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* FanNickname: No names are provided in-game for any of the bosses except Bubbles (and, if the Newgrounds medals are included, the Big Robot). The "official" [[http://www.scribd.com/doc/237933823/Phoenotopia-Guide walkthrough]] (not written by the creator, but promoted by him shortly after it was written) names two others: Armored King Toad and Kobold Mercenary General.
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* NightmareFuel: The Dread Lands. Also, the skeletonized corpses seen in the background in several areas.
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* BreatherBoss: The more powerful Big Robot in [[spoiler:the Hidden Village]]. Its only improvement over the first is that it drops a line of bombs when it charges. This makes it harder to push onto a trapdoor before it reactivates, but by the time you reach it, you have the Javelin and Jet Boots, both of which make dodging all of its attacks trivial.

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* BreatherBoss: The more powerful Big Robot in [[spoiler:the Hidden Village]]. Its only improvement over the first is that it drops a line of bombs when it charges. This makes it harder to push onto a trapdoor before it reactivates, but by the time you reach it, you have the Javelin and Jet Rocket Boots, both of which make dodging all of its attacks trivial.
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* AwesomeMusic: Honorable mention goes to the ending music, but the entire soundtrack qualifies. You can listen to it [[http://sillythewilly.bandcamp.com/album/phoenotopia-ost here]].

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* AwesomeMusic: SugarWiki/AwesomeMusic: Honorable mention goes to the ending music, but the entire soundtrack qualifies. You can listen to it [[http://sillythewilly.bandcamp.com/album/phoenotopia-ost here]].
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* ScrappyMechanic: The melee attack. The attack animation is long enough to give almost any enemy enough time to interrupt the attack or move out of the way.
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* ThatOneBoss: The Kobold boss. Even after you figure out how you're supposed to fight it (see GuideDangIt on the main page), it starts dropping ActionBomb enemies when it's low on health; these make it all but impossible to stun the boss at the right time without tanking the explosion, and if you don't stun it, [[ThatOneAttack well...]]

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* ThatOneBoss: The Kobold boss. Even after you figure out how you're supposed to fight it (see GuideDangIt on ([[spoiler:when its shield is open, a Javelin thrown ''into the main page), gap'' will stun it]]), it starts dropping ActionBomb enemies when it's low on health; these make it all but impossible to stun the boss at the right time without tanking the explosion, and if you don't stun it, [[ThatOneAttack well...]]

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* ViewerGenderConfusion: Gale. It's straightened out by NPC dialogue fairly early, but her {{Retraux}} sprite leaves her gender ambiguous until then.

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* ViewerGenderConfusion: ViewerGenderConfusion:
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Gale. It's straightened out by NPC dialogue fairly early, but her {{Retraux}} sprite leaves her gender ambiguous until then.

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* DemonicSpiders: The hostile golems, especially the red ones. They all hit hard and fast and can take a ton of punishment, but the red ones are immortal (unless dropped into a pit, which is only provided when you have to kill them to progress) and ''much'' faster than Gale.

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* DemonicSpiders: DemonicSpiders:
**
The hostile skeletal golems, especially the red ones. They all hit hard and fast and can take a ton of punishment, but the red ones are immortal (unless dropped into a pit, which is only provided when you have to kill them to progress) and ''much'' faster than Gale.
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* AwesomeMusic: Honorable mention goes to the ending music. You can listen to it [[http://sillythewilly.bandcamp.com/ here]].

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* AwesomeMusic: Honorable mention goes to the ending music.music, but the entire soundtrack qualifies. You can listen to it [[http://sillythewilly.bandcamp.com/ com/album/phoenotopia-ost here]].
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* BreatherBoss: The golem boss in [[spoiler:the Hidden Village]]. Its only improvement over the one in Thomas' Lab is that it drops a line of bombs when it charges. This makes it harder to push onto a trapdoor before it reactivates, but by the time you reach it, you have the Javelin and Jet Boots, both of which make dodging all of its attacks trivial.

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* BreatherBoss: The golem boss more powerful Big Robot in [[spoiler:the Hidden Village]]. Its only improvement over the one in Thomas' Lab first is that it drops a line of bombs when it charges. This makes it harder to push onto a trapdoor before it reactivates, but by the time you reach it, you have the Javelin and Jet Boots, both of which make dodging all of its attacks trivial.



* GoddamnedBoss: The golem boss in Thomas' Lab. Its laser attacks are easy enough to dodge once you're used to them, but how long you can last before letting them pin you against the wall and force you to get hit is entirely dependent on the AIRoulette. (This isn't an issue with the one in [[spoiler:the Hidden Village]], as you have the Jet Boots by then, and can jump over multiple laser attacks at once.) It used to be worse in this department, but an AntiFrustrationFeature was added to let players figure out its weakness before continuing the fight after the first barrage.

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* GoddamnedBoss: The golem boss in Thomas' Lab.Big Robot. Its laser attacks are easy enough to dodge once you're used to them, but how long you can last before letting them pin you against the wall and force you to get hit is entirely dependent on the AIRoulette. (This isn't an issue with the one version in [[spoiler:the Hidden Village]], as you have the Jet Boots by then, and can jump over multiple laser attacks at once.) It used to be worse in this department, but an AntiFrustrationFeature was added to let players figure out its weakness before continuing the fight after the first barrage.
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* ThatOneAchievement: "Speed Runner!" requires you to beat the game in under 64 minutes. This cannot be done without memorizing every last button you have to press (à la ''Franchise/{{Metroid}}''), as well as using an AscendedGlitch that [[GuideDangIt the game never tells you about]].

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* BreatherBoss: The golem boss in [[spoiler:the Hidden Village]]. Its only improvement over the one in Thomas' Lab is that it drops a line of bombs when it charges. This makes it harder to push onto a trapdoor before it reactivates, but by the time you reach it, you have the Javelin and Jet Boots, both of which make dodging all of its attacks trivial.



*** Wait for one to grab a bomb, then shoot the bomb with the slingshot before it's dropped (rarely doable because your aim is usually ''just'' too slow to go to the right place in time, but there's an achievement for killing one this way).

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*** Wait for one to grab a bomb, then [[HoistByHisOwnPetard shoot the bomb with the slingshot before it's dropped dropped]] (rarely doable because your aim is usually ''just'' too slow to go to the right place in time, but there's an achievement for killing one this way).


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* GoddamnedBoss: The golem boss in Thomas' Lab. Its laser attacks are easy enough to dodge once you're used to them, but how long you can last before letting them pin you against the wall and force you to get hit is entirely dependent on the AIRoulette. (This isn't an issue with the one in [[spoiler:the Hidden Village]], as you have the Jet Boots by then, and can jump over multiple laser attacks at once.) It used to be worse in this department, but an AntiFrustrationFeature was added to let players figure out its weakness before continuing the fight after the first barrage.
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None

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* AwesomeMusic: Honorable mention goes to the ending music. You can listen to it [[http://sillythewilly.bandcamp.com/ here]].
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** Harpies. They fly well out of your reach and have a divebomb attack that ''hurts'' (though it brings them within smashing range), and the slingshot only makes them flinch. There are a few ways to hit them, but they're all difficult. You can:
*** Wait for one to grab a bomb, then shoot the bomb with the slingshot before it's dropped (rarely doable because your aim is usually ''just'' too slow to go to the right place in time, but there's an achievement for killing one this way).
*** Wait for the divebomb attack, then hit it on its way back up (difficult because of Gale's slow swings and harpies' erratic movement).
*** Climb some nearby platforms and hit it before it gets back out of reach (easier, but not always possible).
** Plantdogs, if only because they're fast, hard to hit, and ''very'' durable. Fortunately, like other ground-bound enemies, they're easy to trap with steps they can't jump... if any are around.
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** Happens again with Unit 66, who looks feminine, but has been referred to by [[WordOfGod Quills]] as "he".

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** Happens again with Unit 66, who looks feminine, but has been referred to by [[WordOfGod Quills]] the creator]] as "he".
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NO DAMMIT I TRIED TO STOP THAT ONE.


* ThatOneBoss: The Kobold boss. Even after you figure out how you're supposed to fight it (see GuideDangIt above), it starts dropping ActionBomb enemies when it's low on health; these make it all but impossible to stun the boss at the right time without tanking the explosion, and if you don't stun it, [[ThatOneAttack well...]]

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* ThatOneBoss: The Kobold boss. Even after you figure out how you're supposed to fight it (see GuideDangIt above), on the main page), it starts dropping ActionBomb enemies when it's low on health; these make it all but impossible to stun the boss at the right time without tanking the explosion, and if you don't stun it, [[ThatOneAttack well...]]
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ok, that should do it - sorry for all the edits


** Happens again with [[spoiler:Unit 66]], who looks feminine, but has been referred to by [[WordOfGod Quills]] as "he".

to:

** Happens again with [[spoiler:Unit 66]], Unit 66, who looks feminine, but has been referred to by [[WordOfGod Quills]] as "he".
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The hostile golems, especially the red ones. They all hit hard and fast and can take a ton of punishment, but the red ones are immortal (unless dropped into a pit, which is only provided when you ''must'' kill them to progress) and ''much'' faster than Gale.

to:

* DemonicSpiders: The hostile golems, especially the red ones. They all hit hard and fast and can take a ton of punishment, but the red ones are immortal (unless dropped into a pit, which is only provided when you ''must'' have to kill them to progress) and ''much'' faster than Gale.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The hostile golems, especially the red ones. They all hit hard and fast and can take a ton of punishment, but the red ones are '''immortal''' (unless dropped into a pit, which is only provided when you ''must'' kill them to progress) and ''much'' faster than Gale.

to:

* DemonicSpiders: The hostile golems, especially the red ones. They all hit hard and fast and can take a ton of punishment, but the red ones are '''immortal''' immortal (unless dropped into a pit, which is only provided when you ''must'' kill them to progress) and ''much'' faster than Gale.
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alright, there we go

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* DemonicSpiders: The hostile golems, especially the red ones. They all hit hard and fast and can take a ton of punishment, but the red ones are '''immortal''' (unless dropped into a pit, which is only provided when you ''must'' kill them to progress) and ''much'' faster than Gale.
* ThatOneBoss: The Kobold boss. Even after you figure out how you're supposed to fight it (see GuideDangIt above), it starts dropping ActionBomb enemies when it's low on health; these make it all but impossible to stun the boss at the right time without tanking the explosion, and if you don't stun it, [[ThatOneAttack well...]]
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None


** Happens again with [[spoiler:Unit 66]], who looks like a woman, but has been referred to by [[WordOfGod Quills]] as "he".

to:

** Happens again with [[spoiler:Unit 66]], who looks like a woman, feminine, but has been referred to by [[WordOfGod Quills]] as "he".
Is there an issue? Send a MessageReason:
before anyone says anything, no, pink hair =/= girl

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* ViewerGenderConfusion: Gale. It's straightened out by NPC dialogue fairly early, but her {{Retraux}} sprite leaves her gender ambiguous until then.
** Happens again with [[spoiler:Unit 66]], who looks like a woman, but has been referred to by [[WordOfGod Quills]] as "he".

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