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* UnfortunateImplications: The infamously racist [[http://en.wikipedia.org/wiki/Ghettopoly Ghettopoly]] parody, an unlicensed knockoff that resulted in its creator getting his pants sued off by Hasbro.
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* BaseBreaker: For many people, it's the first thing that comes to their minds when challenged to play a board game. For others, ''(in particular, more seasoned board gamers)'', it's a tedious, rage-inducing game tainted by house rules that gave the entire genre a bad name by causing people to think that all board games are long and boring.
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* BaseBreaker: BrokenBase: For many people, it's the first thing that comes to their minds when challenged to play a board game. For others, ''(in particular, more seasoned board gamers)'', it's a tedious, rage-inducing game tainted by house rules that gave the entire genre a bad name by causing people to think that all board games are long and boring.
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* BaseBreaker: For many people, it's the first thing that comes to their minds when challenged to play a board game. For others, ''(in particular, more seasoned board gamers)'', it's a tedious, rage-inducing game tainted by house rules that gave the entire genre a bad name by causing people to think that all board games are long and boring.
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* MemeticMutation: So much so that they have actually become {{trope}}s in their own right:
** "DoNotPassGo, do not collect $200."
** "DoNotPassGo, do not collect $200."
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* MemeticMutation: So much so that they have actually become {{trope}}s in their own right:
MemeticMutation:
**"DoNotPassGo, "Do not pass Go, do not collect $200."
**
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* EndingFatigue: The game has a reputation for being almost endless, but extremely long games are usually the result of HouseRules.
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* EndingFatigue: The game has a reputation for being almost endless, but extremely long games are usually the result of HouseRules. Oddly enough it's this same reason which is why no one really understands why "free parking" is called that. Once the properties are all bought up, [[ExactlyWhatItSaysOnTheTin it's somewhere you can land that is free]].
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* WhatTheHellCastingAgency: Passing up two experienced hosts of the genre ([[Series/DoubleDare1986 Marc Summers]] and [[Series/PressYourLuck Peter Tomarken]]) for a former ''Series/{{Jeopardy}}'' contestant who had no TV experience?
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* WhatTheHellCastingAgency: WhatTheHellCastingAgency:
** Passing up two experienced hosts of the genre ([[Series/DoubleDare1986 Marc Summers]] and [[Series/PressYourLuck Peter Tomarken]]) for a former ''Series/{{Jeopardy}}'' contestant who had no TV experience?
** Passing up two experienced hosts of the genre ([[Series/DoubleDare1986 Marc Summers]] and [[Series/PressYourLuck Peter Tomarken]]) for a former ''Series/{{Jeopardy}}'' contestant who had no TV experience?
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** The game's reputation for turning even the most close-knit of players into vicious, backstabbing monsters.
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* DudeNotFunny: The unlicensed "[[http://en.wikipedia.org/wiki/Ghettopoly Ghettopoly]]" knock-off was full of [[UnfortunateImplications racist stereotypes]]. How bad is it? It's actually classified as hate speech by the NAACP, and specifically named by Website/EBay as an item they won't allow [[SeriousBusiness due to their prohibition on racially intolerant listings]].
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** You won second prize in a beauty contest.
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Citation.
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* DudeNotFunny: The unlicensed "[[http://en.wikipedia.org/wiki/Ghettopoly Ghettopoly]]" knock-off was full of [[UnfortunateImplications racist stereotypes]]. How bad is it? It's actually classified as hate speech by the NAACP, and specifically named by Website/EBay as an item they won't allow [[SeriousBusiness due to their prohibition on racially intolerant listings]].
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* UnfortunateImplications: The infamously racist [[http://en.wikipedia.org/wiki/Ghettopoly Ghettopoly]] parody, an unlicensed knockoff that resulted in its creator getting his pants sued off by Hasbro.
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unfortunate implications need citations.
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* DudeNotFunny: The unlicensed "Ghettopoly" knock-off from Urban Outfitters was full of [[UnfortunateImplications racist stereotypes]]. How bad is it? It's actually classified as hate speech by the NAACP, and specifically named by Website/EBay as an item they won't allow [[SeriousBusiness due to their prohibition on racially intolerant listings]].
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* UnfortunateImplications: The "Ghettopoly" version, which is set in an inner-city slum.
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* MisBlamed: Monopoly's infamous reputation for being a overly long game is usually caused by HouseRules, the two biggest ones being No Auctions and the Free Parking Jackpot. Games can still be tedious without these, it's not as well-balanced as modern tabletop games, and the fun of trading is only as fun as the people you're playing with, but those two house rules are still responsible for more of the grief than many rants will let on.
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** Not to mention having a little person as a living token in the pilot.
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* DudeNotFunny: The unlicensed "Ghettopoly" knock-off from Urban Outfitters was full of [[UnfortunateImplications racist stereotypes]], to the point that it's classified as hate speech by the NAACP.
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* DudeNotFunny: The unlicensed "Ghettopoly" knock-off from Urban Outfitters was full of [[UnfortunateImplications racist stereotypes]], to the point that it's stereotypes]]. How bad is it? It's actually classified as hate speech by the NAACP.NAACP, and specifically named by Website/EBay as an item they won't allow [[SeriousBusiness due to their prohibition on racially intolerant listings]].
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* DudeNotFunny: The unlicensed "Ghettopoly" knock-off from Urban Outfitters was full of [[UnfortunateImplications racist stereotypes]], to the point that it's classified as hate speech by the NAACP.
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* GameBreaker: The Bank has 32 houses and 12 hotels (in most versions) because the players are supposed to upgrade their houses to hotels, returning the houses to circulation. The rules prohibit building more houses when all the houses are on the board. This makes it a very profitable strategy to buy lots of houses without ever upgrading them to hotels, as it prevents the other players from buying any.
** To make even more sense of this, one hotel requires four houses to be turned in, in addition to the price of the house. Thirty-two divided by 4 is 8, so if you have three monopolies (let's just say Boardwalk and Park Place, and the two monopolies between Jail and Free Parking) and all eight of those properties have four houses on them, ''nobody can build any houses until you decide to upgrade.''
** To make even more sense of this, one hotel requires four houses to be turned in, in addition to the price of the house. Thirty-two divided by 4 is 8, so if you have three monopolies (let's just say Boardwalk and Park Place, and the two monopolies between Jail and Free Parking) and all eight of those properties have four houses on them, ''nobody can build any houses until you decide to upgrade.''
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* GameBreaker: GameBreaker:
** The Bank has 32 houses and 12 hotels (in most versions) because the players are supposed to upgrade their houses to hotels, returning the houses to circulation. The rules prohibit building more houses when all the houses are on the board. This makes it a very profitable strategy to buy lots of houses without ever upgrading them to hotels, as it prevents the other players from buying any.
** *** To make even more sense of this, one hotel requires four houses to be turned in, in addition to the price of the house. Thirty-two divided by 4 is 8, so if you have three monopolies (let's just say Boardwalk and Park Place, and the two monopolies between Jail and Free Parking) and all eight of those properties have four houses on them, ''nobody can build any houses until you decide to upgrade.''''
** If a player gets a non-utility/non-railroad monopoly early and immediately builds houses, it usually quickly cripples his/her opponents.
** The orange and red properties, when developed. Jail is the most commonly occupied space. The oranges are 6, 8 and 9 spaces away. The reds are 11, 13 and 14 (and one of them has a Chance card that sends you directly to it). Basically, anyone leaving Jail has VERY HIGH odds of landing on at least one of those properties in 1 to 3 turns.
** The Bank has 32 houses and 12 hotels (in most versions) because the players are supposed to upgrade their houses to hotels, returning the houses to circulation. The rules prohibit building more houses when all the houses are on the board. This makes it a very profitable strategy to buy lots of houses without ever upgrading them to hotels, as it prevents the other players from buying any.
** If a player gets a non-utility/non-railroad monopoly early and immediately builds houses, it usually quickly cripples his/her opponents.
** The orange and red properties, when developed. Jail is the most commonly occupied space. The oranges are 6, 8 and 9 spaces away. The reds are 11, 13 and 14 (and one of them has a Chance card that sends you directly to it). Basically, anyone leaving Jail has VERY HIGH odds of landing on at least one of those properties in 1 to 3 turns.
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* GameBreaker: The Bank has 32 houses and 12 hotels (in most versions) because the players are supposed to upgrade their houses to hotels, returning the houses back to circulation. The rules prohibit building more houses when all the houses are on the board. This makes it a very profitable strategy to buy lots of houses without ever upgrading them to hotels, as it prevents the other players from buying any.
** To make even more sense of this, one hotel requires four houses to be turned in in addition to the price of the house. 32 divided by 4 is 8, so if you have three monopolies (let's just say Boardwalk and Park Place, and the two monopolies between Jail and Free Parking) and all eight of those properties have four houses on them, ''nobody can build any houses until you decide to upgrade.''
** To make even more sense of this, one hotel requires four houses to be turned in in addition to the price of the house. 32 divided by 4 is 8, so if you have three monopolies (let's just say Boardwalk and Park Place, and the two monopolies between Jail and Free Parking) and all eight of those properties have four houses on them, ''nobody can build any houses until you decide to upgrade.''
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* GameBreaker: The Bank has 32 houses and 12 hotels (in most versions) because the players are supposed to upgrade their houses to hotels, returning the houses back to circulation. The rules prohibit building more houses when all the houses are on the board. This makes it a very profitable strategy to buy lots of houses without ever upgrading them to hotels, as it prevents the other players from buying any.
** To make even more sense of this, one hotel requires four houses to be turnedin in, in addition to the price of the house. 32 Thirty-two divided by 4 is 8, so if you have three monopolies (let's just say Boardwalk and Park Place, and the two monopolies between Jail and Free Parking) and all eight of those properties have four houses on them, ''nobody can build any houses until you decide to upgrade.''
** To make even more sense of this, one hotel requires four houses to be turned
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* SeinfeldIsUnfunny: Being that it's been the best-known and most commonly-played commercial board game in the Western world for nearly eight decades, it's probably not too surprising that a lot of folks have gotten a little sick of ''Monopoly'' by now. Check in at [[http://boardgamegeek.com/boardgame/1406/monopoly BoardGameGeek.com]] sometime to peruse the litany of complaints that many folks have with the game.
to:
* SeinfeldIsUnfunny: Being that Since it's been the best-known and most commonly-played commonly played commercial board game in the Western world for nearly eight decades, it's probably not too surprising that a lot of folks have gotten become a little sick of ''Monopoly'' by now. Check in at [[http://boardgamegeek.com/boardgame/1406/monopoly BoardGameGeek.com]] sometime to peruse the litany of complaints that many folks have with the game.
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* WhatTheHellCastingAgency: Passing up two experienced hosts of the genre ([[DoubleDare1986 Marc Summers]] and [[PressYourLuck Peter Tomarken]]) for a former ''Series/{{Jeopardy}}'' contestant who had none?
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* WhatTheHellCastingAgency: Passing up two experienced hosts of the genre ([[DoubleDare1986 ([[Series/DoubleDare1986 Marc Summers]] and [[PressYourLuck [[Series/PressYourLuck Peter Tomarken]]) for a former ''Series/{{Jeopardy}}'' contestant who had none?
no TV experience?
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* MemeticMutation:
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* MemeticMutation: So much so that they have actually become {{trope}}s in their own right:
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** To make even more sense of this, one hotel requires four houses to be turned in in addition to the price of the house. 32 divided by 4 is 8, so if you have three monopolies (let's just say Boardwalk and Park Place, and the two monopolies between Jail and Free Parking) and all eight of those properties have four houses on them, ''nobody can build any houses until you decide to upgrade.''
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* UnfortunateImplications: The "Ghettopoly" version, which is set in an inner-city slum.
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* EndingFatigue: The game has a reputation for being almost endless, but extremely long games are usually the result of HouseRules.
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! For the BoardGame:
* GameBreaker: The game has a very limited amount of houses, because the players are supposed to upgrade their houses to hotels, returning the houses back to circulation. The rules prohibit building more houses when all the houses are on the board. This makes it a very profitable strategy to buy lots of houses without ever upgrading them to hotels, as it prevents the other players from buying any.
* GameBreaker: The game has a very limited amount of houses, because the players are supposed to upgrade their houses to hotels, returning the houses back to circulation. The rules prohibit building more houses when all the houses are on the board. This makes it a very profitable strategy to buy lots of houses without ever upgrading them to hotels, as it prevents the other players from buying any.
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* GameBreaker: The
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** GetOutOfJailFreeCard.
* SeinfeldIsUnfunny: Being that it's been the best-known and most commonly-played commercial board game in the Western world for nearly eight decades, it's probably not too surprising that a lot of folks have gotten a little sick of Monopoly by now. Check in at [[http://boardgamegeek.com/boardgame/1406/monopoly BoardGameGeek.com]] sometime to peruse the litany of complaints that many folks have with the game.
! For the GameShow:
* SeinfeldIsUnfunny: Being that it's been the best-known and most commonly-played commercial board game in the Western world for nearly eight decades, it's probably not too surprising that a lot of folks have gotten a little sick of Monopoly by now. Check in at [[http://boardgamegeek.com/boardgame/1406/monopoly BoardGameGeek.com]] sometime to peruse the litany of complaints that many folks have with the game.
! For the GameShow:
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** GetOutOfJailFreeCard.
GetOutOfJailFreeCard
* SeinfeldIsUnfunny: Being that it's been the best-known and most commonly-played commercial board game in the Western world for nearly eight decades, it's probably not too surprising that a lot of folks have gotten a little sick ofMonopoly ''Monopoly'' by now. Check in at [[http://boardgamegeek.com/boardgame/1406/monopoly BoardGameGeek.com]] sometime to peruse the litany of complaints that many folks have with the game.
! Forgame.
----
!!For the GameShow:
* SeinfeldIsUnfunny: Being that it's been the best-known and most commonly-played commercial board game in the Western world for nearly eight decades, it's probably not too surprising that a lot of folks have gotten a little sick of
! For
----
!!For the GameShow:
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* WhatTheHellCastingAgency: Passing up two experienced hosts ([[DoubleDare1986 Marc Summers]] and [[PressYourLuck Peter Tomarken]]) for a former ''Series/{{Jeopardy}}'' contestant?
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* WhatTheHellCastingAgency: Passing up two experienced hosts of the genre ([[DoubleDare1986 Marc Summers]] and [[PressYourLuck Peter Tomarken]]) for a former ''Series/{{Jeopardy}}'' contestant?contestant who had none?
----
----
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! For the BoardGame:
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! For the GameShow:
* EarWorm: That jazzy theme song.
* WhatTheHellCastingAgency: Passing up two experienced hosts ([[DoubleDare1986 Marc Summers]] and [[PressYourLuck Peter Tomarken]]) for a former ''Series/{{Jeopardy}}'' contestant?
* EarWorm: That jazzy theme song.
* WhatTheHellCastingAgency: Passing up two experienced hosts ([[DoubleDare1986 Marc Summers]] and [[PressYourLuck Peter Tomarken]]) for a former ''Series/{{Jeopardy}}'' contestant?
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* [[AndTheFandomRejoiced And The Canadians Rejoiced]]:
** The world board contains three Canadian cities ({{Toronto}}, {{Montreal}}, and {{Vancouver}}) but only one American city ([[BigApplesauce New York]]).
** The ''Monopoly Streets'' video game edition features a "Landmark City" board, where all the properties are named after famous cities from 8 countries ('''[[color:brown:Mexico]]''', '''[[color:lightblue:Spain]]''', '''[[color:pink:Germany]]'''''[[hottip:*:(There's no editing code for the shade of pink/purple used in Monopoly on this site)]]'', '''[[color:orange:the United States]]''', '''[[color:red:Canada]]''', '''[[color:yellow:the United Kingdom]]''', '''[[color:green:Japan]]''', and '''[[color:blue:France]]''').
** The world board contains three Canadian cities ({{Toronto}}, {{Montreal}}, and {{Vancouver}}) but only one American city ([[BigApplesauce New York]]).
** The ''Monopoly Streets'' video game edition features a "Landmark City" board, where all the properties are named after famous cities from 8 countries ('''[[color:brown:Mexico]]''', '''[[color:lightblue:Spain]]''', '''[[color:pink:Germany]]'''''[[hottip:*:(There's no editing code for the shade of pink/purple used in Monopoly on this site)]]'', '''[[color:orange:the United States]]''', '''[[color:red:Canada]]''', '''[[color:yellow:the United Kingdom]]''', '''[[color:green:Japan]]''', and '''[[color:blue:France]]''').
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natter
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** The actual [[http://boardgamegeek.com/boardgame/42542/monopoly-seinfeld-collectors-edition Seinfeld edition of Monopoly]] is, of course, very funny. [[YourMileageMayVary Or not.]]
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* GameBreaker: The game has a very limited amount of houses, because the players are supposed to upgrade their houses to hotels, returning the houses back to circulation. The rules prohibit building more houses when all the houses are on the board. This makes it a very profitable strategy to buy lots of houses without ever upgrading them to hotels, as it prevents the other players from buying any.
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misused
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* CompletelyMissingThePoint: Getting frustrated counting your big pile of bills? Now there's a version that replaces the money with electronic payment systems, essentially a calculator with a number.
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* [[AndTheFandomRejoiced And The Canadians Rejoiced]]: The world board contains three Canadian cities ({{Toronto}}, {{Montreal}}, and {{Vancouver}}) but only one American city ([[BigApplesauce New York]]).
to:
* [[AndTheFandomRejoiced And The Canadians Rejoiced]]: Rejoiced]]:
** The world board contains three Canadian cities ({{Toronto}}, {{Montreal}}, and {{Vancouver}}) but only one American city ([[BigApplesauce New York]]).
** The world board contains three Canadian cities ({{Toronto}}, {{Montreal}}, and {{Vancouver}}) but only one American city ([[BigApplesauce New York]]).
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* MemeticMutation: "DoNotPassGo, do not collect $200."
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* MemeticMutation: MemeticMutation:
** "DoNotPassGo, do not collect $200."
** "DoNotPassGo, do not collect $200."
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** The ''Monoply Streets'' video game edition features a "Landmark City" board, where all the properties are named after famous cities from 8 countries ('''[[color:brown:Mexico]]''', '''[[color:lightblue:Spain]]''', '''[[color:pink:Germany]]'''''[[hottip:*:(There's no editing code for the shade of pink/purple used in Monopoly on this site)]]'', '''[[color:orange:the United States]]''', '''[[color:red:Canada]]''', '''[[color:yellow:the United Kingdom]]''', '''[[color:green:Japan]]''', and '''[[color:blue:France]]''').
to:
** The ''Monoply ''Monopoly Streets'' video game edition features a "Landmark City" board, where all the properties are named after famous cities from 8 countries ('''[[color:brown:Mexico]]''', '''[[color:lightblue:Spain]]''', '''[[color:pink:Germany]]'''''[[hottip:*:(There's no editing code for the shade of pink/purple used in Monopoly on this site)]]'', '''[[color:orange:the United States]]''', '''[[color:red:Canada]]''', '''[[color:yellow:the United Kingdom]]''', '''[[color:green:Japan]]''', and '''[[color:blue:France]]''').