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Moved difficulty spike to the right spot a removed flamebait.


* DifficultySpike: After you beat the Spider Grundo, your next destination is Balthazar's Grove which holds your next rest point, situated right next to the [[WolfpackBoss Four]] [[MirrorBoss Faeries]]. Afterwards, you have a long trek through Nox Mountain Range and the Esophagor's Swamp with no new rest points in between, and if you do try and tackle Nox himself on the way, your supplies can easily wear out.



* ChaoticNeutral: Vilaria, a dark faerie, describes herself with the trope name verbatim, when asked over why she's just a helpful.

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* ChaoticNeutral: Vilaria, DifficultySpike: After you beat the Spider Grundo, your next destination is Balthazar's Grove which holds your next rest point, situated right next to the [[WolfpackBoss Four]] [[MirrorBoss Faeries]]. Afterwards, you have a dark faerie, describes herself long trek through Nox Mountain Range and the Esophagor's Swamp with no new rest points in between, and if you do try and tackle Nox himself on the trope name verbatim, when asked over why she's just a helpful.way, your supplies can easily wear out.
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* DifficultySpike: After you beat the Spider Grundo, your next destination is Balthazar's Grove which holds your next rest point, situated right next to the [[WolfpackBoss Four]] [[MirrorBoss Faeries]]. Afterwards, you have a long trek through Nox Mountain Range and the Esophagor's Swamp with no new rest points in between, and if you do try and tackle Nox himself on the way, your supplies can easily wear out.
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* BreatherBoss: Several. The most notable of these are probably the Sand Grundo and the Revenant, mostly because you have new characters (Mispy and Velm, respectively) to help you out.

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* BreatherBoss: Several. The most notable of these are probably the Sand Grundo and the Revenant, mostly because you have new characters (Mispy (Mipsy and Velm, respectively) to help you out.

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* ChaoticNeutral: Vilaria, a dark faerie, claims to be this.

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* ChaoticNeutral: Vilaria, a dark faerie, claims to be this.describes herself with the trope name verbatim, when asked over why she's just a helpful.
* GoddamnedBats: Any enemy that can use Combat Focus turns into a StoneWall, taking and dealing very little physical damage and essentially [[PaddedSumoGameplay drawing out the length of a random encounter]].



** To some players, the Leximp can be somewhat challenging. He is notable for his speed and can hit for a decent amount of damage. His placement as the first boss in the second act and before any major city opens up (in fact, you have to defeat him to access a city) means your resources may be exhausted even before you face him. At this point in the game, potions are important, and if you don't have enough or are underleveled, he could catch you by surprise with how fast and unpredictable he is. Thankfully, like Nox below, he is not required to complete the game.

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** To some players, the Leximp can be somewhat challenging. He is notable for his speed and can hit for a decent amount of damage. His placement as the first boss in the second act and before any major city opens up (in fact, you have to defeat him to access a city) means your resources may be exhausted even before you face him. At this point in the game, potions are important, and if you don't have enough or are underleveled, he could catch you by surprise with how fast and unpredictable he is. Thankfully, like Nox below, Nox, he is not required to complete the game.



** Hubrid Nox is also rather tricky, though it's more that you have to fight your way up through eight stories to reach him and that he's more annoying than dangerous, due to his tendency to spam healing spells on himself. Fortunately, he's optional.



* ViewerGenderConfusion: Talinia has been mistaken for a male Eyrie. In a couple of cases, players had to send questions to the Neopian Times Editorial to get the mystery cleared up.

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* ViewerGenderConfusion: ViewerGenderConfusion:
**
Talinia has been mistaken for a male Eyrie. In a couple of cases, players had to send questions to the Neopian Times Editorial to get the mystery cleared up.
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Elaborated on a zero-context example.


* ThatOneBoss: Archmagus of Roo.

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* ThatOneBoss: The Archmagus of Roo.
Roo can combine ice and fire blasts with a three-round stun, heal himself and drain your health. Even if you can get hits in between his attacks, it's hard to make the damage stick.

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** Even for a final boss, Terask II is very difficult to beat. Not only does he resist the damage you deal to him, he has access to all the abilities in the game, and unlike the other bosses, you can't even flee from him if you walk in unprepared, giving the player only one chance to beat him on [=InSaNe=] difficulty.

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** Even for a final boss, Terask II is very difficult to beat. As if Terask I wasn't challenging enough, his second form can do everything Terask I could but even better. Not only does he resist the damage you deal to him, he has access to all the abilities in the game, game including healing himself, and unlike the other bosses, you can't even flee from him if you walk in unprepared, giving the player only one chance to beat him on [=InSaNe=] difficulty.
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** To some players, the Leximp can be somewhat challenging. He is notable for his speed and can hit for a decent amount of damage. At this point in the game, potions are important, and if you don't have enough he could catch you by surprise with how fast and unpredictable he is. Thankfully, like Nox below, he is not required to complete the game.

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** To some players, the Leximp can be somewhat challenging. He is notable for his speed and can hit for a decent amount of damage. His placement as the first boss in the second act and before any major city opens up (in fact, you have to defeat him to access a city) means your resources may be exhausted even before you face him. At this point in the game, potions are important, and if you don't have enough or are underleveled, he could catch you by surprise with how fast and unpredictable he is. Thankfully, like Nox below, he is not required to complete the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** To some players, the Leximp can be somewhat challenging. He is notable for his speed and can hit for a decent amount of damage. At this point in the game, potions are important, and if you don't have enough he could catch you by surprise with how fast and unpredictable he is. Thankfully, like Nox below, he is not required to complete the game.
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None


* AntiClimaxBoss: Faleinn is normally fairly difficult, but if you bring along the Keladrian Medallion...

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* AntiClimaxBoss: Faleinn is normally fairly difficult, but except if you bring along the Keladrian Medallion...Medallion.

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* ThatOneBoss: The Four Faeries in the middle of Act IV, who each have [[MirrorBoss similar abilities]] to [[WolfpackBoss your characters]] and each have a fair amount of health.
** Hubrid Nox is also rather tricky, though it's more that you have to fight your way up through eight stories to reach him and that he's more annoying than dangerous, due to his tendency to spam healing spells on himself. Fortunately, he's optional.

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* ThatOneBoss: The Four Faeries in the middle of Act IV, who each have [[MirrorBoss similar abilities]] to [[WolfpackBoss your characters]] and each have a fair amount of health.
** Hubrid Nox is also rather tricky, though it's more that you have to fight your way up through eight stories to reach him and that he's more annoying than dangerous, due to his tendency to spam healing spells on himself. Fortunately, he's optional.
ThatOneBoss:


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** The Four Faeries is a major stumbling block for players, mainly because this one fight is a [[WolfpackBoss 4-on-4]] unlike most other boss fights. They can do [[MirrorBoss nearly everything your party can]] with a fair bit more HP than you can ever hope to attain, and the increased number of turns they gain can lay waste to the party if the AIRoulette rolls its choices against your favour.
** Hubrid Nox is also rather tricky, though it's more that you have to fight your way up through eight stories to reach him and that he's more annoying than dangerous, due to his tendency to spam healing spells on himself. Fortunately, he's optional.

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* ThatOneBoss: The Four Faeries in the middle of Act IV, who each have similar abilities to your characters and each have a fair amount of health. Hubrid Nox is also rather tricky, though it's more that you have to fight your way up through eight stories to reach him and that he's more annoying than dangerous, due to his tendency to spam healing spells on himself. Fortunately, he's optional.

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* ThatOneBoss: The Four Faeries in the middle of Act IV, who each have [[MirrorBoss similar abilities abilities]] to [[WolfpackBoss your characters characters]] and each have a fair amount of health. health.
**
Hubrid Nox is also rather tricky, though it's more that you have to fight your way up through eight stories to reach him and that he's more annoying than dangerous, due to his tendency to spam healing spells on himself. Fortunately, he's optional.



** Also, [[http://images.neopets.com/nq2/c/p4n3_df1ee.gif one of Velm's costumes]] [[DudeLooksLikeALady makes him look like a girl]].

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** Also, [[http://images.neopets.com/nq2/c/p4n3_df1ee.gif one of Velm's costumes]] [[DudeLooksLikeALady makes him look like a girl]].
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* ComplacentGamingSyndrome: Almost everyone uses Shock as their primary element, with other points invested in some combination of Spectral and Life. It doesn't help that magic resistance is only available through Shock.
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*** Zombom. He introduces a bunch of new skills and abilities that you've never seen before (hasting, healing, and magic attacks). Most of these can't be countered reliably, if at all, and what's even more frustrating is that potions that would've reduced the difficulty of the fight and a new party member that could have done the same only become available ''after'' you defeat him.
*** Even for a final boss, Terask II is very difficult to beat. Not only does he resist the damage you deal to him, he has access to all the abilities in the game, and unlike the other bosses, you can't even flee from him if you walk in unprepared.

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*** Zombom. He ** Zombom introduces a bunch of new skills and abilities that you've never seen before (hasting, healing, and magic attacks). Most of these can't be countered reliably, if at all, and what's even more frustrating is that potions that would've reduced the difficulty of the fight and a new party member that could have done the same only become available ''after'' you defeat him.
*** ** Even for a final boss, Terask II is very difficult to beat. Not only does he resist the damage you deal to him, he has access to all the abilities in the game, and unlike the other bosses, you can't even flee from him if you walk in unprepared.unprepared, giving the player only one chance to beat him on [=InSaNe=] difficulty.
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* AntiClimaxBoss: The act bosses of Chapters 2,3, and 4. The mobs leading up to Scuzzy and Anubits are harder than the bosses themselves. The Esophagor can hit hard, but compared to the bosses that came before him, he's pretty simple and straightforward.

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* AntiClimaxBoss: The act bosses of Chapters 2,3, 2, 3, and 4. The mobs leading up to Scuzzy and Anubits are harder than the bosses themselves. The Esophagor can hit hard, but compared to the bosses that came before him, he's pretty simple and straightforward.
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I feel these bosses I added deserved a mention.

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* AntiClimaxBoss: The act bosses of Chapters 2,3, and 4. The mobs leading up to Scuzzy and Anubits are harder than the bosses themselves. The Esophagor can hit hard, but compared to the bosses that came before him, he's pretty simple and straightforward.


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* GoddamnedBoss: Hubrid Nox. First you have to climb his tower which is [[MarathonLevel 9 floors high]]. That's a pain, and then when you get to him, you find that his strategy is all about self-haste, slowing you, and healing himself a lot. Unless you run out of slowing potions, it's very unlikely that he'll actually be able to kill you, however, he is resistant to magic and slowing potions, and using all your potions is a real possibility. If you have to flee, it's a long way back to Auger Faunt to buy new potions. Thankfully, Nox is optional.
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*** Even for a final boss, Terask II is very difficult to beat. Not only does he resist the damage you deal to him, he has access to all the abilities in the game, and unlike the other bosses, you can't even flee from him if you walk in unprepared.
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* SurprisinglyImprovedSequel: Instead of simply playing as one character, in Neoquest II you get to play as four. There are also more boss battles as well as many more non-player characters to talk to.

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* SurprisinglyImprovedSequel: Instead of simply playing as one character, in Neoquest II you get to play as four. There are also more boss battles as well as many more non-player characters to talk to. It also has a major plot twist.
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* SurprisinglyImprovedSequel: Instead of simply playing as one character, in Neoquest II you get to play as four. There are also more boss battles as well as many more NPCs.

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* SurprisinglyImprovedSequel: Instead of simply playing as one character, in Neoquest II you get to play as four. There are also more boss battles as well as many more NPCs.non-player characters to talk to.
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* ChaoticNeutral: Vilaria, a dark faerie, claims to be this.

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* ChaoticNeutral: Vilaria, a dark faerie, claims to be this. this.
* SurprisinglyImprovedSequel: Instead of simply playing as one character, in Neoquest II you get to play as four. There are also more boss battles as well as many more NPCs.
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* ThatOneBoss: The Four Faeries in the middle of Act IV, who each have similar abilities to your characters. Hubrid Nox is also rather tricky, though it's more that you have to fight your way up through eight stories to reach him and that he's more annoying than dangerous, due to his tendency to spam healing spells on himself. Fortunately, he's optional.

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* ThatOneBoss: The Four Faeries in the middle of Act IV, who each have similar abilities to your characters.characters and each have a fair amount of health. Hubrid Nox is also rather tricky, though it's more that you have to fight your way up through eight stories to reach him and that he's more annoying than dangerous, due to his tendency to spam healing spells on himself. Fortunately, he's optional.
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* ThatOneBoss: The Four Faeries in the middle of Act IV. Hubrid Nox is also rather tricky, though it's more that you have to fight your way up through eight stories to reach him and that he's more annoying than dangerous, due to his tendency to spam healing spells on himself. Fortunately, he's optional.

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* ThatOneBoss: The Four Faeries in the middle of Act IV.IV, who each have similar abilities to your characters. Hubrid Nox is also rather tricky, though it's more that you have to fight your way up through eight stories to reach him and that he's more annoying than dangerous, due to his tendency to spam healing spells on himself. Fortunately, he's optional.
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*** That's not the main reason Zombom is considered ThatOneBoss. He introduces a bunch of new skills and abilities that you've never seen before (hasting, healing, and magic attacks). Most of these can't be countered reliably, if at all, and what's even more frustrating is that potions that would've reduced the difficulty of the fight and a new party member that could have done the same only become available ''after'' you defeat him.

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*** That's not the main reason Zombom is considered ThatOneBoss.***Zombom. He introduces a bunch of new skills and abilities that you've never seen before (hasting, healing, and magic attacks). Most of these can't be countered reliably, if at all, and what's even more frustrating is that potions that would've reduced the difficulty of the fight and a new party member that could have done the same only become available ''after'' you defeat him.

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* ThatOneBoss: The Four Faeries in the middle of Act IV, to the point where many consider them to be harder to defeat than the final boss (who has twice the HP of the previous boss you just fought ten minutes ago and has AllYourPowersCombined). Said many will LevelGrind like crazy for this fight. Hubrid Nox is also rather tricky, though it's more that you have to fight your way up through eight stories to reach him and that he's more annoying than dangerous, due to his tendency to spam healing spells on himself. Fortunately, he's optional.
** Fine, fine, there's also Zombom. But it's understandable, considering you only have one character to control at that stage.

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* ThatOneBoss: The Four Faeries in the middle of Act IV, to the point where many consider them to be harder to defeat than the final boss (who has twice the HP of the previous boss you just fought ten minutes ago and has AllYourPowersCombined). Said many will LevelGrind like crazy for this fight.IV. Hubrid Nox is also rather tricky, though it's more that you have to fight your way up through eight stories to reach him and that he's more annoying than dangerous, due to his tendency to spam healing spells on himself. Fortunately, he's optional. \n** Fine, fine, there's also Zombom. But it's understandable, considering you only have one character to control at that stage.

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* BreatherBoss: Faleinn is normally fairly difficult, but if you bring along the Keladrian Medallion...

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\n* BreatherBoss: AntiClimaxBoss: Faleinn is normally fairly difficult, but if you bring along the Keladrian Medallion...

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