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* PortingDisaster: [[DownplayedTrope Downplayed]]. The Steam version of the game is generally regarded to be one of the better porting efforts for any Japanese Studio made game, which are pretty infamous for this trope when it comes to PC ports. While the game mostly runs flawlessly, it ''does'' have a tendency to randomly crash on extremely rare occasions[[note]]thankfully, it's usually only when talking to store [=NPCs=] and the game frequently auto-saves so no much progress is usually lost[[/note]] and the odd graphical glitch tends to pop up not present in the [=PS4=] version but, otherwise, the port is considered pretty solid overall.

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* PortingDisaster: [[DownplayedTrope Downplayed]]. The Steam version of the game is generally regarded to be one of the better porting efforts for any Japanese Studio made game, which are pretty infamous for this trope when it comes to PC ports. While the game mostly runs flawlessly, it ''does'' have a tendency to randomly crash on extremely rare occasions[[note]]thankfully, it's usually only when you first start talking to store [=NPCs=] and the game frequently auto-saves so no not much progress is usually lost[[/note]] and the odd graphical glitch tends to pop up not present in the [=PS4=] version but, otherwise, the port is considered pretty solid overall.
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* PortingDisaster: [[DownplayedTrope Downplayed]]. The Steam version of the game is generally regarded to be one of the better porting efforts for any Japanese Studio made game, which are pretty infamous for this trope when it comes to PC ports. While the game mostly runs flawlessly, it ''does'' have a tendency to randomly crash on extremely rare occasions[[note]]thankfully, it's usually only when talking to store [=NPCs=] and the game frequently auto-saves so no much progress is usually lost[[/note]] and the odd graphical glitch tends to pop up not present in the [=PS4=] version but, otherwise, the port is considered pretty solid overall.

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* ThatOneSidequest: Quest 55, "A Secret Sweet Tooth," is this. It's given off early in Chapter 6, about a dog who wants Rosehip Tart. The problem arises when the only way to get the recipe to cook it is that you can only get the recipe for it during Dekhah's quest to recruit him, and that only pops up after you've finished the final boss!

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* ThatOneSidequest: ThatOneSidequest:
**
Quest 55, "A Secret Sweet Tooth," is this. It's given off early in Chapter 6, about a dog who wants Rosehip Tart. The problem arises when the only way to get the recipe to cook it is that you can only get the recipe for it during Dekhah's quest to recruit him, and that only pops up after you've finished the final boss!boss!
** Making the [[InfinityPlusOneSword ultimate weapons and armor]] is quite the process. To start off, it revolves around a sequence of sidequests that span the entire game, often requiring you to get a sword/armor over a specific rarity. This isn't so bad because you can usually craft them at the weaponry/armory... However, some of the weapons require a specific tier of research to unlock, which is usually locked behind requiring a certain citizen with the ability needed to research. If you can't find said citizen or have trouble completing their request, you're already in trouble. Then when you finally complete the quest chain, the materials can ''only'' be found in the ultimate BonusDungeon, requiring you to make several repeated trips through the ([[RandomlyGeneratedLevels randomly generated]]) levels that [[CheckpointStarvation that you can't save in]] so if the power goes out or the game crashes, all that effort is for not. Then there are the enemies, which quickly scale up to the ''90s'' and, if you're slow in dealing with the danger gauge, can ''actively exceed the level cap'' and quickly stack on the damage. Needless to say, most players usually only make one of each ultimate weapon for their three end-game party members, despite being able to wield multiples at once.
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* ThatOneSidequest: Quest 55, "A Secret Sweet Tooth," is this. It's given off early in Chapter 6, about a dog who wants Rosehip Tart. The problem arises when the only way to get the recipe to cook it is that you can only get the recipe for it during Dekhah's quest to recruit him, and that only pops up after you've finished the final boss!

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* SpiritualSuccessor: With a young protagonist leading a small army, having the option to recruit NPCs, building a prosperous town and having army battles expressed through miniatures, the game certainly has that ''VideoGame/{{Suikoden}}'' vibe down pat.

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* SpiritualSuccessor: With a young protagonist leading a small army, having the option to recruit NPCs, [=NPCs=], building a prosperous town and having army battles expressed through miniatures, the game certainly has that ''VideoGame/{{Suikoden}}'' vibe down pat.pat.
* ViewerGenderConfusion: The main character Evan, with his long long blond hair and feminine features, is often mistaken for a girl.
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* EarWorm: The game's main theme. Among other places, variations of it are used on the title screen, the world map, and while in Evermore, meaning you'll have ample opportunity to hear it, and the catchy melody ensures it'll be in your head.
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* GuideDangit: Getting all the citizens for the Evermore Kingdom can easily verge into LastLousyPoint territory, as several of them require a rather specific amount of steps to unlock, either by reaching a specific amount of research in one of your buildings to completing ''another'' sidequest which may or may not require a sidequest ''in itself'' to unlock to going to an extremely out of the way place you likely wouldn't check otherwise to find the NPC there... Getting the max kingdom level is most certainly a challenge.
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* DamnYouMuscleMemory: Dodge is done by holding the Guard ''and'' the movement key, not by spamming a dodge roll like in [[VideoGame/MonsterHunterWorld a lot of]] [[VideoGame/DarkSouls other games]] like this.
* EvenBetterSequel: Despite the SequelDifficultyDrop, this game is considered to be this to the original ''Ni No Kuni''. Many people [[AuthorsSavingThrow liked how the battles played out]] much more comparable to ''VideoGame/StarOcean'' or the ''VideoGame/TalesSeries''.
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* ItsEasySoItSucks: A common complaint about the game is how often the game throws EXP at you, rewarding you with EXP for completing sidequests, throwing multiple enemies in a single battle that can be taken down easily for a lot of EXP and even building the kingdom itself can give some EXP. All this means it's ''very'' easy to become over-leveled even if you don't do any grinding, which in turn makes the main story a breeze.
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* AntiClimaxBoss: For somebody that Nella states that she could not even beat, the Black Knight was easily taken down by Roland's gunshot causing him to fall down to his death.
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* CaptainObviousReveal: Even if you aren't savvy to a certain twist from [[VideoGame/NiNoKuni the previous game]], it doesn't take much too note that 'Doloran' [[spoiler: can be anagrammed to 'Roland'.]]

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* CaptainObviousReveal: Even if you aren't savvy to a certain twist from [[VideoGame/NiNoKuni the previous game]], it doesn't take much too to note that 'Doloran' [[spoiler: can be anagrammed to 'Roland'.]]
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* CaptainObviousReveal: Even if you aren't savvy to a certain twist from [[VideoGame/NiNoKuni the previous game]], it doesn't take much to note that 'Doloran' [[spoiler: can be anagrammed to 'Roland'.]]

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* CaptainObviousReveal: Even if you aren't savvy to a certain twist from [[VideoGame/NiNoKuni the previous game]], it doesn't take much to too note that 'Doloran' [[spoiler: can be anagrammed to 'Roland'.]]
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Added DiffLines:

* CaptainObviousReveal: Even if you aren't savvy to a certain twist from [[VideoGame/NiNoKuni the previous game]], it doesn't take much to note that 'Doloran' [[spoiler: can be anagrammed to 'Roland'.]]
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** Gravity elemental attacks verge ''very'' close on being a flat-out InfinityPlusOneElement. The number of things gravity is strong against is way higher than the other elements. To wit; flying, 'goo' and large enemies such as Manticores and Dragons. This might not sound like much but these enemies make up a ''large'' amount of beastiary; with large enemies making up a ''large'' number of bosses and {{Bonus Boss}}es.

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** Gravity elemental attacks attacks, a sub-element of the darkness element, verge ''very'' close on being a flat-out InfinityPlusOneElement. The number of things gravity is strong against is way higher than the other elements. To wit; flying, 'goo' and large enemies such as Manticores and Dragons. This might not sound like much but these enemies make up a ''large'' amount of beastiary; with large enemies making up a ''large'' number of bosses and {{Bonus Boss}}es.
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* SideTrackedByTheGoldenSaucer: It's very easy to get sidetracked by building the Evermore Kingdom; not only does it give some hefty rewards, farming the materials isn't that hard if you know where to look.

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* SideTrackedByTheGoldenSaucer: It's very easy to get sidetracked by building the Evermore Kingdom; not only does it give some hefty rewards, farming the materials isn't that hard if sheer amount of sidequest the game offers, most of which reward you know where with newcomers to look.your kingdom, makes it very easy to farm the kingdom currency you need to upgrade/build everything.

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* ScrappyMechanic: Jumping is a little wonky in this game. Fortunately you can't [[AntiFrustrationFeatures fall off of ledges to your death]], however on the rare occasions in which you ''must'' jump across ledges you can easily miss since you have no real way to control your momentum.

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* ScrappyMechanic: ScrappyMechanic:
**
Jumping is a little wonky in this game. Fortunately you can't [[AntiFrustrationFeatures fall off of ledges to your death]], however on the rare occasions in which you ''must'' jump across ledges you can easily miss since you have no real way to control your momentum.
** The war sections can get rather monotonous and boring as the game goes on. A lot of the 'strategy' comes down to rotating whatever unit is most effective against the enemy units in front of yourself and more often than not a lot of it boils down to brute force and using all military power to replenish units rather than anything resembling actual strategy.
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* ScrappyMechanic: Jumping is a little wonky in this game. Fortunately you can't [[AntiFrustrationFeatures fall off of ledges to your death]], however on the rare occasions in which you ''must'' jump across ledges you can easily miss since you have no real way to control your momentum.

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* FridgeHorror: What happened to our world when a city (maybe New York) was completely destroyed by a rocket/bomb and the President is presumed dead?



* SpiritualSuccessor: With a young protagonist leading a small army, having the option to recruit NPCs, building a prosperous town and having army battles expressed through miniatures, the game certainly has that ''VideoGame/{{Suikoden}}'' vibe down pat.
* FridgeHorror: What happened to our world when a city (maybe New York) was completely destroyed by a rocket/bomb and the President is presumed dead?

to:

* SpiritualSuccessor: With a young protagonist leading a small army, having the option to recruit NPCs, building a prosperous town and having army battles expressed through miniatures, the game certainly has that ''VideoGame/{{Suikoden}}'' vibe down pat.
* FridgeHorror: What happened to our world when a city (maybe New York) was completely destroyed by a rocket/bomb and the President is presumed dead?
pat.
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* MostAnnoyingSound: Both in and out of universe are Duebills in Goldpaw that squawk in a debtor's ear while shouting "U OWE ME! U OWE ME!"
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** There's basically no reason to increase money drop rate in the tactic tracker menu; increasing weapon and armor droprate not only negates this by giving you a large number of weapons and armor to sell, it can quickly snowball as you end up getting great armor that further increases weapon drop rates. All this together results in gaining some extremely damaging weapons way ahead of what you can usually craft/buy and mountains of money to spend on whatever else you need.

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** There's basically no reason to increase money drop rate in the tactic tracker tweaker menu; increasing weapon and armor droprate not only negates this by giving you a large number of weapons and armor to sell, it can quickly snowball as you end up getting great armor that further increases weapon drop rates. All this together results in gaining some extremely damaging weapons way ahead of what you can usually craft/buy and mountains of money to spend on whatever else you need.
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** Evan, the ''main character'' deserves mention. While he starts out as a SquishyWizard, [[MagikarpPower even with a little investment into him to buff out his problematic stats]], Evan can become a MagicKnight MasterOfAll who can solo a large amount of the enemies in the game. A wide variety of elemental spells that cover all the basic, simple, quick and powerful sword combos and his [[EvolvingAttack ever evolving]] Kings Slash line, an [=AoE=] multi-hit attack that completely ''melts'' the HP of any enemy caught in its radius, usually letting him take out ''four to five'' enemies at once. The only downside is, because of all this, his MP tends to drain extremely quickly; a problem that can be easily remedied with multiple MP restoring items and equipment that slowly regens MP as the battle goes on.

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** Evan, the ''main character'' deserves mention. While he starts out as a SquishyWizard, [[MagikarpPower even with a little investment into him to buff out his problematic stats]], Evan can become a MagicKnight MasterOfAll who can solo a large amount of the enemies in the game. A wide variety of elemental spells that cover covers all the basic, basics; simple, quick and powerful sword combos and that complement his [[EvolvingAttack ever evolving]] Kings Slash line, an [=AoE=] multi-hit attack that completely ''melts'' the HP of any enemy caught in its radius, usually letting him take out ''four to five'' enemies at once. The only downside is, because of all this, his MP tends to drain extremely quickly; a problem that can be easily remedied with multiple MP restoring items and equipment that slowly regens MP as the battle goes on.

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** Evan, the ''main character'' deserves mention. While he starts out as a SquishyWizard, [[MagikarpPower even with a little investment into him to buff out his problematic stats]], Evan can become a MagicKnight MasterOfAll who can solo a large amount of the enemies in the game. A wide variety of elemental spells that cover all the basic, simple, quick and powerful sword combos and his [[EvolvingAttack ever evolving]] Kings Slash line, an [=AoE=] multi-hit attack that completely ''melts'' the HP of any enemy caught in its radius, usually letting him take out ''four to five'' enemies at once. The only downside is, because of all this, his MP tends to drain extremely quickly; a problem that can be easily remedied with multiple MP restoring items and equipment that slowly regens MP as the battle goes on.



* FridgeHorror: What happen to our world when a city (maybe New York) was completely destroyed by a rocket/bomb and the President is presumed dead.

to:

* FridgeHorror: What happen happened to our world when a city (maybe New York) was completely destroyed by a rocket/bomb and the President is presumed dead.dead?
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: With a young protagonist leading a small army, having the option to recruit NPCs, building a prosperous town and having army battles expressed through miniatures, the game certainly has that {{Suikoden}} vibe down pat.

to:

* SpiritualSuccessor: With a young protagonist leading a small army, having the option to recruit NPCs, building a prosperous town and having army battles expressed through miniatures, the game certainly has that {{Suikoden}} ''VideoGame/{{Suikoden}}'' vibe down pat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: With a young protagonist leading a small army, having the option to recruit NPCs, building a prosperous town and having army battles expressed through miniatures, the game certainly has that {{Suikoden}} vibe down pat.
Is there an issue? Send a MessageReason:
None


** Gravity elemental attacks verge ''very'' close on being a flat-out InfinityPlusOneElement. The number of things gravity is strong against is way higher than the other elements. To wit; flying, 'goo' and large enemies such as Manticorns and Dragons. This might not sound like much but these enemies make up a ''large'' amount of beastiary; with large enemies making up a ''large'' number of bosses and {{Bonus Boss}}es.

to:

** Gravity elemental attacks verge ''very'' close on being a flat-out InfinityPlusOneElement. The number of things gravity is strong against is way higher than the other elements. To wit; flying, 'goo' and large enemies such as Manticorns Manticores and Dragons. This might not sound like much but these enemies make up a ''large'' amount of beastiary; with large enemies making up a ''large'' number of bosses and {{Bonus Boss}}es.
Is there an issue? Send a MessageReason:
None


* FringeHorror: What happen to our world when a city (maybe New York) was completely destroyed by a rocket/bomb and the President is presumed dead.

to:

* FringeHorror: FridgeHorror: What happen to our world when a city (maybe New York) was completely destroyed by a rocket/bomb and the President is presumed dead.
Is there an issue? Send a MessageReason:
None


* SideTrackedByTheGoldenSaucer: It's very easy to get sidetracked by building the Evermore Kingdom; not only does it give some hefty rewards, farming the materials isn't that hard if you know where to look.

to:

* SideTrackedByTheGoldenSaucer: It's very easy to get sidetracked by building the Evermore Kingdom; not only does it give some hefty rewards, farming the materials isn't that hard if you know where to look.look.
* FringeHorror: What happen to our world when a city (maybe New York) was completely destroyed by a rocket/bomb and the President is presumed dead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's basically no reason to increase money drop rate in the tactic tracker menu; increasing weapon and armor droprate not only negates this by giving you a large number of weapons and armor to sell, it can quickly snowball as you end up getting great armor that further increases weapon drop rates. All this together results in gaining some extremely damaging weapons way ahead of what you can usually craft/buy and mountains of money to spend on whatever else you need.

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* GameBreaker: Gravity elemental attacks verge ''very'' close on being a flat-out InfinityPlusOneElement. The number of things gravity is strong against is way higher than the other elements. To wit; flying, 'goo' and large enemies such as Manticorns and Dragons. This might not sound like much but these enemies make up a ''large'' amount of beastiary; with large enemies making up a ''large'' number of bosses and {{Bonus Boss}}es.

to:

* GameBreaker: GameBreaker:
**
Gravity elemental attacks verge ''very'' close on being a flat-out InfinityPlusOneElement. The number of things gravity is strong against is way higher than the other elements. To wit; flying, 'goo' and large enemies such as Manticorns and Dragons. This might not sound like much but these enemies make up a ''large'' amount of beastiary; with large enemies making up a ''large'' number of bosses and {{Bonus Boss}}es.Boss}}es.
** As a byproduct, Higgledies with gravity attacks can quickly shred through enemies HP. One of the earliest ones you can get can end up doing damage in the ''1000''s before your characters are doing triple digits.
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Added DiffLines:

* GameBreaker: Gravity elemental attacks verge ''very'' close on being a flat-out InfinityPlusOneElement. The number of things gravity is strong against is way higher than the other elements. To wit; flying, 'goo' and large enemies such as Manticorns and Dragons. This might not sound like much but these enemies make up a ''large'' amount of beastiary; with large enemies making up a ''large'' number of bosses and {{Bonus Boss}}es.
* SideTrackedByTheGoldenSaucer: It's very easy to get sidetracked by building the Evermore Kingdom; not only does it give some hefty rewards, farming the materials isn't that hard if you know where to look.

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