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* OnceOriginalNowCommon: When ''Monopoly'' was released, a lot of the available board games were either simple RollAndMove games or [[VariantChess chess variants]]. Against that backdrop, mechanics like buying properties to form sets and then build stuff on them to make them more valuable, charging other players money, auctions, random chance cards, [[PlayerElimination eliminating bankrupt players]] etc. seem pretty exciting. However, they have been replicated often enough that none of them seem novel anymore, and they suffer from either (1) players souring on the mechanics and deeming them obsolete[[note]]most forms of RollAndMove, as well as the harsh PlayerElimination[[/note]] or (2) being used in better games built around them[[note]]for instance, ''TabletopGame/{{Chinatown}}'' is often cited as a better trading game[[/note]]. Moreover, since it's been the best-known and most commonly played commercial board game in the Western world for nearly eight decades, it's probably not too surprising that a lot of folks have become a little sick of ''Monopoly'' by now. Check in at [[http://boardgamegeek.com/boardgame/1406/monopoly BoardGameGeek.com]] sometime to peruse the litany of complaints that many folks have with the game -- board game enthusiasts are especially annoyed by its ubiquity since many associate "board games" with ''Monopoly'' and bad memories of playing it, discouraging them from trying other, much better games.



* SeinfeldIsUnfunny: When ''Monopoly'' was released, a lot of the available board games were either simple RollAndMove games or [[VariantChess chess variants]]. Against that backdrop, mechanics like buying properties to form sets and then build stuff on them to make them more valuable, charging other players money, auctions, random chance cards, [[PlayerElimination eliminating bankrupt players]] etc. seem pretty exciting. However, they have been replicated often enough that none of them seem novel anymore, and they suffer from either (1) players souring on the mechanics and deeming them obsolete[[note]]most forms of RollAndMove, as well as the harsh PlayerElimination[[/note]] or (2) being used in better games built around them[[note]]for instance, ''TabletopGame/{{Chinatown}}'' is often cited as a better trading game[[/note]]. Moreover, since it's been the best-known and most commonly played commercial board game in the Western world for nearly eight decades, it's probably not too surprising that a lot of folks have become a little sick of ''Monopoly'' by now. Check in at [[http://boardgamegeek.com/boardgame/1406/monopoly BoardGameGeek.com]] sometime to peruse the litany of complaints that many folks have with the game -- board game enthusiasts are especially annoyed by its ubiquity since many associate "board games" with ''Monopoly'' and bad memories of playing it, discouraging them from trying other, much better games.
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* TheyChangedItNowItSucks: The major changes that have happened since the TurnOfTheMillennium saw that kind of reaction from a lot of long-time players. Those include the major graphical redesign in 2008 that ditched the hand-drawn Mr. Monopoly in favor of a creepy-looking CGI rendition among other changes, particularly to the North American edition [[note]](the cheapest properties changed color from purple to brown, the GO letters became black instead of red, the 10% option on Income Tax was removed and Luxury Tax was upped from $75 to $100; to be fair, all those changes were done to put the North American version in line with the UK and European versions, which already had the brown group, black GO, no 10% tax and the £100 Super Tax)[[/note]], the replacement of the iron token with the cat in 2013, the replacement of the boot, thimble and wheelbarrow tokens with the T-rex, rubber duck and penguin in 2017 (though the thimble would be reinstated after a fan vote in 2022, replacing the T-rex), and replacing all 16 Community Chest cards in 2021.

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* TheyChangedItNowItSucks: The major changes that have happened since the TurnOfTheMillennium saw that kind of reaction from a lot of long-time players. Those include the major graphical redesign in 2008 that ditched the hand-drawn Mr. Monopoly in favor of a creepy-looking CGI rendition among other changes, particularly to the North American edition [[note]](the edition[[note]](the cheapest properties changed color from purple to brown, the GO letters became black instead of red, the 10% option on Income Tax was removed and Luxury Tax was upped from $75 to $100; to be fair, all those changes were done to put the North American version in line with the UK and European versions, which already had the brown group, black GO, no 10% tax and the £100 Super Tax)[[/note]], the replacement of the iron token with the cat in 2013, the replacement of the boot, thimble and wheelbarrow tokens with the T-rex, rubber duck and penguin in 2017 (though the thimble would be reinstated after a fan vote in 2022, replacing the T-rex), and replacing all 16 Community Chest cards in 2021.
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** One rule (or perhaps common misconception) is that when a player lands on an unclaimed property but chooses not to buy it, it's just left alone until the next person lands on it. By official rules, when a player chooses not to buy the property, it goes immediately to auction, so ''someone'' has to buy it. Most people ignore this because they can't be arsed with auctions (or perhaps because they don't know how to run one smoothly). [[note]](A common problem associated with auctions is that they often degenerate into +$1 pissing contests, which can be solved by instating a minimum between bids, usually $5 or $10.)[[/note]] This causes more expensive properties to go unowned until near the endgame, which lengthens the game.

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** One rule (or perhaps common misconception) is that when a player lands on an unclaimed property but chooses not to buy it, it's just left alone until the next person lands on it. By official rules, when a player chooses not to buy the property, it goes immediately to auction, so ''someone'' has to buy it. Most people ignore this because they can't be arsed with auctions (or perhaps because they don't know how to run one smoothly). [[note]](A common problem associated with auctions is that they often degenerate into +$1 pissing contests, which can be solved by instating a minimum between bids, usually $5 or $10.)[[/note]] This causes more expensive properties to go unowned until near the endgame, which lengthens the game. However, the 2023 rule change states that if no one wants to join the auction, the property is not sold.
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*** Of course, this is a moot point if you use the common house rule where you can directly skip to hotels even if not enough houses are left as long as you can pay the equivalent price. [[note]]And let's not get started with the "infinite buildings" house rule...[[/note]]

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*** Of course, this is a moot point if you use the common house rule where you can directly skip to hotels (which also became an official rule in 2023) even if not enough houses are left as long as you can pay the equivalent price. price.[[note]]And let's not get started with the "infinite buildings" house rule...[[/note]]
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** "Monopoly: [[ExactlyWhatItSaysOnTheTin Longest Game Ever]]" features '''66''' property squares[[labelnote:*]] but only 22 ''properties''; buying one makes you the owner of all three squares it represents[[/labelnote]] and only one die, meaning players crawl around the board at a snail's pace. The game only ends when one player owns every property on the board, and even going ''bankrupt'' doesn't get you out of the game. Even worse is a rule that allows you to buy out someone else's property for $10 after you land on it and pay the rent you owe. They can't say no, and you get control of any houses/hotels that are on the property.

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** "Monopoly: [[ExactlyWhatItSaysOnTheTin Longest Game Ever]]" features '''66''' property squares[[labelnote:*]] but only 22 ''properties''; buying one makes you the owner of all three squares it represents[[/labelnote]] and only one die, meaning players crawl around the board at a snail's pace. The game only ends when one player owns every property on the board, and even going ''bankrupt'' doesn't get you out of the game. Even worse is a rule that allows you to buy out someone else's property for $10 after you land on it and pay the rent you owe. They [[ButThouMust can't say no, no]], and you get control of any houses/hotels that are on the property.
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Renamed one trope.


* WhatTheHellCastingAgency:

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* WhatTheHellCastingAgency:QuestionableCasting:
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* MandelaEffect: People often think Rich Uncle Moneybags wears a [[HighClassGlass monocle]], but he's never worn one in official art besides [[https://www.facebook.com/monopoly/photos/im-not-above-accessorizing-with-my-mighty-monocle/10153545232881517/ a 2016 post on Monopoly's official Facebook page]].

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* MandelaEffect: People often think Rich Uncle Moneybags Pennybags wears a [[HighClassGlass monocle]], but he's never worn one in official art besides [[https://www.facebook.com/monopoly/photos/im-not-above-accessorizing-with-my-mighty-monocle/10153545232881517/ a 2016 post on Monopoly's official Facebook page]].
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** "You won second prize in a beauty contest. Collect $10."

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** "You won second prize SecondPrize in a beauty contest. Collect $10."
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** Some of the MIDI tracks in the 1995 Creator/WestwoodStudios game qualify. Most notably the opening song [[https://www.youtube.com/watch?v=f-PwIn_0GqM "Park Place"]], [[https://www.youtube.com/watch?v=ZooAzjdeOj0 "Can't Complain"]] and [[https://www.youtube.com/watch?v=pg-S9NZTkoo "The Railroad Ode"]].

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** Some of the MIDI tracks in the 1995 Creator/WestwoodStudios game qualify. Most notably the opening song [[https://www.youtube.com/watch?v=f-PwIn_0GqM "Park Place"]], Place"]] and two others, those being [[https://www.youtube.com/watch?v=ZooAzjdeOj0 "Can't Complain"]] and [[https://www.youtube.com/watch?v=pg-S9NZTkoo "The Railroad Ode"]].
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Stock Parody Jokes is a disambig


* StockParodyJokes:
** A game of ''Monopoly'' lasts forever, and makes everyone playing hate each other's filthy, blackened, stinking guts if the inevitable argument over who gets to play as the racecar didn't do that already.
** Everyone has their own house rules for ''Monopoly'' to the point that it's barely recognizeable between friend groups. This spawned the trope "{{Cloneopoly}}," where a whole fictional ''setting'' house-ruled ''Monopoly'' to hell and back.
** Monopoly can be [[ThemedStockBoardGame re-released to reflect any setting or theme]].
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House Rules is IUEO


* CriticalBacklash: ''Monopoly'' is mostly reviled in board gaming circles, but when it's criticized, there'll usually be someone arguing that the game is fine if played as intended, with the players trading and without the notorious HouseRules that drag out games. (Of course, there are also people countering that while the game is less bad in this case, it's still bad.)

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* CriticalBacklash: ''Monopoly'' is mostly reviled in board gaming circles, but when it's criticized, there'll usually be someone arguing that the game is fine if played as intended, with the players trading and without the notorious HouseRules [[PopularGameVariant variants]] that drag out games. (Of course, there are also people countering that while the game is less bad in this case, it's still bad.)



** The game has a reputation for being almost endless, but extremely long games are usually the result of HouseRules. Oddly enough it's this same reason which is why no one really understands why "free parking" is called that. Once the properties are all bought up, [[ExactlyWhatItSaysOnTheTin it's somewhere you can land that is free]]. The instruction booklet includes two sets of rules for shorter games [[labelnote:[Short game] ]](At the start of the game, three properties are dealt to each player, free of charge; only three houses are required for an hotel; players in Jail must exit on the very next turn; the 10% income tax option in pre-2008 North American editions is not used; the game ends at the first bankruptcy, with the winner being the player with the most assets)[[/labelnote]][[labelnote:[Timed game] ]](The players agree upon the time when the game will end before starting the game; at the start, two properties are dealt to each player, which must be paid for; the player with the most assets at the predetermined time wins)[[/labelnote]] in an attempt to avert this, but almost nobody uses those.

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** The game has a reputation for being almost endless, but extremely long games are usually the result of HouseRules.house rules. Oddly enough it's this same reason which is why no one really understands why "free parking" is called that. Once the properties are all bought up, [[ExactlyWhatItSaysOnTheTin it's somewhere you can land that is free]]. The instruction booklet includes two sets of rules for shorter games [[labelnote:[Short game] ]](At the start of the game, three properties are dealt to each player, free of charge; only three houses are required for an hotel; players in Jail must exit on the very next turn; the 10% income tax option in pre-2008 North American editions is not used; the game ends at the first bankruptcy, with the winner being the player with the most assets)[[/labelnote]][[labelnote:[Timed game] ]](The players agree upon the time when the game will end before starting the game; at the start, two properties are dealt to each player, which must be paid for; the player with the most assets at the predetermined time wins)[[/labelnote]] in an attempt to avert this, but almost nobody uses those.



* MisBlamed: Monopoly's infamous reputation for being an overly long game is usually caused by HouseRules, the two biggest ones being No Auctions and the Free Parking Jackpot. Games can still be tedious without these, it's not as well-balanced as modern tabletop games, and the fun of trading is only as fun as the people you're playing with, but those two house rules are still responsible for more of the grief than many rants will let on.

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* MisBlamed: Monopoly's infamous reputation for being an overly long game is usually caused by HouseRules, [[PopularGameVariant player-created rules]], the two biggest ones being No Auctions and the Free Parking Jackpot. Games can still be tedious without these, it's not as well-balanced as modern tabletop games, and the fun of trading is only as fun as the people you're playing with, but those two house rules are still responsible for more of the grief than many rants will let on.
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** Monopoly can be [[StockThemedBoardGames re-released into any setting or theme]].

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** Monopoly can be [[StockThemedBoardGames [[ThemedStockBoardGame re-released into to reflect any setting or theme]].
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Added DiffLines:

* StockParodyJokes:
** A game of ''Monopoly'' lasts forever, and makes everyone playing hate each other's filthy, blackened, stinking guts if the inevitable argument over who gets to play as the racecar didn't do that already.
** Everyone has their own house rules for ''Monopoly'' to the point that it's barely recognizeable between friend groups. This spawned the trope "{{Cloneopoly}}," where a whole fictional ''setting'' house-ruled ''Monopoly'' to hell and back.
** Monopoly can be [[StockThemedBoardGames re-released into any setting or theme]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Confusingly, Monopoly Junior adds the free parking jackpot as an official rule, called "Uncle Pennybags' Loose Change".

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