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* GameBreaker: There's a ''very'' good reason the game is informally known as "''Munchkins & Minmaxers''" in some circles. The entire point of the game is being able to build any superhero or supervillain you can imagine, after all, and that means a few rules are dedicated to ''incredibly'' broken character concepts. It's fairly trivial to make a character who is immune to all damage and whose attacks cannot be blocked or dodged, without even spending all your starting points in a standard game. Several rules, such as the Variable power and Arrays, essentially bust the game's point-buy wide open. And some powers, like Summon, are just inherently easy to break in half. It's actively recommended that [[RuleZero the GM call "no" on some powers]] unless the player promises not to go too wild with them.

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* GameBreaker: There's a ''very'' good reason the game is informally known as "''Munchkins & Minmaxers''" in some circles. The entire point of the game is being able to build any superhero or supervillain you can imagine, after all, and that means a few rules are dedicated to ''incredibly'' broken character concepts. It's fairly trivial to make a character who is immune to all damage and whose attacks cannot be blocked or dodged, without even spending all your starting points in a standard game. Several rules, such as the Variable power and Arrays, essentially bust the game's point-buy wide open. And some powers, like Summon, are just inherently easy to break in half. It's actively recommended within the rules that [[RuleZero the GM call "no" on some powers]] unless the player promises not to go too wild with them.
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* GameBreaker: There's a ''very'' good reason the game is informally known as "''Munchkins & Minmaxers''" in some circles. The entire point of the game is being able to build any superhero or supervillain you can imagine, after all, and that means a few rules are dedicated to ''incredibly'' broken character concepts. It's fairly trivial to make a character who is immune to all damage and whose attacks cannot be blocked or dodged, without even spending all your starting points in a standard game. Several rules, such as the Variable power and Arrays, essentially bust the game's point-buy wide open. And some powers, like Summon, are just inherently easy to break in half. It's actively recommended that [[RuleZero the GM call "no" on some powers]] unless the player promises not to go too wild with them.

to:

* GameBreaker: There's a ''very'' good reason the game is informally known as "''Munchkins & Minmaxers''" in some circles. The entire point of the game is being able to build any superhero or supervillain you can imagine, after all, and that means a few rules are dedicated to ''incredibly'' broken character concepts. It's fairly trivial to make a character who is immune to all damage and whose attacks cannot be blocked or dodged, without even spending all your starting points in a standard game. Several rules, such as the Variable power and Arrays, essentially bust the game's point-buy wide open. And some powers, like Summon, are just inherently easy to break in half. It's actively recommended that [[RuleZero the GM call "no" on some powers]] unless the player promises not to go too wild with them.them.
* PopularGameVariant: The game is built on unofficial variants. In a game where it's very easy (and surprisingly affordable) to get infinite attacks in a round, the core rule book spends a great deal of time letting the GM know that they have every right to disallow certain 'legal' actions. It's also not uncommon for certain rules to be ignored if they'll slow down the game.

Changed: 73

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* GameBreaker: There's a ''very'' good reason the game is informally known as "''Munchkins & Minmaxers''" in some circles. The entire point of the game is being able to build any superhero or supervillain you can imagine, after all, and that means a few rules are dedicated to ''incredibly'' broken character concepts. It's fairly trivial to make a character who is immune to all damage and whose attacks cannot be blocked or dodged, without even spending all your starting points in a standard game. Several rules, such as the Variable power and Arrays, essentially bust the game's point-buy wide open. It's actively recommended that [[RuleZero the GM call "no" on some powers]] unless the player promises not to go too wild with them.

to:

* GameBreaker: There's a ''very'' good reason the game is informally known as "''Munchkins & Minmaxers''" in some circles. The entire point of the game is being able to build any superhero or supervillain you can imagine, after all, and that means a few rules are dedicated to ''incredibly'' broken character concepts. It's fairly trivial to make a character who is immune to all damage and whose attacks cannot be blocked or dodged, without even spending all your starting points in a standard game. Several rules, such as the Variable power and Arrays, essentially bust the game's point-buy wide open. And some powers, like Summon, are just inherently easy to break in half. It's actively recommended that [[RuleZero the GM call "no" on some powers]] unless the player promises not to go too wild with them.
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None


* BrokenBase: As with every other [[TabletopGames RPG]] ever written, this happens every time a new edition comes out. For example, the forums have been in a mild uproar over the release of 3E, particularly with the fact that points don't go as far as they used to in a lot of places.

to:

* BrokenBase: As with every other [[TabletopGames RPG]] ever written, this happens every time a new edition comes out. For example, the forums have been in a mild uproar over the release of 3E, particularly with the fact that points don't go as far as they used to in a lot of places.places.
* GameBreaker: There's a ''very'' good reason the game is informally known as "''Munchkins & Minmaxers''" in some circles. The entire point of the game is being able to build any superhero or supervillain you can imagine, after all, and that means a few rules are dedicated to ''incredibly'' broken character concepts. It's fairly trivial to make a character who is immune to all damage and whose attacks cannot be blocked or dodged, without even spending all your starting points in a standard game. Several rules, such as the Variable power and Arrays, essentially bust the game's point-buy wide open. It's actively recommended that [[RuleZero the GM call "no" on some powers]] unless the player promises not to go too wild with them.

Changed: 7

Removed: 231

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Not YMMV


* BrokenBase: As with every other [[TabletopGames RPG]] ever written, this happens every time a new edition comes out. For example, the forums have been in a mild uproar over the recent release of 3E, particularly with the fact that points don't go as far as they used to in a lot of places.
* UltimateShowdownOfUltimateDestiny: A common pastime on the official forums; generally takes the form of rolled-out combats between characters, usually with an accompanying story, rather than simple arguments over who'd beat whom.

to:

* BrokenBase: As with every other [[TabletopGames RPG]] ever written, this happens every time a new edition comes out. For example, the forums have been in a mild uproar over the recent release of 3E, particularly with the fact that points don't go as far as they used to in a lot of places.
* UltimateShowdownOfUltimateDestiny: A common pastime on the official forums; generally takes the form of rolled-out combats between characters, usually with an accompanying story, rather than simple arguments over who'd beat whom.
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Moving to the Freedom City page.


* MagnificentBastard: [[DiabolicalMastermind August Tiberius Roman]] is the game’s ComicBook/LexLuthor analogue, and the archenemy of the late Centurion, the setting's greatest and most powerful superhero. Starting out as Freedom City's most feared mafia don, Roman bought a pardon from the US government in 1943, and went onto frustrate the Centurion and the Freedom League for decades to come, first as the secret financial backer of the Crime League, and then as the city’s "Emperor of Crime." By the 1950s and 60s, Roman controlled almost every mafioso, gangster, and street criminal in Freedom City, and was receiving a cut of near every crime committed in town, with only truly depraved organizations like Alister Usher's falling outside his purview. This culminated in his outright buying Mayor Franklin Pierce in the 90s, and running the city in everything but name. When Pierce was brought down, he tried to take Roman with him, but the mafioso simply divested his underworld holdings and survived, broke, but free. Now retired, Roman has outlived all his allies and most of his enemies, including the Centurion, and supports himself in his old age by running the Circuit-Maximus, an illegal underground fight club featuring superhumans.
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* MagnificentBastard: August Tiberius Roman is the game’s ComicBook/LexLuthor analogue, and the archenemy of the late Centurion, the setting’s greatest and most powerful superhero. Starting out as Freedom City’s most feared mafia don, Roman bought a pardon from the US government in 1943, and went onto frustrate the Centurion and the Freedom League for decades to come, first as the secret financial backer of the Crime League, and then as the city’s “Emperor of Crime.” By the 1950s and 60s, Roman controlled almost every mafioso, gangster, and street criminal in Freedom City, and was receiving a cut of near every crime committed in town, with only truly depraved organizations like Alister Usher’s falling outside his purview. This culminated in his outright buying Mayor Franklin Pierce in the 90s, and running the city in everything but name. When Pierce was brought down, he tried to take Roman with him, but the mafioso simply divested his underworld holdings and survived, broke, but free. Now retired, Roman has outlived all his allies and most of his enemies, including the Centurion, and supports himself in his old age by running the Circuit-Maximus, an illegal underground fight club featuring superhumans. [[KarmaHoudini No longer an active participant in most of the city’s criminal life, the elderly Roman is still a figure to be feared, and one that no hero or villain in their right mind aims to cross.]]

to:

* MagnificentBastard: [[DiabolicalMastermind August Tiberius Roman Roman]] is the game’s ComicBook/LexLuthor analogue, and the archenemy of the late Centurion, the setting’s setting's greatest and most powerful superhero. Starting out as Freedom City’s City's most feared mafia don, Roman bought a pardon from the US government in 1943, and went onto frustrate the Centurion and the Freedom League for decades to come, first as the secret financial backer of the Crime League, and then as the city’s “Emperor "Emperor of Crime." By the 1950s and 60s, Roman controlled almost every mafioso, gangster, and street criminal in Freedom City, and was receiving a cut of near every crime committed in town, with only truly depraved organizations like Alister Usher’s Usher's falling outside his purview. This culminated in his outright buying Mayor Franklin Pierce in the 90s, and running the city in everything but name. When Pierce was brought down, he tried to take Roman with him, but the mafioso simply divested his underworld holdings and survived, broke, but free. Now retired, Roman has outlived all his allies and most of his enemies, including the Centurion, and supports himself in his old age by running the Circuit-Maximus, an illegal underground fight club featuring superhumans. [[KarmaHoudini No longer an active participant in most of the city’s criminal life, the elderly Roman is still a figure to be feared, and one that no hero or villain in their right mind aims to cross.]]
Is there an issue? Send a MessageReason:
None


* MagnificentBastard: August Tiberius Roman is the game’s Lex Luthor analogue, and the archenemy of the late Centurion, the setting’s greatest and most powerful superhero. Starting out as Freedom City’s most feared mafia don, Roman bought a pardon from the US government in 1943, and went onto frustrate the Centurion and the Freedom League for decades to come, first as the secret financial backer of the Crime League, and then as the city’s “Emperor of Crime.” By the 1950s and 60s, Roman controlled almost every mafioso, gangster, and street criminal in Freedom City, and was receiving a cut of near every crime committed in town, with only truly depraved organizations like Alister Usher’s falling outside his purview. This culminated in his outright buying Mayor Franklin Pierce in the 90s, and running the city in everything but name. When Pierce was brought down, he tried to take Roman with him, but the mafioso simply divested his underworld holdings and survived, broke, but free. Now retired, Roman has outlived all his allies and most of his enemies, including the Centurion, and supports himself in his old age by running the Circuit-Maximus, an illegal underground fight club featuring superhumans. [[KarmaHoudini No longer an active participant in most of the city’s criminal life, the elderly Roman is still a figure to be feared, and one that no hero or villain in their right mind aims to cross.]]

to:

* MagnificentBastard: August Tiberius Roman is the game’s Lex Luthor ComicBook/LexLuthor analogue, and the archenemy of the late Centurion, the setting’s greatest and most powerful superhero. Starting out as Freedom City’s most feared mafia don, Roman bought a pardon from the US government in 1943, and went onto frustrate the Centurion and the Freedom League for decades to come, first as the secret financial backer of the Crime League, and then as the city’s “Emperor of Crime.” By the 1950s and 60s, Roman controlled almost every mafioso, gangster, and street criminal in Freedom City, and was receiving a cut of near every crime committed in town, with only truly depraved organizations like Alister Usher’s falling outside his purview. This culminated in his outright buying Mayor Franklin Pierce in the 90s, and running the city in everything but name. When Pierce was brought down, he tried to take Roman with him, but the mafioso simply divested his underworld holdings and survived, broke, but free. Now retired, Roman has outlived all his allies and most of his enemies, including the Centurion, and supports himself in his old age by running the Circuit-Maximus, an illegal underground fight club featuring superhumans. [[KarmaHoudini No longer an active participant in most of the city’s criminal life, the elderly Roman is still a figure to be feared, and one that no hero or villain in their right mind aims to cross.]]
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Approved by the thread.

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* MagnificentBastard: August Tiberius Roman is the game’s Lex Luthor analogue, and the archenemy of the late Centurion, the setting’s greatest and most powerful superhero. Starting out as Freedom City’s most feared mafia don, Roman bought a pardon from the US government in 1943, and went onto frustrate the Centurion and the Freedom League for decades to come, first as the secret financial backer of the Crime League, and then as the city’s “Emperor of Crime.” By the 1950s and 60s, Roman controlled almost every mafioso, gangster, and street criminal in Freedom City, and was receiving a cut of near every crime committed in town, with only truly depraved organizations like Alister Usher’s falling outside his purview. This culminated in his outright buying Mayor Franklin Pierce in the 90s, and running the city in everything but name. When Pierce was brought down, he tried to take Roman with him, but the mafioso simply divested his underworld holdings and survived, broke, but free. Now retired, Roman has outlived all his allies and most of his enemies, including the Centurion, and supports himself in his old age by running the Circuit-Maximus, an illegal underground fight club featuring superhumans. [[KarmaHoudini No longer an active participant in most of the city’s criminal life, the elderly Roman is still a figure to be feared, and one that no hero or villain in their right mind aims to cross.]]

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