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** The ending has [[spoiler:Caulder's VillainousBreakdown. After watching him spend the ''entire game'' smugly preaching about the meaningless of human life, treating survivors as test subjects in his experiments, and enjoying every second of putting people into {{sadistic choice}}s purely to see what they'd do when faced with death, he completely breaks down and ''begins screaming about how he's different and unique, and literally begging for someone, anyone, to save his life'' is utterly ''wonderful'']].

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** The ending has [[spoiler:Caulder's VillainousBreakdown. After watching him spend the ''entire game'' smugly preaching about the meaningless of human life, treating survivors as test subjects in his experiments, and enjoying every second of putting people into {{sadistic choice}}s purely to see what they'd do when faced with death, watching him as he completely breaks down and ''begins screaming about how he's different and unique, and [[VillainsWantMercy literally begging for someone, anyone, to save his life'' life]]'' is utterly ''wonderful'']].
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Minor fixes.


* BigLippedAlligatorMoment: It's pretty obvious that the [[HintSystem War Room scenes]] in ''Days of Ruin'' (at least in the US translation) are [[GameplayAndStorySegregation there for the player's benefit and have nothing to do with the game's canon.]] It's the only explanation for things like Isabella doing a television show routine with [[NotSoAboveItAll Lin]] in Chapter 10 when the former [[spoiler:is supposed to be bedridden and dying of the Creeper]], or enemy CO's like General Forsythe and Tabitha stopping by to give you extensive tactical advice on how to defeat... [[FriendlyEnemy their own armies]].

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* BigLippedAlligatorMoment: It's pretty obvious that the [[HintSystem War Room scenes]] in the American English version of ''Days of Ruin'' (at least in the US translation) are [[GameplayAndStorySegregation there for the player's benefit and have nothing to do with the game's canon.]] It's the only explanation for things like Isabella doing a television show routine with [[NotSoAboveItAll Lin]] in Chapter 10 when the former [[spoiler:is supposed to be bedridden and dying of the Creeper]], or enemy CO's like General Forsythe and Tabitha stopping by to give you extensive tactical advice on how to defeat... [[FriendlyEnemy their own armies]].



*** Over which of the American ''Days of Ruin'' or European ''Dark Conflict'' translation is better. Some people prefer the {{Woolseyism}}[=-=]filled script of ''Days of Ruin'', while others prefer the more straight translation of ''Dark Conflict''.

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*** Over which of the American English ''Days of Ruin'' or European British English ''Dark Conflict'' translation is better. Some people prefer the {{Woolseyism}}[=-=]filled script of ''Days of Ruin'', while others prefer the more straight translation of ''Dark Conflict''.
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A remake, not a port.


* PolishedPort: Advance Wars 1 + 2: Re-Boot Camp, aside from having excellent 3D graphics and higher quality sound and music, and the inclusion of voice acting, is made even better with the removal of a good number of [[ScrappyMechanic Scrappy Mechanics]] that plagued the originals and the inclusion of some quality-of-life changes and, best of all, adding in online and offline multiplayer modes for up to 4 players to enjoy and even a user-friendly LevelEditor mode where players can create their own custom maps and share them with other players. Aside from a few nitpicks that weren't present in the original versions of Advance Wars 1 or 2, Creator/WayforwardTechnologies deserves to be commended for their efforts in making two excellent remakes that are faithful to the spirits of the originals.

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* PolishedPort: RemadeAndImproved: Advance Wars 1 + 2: Re-Boot Camp, aside from having excellent 3D graphics and higher quality sound and music, and the inclusion of voice acting, is made even better with the removal of a good number of [[ScrappyMechanic Scrappy Mechanics]] that plagued the originals and the inclusion of some quality-of-life changes and, best of all, adding in online and offline multiplayer modes for up to 4 players to enjoy and even a user-friendly LevelEditor mode where players can create their own custom maps and share them with other players. Aside from a few nitpicks that weren't present in the original versions of Advance Wars 1 or 2, Creator/WayforwardTechnologies deserves to be commended for their efforts in making two excellent remakes that are faithful to the spirits of the originals.
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** Generally speaking, a lot of characters had this issue in the first game due to a combination of their eagerness to throw troops at their opponents for fun, without any indication that they’re not using live ammo. Later games tone this down with Black Hole being more relevant in maps, though there’s still shades of it there.

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** Generally speaking, a lot of characters had this issue in the first game due to a combination of their eagerness to throw troops at their opponents for fun, fun (which is ''especially'' evident in ''[[BrutalBonusLevel Rivals]]'', a "friendly spar" between Andy and Eagle), without any indication that they’re not using live ammo. Later games tone this down with Black Hole being more relevant in maps, though there’s still shades of it there.
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** The ending has [[spoiler:Caulder's VillainousBreakdown. After watching him spend the ''entire game'' smugly preaching about the meaningless of human life, treating survivors as test subjects in his experiments, and enjoying every second of putting people into {{sadistic choice}}s purely to see what they'd do when faced with death, his DeathRattle where he completely breaks down and ''begins screaming about how he's different and unique, and literally begging for someone, anyone, to save his life'' is utterly ''wonderful'']].

to:

** The ending has [[spoiler:Caulder's VillainousBreakdown. After watching him spend the ''entire game'' smugly preaching about the meaningless of human life, treating survivors as test subjects in his experiments, and enjoying every second of putting people into {{sadistic choice}}s purely to see what they'd do when faced with death, his DeathRattle where he completely breaks down and ''begins screaming about how he's different and unique, and literally begging for someone, anyone, to save his life'' is utterly ''wonderful'']].
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* StressRelievingGameplay: Any particularly good turn where you pop your Super CO power, can now one-shot a variety of units that you'd normally do around 75-95% damage to, and you get to just run around for that entire turn [[OneHitKO eating half of your opponent's army]]. Mmmm... delicious.

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* StressRelievingGameplay: Any particularly good turn where you pop your Super CO power, can now one-shot a variety of units that you'd normally do around 75-95% damage to, and you get to just run around for that entire turn [[OneHitKO eating half of your opponent's army]]. Mmmm... delicious. Eagle and Sami's Tag Power in ''Dual Strike'' is especially well-known for this, as using it with Eagle in the lead essentially gives you ''three turns in a row'' (with the third letting your foot soldiers capture instantly).
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* CatharsisFactor: ''Days of Ruin'' gets two:
** Watching Caulder [[spoiler:kill the Mayor. Not that anyone's rooting for Caulder at this point, and he only gets worse from here, but that mayor has taken every single opportunity take advantage of Brenner's Wolves' HeroComplex, and then turn his back on them to serve his own benefits, not pay his share of the work, or just to kick them in the nards because he's just a gigantic piece of shit. Then Caulder plays to his selfish greed to trick him into taking poison under the guise of it being an antidote, in an act that can charitably be described as "Caulder's only decent action"]].
** The ending has [[spoiler:Caulder's VillainousBreakdown. After watching him spend the ''entire game'' smugly preaching about the meaningless of human life, treating survivors as test subjects in his experiments, and enjoying every second of putting people into {{sadistic choice}}s purely to see what they'd do when faced with death, his DeathRattle where he completely breaks down and ''begins screaming about how he's different and unique, and literally begging for someone, anyone, to save his life'' is utterly ''wonderful'']].


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* StressRelievingGameplay: Any particularly good turn where you pop your Super CO power, can now one-shot a variety of units that you'd normally do around 75-95% damage to, and you get to just run around for that entire turn [[OneHitKO eating half of your opponent's army]]. Mmmm... delicious.
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** Having less defense is asking for a CO to freely give the opposition a massive attack increase by default. If Grimm players wonder where their units went, they are quickly gone.

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** Having A CO having less defense on anything is asking for a CO to freely give giving the opposition a massive attack increase by default. If default, made even worse if Comm Towers are present. Grimm players wonder where their is considered low tier in multiplayer purely because all of his units went, they are quickly gone.have a defense penalty, which makes him have less staying power than all other CO's.
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* AlternativeCharacterInterpretation: Was Hawke always planning to [[spoiler:[[TheStarscream usurp Sturm]], or did he only do so because Sturm was going to [[TakingYouAllWithMe kill everyone]]?]]


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* TheyWastedAPerfectlyGoodPlot: ''Black Hole Rising'' ends with [[spoiler:Hawke usurping Sturm as commander-in-chief of Black Hole.]] A lot of fans consider it a wasted opportunity that ''Dual Strike'' begins with [[spoiler:Von Bolt suddenly in control of Black Hole, and Hawke no longer the commander-in-chief, and thus we don't get to see what a Black Hole under Hawke would look like.]]

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*** [[BigBad Caulder]], head of [[PrivateMilitaryContractors IDS]], is the MadScientist responsible for almost all the misery in the game. Beginning his life as a clone who murdered his own creator and every other version of himself, Caulder has spent every waking moment of his life since the apocalypse making life even more wretched for the remaining survivors. Caulder endorses monsters like the Beast and Admiral Greyfield, and is responsible for the creation of a horrifying virus called the Creeper Derangea, which [[BodyHorror causes plant life to burst through the infected's skin]]. Unsatisfied with how the Creeper only effected the young, Caulder improved the virus to infect anyone and spread undetected, deeming the resulting mass panic and deaths as "fascinating". Caulder is also [[AbusiveParents hideously abusive to his own cloned children]]: he attempted to bodyjack Cyrus in an attempt to gain immortality, then poisons Cyrus with something meant to kill him as slowly as possible once he betrays him; drove Penny insane with his experiments and tries to have her to die on the Great Owl; intends to dissect his "haywire" daughter, Isabella; and ultimately rules all of them "abject failures".



*** [[BigBad Caulder]], head of [[PrivateMilitaryContractors IDS]], is the MadScientist responsible for almost all the misery in the game. Beginning his life as a clone who murdered his own creator and every other version of himself, Caulder has spent every waking moment of his life since the apocalypse making life even more wretched for the remaining survivors. Caulder endorses monsters like the Beast and Admiral Greyfield, and is responsible for the creation of a horrifying virus called the Creeper Derangea, which [[BodyHorror causes plant life to burst through the infected's skin]]. Unsatisfied with how the Creeper only effected the young, Caulder improved the virus to infect anyone and spread undetected, deeming the resulting mass panic and deaths as "fascinating". Caulder is also [[AbusiveParents hideously abusive to his own cloned children]]: he attempted to bodyjack Cyrus in an attempt to gain immortality, then poisons Cyrus with something meant to kill him as slowly as possible once he betrays him; drove Penny insane with his experiments and tries to have her to die on the Great Owl; intends to dissect his "haywire" daughter, Isabella; and ultimately rules all of them "abject failures".
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Sturm's motivation for destroying the world is expanded in Re-Boot Camp.


** First game & ''Black Hole Rising'': [[AliensAreBastards Sturm]], first [[BigBad commander]] of Black Hole, [[TheChessmaster engineers a massive war]] to weaken the nations of Wars World so he can sweep in and crush them without any resistance. Driven back at first, Sturm returns shortly thereafter with another massive war. Uncaring what he crushes in the process, Sturm decides to unleash an apocalypse upon the world with a [[DoomsdayDevice doomsday weapon]] before attempting to destroy his base to [[TakingYouWithMe take everyone present with him in defeat]].

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** First game & ''Black Hole Rising'': [[AliensAreBastards Sturm]], first [[BigBad commander]] of Black Hole, [[TheChessmaster engineers a massive war]] to weaken the nations of Wars World so he can sweep in and crush them without any resistance. Driven back at first, Sturm returns shortly thereafter with another massive war. Uncaring what he crushes in the process, Sturm decides to unleash an apocalypse upon the world with a [[DoomsdayDevice doomsday weapon]] so he can [[InTheirOwnImage recreate it in his image]], before attempting to destroy his base to [[TakingYouWithMe take everyone present with him in defeat]].

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