even ''with a defense buff''), and when players get next to him, the only way to attack him is either directly in front of him or have a unit capable of attacking an extra panel away. Knock him down to 25% health and he [[FlunkyBoss starts summoning]] {{Mooks}}, as in ''same sub-bosses players previously defeated awhile ago before getting to him''. The upside is players can skip destroying the sub-bosses since the objective is to simply beat the boss; the {{Mooks}} are there more for intimidation purposes. However, for those players who are [[HundredPercentCompletion completionists]] and want to wipe the field clean of everything, they better prep themselves as they'll be taking pot-shots from the boss, while praying he doesn't get a full Cross Point gauge on his turn. Just when players think they're safe, they'll likely get attacked with a LimitBreak from each of the sub-bosses, too. This is one hell of a ride.

to:

** Granted he's the [[spoiler:FinalBoss, FinalBoss, but Meden]] [[spoiler:Meden]] in the first game takes the icing on the cake. On "Normal Mode" (first play-through), Normal Mode (i.e. your first playthrough), he's got 200,000 {{Hit Point}}s, Point}}s; regenerates his Cross Point gauge faster than players can, which guarantees his counter attack is going to be his LimitBreak, an incredibly wide attack range to strike any Pair Unit from where he's at, at; hits like a truck (from full health to almost death state even ''with a defense buff''), buff''); and when players get next to him, the only way to attack him is either directly in front of him or have a unit capable of attacking an extra panel away. Knock him down to 25% health and he [[FlunkyBoss starts summoning]] {{Mooks}}, as in ''same ''[[DegradedBoss the same sub-bosses players previously defeated awhile a while ago before getting to him''.him]]''. The upside is players can skip destroying the sub-bosses since the objective is to simply beat the boss; the {{Mooks}} are there more for intimidation purposes. However, for those players who are [[HundredPercentCompletion completionists]] and want to wipe the field clean of everything, they better prep themselves as they'll be taking pot-shots from the boss, while praying he doesn't get a full Cross Point gauge on his turn. Just when players think they're safe, they'll likely get attacked with a LimitBreak from each of the sub-bosses, too. This is one hell of a ride.



** This applies to Hayato as well, who was TheHero of [[VideoGame/StarGladiator the series he's from]], but is one of the main antagonists here due to being BrainwashedAndCrazy. Had it not been for that, he could have possibly formed a Pair Unit with June.

to:

** This applies to Hayato as well, who was is TheHero of [[VideoGame/StarGladiator the series he's from]], but is one of the main antagonists here due to being BrainwashedAndCrazy. Had it not been for that, he could have possibly formed a Pair Unit with June.



** Of the Pair Units in the game, [[Franchise/ResidentEvil Chris Redfield and Jill Valentine]] [[LateCharacterSyndrome fall behind the rest due to them being the last to officially join the party]]. As a result, they suffer from not having enough time to level up and match their peers; furthermore, they're one of the slowest pairs, meaning there's more work to be done to make them on par with the rest of the party. [[AuthorsSavingThrow To make up for this]], Chris/Jill are the first Pair Unit to join Reiji/Xiaomu in the sequel, have a +1 to attack range, and they allow other characters to give out experience with their Genesis [[note]]Gives plus 25% experience to any pair unit, including themselves. Stacks up to 100%[[/note]]. Combine that by giving them Aty, and away we go!

to:

** Of the Pair Units in the game, [[Franchise/ResidentEvil Chris Redfield and Jill Valentine]] [[LateCharacterSyndrome fall behind the rest due to them being the last to officially join the party]]. As a result, they suffer from not having enough time to level up and match their peers; furthermore, they're one of the slowest pairs, meaning there's more work to be done to make them on par with the rest of the party. [[AuthorsSavingThrow To make up for this]], Chris/Jill are the first Pair Unit to join Reiji/Xiaomu in the sequel, have a +1 to attack range, and they allow other characters to give out experience with their Genesis [[note]]Gives [[note]]gives plus 25% experience to any pair unit, including themselves. Stacks up to 100%[[/note]]. Combine that by giving them Aty, and away we go!



** The sequel. For a ''VideoGame/SoulSeries'' representative, instead of a fan favorite like Taki, we got Natsu. However, due to how [[BrokenBase controversial]] the likes of the series's then-incumbent protagonist Patroklos was (and still is), some say it's a better choice. Then we ended up getting Advertising/SegataSanshiro himself.

to:

** The sequel. For a ''VideoGame/SoulSeries'' representative, instead of a fan favorite like Taki, we got Natsu. However, due to how [[BrokenBase [[DesignatedHero how]] [[TheScrappy controversial]] the likes of the series's then-incumbent protagonist Patroklos was (and still is), some say it's a better choice. Then we ended up getting Advertising/SegataSanshiro himself.

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* GatewaySeries: As with ''VideoGame/NamcoXCapcom'' before it, the inclusion of less well-known/[[CashCowFranchise commercially successful]] [=IPs=] (depending on the territory, of course) in ''Project X Zone'' and its sequel ended up generating renewed or additional interest in those series, though this is slightly downplayed in that ''PXZ'' has a significantly lower number of "[[UnexpectedCharacter oddball choices]]."

to:

* GatewaySeries: As with ''VideoGame/NamcoXCapcom'' before it, the inclusion of less well-known/[[CashCowFranchise commercially successful]] [=IPs=] (depending ([[GermansLoveDavidHasselhoff depending on the territory, territory]], of course) in ''Project X Zone'' and its sequel ended up generating renewed or additional interest in those series, series (such as ''VideoGame/SakuraWars'' and ''VideoGame/ValkyriaChronicles''), though this is slightly downplayed in that ''PXZ'' has a significantly lower number of "[[UnexpectedCharacter oddball choices]]."



* OneSceneWonder: Iris might appear in one chapter, but it finally gives Zero some form of closure.
* ReplacementScrappy: [[VideoGame/CapcomFightingEvolution Ingrid]] is one of the most reviled characters in the ''Franchise/StreetFighter'' fandom, due to being shoehorned into the franchise after her own game (''Capcom Fighting All-Stars'') was cancelled, invalidating M. Bison's threat by claiming she is the true source of Psycho Power (though such a claim is nebulous in actual ''Street Fighter'' canon), being a literal god with no flaws whatsoever, and because her appearance and moveset clash with the series' tone. She's also the linchpin of the plot for ''VideoGame/StreetFighterXTekken'', widely seen as one of the weaker Capcom crossover fighters, due to creating [[ArtifactOfDoom Pandora]]. In the second game, she is the token ''Street Fighter'' support character, replacing EnsembleDarkhorse Juri.

to:

* OneSceneWonder: Iris might appear in one chapter, but it her brief appearance finally gives Zero some form of closure.
* ReplacementScrappy: An interesting example. [[AmericansHateTingle To many Westerners]], [[VideoGame/CapcomFightingEvolution Ingrid]] is one of the most reviled characters in the ''Franchise/StreetFighter'' fandom, characters, due to being shoehorned into the franchise after her own game (''Capcom Fighting All-Stars'') was cancelled, invalidating M. Bison's threat by claiming she is the true source of Psycho Power (though such a claim is nebulous in actual ''Street Fighter'' canon), being a literal god with no flaws whatsoever, and because her appearance and moveset are perceived to clash with the series' tone. She's also the linchpin of the plot for ''VideoGame/StreetFighterXTekken'', widely seen as one of the weaker Capcom crossover fighters, due to creating as she's the creator of [[ArtifactOfDoom Pandora]]. In Conversely, Ingrid is ''very'' popular among Japanese fans, and even has her fair share of supporters in the second game, West. All in all, this rounds out to your typical BaseBreakingCharacter, but what didn't do the girl any favors anywhere is how, in ''Project X Zone 2'', she is the token ''Street Fighter'' support character, replacing EnsembleDarkhorse Juri. For its part, ''[=PXZ2=]'' turns Ingrid into a very [[LampshadeHanging self-referential]] character who even [[SelfDeprecation points out some of the same criticisms levied at her by fans]], though her character simultaneously going the DenserAndWackier route proved just as divisive for several players.

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* EightPointEight

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* EightPointEightEightPointEight:



** Gamespot and [=IGN=]'s reviews for the sequel were hit with this simply for giving it a lower score than the original despite the improvements made to issues from the first game.
* AuthorsSavingThrow
** The choice of characters for ''Project X Zone'' seems to be Creator/BandaiNamcoEntertainment making up for some of the [[UnexpectedCharacter bizarre choices]] in ''VideoGame/NamcoXCapcom''. For example, the ''Franchise/MegaMan'' and ''Franchise/ResidentEvil'' franchises are represented with characters players would expect to see from both series ([[VideoGame/MegaManLegends Tron Bonne]] is still present from ''Namco X Capcom'', but justified because she's an EnsembleDarkhorse) and ''VideoGame/RivalSchools'' is represented by its series protagonist instead of its supporting cast.

to:

** Gamespot and [=IGN=]'s IGN's reviews for the sequel were hit with this simply for giving it a lower score than the original despite the improvements made to issues from the first game.
* AuthorsSavingThrow
AuthorsSavingThrow:
** The choice of characters for ''Project X Zone'' seems to be Creator/BandaiNamcoEntertainment making up for some of the [[UnexpectedCharacter bizarre choices]] in ''VideoGame/NamcoXCapcom''. For example, the ''Franchise/MegaMan'' and ''Franchise/ResidentEvil'' franchises are represented with characters players would expect to see from both series ([[VideoGame/MegaManLegends Tron Bonne]] is still present from ''Namco X × Capcom'', but justified because she's an EnsembleDarkhorse) EnsembleDarkhorse; she's also been bumped down to [[AssistCharacter Solo Unit]] status as opposed to a standalone character) and ''VideoGame/RivalSchools'' is represented by its series protagonist instead of its supporting cast.



** ''Brave New World'' has "[[https://www.youtube.com/watch?v=1ljqOR9qjhs All the World's Stage]]".

to:

** ''Brave New World'' has "[[https://www.youtube.com/watch?v=1ljqOR9qjhs All the World's Stage]]".Stage]]."



* BestLevelEver: Stage 27 "The Dimensional Cliff" from the first game is practically one of the best parts. A lot of {{Mook}}s that are way too close to each other with not a lot of health that you can use MAP attacks with impunity, Phantom [[spoiler: finally joins the party for Haken and Kaguya's MAP attack (though you can't use it here)]], [[VideoGame/MegaManX Vile is in his Ride Armor]] ''and'' also a boss fight on foot, [[spoiler: [[SugarWiki/AwesomeMusic all to the tune of]] ''[[VideoGame/SuperRobotWarsOriginalGeneration Rocks!]]'']] Unfortunately, the spoiler's not present in the localization.

to:

* BestLevelEver: [[Awesome/VideoGameLevels Best Level Ever]]: Stage 27 "The Dimensional Cliff" from the first game is practically one of the best parts. A lot of {{Mook}}s {{Mooks}} that are way too close to each other with not a lot of health that you can use MAP attacks with impunity, Phantom [[spoiler: finally [[spoiler:finally joins the party for Haken and Kaguya's MAP attack (though you can't use it here)]], [[VideoGame/MegaManX Vile is in his Ride Armor]] ''and'' also a boss fight on foot, [[spoiler: [[SugarWiki/AwesomeMusic all to the tune of]] ''[[VideoGame/SuperRobotWarsOriginalGeneration Rocks!]]'']] Unfortunately, the spoiler's not present in the localization.



* BrokenBase
** More than a few people were that annoyed some of the cooler characters in the roster ([[VideoGame/SuperRobotWars Sanger Zonvolt]] and [[VideoGame/{{Tekken}} Heihachi Mishima]], for example) are in the game as "[[AssistCharacter Solo Units]]" rather than fully playable roles. The same thing happened when ''Brave New World'' announced [[Franchise/AceAttorney Phoenix Wright, Maya Fey]] and [[VideoGame/StreetsofRage Axel Stone]].
** Some ''Franchise/StreetFighter'' fans are upset at the fact that [[VideoGame/StreetFighterIV Se]][[TheScrappy th]] is the villain representative for the series and not [[VideoGame/StreetFighterII M. Bison]]. To be fair, [[spoiler:[[VideoGame/StreetFighterII Dictator]] is already dead at this point from the timeline of TheVerse. Of course, he did come BackFromTheDead in his game as well]]. Surely enough, Bison came back for the second game.
** There are some fans who think the plot of ''Project X Zone'' is simply an ExcusePlot to continue from ''Namco X Capcom'', while others are content this {{Crossover}} between [[Creator/BandaiNamcoEntertainment three]] [[Creator/{{Capcom}} different]] [[Creator/{{Sega}} publishers]] ([[Creator/{{Nintendo}} four]], as of ''Brave New World'') are even happening.
** Because ''VideoGame/SonicTheHedgehog'' was excluded from the Sega line-up, a lot of people weren't exactly happy about it, given he is the company's mascot. However, the blue hedgehog has a sizeable BrokenBase of its own; additionally, neither ''VideoGame/{{Klonoa}}'' (who was in ''Namco X Capcom'' but not here) nor many other animal-based/non-humanoid characters from other video games also appear in ''Project X Zone'' (the ones that do are largely villains); all this is before mentioning ''Sonic the Hedgehog'' [[GermansLoveDavidHasselhoff is more popular in the West than it is in Japan]].

to:

* BrokenBase
BrokenBase:
** More than a few people were that annoyed some of the cooler characters in the roster ([[VideoGame/SuperRobotWars Sanger Zonvolt]] and [[VideoGame/{{Tekken}} Heihachi Mishima]], for example) are were in the game as "[[AssistCharacter Solo Units]]" rather than fully playable roles. The same thing happened when ''Brave New World'' announced [[Franchise/AceAttorney Phoenix Wright, Maya Fey]] and [[VideoGame/StreetsofRage [[VideoGame/StreetsOfRage Axel Stone]].
** Some ''Franchise/StreetFighter'' fans are were upset at the fact that [[VideoGame/StreetFighterIV Se]][[TheScrappy th]] is the villain representative for the series and not [[VideoGame/StreetFighterII M. Bison]]. To be fair, [[spoiler:[[VideoGame/StreetFighterII Dictator]] is already dead at this point from the timeline of TheVerse. Of course, he did come BackFromTheDead in his game as well]]. Surely enough, Bison came back for the second game.
** There are some fans who think the plot of ''Project X Zone'' is simply an ExcusePlot to continue from ''Namco X × Capcom'', while others are content this {{Crossover}} between [[Creator/BandaiNamcoEntertainment three]] [[Creator/{{Capcom}} different]] [[Creator/{{Sega}} publishers]] ([[Creator/{{Nintendo}} four]], as of ''Brave New World'') are even happening.
** Because ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' was excluded from the Sega line-up, a lot of people weren't exactly happy about it, given he is the company's mascot. However, the blue hedgehog has a sizeable sizable BrokenBase of its own; additionally, neither ''VideoGame/{{Klonoa}}'' (who was in ''Namco X × Capcom'' but not here) nor many other animal-based/non-humanoid characters from other video games also appear in ''Project X Zone'' (the ones that do are largely villains); all this is before mentioning ''Sonic the Hedgehog'' [[GermansLoveDavidHasselhoff is more popular in the West than it is in Japan]].



** Both games borrow the TurnBasedStrategy formula of ''Namco X Capcom'' with the ActionCommands button-inputting of ''VideoGame/EndlessFrontier'', but is this mechanically "good" as part of game-play or does it become a redundant chore after a while?
** Female characters in ''Brave New World'', specifically [[VideoGame/VirtuaFighter Pai Chan]], [[VideoGame/{{Tekken}} Ling Xiaoyu]], [[VideoGame/DotHackR1Games BlackRose]] and [[VideoGame/TalesOfVesperia Estelle]], seemingly being replaced with male characters [[VideoGame/VirtuaFighter Kage-Maru]], [[VideoGame/{{Tekken}} Kazuya Mishima]], [[VideoGame/DotHackR1Games Haseo]] and [[VideoGame/TalesOfVesperia Flynn Scifo]] (the latter was in the last game, but as a Solo Unit) was not well received. Fortunately, Xiaoyu, Pai and Estelle are in the sequel; the problem is the latter two are now Solo Units, giving certain players something to complain about.

to:

** Both games borrow the TurnBasedStrategy formula of ''Namco X × Capcom'' with the ActionCommands button-inputting of ''VideoGame/EndlessFrontier'', but is this mechanically "good" as part of game-play or does it become a redundant chore after a while?
** Female characters in ''Brave New World'', specifically [[VideoGame/VirtuaFighter Pai Chan]], [[VideoGame/{{Tekken}} Ling Xiaoyu]], [[VideoGame/DotHackR1Games BlackRose]] and [[VideoGame/TalesOfVesperia Estelle]], seemingly being replaced with male characters [[VideoGame/VirtuaFighter Kage-Maru]], [[VideoGame/{{Tekken}} Kazuya Mishima]], [[VideoGame/DotHackR1Games Haseo]] and [[VideoGame/TalesOfVesperia Flynn Scifo]] (the latter was in the last game, but as a Solo Unit) was not well received.well-received. Fortunately, Xiaoyu, Pai and Estelle are in the sequel; the problem is the latter two are now Solo Units, giving certain players something to complain about.



** Regarding character inclusions and overall series representation in the sequel, a lot fans have become vocal about the amount of SpotlightStealingSquad ''VideoGame/SakuraWars'' is getting compared to other franchises - notably, all four characters return as pairs, with two new bosses from their series entering on top of two returning ''Sakura Wars'' villains from the first game. By contrast, ''Street Fighter'' and ''Tekken'' have individually less representation, but since they're one of the most well-known series from Capcom and Namco Bandai respectively, some fans believe what they have is justified, yet naysayers will argue series' character count is in favor of ''Sakura Wars''[[note]]Individually, ''Street Fighter'' and ''Tekken'' have a total of five characters represented; ''Sakura Wars'' has eight[[/note]]. Some fans of ''Sakura Wars'' see this justified due the franchise being one of SEGA's juggernaut properties, having lived the glory days as the flagship franchise and KillerApp for Saturn in Japan and has quite an expansive media and legacy stretching to present day. On the other hand a good number of players, [[AmericansHateTingle mostly in the west]], dislike ''Sakura Wars'' due in part of how generic the cast feels when compared to the other characters in the game as well as the fact that out of all the franchises, ''Sakura Wars'' overshadows more popular franchises.

to:

** Regarding character inclusions and overall series representation in the sequel, a lot fans have become vocal about the amount of SpotlightStealingSquad ''VideoGame/SakuraWars'' is getting compared to other franchises - -- notably, all four characters return as pairs, with two new bosses from their series entering on top of two returning ''Sakura Wars'' villains from the first game. By contrast, ''Street Fighter'' and ''Tekken'' have individually less representation, but since they're one of the most well-known series from Capcom and Namco Bandai respectively, some fans believe what they have is justified, yet naysayers will argue series' character count is in favor of ''Sakura Wars''[[note]]Individually, Wars'' [[note]]Individually, ''Street Fighter'' and ''Tekken'' have a total of five characters represented; ''Sakura Wars'' has eight[[/note]]. Some fans of ''Sakura Wars'' see this justified due the franchise being one of SEGA's juggernaut properties, having lived the glory days as the flagship franchise and KillerApp for Saturn in Japan and has quite an expansive media and legacy stretching to present day. On the other hand a good number of players, [[AmericansHateTingle mostly in the west]], dislike ''Sakura Wars'' due in part of how generic the cast feels when compared to the other characters in the game as well as the fact that out of all the franchises, ''Sakura Wars'' overshadows more popular franchises.



* CrossoverShip: Going to Website/{{Pixiv}} and searching for the game has some artists pairing up [[VideoGame/{{Strider}} Strider Hiryu]] with [[VideoGame/TheLegendOfValkyrie Valkyrie]], the scarf being the biggest reason why Hiryu is okay with it. On the LesYay side, some artists will pair [[VideoGame/TalesOfVesperia Estelle]] with [[VideoGame/FireEmblemAwakening Lucina]], though this one's more obvious thanks to the numerous amount of times the two were almost together in ''Brave New World'', one of them having to hold hands while jumping on a catapult.
** The Strider/Valkyrie-ship seems to have stretched back to ''VideoGame/NamcoXCapcom''-days as a lot romantic fanart featuring both were around by good sum before ''Brave New World'' - so much that a lot of the fans celebrated both appearing together again upon Strider's and Valkyrie's return.
* CryForTheDevil: Vile may be a cruel, murderous psychopath, but it's hard not to feel a twinge of pity for him when his single-minded obsession with beating X just leads to him dying all over again. Knowing that he's basically been half-mad since the day he was born also can add to this.

to:

* CrossoverShip: Going to Website/{{Pixiv}} and searching for the game has some artists pairing up [[VideoGame/{{Strider}} Strider Hiryu]] with [[VideoGame/TheLegendOfValkyrie Valkyrie]], the scarf being the biggest reason why Hiryu is okay with it. On the LesYay [[HoYay Les Yay]] side, some artists will pair [[VideoGame/TalesOfVesperia Estelle]] with [[VideoGame/FireEmblemAwakening Lucina]], though this one's more obvious thanks to the numerous amount of times the two were almost together in ''Brave New World'', one of them having to hold hands while jumping on a catapult.
** The Strider/Valkyrie-ship Hiryu/Valkyrie ship seems to have stretched back to ''VideoGame/NamcoXCapcom''-days ''VideoGame/NamcoXCapcom''days as a lot romantic fanart fan art featuring both were around by good sum before ''Brave New World'' - -- so much that a lot of the fans celebrated both appearing together again upon Strider's Hiryu and Valkyrie's return.
* CryForTheDevil: Vile may be a cruel, murderous psychopath, but it's hard not to feel a twinge of pity for him when his single-minded obsession with beating X just leads to him dying all over again. Knowing that he's basically been half-mad since the day he was born also can add to this. On the other hand, see UnintentionallyUnsympathetic below.



* FanficFuel: Having other Bandai Namco/Capcom/SEGA characters join in the fight against Ouma or fight alongside Ouma.
* FriendlyFandoms: Some overlap with the ''VideoGame/SuperSmashBros'' fandom due to both series being {{Massive Multiplayer Crossover}}s featuring characters from Namco Bandai, Capcom, Sega and Nintendo (to varying extents), with Ryu, Lucina (in Smash 4), Chrom and Ken (in Smash Ultimate) being playable in both series, and [[VideoGame/MegaManX X]] having a supporting role as part of another character's "[[LimitBreak Final Smash]]".
* GameBreaker: Now with its own [[GameBreaker/ProjectXZone page]].

to:

* FanficFuel: Having other Bandai Namco/Capcom/SEGA Namco/Capcom/Sega characters join in the fight against Ouma or fight alongside Ouma.
* FriendlyFandoms: Some overlap with the ''VideoGame/SuperSmashBros'' fandom due to both series being {{Massive Multiplayer Crossover}}s featuring characters from Namco Bandai, Capcom, Sega and Nintendo (to varying extents), with Ryu, Lucina (in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash 4), 4]]''), Chrom and Ken (in ''[[VideoGame/SuperSmashBrosUltimate Smash Ultimate) Ultimate]]'') being playable in both series, and [[VideoGame/MegaManX X]] having a supporting role as part of another character's "[[LimitBreak [[LimitBreak Final Smash]]".
Smash]].
* GameBreaker: Now with its own [[GameBreaker/ProjectXZone page]].its own page]].
* GatewaySeries: As with ''VideoGame/NamcoXCapcom'' before it, the inclusion of less well-known/[[CashCowFranchise commercially successful]] [=IPs=] (depending on the territory, of course) in ''Project X Zone'' and its sequel ended up generating renewed or additional interest in those series, though this is slightly downplayed in that ''PXZ'' has a significantly lower number of "[[UnexpectedCharacter oddball choices]]."



* HeartwarmingInHindsight: Reiji and Xiaomu's Multi Attack concludes with her wearing a wedding dress. [[spoiler: At the end of ''2'', she's seen wearing it again, but this time as a real bride as she and Reiji are married.]]

to:

* HeartwarmingInHindsight: HeartwarmingInHindsight:
**
Reiji and Xiaomu's Multi Attack concludes with her wearing a wedding dress. [[spoiler: At the end of ''2'', she's seen wearing it again, but this time as a real bride as she and Reiji are married.]]



* ItsTheSameNowItSucks: Players disappointed with the first game's bare-boned, sluggish combat weren't impressed with how ''Project X Zone 2'' is NotSoDifferent in its basic premise. Some have went so far as to warn newcomers from picking up the sequel despite the improvements addressing most of the complaints from its predecessor.

to:

* ItsTheSameNowItSucks: ItsTheSameNowItSucks:
**
Players disappointed with the first game's bare-boned, sluggish combat weren't impressed with how ''Project X Zone 2'' is NotSoDifferent isn't much different in its basic premise. Some have went so far as to warn newcomers from picking up the sequel despite the improvements addressing most of the complaints from its predecessor.



* JustHereForGodzilla: Not a massive example, but expect a fair number of fans following the games simply because it has a certain character they like. ''VideoGame/MegaManX'' fans are a good example, especially with this game duology being released during the ''Mega Man'' franchise's 2011-2018 hiatus.

to:

* JustHereForGodzilla: Not a massive example, but expect a fair number of fans following the games simply because it has a certain character they like. ''VideoGame/MegaManX'' fans are a good example, especially with this game duology being released during the ''Mega Man'' ''Franchise/MegaMan'' franchise's 2011-2018 hiatus.



* {{Narm}}
** The appearance of [[spoiler:[[VideoGame/MegaManX4 Iris]]]] in Chapter 29 for the first game would be surprisingly poignant, if not for the fact [[VideoGame/MegaManX Zero]] says "[[MemeticMutation What am I fighting for]]?" at one point, thus, it doesn't hold as much impact as it could have been. However, considering the game's tendency to make {{Call Back}}s and {{Shout Out}}s, this might have been [[InvokedTrope intentional]].

to:

* {{Narm}}
{{Narm}}:
** The appearance of [[spoiler:[[VideoGame/MegaManX4 Iris]]]] [[VideoGame/MegaManX4 Iris]] in Chapter 29 for the first game would be surprisingly poignant, if not for the fact [[VideoGame/MegaManX Zero]] says "[[MemeticMutation What am I fighting for]]?" for?]]" at one point, thus, it doesn't hold as much impact as it could have been. However, considering the game's tendency to make {{Call Back}}s [[CallBack Call-Backs]] and {{Shout Out}}s, [[ShoutOut Shout-Outs]], this might have been [[InvokedTrope intentional]].



** Neneko’s battle theme, “Curiosity and the Cat”, while catchy, is ''REALLY'' out of place during battles.

to:

** Neneko’s Neneko's battle theme, “Curiosity "Curiosity and the Cat”, Cat", while catchy, is ''REALLY'' ''[[SoundtrackDissonance REALLY]]'' out of place during battles.



* OneSceneWonder: [[spoiler:Iris]] might appear in one chapter, but it finally gives [[spoiler:Zero]] some form of closure.
* ReplacementScrappy: Ingrid is one of the most reviled characters in the Street Fighter fandom, due to being shoehorned into the franchise after her own game was cancelled, invalidating M. Bison's threat by claiming she is the true source of Psycho Power, being a literal god with no flaws whatsoever, and because her appearance and moveset clash with the series' tone. In the second game, she is the token Street Fighter support character, replacing EnsembleDarkhorse Juri.
* RescuedFromTheScrappyHeap: [[VideoGame/SoulSeries Natsu]] was part of the reviled fleet of [[ReplacementScrappy Replacement Scrappies]] and {{Flat Character}}s that was ''VideoGame/SoulCaliburV''. Thanks to ''Project X Zone 2'' granting her some actual personality where ''SCV'' and [[ObviousBeta its incomplete narrative]] had little if none of it for her, with some character focus and good chemistry with most of the cast (particularly the other {{Ninja}}s), she gets a much warmer reception here than in her home series.
* SoOkayItsAverage: The consensus is while there are improvements over many issues ''Namco X Capcom'' had, there are still a number of pressing problems with the game-play. Sure, the {{Crossover}} interaction between all heroic and villainous characters are great, but the pacing becomes excruciatingly slow during later parts of a play-through due to the sheer number of enemies and how much health they have. It doesn't help that players can never skip attack animations since this TurnBasedStrategy game requires active button inputs for combat.
* SuspiciouslySimilarSong: The opening riff of the {{Leitmotif}} for Kogoro/Mii, [[https://www.youtube.com/watch?v=jNMNLnuk4r0 Wanderer's Road]], sounds similar to the opening of the ''VideoGame/DoubleDragon'' [[https://www.youtube.com/watch?v=jxgwZiCM6wA theme]].

to:

* OneSceneWonder: [[spoiler:Iris]] Iris might appear in one chapter, but it finally gives [[spoiler:Zero]] Zero some form of closure.
* ReplacementScrappy: Ingrid [[VideoGame/CapcomFightingEvolution Ingrid]] is one of the most reviled characters in the Street Fighter ''Franchise/StreetFighter'' fandom, due to being shoehorned into the franchise after her own game (''Capcom Fighting All-Stars'') was cancelled, invalidating M. Bison's threat by claiming she is the true source of Psycho Power, Power (though such a claim is nebulous in actual ''Street Fighter'' canon), being a literal god with no flaws whatsoever, and because her appearance and moveset clash with the series' tone. She's also the linchpin of the plot for ''VideoGame/StreetFighterXTekken'', widely seen as one of the weaker Capcom crossover fighters, due to creating [[ArtifactOfDoom Pandora]]. In the second game, she is the token Street Fighter ''Street Fighter'' support character, replacing EnsembleDarkhorse Juri.
Juri.
* RescuedFromTheScrappyHeap: [[VideoGame/SoulSeries Natsu]] was part of the reviled fleet of [[ReplacementScrappy Replacement Scrappies]] and {{Flat Character}}s that was ''VideoGame/SoulCaliburV''.''VideoGame/SoulcaliburV''. Thanks to ''Project X Zone 2'' granting her some actual personality where ''SCV'' and [[ObviousBeta its incomplete narrative]] had little if none of it for her, with some character focus and good chemistry with most of the cast (particularly the other {{Ninja}}s), she gets a much warmer reception here than in her home series.
* SoOkayItsAverage: The consensus is while there are improvements over many issues ''Namco X × Capcom'' had, there are still a number of pressing problems with the game-play. gameplay. Sure, the {{Crossover}} interaction between all heroic and villainous characters are great, but the pacing becomes excruciatingly slow during later parts of a play-through playthrough due to the sheer number of enemies and how much health they have. It doesn't help that players can never skip attack animations since this TurnBasedStrategy game requires active button inputs for combat.
* SuspiciouslySimilarSong: The opening riff of the {{Leitmotif}} for Kogoro/Mii, [[https://www.youtube.com/watch?v=jNMNLnuk4r0 Wanderer's Road]], "Wanderer's Road"]], sounds similar to the opening of the ''VideoGame/DoubleDragon'' [[https://www.youtube.com/watch?v=jxgwZiCM6wA theme]].theme.]]



* ThatOneBoss
** Granted he's the [[spoiler:FinalBoss, but Meden]] in the first game takes the icing on the cake. On "Normal Mode" (first play-through), he's got 200,000 {{Hit Point}}s, regenerates his Cross Point gauge faster than players can, which guarantees his counter attack is going to be his LimitBreak, an incredibly wide attack range to strike any Pair Unit from where he's at, hits like a truck (from full health to almost death state even ''with a defense buff''), and when players get next to him, the only way to attack him is either directly in front of him or have a unit capable of attacking an extra panel away. Knock him down to 25% health and he [[FlunkyBoss starts summoning]] {{Mook}}s, as in ''same sub-bosses players previously defeated awhile ago before getting to him''. The upside is players can skip destroying the sub-bosses since the objective is to simply beat the boss; the {{Mook}}s are there more for intimidation purposes. However, for those players who are [[HundredPercentCompletion completionists]] and want to wipe the field clean of everything, they better prep themselves as they'll be taking pot-shots from the boss, while praying he doesn't get a full Cross Point gauge on his turn. Just when players think they're safe, they'll likely get attacked with a LimitBreak from each of the sub-bosses, too. This is one hell of a ride.

to:

* ThatOneBoss
ThatOneBoss:
** Granted he's the [[spoiler:FinalBoss, but Meden]] in the first game takes the icing on the cake. On "Normal Mode" (first play-through), he's got 200,000 {{Hit Point}}s, regenerates his Cross Point gauge faster than players can, which guarantees his counter attack is going to be his LimitBreak, an incredibly wide attack range to strike any Pair Unit from where he's at, hits like a truck (from full health to almost death state even ''with a defense buff''), and when players get next to him, the only way to attack him is either directly in front of him or have a unit capable of attacking an extra panel away. Knock him down to 25% health and he [[FlunkyBoss starts summoning]] {{Mook}}s, {{Mooks}}, as in ''same sub-bosses players previously defeated awhile ago before getting to him''. The upside is players can skip destroying the sub-bosses since the objective is to simply beat the boss; the {{Mook}}s {{Mooks}} are there more for intimidation purposes. However, for those players who are [[HundredPercentCompletion completionists]] and want to wipe the field clean of everything, they better prep themselves as they'll be taking pot-shots from the boss, while praying he doesn't get a full Cross Point gauge on his turn. Just when players think they're safe, they'll likely get attacked with a LimitBreak from each of the sub-bosses, too. This is one hell of a ride.



* ThatOneLevel

to:

* ThatOneLevelThatOneLevel:



*** Chapter 16 requires destroying all four [[VideoGame/DotHackR1Games Stehoneys]] because they have the key to [[VideoGame/GhostsNGoblins Astaroth's room]]. The problem is they're positioned far away on the map and will likely get the first move during the turn while players' Pair Units are struggling to get to them. If one Stehoney gets to the gate, GameOver. Provided they don't get distracted, Haken/Kaguya can really help bring them down, while pairing [[VideoGame/TalesOfVesperia Flynn Scifo]] with a level 19-[[VideoGame/SakuraWars Ichiro Oogami and Sakura Shinguuji]] can ensure the latter's +2 movement skill is granted to the entire party to use.
*** The stretch of stages where the party must collect the fragments of [[spoiler:[[Franchise/DotHack Aura]]]] can be pretty tense since it must be done in 15 turns, and there's only a third of the party available for three of the four missions. In particular is the third one where [[VideoGame/SpaceChannel5 Coco Tapioca]] must be defeated in 15 turns. What makes this tricky is he's surrounded by {{Mook}}s that can deal StandardStatusEffects, with Saya and her flunkies flanking from the party's rear, picking off the team and probably forcing players to divide the already minimized party to keep them at bay. The narrow passageway in the middle of the area where {{Mook}}s love to swarm and has a sub-boss doesn't help.
*** Chapter 39 will probably throw the uninitiated off-guard: it starts with common {{Mook}}s (at least two of them have barriers) and two Astaroths. Take those down and [[spoiler:[[VideoGame/ShiningForce Riemsianne la Vaes]] and [[VideoGame/ValkyriaChronicles Selvaria Bles]]]] arrive with similar reinforcements; defeating the second wave will result in [[spoiler:[[VideoGame/{{Darkstalkers}} Jedah Dohma and Lord Raptor]]]]. To put the cherry on top of this MarathonLevel, [[spoiler:Jedah]] must be defeated within a hitherto unknown fixed time limit.

to:

*** Chapter 16 requires destroying all four [[VideoGame/DotHackR1Games Stehoneys]] because they have the key to [[VideoGame/GhostsNGoblins Astaroth's room]]. The problem is they're positioned far away on the map and will likely get the first move during the turn while players' Pair Units are struggling to get to them. If one Stehoney gets to the gate, GameOver. Provided they don't get distracted, Haken/Kaguya can really help bring them down, while pairing [[VideoGame/TalesOfVesperia Flynn Scifo]] with a level 19-[[VideoGame/SakuraWars Level 19 [[VideoGame/SakuraWars Ichiro Oogami and Sakura Shinguuji]] can ensure the latter's +2 movement skill is granted to the entire party to use.
*** The stretch of stages where the party must collect the fragments of [[spoiler:[[Franchise/DotHack Aura]]]] can be pretty tense since it must be done in 15 turns, and there's only a third of the party available for three of the four missions. In particular is the third one where [[VideoGame/SpaceChannel5 Coco Tapioca]] must be defeated in 15 turns. What makes this tricky is he's surrounded by {{Mook}}s {{Mooks}} that can deal StandardStatusEffects, with Saya and her flunkies flanking from the party's rear, picking off the team and probably forcing players to divide the already minimized party to keep them at bay. The narrow passageway in the middle of the area where {{Mook}}s {{Mooks}} love to swarm and has a sub-boss doesn't help.
*** Chapter 39 will probably throw the uninitiated off-guard: it starts with common {{Mook}}s {{Mooks}} (at least two of them have barriers) and two Astaroths. Take those down and [[spoiler:[[VideoGame/ShiningForce Riemsianne la Vaes]] and [[VideoGame/ValkyriaChronicles Selvaria Bles]]]] arrive with similar reinforcements; defeating the second wave will result in [[spoiler:[[VideoGame/{{Darkstalkers}} Jedah Dohma and Lord Raptor]]]]. To put the cherry on top of this MarathonLevel, [[spoiler:Jedah]] must be defeated within a hitherto unknown fixed time limit.



*** Despite [[SequelDifficultyDrop the sequel being easier]], there are several frustrating levels such as Chapter 11, which involves defusing bombs aboard a cruise ship. One of them is guarded by [[VideoGame/StreetsOfRage Axel's robotic doppelganger, Break]], and halfway in the chapter, [[VideoGame/ResidentEvil3Nemesis Nemesis along with several Tyrants]] as well as [[VideoGame/{{Darkstalkers}} B.B. Hood]] arrive. You have to take out Break in order to defuse one of the bombs, and Nemesis's health will keep on regenerating unless you defeat him.
*** Chapter 16 has the return of the Stehoneys: once again, they must be defeated before the reach the goal or it's a GameOver. {{Mook}}s will be guarding them and there's also a [[VideoGame/GodEaterBurst Abaddon]] that needs to be destroyed before it escapes. Once the map is cleared of most enemies, players must fight off the Nemesis and [[VideoGame/ResidentEvil6 Ustanak]], with the former having RegeneratingHealth (see ThatOneBoss).
*** Chapter 22 features a BrainwashedAndCrazy Estelle, who players must prevent from reaching M. Bison. During the chapter, [[VideoGame/ForgottenWorlds Sylphie]] will appear and summon Vile and other {{Mook}}s; at the same time, Estelle cannot be knocked out of play by any other character in the party except [[VideoGame/TalesOfVesperia Yuri Lowell]] and Flynn or they get an instant GameOver. To top it off, [[VideoGame/TalesOfVesperia Zagi]] enters the picture later, and the Nemesis returns again and is just as hard as it was in the previous chapters.
*** Chapter 24: There's some good news and bad news for this chapter. The good news is that it's no longer an EscortMission trying to defend statues from being destroyed like in the first game. The bad news? The likes of [[OriginalGeneration Sheath]], who spams an AreaOfEffect attack, Aya-me, [[VideoGame/VirtuaFighter V-Dural and the V-Dural statues]], Juri, [[VideoGame/{{Tekken}} Unknown]], and T-elos, including a ton of {{Mook}}s to deal with. Meanwhile, a [[VideoGame/ResonanceOfFate Treasure Mimic]] must be taken down within five turns or else it escapes.
*** Chapter 26 makes every other stage look tame by comparison: because the Dragonturtle breaks down, players must split the party up [[ProtectionMission to defend the Dragonturtle]]. It starts out easy at first, until the difficulty is cranked UpToEleven by sending in [[VideoGame/{{Darkstalkers}} Pyron and Lord Raptor]], [[Franchise/DotHack Skeith and Azure Kite]], [[VideoGame/DevilMayCry Nelo Angelo]] and waves of {{Mook}}s with barriers. So long as one of them touches the Dragonturtle, be it a boss or {{Mook}}, instant GameOver. Have fun buying enough Cross Point-increasing and health items because enemy attacks and their health will absolutely tear apart the party. It's almost no wonder why ''Brave New World'' makes it a point to grant [[Franchise/DotHack Kite and Haseo]] their AreaOfEffect attack in this chapter. Perhaps the biggest problem with this are the flying enemies in the map, who can easily get out of range from Pair Units' attacks. Here's hoping players remembered to deploy Ichiro for his +1 movement skill if they want to get anywhere near enemies.
*** The final level is brutal in so many ways. [[spoiler: First off, there is the arena itself. It's covered in a red fluid that damages characters when walked over. Sure, it's just ScratchDamage, but it WILL add up in the long run because there is just so much of it. Also, the places where the playable characters spawn are bombs which will explode if even a single enemy steps on it, leading to an instant game over. So of course the game feels the need to shove [[BossRush Metal Face, Sigma, Ranmaru, Kamuz and Pyron]] right in front of them and have them dash at it the moment they get the opportunity to. Then there is the final boss itself. It hits like a truck, can attack almost the entire map, and is completely invulnerable to any damage unless Saya, who is at the very edge of the level, is killed. But to hurt Saya herself, first you need to kill Sheath, Dokugozu and Dokumezu. Do all of that and when you try to take out the BigBad you will find out it has a whopping 400000 HP AND the ability to summon enemies almost every turn! By this point you will almost be begging for the game to [[MarathonLevel give you a break]] and just be over.]]
* TheyWastedAPerfectlyGoodCharacter: [[ZigZaggingTrope Zigzagged]] - Kogoro/Mii being absent in ''Brave New World'' (see BrokenBase) are largely considered this by their supporters, while others aren't complaining about the two getting PutOnABus when opinions regarding their characters were divided.
** The sequel introduces more NPC's who appear only once or twice, not counting the ending, but whose appearances make you wish they were playable. This includes [[VideoGame/ResidentEvil2 Ada Wong]], who many wanted to be a pair-unit with Leon, [[VideoGame/FireEmblemAwakening Tiki]], who many agree should of been a Solo character, and [[Franchise/{{AceAttorney}} Miles Edgeworth]], who many say should of been a Rival unit or another Solo unit.

to:

*** Despite [[SequelDifficultyDrop the sequel being easier]], there are several frustrating levels such as Chapter 11, which involves defusing bombs aboard a cruise ship. One of them is guarded by [[VideoGame/StreetsOfRage Axel's robotic doppelganger, Break]], and halfway in the chapter, [[VideoGame/ResidentEvil3Nemesis Nemesis Nemesis]] along with [[Franchise/ResidentEvil several Tyrants]] as well as [[VideoGame/{{Darkstalkers}} B.B. Hood]] arrive. You have to take out Break in order to defuse one of the bombs, and Nemesis's health will keep on regenerating unless you defeat him.
*** Chapter 16 has the return of the Stehoneys: once again, they must be defeated before the reach the goal or it's a GameOver. {{Mook}}s {{Mooks}} will be guarding them and there's also a [[VideoGame/GodEaterBurst Abaddon]] that needs to be destroyed before it escapes. Once the map is cleared of most enemies, players must fight off the Nemesis and [[VideoGame/ResidentEvil6 Ustanak]], with the former having RegeneratingHealth (see ThatOneBoss).
*** Chapter 22 features a BrainwashedAndCrazy Estelle, who players must prevent from reaching M. Bison. During the chapter, [[VideoGame/ForgottenWorlds Sylphie]] will appear and summon Vile and other {{Mook}}s; {{Mooks}}; at the same time, Estelle cannot be knocked out of play by any other character in the party except [[VideoGame/TalesOfVesperia Yuri Lowell]] and Flynn or they get an instant GameOver. To top it off, [[VideoGame/TalesOfVesperia Zagi]] enters the picture later, and the Nemesis returns again and is just as hard as it was in the previous chapters.
*** Chapter 24: There's some good news and bad news for this chapter. The good news is that it's no longer an EscortMission trying to defend statues from being destroyed like in the first game. The bad news? The likes of [[OriginalGeneration Sheath]], who spams an AreaOfEffect attack, Aya-me, [[VideoGame/VirtuaFighter V-Dural and the V-Dural statues]], Juri, [[VideoGame/{{Tekken}} Unknown]], and T-elos, including a ton of {{Mook}}s {{Mooks}} to deal with. Meanwhile, a [[VideoGame/ResonanceOfFate Treasure Mimic]] must be taken down within five turns or else it escapes.
*** Chapter 26 makes every other stage look tame by comparison: because the Dragonturtle breaks down, players must split the party up [[ProtectionMission to defend the Dragonturtle]]. It starts out easy at first, until the difficulty is cranked UpToEleven by sending in [[VideoGame/{{Darkstalkers}} Pyron and Lord Raptor]], [[Franchise/DotHack Skeith and Azure Kite]], [[VideoGame/DevilMayCry [[VideoGame/DevilMayCry1 Nelo Angelo]] and waves of {{Mook}}s {{Mooks}} with barriers. So long as one of them touches the Dragonturtle, be it a boss or {{Mook}}, Mook, instant GameOver. Have fun buying enough Cross Point-increasing and health items because enemy attacks and their health will absolutely tear apart the party. It's almost no wonder why ''Brave New World'' makes it a point to grant [[Franchise/DotHack Kite and Haseo]] their AreaOfEffect attack in this chapter. Perhaps the biggest problem with this are the flying enemies in the map, who can easily get out of range from Pair Units' attacks. Here's hoping players remembered to deploy Ichiro for his +1 movement skill if they want to get anywhere near enemies.
*** The final level is brutal in so many ways. [[spoiler: First [[spoiler:First off, there is the arena itself. It's covered in a red fluid that damages characters when walked over. Sure, it's just ScratchDamage, but it WILL add up in the long run because there is just so much of it. Also, the places where the playable characters spawn are bombs which will explode if even a single enemy steps on it, leading to an instant game over. So of course the game feels the need to shove [[BossRush Metal Face, Sigma, Ranmaru, Kamuz and Pyron]] right in front of them and have them dash at it the moment they get the opportunity to. Then there is the final boss itself. It hits like a truck, can attack almost the entire map, and is completely invulnerable to any damage unless Saya, who is at the very edge of the level, is killed. But to hurt Saya herself, first you need to kill Sheath, Dokugozu and Dokumezu. Do all of that and when you try to take out the BigBad you will find out it has a whopping 400000 HP AND the ability to summon enemies almost every turn! By this point you will almost be begging for the game to [[MarathonLevel give you a break]] and just be over.]]
* TheyWastedAPerfectlyGoodCharacter: TheyWastedAPerfectlyGoodCharacter:
**
[[ZigZaggingTrope Zigzagged]] - Kogoro/Mii Zig-zagged]] with Kogoro/Mii. The pair being absent in ''Brave New World'' (see BrokenBase) are largely considered this by their supporters, while others aren't complaining about the two getting PutOnABus when opinions regarding their characters were divided.
** The sequel introduces more NPC's [=NPCs=] who appear only once or twice, not counting the ending, but whose appearances make you wish they were playable. This includes [[VideoGame/ResidentEvil2 Ada Wong]], who many wanted to be a pair-unit Pair Unit with Leon, Leon; [[VideoGame/FireEmblemAwakening Tiki]], who many agree should of should've been a Solo character, character; and [[Franchise/{{AceAttorney}} [[Franchise/AceAttorney Miles Edgeworth]], who many say should of been a Rival unit Unit or another Solo unit.Unit.



* TheyWastedAPerfectlyGoodPlot: In the first game, Juri claims she has a new target now that Seth has been killed. This heavily implies that her alliance with Bison in the sequel was a façade for her to get close enough to murder him, similar to her role in VideoGame/StreetFighterXTekken. However, this plot point goes nowhere and she randomly disappears after being fought on [[VideoGame/FireEmblemAwakening Ylisse]].
* TierInducedScrappy: Two examples from the first game

to:

* TheyWastedAPerfectlyGoodPlot: In the first game, Juri claims she has a new target now that Seth has been killed. This heavily implies that her alliance with Bison in the sequel was a façade for her to get close enough to murder him, similar to her role in VideoGame/StreetFighterXTekken.''VideoGame/StreetFighterXTekken''. However, this plot point goes nowhere and she randomly disappears after being fought on [[VideoGame/FireEmblemAwakening Ylisse]].
* TierInducedScrappy: Two examples from the first gamegame.



** Of the Pair Units in the game, [[Franchise/ResidentEvil Chris Redfield and Jill Valentine]] fall behind the rest due to them being the last to officially join the party. As a result, they suffer from not having enough time to level up and match their peers; furthermore, they're one of the slowest pairs, meaning there's more work to be done to make them on par with the rest of the party. [[AuthorsSavingThrow To make up for this]], Chris/Jill are the first Pair Unit to join Reiji/Xiaomu in the sequel, have a +1 to attack range, and they allow other characters to give out experience with their Genesis[[note]]Gives plus 25% experience to any pair unit, including themselves. Stacks up to 100%[[/note]]. Combine that by giving them Aty, and away we go!

to:

** Of the Pair Units in the game, [[Franchise/ResidentEvil Chris Redfield and Jill Valentine]] [[LateCharacterSyndrome fall behind the rest due to them being the last to officially join the party.party]]. As a result, they suffer from not having enough time to level up and match their peers; furthermore, they're one of the slowest pairs, meaning there's more work to be done to make them on par with the rest of the party. [[AuthorsSavingThrow To make up for this]], Chris/Jill are the first Pair Unit to join Reiji/Xiaomu in the sequel, have a +1 to attack range, and they allow other characters to give out experience with their Genesis[[note]]Gives Genesis [[note]]Gives plus 25% experience to any pair unit, including themselves. Stacks up to 100%[[/note]]. Combine that by giving them Aty, and away we go!



** It's a bit better about this than ''VideoGame/NamcoXCapcom'', since most of the characters are from more recent and/or recognizable franchises... but we still get characters from ''VideoGame/DynamiteCop'', ''VideoGame/ZombieRevenge'', ''VideoGame/SpaceChannel5'' [[note]]Though in this case, Ulala has also appeared in many of Sega's crossovers [[/note]], and ''Anime/{{Yumeria}}''.
** The sequel. For a ''VideoGame/SoulSeries'' representative, instead of a fan favorite like Taki, we got Natsu. However, due to how [[BrokenBase controversial]] the likes of the series's then-incumbent protagonist Patroklos are, some say it's a better choice. Then we ended up getting Segata Sanshiro himself.
** Even moreso, the sequel breaks the barrier between just three companies and now adds ''Nintendo'' characters, being [[VideoGame/FireEmblemAwakening Chrom, Lucina]] and [[VideoGame/XenobladeChronicles Fiora]] (though Fiora is less unexpected due to both ''VideoGame/XenobladeChronicles'' and this game being developed by Creator/MonolithSoft).
* UnintentionallyUnsympathetic: [[spoiler: Vile in the first game. Though his death is presented as a tragedy him taunting Zero over Iris's appearance in Chapter 29 came off as a KickTheDog moment to Zero.]]

to:

** It's a bit better about this than ''VideoGame/NamcoXCapcom'', since most of the characters are from more recent and/or recognizable franchises... but we still get characters from ''VideoGame/DynamiteCop'', ''VideoGame/ZombieRevenge'', ''VideoGame/SpaceChannel5'' [[note]]Though [[note]]though in this case, Ulala has also appeared in many of Sega's crossovers [[/note]], crossovers[[/note]], and ''Anime/{{Yumeria}}''.
** The sequel. For a ''VideoGame/SoulSeries'' representative, instead of a fan favorite like Taki, we got Natsu. However, due to how [[BrokenBase controversial]] the likes of the series's then-incumbent protagonist Patroklos are, was (and still is), some say it's a better choice. Then we ended up getting Segata Sanshiro Advertising/SegataSanshiro himself.
** Even moreso, more so, the sequel breaks the barrier between just three companies and now adds added ''Nintendo'' characters, being [[VideoGame/FireEmblemAwakening Chrom, Lucina]] and [[VideoGame/XenobladeChronicles Fiora]] (though Fiora is less unexpected due to both ''VideoGame/XenobladeChronicles'' and this game being developed by Creator/MonolithSoft).
* UnintentionallyUnsympathetic: [[spoiler: Vile [[spoiler:Vile in the first game. Though his death is presented as a tragedy tragedy, him taunting Zero over Iris's appearance in Chapter 29 came off as a KickTheDog moment to Zero.]]



** In the sequel, the localization team found an interesting way to play with Sheath's American origins by making her speak in {{Engrish}}. This brings the assumption the cast are all speaking Japanese to each other ([[NoDubForYou no surprises there]]) and her poor English is meant to be a stand-in for her poor Japanese, making this an unusual case of TranslationConvention. Xiaomu even pokes fun at this, citing Sheath's "Japanese [is what] she learned from the Internet".

to:

** In the sequel, the localization team found an interesting way to play with Sheath's American origins by making her speak in {{Engrish}}.[[GratuitousEnglish Engrish]]. This brings the assumption the cast are all speaking Japanese to each other ([[NoDubForYou no surprises there]]) and her poor English is meant to be a stand-in for her poor Japanese, making this an unusual case of TranslationConvention. Xiaomu even pokes fun at this, citing Sheath's "Japanese [is what] she learned from the Internet".Internet."



** Segata Sanshiro also suffers from this. As a lot of his quotes references his various commercials, some of them were changed up to more recognizable-to-American moments. For instance, his pre-battle speech with Jill and Chris is completely different -- in Japanese, he recognizes the threat of zombies, which is a nod to his ''House of the Dead'' commercial, while in English, he complains about their weapons not having Blast Processing.

to:

** Segata Sanshiro also suffers from this. As a lot of his quotes references his various commercials, some of them were changed up to more recognizable-to-American moments. For instance, his pre-battle speech with Jill and Chris is completely different -- in Japanese, he recognizes the threat of zombies, which is a nod to his ''House of the Dead'' ''VideoGame/HouseOfTheDead'' commercial, while in English, he complains about their weapons not having Blast Processing.


* MostAnnoyingSound: Until players learn how to turn them off, hearing a certain {{Mook}}'s voice when it's their turn to move can get irritating quickly, especially if there are more than ''ten'' of the same crony in the same stage. Thankfully, the sequel allows speeding up enemy turns while simultaneously skipping their voices by holding down the B button. [[VideoGame/{{Darkstalkers}} Q-Bee]] is a major example of this, as her voice is high pitched as though she sucked on a helium tank all day. Even if you skip her voice when it's her turn, beating her up emits a long string of high pitched squeaks, making it especially ear-grating.
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Added DiffLines:

** Segata Sanshiro also suffers from this. As a lot of his quotes references his various commercials, some of them were changed up to more recognizable-to-American moments. For instance, his pre-battle speech with Jill and Chris is completely different -- in Japanese, he recognizes the threat of zombies, which is a nod to his ''House of the Dead'' commercial, while in English, he complains about their weapons not having Blast Processing.
Is there an issue? Send a MessageReason:


* EarWorm: Most of the songs, including the main themes [[https://www.youtube.com/watch?v=XkpGDut1qDg Wing Wanderer]] and [[https://www.youtube.com/watch?v=1ljqOR9qjhs All the World's Stage]].
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** Neneko’s battle theme, “Curiosity and the Cat”, while catchy, is "REALLY out of place" during battles.

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** Neneko’s battle theme, “Curiosity and the Cat”, while catchy, is "REALLY ''REALLY'' out of place" place during battles.
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** Neneko’s battle theme, “Curiosity and the Cat”, while catchy, is "REALLY out of place" during battles.
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Redundant, merely directs the reader to another trope in the same page.


* BaseBreakingCharacter: [[OriginalGeneration Kogoro and Mii]] from the first game. See BrokenBase below for more information.

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Changed: 772

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** ''Brave New World'' has "[[https://www.youtube.com/watch?v=1ljqOR9qjhs All the World's Stage]]"
** The rearrangements for most featured songs in ''Brave New World'' have been praised by fans and critics alike for being composed '''exceptionally''' well. Being all live-recorded, it brings in one of most earwormy and diverse arrangements [[https://www.youtube.com/playlist?list=PLpeu5UWssrIcOE-3m9Wf74Je7JzMoH7Q0 through three legendary companies' history.]]

to:

** ''Brave New World'' has "[[https://www.youtube.com/watch?v=1ljqOR9qjhs All the World's Stage]]"
Stage]]".
** The menu theme from the sequel, [[https://www.youtube.com/watch?v=vMzI3exCLQQ "New World Project"]], is so epic it gets reused as the main song during the game's final level.
** The rearrangements for most featured songs in ''Brave New World'' have been praised by fans and critics alike for being composed '''exceptionally''' well. Being all live-recorded, it brings in one of most earwormy and diverse arrangements [[https://www.youtube.com/playlist?list=PLpeu5UWssrIcOE-3m9Wf74Je7JzMoH7Q0 through three four legendary companies' history.]]



* UnexpectedCharacter: It's a bit better about this than ''VideoGame/NamcoXCapcom'', since most of the characters are from more recent and/or recognizable franchises... but we still get characters from ''VideoGame/DynamiteCop'', ''VideoGame/ZombieRevenge'', ''VideoGame/SpaceChannel5'' [[note]]Though in this case, Ulala has also appeared in many of Sega's crossovers [[/note]], and ''Anime/{{Yumeria}}''.

to:

* UnexpectedCharacter: UnexpectedCharacter:
**
It's a bit better about this than ''VideoGame/NamcoXCapcom'', since most of the characters are from more recent and/or recognizable franchises... but we still get characters from ''VideoGame/DynamiteCop'', ''VideoGame/ZombieRevenge'', ''VideoGame/SpaceChannel5'' [[note]]Though in this case, Ulala has also appeared in many of Sega's crossovers [[/note]], and ''Anime/{{Yumeria}}''.
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* FriendlyFandoms: Some overlap with the ''VideoGame/SuperSmashBros'' fandom due to both series being {{Massive Multiplayer Crossover}}s featuring characters from Namco Bandai, Capcom, Sega and Nintendo (to varying extents), with [[Franchise/StreetFighter Ryu]] and Lucina being playable in both series, and [[VideoGame/FireEmblemAwakening Chrom]] and [[VideoGame/MegaManX X]] having supporting roles as part of another character's "[[LimitBreak Final Smash]]".

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* FriendlyFandoms: Some overlap with the ''VideoGame/SuperSmashBros'' fandom due to both series being {{Massive Multiplayer Crossover}}s featuring characters from Namco Bandai, Capcom, Sega and Nintendo (to varying extents), with [[Franchise/StreetFighter Ryu]] and Ryu, Lucina (in Smash 4), Chrom and Ken (in Smash Ultimate) being playable in both series, and [[VideoGame/FireEmblemAwakening Chrom]] and [[VideoGame/MegaManX X]] having a supporting roles role as part of another character's "[[LimitBreak Final Smash]]".
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*** The final level is brutal in so many ways. [[spoiler: First off, there is the arena itself. It's covered in a red fluid that damages characters when walked over. Sure, it's just ScratchDamage, but it WILL add up in the long run because there is just so much of it. Also, the places where the playable characters spawn are bombs which will explode if even a single enemy steps on it, leading to an instant game over. So of course the game feels the need to shove Metal Face, Sigma, Ranmaru, Kamuz and Pyron right in front of them and have them dash at it the moment they get the opportunity to. Then there is the final boss itself. It hits like a truck, can attack almost the entire map, and is completely invulnerable to any damage unless Saya, who is at the very edge of the level, is killed. But to hurt Saya herself, first you need to kill Sheathe, Dokugozu and Dokumezu. Do all of that and when you try to take out the BigBad you will find out it has a whopping 400000 HP AND the ability to summon enemies almost every turn! By this point you will almost be begging for the game to [[MarathonLevel give you a break]] and just be over.]]

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*** The final level is brutal in so many ways. [[spoiler: First off, there is the arena itself. It's covered in a red fluid that damages characters when walked over. Sure, it's just ScratchDamage, but it WILL add up in the long run because there is just so much of it. Also, the places where the playable characters spawn are bombs which will explode if even a single enemy steps on it, leading to an instant game over. So of course the game feels the need to shove [[BossRush Metal Face, Sigma, Ranmaru, Kamuz and Pyron Pyron]] right in front of them and have them dash at it the moment they get the opportunity to. Then there is the final boss itself. It hits like a truck, can attack almost the entire map, and is completely invulnerable to any damage unless Saya, who is at the very edge of the level, is killed. But to hurt Saya herself, first you need to kill Sheathe, Sheath, Dokugozu and Dokumezu. Do all of that and when you try to take out the BigBad you will find out it has a whopping 400000 HP AND the ability to summon enemies almost every turn! By this point you will almost be begging for the game to [[MarathonLevel give you a break]] and just be over.]]
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* ReplacementScrappy: Ingrid is one of the most reviled characters in the Street Fighter fandom, due to being a MarySue, invalidating M. Bison's threat by claiming she is the true source of Psycho Power, and for having a moveset and appearance that clash with the series' tone. In the second game, she is the token Street Fighter support character, replacing EnsembleDarkhorse Juri.

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* ReplacementScrappy: Ingrid is one of the most reviled characters in the Street Fighter fandom, due to being a MarySue, shoehorned into the franchise after her own game was cancelled, invalidating M. Bison's threat by claiming she is the true source of Psycho Power, being a literal god with no flaws whatsoever, and for having a moveset and because her appearance that and moveset clash with the series' tone. In the second game, she is the token Street Fighter support character, replacing EnsembleDarkhorse Juri.
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* ReplacementScrappy: Ingrid is one of the most reviled characters in the Street Fighter fandom, due to being a MarySue, invalidating M. Bison's threat by claiming she is the true source of Psycho Power, and for having a moveset and appearance that clash with the series' tone. In the second game, she is the token Street Fighter support character, replacing EnsembleDarkhorse Juri.
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* TheyWastedAPerfectlyGoodPlot: In the first game, Juri claims she has a new target now that Seth has been killed. This heavily implies that her alliance with Bison in the sequel was a façade for her to get close enough to murder him, similar to her role in VideoGame/StreetFighterXTekken. However, this plot point goes nowhere and she randomly disappears after being fought on [[VideoGame/FireEmblemAwakening Ylisse]].
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* BestLevelEver: Stage 27 "The Dimensional Cliff" from the first game is practically one of the best parts. A lot of {{Mook}}s that are way too close to each other with not a lot of health that you can use MAP attacks with impunity, Phantom [[spoiler: finally joins the party for Haken and Kaguya's MAP attack (though you can't use it here)]], [[VideoGame/MegaManX Vile is in his Ride Armor]] ''and'' also a boss fight on foot, [[spoiler: [[CrowningMusicOfAwesome all to the tune of]] ''[[VideoGame/SuperRobotWarsOriginalGeneration Rocks!]]'']] Unfortunately, the spoiler's not present in the localization.

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* BestLevelEver: Stage 27 "The Dimensional Cliff" from the first game is practically one of the best parts. A lot of {{Mook}}s that are way too close to each other with not a lot of health that you can use MAP attacks with impunity, Phantom [[spoiler: finally joins the party for Haken and Kaguya's MAP attack (though you can't use it here)]], [[VideoGame/MegaManX Vile is in his Ride Armor]] ''and'' also a boss fight on foot, [[spoiler: [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic all to the tune of]] ''[[VideoGame/SuperRobotWarsOriginalGeneration Rocks!]]'']] Unfortunately, the spoiler's not present in the localization.



* MostWonderfulSound

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* MostWonderfulSoundSugarWiki/MostWonderfulSound:
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diffuse => defuse


*** Despite [[SequelDifficultyDrop the sequel being easier]], there are several frustrating levels such as Chapter 11, which involves diffusing bombs aboard a cruise ship. One of them is guarded by [[VideoGame/StreetsOfRage Axel's robotic doppelganger, Break]], and halfway in the chapter, [[VideoGame/ResidentEvil3Nemesis Nemesis along with several Tyrants]] as well as [[VideoGame/{{Darkstalkers}} B.B. Hood]] arrive. You have to take out Break in order to diffuse one of the bombs, and Nemesis's health will keep on regenerating unless you defeat him.

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*** Despite [[SequelDifficultyDrop the sequel being easier]], there are several frustrating levels such as Chapter 11, which involves diffusing defusing bombs aboard a cruise ship. One of them is guarded by [[VideoGame/StreetsOfRage Axel's robotic doppelganger, Break]], and halfway in the chapter, [[VideoGame/ResidentEvil3Nemesis Nemesis along with several Tyrants]] as well as [[VideoGame/{{Darkstalkers}} B.B. Hood]] arrive. You have to take out Break in order to diffuse defuse one of the bombs, and Nemesis's health will keep on regenerating unless you defeat him.

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** See BrokenBase below regarding [[OriginalGeneration Kogoro Tenzai and Mii Koryuuji]]: due to their divisiveness, the sequel uses the more popular and established [[VideoGame/NamcoXCapcom Reiji Arisu and Xiaomu]] as protagonists again after having appeared in the first game as supporting characters to Kogoro/Mii, although some fans would have preferred seeing the latter get more development instead.

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** See BrokenBase below regarding [[OriginalGeneration Kogoro Tenzai and Mii Koryuuji]]: due to their divisiveness, the sequel has them PutOnABus and uses the more popular and established [[VideoGame/NamcoXCapcom Reiji Arisu and Xiaomu]] as protagonists again after having appeared in the first game as supporting characters to Kogoro/Mii, although some fans would have preferred seeing the latter get more development instead.



* BestLevelEver: Stage 27 "The Dimensional Cliff" from the first game is practically one of the best parts. A lot of {{Mook}}s that are way too close to each other with not a lot of health that you can use MAP attacks with impunity, Phantom [[spoiler: finally joins the party for Haken and Kaguya's MAP attack (though you can't use it here)]], [[Franchise/MegaManX Vile is in his Ride Armor]] ''and'' also a boss fight on foot, [[spoiler: [[CrowningMusicOfAwesome all to the tune of]] ''[[VideoGame/SuperRobotWarsOriginalGeneration Rocks!]]'']] Unfortunately, the latter's not present in the localization.
* BreatherBoss: Unless players deliberately make a mistake during {{Combo}}s, [[VideoGame/SakuraWars Ciseaux]] is one of the easiest bosses in the first game. Makes sense since in [[VideoGame/SakuraWars Sakura Wars 3]], Ciseaux is the first major boss you'll fight in the game.

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* BestLevelEver: Stage 27 "The Dimensional Cliff" from the first game is practically one of the best parts. A lot of {{Mook}}s that are way too close to each other with not a lot of health that you can use MAP attacks with impunity, Phantom [[spoiler: finally joins the party for Haken and Kaguya's MAP attack (though you can't use it here)]], [[Franchise/MegaManX [[VideoGame/MegaManX Vile is in his Ride Armor]] ''and'' also a boss fight on foot, [[spoiler: [[CrowningMusicOfAwesome all to the tune of]] ''[[VideoGame/SuperRobotWarsOriginalGeneration Rocks!]]'']] Unfortunately, the latter's spoiler's not present in the localization.
* BreatherBoss: Unless players deliberately make a mistake during {{Combo}}s, [[VideoGame/SakuraWars Ciseaux]] is one of the easiest bosses in the first game. Makes sense since in [[VideoGame/SakuraWars Sakura ''Sakura Wars 3]], 3'', Ciseaux is the first major boss you'll fight in the game.



** More than a few people were that annoyed some of the cooler characters in the roster ([[VideoGame/SuperRobotWars Sanger Zonvolt]] and [[Franchise/{{Tekken}} Heihachi Mishima]], for example) are [[DemotedToExtra in the game as "Solo Units"]] rather than fully playable roles. The same thing happened when ''Brave New World'' announced [[Franchise/AceAttorney Phoenix Wright, Maya Fey]] and [[Franchise/StreetsofRage Axel Stone]].
** Some ''Franchise/StreetFighter'' fans are upset at the fact that [[VideoGame/StreetFighterIV Se]][[TheScrappy th]] is the villain representative for the series and not [[VideoGame/StreetFighterII M. Bison]]. To be fair, [[spoiler:[[VideoGame/StreetFighterII Dictator]] is already dead at this point from the timeline of TheVerse. Of course, he did come BackFromTheDead in his game as well]]. However, if the opening of the sequel is any indication, M. Bison will be returning.

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** More than a few people were that annoyed some of the cooler characters in the roster ([[VideoGame/SuperRobotWars Sanger Zonvolt]] and [[Franchise/{{Tekken}} [[VideoGame/{{Tekken}} Heihachi Mishima]], for example) are [[DemotedToExtra in the game as "Solo Units"]] "[[AssistCharacter Solo Units]]" rather than fully playable roles. The same thing happened when ''Brave New World'' announced [[Franchise/AceAttorney Phoenix Wright, Maya Fey]] and [[Franchise/StreetsofRage [[VideoGame/StreetsofRage Axel Stone]].
** Some ''Franchise/StreetFighter'' fans are upset at the fact that [[VideoGame/StreetFighterIV Se]][[TheScrappy th]] is the villain representative for the series and not [[VideoGame/StreetFighterII M. Bison]]. To be fair, [[spoiler:[[VideoGame/StreetFighterII Dictator]] is already dead at this point from the timeline of TheVerse. Of course, he did come BackFromTheDead in his game as well]]. However, if the opening of the sequel is any indication, M. Surely enough, Bison will be returning.came back for the second game.



** Because ''Franchise/SonicTheHedgehog'' was excluded from the Sega line-up, a lot of people weren't exactly happy about it, given he is the company's mascot. However, the blue hedgehog has a sizeable BrokenBase of its own; additionally, neither ''VideoGame/{{Klonoa}}'' (who was in ''Namco X Capcom'' but not here) nor many other animal-based/non-humanoid characters from other video games also appear in ''Project X Zone'' (the ones that do are largely villains); all this is before mentioning ''Sonic the Hedgehog'' [[GermansLoveDavidHasselhoff is more popular in the West than it is in Japan]].

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** Because ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' was excluded from the Sega line-up, a lot of people weren't exactly happy about it, given he is the company's mascot. However, the blue hedgehog has a sizeable BrokenBase of its own; additionally, neither ''VideoGame/{{Klonoa}}'' (who was in ''Namco X Capcom'' but not here) nor many other animal-based/non-humanoid characters from other video games also appear in ''Project X Zone'' (the ones that do are largely villains); all this is before mentioning ''Sonic the Hedgehog'' [[GermansLoveDavidHasselhoff is more popular in the West than it is in Japan]].



** Female characters in ''Brave New World'', specifically [[Franchise/VirtuaFighter Pai Chan]], [[Franchise/{{Tekken}} Ling Xiaoyu]], [[VideoGame/DotHackR1Games BlackRose]] and [[VideoGame/TalesOfVesperia Estelle]], seemingly being replaced with male characters [[Franchise/VirtuaFighter Kage-Maru]], [[Franchise/{{Tekken}} Kazuya Mishima]], [[VideoGame/DotHackR1Games Haseo]] and [[VideoGame/TalesOfVesperia Flynn Scifo]] (the latter was in the last game, but as a Solo Unit) was not well received. Fortunately, Xiaoyu, Pai and Estelle are in the sequel; the problem is the latter two are now Solo Units, giving certain players something to complain about.

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** Female characters in ''Brave New World'', specifically [[Franchise/VirtuaFighter [[VideoGame/VirtuaFighter Pai Chan]], [[Franchise/{{Tekken}} [[VideoGame/{{Tekken}} Ling Xiaoyu]], [[VideoGame/DotHackR1Games BlackRose]] and [[VideoGame/TalesOfVesperia Estelle]], seemingly being replaced with male characters [[Franchise/VirtuaFighter [[VideoGame/VirtuaFighter Kage-Maru]], [[Franchise/{{Tekken}} [[VideoGame/{{Tekken}} Kazuya Mishima]], [[VideoGame/DotHackR1Games Haseo]] and [[VideoGame/TalesOfVesperia Flynn Scifo]] (the latter was in the last game, but as a Solo Unit) was not well received. Fortunately, Xiaoyu, Pai and Estelle are in the sequel; the problem is the latter two are now Solo Units, giving certain players something to complain about.



* JustHereForGodzilla: Not a massive example, but expect a fair number of fans following the games simply because it has a certain character they like. ''VideoGame/MegaManX'' fans are a good example.
* MostAnnoyingSound: Until players learn how to turn them off, hearing a certain {{Mook}}'s voice when it's their turn to move can get irritating quickly, especially if there are more than ''ten'' of the same crony in the same stage. Thankfully, the sequel allows speeding up enemy turns while simultaneously skipping their voices by holding down the B button. [[Franchise/{{Darkstalkers}} Q-Bee]] is a major example of this, as her voice is high pitched as though she sucked on a helium tank all day. Even if you skip her voice when it's her turn, beating her up emits a long string of high pitched squeaks, making it especially ear-grating.

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* JustHereForGodzilla: Not a massive example, but expect a fair number of fans following the games simply because it has a certain character they like. ''VideoGame/MegaManX'' fans are a good example.
example, especially with this game duology being released during the ''Mega Man'' franchise's 2011-2018 hiatus.
* MostAnnoyingSound: Until players learn how to turn them off, hearing a certain {{Mook}}'s voice when it's their turn to move can get irritating quickly, especially if there are more than ''ten'' of the same crony in the same stage. Thankfully, the sequel allows speeding up enemy turns while simultaneously skipping their voices by holding down the B button. [[Franchise/{{Darkstalkers}} [[VideoGame/{{Darkstalkers}} Q-Bee]] is a major example of this, as her voice is high pitched as though she sucked on a helium tank all day. Even if you skip her voice when it's her turn, beating her up emits a long string of high pitched squeaks, making it especially ear-grating.



** The appearance of [[spoiler:[[VideoGame/MegaManX4 Iris]]]] in Chapter 29 for the first game would be surprisingly poignant, if not for the fact [[Franchise/MegaManX Zero]] says "[[MemeticMutation What am I fighting for]]?" at one point, thus, it doesn't hold as much impact as it could have been. However, considering the game's tendency to make {{Call Back}}s and {{Shout Out}}s, this might have been [[InvokedTrope intentional]].

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** The appearance of [[spoiler:[[VideoGame/MegaManX4 Iris]]]] in Chapter 29 for the first game would be surprisingly poignant, if not for the fact [[Franchise/MegaManX [[VideoGame/MegaManX Zero]] says "[[MemeticMutation What am I fighting for]]?" at one point, thus, it doesn't hold as much impact as it could have been. However, considering the game's tendency to make {{Call Back}}s and {{Shout Out}}s, this might have been [[InvokedTrope intentional]].



** [[spoiler:The HeroicSacrifice by [[VideoGame/GhostsNGoblins Arthur]]]] in the climax of the chapter "Operation Crackdown" would have been more dramatic had it not been ruined for the fact this character is a party member when players check on their units while preparing for the next chapter.

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** [[spoiler:The HeroicSacrifice by [[VideoGame/GhostsNGoblins Arthur]]]] in the climax of the chapter "Operation Crackdown" would have been more dramatic had it not been ruined for the fact InterfaceSpoiler of this character is still being listed as a party member when players check on their units while preparing for the next chapter.



* RescuedFromTheScrappyHeap: [[VideoGame/SoulSeries Natsu]] was part of the reviled fleet of [[ReplacementScrappy Replacement Scrappies]] that was ''VideoGame/SoulCaliburV'', but thanks to some character focus and good chemistry with most of the cast (particularly the other {{Ninja}}s), she gets a much warmer reception here than in her home series.

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* RescuedFromTheScrappyHeap: [[VideoGame/SoulSeries Natsu]] was part of the reviled fleet of [[ReplacementScrappy Replacement Scrappies]] and {{Flat Character}}s that was ''VideoGame/SoulCaliburV'', but thanks ''VideoGame/SoulCaliburV''. Thanks to ''Project X Zone 2'' granting her some actual personality where ''SCV'' and [[ObviousBeta its incomplete narrative]] had little if none of it for her, with some character focus and good chemistry with most of the cast (particularly the other {{Ninja}}s), she gets a much warmer reception here than in her home series.



*** [[Franchise/MegaManX Sigma]] drains all Cross Points after attacking him, forcing players to finish their turn with a LimitBreak, even if they'd rather save it for something else other than Sigma if they don't want to lose all of it.

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*** [[Franchise/MegaManX [[VideoGame/MegaManX Sigma]] drains all Cross Points after attacking him, forcing players to finish their turn with a LimitBreak, even if they'd rather save it for something else other than Sigma if they don't want to lose all of it.



** Chapter 16 requires destroying all four [[VideoGame/DotHackR1Games Stehoneys]] because they have the key to [[VideoGame/GhostsNGoblins Astaroth's room]]. The problem is they're positioned far away on the map and will likely get the first move during the turn while players' Pair Units are struggling to get to them. If one Stehoney gets to the gate, GameOver. Provided they don't get distracted, Haken/Kaguya can really help bring them down, while pairing [[VideoGame/TalesOfVesperia Flynn Scifo]] with a level 19-[[VideoGame/SakuraWars Ichiro Oogami and Sakura Shinguuji]] can ensure the latter's +2 movement skill is granted to the entire party to use.
** The stretch of stages where the party must collect the fragments of [[spoiler:[[Franchise/DotHack Aura]]]] can be pretty tense since it must be done in 15 turns, and there's only a third of the party available for three of the four missions. In particular is the third one where [[VideoGame/SpaceChannel5 Coco Tapioca]] must be defeated in 15 turns. What makes this tricky is he's surrounded by {{Mook}}s that can deal StandardStatusEffects, with Saya and her flunkies flanking from the party's rear, picking off the team and probably forcing players to divide the already minimized party to keep them at bay. The narrow passageway in the middle of the area where {{Mook}}s love to swarm and has a sub-boss doesn't help.
** Chapter 39 will probably throw the uninitiated off-guard: it starts with common {{Mook}}s (at least two of them have barriers) and two Astaroths. Take those down and [[spoiler:[[VideoGame/ShiningForce Riemsianne la Vaes]] and [[VideoGame/ValkyriaChronicles Selvaria Bles]]]] arrive with similar reinforcements; defeating the second wave will result in [[spoiler:[[Franchise/{{Darkstalkers}} Jedah Dohma and Lord Raptor]]]]. To put the cherry on top of this MarathonLevel, [[spoiler:Jedah]] must be defeated within a hitherto unknown fixed time limit.
** Chapter 40 serves a rather unpleasant surprise: [[spoiler:no unexpected bosses, no surprise reinforcements; just a single map to be cleared. The problem? The map is filled with 24 copies of [[Franchise/StreetFighter Juri Han]], [[Franchise/{{Tekken}} Alisa Bosconovitch]], Heihachi, Sanger, Saya and [[VideoGame/{{Xenosaga}} T-elos]], all having around 90,000 {{Hit Point}}s with boss statistics]]. If players haven't been smart with healing-based items, prepare for some pain.
** Despite [[SequelDifficultyDrop the sequel being easier]], there are several frustrating levels such as Chapter 11, which involves diffusing bombs aboard a cruise ship. One of them is guarded by [[VideoGame/StreetsOfRage Axel's robotic doppelganger, Break]], and halfway in the chapter, [[VideoGame/ResidentEvil3Nemesis Nemesis along with several Tyrants]] as well as [[VideoGame/{{Darkstalkers}} B.B. Hood]] arrive. You have to take out Break in order to diffuse one of the bombs, and Nemesis's health will keep on regenerating unless you defeat him.
** Chapter 16 has the return of the Stehoneys: once again, they must be defeated before the reach the goal or it's a GameOver. {{Mook}}s will be guarding them and there's also a [[VideoGame/GodEaterBurst Abaddon]] that needs to be destroyed before it escapes. Once the map is cleared of most enemies, players must fight off the Nemesis and [[VideoGame/ResidentEvil6 Ustanak]], with the former having RegeneratingHealth (see ThatOneBoss).
** Chapter 22 of the second game features a BrainwashedAndCrazy Estelle, who players must prevent from reaching M. Bison. During the chapter, [[VideoGame/ForgottenWorlds Sylphie]] will appear and summon Vile and other {{Mook}}s; at the same time, Estelle cannot be knocked out of play by any other character in the party except [[VideoGame/TalesOfVesperia Yuri Lowell]] and Flynn or they get an instant GameOver. To top it off, [[VideoGame/TalesOfVesperia Zagi]] enters the picture later, and the Nemesis returns again and is just as hard as it was in the previous chapters.
** Chapter 24 for ''Brave New World'': There's some good news and bad news for this chapter. The good news is that it's no longer an EscortMission trying to defend statues from being destroyed like in the first game. The bad news? The likes of [[OriginalGeneration Sheath]], who spams an AreaOfEffect attack, Aya-me, [[VideoGame/VirtuaFighter V-Dural and the V-Dural statues]], Juri, [[VideoGame/{{Tekken}} Unknown]], and T-elos, including a ton of {{Mook}}s to deal with. Meanwhile, a [[VideoGame/ResonanceOfFate Treasure Mimic]] must be taken down within five turns or else it escapes.
** Chapter 26 in the sequel makes every other stage look tame by comparison: because the Dragonturtle breaks down, players must split the party up [[ProtectionMission to defend the Dragonturtle]]. It starts out easy at first, until the difficulty is cranked UpToEleven by sending in [[VideoGame/{{Darkstalkers}} Pyron and Lord Raptor]], [[Franchise/DotHack Skeith and Azure Kite]], [[VideoGame/DevilMayCry Nelo Angelo]] and waves of {{Mook}}s with barriers. So long as one of them touches the Dragonturtle, be it a boss or {{Mook}}, instant GameOver. Have fun buying enough Cross Point-increasing and health items because enemy attacks and their health will absolutely tear apart the party. It's almost no wonder why ''Brave New World'' makes it a point to grant [[Franchise/DotHack Kite and Haseo]] their AreaOfEffect attack in this chapter. Perhaps the biggest problem with this are the flying enemies in the map, who can easily get out of range from Pair Units' attacks. Here's hoping players remembered to deploy Ichiro for his +1 movement skill if they want to get anywhere near enemies.
** The final level of the sequel is brutal in so many ways. [[spoiler: First off, there is the arena itself. It's covered in a red fluid that damages characters when walked over. Sure, it's just ScratchDamage, but it WILL add up in the long run because there is just so much of it. Also, the places where the playable characters spawn are bombs which will explode if even a single enemy steps on it, leading to an instant game over. So of course the game feels the need to shove Metal Face, Sigma, Ranmaru, Kamuz and Pyron right in front of them and have them dash at it the moment they get the opportunity to. Then there is the final boss itself. It hits like a truck, can attack almost the entire map, and is completely invulnerable to any damage unless Saya, who is at the very edge of the level, is killed. But to hurt Saya herself, first you need to kill Sheathe, Dokugozu and Dokumezu. Do all of that and when you try to take out the BigBad you will find out it has a whopping 400000 HP AND the ability to summon enemies almost every turn! By this point you will almost be begging for the game to [[MarathonLevel give you a break]] and just be over.]]

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** ''Project X Zone'':
***
Chapter 16 requires destroying all four [[VideoGame/DotHackR1Games Stehoneys]] because they have the key to [[VideoGame/GhostsNGoblins Astaroth's room]]. The problem is they're positioned far away on the map and will likely get the first move during the turn while players' Pair Units are struggling to get to them. If one Stehoney gets to the gate, GameOver. Provided they don't get distracted, Haken/Kaguya can really help bring them down, while pairing [[VideoGame/TalesOfVesperia Flynn Scifo]] with a level 19-[[VideoGame/SakuraWars Ichiro Oogami and Sakura Shinguuji]] can ensure the latter's +2 movement skill is granted to the entire party to use.
** *** The stretch of stages where the party must collect the fragments of [[spoiler:[[Franchise/DotHack Aura]]]] can be pretty tense since it must be done in 15 turns, and there's only a third of the party available for three of the four missions. In particular is the third one where [[VideoGame/SpaceChannel5 Coco Tapioca]] must be defeated in 15 turns. What makes this tricky is he's surrounded by {{Mook}}s that can deal StandardStatusEffects, with Saya and her flunkies flanking from the party's rear, picking off the team and probably forcing players to divide the already minimized party to keep them at bay. The narrow passageway in the middle of the area where {{Mook}}s love to swarm and has a sub-boss doesn't help.
** *** Chapter 39 will probably throw the uninitiated off-guard: it starts with common {{Mook}}s (at least two of them have barriers) and two Astaroths. Take those down and [[spoiler:[[VideoGame/ShiningForce Riemsianne la Vaes]] and [[VideoGame/ValkyriaChronicles Selvaria Bles]]]] arrive with similar reinforcements; defeating the second wave will result in [[spoiler:[[Franchise/{{Darkstalkers}} [[spoiler:[[VideoGame/{{Darkstalkers}} Jedah Dohma and Lord Raptor]]]]. To put the cherry on top of this MarathonLevel, [[spoiler:Jedah]] must be defeated within a hitherto unknown fixed time limit.
** *** Chapter 40 serves a rather unpleasant surprise: [[spoiler:no unexpected bosses, no surprise reinforcements; just a single map to be cleared. The problem? The map is filled with 24 copies of [[Franchise/StreetFighter Juri Han]], [[Franchise/{{Tekken}} Alisa Bosconovitch]], Heihachi, Sanger, Saya and [[VideoGame/{{Xenosaga}} T-elos]], all having around 90,000 {{Hit Point}}s with boss statistics]]. If players haven't been smart with healing-based items, prepare for some pain.
** ''Project X Zone 2'':
***
Despite [[SequelDifficultyDrop the sequel being easier]], there are several frustrating levels such as Chapter 11, which involves diffusing bombs aboard a cruise ship. One of them is guarded by [[VideoGame/StreetsOfRage Axel's robotic doppelganger, Break]], and halfway in the chapter, [[VideoGame/ResidentEvil3Nemesis Nemesis along with several Tyrants]] as well as [[VideoGame/{{Darkstalkers}} B.B. Hood]] arrive. You have to take out Break in order to diffuse one of the bombs, and Nemesis's health will keep on regenerating unless you defeat him.
** *** Chapter 16 has the return of the Stehoneys: once again, they must be defeated before the reach the goal or it's a GameOver. {{Mook}}s will be guarding them and there's also a [[VideoGame/GodEaterBurst Abaddon]] that needs to be destroyed before it escapes. Once the map is cleared of most enemies, players must fight off the Nemesis and [[VideoGame/ResidentEvil6 Ustanak]], with the former having RegeneratingHealth (see ThatOneBoss).
** *** Chapter 22 of the second game features a BrainwashedAndCrazy Estelle, who players must prevent from reaching M. Bison. During the chapter, [[VideoGame/ForgottenWorlds Sylphie]] will appear and summon Vile and other {{Mook}}s; at the same time, Estelle cannot be knocked out of play by any other character in the party except [[VideoGame/TalesOfVesperia Yuri Lowell]] and Flynn or they get an instant GameOver. To top it off, [[VideoGame/TalesOfVesperia Zagi]] enters the picture later, and the Nemesis returns again and is just as hard as it was in the previous chapters.
** *** Chapter 24 for ''Brave New World'': 24: There's some good news and bad news for this chapter. The good news is that it's no longer an EscortMission trying to defend statues from being destroyed like in the first game. The bad news? The likes of [[OriginalGeneration Sheath]], who spams an AreaOfEffect attack, Aya-me, [[VideoGame/VirtuaFighter V-Dural and the V-Dural statues]], Juri, [[VideoGame/{{Tekken}} Unknown]], and T-elos, including a ton of {{Mook}}s to deal with. Meanwhile, a [[VideoGame/ResonanceOfFate Treasure Mimic]] must be taken down within five turns or else it escapes.
** *** Chapter 26 in the sequel makes every other stage look tame by comparison: because the Dragonturtle breaks down, players must split the party up [[ProtectionMission to defend the Dragonturtle]]. It starts out easy at first, until the difficulty is cranked UpToEleven by sending in [[VideoGame/{{Darkstalkers}} Pyron and Lord Raptor]], [[Franchise/DotHack Skeith and Azure Kite]], [[VideoGame/DevilMayCry Nelo Angelo]] and waves of {{Mook}}s with barriers. So long as one of them touches the Dragonturtle, be it a boss or {{Mook}}, instant GameOver. Have fun buying enough Cross Point-increasing and health items because enemy attacks and their health will absolutely tear apart the party. It's almost no wonder why ''Brave New World'' makes it a point to grant [[Franchise/DotHack Kite and Haseo]] their AreaOfEffect attack in this chapter. Perhaps the biggest problem with this are the flying enemies in the map, who can easily get out of range from Pair Units' attacks. Here's hoping players remembered to deploy Ichiro for his +1 movement skill if they want to get anywhere near enemies.
** *** The final level of the sequel is brutal in so many ways. [[spoiler: First off, there is the arena itself. It's covered in a red fluid that damages characters when walked over. Sure, it's just ScratchDamage, but it WILL add up in the long run because there is just so much of it. Also, the places where the playable characters spawn are bombs which will explode if even a single enemy steps on it, leading to an instant game over. So of course the game feels the need to shove Metal Face, Sigma, Ranmaru, Kamuz and Pyron right in front of them and have them dash at it the moment they get the opportunity to. Then there is the final boss itself. It hits like a truck, can attack almost the entire map, and is completely invulnerable to any damage unless Saya, who is at the very edge of the level, is killed. But to hurt Saya herself, first you need to kill Sheathe, Dokugozu and Dokumezu. Do all of that and when you try to take out the BigBad you will find out it has a whopping 400000 HP AND the ability to summon enemies almost every turn! By this point you will almost be begging for the game to [[MarathonLevel give you a break]] and just be over.]]



* UnexpectedCharacter: It's a bit better about this than ''VideoGame/NamcoXCapcom'', since most of the characters are from more recent and/or recognizable franchises...but we still get characters from ''VideoGame/DynamiteCop'', ''VideoGame/ZombieRevenge'', ''VideoGame/SpaceChannel5'' [[note]]Though in this case, Ulala has also appeared in many of Sega's crossovers [[/note]], and ''Anime/{{Yumeria}}''.
** The sequel. Instead of a fan favorite like Taki, we got Natsu. However, due to how [[BrokenBase controversial]] the likes of Patroklos are, some say it's a better choice. Then we ended up getting Segata Sanshiro himself.

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* UnexpectedCharacter: It's a bit better about this than ''VideoGame/NamcoXCapcom'', since most of the characters are from more recent and/or recognizable franchises... but we still get characters from ''VideoGame/DynamiteCop'', ''VideoGame/ZombieRevenge'', ''VideoGame/SpaceChannel5'' [[note]]Though in this case, Ulala has also appeared in many of Sega's crossovers [[/note]], and ''Anime/{{Yumeria}}''.
** The sequel. Instead For a ''VideoGame/SoulSeries'' representative, instead of a fan favorite like Taki, we got Natsu. However, due to how [[BrokenBase controversial]] the likes of the series's then-incumbent protagonist Patroklos are, some say it's a better choice. Then we ended up getting Segata Sanshiro himself.
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** In a way, the entry on HarsherInHindsight involving Iris. Sure, Creator/YukoMizutani passed away shortly after, but before her death, she managed to come back for Iris and gave Zero a much needed closure before passing away for good.
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** The final level of the sequel is brutal in so many ways. [[spoiler: First off, there is the arena itself. It's covered in a red fluid that damages characters when walked over. Sure, it's just ScratchDamage, but it WILL add up in the long run because there is just so much of it. Also, the places where the playable characters spawn are bombs which will explode if even a single enemy steps on it, leading to an instant game over. So of course the game feels the need to shove Metal Face, Sigma, Ranmaru, Kamuz and Pyron right in front of them and have them dash at it the moment they get the opportunity to. Then there is the final boss itself. It hits like a truck, can attack almost the entire map, and is completely invulnerable to any damage unless Saya, who is at the very edge of the level, is killed. But to hurt Saya herself, first you need to kill Sheathe, Dokugozu and Dokumezu. Do all of that and when you try to take out the BigBad you will find out it has a whopping 400000 HP AND the ability to summon enemies almost every turn! By this point you will almost be begging for the game to [[MarathonLevel give you a break]] and just be over.]]
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* UnexpectedCharacter: It's a bit better about this than ''NamcoXCapcom'', since most of the characters are from more recent and/or recognizable franchises...but we still get characters from ''VideoGame/DynamiteCop'', ''VideoGame/ZombieRevenge'', ''VideoGame/SpaceChannel5'' [[note]]Though in this case, Ulala has also appeared in many of Sega's crossovers [[/note]], and ''Anime/{{Yumeria}}''.

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* UnexpectedCharacter: It's a bit better about this than ''NamcoXCapcom'', ''VideoGame/NamcoXCapcom'', since most of the characters are from more recent and/or recognizable franchises...but we still get characters from ''VideoGame/DynamiteCop'', ''VideoGame/ZombieRevenge'', ''VideoGame/SpaceChannel5'' [[note]]Though in this case, Ulala has also appeared in many of Sega's crossovers [[/note]], and ''Anime/{{Yumeria}}''.
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It was right the first time. It’s=it is, its=possession.


* GameBreaker: Now with it's own [[GameBreaker/ProjectXZone page]].

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* GameBreaker: Now with it's its own [[GameBreaker/ProjectXZone page]].



* HilariousInHindsight: See [[HilariousInHindsight/ProjectXZone here]] for it's own page.

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* HilariousInHindsight: See [[HilariousInHindsight/ProjectXZone here]] for it's its own page.

Changed: 14

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* GameBreaker: Now with its own [[GameBreaker/ProjectXZone page]].
* GermansLoveDavidHasselhoff: Despite low sales domestically, Namco Bandai decided to localize it in the West due to the surprising amount of interest abroad. Post-localization, some Namco Bandai press releases remarked that sales were high enough a sequel could be feasible. ''Project X Zone 2'' was eventually announced following a leak, and the publisher immediately confirmed that it too would be localized.

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* GameBreaker: Now with its it's own [[GameBreaker/ProjectXZone page]].
* GermansLoveDavidHasselhoff: Despite low sales domestically, Namco Bandai decided did decide to localize it in the West due to the surprising amount of interest abroad. Post-localization, some Namco Bandai press releases remarked that sales were high enough a sequel could be feasible. ''Project X Zone 2'' was eventually announced following a leak, and the publisher immediately confirmed that it too would be localized.



* HilariousInHindsight: See [[HilariousInHindsight/ProjectXZone here]] for its own page.

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* HilariousInHindsight: See [[HilariousInHindsight/ProjectXZone here]] for its it's own page.



* JustHereForGodzilla: Not a massive example, but expect a fair number of fans following the games simply because it has a certain character they adore. ''VideoGame/MegaManX'' fans are a good example.

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* JustHereForGodzilla: Not a massive example, but expect a fair number of fans following the games simply because it has a certain character they adore.like. ''VideoGame/MegaManX'' fans are a good example.
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* FanficFuel: Having other Bandai Namco/Capcom/SEGA characters join in the fight against Ouma or fight alongside Ouma.
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* UnexpectedCharacter: It's a bit better about this than ''NamcoXCapcom'', since most of the characters are from more recent and/or recognizable franchises...but we still get characters from ''Dynamite Cop'', ''VideoGame/ZombieRevenge'', ''VideoGame/SpaceChannel5'' [[note]]Though in this case, Ulala has also appeared in many of Sega's crossovers [[/note]], and ''Anime/{{Yumeria}}''.

to:

* UnexpectedCharacter: It's a bit better about this than ''NamcoXCapcom'', since most of the characters are from more recent and/or recognizable franchises...but we still get characters from ''Dynamite Cop'', ''VideoGame/DynamiteCop'', ''VideoGame/ZombieRevenge'', ''VideoGame/SpaceChannel5'' [[note]]Though in this case, Ulala has also appeared in many of Sega's crossovers [[/note]], and ''Anime/{{Yumeria}}''.
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Misuse


* DudeNotFunny[=/=]TooSoon
** Almost all of Tron's dialogue are jokes at the expense of ''[[VideoGame/MegaManLegends Mega Man Legends 3]]'' and the cancellation thereof.
** The RunningGag of [[VideoGame/DeadRising Frank West]] taking photographs of nearly every {{Fanservice}}-inducing female character on the roster becomes less comedic when the game was released at the peak of the RealLife "[[https://www.google.ca/?gws_rd=ssl#q=cosplay+is+not+consent Cosplay Is Not Consent]]" campaign.

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