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* OneStatToRuleThemAll: Smoothness for drivers, and Tyre Wear for cars, as they both determine how long a set of tires will last for, and consequently, how aggressive you can be with your tire strategy.
** Engines are arguably the most important part when it comes to suppliers and development. As well as taking the most time and money to upgrade during the season, they seem to have the biggest effect on performance: Kitano ostensibly start out with the 5th-best car, but even with two of the best drivers on the grid, they're more likely to come 7th or 8th in the overall standings, because their engines are just that bad.
*** Also TruthInTelevision: engine development is what most of the time and money goes into, to the extent that rules are constantly being implemented to try and control it. An obvious example was the 2017 [=LMP2=] rule that forced every team to have the same engine (a rule, incidentally, that can be added in-game).
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* AluminumChristmasTrees: One of the stranger potential rule changes is for sprinkler systems to be installed at every track, giving every race the chance to be a wet race regardless of the forecast. If you're not familiar with UsefulNotes/FormulaOne, you may not realise that this was ''actually proposed'', back in 2011. Nobody liked the proposal and it was quickly shelved.
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** Engines are arguably the most important part when it comes to suppliers and development. As well as taking the most time and money to upgrade during the season, they seem to have the biggest effect on performance: Kitano ostensibly start out with the 5th-best car, but even with two of the best drivers on the grid, they're more likely to run 7th or 8th because their engines are just that bad.
*** Also TruthInTelevision. If you follow Formula 1 and/or Sportscar Racing, you'd know that engine development is where most of the cost and budget goes. So much so that rules are constantly being implemented to attempt to control it, the most obvious example being 2017 LMP2 rules. where teams can only buy a single spec engine, instead of any "customer offered" engine that meets the regulations.

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** Engines are arguably the most important part when it comes to suppliers and development. As well as taking the most time and money to upgrade during the season, they seem to have the biggest effect on performance: Kitano ostensibly start out with the 5th-best car, but even with two of the best drivers on the grid, they're more likely to run come 7th or 8th in the overall standings, because their engines are just that bad.
*** Also TruthInTelevision. If you follow Formula 1 and/or Sportscar Racing, you'd know that TruthInTelevision: engine development is where what most of the cost time and budget goes. So much so money goes into, to the extent that rules are constantly being implemented to attempt to try and control it, the most it. An obvious example being was the 2017 LMP2 rules. where teams can only buy a single spec engine, instead of any "customer offered" [=LMP2=] rule that forced every team to have the same engine (a rule, incidentally, that meets the regulations.can be added in-game).
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*** Also doubles as a "truth in television", if you follow Formula 1 and Sportscar Racing, engine development is where most of the cost and budget is. So much so that rules are constantly being implemented to control it, the most obvious in LMP2 (2017+) where teams can only buy a single spec engine, instead of any "customer offered" engine that meets the regulations.

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*** Also doubles as a "truth in television", if TruthInTelevision. If you follow Formula 1 and and/or Sportscar Racing, you'd know that engine development is where most of the cost and budget is. goes. So much so that rules are constantly being implemented to attempt to control it, the most obvious in example being 2017 LMP2 (2017+) rules. where teams can only buy a single spec engine, instead of any "customer offered" engine that meets the regulations.
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* BaseBreaker: The "Devil's in the Detail" update divided the fanbase into those who loved the changes, believing they gave the game even more depth, and those who felt it had ruined the game by making it more difficult and spoiling their long-running campaigns.

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* BaseBreaker: BrokenBase: The "Devil's in the Detail" update divided the fanbase into those who loved the changes, believing they gave the game even more depth, and those who felt it had ruined the game by making it more difficult and spoiling their long-running campaigns.
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***Also doubles as a "truth in television", if you follow Formula 1 and Sportscar Racing, engine development is where most of the cost and budget is. So much so that rules are constantly being implemented to control it, the most obvious in LMP2 (2017+) where teams can only buy a single spec engine, instead of any "customer offered" engine that meets the regulations.
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* GameBreaker: Some fans believe that the weight-stripping

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* GameBreaker: Some fans believe that the weight-stripping mechanic counts as this. Max out a part's reliability and you can safely strip enough weight off it to get a ''massive'' performance boost.
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* BaseBreaker: The "Devil's in the Detail" update divided the fanbase into those who loved the changes, believing they gave the game even more depth, and those who felt it had ruined the game by making it more difficult and spoiling their long-running campaigns.
* GameBreaker: Some fans believe that the weight-stripping
* OneStatToRuleThemAll: Smoothness for drivers, and Tyre Wear for cars, as they both determine how long a set of tires will last for, and consequently, how aggressive you can be with your tire strategy.
** Engines are arguably the most important part when it comes to suppliers and development. As well as taking the most time and money to upgrade during the season, they seem to have the biggest effect on performance: Kitano ostensibly start out with the 5th-best car, but even with two of the best drivers on the grid, they're more likely to run 7th or 8th because their engines are just that bad.
* TheyChangedItNowItSucks: A reasonable reaction whenever a rule change you don't like gets voted for by the GMA.
** A lot of fans had this reaction to the August 2017 update, feeling it cranked the difficulty up too far. There are a number of Steam posts from disgruntled fans who had invested hundreds of hours into the game only to see their teams suddenly booted into the midfield by the update, some of whom have even vowed never to play the game again.

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