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* ItsShortSoItSucks: A complaint towards the original ''Mighty Gunvolt'' is the short length of the game itself, having only 5 stages (4 traditional stages and a single stage for the final boss) from the get-go and the linear flow of the game. This was somewhat mitigated with the Stages Pack DLC which added 4 more stages to the game, which became integrated with subsequent ports on Steam and the Japan-only release on [=PlayStation=] 4 and Vita.

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* ItsShortSoItSucks: A complaint towards the original ''Mighty Gunvolt'' is the short length of the game itself, having only 5 stages (4 traditional stages and a single stage for the final boss) from the get-go and the linear flow of the game. This was somewhat mitigated with the Stages Pack DLC which added 4 more stages to the game, which became integrated with subsequent ports on Steam and the Japan-only release on [=PlayStation=] 4 and Vita. ''Mighty Gunvolt Burst'', on the other hand, offers a full-length action-platforming campaign with additional characters that offer unique playstyles, abilities, and unlockable Pixel Stickers.



* NintendoHard: Going with low-CP builds in ''Mighty Gunvolt Burst'' usually means basic shots and ''maybe'' an element or unique shot-type attached. Which also means you have no defense, your pea shooter is a DeathOfAThousandCuts for bosses and some of the tougher foes, you get no aerial mobility whatsoever beyond the basic jump, and so forth. You can even make it HarderThanHard by ''increasing'' the damage you can take. One challenge requires beating the entire game with the bare basic shot you start the game with, and various level challenges require restricted loadouts.



* PortingDisaster: While the PC version of ''Mighty Gunvolt Burst'' is mostly functional for Nvidia graphics card users, AMD users however are treated to the game's dynamic lighting effects not working at all, resulting in flatter visuals like in the [=3DS=] version, and some even encountered a bug where the fullscreen mode render the game in 4:3 and cuts a substantial part of the screen on the sides.

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* PortingDisaster: While the PC version of ''Mighty Gunvolt Burst'' is mostly functional for Nvidia graphics card users, AMD users however are treated to the game's dynamic lighting effects not working at all, resulting in flatter visuals like in the [=3DS=] version, and some players even encountered a bug where the fullscreen mode render renders the game in 4:3 and cuts a substantial part of the screen on the sides.sides, especially for those with displays with a higher operating resolution than 1080p.
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Misplaced, moving to the correct tab

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* IKnewIt: After the surprise appearance of Call and Joule in ''Mighty Gunvolt Burst'', there was speculation that Ray and Copen were going to be among the last three characters released for the game, due to them being the rivals for the heroes. Those two, along with Kurona from ''Gal*Gun: Double Peace'', were announced.

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Authors Saving Throw is now Trivia that requires a citation from Word Of God. Moved the Mighty Number 9 stuff to Improved Second Attempt


* AuthorsSavingThrow:
** Fans of the original ''Mighty Gunvolt'' were worried that Ekoro from ''Gal*Gun: Double Peace'' would be left out in ''Mighty Gunvolt Burst'', due to not showing up in the announcement trailer, but thankfully Inti Creates confirmed shortly after that she was one of the very first post-launch characters they're adding to the game. When the game was ported to [=PS4=] as ''Gal*Gunvolt Burst'', she's playable from the start, has more key art in the marketing, and front and center alongside Beck and Gunvolt.
** One complaint about ''Mighty Gunvolt Burst'' was that you frequently had to go to the customization menu and pick which weapon was appropriate for the situation. The v1.1 update introduced a Quick Switch option afterward to streamline the process and customize which loadout slots can be quick selected.
** With the addition of ''Gal*Gun''[='=]s Tenzou, players were worried that they'd have to sacrifice a character's save file if they had already used all eight of the game's available save slots. Thankfully since the release of the v1.4 patch as part of Tenzou's announcement, the number of save slots has been bumped up to forty, allowing for plenty of room for Tenzou, character save files in different difficulties, and possibly even more characters later down the road. [=3DS=] owners, however, won't get these features because of the hardware limitations.
** ''Mighty Gunvolt Burst'' is considered a vastly improved version of ''VideoGame/MightyNo9''.
*** It delivers a much more traditional ''Mega Man'' experience, and Beck no longer needs to dash everything to defeat enemies.
*** Cryosphere's boss fight in ''Mighty Gunvolt Burst'' was completely reworked into something more similar to the various shield bosses in the ''Mega Man'' franchise, rather than [[GoddamnedBoss the slow and tedious, but easy]] fight from her home game.
*** The Call DLC, which promotes her to a fully playable character in ''Mighty Gunvolt Burst'' instead of being restricted to a single Kickstarter-funded Prison stage and the online co-op missions in ''Mighty No. 9''. Furthermore, players can alternate Call's appearance based on the Call [[http://i.imgur.com/tTdPAje.jpg A]], [[http://www.mightyno9.com/sites/default/files/upload/news/callshikawa1218.jpg E]] and [[http://www.mightyno9.com/sites/default/files/upload/news/M9_heroine_komaki.s1205.jpeg H]] designs from the Kickstarter voting campaign as collectible modules.
*** The RAY DLC release for ''Mighty Gunvolt Burst'' retains the Xel Decay mechanics that made her so interesting compared to Beck, plus adds the ability to use melee combos, which have the notable effect of, due to how Burst works, ''guaranteeing'' much higher Burst combos than anyone else, since all other players use ranged attacks exclusively. RAY's Xel Decay mechanic also can be turned off, if players wish, and RAY has much higher health pick up amounts anyway.
*** The [=3DS=] and [=PlayStation=] Vita ports of ''Mighty No. 9'' have seemingly gone AWOL after the game's disastrous reception and Comcept being bought out by Level-5 as a result, and said systems have reached the end of their lifespans. ''Mighty Gunvolt Burst'', on the other hand, is available on the [=3DS=] and Switch, filling out the portable ''Mighty No. 9'' niche until the main game gets released ([[{{Vaporware}} if at all]]).
*** A meta one over it for ''Mighty No. 9''[='=]s original publishers: Comcept, despite already facing ruin, basically gave Inti Creates royalty-free access to the entire cast of the game, to use as they wish, free of ExecutiveMeddling, potentially opening up for Inti Creates to take over the franchise outright.

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* AuthorsSavingThrow:
** Fans of the original
EvenBetterSequel: ''Mighty Gunvolt'' were worried that Ekoro from ''Gal*Gun: Double Peace'' would be left out in ''Mighty Gunvolt Burst'', due to not showing up in the announcement trailer, was a pretty straightforward ''Franchise/MegaMan'' clone but thankfully Inti Creates confirmed shortly after that she was one of the very first post-launch characters they're adding to the game. When the game was ported to [=PS4=] as ''Gal*Gunvolt Burst'', she's playable from the start, has more key art in the marketing, lacked any real substance, and front and center alongside Beck and Gunvolt.
** One complaint about
required DLC to even make it a full-length title. ''Mighty Gunvolt Burst'' not only mended the length by default, but was that you frequently had to go a much more ambitious and unique game thanks to the weapon customization menu system and pick which weapon was appropriate for more variety between the situation. The v1.1 update introduced a Quick Switch option afterward to streamline the process abilities and customize which loadout slots can be quick selected.
** With the addition of ''Gal*Gun''[='=]s Tenzou, players were worried that they'd have to sacrifice a character's save file if they had already used all eight
style of the game's available save slots. Thankfully since the release of the v1.4 patch as part of Tenzou's announcement, the number of save slots has been bumped up to forty, allowing for plenty of room for Tenzou, character save files in different difficulties, and possibly even more characters later down the road. [=3DS=] owners, however, won't get these features because of the hardware limitations.
** ''Mighty Gunvolt Burst'' is considered a vastly improved version of ''VideoGame/MightyNo9''.
*** It delivers a much more traditional ''Mega Man'' experience, and Beck no longer needs to dash everything to defeat enemies.
*** Cryosphere's boss fight in ''Mighty Gunvolt Burst'' was completely reworked into something more similar to the various shield bosses in the ''Mega Man'' franchise, rather than [[GoddamnedBoss the slow and tedious, but easy]] fight from her home game.
*** The Call DLC, which promotes her to a fully
playable character in ''Mighty Gunvolt Burst'' instead of being restricted to a single Kickstarter-funded Prison stage and the online co-op missions in ''Mighty No. 9''. Furthermore, players can alternate Call's appearance based on the Call [[http://i.imgur.com/tTdPAje.jpg A]], [[http://www.mightyno9.com/sites/default/files/upload/news/callshikawa1218.jpg E]] and [[http://www.mightyno9.com/sites/default/files/upload/news/M9_heroine_komaki.s1205.jpeg H]] designs from the Kickstarter voting campaign as collectible modules.
*** The RAY DLC release for ''Mighty Gunvolt Burst'' retains the Xel Decay mechanics that made her so interesting compared to Beck, plus adds the ability to use melee combos, which have the notable effect of, due to how Burst works, ''guaranteeing'' much higher Burst combos than anyone else, since all other players use ranged attacks exclusively. RAY's Xel Decay mechanic also can be turned off, if players wish, and RAY has much higher health pick up amounts anyway.
*** The [=3DS=] and [=PlayStation=] Vita ports of ''Mighty No. 9'' have seemingly gone AWOL after the game's disastrous reception and Comcept being bought out by Level-5 as a result, and said systems have reached the end of their lifespans. ''Mighty Gunvolt Burst'', on the other hand, is available on the [=3DS=] and Switch, filling out the portable ''Mighty No. 9'' niche until the main game gets released ([[{{Vaporware}} if at all]]).
*** A meta one over it for ''Mighty No. 9''[='=]s original publishers: Comcept, despite already facing ruin, basically gave Inti Creates royalty-free access to the entire cast of the game, to use as they wish, free of ExecutiveMeddling, potentially opening up for Inti Creates to take over the franchise outright.
characters.



* EvenBetterSequel: ''Mighty Gunvolt'' was a pretty straightforward ''Franchise/MegaMan'' clone but lacked any real substance, and required DLC to even make it a full-length title. ''Mighty Gunvolt Burst'' not only mended the length by default, but was a much more ambitious and unique game thanks to the weapon customization system and more variety between the abilities and style of the playable characters.


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* ImprovedSecondAttempt: ''Mighty Gunvolt Burst'' is considered a vastly improved version of ''VideoGame/MightyNo9''.
** It delivers a much more traditional ''Mega Man'' experience, and Beck no longer needs to dash everything to defeat enemies.
** Cryosphere's boss fight in ''Mighty Gunvolt Burst'' was completely reworked into something more similar to the various shield bosses in the ''Mega Man'' franchise, rather than [[GoddamnedBoss the slow and tedious, but easy]] fight from her home game.
** The Call DLC, which promotes her to a fully playable character in ''Mighty Gunvolt Burst'' instead of being restricted to a single Kickstarter-funded Prison stage and the online co-op missions in ''Mighty No. 9''. Furthermore, players can alternate Call's appearance based on the Call [[http://i.imgur.com/tTdPAje.jpg A]], [[http://www.mightyno9.com/sites/default/files/upload/news/callshikawa1218.jpg E]] and [[http://www.mightyno9.com/sites/default/files/upload/news/M9_heroine_komaki.s1205.jpeg H]] designs from the Kickstarter voting campaign as collectible modules.
** The RAY DLC release for ''Mighty Gunvolt Burst'' retains the Xel Decay mechanics that made her so interesting compared to Beck, plus adds the ability to use melee combos, which have the notable effect of, due to how Burst works, ''guaranteeing'' much higher Burst combos than anyone else, since all other players use ranged attacks exclusively. RAY's Xel Decay mechanic also can be turned off, if players wish, and RAY has much higher health pick up amounts anyway.
** The [=3DS=] and [=PlayStation=] Vita ports of ''Mighty No. 9'' have seemingly gone AWOL after the game's disastrous reception and Comcept being bought out by Level-5 as a result, and said systems have reached the end of their lifespans. ''Mighty Gunvolt Burst'', on the other hand, is available on the [=3DS=] and Switch, filling out the portable ''Mighty No. 9'' niche until the main game gets released ([[{{Vaporware}} if at all]]).
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Sorry, I only meant to delete the last sentence. Restoring valid example.

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* EvenBetterSequel: ''Mighty Gunvolt'' was a pretty straightforward ''Franchise/MegaMan'' clone but lacked any real substance, and required DLC to even make it a full-length title. ''Mighty Gunvolt Burst'' not only mended the length by default, but was a much more ambitious and unique game thanks to the weapon customization system and more variety between the abilities and style of the playable characters.
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Even Better Sequel is for when the original game was acclaimed as well. Mighty No. 9 was lambasted by critics and fans alike.


* EvenBetterSequel: ''Mighty Gunvolt'' was a pretty straightforward ''Franchise/MegaMan'' clone but lacked any real substance, and required DLC to even make it a full-length title. ''Mighty Gunvolt Burst'' not only mended the length by default, but was a much more ambitious and unique game thanks to the weapon customization system and more variety between the abilities and style of the playable characters. Amusingly enough, most seem to agree that ''both'' games are also this to ''VideoGame/MightyNo9'' by actually being more of a better-designed Mega Man successor game than it ever managed.
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None

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* EvenBetterSequel: ''Mighty Gunvolt'' was a pretty straightforward ''Franchise/MegaMan'' clone but lacked any real substance, and required DLC to even make it a full-length title. ''Mighty Gunvolt Burst'' not only mended the length by default, but was a much more ambitious and unique game thanks to the weapon customization system and more variety between the abilities and style of the playable characters. Amusingly enough, most seem to agree that ''both'' games are also this to ''VideoGame/MightyNo9'' by actually being more of a better-designed Mega Man successor game than it ever managed.
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None

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** Just give any character a short projectile lifetime, high projectile speed, high damage and a bullet count of 5 and waltz around with turbo fire (if your controller has it) or Full-Auto. Sure, you need to get up and personal, but you will melt bosses with that!

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Even Better Sequel is for when the predecessor was acclaimed as well. Mighty No. 9 was anything but.


* EvenBetterSequel: ''Mighty Gunvolt Burst'' has got improved visuals, has a lot more longevity in its upgrade and customization system, and provides a less controversial alternative to ''Mighty No. 9'' itself. It also has every character play discreetly different from each other, while also being accurate to their source franchises.[[note]]With Ekoro and Kurona, they are unique, since they're not playable in ''Gal*Gun''.[[/note]]



* SurprisinglyImprovedSequel: Many players consider ''Mighty Gunvolt Burst'' to be a vast improvement over the controversial ''Mighty No. 9''.

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* SurprisinglyImprovedSequel: Many players consider ''Mighty Gunvolt Burst'' to be has got improved visuals, has a vast improvement over the lot more longevity in its upgrade and customization system, and provides a less controversial alternative to ''Mighty No. 9''.9'' itself. It also has every character play discreetly different from each other, while also being accurate to their source franchises.[[note]]With Ekoro and Kurona, they are unique, since they're not playable in ''Gal*Gun''.[[/note]]
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* TaintedByThePreview: The initial announcement trailer of ''Mighty Gunvolt Burst'', which was attempting to capture the campy and cheesy style of video games from the 80's and 90's, many were quickly reminded of ''Mighty No. 9''[='=]s [[DeaderThanDisco infamous]] "Masterclass" trailer from Deep Silver that quickly got the game a lot of negative attention (especially after the game's launch) due to mocking most of its potential audience and backers. This soon died down after ''Mighty Gunvolt Burst'' was released.

to:

* TaintedByThePreview: The initial announcement trailer of ''Mighty Gunvolt Burst'', which was attempting to capture the campy and cheesy style of video games from the 80's and 90's, many were quickly reminded of ''Mighty No. 9''[='=]s [[DeaderThanDisco [[OvershadowedByControversy infamous]] "Masterclass" trailer from Deep Silver that quickly got the game a lot of negative attention (especially after the game's launch) due to mocking most of its potential audience and backers. This soon died down after ''Mighty Gunvolt Burst'' was released.
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None

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** In ''Burst'', Pyrogen (Mighty No. 1) gets a one-hit kill attack that starts with him bringing up a fire shield that while balls of fire shoot from the walls toward him, making the shield bigger. The small fire balls can quickly rack up damage due to their slightly unpredictable pattern and high speed, but then you have 3 seconds to stand as close to the wall as possible without taking damage from it to avoid the almost screen-covering blast. Of all the Mighty Numbers, he's the only one with a one-hit kill and he's guaranteed to do it twice - once at half health and once at one quarter health.

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