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It's almost harvesting season.

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** The voiced lines some of the [=NPCs=] have are insanely quotable. Favorites include "It's almost harvesting season!", proclaimed by peasants the player attacks, and "I will drink from your skull!", spoken by the hilariously [[LargeHam hammy]] Sea Raiders, but "Away with you, vile beggar!" and "Less talking, more raiding!" are also popular.
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** As of the 1.153 patch for Mount and Blade Warband, daily waves of indicted Lords. At around 300-600 days, Kings from all factions will constantly indict their Vassals for treason at the drop of a hat each day. This causes wide swathes of their territory to remain unclaimed, which means smaller armies to fight in the endless wars. Even if they start granting territory to one, it is no guarantee that they will remain at all. A player is often the sole vassal who actually sticks around for more than a week, meaning they are the only one who can actually fight enemies off.

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** As of the 1.153 patch for Mount and Blade Warband, daily waves of indicted Lords. At around 300-600 days, Kings from all factions will constantly indict their Vassals for treason at the drop of a hat each day. This causes wide swathes of their territory to remain unclaimed, which means smaller armies to fight in the endless wars. Even if they start granting territory to one, it is no guarantee that they will remain at all. A player is often the sole vassal who actually sticks around for more than a week, meaning they are the only one who can actually fight enemies off. If this goes on enough, some lords may even [[LostForever permanently leave Calradia]].
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OH Koing makes no sense


** Gunwielding enemies in general in WF&S. This is especially the case for those who have quality firearms and know how to use them like Swedish troops, but even the humble [[ButtMonkey low grade outlaw]] with a Shur Fine Homemade Gun can give you grief. They pack an amazing punch against everything, capable of OHKOing an unarmored target (including a starting player); and can even significantly wound a player with the ArmorOfInvincibility ; they're very accurate since [[EasyLogistics nobody has to worry about things like not seeing through gun smoke]], and they reload at a rapid clip. They make early game hard (unbearable for some) and in numbers can be a serious danger into late game.

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** Gunwielding enemies in general in WF&S. This is especially the case for those who have quality firearms and know how to use them like Swedish troops, but even the humble [[ButtMonkey low grade outlaw]] with a Shur Fine Homemade Gun can give you grief. They pack an amazing punch against everything, capable of OHKOing One Hit Killing an unarmored target (including a starting player); and can even significantly wound a player with the ArmorOfInvincibility ; they're very accurate since [[EasyLogistics nobody has to worry about things like not seeing through gun smoke]], and they reload at a rapid clip. They make early game hard (unbearable for some) and in numbers can be a serious danger into late game.
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* ContestedSequel: The political model and multiplayer are long-requested and popular features, but the changes to combat are a BaseBreaker, and the "balancing" of cavalry and infantry for multiplayer purposes is ''very'' much hated.

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* ContestedSequel: The political model and multiplayer are long-requested and popular features, but the changes to combat are a BaseBreaker, divisive, and the "balancing" of cavalry and infantry for multiplayer purposes is ''very'' much hated.

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fixed a wick for a split trope


* AnnoyingVideoGameHelper: When a friendly lord sieges a fort/town, most likely they're attempting to wait out the defenders to run out of food, rather than building a siege weapon to assault the castle with. Unfortunately this also means you can't siege it yourself during that time, and can be particularly frustrating if it's the last one owned by an enemy faction. Fortunately, in Warband if you have decent relations with the sieging lord, you can ask him to attack immediately.



* StopHelpingMe: When a friendly lord sieges a fort/town, most likely they're attempting to wait out the defenders to run out of food, rather than building a siege weapon to assault the castle with. Unfortunately this also means you can't siege it yourself during that time, and can be particularly frustrating if it's the last one owned by an enemy faction. Fortunately, in Warband if you have decent relations with the sieging lord, you can ask him to attack immediately.

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%%** [[GameMod "Where's the 'rape' button?"]]


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%%** [[GameMod "Where's the 'rape' button?"]]
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** Even off their horses, Swadian Knights are combat monsters essentially unmatched in a melee. Used carefully, it's entirely possible to take a major city or castle with a fifth/fourth the defenders' numbers in Swadian knights and only lose a handful of them, if any.
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* GoodBadBugs: The ammo respawn bug, which reappeared several times during the development and is still present in the final version. Things like arrows or javelins come in stacks which replenish after each battle, but the bug causes them to replenish every time the inventory screen is opened (which can be done mid-battle by accessing the baggage chest at the spawn point), thus saving a few inventory slots that would otherwise have to be dedicated to carrying spare stacks.

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* GoodBadBugs: The ammo respawn bug, which reappeared several times during the development and is still present in the final version.version of the original ''Mount & Blade'' (it has been fixed in ''Warband'' several years after its release). Things like arrows or javelins come in stacks which replenish after each battle, but the bug causes them to replenish every time the inventory screen is opened (which can be done mid-battle by accessing the baggage chest at the spawn point), thus saving a few inventory slots that would otherwise have to be dedicated to carrying spare stacks.

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* GoodBadBugs:
** The ammo respawn bug, which reappeared several times during the development and is still present in the final version. Things like arrows or javelins come in stacks which replenish after each battle, but the bug causes them to replenish every time the inventory screen is opened (which can be done mid-battle by accessing the baggage chest at the spawn point), thus saving a few inventory slots that would otherwise have to be dedicated to carrying spare stacks.

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* GoodBadBugs:
**
GoodBadBugs: The ammo respawn bug, which reappeared several times during the development and is still present in the final version. Things like arrows or javelins come in stacks which replenish after each battle, but the bug causes them to replenish every time the inventory screen is opened (which can be done mid-battle by accessing the baggage chest at the spawn point), thus saving a few inventory slots that would otherwise have to be dedicated to carrying spare stacks.

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* GoodBadBugs: The ammo respawn bug, which reappeared several times during the development and is still present in the final version. Things like arrows or javelins come in stacks which replenish after each battle, but the bug causes them to replenish every time the inventory screen is opened (which can be done mid-battle by accessing the baggage chest at the spawn point), thus saving a few inventory slots that would otherwise have to be dedicated to carrying spare stacks.

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* GoodBadBugs: GoodBadBugs:
**
The ammo respawn bug, which reappeared several times during the development and is still present in the final version. Things like arrows or javelins come in stacks which replenish after each battle, but the bug causes them to replenish every time the inventory screen is opened (which can be done mid-battle by accessing the baggage chest at the spawn point), thus saving a few inventory slots that would otherwise have to be dedicated to carrying spare stacks.


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** An old bug in the game would cause certain villages to produce hundreds of tubs of butter when looted instead of the usual stuff. Players also discovered that King Harlaus of Swadia is greedy and likes to keep all of his fiefs for himself, and he also frequently hosts feasts. This lead to an in-joke among players that King Harlaus is hoarding all of the butter for himself. Players still joke about it to this day.
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* StopHelpingMe: When a friendly lord sieges a fort/town, most likely they're attempting to wait out the defenders to run out of food, rather than building a siege weapon to assault the castle with. Unfortunately this also means you can't siege it yourself during that time, and can be particularly frustrating if it's the last one owned by an enemy faction.

to:

* StopHelpingMe: When a friendly lord sieges a fort/town, most likely they're attempting to wait out the defenders to run out of food, rather than building a siege weapon to assault the castle with. Unfortunately this also means you can't siege it yourself during that time, and can be particularly frustrating if it's the last one owned by an enemy faction. Fortunately, in Warband if you have decent relations with the sieging lord, you can ask him to attack immediately.
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* CurbStompBattle: Player can easily pull this off during normal gameplay but the tutorial/introduction quest is a prime example of this trope. In this quest you are tasked with training 10 peasants to recapture merchants wife/brother from robbers... "Problem" is that this quest is not timed and player can easily amass huge army and get high end gear before finishing the quest which results in robbers getting completely roflstomped. [[ {{UpToEleven}} Oh, and a second part of this quest pits PC and several high end faction troops ( that serve as city guards with every faction ) against few unarmoured looters..]]

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* CurbStompBattle: Player can easily pull this off during normal gameplay but the tutorial/introduction quest is a prime example of this trope. In this quest you are tasked with training 10 peasants to recapture merchants wife/brother from robbers... "Problem" is that this quest is not timed and player can easily amass huge army and get high end gear before finishing the quest which results in robbers getting completely roflstomped. [[ {{UpToEleven}} Oh, and a second part of this quest pits PC and several high end faction troops ( that serve as city guards with every faction ) against few unarmoured looters..]]
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typos


* CurbStompBattle: Player can easily pull this off during normal gameplay but the tutorial/introduction quest if a prime example of this trope. In this quest you are tasked with training 10 peasants to recapture merchants wife/brother from robbers... "Problem" is that this quest is not timed and player can easily amass huge army and get high end gear before finishing the quest which results in robbers getting completely roflstomped. [[ UpToEleven Oh, and a second part of this quest pits PC and several high end faction troops ( that serve as city guards with every faction ) against few unarmoured looters..]]

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* CurbStompBattle: Player can easily pull this off during normal gameplay but the tutorial/introduction quest if is a prime example of this trope. In this quest you are tasked with training 10 peasants to recapture merchants wife/brother from robbers... "Problem" is that this quest is not timed and player can easily amass huge army and get high end gear before finishing the quest which results in robbers getting completely roflstomped. [[ UpToEleven {{UpToEleven}} Oh, and a second part of this quest pits PC and several high end faction troops ( that serve as city guards with every faction ) against few unarmoured looters..]]
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Adding Curb Stomp battle trope.

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* CurbStompBattle: Player can easily pull this off during normal gameplay but the tutorial/introduction quest if a prime example of this trope. In this quest you are tasked with training 10 peasants to recapture merchants wife/brother from robbers... "Problem" is that this quest is not timed and player can easily amass huge army and get high end gear before finishing the quest which results in robbers getting completely roflstomped. [[ UpToEleven Oh, and a second part of this quest pits PC and several high end faction troops ( that serve as city guards with every faction ) against few unarmoured looters..]]
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** Khergit horse archers, which is to say, all Khergit cavalry, which is to say, [[PlanetOfHats all Khergit troops]]. Their horses are fast, so fast they may forever elude you at first, their arrows are omnipresent and will interrupt your attacks, and they come in [[TheHorde hordes]]. As you progress and your party grows, they may be downgraded to GoddamnBats or even to {{Mooks}}.

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** Khergit horse archers, which is to say, all Khergit cavalry, which is to say, [[PlanetOfHats all Khergit troops]].troops]] ([[MagikarpPower sans basic recruits]]). Their horses are fast, so fast they may forever elude you at first, their arrows are omnipresent and will interrupt your attacks, and they come in [[TheHorde hordes]]. As you progress and your party grows, they may be downgraded to GoddamnBats or even to {{Mooks}}.
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** Swadian Knights, there's a reason Heavy Cavalry is considered OP, and Swadian Knights are just the best of those. Instant-death couched lances, extreme durabliity, even more durable horses, and even if you ''do'' dehorse them, they're a good match for most infantry head-on anyways.
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* ComplacentGameplaySyndrome: Getting [[MasterOfAll Swadian Knights, Rhodok Sharpshooters, and Nordic Huscarls]], all 3 of which are on the same side of the map. Not only are all of them very good at their roles, the Sharpshooters and Knights also double as even ''more'' heavy infantry in a pinch and Huscarls have throwing axes.

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* ComplacentGameplaySyndrome: ComplacentGamingSyndrome: Getting [[MasterOfAll Swadian Knights, Rhodok Sharpshooters, and Nordic Huscarls]], all 3 of which are on the same side of the map. Not only are all of them very good at their roles, the Sharpshooters and Knights also double as even ''more'' heavy infantry in a pinch and Huscarls have throwing axes.
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* ComplacentGameplaySyndrome: Getting [[MasterOfAll Swadian Knights, Rhodok Sharpshooters, and Nordic Huscarls]], all 3 of which are on the same side of the map. Not only are all of them very good at their roles, the Sharpshooters and Knights also double as even ''more'' heavy infantry in a pinch and Huscarls have throwing axes.
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* SpiritualLicensee: Because of the gritty third-or-first-person ground-level view of medieval battles and skirmishes, the absence of magic, monsters or other overt fantasy elements, and the {{Fantasy Counterpart Culture}}s, ''Mount & Blade''/''Warband'' can feel like a licensed game for HistoricalFiction novels - especially action-packed works by Creator/BernardCornwell and other authors. Playing as the Vaegirs, Rhodoks and Swadians with their knights, archers and crossbowmen can feel like Cornwell's ''Literature/TheGrailQuest'', about the HundredYearsWar. Playing as the [[DarkAgeEurope slightly retro]] Nords can remind one of Cornwell's ''Literature/TheSaxonStories'' about the Dark Ages English and Vikings/Danes. Playing as the Khergits can evoke Conn iggulden's ''Literature/{{Conqueror}}'' series about the rise of the Mongols as a world power. The lead developer actually {{Squee}}d when presented with one of the Grail Quest books by an interviewer, and acknowledged Cornwell as an influence.

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* SpiritualLicensee: Because of the gritty third-or-first-person ground-level view of medieval battles and skirmishes, the absence of magic, monsters or other overt fantasy elements, and the {{Fantasy Counterpart Culture}}s, ''Mount & Blade''/''Warband'' can feel like a licensed game for HistoricalFiction novels - especially action-packed works by Creator/BernardCornwell and other authors. Playing as the Vaegirs, Rhodoks and Swadians with their knights, archers and crossbowmen can feel like Cornwell's ''Literature/TheGrailQuest'', about the HundredYearsWar.UsefulNotes/TheHundredYearsWar. Playing as the [[DarkAgeEurope slightly retro]] Nords can remind one of Cornwell's ''Literature/TheSaxonStories'' about the Dark Ages English and Vikings/Danes. Playing as the Khergits can evoke Conn iggulden's ''Literature/{{Conqueror}}'' series about the rise of the Mongols as a world power. The lead developer actually {{Squee}}d when presented with one of the Grail Quest books by an interviewer, and acknowledged Cornwell as an influence.
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** The mere fact that enemy Kings and Lords can [[MyRulesAreNotYourRules replenish their huge armies within 1-2 ingame days]] from a single castle/town is absurdly aggravating. A player can spend a couple ingame months just whittling a faction down to a single fief, turn away to deal with invaders elsewhere, then glance to a sudden sea of newly-acquired enemy territory. It is almost impossible to actually defeat any faction with this.
** As of the 1.153 patch for Mount and Blade Warband, daily waves of indicted Lords. At around 300-600 days, Kings from all factions will constantly indict their Vassals for treason at the drop of a hat each day. This causes wide swathes of their territory to remain unclaimed, which means smaller armies to fight in the endless wars. Even if they start granting territory to one, it is no guarantee that they will remain at all. A player is often the sole vassal who actually sticks around for more than a week, meaning they are the only one who can actually fight enemies off.
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* FridgeBrilliance: For most of the original game's development, Marnid and Borcha were the only recruitable companion NPCs. '''M'''arnid and '''B'''orcha, '''M'''ount & '''B'''lade.

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* FridgeBrilliance: For most of the original game's development, Marnid and Borcha were the only recruitable companion NPCs.[=NPCs=]. '''M'''arnid and '''B'''orcha, '''M'''ount & '''B'''lade.



** The Surgery skill. A 4% per point doesn't sound like much, but one must take into account that soldiers that live longer get more experience, which makes them stronger and much harder to kill. Strong soldiers make it easier to win battles, and gather more experience for themselves and new recruits thanks to LeakedExperience, which become harder to kill... Such snowball effect becomes noticeable as low as level 3 or 4 in the skill. (keep in mind, that 4% per rank is added to the passive 25% chance to be wounded you already had, ending up at 85%, if you manage to hit the full 15 possible party skill score (requires the use of the surgery reference book (+1 while in the inventory) and the PC with 10 surgery, since the PC gets an extra +4 bonus to skill checks on party skills they know themselves at rank 10, contrary to some other sources you do NOT need other NPCs with the skill for this to happen and it works even if completely solo and for any party skill that has a reference manual (or 14 if a skill lacks a reference manual like first-aid (which in the unmodded game they added 2 copies of Wound management instead of 1 of each medical skill...the WM books do not stack)).

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** The Surgery skill. A 4% per point doesn't sound like much, but one must take into account that soldiers that live longer get more experience, which makes them stronger and much harder to kill. Strong soldiers make it easier to win battles, and gather more experience for themselves and new recruits thanks to LeakedExperience, which become harder to kill... Such snowball effect becomes noticeable as low as level 3 or 4 in the skill. (keep in mind, that 4% per rank is added to the passive 25% chance to be wounded you already had, ending up at 85%, if you manage to hit the full 15 possible party skill score (requires the use of the surgery reference book (+1 while in the inventory) and the PC with 10 surgery, since the PC gets an extra +4 bonus to skill checks on party skills they know themselves at rank 10, contrary to some other sources you do NOT need other NPCs [=NPCs=] with the skill for this to happen and it works even if completely solo and for any party skill that has a reference manual (or 14 if a skill lacks a reference manual like first-aid (which in the unmodded game they added 2 copies of Wound management instead of 1 of each medical skill...the WM books do not stack)).
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* FridgeBrilliance: For most of the original game's development, Marnid and Borcha were the only recruitable companions. '''M'''arnid and '''B'''orcha = '''M''' & '''B''' = '''M'''ount & '''B'''lade.

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* FridgeBrilliance: For most of the original game's development, Marnid and Borcha were the only recruitable companions. companion NPCs. '''M'''arnid and '''B'''orcha = '''M''' & '''B''' = '''B'''orcha, '''M'''ount & '''B'''lade.

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* EnsembleDarkhorse: Bunduk seems to have a lot of fans.

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* EnsembleDarkhorse: Bunduk seems to have a lot of fans. fans.
* FridgeBrilliance: For most of the original game's development, Marnid and Borcha were the only recruitable companions. '''M'''arnid and '''B'''orcha = '''M''' & '''B''' = '''M'''ount & '''B'''lade.
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* BrokenBase: Before ''VideoGame/MountAndBlade'' was picked up by a publisher, they were operating on a buy now get a fleshed out version later without added cost deal. Similar to Minecraft and Terraria. Howeve,r once a publisher picked up the game, the promised improvements were never made to the original Mount and Blade. The improvements were to include better combat, multiplayer, and improvements to sieges and management. Instead they were made into addons that had to be purchased. A segment of the original fandom who had pre-purchased the game then were less then pleased. There were vows to never buy or instead pirate the sequels as they felt they were cheated by the deal. As the game and sequels became cheaper, members of the fandom who felt this way changed their minds and just purchased the now notably cheaper sequels.

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* BrokenBase: Before ''VideoGame/MountAndBlade'' was picked up by a publisher, they were operating on a buy now get a fleshed out version later without added cost deal. Similar to Minecraft and Terraria. Howeve,r However, once a publisher picked up the game, the promised improvements were never made to the original Mount and Blade. The improvements were to include better combat, multiplayer, and improvements to sieges and management. Instead they were made into addons that had to be purchased. A segment of the original fandom who had pre-purchased the game then were less then pleased. There were vows to never buy or instead pirate the sequels as they felt they were cheated by the deal. As the game and sequels became cheaper, members of the fandom who felt this way changed their minds and just purchased the now notably cheaper sequels.
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Fixed \'inmortal\' and capitalised \'rhodok\' and \'swadian\' under Game Breaker.


** Top-tier armor, specially the heaviest kinds like heavy plate, etc. You are slower (on foot) than a pregnant whale, of course, but how is that an inconvenience when 5 out of 6 times you are hit you won't take a single point of damage[[note]]Even under full-damage rules[[/note]]? There's a reason why they are the most expensive items in the game by a huge margin. Second best armors are way cheaper, and while they won't make your character effectively inmortal, they improve survivability tenfold.
*** Playing without the handicap, both the player and their heavy infantry/cavalry in the game suddenly become MUCH more squishy, since the damage reduction handicap is applied BEFORE armor calculations which makes heavy armors MUCH more effective then they're supposed to be. In battles where 20 Huskys or Swadian knights could crush a 100+ man armor without a single loss, they'll suddenly find themselves being completely wiped out with usually 2 to 1 death odds in the enemy's favor. A no handicap game does require actually paying attention and using strategy, either by working around a factions weakness if you're playing straight faction or seeking out troops from other nations to cover those weaknesses (aka Huskys, swadian knights, and rhodok sharpshooter as the only units in your army).

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** Top-tier armor, specially the heaviest kinds like heavy plate, etc. You are slower (on foot) than a pregnant whale, of course, but how is that an inconvenience when 5 out of 6 times you are hit you won't take a single point of damage[[note]]Even under full-damage rules[[/note]]? There's a reason why they are the most expensive items in the game by a huge margin. Second best armors are way cheaper, and while they won't make your character effectively inmortal, immortal, they improve survivability tenfold.
*** Playing without the handicap, both the player and their heavy infantry/cavalry in the game suddenly become MUCH more squishy, since the damage reduction handicap is applied BEFORE armor calculations which makes heavy armors MUCH more effective then they're supposed to be. In battles where 20 Huskys or Swadian knights could crush a 100+ man armor without a single loss, they'll suddenly find themselves being completely wiped out with usually 2 to 1 death odds in the enemy's favor. A no handicap game does require actually paying attention and using strategy, either by working around a factions weakness if you're playing straight faction or seeking out troops from other nations to cover those weaknesses (aka Huskys, swadian Swadian knights, and rhodok sharpshooter Rhodok sharpshooters as the only units in your army).
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Heavy cavalry does not need capitalisation, and it\'s also not spelt \'calvary\'


** Anyone on horseback, from a foot-soldier's perspective. And Heavy Calvary from ANYONE'S perspective. Justified in that, as a medieval combat simulator, heavily armored, mounted troops really ''were'' the ultimate combat units and that mounted troops really ''did'' have a ridiculous advantage over non-mounted troops.

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** Anyone on horseback, from a foot-soldier's perspective. And Heavy Calvary heavy cavalry from ANYONE'S perspective. Justified in that, as a medieval combat simulator, heavily armored, mounted troops really ''were'' the ultimate combat units and that mounted troops really ''did'' have a ridiculous advantage over non-mounted troops.
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The auto-resolve is reviled by a substantial portion of the fanbase for being completely broken in the computer\'s favour, and the fact that the game sometimes forces you to use it does NOT help its case.

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** The auto-resolve option is infamously unbalanced, often resulting in what can best be described as a CrackDefeat for the player's army. And if, for whatever reason, the player character is not in a state to join the battle themselves, [[ThisIsGonnaSuck then there may be no choice but to click on it]].

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** The Surgery skill. A 4% per point doesn't sound like much, but one must take into account that soldiers that live longer get more experience, which makes them stronger and much harder to kill. Strong soldiers make it easier to win battles, and gather more experience for themselves and new recruits thanks to LeakedExperience, which become harder to kill... Such snowball effect becomes noticeable as low as level 3 or 4 in the skill.

to:

*** Playing without the handicap, both the player and their heavy infantry/cavalry in the game suddenly become MUCH more squishy, since the damage reduction handicap is applied BEFORE armor calculations which makes heavy armors MUCH more effective then they're supposed to be. In battles where 20 Huskys or Swadian knights could crush a 100+ man armor without a single loss, they'll suddenly find themselves being completely wiped out with usually 2 to 1 death odds in the enemy's favor. A no handicap game does require actually paying attention and using strategy, either by working around a factions weakness if you're playing straight faction or seeking out troops from other nations to cover those weaknesses (aka Huskys, swadian knights, and rhodok sharpshooter as the only units in your army).
** The Surgery skill. A 4% per point doesn't sound like much, but one must take into account that soldiers that live longer get more experience, which makes them stronger and much harder to kill. Strong soldiers make it easier to win battles, and gather more experience for themselves and new recruits thanks to LeakedExperience, which become harder to kill... Such snowball effect becomes noticeable as low as level 3 or 4 in the skill. (keep in mind, that 4% per rank is added to the passive 25% chance to be wounded you already had, ending up at 85%, if you manage to hit the full 15 possible party skill score (requires the use of the surgery reference book (+1 while in the inventory) and the PC with 10 surgery, since the PC gets an extra +4 bonus to skill checks on party skills they know themselves at rank 10, contrary to some other sources you do NOT need other NPCs with the skill for this to happen and it works even if completely solo and for any party skill that has a reference manual (or 14 if a skill lacks a reference manual like first-aid (which in the unmodded game they added 2 copies of Wound management instead of 1 of each medical skill...the WM books do not stack)).
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* GoddamnedBats: In ''With Fire and Sword'', at early levels, just about anyone with a firearm, which is almost every bandit in the game. It'll be a loooong time until you can survive a musket shot, so you either spend several minutes just dodging until you exhaust all their ammo, or risk being blasted off your horse by a lucky shot from some filthy brigand who can barely aim his makeshift gun.

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* GoddamnedBats: In ''With Fire and Sword'', at early levels, just about anyone with a firearm, which is almost every bandit down to and including most of the bandits in the game. It'll be a loooong time until you can survive a musket shot, so you either spend several minutes just dodging until you exhaust all their ammo, use clever maneuvering and the terrain to get the drop on one at a time and whittle them down, or risk being blasted off your horse by a lucky shot from some filthy brigand who can barely aim his makeshift gun.
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** Gunwielding enemies in general in WF&S. This is especially the case for those who have quality firearms and know how to use them like Swedish troops, but even the humble [[ButtMonkey low grade outlaw]] with a Shur Fine Homemade Gun can give you grief. They pack an amazing punch against everything, capable of OHKOing an unarmored target (including a starting player); and can even significantly wound a player with the ArmorOfInvincibility ; they're very accurate since [[EasyLogistics nobody has to worry about things like not seeing through gun smoke]], and they reload at a rapid clip. They make early game hard (unbearable for some) and in numbers can be a serious danger into late game.

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