Follow TV Tropes

Following

History YMMV / MetroidDread

Go To

OR

Is there an issue? Send a MessageReason:
Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: In designing and animating the E.M.M.I., the developers have somehow managed to apply this trope to ''non-humanoid robots''. An E.M.M.I. essentially has a head, a "torso", and four long limbs, so you'd expect it to move more-or-less like an animal, right? ''Wrong''. That thing bends its limbs and "spine" in ''all the wrong directions'', performing unpredictable and anatomically impossible feats that even on a robot look just plain wrong. It looks less like what you'd expect of a robot and more like an unearthly MechanicalAbomination, making a foe that's already frightening enough in gameplay alone even scarier. Unlike most examples of Uncanny Valley, however, [[TropesAreTools this one works in the E.M.M.I.s' favor, emphasizing how unnatural and dangerous they are.]]

to:

* UncannyValley: UnintentionalUncannyValley: In designing and animating the E.M.M.I., the developers have somehow managed to apply this trope to ''non-humanoid robots''. An E.M.M.I. essentially has a head, a "torso", and four long limbs, so you'd expect it to move more-or-less like an animal, right? ''Wrong''. That thing bends its limbs and "spine" in ''all the wrong directions'', performing unpredictable and anatomically impossible feats that even on a robot look just plain wrong. It looks less like what you'd expect of a robot and more like an unearthly MechanicalAbomination, making a foe that's already frightening enough in gameplay alone even scarier. Unlike most examples of Uncanny Valley, however, [[TropesAreTools this one works in the E.M.M.I.s' favor, emphasizing how unnatural and dangerous they are.]]

Added: 599

Removed: 347

Is there an issue? Send a MessageReason:
None


** Despite losing to it at The Game Awards, many ''Dread'' players don't mind losing to ''VideoGame/ItTakesTwo2021'', as the game has a unique charm of its own and is much less controversial or "problematic" than other nominees or previous winners.



** After defeating Kraid, much cheering was had at Samus's impressive NonchalantDodge when he shoots his final spike at her. The first time she pulled off a move like that was at the end of the intro to ''VideoGame/MetroidPrime3Corruption'' when she coolly dodges a shot from Dark Samus. Although the reason why a lot of people don't seem to remember that scene is probably because immediately after that, [[CutscenePowerToTheMax Dark Samus immediately kicks Samus's ass with a single attack.]]



** [[spoiler:Samus staring down Kraid fearlessly, with her only move being to charge up her arm cannon.]]



** [[spoiler:The furnace room (sometimes called the thermal room) located in upper-left Artaria.]]
Is there an issue? Send a MessageReason:
None


** The Zero Suit's role has been decreased even further, becoming the complement to Samus' character that it was supposed to be rather than the source of {{Fanservice}} and {{flanderization}} that it was criticized as. As usual, it only appears in gameplay during Samus' death sequence, but the only way to get a good full view of Zero Suit Samus is to complete the HarderThanHard objective of beating Normal Mode ''and'' Hard Mode in less than 4 hours each, unlocking an ending image featuring the Zero Suit where Samus is shown to have the same [[HeroicBuild athletic physique]] she had in ''Samus Returns'' posing confidently. Ripped models from the game show that Samus in fact [[https://twitter.com/phazeons/status/1456817301408215041 reuses her Zero Suit design]] from ''Other M'', only with a more pronounced AmazonianBeauty build and more reasonable looking CombatStilettos. This was after complaints that ''Other M'' looked for excuses to focus on Samus' backside in her Zero Suit during the main story even in emotional and/or inappropriate moments.

to:

** The Zero Suit's role has been decreased even further, becoming the complement to Samus' character that it was supposed to be rather than the source of {{Fanservice}} and {{flanderization}} that it was criticized as. As usual, it only appears in gameplay during Samus' death sequence, but the only way to get a good full view of Zero Suit Samus is to complete the HarderThanHard objective of beating Normal Mode ''and'' Hard Mode in less than 4 hours each, unlocking an ending image featuring the Zero Suit where Samus is shown to have the same [[HeroicBuild athletic physique]] she had in ''Samus Returns'' posing confidently. Ripped models from the game show that Samus in fact [[https://twitter.com/phazeons/status/1456817301408215041 reuses her Zero Suit design]] from ''Other M'', only with a more pronounced AmazonianBeauty muscular build and more reasonable looking CombatStilettos. This was after complaints that ''Other M'' looked for excuses to focus on Samus' backside in her Zero Suit during the main story even in emotional and/or inappropriate moments.
Is there an issue? Send a MessageReason:
None


** [[spoiler:The furnace room (sometimes called the thermal room) located in upper-left Artaria.[/spoiler]]

to:

** [[spoiler:The furnace room (sometimes called the thermal room) located in upper-left Artaria.[/spoiler]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:The furnace room (sometimes called the thermal room) located in upper-left Artaria.[/spoiler]]
Is there an issue? Send a MessageReason:
None


* ItsHardSoItSucks: A major complaint from some players and reviewers is the game's brutal difficulty, possibly the most difficult game in the series. In particular, it's felt that bosses and E.M.M.I. are too reliant upon TrialAndErrorGameplay. Also, gaining HundredPercentCompletion requires a lot of tricky Shinesparking and is a major turn-off for some. However many also find the challenge extremely rewarding while finding those difficult parts the best part of the game, and importantly, the increased difficulty is accompanied by copious AntiFrustrationFeatures, such as the addition of checkpoints to make getting right back into the boss fight as quick and painless as possible, to take some of the edge off.

to:

* ItsHardSoItSucks: A major complaint from some players and reviewers is the game's brutal difficulty, possibly the most difficult game in the series. In particular, it's felt that bosses and E.M.M.I. are too reliant upon TrialAndErrorGameplay. Also, gaining HundredPercentCompletion requires a lot of tricky Shinesparking and is a major turn-off for some. However many also find the challenge extremely rewarding while finding those difficult parts the best part of the game, and importantly, the increased difficulty is accompanied by copious AntiFrustrationFeatures, various frustration mitigating measures, such as the addition of checkpoints to make getting right back into the boss fight as quick and painless as possible, to take some of the edge off.off. The game added an easy mode in a later patch for those who still struggled to complete the game.
Is there an issue? Send a MessageReason:
Used a more fitting (non-gendered) redirect.


** With the ''Franchise/{{DOOM}}'' fandom, which is not surprising considering the similarities between Samus and Doomguy/Doom Slayer, like [[HeroicMime their lack of dialogue]], [[OneManArmy prowess in combat]], and relationship with a friendly animal that would later be killed (the Baby Metroid for Samus and Daisy the rabbit for Doomguy). The official DOOM Twitter account even congratulated ''Dread's'' release by depicting the Doom Slayer in [[https://twitter.com/doom/status/1446475487023439876 an image]] similar to ''Dread’s'' cover art. It helps that both series are highly influential {{Trope Codifier}}s for two different genres (FirstPersonShooter for ''Doom'' and {{Metroidvania}} for ''Metroid'') which eventually suffered from decade-long {{sequel gap}}s following the release of a polarizing game (''VideoGame/Doom3'' and ''VideoGame/MetroidOtherM'' respectively).

to:

** With the ''Franchise/{{DOOM}}'' fandom, which is not surprising considering the similarities between Samus and Doomguy/Doom Slayer, like [[HeroicMime their lack of dialogue]], [[OneManArmy [[OneManArmies prowess in combat]], and relationship with a friendly animal that would later be killed (the Baby Metroid for Samus and Daisy the rabbit for Doomguy). The official DOOM Twitter account even congratulated ''Dread's'' release by depicting the Doom Slayer in [[https://twitter.com/doom/status/1446475487023439876 an image]] similar to ''Dread’s'' cover art. It helps that both series are highly influential {{Trope Codifier}}s for two different genres (FirstPersonShooter for ''Doom'' and {{Metroidvania}} for ''Metroid'') which eventually suffered from decade-long {{sequel gap}}s following the release of a polarizing game (''VideoGame/Doom3'' and ''VideoGame/MetroidOtherM'' respectively).
Is there an issue? Send a MessageReason:
None


** With the ''Franchise/{{DOOM}}'' fandom, which is not surprising considering the [[HeroicMime similarities between]] Samus and Doomguy/Doom Slayer. The official DOOM Twitter account even congratulated ''Dread's'' release by depicting the Doom Slayer in [[https://twitter.com/doom/status/1446475487023439876 an image]] similar to ''Dread’s'' cover art. It helps that both series have been highly influential {{Trope Codifier}}s for two different genres (FirstPersonShooter for ''Doom'' and {{Metroidvania}} for ''Metroid'') but have nonetheless suffered from decade-long {{sequel gap}}s due [[VideoGame/Doom3 to]] polarizing [[VideoGame/MetroidOtherM games]].
** With the ''VideoGame/DevilMayCry'' fandom; both ''Dread'' and ''VideoGame/DevilMayCry5'' are the first original entries in their franchises following long hiatuses brought on by [[VideoGame/MetroidOtherM extremely]] polarizing [[VideoGame/DMCDevilMayCry games]]. They also serve to move their franchise timelines forward for the first time in nearly two decades, instead of being an interquel or reboot.

to:

** With the ''Franchise/{{DOOM}}'' fandom, which is not surprising considering the [[HeroicMime similarities between]] between Samus and Doomguy/Doom Slayer.Slayer, like [[HeroicMime their lack of dialogue]], [[OneManArmy prowess in combat]], and relationship with a friendly animal that would later be killed (the Baby Metroid for Samus and Daisy the rabbit for Doomguy). The official DOOM Twitter account even congratulated ''Dread's'' release by depicting the Doom Slayer in [[https://twitter.com/doom/status/1446475487023439876 an image]] similar to ''Dread’s'' cover art. It helps that both series have been are highly influential {{Trope Codifier}}s for two different genres (FirstPersonShooter for ''Doom'' and {{Metroidvania}} for ''Metroid'') but have nonetheless which eventually suffered from decade-long {{sequel gap}}s due [[VideoGame/Doom3 to]] following the release of a polarizing [[VideoGame/MetroidOtherM games]].
game (''VideoGame/Doom3'' and ''VideoGame/MetroidOtherM'' respectively).
** With the ''VideoGame/DevilMayCry'' fandom; both ''Dread'' and ''VideoGame/DevilMayCry5'' are the first original entries in their franchises following long hiatuses brought on by [[VideoGame/MetroidOtherM extremely]] polarizing [[VideoGame/DMCDevilMayCry games]].installments]]. They also serve to move their franchise timelines forward for the first time in nearly two decades, instead of being an interquel or reboot.
Is there an issue? Send a MessageReason:
In case I need to state this, Darth Vader Clone is not a trope anymore and Raven Beak has been approved by the thread. Additionally, I removed Chained Sinkholes.


* EvilIsCool: [[spoiler:Raven Beak may be an absolutely vile and despicable being, but his [[DarthVaderClone intimidating design]], his playing the perfect physical {{Foil}} to Samus, the fact that he is [[GreaterScopeVillain responsible for causing the events of the series]] to unfold, and his [[SugarWiki/AwesomeBosses three-stage boss fight]] in the game’s final act has quickly made him one of the most popular villains in the series next to [[Characters/MetroidRidley Ridley]], [[Characters/MetroidMetroidPrimeAndDarkSamus Dark Samus]] and the [[VideoGame/MetroidFusion SA-X]].]]

to:

* EvilIsCool: [[spoiler:Raven Beak may be an [[CompleteMonster absolutely vile and despicable being, being]], but his [[DarthVaderClone intimidating design]], design, his playing the perfect physical {{Foil}} to Samus, the fact that he is [[GreaterScopeVillain responsible for causing the events of the series]] to unfold, and his [[SugarWiki/AwesomeBosses three-stage boss fight]] in the game’s final act has quickly made him one of the most popular villains in the series next to [[Characters/MetroidRidley Ridley]], [[Characters/MetroidMetroidPrimeAndDarkSamus Dark Samus]] and the [[VideoGame/MetroidFusion SA-X]].]]



** With the ''Franchise/{{DOOM}}'' fandom, which is not surprising considering the [[OneManArmy similarities]] [[HeroicMime between]] Samus and Doomguy/Doom Slayer. The official DOOM Twitter account even congratulated ''Dread's'' release by depicting the Doom Slayer in [[https://twitter.com/doom/status/1446475487023439876 an image]] similar to ''Dread’s'' cover art. It helps that both series have been highly influential {{Trope Codifier}}s for two different genres (FirstPersonShooter for ''Doom'' and {{Metroidvania}} for ''Metroid'') but have nonetheless suffered from decade-long {{sequel gap}}s due to [[VideoGame/Doom3 polarizing]] [[VideoGame/MetroidOtherM games]].
** With the ''VideoGame/DevilMayCry'' fandom; both ''Dread'' and ''VideoGame/DevilMayCry5'' are the first original entries in their franchises following long hiatuses brought on by [[VideoGame/MetroidOtherM extremely]] [[VideoGame/DMCDevilMayCry polarizing]] games. They also serve to move their franchise timelines forward for the first time in nearly two decades, instead of being an interquel or reboot.

to:

** With the ''Franchise/{{DOOM}}'' fandom, which is not surprising considering the [[OneManArmy similarities]] [[HeroicMime similarities between]] Samus and Doomguy/Doom Slayer. The official DOOM Twitter account even congratulated ''Dread's'' release by depicting the Doom Slayer in [[https://twitter.com/doom/status/1446475487023439876 an image]] similar to ''Dread’s'' cover art. It helps that both series have been highly influential {{Trope Codifier}}s for two different genres (FirstPersonShooter for ''Doom'' and {{Metroidvania}} for ''Metroid'') but have nonetheless suffered from decade-long {{sequel gap}}s due to [[VideoGame/Doom3 polarizing]] to]] polarizing [[VideoGame/MetroidOtherM games]].
** With the ''VideoGame/DevilMayCry'' fandom; both ''Dread'' and ''VideoGame/DevilMayCry5'' are the first original entries in their franchises following long hiatuses brought on by [[VideoGame/MetroidOtherM extremely]] polarizing [[VideoGame/DMCDevilMayCry polarizing]] games.games]]. They also serve to move their franchise timelines forward for the first time in nearly two decades, instead of being an interquel or reboot.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Even though he's being impersonated by Raven Beak]], [=ADAM=] is generally found to be better implemented here than he was in ''Fusion'', as he's much less intrusive and handhold-y while guiding Samus.

to:

** [[spoiler:Even though he's being impersonated by Raven Beak]], [=ADAM=] is generally found to be better implemented here than he was in ''Fusion'', as he's much less intrusive and handhold-y while guiding still being helpful to Samus.
Is there an issue? Send a MessageReason:
Development Heaven isn't allowed to be linked on the wiki, even in YMMV.


* SugarWiki/DevelopmentHeaven: The game is an admirable case of a developer just plain ''not giving up'' on a project they're passionate about. ''Dread'' was initially going to be a Nintendo DS game, but due to hardware limitations at the time, the lead producer of the series, Creator/YoshioSakamoto, had to cancel development. Development was rebooted again, but was then cancelled again due to hardware limitations, again. Then, when Sakamoto saw the potential that the developers of ''VideoGame/MetroidSamusReturns'' had, he was finally convinced he could bring his vision that he had kept with him for almost ''twenty years'' to life.
Is there an issue? Send a MessageReason:
Example Indentation. I don't even see why this added as a "sub bullet" to the previous example.


*** Weirdly enough, anyone who's still upset about [[spoiler:how Adam was [[VideoGame/MetroidOtherM last portrayed]] as a controlling force over Samus will ''probably'' feel a tinge of satisfaction towards Samus' response to "ADAM" seemingly ordering her to submit to his will. As in, [[TalkToTheFist pointing and shooting in his direction]] without even flinching. Yes, it's made clear within mere seconds to both Samus and the player that this is Raven Beak impersonating ADAM, but the feeling is still there, if nothing else.]]

to:

*** ** Weirdly enough, anyone who's still upset about [[spoiler:how Adam was [[VideoGame/MetroidOtherM last portrayed]] as a controlling force over Samus will ''probably'' feel a tinge of satisfaction towards Samus' response to "ADAM" seemingly ordering her to submit to his will. As in, [[TalkToTheFist pointing and shooting in his direction]] without even flinching. Yes, it's made clear within mere seconds to both Samus and the player that this is Raven Beak impersonating ADAM, but the feeling is still there, if nothing else.]]
Is there an issue? Send a MessageReason:
None


** To what extent was ADAM [[spoiler:actually being impersonated by Raven Beak]]? ADAM constantly reminding Samus about her low odds of survival against Raven Beak and never addressing her as [[SomethingOnlyTheyWouldSay "Lady"]] after the intro cutscene are both seen as subtle {{foreshadowing}}; however, both are also true about much of ADAM's dialogue throughout ''Fusion'' and, to a lesser extent, his living self's dialogue in ''Other M''. On one hand, shortly before revealing his true nature, [[spoiler:Raven Beak tells Samus that she has been following his instructions faithfully so far, which would seemingly confirm that he has been impersonating ADAM throughout her mission on ZDR.]] On the other hand, when Samus boards her Gunship at the end of the game, ADAM is already aware of [[spoiler:Samus's transformation into a Metroid, which would suggest that he had not been LockedOutOfTheLoop by Raven Beak, and therefore most (or, at least, some) of the Network Station conversations were with the real ADAM.]] Note that the first interpretation is outright confirmed by [[AllThereInTheScript the internal files]], such as the filename for the first Network Station conversation (0003firstcomunication[[spoiler:fakeadam]].dspadpcm) and [[https://tcrf.net/Metroid_Dread#Unused_Text Japanese text]] for the final Adam conversation, but most fans will be unaware of these details and free to interpret it either way.

to:

** To what extent was ADAM [[spoiler:actually being impersonated by Raven Beak]]? ADAM constantly reminding Samus about her low odds of survival against Raven Beak and never addressing her as [[SomethingOnlyTheyWouldSay "Lady"]] after the intro cutscene are both seen as subtle {{foreshadowing}}; however, both are also true about much of ADAM's dialogue throughout ''Fusion'' and, to a lesser extent, his living self's dialogue in ''Other M''. On one hand, shortly before revealing his true nature, [[spoiler:Raven Beak tells Samus that she has been following his instructions faithfully so far, which would seemingly confirm that he has been impersonating ADAM throughout her mission on ZDR.]] On the other hand, when Samus boards her Gunship at the end of the game, ADAM is already aware of [[spoiler:Samus's transformation into a Metroid, which would suggest that he had not been LockedOutOfTheLoop by Raven Beak, and therefore most (or, at least, some) of the Network Station conversations were with the real ADAM.]] Note that the first interpretation is outright confirmed by [[AllThereInTheScript the internal files]], such as the filename for the first Network Station conversation (0003firstcomunication[[spoiler:fakeadam]].dspadpcm) and [[https://tcrf.net/Metroid_Dread#Unused_Text Japanese text]] for the final Adam conversation, but most fans will be unaware of these details and free to interpret it either way. However, a possible third interpretation may be that [[spoiler:ADAM ''did'' indeed receive Samus' data uploads at most or all of the network stations Samus visited, but was unable to contact her in turn due to Raven Beak's interference.]]
Is there an issue? Send a MessageReason:
…Well, I know for a fact that this is how I felt, if nothing else. Heck, before I finally beat the guy, I even spent a couple moments pondering whether they'd reveal Adam Malkovich was just a fake identity and long game of the Beakster the whole time. "It was ME, Samus! I was the one who made you look weak, humiliated you in front of the entire video game industry and put your saga on hiatus for a decade! I was responsible for Federation Force!"

Added DiffLines:

*** Weirdly enough, anyone who's still upset about [[spoiler:how Adam was [[VideoGame/MetroidOtherM last portrayed]] as a controlling force over Samus will ''probably'' feel a tinge of satisfaction towards Samus' response to "ADAM" seemingly ordering her to submit to his will. As in, [[TalkToTheFist pointing and shooting in his direction]] without even flinching. Yes, it's made clear within mere seconds to both Samus and the player that this is Raven Beak impersonating ADAM, but the feeling is still there, if nothing else.]]
Is there an issue? Send a MessageReason:
None


** One of the contentions in the series starting with ''Fusion'' is when the story seems to break the flow of the gameplay, and outright unskippable cutscenes in ''Other M''. This game allows players to skip cutscenes after viewing them once like in ''Samus Returns''.

to:

** One of the contentions in the series starting with ''Fusion'' is when the story seems to break the flow of the gameplay, and outright unskippable cutscenes in ''Other M''.M'' (only being skippable after beating the game once). This game allows players to skip cutscenes after viewing them once like in ''Samus Returns''.
Is there an issue? Send a MessageReason:
None


** Escue is a rather hard boss when fought the "normal" way due to its MacrossMissileMassacre attack and very limited windows of vulnerability. [[spoiler:However, charging up the Speed Booster and Shinesparking into the boss takes off the majority of its health, and the Screw Attack makes the fight a joke if the player has gotten it via SequenceBreaking as not only does it allow you to inflict damage through mere physical contact, it also renders you [[NoSell immune]] to ''all'' of Escue's projectile attacks]].

to:

** Escue is a rather hard boss when fought the "normal" way due to it's rapid movements, erratic patterns of its MacrossMissileMassacre attack and very limited windows of vulnerability. [[spoiler:However, charging up the Speed Booster and Shinesparking into the boss takes off the majority of its health, and the Screw Attack makes the fight a joke if the player has gotten it via SequenceBreaking as not only does it allow you the player to inflict damage through mere merely making physical contact, it also renders you [[NoSell immune]] to ''all'' of Escue's projectile attacks]].attacks]]. Taken UpToEleven on Dread Rush Mode. Not only do you [[OneHitPointWonder die if you take so much as a single hit]], [[spoiler: all of the above shortcuts are no longer available, meaning you ''have'' to beat Escue the "normal" way]].
Is there an issue? Send a MessageReason:
None


** Despite being a classic tool, the Grapple Beam has always been a contentious gameplay mechanic for being overly clunky and situational, not being useful for anything else but puzzles and platforming that specifically require it. ''Dread'' fixes this by making it workable alongside the Spider Magnet, giving Samus a quick, snappy way to reach climbable walls and ceilings that otherwise would take some work or be impossible to reach through normal jumps.

to:

** Despite being a classic tool, the Grapple Beam has always been a contentious gameplay mechanic for being overly clunky and situational, not being useful for anything else but puzzles and platforming that specifically require it. ''Dread'' fixes this by making it workable alongside the Spider Magnet, giving Samus a quick, snappy way to reach climbable walls and ceilings that otherwise would take some work or be impossible to reach through normal jumps. It also has optional uses in combat that, if the player picks up on the subtle clues, can greatly speed up encounters with certain otherwise annoying enemies and midbosses.
Is there an issue? Send a MessageReason:
None


** The Central Units are purposefully very easy to beat, as the bosses themselves don't move around and the turrets and Rinkas are easy to dodge. They also don't increase much in strength/defense over time like the other {{Recurring Boss}}es do outside of turret arrangements, meaning the last one [[spoiler:that isn't killed in a cutscene]] (more with sequence breaking) gets fried with one Screw Attack once its plating is destroyed. Defeating the E.M.M.I. after the Central Unit goes down, however, is another story.

to:

** The Central Units are purposefully very easy to beat, as the bosses themselves don't move around and the turrets and Rinkas are easy to dodge. They also don't increase much in strength/defense over time like the other {{Recurring Boss}}es do outside of turret arrangements, meaning the last one [[spoiler:that isn't killed in a cutscene]] (more with sequence breaking) gets fried with one Screw Attack once its plating is destroyed. Defeating the E.M.M.I. after the Central Unit goes down, however, is another story. Funnily enough, the BossRush includes the Ferenia Central Unit, said final unit, as one of its twelve bosses (it also includes the Artaria Central Unit, which at least poses a mild threat due to the low statistics Samus is given for it), for no reason other than to be a joke fight preceding the FinalBoss.



** For a late-game fight coming shortly after [[ThatOneBoss Experiment No. Z-57]] under normal conditions, Golzuna is fairly easy. Samus has nearly all mobility and firepower upgrades at this point, letting her avoid the boss's cluster bombs by jumping and dashing over it, and Storm Missiles can lock onto its backside multiple times and will also destroy [[spoiler:its Core-X form]] with one full volley. However, Golzuna is the only main boss that can be fought early via SequenceBreaking; while still simple, it's noticeably harder in the mid-game without the Space Jump and Storm Missiles.

to:

** For a late-game fight coming shortly after [[ThatOneBoss Experiment No. Z-57]] under normal conditions, Golzuna is fairly easy. Samus has nearly all mobility and firepower upgrades at this point, letting her avoid the boss's cluster bombs by jumping and dashing over it, and Storm Missiles can lock onto its backside multiple times and will also destroy [[spoiler:its Core-X form]] with one full volley. However, Golzuna is the only main boss that can be fought early via SequenceBreaking; while still simple, it's noticeably harder in the mid-game without the Space Jump and Storm Missiles.



** The Mawkin, especially when compared to the Chozo Robots. They move slowly, have highly telegraphed and easily-avoidable attacks, and can even be damaged with regular beam fire in case you should come into the fight low on missiles. They do gain ThatOneAttack later on, a fearsome blast of black bile that can shave off multiple energy tanks with a glancing blow... but even that is mitigated by the fact that once you beat them, you're rewarded with a full heal.

to:

** The Mawkin, Elite Chozo Soldiers, especially when compared to the Chozo Robots. They move slowly, have highly telegraphed and easily-avoidable easily avoidable attacks, and can even be damaged with regular beam fire in case you should come into the fight low on missiles. They do gain ThatOneAttack later on, a fearsome blast of black bile that can shave off multiple energy tanks with a glancing blow... but even that is mitigated by the fact that once you beat them, you're rewarded with a full heal.
Is there an issue? Send a MessageReason:
None


** For some people, the name "Raven Beak" doesn't really sound very threatening, even though it follows the Chozo naming standards of the main series (not that "Old Bird" or "Gray Voice" are great names either). A few fans actually prefer using the character's name as pronounced in the original Chozo language ("Ashkar Behek") because of this.

to:

** For some people, the name "Raven Beak" doesn't really sound very threatening, even though it follows the Chozo naming standards of the main series (not that "Old Bird" or "Gray Voice" are great names either).either, but at least you can say that those were names given to aliens by a literal child). A few fans actually prefer using the character's name as pronounced in the original Chozo language ("Ashkar Behek") because of this.
Is there an issue? Send a MessageReason:
I think this point is unrelated and also forgets that fusion had samus monologing a lot


* CharacterRerailment: Like in ''VideoGame/MetroidSamusReturns'', Samus retains her TheSilentBob status while maintaining her no-nonsense SilentSnarker but caring personality. This is clearly shown when she meets Quiet Robe and tells him [[spoiler:in Chozo language]] that she intends to finish her job - her ''only'' spoken line in the game, unlike her overzealous monologues in ''Other M''.
Is there an issue? Send a MessageReason:
None


* CompleteMonster: [[spoiler:[[AmbitionIsEvil Raven Beak]] is the [[Characters/MetroidTheChozo Chozo]] leader of the Mawkin tribe, and the [[GreaterScopeVillain architect behind the entire franchise]]. Once a mighty warrior who fought alongside his Chozo brethren, Raven Beak began to desire the Metroids for their power, hoping to use them to conquer the entire galaxy. But when the Thoha tribe sealed them away with hopes to exterminate them all, Raven Beak had the entire Thoha tribe slaughtered, only sparing Quiet Robe to act as his pet scientist, which allowed [[VideoGame/Metroid1 the Space Pirates to gather information on them]], and [[VideoGame/MetroidFusion the X Parasites to roam free]]. As ruler of the planet ZDR, Raven Beak has Kraid imprisoned as an abused slave, and keeps his men in line by killing those who disobey him. Upon discovering his metaphorical daughter Samus Aran is near, Raven Beak lures her to ZDR with hopes of obtaining her Metroid DNA to create an army of Metroids. Having Quiet Robe killed for giving away information to Samus, Raven Beak later decides to instead create an army of Samus clones after seeing no use in her anymore.]]

to:

* CompleteMonster: [[spoiler:[[AmbitionIsEvil [[spoiler:[[Characters/MetroidRavenBeak Raven Beak]] is the [[Characters/MetroidTheChozo Chozo]] leader of the Mawkin tribe, and the [[GreaterScopeVillain architect behind the entire franchise]]. Once a mighty warrior who fought alongside his Chozo brethren, Raven Beak began to desire the Metroids for their power, hoping to use them to conquer the entire galaxy. But when the Thoha tribe sealed them away with hopes to exterminate them all, Raven Beak had the entire Thoha tribe slaughtered, only sparing Quiet Robe to act as his pet scientist, which allowed [[VideoGame/Metroid1 the Space Pirates to gather information on them]], and [[VideoGame/MetroidFusion the X Parasites to roam free]]. As ruler of the planet ZDR, Raven Beak has Kraid imprisoned as an abused slave, and keeps his men in line by killing those who disobey him. Upon discovering his metaphorical daughter Samus Aran is near, Raven Beak lures her to ZDR with hopes of obtaining her Metroid DNA to create an army of Metroids. Having Quiet Robe killed for giving away information to Samus, Raven Beak later decides to instead create an army of Samus clones after seeing no use in her anymore.]]
Is there an issue? Send a MessageReason:
None


** The Shakernaut, a WalkingTank-like robot enemy introduced in Dairon that is incredibly powerful for even an uncommon mook. It hits really hard and far with its frontal shockwave attacks, has a nasty ranged laser that can hit Samus with pinpoint accuracy (it will even try to reposition itself to keep shooting if the player tries to hide behind a favorable angle on higher ground) and is capable of taking a ton of punishment if you don't melee counter it (and even then, there is no guarantee that it will use its melee attack when you are right next to it, sometimes using its laser at pointblank).

to:

** The Shakernaut, a WalkingTank-like robot enemy introduced in Dairon that is incredibly powerful for even an uncommon mook. It hits really hard and far with its frontal shockwave attacks, has a nasty ranged laser that can hit Samus with pinpoint accuracy (it will even try to reposition itself to keep shooting if the player tries to hide behind a favorable angle on higher ground) and is capable of taking a ton of punishment punishment. Even if you don't try to take it out quickly with a melee counter it (and even then, counter, there is no guarantee that it will use its melee attack when you are right next to it, as it will sometimes using use its laser at pointblank).pointblank range.
Is there an issue? Send a MessageReason:
None


** The Central Units are far from hard, but they ''are'' very repetitive, since you fight them multiple times and there's not much strategy in taking them down besides just spamming missiles while you dodge slow projectiles, which leads to some tedious encounters.

to:

** The Central Units are far from hard, but they ''are'' very repetitive, since you fight them multiple times and there's not much strategy in taking them down besides just spamming missiles while you dodge slow projectiles, which leads to some tedious encounters. The later ones are less tedious thanks to you having more upgrades that can make short work of them in both phases (the ones connected to the blue and purple E.M.M.I. provide enough room before their chambers to build up a Shinespark to instantly shatter their armor and the Screw Attack instantly kills the latter of the two once the armor is broken).
Is there an issue? Send a MessageReason:
None


** Raven Beak's past decision to [[spoiler:donate his Mawkin DNA to Samus' Chozo infusion]]. Was it an altruistic desire to help [[spoiler:this helpless girl protect herself]]? Was it a LongGame gambit, knowing that [[spoiler:Samus may eventually become his perfect soldier]]? Or was it on a whim, with consequences he didn't even consider at the time?

to:

** Raven Beak's past decision to [[spoiler:donate his Mawkin own DNA to Samus' Chozo infusion]]. adaptation]]. Was it an altruistic desire to help [[spoiler:this helpless girl protect herself]]? Was it a LongGame gambit, knowing that [[spoiler:Samus may eventually become his perfect soldier]]? Or was it on a whim, with consequences he didn't even consider at the time?
Is there an issue? Send a MessageReason:
Work titles should be italicised. This applies to all the titles in the entry, not just the first one.


** Per usual, fandoms of ''Franchise/{{Halo}}'' and Metroid enjoy the other's company with the former's release of VideoGame/HaloInfinite; both receiving a title serving as redirections from an AudienceAlienatingEra (namely VideoGame/Halo5Guardians and VideoGame/MetroidOtherM), specifically with CharacterRerailment for their respective protagonists after a controversial lack of iconic presence or being rather out-of-character for the majority of their runtime, instead returning their heroes to a more familiar presentation while allowing for a downplayed introspection to move them along rather than conflict with their established characters.

to:

** Per usual, fandoms of ''Franchise/{{Halo}}'' and Metroid ''Metroid'' enjoy the other's company with the former's release of VideoGame/HaloInfinite; ''VideoGame/HaloInfinite''; both receiving a title serving as redirections from an AudienceAlienatingEra (namely VideoGame/Halo5Guardians ''VideoGame/Halo5Guardians'' and VideoGame/MetroidOtherM), ''VideoGame/MetroidOtherM''), specifically with CharacterRerailment for their respective protagonists after a controversial lack of iconic presence or being rather out-of-character for the majority of their runtime, instead returning their heroes to a more familiar presentation while allowing for a downplayed introspection to move them along rather than conflict with their established characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Per usual, fandoms of ''Franchise/{{Halo}}'' and Metroid enjoy the other's company with the former's release of VideoGame/HaloInfinite; both receiving a title serving as redirections from an AudienceAlienatingEra (namely VideoGame/Halo5Guardians and VideoGame/MetroidOtherM), specifically with CharacterRerailment for their respective protagonists after a controversial lack of iconic presence or being rather out-of-character for the majority of their runtime, instead returning their heroes to a more familiar presentation while allowing for a downplayed introspection to move them along rather than conflict with their established characters.
Is there an issue? Send a MessageReason:
None


** From the moment the moment "[[DifficultySpike Dread Mode]]" was revealed in the February 2022 Nintendo Direct, the nickname "Samus [[VideoGame/DevilMayCry Must Die]]" caught on immediately.

to:

** From the moment the moment name "[[DifficultySpike Dread Mode]]" was revealed in the February 2022 Nintendo Direct, the nickname "Samus [[VideoGame/DevilMayCry Must Die]]" caught on immediately.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** From the moment the moment "[[DifficultySpike Dread Mode]]" was revealed in the February 2022 Nintendo Direct, the nickname "Samus [[VideoGame/DevilMayCry Must Die]]" caught on immediately.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/DevelopmentHeaven: The game is an admirable case of a developer just plain ''not giving up'' on a project they're passionate about. ''Dread'' was initially going to be a Nintendo DS game, but due to hardware limitations at the time, the lead producer of the series, Creator/YoshioSakamoto, had to cancel development. Development was rebooted again, but was then cancelled again due to hardware limitations, again. Then, when Sakamoto saw the potential that the developers of ''VideoGame/MetroidSamusReturns'' had, he was finally convinced he could bring his vision that he had kept with him for almost ''twenty years'' to life.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The Shinespark is both loved and loathed by the fans. Whilst incredibly satisfying to pull off and heavily improved from [[VideoGame/MetroidZeroMission the previous time it was available]], the controls are notoriously unreliable in ''Dread'' -- entering the "surge" mode requires pressing the B button, which also doubles as the "jump" button (and, if already in mid-air, as the "spinjump" button). You often need to fire a shot in midair to leave spinjump position so you can do an aerial Shinespark. This means the player never has 100% control over whether Samus will jump or get ready to Shinespark when they need a specific response, so she may jump/spin when trying to surge and surge when trying to jump. Given how incredibly precise the Shinespark puzzles are, this just makes them all the more potentially frustrating.

to:

* ScrappyMechanic: The Shinespark is both loved and loathed by the fans. Whilst incredibly satisfying to pull off and heavily improved from [[VideoGame/MetroidZeroMission the previous time it was available]], the controls are notoriously unreliable in ''Dread'' -- entering the "surge" mode requires pressing the B button, which also doubles as the "jump" button (and, if already in mid-air, as the "spinjump" button). You often need to fire a shot or press the aim button in midair to leave spinjump position so you can do an aerial Shinespark. This means the player never has 100% control over whether Samus will jump or get ready to Shinespark when they need a specific response, so she may jump/spin when trying to surge and surge when trying to jump. Given how incredibly precise the Shinespark puzzles are, this just makes them all the more potentially frustrating.

Top