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YMMV / Mutants & Masterminds

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  • Broken Base: As with every other RPG ever written, this happens every time a new edition comes out. For example, the forums have been in a mild uproar over the release of 3E, particularly with the fact that points don't go as far as they used to in a lot of places.
  • Game-Breaker: There's a very good reason the game is informally known as "Munchkins & Minmaxers" in some circles. The entire point of the game is being able to build any superhero or supervillain you can imagine, after all, and that means a few rules are dedicated to incredibly broken character concepts. It's fairly trivial to make a character who is immune to all damage and whose attacks cannot be blocked or dodged, without even spending all your starting points in a standard game. Several rules, such as the Variable power and Arrays, essentially bust the game's point-buy wide open. And some powers, like Summon, are just inherently easy to break in half. It's actively recommended that the GM call "no" on some powers unless the player promises not to go too wild with them.

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