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Characters / Freedom City

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There are a lot of heroes and villains in this 'verse. Let's look at them. Please put characters in the appropriate section, in alphabetical order.

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    Liberty League 
The oldest American superhero fraternity, the Liberty League first formed during the Golden Age, in 1941. The League disbanded in 1955, but served as the inspiration for the Silver Age Freedom League.

Bowman I

AKA: Fletcher Beaumont I

The owner of the Freedom Ledger and a powerful voice in Freedom City's media during the Golden Age, Fletcher Beaumont found himself targeted for assassination by the Freedom Mob after he refused to ignore their illegal activities. Beaumont, who was attended a masked ball in a Robin Hood costume at the time, fended off his assailaints and later took to the streets as "The Bowman", eventually recruiting a young orphan named Timothy Quinn to serve as his sidekick, Arrow I. He became one of the primary financiers of the Liberty League, retiring in the 50s and passing on his identity to Tim Quinn.

  • Captain Ersatz: The Bowmen and Arrows a whole are Ersatzes of Green Arrow and Speedy, with Fletcher I being the one who is the most like Oliver Queen, right down to his left-wing politics and need to get the truth out.
  • Crimefighting with Cash: One of the richest men in town.
  • Retired Badass: Retired sometime in the 50s. Still an effective enough archer to a capable mentor to his grandson, Bowman IV.
  • Steven Ulysses Perhero: A "fletcher" is an arrow-maker, and "Beaumont" sounds like "Bowman".
  • The Team Benefactor: Provided the money that financed the original Freedom League.

Bowman II/Arrow I

AKA: Timothy "Tim" Quinn

The sidekick of the first Bowman, Timothy Quinn served as Bowman II when his mentor retired, eventually taking in Fletcher Beaumont II as his own sidekick. He is currently retired, and acts as an uncle figure to Bowman IV.

  • Retired Badass: Quinn no longer adventures, though he's still a capable archer and acts as a mentor figure to the fourth Bowman.
  • Sidekick Graduations Stick: Never went back to being Arrow, and in fact had his own sidekick.

The Centurion

AKA: Mark Leeds

Earth's greatest superhero from the Golden Age into the Dark Age, The Centurion was born on an alternate earth where the Roman Empire lasted until the modern era. When this world was destroyed by Omega, Centurion's father rocketed him across the dimensional barriers to land on Earth-Prime, where he was found and raised by Tom and Mabel Leeds who named him Mark. Eventually discovering his heritage, and the powers he had gained from travelling through a cosmic storm, Mark Leeds donned the iconic uniform of The Centurion and became Freedom City's most recognisable champion, battling the likes of August Roman and Superior for decades. He was a founding member of the Liberty League during WWII, and would go onto serve as the leader of the original Freedom League from the Silver Age until its dissolution. During Omega's 1993 invasion of Earth, Leeds gave his life to stop the tyrant, using his last breath to shatter Omega's armour and force him to retreat. He is sorely missed.

  • All-Loving Hero: An incurable idealist, always willing to forgive and move on.
  • Archenemy Of August Roman and vice-versa.
  • Badass Cape: A white one that trails behind his gold armour.
  • The Big Guy: Played this role in the WWII era Liberty League, which he refused to lead, leaving that task in the hands of Dr. Tomorrow and Freedom Eagle.
  • Bling of War: His golden centurion's armour.
  • The Cape: Represents everything good about superheroes in the setting.
  • Captain Ersatz: He's Superman in a Roman legionaire outfit, debuting in the same year (1938) and being killed off at the same time (1993). The main difference is that Centurion didn't come back.
  • Determinator: During his final battle against Omega, when no matter what the Multiversal Conqueror threw at him, The Centurion always got back up, driving Omega to distraction.
  • Dying Moment of Awesome: Used his last moments to rupture Omega's spacesuit and force him to retreat or die. This can be seen on the front of the 2E corebook.
  • Fire-Forged Friends: With Raven I. The two of them had radically different outlooks on life, but remained friends until Leeds' untimely death.
  • Hair of Gold: His blond hair represents his purity.
  • Happily Married: Despite the issues coming from his immortality, his marriage was by all accounts a happy one.
  • Heroic Sacrifice: Died shattering Omega's armour. This shattering is visible on the 2E M&M corebook.
  • Heroic Self-Deprecation: Never saw himself as the untouchable hero that others did, turning down leadership of the Liberty League, and accepting his leading role in the Freedom League only reluctantly.
  • Immortality: Only a violent death could end The Centurion's career.

Doctor Tomorrow

AKA: Tomas Morgen, Thomas Morgan

The project of a Nazi eugenics program in a world where the Axis powers won WWII, Tomas Morgen proved smarter and more capable than even his creators would have dreamed. Rejecting their world, Morgen time-travelled back to 1941 and founded the Liberty League, working to make sure that his own dreadful reality never came to pass. Unfortunately, Morgen discovered that the reality he had visited was not his own world's past, but that of an alternate Earth. Founding a resistance movement in his own timeline, Morgen helped throw off Axis control of North America, before being approached by the Time-Keepers and appointed Guardian of Time. He now defends the timestream from all attempts at tampering with it, and acts as an occasional ally to the Freedom League.

  • Diesel Punk: With his retro look, radio-based technology, and connections to the 1930s, Dr. Tomorrow is definitely channeling this motif.
  • Gone Horribly Right: From the perspective of his creators. Morgen was supposed to be the ultimate human being. They succeeded and his genius caused him to hate them.
  • Jet Pack: Flies with the aid of one.


AKA: Sarlyn, Hans Arlyn

A member of the super-advanced, peaceful and isolationist natives of Utopia Island, Sarlyn was one of the first Utopians to encounter "outsiders" when American planes become lost in the Bermuda Triangle and stumbled through the dimensional rift to Utopia Island. In the resultant contest to see which Utopian would be sent through as an envoy to the Allies in the fight for peace, Sarlyn was the one who was chosen. Appearing in America shortly after the Pearl Harbor bombing, he immediately began helping to save lives. Soldiers present at the scene nicknamed him "Envoy", and he took it as his superhero name. Whilst pretending to be a normal person, he went by the name Hans Arlyn, to explain his peculiar accent.

Freedom Eagle

AKA: Michael O'Conner

A builder of aeroplanes who wanted to fly more than anything else, Michael O'Conner got his wish when he discovered an old folio in the office where he worked, containing plans for a flight harness and wings. Putting the harness together, more as a hobby than anything else, O'Conner was shocked when the device actually worked, giving him flight and manouverability to rival that of most planes. When fifth columnists tried to steal the design, O'Conner donned the costume of Freedom Eagle to capture them. Answering the President's call for Mystery Men, Freedom Eagle served in the Liberty League throughout the war. Now retired from heroics, Michael O'Conner is the Mayor of Freedom City, and has done his best to make his hometown as welcoming to superheroic elements as he possibly can.

  • Captain Ersatz/Composite Character: Has Hawkman's look, but Captain America's patriotic trappings.
  • Flight: By way of his harness.
  • The Lancer: To Dr. Tomorrow throughout WWII, acting as his deputy in the Liberty League.
  • Legacy Character: The game offers a template for Freedom Eagle II in its section on legacy characters. If you use this template, you become the second Freedom Eagle, operating with O'Conner's support and backing.
  • Mistaken for Racist: Although O'Conner doesn't know it, the Jerreid Hegemony believes him to have been a vehement bigot for his interactions with Amusz M'sez, the so-called "Alien-Gator", in large part because of his refusal to use his "universal translator" and communicate with M'sez — unbeknownst to the Jerreid, whilst O'Conner's harness is built on daka technology, it's the only piece of it he has, and he never had any universal translator to use.
  • Reasonable Authority Figure: As Mayor of Freedom City.
  • Retired Badass: In Modern Age stories.
  • Science Hero: Used his knowledge of aeronautics to improve upon the design of his flight suit (which turned out to have been one of Daedalus' old designs).
  • Super Strength: A mild example. While in the air, Freedom Eagle's flight harness allows him to lift up to 800 pounds.

Johnny Rocket I

AKA: John "Johnny" Wade

A skilled mecahnic who loved working on cars, John Wade was nearly killed in a collision that spilled an experimental rocket fuel all over him. Infused with the fuel's speed, Wade became Johnny Rocket, Freedom City's first superspeedster and a member of the Liberty League. Retiring in the 50s, John would eventually die saving the life of his grandson, who became Johnny Rocket II.

  • Blow You Away: Was able to use his speed to manipulate air, using it as a weapon.
  • Captain Ersatz: Of the Golden Age Flash.
  • Cool Shades
  • Heroic Sacrifice: Died saving his grandson after one of his old enemies tracked them down.
  • Hot-Blooded: John tended to charge into things without thinking, and had to be hauled out of more than one Nazi or Japanese death trap as the war progressed.
  • Kid Hero: Was the youngest member of the Liberty League after Arrow I.
  • Killed Off for Real
  • Lamarck Was Right: John was able to pass his powers along to his grandson, despite their not being a natural part of his genetic code.
  • Retired Badass: Left superheroics in the 50s.
  • Super Speed: 2500 mph

Lady Liberty

AKA: Elizabeth Forrester, Donna Mason, Beth Walton, Sonja Gutierrez, various others

The original Lady Liberty was Elizabeth Forrester, an American revolutionary who donned a costume to help her fight Hessian troops during the Revolutionary War. Killed in action, Forrester prayed to a higher power, and the Spirit of Liberty responded, promising to take up the torch that Elizabeth had carried so well. In the centuries since, the Spirit of Liberty has regularly chosen a young woman to become the host for her powers. During the Golden Age it was heroine Donna Mason, who wore the red, white and blue through WWII and into the 1970s serving with the Liberty League and then the Freedom League. Mason eventually retired, and Lady Liberty remained inactive until the modern day, when it chose Beth Walton, victim of a terrorist attack taking place atop the Statue of Liberty, to become its most recent host. Walton served as a member of the modern Freedom League, making Lady Liberty an inspiration to all those who see her once again. The newest iiteration of Lady Liberty is named Sonja Gutierrez, a hispanic, Transgender woman who sacrificed herself to save a stranger on the street.


AKA: Travis Hunter

The man who became the costumed adventurer known as Midnight didn't set out to be a superhero. Travis Hunter was a chemist by trade and accidentally invented the light-blocking "midnight mist". The dark suit with cloak, wide-brimmed hat, and compact gasmask with infrared lenses that served as Midnight's eventual costume began its life as an outfit for a Halloween party that Travis was attending, planning on unveiling his new invention. When the party was invaded by what appeared to be actual Martians, however, Travis used his suit and invention to stop what turned out to be a robbery by disguised thugs. Seeing the potential, he turned to battling organised crime. Though he served with the Liberty League from its formation until its dissolution, and refused to retire from crime-fighting despite the HUAC hearings, Midnight's eventual fate is as mysterious as the man himself.


AKA: Jack Simmons

A Boston police officer, Jack Simmons was one of many men to volunteer for Project Patriot, a WWII era government project designed to produce a Super Soldier. The Patriot Serum worked on Simmons, who became the pinnacle of human athleticism and joined the Liberty League under the codename Patriot. Forced to inform on his colleagues during the McCarthy era after the war, Simmons left the Liberty League, and hung up his tights to become the director of AEGIS, where he served until his retirement.

  • My Country, Right or Wrong: Displayed this attitude during his career as Patriot. After becoming director of AEGIS, Simmons became a little more cynical and willing to question orders.
  • Patriotic Fervour: Simmons was a dedicated American patriot, and was consequently willing to inform on the rest of the Liberty League.
  • Retired Badass: His last battle with Kantor was at his own retirement party.
  • Retirony: Narrowly averted. Simmons survived Kantor's attack on his retirement party, and killed the Nazi sorcerer's then current body.
  • Star-Spangled Spandex: As you'd expect from somebody codenamed Patriot.

Siren I

AKA: Lynn Sidon

One of the lucky few, Lynn Sidon was a lounge-singer who seemed to have a golden future ahead of her, until a German U-boat torpedoed an Atlantic cruise ship she had been invited abroad. She was saved by Thallor, exiled prince of Atlantis, who recognized her as the subject of a prophecy about a siren of the surface world. Taking her to a hidden Atlantean temple, Lynn Sidon was infused with super-powers, but she chose to leave Thallor's undersea kingdom and return to the surface, where she used her powers to fight crime.

  • Make Me Wanna Shout: Siren's primary powers lay in her enchanted voice, which she couldunleash as blasts, explosive bursts or cones of destructive force, as well as hitting frequencies that can nauseate or paralyze those affected by it.
  • Required Secondary Powers: Siren was immune to the cold and had the ability to breathe water.
  • Superpower Lottery: Sonic powers from her voice, as well as super-fast swimming, the ability to glide prolonged distances, the power to walk on water, the ability to see in dim light, and an uncanny knack for sensing direction or the presence of magic.

    Allies of Freedom 
A Golden Age superhero team, the Allies of Freedom were a united band of European superheroes who dedicated themselves to battling the Nazis on the front-lines of the war, a fight that ultimately few of them survived.

Human Tank

AKA: Henry "Hank" Griffen

Hank Griffen and his younger brother Tommy never had a lot of luck. Orphaned at the ages of eleven and six, the boys moved in with their older sister and her metallurgist husband. When fascist agents sabotaged one of Hank's brother-in-law's experiments, Hank shielded his younger brother from the blast, and in the process breathed in the liquid metal from the lab. With his sister and brother-in-law dead, Hank, who could transform into a metallic giant, volunteered himself and his brother for the war effort. Hank, as the Human Tank, became the Allies of Freedom's powerhouse, and fell in love with Lady Celtic, only for her to die during the team's final confrontation with Wilhelm Kantor and Nacht-Krieger. Moving to Japan, Hank was killed in his sleep by Crimson Katana I.


AKA: Tommy Griffen

The younger brother of the Human Tank, Tommy Griffen was caught in the same explosion that turned Hank into a metallic juggernaut. Gaining the power to absorb and fire metallic projectiles, Tommy joined the Allies of Freedom under the alias Gunner. Serving with distinction despite his young age, Tommy was one of the only members of the team to survive their final battle with Nacht-Krieger. Moving to Japan and falling in love with it, Tommy was murdered in his sleep by Crimson Katana I at the age of 19.

Lady Celtic

AKA: Amanda Phipps-Gordon

A socialite and amateur archaeologist, Amanda Phipps-Gordon had no idea what she was getting into when she found and touched the mummified corpse of druid Aodh Cobhan. Possessed by his spirit, Amanda became covered in Celtic knotwork design, and gained magical powers equivalent to those once possessed by the ancient druid. Thrown into conflict with Aodh Cobhan's treacherous disciple, Blackthorn, Amanda was forced to kill her former fiancee, Roger, who had been possessed by Blackthorn's spirit. Disowned by her staunchly Anglican father, Amanda joined the Allies of Freedom as one of the British representatives, and married the Human Tank, having two children with him. She was slain by Nacht-Krieger during the last days of the war.

La Renard Rouge

AKA: Amelie Dutemps

Raised by her father to be as capable a hunter and athlete as any man, Amelie Dutemps saw her parents murdered by Nazi officers early in the occupation of France and swore revenge. Taking on the identity of la Renard Rogue, Amelie became a spymaster operating behind Nazi lines, building up an intelligence network that was able to do irreperable damage to the German war effort. She subsequently joined the Allies of Freedom, earning their respect despite her lack of superpowers. Driving herself to exhaustion in her efforts to capture Wilhelm Kantor, Amelie was killed by him during the last days of the war.

Sergeant Shrapnel

AKA: Anthony "Tony" Gorman

A sergeant in the US Army, Tony Gorman was granted the ability to destroy machinery following exposure to an alien craft. The American Army's first enlisted superhuman, Tony became their official envoy to the Allies of Freedom, serving throughout the war. He was killed in the last days of the war confronting Wilhelm Kantor and the Nacht-Krieger.

Spitfire Jones

AKA: Horatio David Jones

A cocky ace pilot with a love of being the centre of attention, David Jones discovered that he could fly when his plane was shot down. Joining the Allies of Freedom, Jones became a valued member, despite his sometimes arrogant nature and insistence on hitting on every woman that he met. Running a fever during the team's final confrontation with Wilhelm Kantor and Nacht-Krieger, Jones was slain by the shadow monster as he tried to get to Kantor.

White Rose

AKA: Sophie Shaal

A German Jew, Sophia Shaal saw her parents slain during the Night of Broken Glass. Smuggled out of Germany alongside her brother, Wolfgang, Sophie was granted mystic powers by a Czech ritual and became the White Rose, one of the magical Light-Bearers, and a frequent foe of Wilhelm Kantor and the Thule Society. During the Allies of Freedom's last battle with Kantor, Sophie gave her life to seal Nacht-Krieger under the Atlantic Ocean.

White Thorn

AKA: Wolfgang Shaal

The twin brother of Sophie Shaal, Wolfgang gained the same powers that she did when the twins were empowered by the Order of the Light. An angry, hot-tempered young man, Wolfgang often clashed with the other members of the Allies of Freedom, and was utterly dedicated to their goal of putting an end to the Thule Society and Wilhelm Kantor. Trapped alongside Nacht-Krieger when Sophie sealed the shadow monster, Wolfgang was freed with him in the 1960s, and sacrificed himself to trap the Nazi killer again.

    Freedom Brigade 
A Golden Age team of mystery men formed in July 1941 to protect Land-Lease shipments from Axis saboteurs, the Freedom Brigade was one of the earliest superhero teams to come out of Freedom City. It had a multitude of successes, but its final exploit came when, in the wake of the Pearl Harbor attack, Commander USA publically announced his team would go to Tokyo and take revenge for Japan's assault upon the USA. Departing on December 8, 1941, the Freedom Brigade vanished. On Earth Prime, they are honored as the first of America's costumed heroes to give their lives in World War II, though memory of them has failed to the point that even the Super Museum dubs them "the Forgottten Brigade". However, they did not perish, as is presumed, but were instead approached by Doctor Tomorrow. He revealed to them that, if they proceeded with their plan, their destiny was to be captured and mentally subjugated by the Axis, who would then set them upon the former countrymen. In this brainwashed state, they would murder scores of innocent people in Freedom City before dying themselves, their names forever disgraced. As an alternative, he offered them the chance to travel to his home dimension, the Axis-dominated world of Erde, and serve there as they had intended to serve on Earth-Prime. Naturally, the Freedom Brigade chose to travel to Erde, where they have been fighting the good fight ever since.

For Doctor Tomorrow's profile, see the Liberty League.

Commander USA

AKA: James Hendricks

An African-American draftee who was assigned guard duty at a top-secret government research lab, Corporal Hendricks was the only one present to interfere when Nazi spies attempted to make off with the experimental alchemical formula that the lab had produced. Outnumbered and outmatched, he did the only thing he could think of and drank the formula before they could take it from him by force. Seemingly poisoned to death, the spies fled, but Hendricks regained consciousness and, though apparently healthy, was given an honorable medical discharge. Soon afterwards, the formula finished affecting him, rendering him the peak of human physical perfection and giving him the ability to transmute elements by touch. Unable to re-enlist, but furious at the saboteurs infesting his country, Hendricks donned a white, blue and red costume, called himself Commander USA, and assembled the Freedom Brigade to battle against home front subversives.

  • Captain Patriotic: An African-American one with a much more subtle uniform than is usual for this trope; a soldier's uniform with a white jacket and vertically red-and-white-stripped long pants, blue shoes, a red cap with a blue brim and a single star on the brim, and red gloves. The white jacket has blue lapels, a pocket over either breast that is comprised of two red stripes and a central white stripe, with a blue flap with a single white star to close each one, as well as blue and white star insignia patches on the shoulders and blue and white starred cuffs.
  • Charles Atlas Superpower
  • Elemental Powers: Essentially. Commander USA can transmute any element into any other element, letting him transform inanimate matter at will.

Doctor X

AKA: Dr. Jerry Xavier

A leading expert on electromagnetism, Dr. Xavier's experiments in ways to improve radar systems went haywire one evening when a power surge triggered an overload in his experimental cavity magnetron. The resultant bombardment of powerful electromagnetic rays gave him the ability to manipulate magnetic fields at will. He was one of the first mystery men to join the Freedom Brigade, and on Erde, his powers make him particularly dangerous against the cybernetic monstrosities that the Wermacht relies upon to enforce its will.

The Invisible Agent

AKA: Frank Raymond

Most mysterious of the Freedom Brigade, the Invisible Agent's true name is unknown, only that he claims to be Frank Raymond, and that his powers apparently come from a secret chemical formula that only he possesses, applying to his hooded cloak, mask and costume to become invisible at will. A highly secretive individual, he acts as an intelligence gatherer for the Brigade.

The Magister

AKA: James Carrott

Tired of watching Freedom City's most notorious mobsters beat the rap time and time again due to their illicit power and influence, Assistant District Attorney James Carrott resolved to do something about it, adopting the costumed identity of The Magister to stalk and harass the criminals that the law couldn't — or wouldn't touch.

  • Badass Normal: An ordinary guy who uses armored magisterial uniform, flung traps and a big honking gavel to beat down Nazi mutants and cyborgs.
  • Captain Ersatz: Of Golden Age Batman.
  • Drop the Hammer: Carries a massive two-hander version of a judge's gaval as a melee weapon.

The Mysterious Madam Radium

AKA: Samantha Luck

Beautiful and intelligent, but trapped in a dead-end, thankless secretarial job, Samantha accompanied a group of friends on a long shot, get-rich-quick hunt for radium deposits in hopes of changing her life. She didn't know how right she would be. Sealed in a chamber full of radium by a cave-in, she wasn't rescued until hours later, but showed no signs of ill-effects, instead learning she had gained power over radiation itself. Adopted the secret identity of Madam Radium, she finally found a cure to the boredom that plagued her.

  • Anti-Magic: She can nullify any super-power that stems from a genetic basis, which makes her excel at defeating the Wermacht's super-soldiers, who are overwhelmingly mutants and mutates.
  • Flying Firepower: Can fly and project energy blasts.
  • I Love Nuclear Power: Exposure to radium has made her capable of flight, immune to radiation, and able to manipulate radiation, turn off any genetic-based powers, afflict others with radiation poisoning and sickness, create light and distort radio waves.

The Sea Hawk

AKA: Katherine Cline

Inheriting the family shipyards, but far more of a thinker and a builder by nature, Katherine Cline turned over day-to-day business deals to her trusted subordinates and focused her attention on prototype wonder gadgets. Offended by the German U-boats "accidentally" sinking ships and killing innocents, she vowed to use her great resources and technical gifts to put a stop to them, creating a flying costume, ray gun and a flying submarine to help her in her quest.

    Freedom League (Past & Present) 
The first major superhero team to form after the end of the Golden Age, the first iteration of the Freedom League ended with the Silver Age, disbanding due to assorted personal reasons over the course of the 70s. After the events of the Terminus Invasion ended the Iron Age and brought about the Modern Age, the second iteration of the team was formed.

Silver Age Lineup: Arrow II, Black Avenger, Bowman II, Centurion, Daedalus, Galatea, Halogen, Lady Liberty (Silver Age), Mary Minstrel, Pseudo, The Raven I, The Scarab I, Sea King, Siren I, Star Knight (Silver Age), Tectonic White Lion (Silver Age)

Modern Age Lineup: Bowman IV, Captain Thunder, Daedalus, Dr. Metropolis, Johnny Rocket II, Lady Liberty (Modern Age), Pseudo, The Raven II, Siren II, Star Knight (Modern Age)

Bowman III/Arrow II

AKA: Fletcher Beaumont II

The son of the original Bowman, Fletcher Beaumont II acted as a sidekick to Bowman II, before graduating to the role himself. He served from sometime during the Bronze Age and the Dark Age, but was eventually forced from both the Freedom League and the Bowman role after his difficulties with alcohol nearly ruined his life. He has since kicked the habit.

  • The Alcoholic: Struggled with alcoholism for most of his life.
  • Broken Pedestal: Fletcher's refusal to seek help for his drinking destroyed him in the eyes of his sidekick, Arrow III.
  • Crimefighting with Cash: Fletcher II still has a lot of money and uses it to fund his son. This actually made him a target for The Red Death II.
  • Legacy Character: Was the second Arrow and the third Bowman.
  • The Mentor: Tried to be one to Arrow III with some initial results. He later served as a more successful one to his son, Bowman IV.
  • Mugging the Monster: When The Red Death II targetted him for assassination because of his wealth, Fletcher dusted off his arrows and handily defeated her.
  • Non-Powered Costumed Hero
  • Retired Badass: Retired from the limelight after his alcoholism caused him to endanger civilians.
  • Still Got It: As evidenced by his defeat of Red Death II, Fletcher Beaumont II is still capable of handling himself in a fight.

Bowman IV

AKA: Fletcher "Fletch" Beaumont III

The son of the third Bowman and the grandson of the first, Fletcher Beaumont's goal is to redeem the name following his father's well-publicised battles with alcoholism. A star student at Claremont Academy, Fletcher has recently become a junior member of the Freedom League, joining veteran heroes like Daedalus and Captain Thunder, and fellow newbies like Raven II, with the aim of making the Bowman a household name again.

Captain Thunder

AKA: Raymond "Ray" Gardener

A veteran superhero and the current leader of the Freedom League, Captain Thunder gained the power to channel and manipulate electricity after flying through a thunderstorm while piloting an experimental jet. He serves as something of a mentor to younger heroes like Bowman IV and Raven II, while maintaining longstanding friendships with Daedalus and other Freedom League veterans. Thanks to the actions of his archenemy, Dr. Stratos, his identity, unlike that of most of his colleagues, is now public knowledge.

The Centurion

See "Liberty League" above


An Ancient Greek inventor, Daedalus was granted immortality by the gods following the death of his son, Icarus. Having lived under many assumed identities, including Isaac Newton, Daedalus has gone onto become a superhero in more recent years, first donning his trademark Powered Armour during the Silver Age, and never taking it off. A key member of the Freedom League, Daedalus is the heart and soul of the team, though he'd deny it to the end. He has a long-running enmity with several other mythical characters including Taurus and his own creation, Talos.

Doctor Metropolis

First appearing on the scene following Omega's 1993 invasion of Freedom City, Dr. Metropolis demonstrated the ability to manipulate the very materials that Freedom City was made of, helping to repair the city in record time. It has been theorised that he is the personification of the city itself, granted life following the destruction wrought by Omega. He has since become a charter member of the Freedom League, and has helped to make Mayor Michael O'Connor's dreams of a new Freedom City a reality.

Johnny Rocket II

AKA: John "Johnny" Wade II

Named after his grandfather, the WWII speedster, Johnny Wade manifested his powers when one of his grandfather's enemies tracked the two of them down. Johnny's grandfather took a bullet meant for him, and Johnny's Super Speed promptly activated, allowing him to rush the old man to the hospital. Invited to join the Freedom League, Johnny is one of the few members who doesn't bother with a secret identity, and is the League's only openly gay member.

  • Captain Ersatz: Of the fun-loving, publicly-known Wally West Flash. His sexuality comes from Marvel's Northstar.
  • Cool Shades: Wears them as part of his uniform.
  • Hot-Blooded: Johnny's impulsive to say the least.
  • Legacy Character: Both his given name and his super hero name are taken from his grandfather, the Golden Age Johnny Rocket.
  • Straight Gay: Johnny acts just like anybody else. It took one of his exes spilling the beans to force him out of the closet.
  • Super Speed: Can hit 10 000 miles per hour.

Lady Liberty

See "Liberty League" above

The Raven I

AKA: Duncan Summers

A costumed detective and gadgeteer who first became active in the Silver Age, The Raven was one of Freedom City's most enduring heroes, and had one of the largest rogues galleries of any of its champions. Left crippled following his final conflict with archfoe Doctor Sin, The Raven retired, married, and had a daughter, only to lose his wife when Sin returned from the dead and tried to claim his granddaughter. With his daughter now operating as Raven II, Summers has become an instructor at Claremont Academy, helping mentor the next generation of heroes.

  • Papa Wolf: Towards his daughter, Raven II, and an entire generation of young heroes at Claremont Academy.
  • Save the Villain: Tried to save The Conqueror Worm from falling to his death, despite everything that Reeves had done. He later tried to rescue Alister Usher from a fire, only for Usher to refuse his help.
  • Teeth-Clenched Teamwork: The Raven was a pragmatist and a conservative and thus had issues with many other League members, including the idealistic and progressive Centurion, but always stayed on because he knew the team was more important than personal differences.
  • Thematic Rogues Gallery: Most of his enemies, like Batman's, are non-powered individuals with a gimmick. Within that group, are a number who, like himself, take their inspiration from Edgar Allen Poe.

The Raven II

AKA: Callie Summers

The daughter of Duncan Summers and Jasmine Sin, Callie remained unaware of her father's legacy until her grandfather, Doctor Sin, attacked her on her sixteenth birthday. Losing her mother and uncovering her father's secret on the same day changed Callie, who tried to take up her dad's mantle, first behind his back, and later with his grudging approval. She is currently a junior member of the Freedom League, with her father acting as her "silent partner".

Siren II

AKA: Cassandra Vale

The second heroine to bear the title of the Siren, Cassandra Vale is the first one to actually be possessed by la Siren, the Voodoo Loa associated with the ocean. Mortally wounded and thrown overboard by drug-smugglers, Vale was granted powers by la Siren, who used Vale as her avatar in the world above. A familiar sight to the people of the Gulf region, Siren has been an on-again/off-again member of the Freedom League, helping them battle magical and ocean-based threats as the situation calls for it.

    Claremont Academy 
A "school for the gifted" that provides a safe, secure environment for super-powered teenagers to train their powers, hone their skills, and hopefully eventually become productive members of society, if not super-heroes in their own right.

The Next-Gen

The first-formed team of teen super-heroes amongst the Claremont Academy students, their wide experience makes them the de facto campus leaders and the most recognizable to the outside world, which has its good and bad sides.

Blue Bolt

Jae Murphy grew up in Irving, California, as the son of a Korean ex-model and a very successful American event planner. It was a happy, normal life, save for the fact that electronics had a weird tendency to die and the way his mother would sometimes insist that his dad wasn't his dad and he was actually the son of an alien she'd met at a concert on New Year's Eve 2000. Jae didn't believe a word of it... until the day he got caught up in a fight between Xeno of the Sentinels and a band of Majestic-20 agents. Not only did they mistake him for the alien when their sensors triggered at his presence, but he found himself teleporting to safety. Xeno contacted Duncan Summers, and Blue Bolt's been a member of the Claremont Academy ever since.
  • Combo Platter Powers: His ability to wield electricity lets him do an insane amount of things. Not only does he have the standard electric Hand Blast, which he can fire in normal, chain lightning and taser formats, but he's also capable of flight, teleportation, powering electrical equipment (from standard gear to full-fledged robots) with a touch, sensing electrical energy in a variant of Super Senses, shutting down any electrical equipment around him, creating a blinding flash of light, surrounding himself in a protective forcefield, and a low-level form of telekinesis. Additionally, he's immune to electrical attacks and heavily resistant to mind control.
  • Half-Human Hybrid: His powers stem from his biological father, an alien of unknown nature.
  • Kill It with Water: Immersing him in water swiftly drains his stamina, as it disperses his electrical field.
  • Shock and Awe: At the core of it all, Blue Bolt's powers stem from being able to manipulate electricity.
  • Walking Techbane: He was this involuntarily when he was young, but he stopped being so when he mastered his powers. Of course, if he wants to shut off machinery, he can still do so at will.


Youngest of four children born to a hard-working pair of immigrant Indian doctors, Reena Sarin had no idea of her mutant powers until she was kidnapped by Lady Vila. Fortunately, when Mindfreak dug around in her head to discover what her powers were, the backlash from her first ever bio-force beam snapped her out of Lady Vila's mind control. Through luck, determination and a lot of blasting, Reena managed to escape by getting herself taken into custody by the police. Released through the actions of Duncan Summers, she's been part of the Claremont Academy ever since.
  • Blessed with Suck: Catalyst's bio-force projection ability is unstable and she hasn't been able to get control over it inherently. This means that without her Control Rod to assist in focusing it, all she can do is throw huge energy blasts that rapidly sap her energy levels.
  • Combo Platter Powers: She has both a Hand Blast ability and Super Intelligence inherently, but she's also a Gadgeteer Genius who can build various devices that further augment her power. Most notably, her Control Rod, which serves to store, control and direct her powers, allowing her to achieve other effects than just wildly blasting things. Specifically, so long as she's wielding the Rod, she can envelop herself in a damaging and/or defensive forcefield aura, heal others, project stun-blasts, launch explosive "bursts" of bio-force, and fire off energy blasts without draining herself.
  • Does Not Know His Own Strength: A variant; Catalyst has no idea of just how powerful her Control Rod actually makes her, most notably in that she's currently unaware that it would let her fly through space or grant her a life-support field to do so.
  • Genius Ditz: Catalyst may have Super Intelligence, but she's not very smart. She takes too many chances, doesn’t consider the consequences of her actions, and is much too interested in finding out if she can do something to think about whether she should. This gets her into a lot of trouble. Her catchphrase might as well be "I was just trying to help!"
  • Magic Wand: Her Control Rod is a scientific equivalent. It does all the hard work of managing and manipulating her bio-force energy for her, and without it, she loses access to all but the most basic of her powers.


Raised as a ward of the court in the faerie realm of Avalon, the half-elf Alea Arlissan has no idea that she is the illegitimate daughter of the Queen of Faerie and a human sorcerer named Thomas Rhymer. Instrumental in assisting the sorcerous Seven in wresting an artifact from the Formori, in return, Alea asked that she be allowed to visit Earth and learn more about the human side of her heritage. Seven agreed to take her there, but as a condition, the half-elf had to enroll at the Claremont Academy in order to better learn to fit in with humans.
  • Beware the Nice Ones: She's very nice and helpful by nature, but when angered, watch out! The "Hero High (3e)" sourcebook likens an angry Elflight to a force of nature.
  • Captain Ersatz: Of the 2003 cartoon version of Starfire, being a sweet teen alien girl who has a fierce warrior side and has difficulty coping with Earth culture.
  • Half-Human Hybrid: Half human and half faerie elf.
  • Happily Adopted: She knows she's half-human and that her parents are adoptive, but she doesn't really care that she doesn't know the identities of her birth parents.
  • Magic Knight: Elflight is equally skilled in both magic and swordplay, using the enchanted sword Whitestar in battle.
  • Super Senses: As a half-elf, she can see in the dark.


Walter "Wally" Thompson, Junior, always wondered why he was bigger and stronger than the other kids, but he never could have expected the answer he found when he stumbled across some of the enigmatic Cryptid Clans, who lived in the wilderness around his home. They revealed to him that he wasn't a human, but a sasquatch, whose parents had sent him to be left for adoption on an isolated farm because their clan was being attacked by xenocidal government agents. His parents were dead, but Junior had survived because of the Thompsons' kindness. Defeating a battalion of agents from Majestic-20, the organization who'd killed his parents, with the help of the Sentinels Mongrel, Rocky and Victor, it was their advice that he go to Claremont Academy and learn to be a hero.
  • Bigfoot, Sasquatch and Yeti: He's actually a teenaged sasquatch. Because of his youth, he still looks fairly human, just very tall and with abnormally large hands and feet. His adulthood pelt is yet to come in, and mostly manifests itself as hairy limbs and the ability to grow a full beard and mustache with just a couple of days left saving.
  • Captain Ersatz: Of the original, pre-furry Henry "Beast" MacCoy.
  • Combo Platter Powers: Being a sasquatch gives Junior a huge array of powers. He's incredibly strong and tough, has a form of empathy that only works on animals, can blend into his environment to make himself virtually invisible, his lifespan is much longer than a human's, he's resistant to the cold, has Super Senses, and has better-than-average running and swimming speed.
  • Half-Human Hybrid: The Cryptid Clans are descendants of ancient experiments in merging human and alien DNA, resulting in the beings mistaken for monsters by humanity throughout its history.
  • In a Single Bound: Thanks to his sheer strength, Junior is capable of making tremendous leaps to get around.
  • Nice Guy: Junior is readily described as a "big boy scout", and he wears the label with pride. Even his motivation for being a superhero is, simply, "doing good".
  • Super Senses: Like all sasquatches, Junior's senses are incredibly adept; he can track and analyze through scent alone, has Ultravision, and Ultra-Hearing.
  • Super Strength: As a sasquatch, Junior is incredibly strong, and he's particularly adept at deploying this in the form of Shockwave Clap or Shockwave Stomp.

Miss Kitty

Amelia Cero used to think she was different from other kids because she was the daughter of the founders of the software manufacturer CeroSoft. She was quite surprised when, on her 11th birthday, an antique Egyptian cat statue that she had received from her deceased grandmother came to life and told her that the women of her family were chosen by Bastet to serve as the cat goddess' emissaries in the world. The 13 year old was sent to Claremont Academy to master her new skills, after a brief period as a lone rookie hero.
  • Animal Motifs: Cats, of course.
  • Cat Girl: As Miss Kitty, Amelia assumes a form that blends human with cat, gaining a feline tail and ears, clawed digits, and cat-like eyes.
  • Combo Platter Powers: She has the ability to speak to cats, and also has cat-like agility and reflexes, a Prehensile Tail, wicked claws, Super Senses, enhanced strength and stamina, increased combat skills, and the ability to both regenerate and become almost invisible when in shadows.
  • Dude, Where's My Respect?: It's noted that a lot of people forget that, despite her young age, she has two years of experience as an active hero under her belt. Sometimes she forgets it herself.
  • Familiar: Mau, the cat spirit who serves as her link to Bastet and who instructs her on her role as Bastet's emissary.
  • Healing Factor: When in shadow or other dark places, Miss Kitty is able to regenerate damage she has taken.
  • Magical Girl: Although her powers stem from an Egyptian deity and she's not Japanese, Miss Kitty still fits the bill as a young teen girl who magically transforms into a magical warrior-woman to fight evil.
  • Prehensile Tail: She can use her tail like an extra arm.
  • Super Senses: As Miss Kitty, she benefits from natural night vision and superhuman senses of smell and hearing.
  • Wall Crawl: Miss Kitty's claws allow her to climb almost anything.
  • Wolverine Claws: The claws she sprouts from her fingers and toes make formidable weapons when she needs them.


Martin Conte was a typical troubled youth, with a father who abandoned him, a a grandfather who was in jail, and a mother who had to work too many jobs for what was really far too little pay. Things only improved marginally when his grandfather, Leroy Conte, was pardoned and earned money for a book he'd written. Still, Martin seemed on the road to a typical deadbeat life, until his grandfather stepped in. Wrongfully jailed as he was, Leroy Conte had been the "first black superhero", using his powers as the Golden Marvel to fight for civil rights. Determined to give his grandson a chance and a push in the right direction at the same time, Leroy transferred his powers to the angry young teen. Soon after, he was sent to Claremont Academy, to learn how to use his powers properly.
  • Flying Brick: The Golden Glow grants him flight, a forcefield aura, and superhuman strength.
  • Flying Firepower: His primary use of his Golden Glow is to fly and throw Hand Blasts of golden energy at villains.
  • Fun with Acronyms: Calls himself "NGM" because, whilst he thinks "New Golden Marvel" is a stupid name, the acronym sounds cool to him.
  • Legacy Character: Literally inherited the powers of the Golden Marvel from his grandfather, who physically transferred the Golden Glow over to him.
  • Mundane Utility: Part of the powers granted from the Golden Glow? He sheds light like a torch when powered up.
  • Nigh Invulnerable: When he has his Glow up, he's protected by an incredibly durable forcefield.
  • Super Senses: Even without using his glowing aura, NGM is able to see perfectly in the dark.

Silver Eagle

When AEGIS agent Lorenzo Cruz was exposed to massive amounts of extradimensional energy during the Terminus Invasion, he had no idea the effect it would have when he subsequently fathered his first child with his wife, fellow AEGIS agent Samantha Cruz. Little Nina Cruz was born with the ability to tap into and manipulate a strange, argent-colored energy force, which she could shape to do her bidding. Naturally, her parents brought her up to use it for the greater good of the world, which means she's been part of the Claremont Academy for over eight years.
  • Combo Platter Powers: The Silver Eagle's energy can be used to create both energy constructs and projected as simple Hand Blasts. Additionally, she can envelop herself in a silvery energy field that simultaneously doubles as a protective, life-sustaining forcefield and enhances her physical strength. Shaping this aura to flare out at her back in the shape of wings gives her the ability to fly, and is the source of her codename.


Traveling the world from warzone to warzone was an odd way to grow up, but as a child, it was all that Luke Dixon knew. As he grew older, however, he began to wonder; what was the point in sending his father, a skilled scientist, to such places? Eventually, he found out; his father worked for the Foundry, and was using maimed casualties from warzones as guinea pigs in cybernetic reconstruction experiments. Horrified, Luke tried to run away, only for his truck to be fired upon with a rocket-propelled grenade. Ironically, his shattered form was dragged back to his father, and his father quickly used the best cybernetics he had to reconstruct his dying son. As Luke lay there in a coma, the lab was assaulted and captured by AEGIS agents, who rescued the comatose cyborg and took him back to America. When he woke, they sent him to the Claremont Academy to fully rehabilitate himself.
  • Captain Ersatz: His backstory is hugely reminiscent of Cyborg's, from Teen Titans.
  • Combo Platter Powers: All of his physical attributes have been increased by his cybernetics, he has Super Senses that allow him to sense danger, see into the infrared spectrum, and pick up on radio waves, he has a built-in grapnel device, can cling to walls, and make superhuman leaps.
  • Knife Nut: He favors using throwing knives as weapons.
  • Made of Iron: Incredibly Lame Pun aside, Wraith has subdermal armor plating that, combined with his cybernetically-augmented or replaced organs, makes him quite hard to hurt.
  • Wall Crawl: Part of his cybernetics give him increased climbing ability, including the ability to crawl along walls.
  • Wangst: Although he feels like a freak for his cybernetics, much like Crybog, the effect is rather killed by the fact that his cybernetics are biomechanical prosthesis and so he looks no different to how he did before he got blown up and patched back together.

The AlterniTeens

Made up of teenagers collected from a series of parallel Earths, the AlterniTeens arrived on Earth-Prime seeking shelter. Temporarily free of the dangers that had been pursuing them, the question as to whether the team will remain together or break up remains unresolved and indeed, unspoken.


Hailing from an alternate universe version of the Grue Unity, Changeling is a relentlessly cheerful shapeshifter with a naively optimistic outlook on life. She attends Claremont Academy in human form, and has a massive crush on Elite.

  • Captain Ersatz: She's got a lot in common with DC's Ms. Martian.
  • Composite Character: She's essentially the Freedom City version of Ms. Martian (perky, female, teenage, shapeshifting alien), but her crush on Elite is very reminiscent of Starfire and her on-off relationship with Robin. Her personality is also arguably closer to the early 2000s cartoon version of Starfire than it is to Ms. Martian's.
  • Genki Girl
  • The Pollyanna
  • Savvy Guy, Energetic Girl: The Energetic Girl to Elite's Savvy Guy.
  • Secret Identity: The fact that Changeling is a Grue, if from an alternate universe, is a well-kept secret.
  • Voluntary Shapeshifting: Like all Grue, she's a metamorph, capable of shifting her form however she likes.

Dauntless & Relentless

AKA: Samuel & Samantha Capote

Twin mutants from a reality where their kind was hunted almost to extinction, Dauntless and Relentless were rescued by Navigatrix and brought to Earth-Prime. Possessed of Super Strength and Super Speed respectively, they have become close with the Next-Gen, and may even join the team at some point in the future.


The one-time apprentice of Murder League assassin Wound-Maker, Elite is a traumatised young man on the run from a horrifying past. Having allied himself with Navigatrix, Dauntless, and Relentless, and joined the student body at Claremont Academy, Elite is preparing himself for a final confrontation with his old mentor. As of Atlas of Earth-Prime: USA, he is now the current Raven, based from New York with the blessing of the two previous Ravens.

Magni Thorson

The demigod son of an alternate universe's Thor, Magni was exiled to Earth right before his universe's version of Ragnarok. Wandering between dimensions, he was saved by Navigatrix, and brought to Earth-Prime, where he has enrolled in Claremont Academy, and developed a crush on Nereid.


A relic from a race of dimension-exploring beings, the sole surviving Navigational Matrice took the name Navigatrix and a form modeled on a human female after rescuing Dauntless and Relentless from their world. The rest of the AlterniTeens organized around her, and she continues to try and hold the team together as a form of protection while she explores other dimensions and universes.

    FORCE Ops 
The largest Iron Age superhero team, the Freelance Organization of Criminal Elimination Operatives was created by the third Arrow, who went on to be the team's sole surviving member after the Terminus Invasion.

Archer/Arrow III

AKA: Ethan Keller

A street kid and orphan who once tried to steal Bowman III's car, Ethan Keller was taken in by the hero and trained to become his sidekick, the third arrow. It was a dream come true—until Bowman III's difficulties with alcohol and refusal to seek help caused Ethan to walk away. He operated solo as Arrow for a while, and then, when Mayor Franklin Moore tried to ban vigilantism, changed his name to Archer and went underground and founded FORCE Ops, becoming a hero and leader in his own right.


AKA: Paul Allen Petrus

Once a junior biochemist at ASTRO Labs, having graduated top of his class at Hanover College of Technology, the man who would become Bruiser drew the attention of Labyrinth whilst working with his friend Doug Romens on a theoretical human/machine interface designed by the latter. An attack by hired mercenaries seemingly killed Doug and captured Paul, who was sold to Grant Conglomerates after Labyrinth realised he was of no use to them. Subjected to the DNAscent project, Paul was mutated into the form of Bruiser, one of the earliest super-strong projects to come out of the labs. However, Doug, transformed into Network, rescued Bruiser before the brainwashing part of the treatment, and they joined FORCE Ops hoping to find a way to reverse their conditions. Bruiser ultimately fell in battle during the Terminus Invasion.

  • Blessed with Suck: Incredible physical power, at the cost of being visibly monstrous looking and with a body so clumsy he can't really perform the scientific experiments he loves so much.
  • The Big Guy: Possessing Super Strength (max load 133 tons) and Super Toughness, Bruiser was the muscle of the team.
    • Genius Bruiser: Often underestimated as Dumb Muscle, Bruiser lost none of his brilliance when transformed and was as much the science-guy of the team as he was the muscle.

El Gato

AKA: Maria Villagatos

Only daughter of the drug-lord Hector Villagatos, Maria's mother was told whilst pregnant that the old gods had chosen her daughter to be an instrument of justice. Growing to maturity hating the crimes her father committed, an assassination attempt on them killed Maria's mother, but caused her first therianthropic transformation into the werecat, El Gato. Waking up in a Bogata alleyway covered in blood, she fled from Columbia to America, ending up in Freedom City after learning to control her transformations — to an extent, as rage or pain would still trigger an involuntary transformation. Originally working freelance in the West End and Greenbank districts, she was recruited by Archer and found a role model in Kismet. She died during the Terminus Invasion.


AKA: Unknown

A mysterious female mutant mercenary with luck-altering powers, Kismet's origins and much else remains unknown. She has worked as a mercenary, spy and soldier-for-hire all over the world for many years, including a brief stint as a member of the Soldiers of Fortune and several temporary partnerships with Jack Wolf when he left the Atom Family. She and Evening know each other from the latter's days as Agent Black of Brigade Six, and share a chilly dislike, and she has often clashed with Harry Powers of AEGIS. She became a part of FORCE Ops when it was Archer who saved her from a Soldier of Fortune mission that turned out to be against a Labyrinth front company.

  • Anti-Nihilist: Despite her cynicism, Kismet has an infectious love of life and a wild streak a mile wide. She likes to get out and enjoy herself and tries (sometimes in vain) to get the rest of the team to realize there’s more to life than their mission.
  • Captain Ersatz: For the Marvel heroine Domino.
  • Shrug of God: A lot of the details about her past and her fate — for example, if she died during the Terminus Invasion, has been stranded inside the Terminus, or even retired before that — are left to the individual GM to decide.
  • Silly Rabbit, Idealism Is for Kids!: Officially the most hard-bitten and cynical member of FORCE Ops. She considers it as much her job to rein in the occasional flashes of idealism and naiveté from her younger teammates as it is to give them the skills they need to survive doing what they do.


AKA: Doug Romens

A child prodigy who learned to code when he was 12 years old, Doug went on to graduate from the Hanover College of Technology with honors. Fascinated by the idea of a human/machine interface, Doug approached a friend of his, Paul Petrus, for assistance in experimentation. When Labyrinth attacked the lab, Doug was seemingly disintegrated by his prototype interface. In reality, he had been transformed into a being of sentient electrical energy and sucked into the power grid; by the time he had successfully figured out how to emerge and reconstitute himself, Paul had already undergone the DNAscent process and been turned into Bruiser. He rescued his friend before Grant Conglomerates could brainwash him, and when the two were confronted by Archer, he offered them a place in his new team. Officially, Network perished during the Terminus Invasion, but his nature means he may well have escaped death and is simply trapped — either within the Terminus, or within Freedom City's electrical or telecommunications grids.

  • Cursed with Awesome: Though he does want to find a way to return to humanity, Network is much more content with the powers given by his new form than Bruiser is. Network's ideal cure would be one that would let him switch between living flesh and living electricity at will.
  • Energy Being: Living electricity.
  • Shock and Awe: His most basic powers are controlling electricity and hurling blasts of electrical energy. He can also fly, teleport and become intangible.


AKA: Rick van Danski

An up and coming rock star, Rick van Danski figured he had it all. Even a Stalker with a Crush... unfortunately for him, his stalker was a century old vampire named Melinda, who wanted him to become her undead consort. Slowly draining him of life, she eventually transformed him into a vampire. Enraged, Rick turned against her, something for which she swore vengeance; beginning with leaving him trapped in his nightmarish new existence as a vampire. He turned to preying on the criminal element in a desperate attempt to keep from giving himself over to his dark urges, eventually joining FORCE Ops as another anchor on his humanity. He was slain during the Terminus Invasion, but as one of the undead, death may not be so permanent for him.

  • I Hate You, Vampire Dad: Vampire mom/would-be-wife is more accurate, but it's still the same. He despises his creator Melinda for turning him into this.
  • Friendly Neighborhood Vampire: The closest one gets to this in an Iron Age setting. He does feel a compulsion to feed and must do so to survive, but he can control it and he restricts himself to drug dealers, rapists and other scumbags.
  • Our Vampires Are Different: Needs to feed on blood and can be destroyed by exposure to sunlight, but he can resist the effects of sunlight for a time before it kills him. He can turn into flying mist and control wolves, rats and bats, has Super Strength and Wall Crawling, is resistant to damage not inflicted by blessed, silver or magical weapons, and has a blood-fuelled Healing Factor that can revive him if "slain".

    Unaffiliated Heroes 


AKA: Adrian Eldrich

Born in 1900, Adrian Eldrich was an archaeologist and adventurer who accidentally revived the Atlantean sorcerer Malador the Mystic during the excavation of a temple in 1935. Visited by the spirits of three Atlantean mages, Eldrich was told that he was the reincarnation of their and Malador's master, and that it was his task to bring the evil mage to justice. Becoming a dedicated student of the mystical arts, Eldrich aided the Liberty League during WWII, clashing with Wilhelm Kantor on several occasions, and eventually ascended to the position of Master-Mage, responsible for defending the Earth from all magical threats. He currently resides in Freedom City, and is an occasional ally of the Freedom League.

  • Adventurer Archaeologist: Was one of these in the early twentieth century, before his run-in with Malador changed everything.
  • Archenemy: Of Malador the Mystic. He's also got an ongoing rivalry with Wilhelm Kantor/Overshadow, who remembers Eldrich's foiling of a number of his schemes during WWII.
  • The Archmage
  • "Awesome McCool" Name: Adrian Eldrich
  • Badass Cape
  • Composite Character: He's mostly a Captain Ersatz of Marvel's Doctor Strange, but has a few elements of DC's Doctor Fate (such as being an archaeologist).
  • Fish out of Temporal Water: Eldrich still comports himself with the manners of an early twentieth century archaeologist, which can cause him to seem very stuffy and dull to a modern person. He himself isn't entirely comfortable with how long he's lived either or with how much the world has changed.
  • Heterosexual Life-Partners: With his Egyptian manservant Sallah, who is equally long-lived.
  • My Grandson Myself: Passes himself off as his grandson in order to avoid awkward questions about his age.
  • Really 700 Years Old: Partway through his second century anyway.
  • Reincarnation: Has been a hero throughout countless lives over the eons.
  • Who Wants to Live Forever?: Eldrich doesn't. He's already seeking a replacement.


AKA: Jonas Reginald Grey
Appearing to defend the West End and Southside of Freedom City, Hepcat was actually young poet Jonas Grey, whose poems had somehow triggered a mystical transformation into the "super-beatnik" Hepcat, the self-proclaimed "groovin'est hero" of the 1950s. Initially believing his excursions as Hepcat to be fever dreams, Jonas learned from Adrian Eldrich that not only was Hepcat very real, he was an embodiment or aspect of Jonas's psyche given form and power. A kind of spirit of youthful rebellion, Hepcat slowly faded away as the Beat Generation gave way to the Hippie Generation. Though Hepcat rematerialised for the first time in decades to help fight off the Terminus Invasion, Jonas Grey died of terminal cancer a few years later. It's possible that another incarnation of Hepcat may yet arise in the modern age from the community’s hopeful, artistic, and rebellious youth.
  • Badass Normal: How Hepcat ultimately functioned, as his only superpower was the ability to make stupendous leaps.
  • Beatnik: A superhero version of one.
  • In a Single Bound: Hepcat could make immense leaps, and used this to get around.

Horus the Avenger of His Father

AKA: Henry Farrow

When the dark god Set possessed a conjurer and manifested in the real world, his nephew and nemesis Horus petitioned Ra, king of the Egyptian gods, for permission to do the same. Granted the right to enter the mortal world so long as he could find a host who was willing to take him, Horus found an ally and partner in archaeologist Henry Farrow, and became one of the most powerful heroes of Freedom City's Silver Age. Never a full time member of the Freedom League, Horus was nevertheless a valued ally, and aided them throughout many crises in the 1960s, before eventually returning to Heliopolis with a captured Set in tow.

Major Joseph Clark

Born an indentured servant's son in Lantern Hill, Joseph Clark went on to become one of the greatest leaders of the army during the American Revolutionary War thanks to his bravery, ingenuity and integrity. Died in his sleep on July 4th, 1812.

Minuteman I

AKA: Captain Isaiah Hawthorne

A member of George Washington's staff, Captain Hawthorne's directing the Continental Army to prevent the massacre of an undefended tribe of Happanuk Indians during the French & Indians War caused a grateful tribal medicine man to share with him the secrets of the rare manaka root, which when properly prepared gives an imbiber a minute-long burst of superhuman strength, toughness and speed. Using the root, and risking court martial for his unexplained absences, "Minuteman" was one of the first costumed adventurers and is the oldest recorded Super Hero in the Freedom City area.


    Centurion's Rogues 

The Alpha-Centurion

AKA: Centurion

An Evil Twin of the Centurion, created by Omega and sent from the Terminus after the true Centurion perished in order to masquerade as the Centurion returned and find a way to complete a dimension-bridging device that would draw Earth-Prime into the Doom-Coil of the Terminus. Thanks to the effort of the Freedom League, the Alpha-Centurion was instead banished to the Zero Zone, where he has remained ever since.

  • Badass Cape: As part of his faux-Centurion costume.
  • Captain Ersatz: As a character with a hyphenated name who impersonates Earth's greatest defender after the latter's death, he's very similar to Hank "Cyborg-Superman" Henshaw.
  • The Dragon: To Omega, at least prior to the failure of his mission.
  • Evil Twin: Of The Centurion, and thusly possesses all his powers.
  • Flying Brick: Had all of the Centurion's powers, including flight, super strength and near invulnerability.
  • The Mole: Meant to fool the world into believing the Centurion had returned from the dead.
  • Smug Super: Very full of himself.
  • The Starscream: Once loyal to Omega, he now dreams of replacing him.

August Roman

An elder statesman of supervillainy, August Tiberius Roman was a gangster and criminal mastermind who clashed with The Centurion from his first appearance in the Golden Age until the hero's death in 1993. Convicted once in the 1940s, Roman received a pardon from the government, and never saw the inside of a jail again after that. He succeeded in becoming "Emperor of Crime" during the Silver Age, controlling most of the organised crime in Freedom City until the 90s, and becoming the secret backer of many versions of the Crime League as well as the Dark Age Moore administration. Left unsure of what to do with himself after The Centurion's death, and having lost much of his empire when the city's corrupt mayor fell from power, Roman has retired from organised crime to run the Circuit-Maximus, an illegal, underground gladiatorial ring.

  • Antagonist in Mourning: There is an element of this in the description of him after The Centurion died.
  • Archenemy: The prime contender for the title of The Centurion's worst enemy, and certainly his longest-running and most persistent foe, with their first clash occuring shortly after The Centurion's debut.
  • Badass Moustache: Roman has a classicly evil, yet dignified, pencil thin moustache, that somehow doesn't detract from the aura of authority he exudes.
  • Badass Normal: Despite being an unpowered human, and not much of a fighter at that, Roman still managed to vex Earth's greatest hero at every turn, with his brilliant planning and legions of minions.
  • The Big Bad: In any story set in Freedom City during the Golden Age, Silver Age, Bronze Age, or Dark Age, Roman is the biggest bad in town, controlling the Mafia and other gangs, and serving as the mastermind behind the Crime League.
  • Brains Evil, Brawn Good: The evil brains to The Centurion's heroic brawn, Roman wanted to prove that his intellect made him superior to any "muscle-bound meddler."
  • Captain Ersatz: The Lex Luthor to The Centurion's Superman, though his own Roman and Italian trappings, and status as a Mafia don, rather than a Corrupt Corporate Executive or Mad Scientist, give him a very different feel from Luthor.
  • The Chessmaster
  • Diabolical Mastermind: Roman is an archetypal diabolical mastermind, running a vast criminal empire from the shadows.
  • The Don: At his most powerful he was The Don, running almost all the organized crime in Freedom City and beyond.
  • Even Evil Has Loved Ones: His daughter Saturnalia, whom he is trying to reconnect with, and who acts as one of his partners in the Circuit Maximus operation.
  • Even Evil Has Standards: Found Alister Usher's activities revolting.
  • Evil Genius: A brilliant intellect, it was the addition of Roman to the Crime League that allowed them to become a genuine threat for the first time.
  • Evil Old Folks: In the present day, where (at the time of publication) he is approaching his second century, and still involved, at least peripherally, in a bevy of illegal activities.
  • Evil Plan: Kept the Crime League supplied with these from a distance.
  • Gladiator Games: Controls the Circuit-Maximus, an underground supervillain fight club.
  • Greed: Roman's goals have always been wealth and respect. No matter how much of either one he gains, it never seems to be enough for him.
  • How the Mighty Have Fallen: Roman lost most of his empire when the corrupt mayor was finally replaced, and a paper trail was uncovered that could lead back to him. He was able to destroy most of the evidence, but only by losing his status. Now he runs an underground fight club and rarely, if ever, gets involved in more traditional supervillainy.
  • Karma Houdini: While many of the villains of the setting remain at large, Roman may well be the most galling having never been killed, arrested, institutionalised, sealed away, or suffered any of the other common punishments of comic book villains, despite a career stretching back to the 1930s.
  • Know When to Fold 'Em: Roman knows when a caper has failed, and when it's time to make a deal. It kept him out of jail in the forties, let him keep control of the city for most of the Silver Age and the Bronze Age, and helped him survive the collapse of his empire in the modern age.
  • The Mafia: Started out in the Italian mafia and expanded from there.
  • Manipulative Bastard: As evidenced by his use and abuse of Nero.
  • The Man Behind the Man: Whether as the secret backer of the Crime League, or the grey eminence behind the Moore administration, Roman always operated behind the scenes, making sure that his name could never be connected to any of his criminal operations.
  • Man of Wealth and Taste
  • Meaningful Name: Shares his name with two Roman emperors and the state itself.
  • The Only One Allowed to Defeat You: Dispalyed this attitude towards The Centurion, and was furious when Omega beat him to it.
  • The Pardon: Granted one by the US government in the 1940s, in exchange for help with the planning of their invasion of Italy.
  • Polyglot: English, French, Latin, German, and Italian.
  • Pragmatic Villainy: After 1943 Roman stayed on the good side of the government and never did anything so over the line as to become a priority for the FBI or heroes other than The Centurion.
  • Retired Monster: Roman may be retired, but he's not sorry about anything he did, and anybody who pushes him may find out just how dangerous the old man can be.
  • Screw the Rules, I Have Connections!/Screw the Rules, I Have Money!: Roman used both to keep his illegal activities off the books and out of sight of the law.
  • The Team Benefactor: To the Golden Age Crime League, who benefited from his wealth, connections, and plans.
  • Villainous Underdog: Centurion was a Superman-level hero. Roman was a particularly well-connected mafia boss.
  • Wicked Cultured: Roman's a widely read, multilingual SOB, with a taste for the trappings of Ancient Rome.


AKA: Brian Nisbitt

A Silver Age foe of The Centurion, Brian Nisbitt was able to use his expertise in entymology and control over bees to become a recurring nuisance. A hold-up man rather than an out-and-out thug, Nisbitt retired from crime after a bad run-in with a drunken Bowman III almost cost him his life. He now runs a website selling off his old memorabilia.

  • Bee Afraid: Controlled bees and loosed them on people.
  • The Gimmick: Wore a bee costume and used them as his weapons.
  • Mad Scientist: Was able to use his knowledge of insect breeding and genetic engineering to create more and more dangerous strains of bees.
  • Retired Outlaw: Quit after Fletcher Beaumont II almost killed him.
  • Villainous Underdog: When up against Centurion.
  • Villainous Valour: Admit it—it takes stones to throw down with a Superman knockoff when your only weapons are bees.


AKA: Domhnull

An evil former druid with a penchant for the dark arts, Domhnull made deals with the blackest powers he could as part of his efforts to keep the Romans from overrunning the British Isles. Reviled by his colleagues for the depths he was willing to sink to, Domhnull was slain in battle with his former mentor, and bound to the black torc that he had once worn. He was freed briefly during the Golden Age, but was bound by Lady Celtic. Freed again during the Silver Age, Blackthorn became a frequent foe of The Centurion, whom he hated for wearing the symbols of Rome. With The Centurion's death, Blackthorn has set out to target any hero who crosses his path, driven by little more than rage.

  • Axe-Crazy
  • Black Cloak
  • Black Magic: Unlike his fellow druids, Domhnull was willing to make deals with demons and other dark powers to increase his own magical strength.
  • Captain Ersatz: Of Golden Age Green Lantern villain Blackbriar Thorn.
  • Deal with the Devil: Has cut deals with a number of demonic patrons in order to increase his powers.
  • Druid: Was a druid and has most of their standard powers, though warped and twisted by his assocations with Black Magic.
  • Evil Sorcerer
  • Green Thumb: Control over plants is one of the powers at Blackthorn's disposal.
  • He Who Fights Monsters: Blackthorn made himself into what he is as part of his efforts to save his homeland from The Empire.
  • In the Hood
  • Irrational Hatred: Blackthorn's hatred of The Centurion is based on little more than the man's choice of costume. His hatred of other superheroes is based on less.
  • Mutual Kill: With his mentor, Aodh Cobhan.
  • Our Ghosts Are Different: Blackthorn isn't really alive in the traditional sense of the word. He's a ghost, animated by little more than magic and willpower.
  • The Power of Hate: Blackthorn's hatred of essentially everyone may well be all that's keeping him on the material plane, according to some magical theorists.
  • Pride: Domhnull's refusal to admit that he could have done anything wrong during his battles against Rome, and his need to be superior to even his fellow druids is what led to his fall from grace.
  • Summon Magic: Can summon elementals and other beings to do his fighting for him.


AKA: Nicholas "Nick The Mick" Rourke

The son of an abusive father, Nicholas Rourke manifested pyrokinetic abilities at the age of twelve, burning down his family house and everyone in it. Moving from foster home to foster home, Rourke drifted into crime and became an arsonist for hire on the payroll of August Roman, eventually developing a split personality that believed itself to be Emperor Nero of Rome. Diagnosed insane, Rourke fought The Centurion many times, always winding up institutionalised. Following The Centurion's death and Roman's fall from power, Rourke has seemingly turned his life around, and now lives quietly as a glass blower.


AKA: Phoros

The Lord of the Terminus, Omega was once Phoros the Bright, leader of the first mortals, and a paragon of human perfection. When entropy first came to the universe, Phoros urged Unus, the creator, to build the Doom-Coil to battle against it. When he first gazed upon entropy, however, Phoros was struck by its beauty, betrayed Unus, and fed his home universe into the Doom-Coil, defeating Unus, only to be defeated by Unus' son, The Throne, and reduced to a burning skeleton. Despite this, Omega remains one of the most powerful beings in existence, a veritable demigod with legions of soldiers under his command, and a singular, overriding goal—the annihilation of all reality. It was Omega who destroyed The Centurion's homeworld, and who, decades later, killed The Centurion himself during his invasion of Freedom City. Currently back at the Terminus, licking his wounds, Omega continues to plot and plan for the day when all of the multiverse is but food for the Terminus.

  • A God Am I: Though he's a lot closer to it than many beings who would claim this.
  • Bad Boss: Manipulates, abuses, and throws away his minions without a second thought. Taken to extreme levels in the case of Hard Mama, who he decided would make the perfect host for his child.
  • The Big Bad: The biggest bad in the setting, Omega is the ultimate foe of any world-class hero, and the being behind countless plots and schemes.
  • Captain Ersatz/Composite Character: He's the Freedom City 'verse's equivalent of Darkseid or Thanos, and has essentially the same goals and role in the story as they do. As the destroyer of Centurion's homeworld and his eventual murderer, he also incorporates aspects of Doomsday and some versions of General Zod.
  • The Corrupter: Has warped the heroes of thousands of dead universes into becoming his legion of Annihilators.
  • Curb-Stomp Battle: At the hands of The Throne, who reduced Omega to his current state before attacking the Doom-Coil itself.
  • Dark Lord on Life Support: Omega's spacesuit contains the devices which both keep him alive, and hold the essence of his being together. The Centurion's final act was to rupture the suit, forcing Omega to retreat. This can be seen on the front cover of the 2E corebook.
  • Defeating the Undefeatable: The Centurion's successful repelling of Omega's 1993 invasion (albeit at the cost of his own life) was the first time since his battle with The Throne that Omega had encountered a setback, let alone a full defeat.
  • Dem Bones: Little more than a burning skeleton inside of a spacesuit.
  • Dimension Lord: Controls the Terminus, a universe unto itself. His goal is to make all reality a part of the Terminus, thus expanding his own power throughout all creation even as he annihilates it.
  • The Dreaded: Feared across the expanse of the multiverse.
  • Fallen Hero: Omega once sought to defeat entropy, only to find himself captured by its brilliance.
  • Hero Killer: Omega is feared throughout the superhero community, and across the multiverse. He lived up to his reputation when he slew The Centurion during his 1993 invasion of Freedom City. In a future timeline he also slaughtered every member of the Atom Family save Chase, and killed an alternate universe's Centurion (the father of Centuria) during his invasion of it.
  • Immortality: Omega will live forever, barring a violent death.
  • Man in the Machine: Skeletal alien demigod in the machine but the result is the same. Omega's spacesuit keeps him alive and keeps him mobile at the same time.
  • Meaningful Name: Named for the last letter of the Greek alphabet. This fits nicely with his goal of ending all things.
  • Mighty Glacier: Omega's speed is his one weakness, with heroes like The Centurion vastly outclassing him in terms of how quickly they move.
  • Misanthrope Supreme: Betrayed all life because he believed entropy would win out in the end.
  • Multiversal Conqueror: With the caveat that all of the worlds he conquers become prey for the Doom-Coil, with only their greatest heroes being left to serve him.
  • Mutual Kill: Narrowly averted. When Omega slew the Centurion, the hero was able to rupture his containment suit, which nearly resulted in Omega's death.
  • Nietzsche Wannabe: Believes that entropy will inevitably win out and destroy the universe, and so has positioned himself to be on the winning side.
  • Nigh-Invulnerability: Thanks to both his own toughness, and his armour.
  • Omnicidal Maniac: Omega's goal is the end of all life and all reality, across the spanse of the multiverse.
  • The Paragon Always Rebels: Was the greatest of the early mortals, yet turned against Unus to aid entropy.
  • Physical God: Essentially. With a Power Level of 19, Omega's actually stronger than genuine gods like Set or Horus.
  • Power Armour: His armour enhances his invulnerability, translates, and enables flight. It also contains the life support systems that keep him from dying.
  • The Power of Hate: Kept alive by little more than his rage at The Throne and the multiverse.
  • Pure Energy: One of the most powerful manipulators of cosmic energy in the setting, vastly outstripping even the likes of Superior.
  • Red Baron: Avatar of Entropy, Lord of the Terminus
  • Satanic Archetype: The paralels to Lucifer are rather obvious.
  • Stripped to the Bone: During his brief battle against The Throne.
  • Sufficiently Advanced Aliens: To the point where most beings consider him a god.
  • Super Strength: Capable of lifting 100 000 tonnes, twice what The Centurion could lift at his most powerful.
  • Villain Teleportation: Capable of teleporting 20 million miles with a thought.
  • Was Once a Man: Was once a mortal alien, anyway.
  • We Have Reserves: Omega cares nothing for the troops under his command, casually throwing away the populations of thousands of worlds.
  • Wreathed in Flames: A bare skeleton wreathed in flames to be exact.

Queen Khana

A Silver Age foe of The Centurion, Khana was queen of the nation-state of Ferras on the planet Zultas. Seeking the perfect mate for herself, Khana selected The Centurion and travelled to Earth to try and coerce him into becoming her consort. Rejected by him, Khana eventually turned bitter and tried to kill The Centurion on several occasions. She would eventually fall in love with one of her own soldiers, and ceased bothering Earth—though whether her son and successor, Star-Khan, will do the same, remains to be seen.

Saturnalia Roman

The estranged daughter of August Roman, Saturnalia reconnected with him in the aftermath of the Centurion's death. She is a partner in the Circuit-Maximus operation, and employs a number of superpowered bodyguards like Sandstone as muscle.

Sky Lord I & II

AKA: Unknown for Sky Lord I, Mortimer Lawson for Sky Lord II

Little is known about the original Sky Lord. A foe of The Centurion, he carried himself with the air of old Prussian nobility, and menaced the world with his fleet of airships, in the name of his political agenda. Following his last defeat by The Centurion, Sky Lord I vanished, never to be seen again. The second Sky Lord, Mortimer Lawson, grew up reading about The Centurion's exploits and all but worshipping the ground that the hero walked on. At the same time, Lawson had a deep admiration for the original Sky Lord, seeing him as the only one of The Centurion's rogues to be something more than a common criminal. Becoming an accounant for an insurance company as an adult, Lawson found himself troubled by the percieved moral decay of the world around him. His depression only worsened with the death of The Centurion. Retiring in 2000, Lawson determined that he had to do something to change the world, to force people to resist the moral degradation around them. Not trusting himself to become a hero, Lawson used money he had embezzled from his firm to hire an army of mercenaries and take up the mantle of Sky Lord II.

  • Airborne Aircraft Carrier: The Sky Fortress, a colossal airship that launches other aircraft and zeppelins alike.
  • Aristocrats Are Evil: Sky Lord I.
  • Ascended Fanboy: Sky Lord II was a huge fan of both The Centurion and Sky Lord I, as well as 1930s pulp sci-fi.
  • Badass Normal: Sky Lord I had no powers, just a lot of resources. Sky Lord II averts this with his Sky Harness and Sky Sceptre, making him an Empowered Badass Normal.
  • Bling of War: Both Sky Lords wore fancy dress uniforms modeled on those of the Prussian Army.
  • Blue Blood: Sky Lord I had connections to old Prussian nobility.
  • Boom Stick: Sky Lord II's Sky Sceptre, which fires concussive blasts.
  • Chest of Medals: Both Sky Lords featured this look.
  • Cool Airship: A whole fleet of them.
  • Deflector Shields: In Sky Lord II's Sky Harness.
  • Evil Old Folks: Mortimer is in his late 70s and still has every intention of forcing the world to return to what he perceives as the superior morality of an era prior to the 1960s.
  • Evil Reactionary: Mortimer grew to hate what he perceived as "moral decay" in the world around him as the 1960s took full root. By the 2000s, he was so disgusted with modern society that he became the 2nd Sky Lord in order to force civilisation to return to the values of the Good Old Days, although it's unclear whether that means the 1950s or an even earlier point in time
  • From Nobody to Nightmare: As the sourcebook itself notes, Lawson cuts an impressive figure in the supervillain community for a retired insurance accountant.
  • Retired Badass: Mortimer Lawson is a retired insurance accountant in his late seventies. He's also perfectly capable of fighting most superheroes mano-a-mano, thanks to the powers of his Sky Harness and his own iron determination.
  • Steampunk: Both Sky Lords utilised this motif, with their zeppelins, steam-powered robots, 19th century values and costume, and general pulp villain natures.
  • Well-Intentioned Extremist: Mortimer Lawson sincerely believes that he's making the world a better place.
  • Zeppelins from Another World: As a part of both their arsenals.


AKA: Kal-Zed

One of the rare births among the long-lived Hyperborean people of Ultima Thule, Kal-Zed never really fit in with the rest of his society. When explorers from Nazi Germany arrived, with their talk of racial superiority and having descended from the Hyperboreans, most of the people of Ultima laughed at them. Kal-Zed, however, accepted the Nazi rhetoric, believing that the people of Ultima were superior to humanity, and should rule over them. During WWII he served as Hitler's personal champion, developing a strong rivarly with Wilhelm Kantor in the process. Following the collapse of the Axis powers, Ubermensch changed his name to Superior to better reflect his status, and went on to be a recurring foe of The Centurion.

    Crime League (Golden Age) 
The Crime League was the world's first modern supervillain team. Founded in 1942 by Doctor Zero and Magnifico the Magician, the Crime League was formed in response to America's entry into WWII. Realizing that, in the tense political climate, committing crimes would become an ever riskier business, Zero and Magnifico reasoned that the villains, like the heroes, needed to band together for mutual protection, and recruited Opal, Marionette, and Tom Cyprus to form the first ever rendition of what would become known as the Crime League. The League floundered a bit during its first few outings, but after King Cole I and the Maestro joined up the team's fortunes began to take a turn for the better, and they skyrocketed after securing Mafia don (and Centurion nemesis) August Tiberius Roman as a silent partner and financial backer.

August Roman

See "Centurion's Rogues" above

Doctor Zero

AKA: Anthony Maurice Edwards

Once considered a promising new mind in the medical field, Anthony Maurice Edwards found himself unable to be taken seriously, not because his ideas were bad, but because he was of African-American descent. Fascinated with the infant science of cryogenics, Edwards became the criminal known as Dr. Zero, robbing banks, and stealing scientific equipment in order to advance his research, coming into conflict with first Envoy, and then Bowman I. He was one of the Crime League's founding fathers, and his legacies, both scientific and criminal, live on to the present day.

  • An Ice Person: Carried an ice gun.
  • Badass Labcoat: Wore one as part of his costume.
  • Bald of Evil/Bald, Black Leader Guy: A bald African-American man, and the original leader of the first ever supervillain team.
  • Captain Ersatz: His fascination with using cryogenics in medical research pegs him as this world's equivalent of Mr. Freeze, though the racial connotations of the character hide it well.
  • Freudian Excuse: An African-American scientist unable to do serious work in the racist 1940s. It may not justify his actions, but it isn't hard to understand them either.
  • Goggles Do Nothing: Averted. The goggles did exactly what goggles are supposed to do, protecting his eyes from the flash of his guns.
  • Sympathy for the Devil: Envoy, who hailed from a utopian society, expressed some for Zero after discovering what Edwards had been through growing up poor and black in the Jim Crowe USA.
  • Villainous Legacy: The Crime League has long outlasted Doctor Zero, who died in 1955 in a snowmobile accident. His freezing technology was later discovered by Canadian supervillain the Mad Maple, giving Edwards another legacy of sorts.
  • Worthy Opponent: He and Envoy saw one another this way.

King Cole I

AKA: Cole King

A children's entertainer left destitute by the Great Depression, Cole King retreated into a fantasy world after receiving a sharp blow to the head. Desperate to escape this world, Cole began committing robberies in order to fund his mystical research, aiming to find a way to make the stories he loved so much into a reality. An enemy of Midnight and later Raven I, Cole joined the Crime League in order to better his chances against them both. After a lengthy career spanning three decades, Cole retired in 1972, married his assistant, Rapunzel, and raised a daughter of his own.

  • Baleful Polymorph: Specialized in transforming his enemies into various handicapping shapes.
  • Friend to All Children: Loved kids, and dreamed of entertaining them. He spent the last two decades of his life as a much-loved honorary uncle to most of the children on his block, staging plays in his backyard.
  • Happily Married: To his somewhat saner assistant Rapunzel.
  • Harmless Villain: Deliberately so. Cole was a capable criminal with a thirty year career, and was accordingly perfectly capable of hurting people, but had little interest in doing so, opting instead to transform his enemies into various vexing shapes while he made off with the loot.
  • The Mentally Ill: Cole was not a well man, and his crimes were driven by his delusions. He regained a fair amount of sanity after his retirement, which prompted Raven to leave him alone.
  • Retired Outlaw: After 1972. Cole never returned to supervillainy, and managed to do what few supervillains have ever done—die in his sleep of old age, in 1993.
  • Rogues Gallery Transplant: Fought first Midnight, then Raven I.
  • Villainous Legacy: Tobias Wharton III recently became King Cole II, reviving not only that identity, but the entire Fable's Gang franchise.
  • Villain Team-Up: In addition to joining the Crime League, the book notes that a team-up between Cole and fellow Silver Age criminal, Doc Holiday, is all but inevitable.


AKA: Basil Fatherton

A classical music expert who was sadly unable to bring any real spark to his own work, Basil Fatherton discovered a harmonic frequency that enabled him to control anyone who heard them. For a while he was able to use this mastery of sound to become famous, only to be ruined when the truth came out. Embittered, Basil turned to crime, becoming a frequent foe of the original Johnny Rocket. He has had a lengthy association with the Crime League, serving in all its incarnations at various points, and joined the modern version to gain assistance against the current Johnny Rocket and new hero Sonic.

  • Captain Ersatz: Of Golden Age Flash villain the Fiddler.
  • Evil Old Folks: Basil's the oldest member of the Crime League (barring Medea) and looks it, with a career that began in the forties and continues into the present day.
  • Lean and Mean: Six foot two, but only 160 pounds.
  • Musical Assassin: Wields sound as a weapon.
  • Really 700 Years Old: Not to that extent, but Fatherton is looking very good for a man pushing his centennial. When asked how he maintains his vitality after sixty years of criminal activity, he'll only say "Like music, I am timeless."

Magnifico the Magician

AKA: Raymond Sager

Raymond Sager wanted to be a great stage magician, in the vein of Harry Houdini. Unfortunately, his ambitions exceeded his talents, and the best he could do was to become an entertainer at children's birthday parties. After discovering the secrets of real magic, Ray—or "Magnifico the Magician"—as he had already been calling himself, became thief, employing magic and illusions in his battles against Freedom City's heroes, most notably Doctor Tomorrow. Magnifico was one of the founding fathers of the Crime League, alongside Doctor Zero, and he continued his criminal career into the 1950s, apparently dying in 1954. Doc Tomorrow, however, remains skeptical, suspecting that this was just another Magnifico's famous disappearing acts.

  • Evil Old Folks: The oldest member of the original League (barring perhaps Tom Cyprus), Magnifico appeared to be in his fifties or sixties. If Doctor Tomorrow is right and he's still alive now, he would be a very elderly man indeed.
  • Evil Sorcerer: Though his evil didn't extend much beyond knocking over banks.
  • Faking the Dead: Done often enough that Doctor Tomorrow remained convinced, fifty years after Magnifico's apparent final death, that the magician would return.
  • Joker Immunity: Acknowledged in-universe by Doctor Tomorrow who insists that Magnifico's return is but "a matter of time."
  • Magicians Are Wizards: Started out as a stage magician and became a real wizard.
  • The Magic Versus Technology War: Magnifico's most frequent adversary was the super-scientific time traveler Doctor Tomorrow, making everyone of their brawls one of these in miniature.
  • Villain Team-Up: Magnifico was the one who decided to form the Crime League in the first place.


AKA: Allison Geller

A Communist college student with the power to control minds, Allison Geller became a regular enemy of Lady Liberty, after her anti-American rhetoric and attacks on banks and factories during wartime drew the spirit of liberty's attention. Allison joined the Crime League, who provided her with a costume and the codename "Marionette"; she served with the team until her 1953 murder by person or persons unknown.


AKA: Amanda McKittrick

A reporter for the Freedom Ledger, Amanda McKittrick was possessed by the Eye of Argon, an evil Atlantean gem that dominated the mind of its host. Transformed into a seductive femme fatale with a taste for violence, Opal fought with Siren I a number of times, before accepting Doctor Zero and Magnifico's offer to join the Crime League. Captured in 1952, she was freed from the Eye's possession by Adrien Eldrich, and is now a happily retired grandmother.

  • Artifact of Doom: The Eye spells possession and misery for anyone who obtains it.
  • Captain Ersatz: Of Legion Of Superheroes antagonist the Emerald Empress, who was possessed by Emerald Eye of Ekron.
  • Evil Weapon: The Eye wants to hurt people, wants to break the law, and doesn't give its owner any choice in the matter.
  • Femme Fatale: While under the Eye's influence she adopted this persona.

Tom Cyprus

A hulking brute who crawled out of the South River Swamp in 1939, Cyprus went on a rampage that left dozens dead or wounded and caused thousands of dollars in property damage. Torn apart by the Centurion, Cyprus reemerged from the swamp scant weeks later and tore through the city again. Recruited into the League with help from Marionette, Cyprus was a regular member of the League until 1991, when the Centurion killed him for what appears to have been the last time.

  • The Brute: His role in the Crime League.
  • Captain Ersatz: Of DC's Solomon Grundy, as a swamp zombie with superstrength who constantly reanimates.
  • Dumb Muscle: Could barely speak, but packed a hell of a punch.
  • He's Just Hiding!: In-universe. Given Cyprus' inability to die it seems highly unlikely that he is actually dead.
  • Immortality: Of the resurrective variety.
  • Multiple-Choice Past: Cyprus may be a zombie, may be a man who was cursed, or may be the offspring of a woman and an Arkansas skunk-ape.
  • Super Strength: Could lift 3200 tonnes.
  • The Undead: Maybe. Like many things about Cyprus, his exact nature remains unclear.
  • Unwitting Pawn: Has been manipulated by everybody from August Roman to Luna Moth.
  • Villainous Friendship: With the Alien-Gator.
  • Villain Team-Up: With the Crime League and the Alien-Gator.

    Crime League (Modern Day) 
The current incarnation of the Crime League, it was founded by Doctors Simian and Stratos, who hope to expand it into a multinational criminal syndicate, embracing the world's worst supervillains. To date they have had some limited success, inducting intergalactic tyrant Blackstar, US Navy deserter Devil-Ray, the radioactive Hiroshima Shadow, musical assassin, Maestro, jaded thrill-killer Orion the Hunter, and the Ancient Greek sorceress Medea into the League, in addition to themselves. Like most of its predecessors, this League boasts real firepower; the question remains—can it move beyond simple supervillainy and fulfill the role its masters envision for it?


AKA: Rojan Lhar

Hailing from the planet Aljor, Rojan Lhar was one of the chosen few lucky enough to become a Star Knight. Extremely capable, Lhar was involved in an ongoing debate with the Knights' leaders over their policy of non-intervention, believing that it would be far better for the galaxy as a whole if the Knights destroyed empires like the Grue Unity and tried to raise barbaric planets to a civilised level. Stripped of his rank and title after he conquered a primitive world in the name of the Star Knights and tried to seize the Star Stone itself, Lhar was imprisoned on an asteroid. He has recently made his escape after cutting a deal with Omega for new, shadow based powers.


AKA: Carl Mattus

A US Navy diver chosen to test out the Marine Augmenting Naval Test Apparatus, Carl Mattus knew an opportunity when he saw one and stole the naval warsuit, faking his death and taking on jobs as a superpowered smuggler, pirate, and black market salvage operator. Coming into conflict with the modern day Siren, Devil-Ray wound up behind bars, but broke out, determined to reclaim "his" suit. Currently a member of the Crime League, Devil-Ray is just smart enough to worry that he might be in over his head with the likes of Dr. Stratos.

Doctor Simian

Once a mere gorilla being used for intelligence enhancing experiments by ASTRO Labs, Dr. Simian gained superhuman intelligence and engineered his own escape, murdering his creator in the process. A former associate of The Foundry, and one of the two founding members of the modern Crime League, Dr. Simian aims to have his revenge upon the entire human race for their treatment of him. He is a frequent foe of the second Johnny Rocket.

Doctor Stratos

AKA: Sebastien Stratos

A meteorologist and atmospheric engineer working for the American government, Sebastien Stratos believed that he had discovered a machine that would allow him to control the weather. Derided and mocked by the public and private sector alike, Stratos used his weather machine to ruin the test flight of one of Nolan Aircraft's newest prototypes, creating Captain Thunder in the process. Imprisoned by the new hero, Stratos broke out of prison again and again, rapidly becoming Thunder's worst and most persistent foe. He eventually discovered that he was actually a mutant with the power to control the weather—his machine had simply allowed him to focus his powers—and that Captain Thunder was really Ray Gardener, a secret he exposed on national television. Currently the leader of the Crime League, Stratos remains a threat to anyone who opposes him.

Hiroshima Shadow

Born in the nuclear blast that annihilated Hiroshima, Hiroshima Shadow is the twisted spirit of that ruined city come to horrible life. First appearing in 1993, shortly after Dr. Metropolis, Hiroshima Shadow tried to annihilate Freedom City in a nuclear blast, before being stopped by the local heroes. He has since gone onto be a regular member of the Crime League, usually facing off against Dr. Metropolis, and always striking out at icons of America and American success.


See "Crime League (Golden Age)" above


An ancient Greek sorceress with a longstanding grudge against Daedalus, Medea joined the Crime League in order to gain allies who could help her destroy him, though she often bridles at Doctor Stratos' leadership. Among the most powerful magicians on Earth, she has also clashed with the likes of Adrian Eldrich.

  • Captain Ersatz: Of DC's version of Circe.
  • Offing the Offspring: Murdered her children to spite her unfaithful husband, Jason.
  • Straw Feminist: Medea is a raving misandrist who loathes all men. This is true to the Greek myths she hails from.
  • Vain Sorceress: Obsessed with wealth, power, and beauty.
  • Wicked Witch: One of the oldest in literature, actually.
  • Woman Scorned: Being abandoned by her lover, Jason, is what turned Medea into the monster she is now.

Orion the Hunter

AKA: Jack O'Ryan

A big game hunter turned assassin, Jack O'Ryan relishes the thrill that comes from targetting superhuman prey. A frequent foe of the current Lady Liberty, O'Ryan joined the Crime League for the chance to take on not only her, but her allies in the Freedom League as well. A completely jaded sociopath with no real sense of morality, O'Ryan lives only for the thrill of the hunt.


    Hero High Villains 

Headmistress Payne

The sadistic, domineering headmistress of a school for supervillains, Payne targets Claremont Academy's staff and students for destruction or subversion.

  • Knight of Cerebus: Like Woundmaker, she's an Age of Escalation villain, meant to force teenage heroes into situations they've never faced before, where they could be badly hurt or even killed.
  • Mind over Matter: A moderately powerful telekinetic.
  • Psychic Powers: Has both telepathic and telekinetic powers.
  • Sadist Teacher: An outright villainous one.
  • Telepathy: A strong telepath with the ability to mentally dominate others.


A ronin-class assassin within the Murder League, Woundmaker is an accomplished assassin and mercenary who is free to operate alone, so long as he does not go against the League. At the moment he is pursuing both professional contracts, and a personal vendetta against his one-time pupil, Elite.

  • Archenemy: Of Elite.
  • Captain Ersatz: As a masked killer-for-hire and Evil Mentor who opposes a team of young heroes he's a very obvious one for Deathstroke the Terminator.
  • Evil Mentor: To Elite, who he molded into the damaged young man he has become.
  • Knight of Cerebus: As an Age of Escalation villain, Woundmaker is meant to serve this role in a campaign, darkening the story, and ratcheting up the stakes to previously unforeseen levels.
  • Professional Killer: Woundmaker is for hire and has no compunctions about who he works for.

Fewer than their German counterparts, the Ubersoldaten, the Hinomaru, or Circle of the Sun, were the superpowered operatives of Imperial Japan, working as spies, assassins, and soldiers on behalf of the Emperor and the military junta that controlled him. Lacking the scientific resources of the Nazis, the Imperial Japanese relied on the mystical powers of the Green Dragon Society to empower its agents. While the majority of the Hinomaru were killed before, or just after, the end of WWII, the legacy of some—most notably the infamous Crimson Katana—lives on to this day.

Crimson Katana I

AKA: Asano Ranaga

One of the worst villains of the Golden Age to hail from somewhere other than Nazi Germany, Asano Ranaga was a low-level thief in the employ of the Yakuza who managed to steal the Three Flames Katana, transforming himself into a vicious killing machine. In the employ of Emperor Hirohito and Prime Minister Hideki Tojo, Asano acted as an assassin and super soldier throughout WWII, slaughtering soldiers and civilians alike. After the war he founded the Katanarchist cult, which his son, Toshiro, would carry on.

Crimson Katana II

AKA: Toshiro Ranaga

The son of the first Crimson Katana, Toshiro Ranaga discovered his father's sword and took his place at the head of the Katanarchist cult. He also had the head of his father's last victim, the Human Tank, melted down and reforged as a matching wakizashi. A mercenary and killer-for-hire, Toshiro was a wanted man throughout much of the Silver Age, ultimately committing suicide in 1995 at the age of 58. His ghost now infuses the Three Flames Katana, and has gone on to possess his daughter intermittently.

Crimson Katana III

AKA: Kimiyo Ranaga

Not a true villain, Kimiyo Ranaga has nevertheless been forced to live on the outside of the law, thanks to her grandfather and father. A troubled antihero, Kimiyo tries to foil her father's plans, but regularly loses control to his ghost, which often possesses her body. She keeps her swords inside of tattoos on her arms.


AKA: Keiko Ishido

Once little more than an abused housewife, Keiko Ishido learned of her ability to mystically manipulate emotions the night she convinced her husband to commit suicide. Using her influence over people, Keiko became a force in the Japanese underworld, taking over her local branch of the Yakuza. She eventually came to the attention of the Green Dragon Society who roped her into joining the Circle of the Sun as a spy. Vanishing after the war, she resumed her criminal activities as a behind the scenes operator.


AKA: Tadashi Aoyama

A thug and enforcer for the Yakuza, Tadashi Aoyama was recruited into the Hinomaru by agents of the Green Dragon Society who covered his body in mystic tattoos, which could be summoned into life to do his fighting for him. Operating as a spy throughout the war, he was killed by his Green Dragon masters after the war; they subsequently flayed his body and turned it into an artifact of some power.


AKA: Miko Ishikawa

The daughter of a Green Dragon Society member, Miko Ishikawa discovered her father's links to the cabal of Imperial Japanese sorcerers only after his death. Presenting herself to the Society, Miko offered herself as her father's replacement, demanding the birthright that he had left to her. With little other choice left to them, the Green Dragon Society agreed, and infused Miko with the power of a kami of the wind, transforming her into the villainess Kamikaze. Fighting for Japan throughout WWII, Miko was slain in the atomic bombing of Hiroshima.

    Raven's Rogues 

Alister Usher

A foe of the Silver Age Raven, Alister Usher was a scion of the inbred (and psychotic) Usher family. Born with a hypersensitivy to sunlight, and necrotic, easily scarred skin, Alister was alternately rewarded and sadistically abused by his father, whom he learned to both admire and loath. Following his father's death, Alister, resentful of his family's status as pariahs, decided that if the Usher's were going to be outcasts they would bring the rest of the city down with them, and flooded the city with dangerous drugs, child prostitution rings, slavers, and other depravities in an effort at taking society down to the Usher's level. Clashing with the Raven, Alister and his sisters were seemingly consumed in a fire that broke out and brought their house crashing to the ground.

  • Abusive Dad: Roger Usher treated Alister very badly, flat out torturing him on occasion.
  • Badass Normal: Unarmed he managed to give The Raven, who regularly fought superpowered foes, the single most savage battle of his career.
  • Big, Screwed-Up Family: The Ushers were the town pariahs, engaged in every criminal act possible from the time the city was founded. Alister and his sisters were the last members of it.
  • Brother–Sister Incest: With all of his sisters at one point or another, but most notably with his oldest sister, Felicia, with whom he shared a very creepy courtly romance.
  • Card-Carrying Villain: Alister deliberately tried to find crimes that were as taboo as possible.
  • Combat Breakdown: He and The Raven both lost their weapons and gadgets during their last fight, leading to a mutual No-Holds-Barred Beatdown.
  • The Corrupter: Aimed to be this for all of Freedom City.
  • Due to the Dead: Averted. Alister's dismembered his father's corpse and fed it to his dogs.
  • Even Evil Has Loved Ones: Genuinely loved his sisters, especially Felicia.
  • Freudian Excuse: The way that Roger raised Alister didn't leave a lot of humanity left in him.
  • Good Scars, Evil Scars: Was covered in hideous scars, a result of both being born with cutaneous porphyria and a childhood in which his father sadistically punished him with beatings, cuttings, and burnings.
  • Hollywood Acid: Tried to burn The Raven with it. Hit his sister Felicia instead.
  • In the Blood: Both evil and genetic disorders ran in the family.
  • Man of Wealth and Taste: Though his tastes trended towards the Victorian Era.
  • Meaningful Name: His family name and incestuous relationship with his sister is a reference to Edgar Allan Poe's "The Fall of the House of Usher".
  • Never Found the Body: They found the bodies, but they were so badly burned that it's hard to tell if Alister was among them or not.
  • Together in Death: Was last seen walking into the burning mansion carrying Felicia's body.
  • Villainous BSoD: Alister went into shock after Felicia's scarring, and walked back into the burning mansion as though he were in a trance.
  • Villainous Incest: The product of generations of it.

Blackbird II

AKA:Alistair Reynolds

The Conqueror Worm

AKA: Michael Reeves

A sickly albino who grew up tormented by his peers in an orphanage, Michael Reeves snapped when, as a young man, he was finally arrested after a string of escalating thefts. Taking the prison chaplain's lecture on sin to heart, Reeves retreated to the underground, dubbed himself The Conqueror Worm after an Edgar Allan Poe poem, and founded the Night Crawler cult, which dedicated itself to cleansing the world of evil. Killing divorcees, prostitutes, hippies, and anybody else who piqued him, Reeves ended up on the Silver Age Raven's radar, and was institutionalised several times, only to break out on each occasion. He was eventually killed during his final confrontation with The Raven.

  • Archenemy: Probably number two on Raven I's hit parade, right behind the far more dangerous Doctor Sin.
  • Axe-Crazy: Violently and dangerously insane.
  • Captain Ersatz: It isn't as obvious as some, but as the clinically insane, physically underwhelming, and dangerously charismatic nemesis of a Batman-analogue, he's essentially The Joker. This is reinforced by his status as one of the only enemies to really get under Raven's skin, and by the existence of Ligeia, who served as his personal Harley Quinn.
  • The Chessmaster
  • Cult: Ran a Manson family style cult during the sixties.
  • Curb-Stomp Battle: Was on the receiving end of one of the most one-sided fights in Raven't entire career.
  • Diabolical Mastermind
  • Evil Cripple: Reeves' illness left him barely able to move at times.
  • Freudian Excuse: Tormented for his deformities and physical weaknesses growing up, he took out his anger on the general public.
  • Half the Man He Used to Be: Sliced in half by broken sewer piping during his last fight with The Raven.
  • Hypocrite: Reeves damned drug users and adulterers, while simultaneously maintaining affairs with numerous women in his cult and taking vast amounts of psychotropic drugs.
  • It's Personal: The Raven took Reeves' actions very personally, and to this day, mention of The Conqueror Worm is one of the few things that can genuinely get under Duncan Summers' skin.
  • Karmic Death: Died when his threats against Jasmine Sin caused Duncan Summers to loosen his grip in surprise, dropping Reeves to his death.
  • Killed Off for Real: Died in 1968 and has stayed that way.
  • Knight Templar: Reeves aimed to cleanse society, no matter the cost.
  • Lean and Mean: Michael Reeves was a skeleton under his baggy clothes.
  • Legacy Character: Hinted at. Ligeia insists that Reeves had children who will one day avenge him.
  • Manipulative Bastard: Reeves' inhuman charisma gave him almost total control over his followers.
  • Meaningful Name: Taken in-universe and out from Edgar Allan Poe's "The Conqueror Worm", in which the titular being devours humanity as punishment for its sins.
  • The Mentally Ill: Reeves' ever changing notions of sin and his inability to process the fact that the rest of the world did not operate along the same lines that he did resulted in his being declared unfit to stand trial, and locked up in a mental ward.
  • Misanthrope Supreme: Thought all people were scum who had to have Reeves' version of morality rammed down their throats.
  • Non-Action Big Bad: Reeves' poor health and frail physique stopped him from being any sort of physical threat.
  • Not So Different: Reeves viewed The Raven as a flawed version of himself. This assessement would bother Duncan Summers for years, as he sought to prove The Worm wrong.
  • Red Eyes, Take Warning
  • Übermensch: Saw both himself and The Raven as embodiments of the Nietzschean concept, men who were trying to force the world to accept their ideas of what was right and wrong, over society's established rules.
  • Unholy Matrimony: With his girlfriend and follower Hilary Dwyer, alias Ligeia.
  • Villainous Underdog: Reeves never stood a chance in a fight with Raven, and whenever a battle came down to the two of them and their respective fists, it was essentially a dead issue.

Doctor Sin

AKA: Tzin Sing

A Chinese criminal mastermind hailing from the last days of Qing Dynasty, Sin built a criminal empire in the twenties and thirties, involving himself in conflict with various Western heroes. Inactive for much of WWII, he re-emerged in the fifties and sixties, battling the original Raven on many occasions. Presumed dead after the battle that left The Raven crippled, Sin reappeared again in the modern day, to try and kidnap his granddaughter, Raven II. In the process he killed his own daughter, Jasmine Sin, and made Raven II into his enemy.

Jasmine Sin

AKA: Tzin Li

The daughter of Doctor Sin, Jasmine was his right-hand woman during much of the fifties and sixties. However, as time wore on she eventually became to doubt her father's righteousness, and betrayed him, siding with The Raven, whom she would go onto marry. Years later, Jasmine died saving her daughter, Callie, from her father.

  • Action Mom: Sprang back into action to save her daughter, Callie, when Doctor Sin tried to claim the girl as his own.
  • Captain Ersatz: Talia al-Ghul to her father's R'as and Raven's Batman.
  • Daddy's Little Villain: Initially Jasmine was her father's most dedicated and loyal servant. However, exposure to The Raven and other heroes, coupled with her increasing awareness of her father's evil ended up turning her against him.
  • Dark Action Girl
  • The Dragon: To her father, at least at first.
  • Heroic Sacrifice: Took a bullet meant for her husband.
  • High-Heel–Face Turn: It was Jasmine's love for The Raven that persuaded her that her father might not be right.
  • Killed Off for Real: At the hands of her own father.
  • Mad Scientist's Beautiful Daughter
  • Mama Bear: Doctor Sin learned the hard way that touching Callie was the fastest way to make his daughter angry.
  • Yellow Peril: Dressed in traditional Chinese garb, and serving as her mad father's right-hand, Jasmine had the appearance of an archetypal Chinese villain during the 50s and 60s.

Doc Holiday

AKA: Bryant Haliday

  • Gadgeteer Genius
  • It Amused Me: Bryant is a trust-fund baby who only commits crimes because he finds being a costumed supervillain tobe hilariously entertaining. As such, he was a solidly Silver Age villain who never actually tried to hurt anybody and didn't care whether he won or lost. This led to him quitting during the 1970s, when his path crossed with a band of anti-war protesters and the abuse they hurled at him convinced him that this was no longer a world in which his light-hearted approach to crime fitted.

Fear-Master I

AKA: Dr. Arthur Levitt

  • Composite Character: His costume resembles the Batman: The Animated Series Anti-Villain called Phantasm, but his personality and motivations as a villain are based on Batman villain Scarecrow.
  • Heel–Face Turn: As a result of his Heel Realization, Dr. Levitt gave up on committing crime and retired the Fear-Master identity. Since the 2nd Raven's saved him from the gaslighting campaign of the 2nd Fear-Master, Dr. Levitt has developed an odd partnership with the 2nd Raven, readily offering her is advice and assistance when she needs it.
  • Heel Realization: Undergoing chemotherapy in 1991 for cancer inflicted by his own fear-inducing chemicals absolutely terrified Dr. Levitt, and finally made him realize just what he had been doing to people as the Fear-Master.

Fear-Master II

AKA: Melvin Blume

  • Bullying a Dragon: Attempted to gaslight the first Fear-Master, Dr. Levitt, into insanity. When that scheme was thwarted by the second Raven, Dr. Levitt swore revenge.
  • Loners Are Freaks


AKA: Dr. Cooper Seidel


AKA: Hazel Court

Formerly a reserved, mousy girl, Lenore became a vampiric debutante determined to bring out the repressed side of people—especially The Raven, with whom she had an ongoing flirtation. She was slain by Dracula sometime after The Raven retired.

Luna Moth

AKA: Samantha Cline

  • Irony: Samantha was so obsessed with controlling her arch-enemy, the Raven, and rendering him one of her pawns that when he disappeared for good in the 1970s, the realization that now she would never have him under her thumb caused her mind to break and she's been a resident of Freedom City's Providence Asylum ever since 1982.
  • Stripperiffic: Justified; Samantha has always used sex appeal to her advantage to get what she wanted in life, so making her super-villain costume extra skimpy suited her purposes just fine.

Madame Zero

AKA: Dr. Victoria Leonard

  • Captain Ersatz: She's basically a gender-flipped version of the Batman villain Mr. Freeze, after his 90s rewrite.
  • Your Cheating Heart: Discovering her beloved husband had been cheating on her led directly to Dr. Leonard's transformation, and she began her criminal career by murdering him and his mistress.


AKA: George Mitchell

  • Captain Ersatz: He's based on the Marvel supervillain called Taskmaster.

The Red Death I

AKA: Yussef Smerdyakov, "Joseph Smith"

A Soviet spy and Silver Age adversary of the first Raven, The Red Death posed as an assassin and later a crime lord in order to gain access to American military and economic secrets, which he then passed back to his superiors in the KGB. Armed with a gas gun and his own formidable training, The Red Death remained an active threat into the 1980s when he faded from the supervillain scene.

  • Badass Normal: The Red Death's lack of superpowers did not stop him from being a truly dangerous threat.
  • Meaningful Name: In more than one way. There's the obvious meaning of his name: he's a Communist killer. He's also, however, named for the Edgar Allan Poe short story "Masque of the Red Death", in which a cloaked figure with a red skull for a face infiltrates a party being thrown by the wealthy, while outside the poor are dying of disease. The figure proves to be the titular disease, The Red Death, and kills everyone at the party. Given Smerdyakov's political leanings it isn't hard to read a Marxist message into the story (a message which can't have been intended by Poe), thus giving several layers of meaning to his codename.
  • Professional Killer: Pretended to be one.
  • Punch-Clock Villain: There is no evidence that The Red Death I was particularly sadistic, or indeed, was anything other than the effective Communist agent he was supposed to be.

The Red Death II

AKA:Cecilia Rogers

An investigative reporter for the Daily Herald who had her life destroyed by Majestic Industries CEO Hieronymous King, Cecilia Rogers snapped, located one of the original Red Death's hideouts, and took up his mantle in order to harass King. Attempting to kill King at a dinner party in his honour, Red Death II was stopped by Raven II, but eventually escaped from prison. Now holding a grudge against all wealthy people, Red Death II seeks to kill Freedom City's elite and redistribute their wealth to those she sees as more deserving of it.

  • Broken Bird: Under the mask, Cecilia is an angry, broken young woman who feels a pathological need to hurt the likes of Hieronymous King.
  • Dark Action Girl: Cecilia is a physical match for the second Raven, making her one heck of a fighter.
  • Deadly Gas: Uses the same gas guns as the original Red Death.
  • Dirty Commies: Cecilia isn't a Stalinist like the original Red Death, but her social leanings and desire to kill the rich mark her out as a classic (and fanatical) Marxist.
  • Evil Counterpart: The text never explicitly makes the comparison between her and Raven II, but let's see: both of them are young women who inherited the mantle of a Silver Age predecessor. Both are Badass Normals who use gadgetry to compensate for a lack of superhuman abilities. Both believe that they have an obligation to fight evil, and to make life better for those who can't do it for themselves. The difference is in political ideology, and more importantly, in method.

A hard right-wing terrorist organization with fascistic leanings, SHADOW was founded by former SS operative Wilhelm Kantor in the aftermath of Nazi Germany's collapse. Since then SHADOW has been through several iterations, growing and contracting, but always posing a serious threat to the world's security. At the moment, SHADOW appears to be on the decline, but in truth, Kantor—better known now as Overshadow—is simply biding his time until his next major attack. In addition to its own personnel, SHADOW maintains strong ties to the Thule Society and the Scions of Sobek, and uses Overthrow, an organization of Communist terrorists as pawns; for the sake of convenience, members of these groups will also be included here.

Dominic Ashe

The leader of the Marxist terrorist group known as Overthrow, Dominic Ashe was radicalized as a student, coming to the conclusion that Western capitalist society was corrupt and decadent and had to be destroyed. Cut adrift after the collapse of the Soviet Union and the loss of his funding, Ashe was approached by Overshadow, who offered to fund his campaign against the West, offering him resources and a place on the Penumbra advisory council, provided Ashe was willing to work for him. Regarding as a menacing terrorist kingpin by those outside of SHADOW and a joke by those within, Ashe is a driven, increasingly desperate ideologue who knows he's sold his soul to Kantor and will do just about anything to get it back.

  • Artificial Limbs: Ashe lost his right arm in a battle with Unison agents. He now sports a cybernetic arm possessed of enhanced strength and durability.
  • Beard of Evil: Sports a neatly trimmed one.
  • Big Bad Wannabe: Of the "overshadowed by a worse Big Bad variety". Ashe doesn't have the power to fight most superheroes, and while his organization is well-equipped and well-trained, it is entirely dependent on SHADOW for support. He has ambitions, however, of replacing Overshadow, and with his cadre of devoted followers, should not be taken lightly.
  • Commie Nazis: Averted. Ashe is fully aware that his goals and Overshadow's are incompatible and is awaiting a chance to, dare we say it, overthrow him.
  • Dirty Commies: Ashe is a ruthless Communists terrorist.
  • Dragon with an Agenda: As a member of the Penumbra advisory board, Ashe holds equal rank with the likes of Nacht-Krieger and Ragnarok. Unlike Nacht-Krieger, Ashe has his own objectives, many of which directly conflict with those of Overshadow.
  • Empowered Badass Normal: Ashe was a dangerous terrorist before he gained his mechanical arm.
  • Not-So-Harmless Villain: Ashe is not much of a physical threat to a superhero, even with his mechanical arm, and once players find out that he's a pawn of Overshadow they are liable to take him lightly. Given Ashe's personality and ruthlessness, this could be a real error.
  • Puppet King: Toyed with. The general public believes that Overthrow is a real threat to world stability, while in truth, it is little more than a front for SHADOW (though many members are unaware of that). Ashe, however, has his own ambitions, and is able to act without a great deal of oversight from Kantor.
  • The Starscream: Towards Overshadow, seeking to take control of all his resources for himself and Overthrow.
  • Unwitting Pawn: Subverted. Overshadow sees Ashe as little more than a disposable dupe, but Ashe is very aware of this, and has his own plans to bring down Kantor and take control of SHADOW's resources for himself.
  • Utopia Justifies the Means: Ashe is willing to cross almost any lines if it means getting his better tomorrow.
  • Well-Intentioned Extremist: Ashe honestly does think that his Communist utopia will be a better place.


AKA: Johann Dietrich Meinhoff

A sadistic bully who joined the SS for more power, Johann Meinhoff was transformed into a being of living shadow through the efforts of Wilhelm Kantor. Initially one of the weaker Nazi projects, the transfer to him of powers from a dying comrade, made Nacht-Krieger one of the most deadly weapons in the Nazi arsenal. At the end of the war, Nacht-Krieger guarded Kantor's escape from the Liberty League, killing many of its members in the process. Sealed by the White Rose, Nacht-Krieger was freed and reincarcerated once in the sixties, before being freed again in the present by Kantor, whose assassin he again serves as.

  • The Bully: Was a bullying jackass before he gained his abilities.
  • The Dragon: To Kantor in the past and present, having served as his right-hand since 1941.
  • The Dreaded: Has been feared in the superhero community since 1941.
  • Hero Killer: Slew Golemeth, la Guillotine, and Mehire in 1941, killed Lady Celtic, Spitfire Jones, Sargeant Shrapnel, and the White Rose in the closing days of the war, and took White Thorn with him into his prison. During his first escape from that prison he was able to kill White Thorn as well, giving him an unrivalled bodycount.
  • Living Shadow: Could take this form, and is now permanently trapped in it following his latest escape.
  • Undying Loyalty: To Wilhelm Kantor/Overshadow.
  • Was Once a Man: Sacrificed his ability to resume human shape in order to escape his prison in the 90s.


AKA: Wilhelm Kantor, Tan-Aktor

An SS scientist and sorcerer who acted as Heinrich Himmler's Number Two for much of the war, Wilhelm Kantor supervised most of the Nazi Ubersoldaten program, helping to create beings like Donar and Nacht-Krieger. Having discovered that he was the reincarnation of an Ancient Egyptian sorcerer named Tan-Aktor, who had once betrayed Pharoah Heru-Ra. Escaping the Liberty League at the end of the war (and causing the deaths of most of its members at his own hands and those of Nacht-Krieger), Kantor perfected his powers, and became Overshadow, the long-lived mastermind of the SHADOW terrorist cell.

  • Alternate Universe: In the Paragons of Freedom universe, Kantor is Al-Khayal, leader of an Islamist terrorist organization of the same name, and equipped with a combination of his own powers and Nacht-Krieger's. In the Erde timeline he's The Starscream within the Reich, aiming to supplant Superior as der Fuhrer.
  • Archenemy: Of Scarab, the reincarnation of Heru-Ra.
  • Big Bad: Of any campaign involving SHADOW. He's also likely to play this role in Golden Age campaigns, where he's the brains behind the Ubersoldaten.
  • Body Surf: Transfers his mind from cloned body to cloned body in order to cheat death.
  • Cloning Gambit: Has transferred his consciousness from cloned body to cloned body, ensuring his own survival.
  • Diabolical Mastermind: In both the regular timeline and Paragons of Freedom where he's a powerful terrorist leader who likes to stay in the background and let his minions do the work, and possesses all the resources of a small nation.
  • Evil Sorcerer: Twice over; he was originally an Evil Sorcerer in ancient Egypt. After reincarnating and relearning magic, he used his powers first to help the Nazis, and then to try and achieve world domination.
  • Faking the Dead: Repeatedly. Most heroes think that Wilhelm Kantor died in 1952, while many believe that mysterious Diabolical Mastermind Overshadow is also dead.
  • Grand Theft Me: Has tried it on both The Centurion, and his own son, Ragnarok.
  • Hero Killer: Kantor managed to arrange for the deaths of almost the entire Allies of Freedom in the closing days of the war, (killing La Renard Rouge himself) and was responsible for The Scarab's death in the 70s.
  • Human Sacrifice: Sacrificed twelve SS members in order to gain access to Tan-Aktor's powers. He later sacrificed crippled super soldier Schwartzpanzer in order to fruther empower Nacht-Krieger, and used the ritual suicides of many Thule Society members to increase his own power and Nacht-Krieger's.
  • Icy Blue Eyes: He had these as a human being.
  • The Man Behind the Man: To most Nazi supersoldier projects during WWII, and SHADOW in the present day (most superheroes aren't even aware of his existence).
  • Master Race: Kantor has come to see himself as the perfect representation of the Aryan master race.
  • My Grandson Myself: Pretended to be his own son at one point, in order to obscure who was really in control of SHADOW. Bonus points for claiming Avenging the Villain as his motive.
  • Politically Incorrect Villain
  • Powered Armour: Wears a white suit of battlearmour that further increases his mystical powers and is equipped with a number of weapons of its own.
  • Powered by a Forsaken Child: Overshadow's current level of power was drawn from the souls of dozens of SS suicides.
  • Reincarnation: Of an evil sorcerer from Egypt named Tan-Aktor.
  • The Rival: Had a longstanding rival with Superior over who truly represented the Nazi ideal.
  • Secret Identity: Even those heroes who are aware of Overshadow's existence don't know that it is Wilhelm Kantor under the helmet.
  • The Spymaster: In the Erde timeline as Reichsfuhrer SS.
  • The Starscream: In the Erde timeline, where furious over not becoming Hitler's successor, he took control of the SS, went to ground at his Nifelheim headquarters, and started sending assassins after Superior, all while still claiming to be loyal to the Reich.
  • State Sec: As a member of the SS.
  • That Man Is Dead: Overshadow would say this about the Wilhelm Kantor incarnation, whom he has relegated to the past alongside Tan-Aktor.
  • Western Terrorists: With a crazed Nazi ideology to boot (unless we're talking the Paragons of Freedom version who is an Islamist terrorist leader of Egyptian descent).


AKA: Albrecht Wilhelmsson

The son of Wilhelm Kantor and Nazi-agent-turned-Valkyrie Greta Goessler, Albrecht Wilhelmsson was raised in Germanic Asgard, under the eye of deities like Wotan and Donar. Initially forced to serve the young gods as a semi-slave, Albrecht became a brooding thug, capable of dealing out serious punishment to his ostensible masters. Eventually making his way to Earth, Albrecht came into conflict with his father, who sought to possess his body for his own. The two have since reconciled (at least on the surface), and Albrecht, who has never gotten over his childhood among the Aesir, has taken the name "Ragnarok" or "Twilight of the Gods".

Agents of Adolf Hitler's Third Reich, the Ubersoldaten were a collection of mutants, science experiments, and mystically-empowered thugs, their powers enhanced by the twisted experiments of the mad Doctor Geistmann and the even more twisted magic of the madder Wilhelm Kantor. Most were imprisoned or slain by the end of the war, but a few, including Geistmann and Kantor escaped to trouble the world further.

Doctor Geistmann

Oberst Gesitmann

A Nazi scientist from alternate bleak future where the Axis powers won WWII, Geistmann was transported to the main timeline's past when Thomas Morgen tried to steal his time machine. Trapped in the body of an albino gorilla, Geistmann was nevertheless able to win the trust of the Nazi high command and, alongside Wilhelm Kantor, was the mastermind behind the creation of most of the Ubersoldaten.

Donar, Lord of Thunder

AKA: Karl Reinhardt

An SS officer enfused with the power of the thunder god Donar, Karl Reinhardt was mystically bound to the Nazi cause by the Thule Society, and fought for them throughout the war. With a personality that was equal parts Reinhardt and the imperious thunder god, Donar was the muscle for the Ubersoldaten. At the end of the war, Donar was separated from Reinhardt and returned to the realm of the gods, while Reinhardt would be tried and executed for war crimes by the victorious Allies.

  • Beard of Barbarism: Had a full, chest-length beard as Donar.
  • The Brute: Filled this role in the Ubersoldaten, acting as muscle for Wilhelm Kantor and the other Nazi leaders.
  • Drop the Hammer: Wielded the massive warhammer carried by Donar in the myths.
  • Dumb Muscle: Neither Donar nor Reinhardt was particularly bright.

Die Eule

AKA: Hans Graumach

An ambitious Austrian Nazi, Hans Graumach wanted to become a symbol that would stand alongside those of the Thousand Year Reich. Donning the black cowl and cape of die Eule (The Owl), Graumach became a Nazi spymaster and saboteaur who clashed with the Allies of Freedom throughout the war. A sneering, arrogant coward, he committed suicide rather than face trial for his crimes.

  • Small Name, Big Ego: Most historians in fact, recall die Eule as only a minor member of the die Ubersoldaten.

Madame Blitz

AKA: Anna Segur

Born a mutant with a penchant for attracting electricity, Anna Segur was struck thrice by lightning, losing her family in the fire that the last incident started. Doctor Geistmann later experimented on her, increasing her ability to control electricity, and turning her into the deadly Madame Blitz.

  • Anti-Villain: Didn't commit any notable war crimes, and was often uncomfortable in the presence of the more brutal members of the group.
  • Dark Action Girl: One of only two women on the team.
  • Dating Catwoman: Was the Catwoman to Spitfire Jones' Batman, and almost left her teammates for him.
  • Flight: Could fly like a thunder bolt.
  • Psycho Electro: Though notably less psycho than many of her teammates.


See "SHADOW" above

Roter Adler

AKA: Konrad Zoller

A would-be air ace who dreamed of flying, Konrad Zoller learned that he was a mutant with the innate power of flight the day his plane suffered a mechanical failure. Recruited by Geistmann, he was given the codename Roter Adler (Red Eagle) and brought into the Ubersoldaten.


AKA: Gustav Russov

A U-Boat officer who was put in charge of a group searching for Atlantis, Gustav Russov was cursed and transformed into a water-breathing wolf.


AKA: Johann Marz

An SS commando with a distinguished record, Johann Marz was selected as to be the first guinea pig for Dr. Geistmann's experimental invisibility serum. The serum failed, turning his skin and organs invisible, and causing his hair to fall out, but leaving his skeletal structure clearly visible. He also gained the ability to kill with a touch.

  • Archenemy: Of the first Patriot.
  • Captain Ersatz: Has the same appearance and powers as DC's Mister/Director Bones.
  • Dem Bones: Had the look, though the rest of his body was still there, it was just invisible.
  • Disney Villain Death: Fell to his death during a battle with Patriot.
  • Killed Off for Real: Most likely, given that he has not resurfaced since his final fight with Patriot.
  • Poisonous Person: His invisible skin oozed a lethal toxin.
  • Sadist: Enjoyed making people suffer with his touch.
  • Touch of Death: Thanks to the poisons his skin secreted.


AKA: Hermann Karse

A death camp guard who was exposed to the chemicals being used on the prisoners, Hermann Karse was left incredibly disfigured and immune to all toxins. Donning a gas mask, he became known as "Schlasbringer" or "Sleep-Bringer", and spent the rest of the war using chemical weapons to commit mass murder.


See "Centurion's Rogues" above

Wilhelm Kantor

See "SHADOW" above

Die Walkurie

AKA: Ingrid Hildebrant

Daughter of a Thule Society occultist, Ingrid Hildebrant was infused with the power of the Valkyries, becoming their agent on Earth. She became obsessed with fathering a new generation of super-soldiers, but was rejected by first Superior, and then the heroic Centurion. Stripped of her powers after the war, she lost her mind and was institutionalized.

    Other Villains 


AKA: Dr. Reese Browder, The Stygian Scourge, The Godslayer
A mighty suit of enchanted armor fashioned by Hades as a weapon against his rivals on Olympus, Adamant was created to be a soul-driven Living Weapon that would be capable of slaying even gods. However, once the suit was completed, Hades came to his senses and realized that he had created a weapon that could threaten even himself, and in fact would likely turn against him as soon as the other gods were dead. Having created something even he could not destroy, instead he hid it away in a lost tomb so remote that, over the millennia it slumbered, even Hades himself forgot of its existence. Until fate intervened in the 1960s, when rogue archaeologist Dr. Reese Browder, wanted by authorities throughout the Mediterranean and the Middle East for selling valuable historical artifacts to the highest bidder, discovered it. Touching it in his greed, his soul was ripped from his body and sealed inside, unleashing the monster upon the world. Though many heroes have managed to render Adamant dormant for a time, invariably it returns to plague the world once more, and it seems to be truly indestructible.
  • And I Must Scream: Even beyond the fact Browder's soul is trapped inside of Adamant, a fight with Centurion in the late 80s resulted in him being trapped in Earth orbit for 20 years, during which time he went completely insane.
  • The Dreaded: For good reason. Adamant is totally unstoppable, having once fought off Centurion, Horus the Avenger and Superior, all at once.
  • Expy: Of The Destroyer, a similarly natured Living Weapon created by Odin in Marvel's The Mighty Thor.
  • Golem: A suit of magically powered armored driven by a human soul, created as the ultimate anti-god Living Weapon.
  • Gone Horribly Right: What Hades thinks of Adamant.
  • Healing Factor: Like Marvel's The Juggernaut, Adamant is not only Nigh Invulnerable, but capable of healing when it is actually damaged.
  • Nigh Invulnerable: Adamant is effectively indestructible. In fact, it's formed from the same substance that is the foundation of Hades' realm, meaning that only by destroying Hades and his kingdom can Adamant be destroyed.
  • Super Strength: Can lift up to 7680 tons.

The Alien-Gator

AKA: Amusz M'sez
A mysterious man-eating humanoid gator in a mangled spacesuit that appeared in the South River Swamp in late 1949, the Alien-Gator battled the Freedom Eagle on several occasions throughout the early 1950s, eventually vanishing and presumed dead when their final battle triggered the explosion of a gas tanker. Unbeknownst to humanity, the Alien-Gator was actually Amusz M'sez, a peaceful member of a diplomatic envoy sent by an alien race, the Jerreid Hegemony, to Earth with intentions of counseling humanity on using atomic power wisely before they destroyed themselves with it. Unfortunately, M'sez's ship was attacked by a Grue warship and crashed in the swamp, leaving him the sole survivor. Discovered by guards from the State Penitentiary and believing them to be a rescue team sent by Earth's government, M'sez gave them a hearty traditional Jerreid greeting of great honor, but they mistook this as an attack and turned on him. Discovering that the humans seemingly intended to trap him in the swamp and starve him to death, driven mad by hunger, M'sez began to feed on their flesh, preying on those humans he encountered, all while trying desperately to escape and get home. He gained a particular hatred for the Freedom Eagle, because he could see that his flight-harness was daka technology, but the "Winged Human" would never use his universal translator, instead attacking him at every turn. Fortunately for M'sez, a Jerreid search and rescue ship found and retrieved him before his apparent death.
  • Break the Cutie: M'sez was a peaceful individual who only wanted to help humanity master atomic power, but hunger, desperation and fear turned him into a monster; originally, he tried to grab and subdue his opponents harmlessly, but starvation eventually drove him to feed upon them.
  • Cross Cultural Kerfuffle: The Jerreid Hegemony's highest greeting is snapping the jaws quickly together in front of the greeted individual's head, intending to show that, whilst the Jerreid certainly could harm the honored one, they will not. Needless to say, the guards M'sez encountered didn't take this in the way he intended.
  • Interspecies Friendship: During his time trapped on earth, M'sez's sole friend and ally was Tom Cyprus.
  • Lizard Folk: Jerreid's resemble humanoid alligators, hence M'sez's "villain name" on Earth.
  • To Serve Man: Not voluntarily, and he found the taste absolutely disgusting, but human flesh was the only source of food he could find and actually digest in the swamp.
  • Tragic Villain: M'sez really did come in peace, but his disastrous interactions with humanity in general, and Freedom Eagle in particular resulted in him becoming a villain.
  • Villainous Friendship: Formed a reciprocal one with fellow Bayou-dweller Tom Cyprus.
  • Villain Team-Up: One possible Golden Age caper involves Alien-Gator coming to Cyprus' assistance when the heroes chase the latter back into the swamp. The combination of the two, and the home-field advantage that they enjoy are liable to prove fatal to any inexperienced heroes.


AKA: Liam O'Herlihy

A zealous member of the IRA, Liam O'Herlihy became Balor by a total freak accident. So obsessed with his cause that even his fellow revolutionaries deemed him unpredictable and too dangerous to trust, Liam found himself without allies or boltholes when he panicked and killed a British soldier. Attempting to hide in an abandoned church's basement, he came in contact with the Fomorians, a demonic race that had been exiled from Earth long ago. With the police closing in, he thoughtlessly accepted their offer of power in exchange for his hate and rage, and was transformed into the monstrous Balor.

  • Anti-Magic: Can nullify any form of magical power around him.
  • Body Horror: Subtler than some comic characters, but still pretty bad. What other term is there for being a hunchbacked, asymmetrically-limbed giant with a bald, tumorous-looking head, askew features and one eye so much smaller than they other it's locked into a permanent squint?
  • Breath Weapon: Can spit a stream of "raw, hellish chaos" that disintegrates anything — and anyone — it hits.
  • Dumb Muscle: Averted. He's crazy and unpredictable, but his intelligence is actually on the higher side of average.
  • Healing Factor: Can regenerate when injured, and has even come back from the dead several times as a result.
  • The Revolution Will Not Be Civilised: His own fellows in the IRA thought he was too nuts to put up with, and since becoming Balor, he's graduated to causing murder and mayhem in America for their intervention forcing disarmament upon his former comrades, in addition to continuing his campaign of chaos throughout the United Kingdom.

The Beast of Kilamanjaro

  • Attack of the 50-Foot Whatever: Technically, it's only 30 feet tall and weighs 28,000 lbs, but the spirit is still there; it's a giant alien monster.

Black Anubis

  • Casting a Shadow: Black Anubis' divine powers mostly manifest in his ability to generate and control a solid darkness substance referred to as "Shadow Tar". He can use it to create clouds of darkness, produce solid shadow duplicates of things, blind others, hurl it as destructive projectiles, disintegrate whatever it touches, and leech the life or stamina out of his foes with it.
  • Flying Brick: His only powers that don't relate to his Shadow Tar Manipulation are his abilities to fly and his immense durability.
  • Physical God: Technically, he's only a demigod, but he is still the bastard son of the original Anubis, and it shows in his powers. Ironically, he's the weakest of his villainous team, the Shadow Pantheon.

Captain Kraken

AKA: Krak-En Vas

Born on the distant world of Illthus in the Grue Unity, the squid-headed Krak-En Vas was a sailor in the Grue Navy who turned deserter and space pirate. Forced to crash land on Earth after his ship was damaged in a battle with the Lor Republic, Krak-En adopted the look and attitude of a pirate from a Hollywood movie, and set out committing highseas robbery, eventually running afoul of The Siren and winding up in jail. He has since made his escape and returned to space, but regularly makes forays to Earth, having vowed revenge on Siren and all of humanity for imprisoning him.

  • Alien Arts Are Appreciated: Human films about piracy are, anyway.
  • Black Eyes of Evil: Inky black eyes that are all pupil.
  • Cthulhumanoid: Has the head of an octopus or a squid.
  • Expy: A Cthulhumanoid in a tabletop? And... he comes from the planet *Ill*thus? There is absolutely no way that he isn't at least partially a reference to the Illithids (AKA Mind Flayers) from {{Dungeons & Dragons}}.
  • Fan of the Past: Of The Golden Age of Piracy as presented in Hollywood film, to be precise. He now knows it's not an accurate portrayal, but has kept up his costume and act out of a liking for it.
  • Know When to Fold 'Em: Krak-En Vas knows when things are turning against him, and always has an escape plan ready.
  • Laser Blade: His energy cutlass.
  • Nice Hat: A plumed broad brimmed hat to be exact.
  • Not-So-Harmless Villain: The text indicates that while Captain Kraken could be Played for Laughs if you wanted to, he's actually a very dangerous (if Silver Agey) opponent, more than willing to use lethal force, and capable of extreme violence.
  • A Pirate 400 Years Too Late: Justified. When Krak-En arrived on Earth his translator latched onto films about fellow pirates. As a result, Captain Kraken dresses and talks like a pirate from a Hollywood film because he sincerely thinks that's what people in his profession are supposed to act like.
  • Ruthless Modern Pirates: Underneath the romantic costume and fanciful demeanour, Captain Kraken is still a brutal space pirate who made it to the top of the wanted lists in both the Lor Republic and Grue Unity for a reason.
  • Space Pirate: Having fled the Grue Unity, Krak-En Vas turned pirate, becoming the scourge of the spaceways in the Grue Unity and Lor Republic alike.
  • Sword and Gun: Wields a blaster pistol (shaped like a flintlock) and an energy cutlass at the same time.
  • Talk Like a Pirate: Captain Kraken's dialogue sounds like it came out of a Hollywood film, because in a very real way, it did.
  • Villainous Legacy: His descendant, Buccaneer, continues to threaten the spacelanes centuries into the future.


  • We ARE Struggling Together: He doesn't like any of the other Hades-aligned supervillains in Freedom City, and none of them like him back.


AKA: Jaime Hernandez

The Collective

  • Creepy Cockroach: It's a supervillain made out of cockroaches.
  • Feed It with Fire: Being struck by energy attacks causes its component roaches to multiple, making it bigger and stronger.
  • The Worm That Walks: A sapient swarm of cockroaches that thinks with a singular intelligence.


AKA: Andre Keston

The Curator

Daddy-O Long-Legs

AKA: Woodstock Stevens

Dr. Mayhem

AKA: John Jackson

  • Set Right What Once Went Wrong: Is determined to restore his original timeline and recreate Gladius, and doesn't give a damn about how this might hurt people in the interim. After all, when he succeeds, everything he ever did will be undone.


AKA: David Andersson

  • Clothes Make the Superman: Without his time-manipulating suit, David's a second rate petty thief.
  • Cut Lex Luthor a Check: Having become the exclusive user of a time-manipulating suit, the best use David can come up with for it robbing banks.
  • Super Speed: David's suit allows him to manipulate time around him, putting others into (from his perspective) a state of "downtime" in which they can't do anything to resist him.


AKA: Jared McGinnis

  • The Cracker: Jared is a ruthlessly driven hacktivist and internet anarchist. He doesn't care about profit, he just wants to strike at those who he sees as concealing their crimes - no matter who gets hurt along the way.
  • Robot Buddy: The Techno-Pirate android serves as Jared's loyal minion in the real world and his only friend.


AKA: Gela-Zirr

Hades, Lord of the Underworld


  • Demonic Possession: The Slasher known most frequently as the Jack-A-Knives is the victim of a possessing entity called the Murder Spirit, which is commanded by Hades and released into the mortal world when the Lord of the Underworld desires more souls.
  • Four Is Death: Jack-A-Knives will not return to the Underworld until it has claimed at least 4 victims.

King Cole II

AKA: Tobias Aloysius Wharton III

Legion, The Mind Virus

The Magician

AKA: Carmine Broom

  • Captain Ersatz: He's basically a more sympathetic version of Spider-Man villain Mysterio, if Mysterio had decided to get into stage magic rather than theatrical special effects.


A caveman chosen at random by the Precursors for experimentation, the future Mastermind was vivisected, his personality eventually ending up in the Precursors' computer. Millennia after the god-like aliens left, Mastermind managed to take over the computer from inside, build himself a functionally perfect body with vast Psychic Powers, and proceeded to watch humanity from afar. Once superhumans emerged, so did Mastermind. His age had finally arrived, and he would rule them all as the greatest of the new race — the Mastermind of supermen!

  • And I Must Scream: After the Precursors took Mastermind apart like a Lego set, his mind was trapped in the Precursors' computer for millennia.
  • Been There, Shaped History: Though not prominent in his backstory, Mastermind escaped his digital prison before the founding of Atlantis, then became one of its philosopher-kings. For most of history, he's "merely" been observing, participating in major societies, but not manipulating himself to the degree he's capable of...until the age of superheroes.
  • Body Backup Drive: Mastermind's learned to repeat the process that allowed him to escape his computer prison. It makes him one of the more persistent characters in a setting with seriously hardy supervillains.
  • Composite Character: Unlike a lot of M&M characters, Mastermind is not easily traced to just one comic book villain. He's probably most like Vandal Savage, but has considerable facets of Magneto, Alpha Flight's Master of the World, and even Apocalypse (the alien-god-tech he inherited from the Precursors and the obsession with super-powers).
  • Determinator: Learned, hacked, and willed his way out of a super-computer created by beings evolved beyond gods. It's no surprise he takes "mere" superheroes in stride.
  • Diabolical Mastermind: Actually subverted despite his name. He wants to rule the world, but while his ego is obviously massive, Mastermind is somewhat more benevolent than most of his fellow world-conquerors in the Freedomverse.
  • From Nobody to Nightmare: From random, if brave, caveman to quite possibly Earth's greatest supervillain.
  • Mind over Matter: His signature physical combat power. Mastermind may have the body of Captain America, but it's his telekinesis heroes have to watch out for.
  • Transhuman Treachery: Of a lesser, but still very dangerous, sort. He wants to usher in the age of the superhumans, but has shown little indication of caring much how the Muggles will take rule by meta.
  • Visionary Villain: He wants to conquer the world so he can uplift humanity.


AKA: Connor Kirkstrom

  • Captain Ersatz: He's basically Marvel's Kirk Connors, aka The Lizard, but with sharks instead of lizards. Also, his last name refers to DC's Kirk Langstrom, the Mad Scientist who turned himself into The Man-Bat.
  • Shark Man

Mr. Mist

AKA: Brad Raymond


AKA: Michael Cunningham


AKA: Alexandra Flint

  • Abusive Parents: Alexandra's father was an alcoholic asshole who blamed everything from their poverty to the death of Alexandra's mother in childbirth on her.
  • Captain Ersatz: She comes off as a gender-flip of long-time Spider-Man villain The Sandman, but there's also an obscure minor villain in Marvel called Quicksand, who is also a female version of Sandman.
  • Kick the Son of a Bitch: After becoming Sandstone, Alexandra sought out her father and paid him back for all his years of abuse, leaving him scarred and with a permanent limp as a result of the beating.


AKA: Eugene Jergens

Set the Destroyer

One of the most dangerous villains of the Silver Age, Set is the Egyptian God of chaos and desert storms. Imprisoned for slaying his brother Osiris, Set was summoned to the mortal realm by a cabal of Serpent People sorcerers. Possessing one of the snake people, Set seized control of their society, and tried to bring the world under his dominion, only to be thwarted by his nephew, Horus. Eventually defeated, Set was taken back to Heliopolis in chains.

  • Animal Motifs: Snakes. Though this has less to do with Set and more to do with the minions he had at hand.
  • Archenemy: Of Horus
  • Cain and Abel: With his brother, Osiris.
  • Composite Character: His snake motif and title of the Destroyer are taken from Apophis, the other evil god of Egyptian myth.
  • Demonic Possession: Of the Serpent Man who tried to summon him.
  • The Evil Prince: Wanted to be Pharoah so he slew his older brother.
  • Evil Uncle: To Horus. Killing your nephew's father and trying to steal his birthright doesn't make you a contender for "favourite uncle".
  • God of Evil
  • Shapeshifter Could change shape and form at will,

The Silver Hyena

AKA: Dr. Sidney M'Genda

The Silver Scream

AKA: Lauren Hammond


AKA: Unpronounceable to humans


AKA: Ta-Lo-Nah

The Tick-Tock Doc

The Counter-Clock Culture

Notable Members: Bear, Wildflower, Immortal

  • Flying Brick: Bear and Wildflower can both fly and both have Super Toughness.
  • Healing Factor: Only Immortal has this power.
  • Mooks: The generic members of the Counter-Clock Culture serve as this to the Tick-Tock Doc.
  • Really 700 Years Old: Immortal was a Persian Immortal named Ardavan, who fought against the 300 Spartans at Thermoplyae - in fact, he attempted to challenge the Spartan king to single combat to prevent a massacre, but was assaulted by the other Spartan warriors and mortally wounded before the Tick-Tock Doc saved him.
  • Super Speed: Immortal only.
  • Super Strength: Bear, Wildflower and Immortal all have varying degrees of this.
  • Twin Telepathy: Bear and Wildflower can communicate with each other telepathically.

Trawler II

AKA: Lianna Macklin

X-Isle, the Living City

  • Captain Ersatz: As a sapient chunk of terrestrial matter that feeds on the psychic energy of unwitting "residents", X-Isle is not based on the famous Marvel cosmic character Ego the Living Planet, but on the one-shot Bronze Age X-Men villain known as Krakoa, the Living Island.

Other Organizations

    Knights of the Confederacy 
A team of low-level metahumans and "costumed adventurers" who fought in the American Civil War, these mystery men loyally served the Confederate side, prolonging the lifespan of the Confederate States by four long years, despite being outnumbered by those mystery men who fought for the Union, such as the all-African-American Liberators and the Patriot Regiment.


AKA: Michael, Mik-El

Recovered in Tennessee as a naked, injured amnesiac, Michael was nursed back to help by his newfound neighbors and, grateful, become a member of their community. When the Civil War broke out, he joined the Confederate Army to protect his home and neighbors. To the amazement of all, he singlehandedly turned the tide at the First Battle of Manassas by leaping a quarter-mile into the Union ranks, impervious to minie ball and bayonet, with only the appearance of Minuteman II saving the bluebellies from a total rout. The War Department ordered him to leave the common ranks, and made him the leader of the new Knights of the Confederacy, a mystery man team dedicated to protecting the Confederacy, dubbing him "Achilles", after the legendary invulnerable Greek hero. Becoming known as much for his innate goodness and sense of mercy as for his power, Achilles' virtue faltered only once, after the combination of Lee's surrender at Apomattox and the atrocities of Sherman's March pushed him over the edge. Before he could carry out his plan to hurl himself into the Union ranks and slaughter them all until he fell, he vanished. Not long after, strangely clothed visitors told his friends that "Mik-El" was one of them, and had returned to the home he had lost so long ago.

The Fouke Monster

One of the legendary "Skunk Apes" of the Arkansas bayous, rescued by the Knights from a frightened Union patrol near the town of Fouke in 1862. Though unable to communicate with them in any human language, its gratitude was obvious, and it gladly loaned its incredible strength, durability, ghastly stench and ability to open mystical doorways linking swamplands across America to the aid of the Knights. Abandoned at the War's end, the Fouke Monster shed a final tear for his absent friends and returned to the bayous forever more.

  • Bigfoot, Sasquatch and Yeti: The "Skunk Apes" and "Fouke Monster" are obscure swamp-dwelling variants native to Arkansas.
  • The Big Guy: Averted, since the team already included Lightning Bruiser with Super Strength and Super Toughness, plus a super-strong vampire. The Fouke Monster was more useful for his nauseating stench, which impaired the team's enemies, and his ability to open portals so they could get around quicker.

The Mermaid

AKA: Varina Beaulieu

An infant lost from Atlantis and raised by a sailor, her father becoming a blockade-runner during the Civil War gave her purpose in life, leading her to waging a one-girl war of sabotage that allowed her to sink Yankee warships seemingly at will. Joining the Knights after becoming infamous as "the Mermaid of Charleston Harbor", her passion only increased when she fell in love with a young Confederate sailor. His death aboard the submarine Hunley wounded her spirit, leaving her cold and bitter until the news of her father's death in a Northern prison broke her spirit entirely. She died during the destruction of Charleston in 1865, too broken-hearted to struggle as her home was blown apart and engulfed in flames.

  • Making a Splash: Could manipulate water in various ways, including creating objects from it and sucking it from the bodies of others.
  • Required Secondary Powers: Totally immune to cold and pressure, as well as capable of breathing water.

The Night Stalker

AKA: Thomas Pembroke

A scion of the Virginia aristocracy, Thomas Pembroke found himself swept into the ranks of the undead when he foolishly accepted an unchaste kiss from a comely lass with alabaster skin. Desperate to retain some measure of his humanity, Thomas resolved to only preying upon the wicked and evil, becoming the Night Stalker and eventually being commissioned into the Knights of the Confederacy. His tenuous grip on his sanity was lost after the fall of Richmond in 1865, where he reverted to a feral state and slaughtered all on his plantation, forcing Achilles to tearfully behead his former friend.

  • Our Vampires Are Different: Powers similar to Nightrage, but had no control over animals and was affected by holy symbols.
  • Vitriolic Best Buds: With Achilles. They squabbled a lot, but came to trust and respect each other, which was why Thomas asked Achilles to deal with him if he ever lost the last of his humanity.


AKA: Yartunnah Watie

An elderly Cherokee medicine man, Yartunnah Watie found his faith lost when he and his tribe were forced to walk the Trail of Tears, only to find himself spoken to by the Nunnehii, benevolent spirits who promised to lend him their power if he would only have faith in the goodness of men. Yartunnah remained skeptical, until the Confederacy proved willing to deal with the Cherokee fairly and honorably. Faith restored, he sought to use the nunnehii to aid the newfound allies of the Cherokee, leading himself to Achilles, who came to rely upon Yartunnah's wisdom and counsel during the war. Although he survived the disbanding of the Knights, his plans to use the spirits to restore his defeated people's faith and lands was ended; three days after returning home, an unknown Union cavalry soldier shot him in the back. His spirit ascended to join the nunnehii who had given him those last few years of hope and faith.

The Ranger

AKA: Charles Napier

A Texas Ranger, Charles acquired superhuman speed and the ability to manipulate the air itself when he investigated the crash of a mysterious meteorite one night whilst out on the prairies by himself. Unwilling to be deemed a freak, even as his sense of responsibility demanded he use his new powers, he took up the masked identity of "The Ranger", eventually joining the Knights of the Confederacy out of loyalty to his home state of Texas. Whilst racing to warn the Confederates of an impending Union attack at the critical junction known as Five Forks, Napier's career as a lawman and a mystery man came to an end when he tripped; the super-high speeds he was racing at resulted in devastating compound fractures of both legs that, combined with the primitive state of available medicine, meant he was barely able to walk again for the rest of his life. Still, even though his failure resulted in the fall of Richmond, Charles Napier survived, going on to live a long and happy life, raising his eleven children on tall tales of a legendary Texas Ranger who could outrace the wind itself.

  • Bittersweet Ending: He effectively lost his powers, or at least his Super Speed, and was left a cripple, but he survived the war, outlived his comrades, and had a long life that was happy enough, including leaving behind eleven children.

Southern Belle

AKA: Mary Prescott Hamner

When the United States split into the Union and the Confederacy, a similar schism affected the Spirit of Liberty, resulting in the creation of two alternate versions of Lady Liberty; Columbia of the Union, and Southern Belle of the Confederacy. Wife of an Alabama Congfressman, Mary Prescott Hamner embodied much of the good about the antebellum South; cultured, charming, gracious, and willing to give all she had for states' rights to govern themselves as they saw fit. However, she was also absolutely committed to maintaining the wealth and privilege of the Southern aristocracy, including the slavery on which it had built itself. Separated from the Spirit when it was healed in 1865 with the end of the Civil War, Mary lived out her days in the ruins of her plantation, unable to cope with the bitter life she now led during the Reconstruction and dying an indignant and eccentric widow, unmourned by the people whose Lost Cause she had once embodied.

See Lady Liberty for super-power tropes.

  • Noble Bigot: Although she embodied all of the positive aspects of the Southern aristocracy, she was also an avid supporter of slavery.
  • Skewed Priorities: Southern Belle was not as effective as she could have been for the Confederacy, not only because she was stymied by her opposing side, but also because she considered advancing herself on the Richmond social scene and overseeing her plantation as being more important than fighting the war.
  • Southern Belle: It's in the name.

    The Patriot Regiment 
A team of low-level metahumans and "costumed adventurers" who fought in the American Civil War, these mystery men loyally served the Union side. Founded in 1861 by President Abraham Lincoln and courtesy of the machinations of Minuteman II, the Patriot Regiment was one of the very first teams of "mystery men", working not only in America, but as far away as Mexico, Canada and Europe during the quieter winter months of the war. Much of their exploits still remains unknown, due to Minuteman's insistence on carrying out missions in secret. Those members who survived the many battles against Confederate mystery men, mad scientists, supernatural menaces and agents of meddling foreign powers disbanded after the Confederates surrendered.


AKA: Amelia Connover

When the United States split into the Union and the Confederacy, a similar schism affected the Spirit of Liberty, resulting in the creation of two alternate versions of Lady Liberty; Columbia of the Union, and Southern Belle of the Confederacy. The "Yankee" spirit, Columbia, came to rest in Amelia Connover of New York, a seventeen-year-old college student who was a dedicated suffragette, abolitionist, nativist, and temperance activist. Separated from the Spirit when it was healed in 1865 with the end of the Civil War, unable to find a man who could cope with her crusading, Amelia died a spinster, succumbing to heart failure while protesting the Spanish-American war, constantly blending her claims of having once been the Spirit of Liberty into her rhetoric until the day she died.

See Lady Liberty for super-power tropes.

  • Dry Crusader: Due to embodying the Union and its variables, Columbia had this sort of mindset, and would in fact waste her precious superhero time "liberating" others from perceived vices (whether or not they wanted to be freed)
  • Skewed Priorities: Though busting up saloons and hectoring immigrants to "become real Americans" was more important than actually fighting the war.
  • Wake Up, Go to School, Save the World: Amelia was only 17 when she become the host for Columbia, and thusly had to juggle her masked heroine life with exams, chaperons, student activities and a bevy of young gentleman callers. Combined with her insistence on wasting Columbia's powers outside of the war effort, and the interference of Southern Belle on the few times she did take to the fray, it's a wonder she can be said to have achieved anything as Columbia.


An enigmatic metahuman recovered by Columbia from Maryland, where she saved him from a lynch mob who sought to murder him for an unspeakable crime he'd allegedly perpetrated. Recognizing that his hulking form was driven by a child-like mind, she vowed to protect and educate him, securing him in a place where she thought that would be best suited; the Patriot Regiment. Unfortunately, though child-like in mind, Goliath was no innocent, and proved a dangerous, unreliable member of the team. He met his doom during the fall of Richmond, where Columbia discovered him committing an unspeakable act and snapped his neck as he mindlessly approached her in pursuit of a forgiving embrace, consigning his malformed body to the nearest burning building as a funeral pyre.

  • Book-Ends: Brought into the team when rescued by Columbia for being killed for a vile act, lost his life when Columbia killed him for a vile act.
  • Captain Ersatz: Arguably, of The Incredible Hulk, or at least some depictions of him. Abnormally large and ugly, with a child-like mind, prone to berserk rages and with tremendous strength.
  • Dumb Muscle: Perhaps the strongest member of the team, but also incredibly dim, as likely to forget his strength and do considerable damage to an enemy — or ally— as he was to wander from a pitched battle to float flowers down a stream.
  • Gentle Giant: Averted. Goliath was unpredictable, and dangerously so, prone to going from sweet, childlike behavior to berserk rage at the slightest provocation.
  • In a Single Bound: Could make huge leaps to help get from place to place.
  • Kids Are Cruel: Was going to by lynched for an "unspeakable crime", and ended up dying for committing another such crime.
  • Shout-Out: To the scene from Universal Horror's version of Frankenstein, where the monster shows a particular fascination with floating flowers away in a river.

The Ironclad

AKA: Dr. Michael Dunn, Kiel

A brilliant scientist and engineer, a cultured raconteur and an accomplished vocalist, Dr. Dunn was nonetheless doomed to a life of failure and misery because 19th century society would never take seriously a man of only 3' 10" tall. Creating a steam-powered battlesuit, and driven by a particular hatred of the Confederate States of America, Dr. Dunn approached Lincoln with his suit. Whilst the president thought it impractical for mass-production, he was impressed enough to offer Dr. Dunn a position in the Patriot Regiment, which he accepted, under the façade of the suit being piloted by an employee of his named "Kiel". His fate after the Regiment's disbanding is unknown, but he is rumored to have headed west, where his research — and his megalomania — progressed still further.

  • Appropriated Appelation: Abraham Lincoln compared Dr. Dunn's suit favorably to an ironclad warship. Hence he took to calling his new armored identity "The Ironclad".
  • Arm Cannon: Mounted over the right shoulder, really.
  • Captain Ersatz: Of Iron Man, complete with piloting the suit whilst pretending to be an employee. He's also based on diminutive Cattle Punk engineer Dr Miguel Loveless, played by Michael Dunn in the original TV version of The Wild Wild West.
  • The Napoleon: Part of what drives his character is that no one takes Dr. Dunn seriously due to his height.
  • Nominal Hero: It's clear that the only reason that Dr. Dunn fought on the side of the Union was for glory, and because he absolutely hates the Confederacy. After the war, it's heavily implied he turned to villainy in his bitterness over not receiving the respect he felt he deserved.

The Lion-Man

AKA: Daniel

A slave in Missouri, Daniel rarely spoke of his time, except saying that people there sensed he was different from the start, fearing and shunning him. When his powers manifested, he slew his masters, escaping into the Union with the aide of Pathfinder. When the War broke out, Daniel was originally serving with the Liberators, a team of ex-slave African-American metahumans that had been organized by Frederick Douglass to fight for the freedom of their chained sisters, but his willingness to kill and brutalise his foes both earned him the nickname "Lion-man" and saw him at odds with his teammates, who saw him as too threatening to serve their needs. Recruited by Pathfinder to join the Patriot Regiment, the Lion-Man eagerly fought alongside allies who would respect his brutality and viciousness. Surviving the War, Daniel disappeared after the Regiment disbanded, seeking out new battles to fight.

Minuteman II

AKA: Joseph Hawthorne

Great-great-grandson of the first Minuteman, Joseph Hawthorne found his ancestor's usage of manaka root had affected his bloodline, imbuing him with greater than human strength, constitution, speed and the ability to see the future. Unfortunately for him, this last ability proved a curse, as upon the eve of the First Battle of Manassas, he found himself knowing instinctively which of his friends and loved ones were due to die in the upcoming battle. The chaos of the conflict meant that all of his efforts to avert this failed, and though he was instrumental in fending off the Confederate superhuman who became known as Achilles, he almost went mad from grief and the crushing weight of it all, resulting in his discharge. Still wanting to serve his country, he donned the Minuteman costume and sought an audience with President Lincoln, resulting in the founding of the Patriot Regiment. His career ended in April 1865, when he failed to prevent Lincoln's assassination, for which he burned the costume and lived a quiet life on his family farm, carrying the secret of the Minuteman legacy to the grave.

  • Super Speed: Could run at speeds of up to 50 miles per hour.


AKA: Steven Mullray

The heir to the Mullray Family, who had made its fortune in the slave trade, Steven Mullray rejected the opinions of learned men that the hereditary condition of increasing hypersensitivity in his hearing, sight, taste and touch was natural. Instead, he attributed it as a divine punishment for dealing in slaves, and gave up the mansion to become an abolitionist, seeking absolution by working as a conductor on the Underground Railroad. Initially he resisted joining the Patriotic Regiment, judging Lincoln as too mild in regards abolishment, but the Emancipation Proclamation changed his mind and solidified his place on the team. Pathfinder continued to fight for the freedom of the African-Americans after the Regiment disbanded, battling Reconstructionist scourges like the Ku Klux Klan, but his condition continually worsened. Eventually, the sheer pain of his existence compelled him to leap to his death from the roof of the family mansion during a violent nor'easter in 1873.

  • Blessed with Suck: His Super Senses, which were so powerful that he suffered constant pain, his companions doubting his sanity due to his pleas for relief from light and sound that, to them, were harmless, and which ultimately drove him to commit suicide.
  • Super Senses: Touch, taste, smell, hearing.

The Sharpshooter

AKA: Nicole Winchester

Driven mad with grief by the death of her husband at the First Battle of Manassas, the woman who became known as the Sharpshooter disguised herself as a man so that she could use the deadly aim she had developed growing up in the Minnesota wilds to avenge him by killing every Confederate she could. Her sheer vengefulness proved her undoing, as she was repeatedly insubordinate when presented with orders that interfered with her one-woman war against the South. This lead to a court-martial and the discovery of her true gender, after which she was expelled and Minuteman II recruited her. Though a defiant and fundamentally damaged soul, Minuteman valued her skills as a mistress of a disguise and a sniper without equal, assured she would carry out any order without fail, so long as at least one Confederate died by her hands in the process. Surviving the Regiment's disbanding, she was last seen heading over the border into the South, rifle still in hand...


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