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* ThatOnePuzzle: Several of the puzzles in the game exceed predictable {{Stock Video Game Puzzle}}s and so require much reasoning or a walkthrough. For some, the connect-five puzzle may be nigh-impossible, while for others, the nested cups puzzle or train shunting puzzle may prove challenging.
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* ThatOnePuzzle: Several of the puzzles in the game exceed predictable {{Stock Video Game Puzzle}}s and so require much reasoning or a walkthrough.{{walkthrough}}. For some, the connect-five puzzle may be nigh-impossible, while for others, the nested cups puzzle or train shunting puzzle may prove challenging.
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Darth Wiki doesn't go on YMMV. - https://tvtropes.org/pmwiki/remarks.php?trope=DarthWiki.MostAnnoyingSound
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* ThatOneBoss: Without a doubt the 5-in-a-row guy; this single puzzle is notorious for stopping the game dead due to the severe difficulty spike. Not only does the AI [[MyRulesAreNotYourRules get to go first every time]] and [[ComputersAreFast seem to predict your every move]], but he [[MostAnnoyingSound laughs right in your face every time you lose]] and '''must''' be beaten "fairly" to progress.
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* ThatOneBoss: Without a doubt the 5-in-a-row guy; this single puzzle is notorious for stopping the game dead due to the severe difficulty spike. Not only does the AI [[MyRulesAreNotYourRules get to go first every time]] and [[ComputersAreFast seem to predict your every move]], but he [[MostAnnoyingSound laughs right in your face every time you lose]] lose and '''must''' be beaten "fairly" to progress.
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* UglyCute: Josef. He's made of scrappy metal, has bug eyes and grunts to communicate, but that's what makes him so ''cute''.
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* UglyCute: Josef. He's made of scrappy metal, has bug eyes and grunts to communicate, but that's what makes him so ''cute''.''cute''.
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Deleted line(s) 4 (click to see context) :
* EarWorm: [[https://www.youtube.com/watch?v=jryus3IfS6Y Clockwise Operetta]]. Pity it [[LongSongShortScene plays in only one room, and it's one where you don't spend much time.]]
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Darth Wiki doesn't go on main wiki
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* MostAnnoyingSound:
** That constant slurping when trying to solve one of the final puzzles to wake up the head of the town.
** That weird rubbery sound made by the robot plucking the wires slowly becomes an example as well, as the electric current puzzle takes a long time to solve for a lot of players and you are stuck in that area while the noise slowly gives you a headache. Unlike the slurping sounds near the last puzzle, however, the plucking sounds at least sort of blend into the soundtrack for the area, and you can opt to solve the electrical puzzle first before pulling the wires.
** That constant slurping when trying to solve one of the final puzzles to wake up the head of the town.
** That weird rubbery sound made by the robot plucking the wires slowly becomes an example as well, as the electric current puzzle takes a long time to solve for a lot of players and you are stuck in that area while the noise slowly gives you a headache. Unlike the slurping sounds near the last puzzle, however, the plucking sounds at least sort of blend into the soundtrack for the area, and you can opt to solve the electrical puzzle first before pulling the wires.
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* CrowningMusicOfAwesome: [[https://www.youtube.com/watch?v=E7nVLfclnLg The song played by the robot band after you fix their instruments]]. They play a sax, empty oil drum, and metal pipe didgeridoo. The hero even dances along if you let him.
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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic:
** [[https://www.youtube.com/watch?v=E7nVLfclnLg The song played by the robot band after you fix their instruments]]. They play a sax, empty oil drum, and metal pipe didgeridoo. The hero even dances along if you let him.
** [[https://www.youtube.com/watch?v=E7nVLfclnLg The song played by the robot band after you fix their instruments]]. They play a sax, empty oil drum, and metal pipe didgeridoo. The hero even dances along if you let him.
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* MostAnnoyingSound: That constant slurping when trying to solve one of the final puzzles to wake up the head of the town.
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* MostAnnoyingSound: MostAnnoyingSound:
** That constant slurping when trying to solve one of the final puzzles to wake up the head of the town.
** That constant slurping when trying to solve one of the final puzzles to wake up the head of the town.
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Changed line(s) 4 (click to see context) from:
* MostAnnoyingSound - That constant slurping when trying to solve one of the final puzzles to wake up the head of the town.
to:
* MostAnnoyingSound - MostAnnoyingSound: That constant slurping when trying to solve one of the final puzzles to wake up the head of the town.
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Changed line(s) 8 (click to see context) from:
* ThatOnePuzzle: Several of the puzzles in the game exceed predictable StockVideoGamePuzzles and so require much reasoning or a walkthrough. For some, the connect-five puzzle may be nigh-impossible, while for others, the nested cups puzzle or train shunting puzzle may prove challenging.
to:
* ThatOnePuzzle: Several of the puzzles in the game exceed predictable StockVideoGamePuzzles {{Stock Video Game Puzzle}}s and so require much reasoning or a walkthrough. For some, the connect-five puzzle may be nigh-impossible, while for others, the nested cups puzzle or train shunting puzzle may prove challenging.
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None
Changed line(s) 8 (click to see context) from:
* UglyCute- Josef. He's made of scrappy metal, has bug eyes and grunts to communicate, but that's what makes him so ''cute''.
to:
* UglyCute- ThatOnePuzzle: Several of the puzzles in the game exceed predictable StockVideoGamePuzzles and so require much reasoning or a walkthrough. For some, the connect-five puzzle may be nigh-impossible, while for others, the nested cups puzzle or train shunting puzzle may prove challenging.
* UglyCute: Josef. He's made of scrappy metal, has bug eyes and grunts to communicate, but that's what makes him so ''cute''.
* UglyCute: Josef. He's made of scrappy metal, has bug eyes and grunts to communicate, but that's what makes him so ''cute''.
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Added DiffLines:
* EarWorm: [[http://www.youtube.com/watch?v=jryus3IfS6Y Clockwise Operetta]]. Pity it [[LongSongShortScene plays in only one room, and it's one where you don't spend much time.]]
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Changed line(s) 4 (click to see context) from:
** That weird rubbery sound made by the robot plucking the wires slowly becomes an example as well, as the electric current puzzle takes a long time to solve for a lot of players and you are stuck in that area while the noise slowly gives you a headache.
to:
** That weird rubbery sound made by the robot plucking the wires slowly becomes an example as well, as the electric current puzzle takes a long time to solve for a lot of players and you are stuck in that area while the noise slowly gives you a headache. Unlike the slurping sounds near the last puzzle, however, the plucking sounds at least sort of blend into the soundtrack for the area, and you can opt to solve the electrical puzzle first before pulling the wires.
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Added DiffLines:
** On the other hand, if you had trouble figuring out the other puzzles because you didn't even know where to start, this minigame may be a nice change of pace for you. At the very least, no matter how fast/clever the computer is, the board is still big enough for you to enact gambits that would leave him in an indefensible position.