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That link is dead, linked somewhere else.
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* NightmareFuel: The [[http://www.chingu.yann-gael.gueheneuc.net/wiki/userfiles/image/LoT%202.png game over screen.]]
* ScrappyMechanic: The NPCScheduling turns out to be tedious and players sometimes have difficulty finding out who are they looking for.
* ScrappyMechanic: The NPCScheduling turns out to be tedious and players sometimes have difficulty finding out who are they looking for.
to:
* NightmareFuel: The [[http://www.chingu.yann-gael.gueheneuc.net/wiki/userfiles/image/LoT%202.[[https://4.bp.blogspot.com/-ciKLbDgq-Ds/WaTWn71nILI/AAAAAAAAJbs/xZPlBitq81Ya31osMvjaWa8voWTDyInxACLcBGAs/s1600/14.png game over screen.]]
screen]].
* ScrappyMechanic: The NPCScheduling turns out to be tedious and players sometimes have difficulty finding out who are they lookingfor.for.
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* ScrappyMechanic: The NPCScheduling turns out to be tedious and players sometimes have difficulty finding out who are they looking
----
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See the Deader Than Disco cleanup thread: http://tvtropes.org/pmwiki/posts.php?discussion=14654177060A30520700
Deleted line(s) 3 (click to see context) :
* DeaderThanDisco: When the game was first released, it received many positive reviews and sold well. Nowadays, it received less positive reaction due to outdated graphics and clunky interface.
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None
Changed line(s) 5 (click to see context) from:
** [[http://www.revfans.com/media/images/screenshots/lott-screenshot23.jpg This image]] predicted the idea of Revolution's certain [[BrokenSword game sequel]].
to:
** [[http://www.revfans.com/media/images/screenshots/lott-screenshot23.jpg This image]] predicted the idea of Revolution's certain [[BrokenSword [[VideoGame/BrokenSword game sequel]].
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None
Changed line(s) 1 (click to see context) from:
* AnnoyingVideoGameHelper: Due to sometimes erratic pathfinding and the way other characters keep darting around, it's probable that there will be a lot of collisions (each of which causes one of the participants to say something and move off in a new direction). Some players might therefore prefer not to be followed around all the time, or at least that their follower would sit still while the player tries to talk to someone else.* AntiClimaxBoss: Near the end of the game, the battle against Selena [[spoiler: lasts for around five seconds.]]
to:
* AnnoyingVideoGameHelper: Due to sometimes erratic pathfinding and the way other characters keep darting around, it's probable that there will be a lot of collisions (each of which causes one of the participants to say something and move off in a new direction). Some players might therefore prefer not to be followed around all the time, or at least that their follower would sit still while the player tries to talk to someone else.else.
* AntiClimaxBoss: Near the end of the game, the battle against Selena [[spoiler: lasts for around five seconds.]]
* AntiClimaxBoss: Near the end of the game, the battle against Selena [[spoiler: lasts for around five seconds.]]
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fixed a wick for a split trope
Changed line(s) 1 (click to see context) from:
* AntiClimaxBoss: Near the end of the game, the battle against Selena [[spoiler: lasts for around five seconds.]]
to:
* AnnoyingVideoGameHelper: Due to sometimes erratic pathfinding and the way other characters keep darting around, it's probable that there will be a lot of collisions (each of which causes one of the participants to say something and move off in a new direction). Some players might therefore prefer not to be followed around all the time, or at least that their follower would sit still while the player tries to talk to someone else.* AntiClimaxBoss: Near the end of the game, the battle against Selena [[spoiler: lasts for around five seconds.]]
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* ScrappyMechanic: The NPCScheduling turns out to be tedious and players sometimes have difficulty finding out who are they looking for.
* StopHelpingMe: Due to sometimes erratic pathfinding and the way other characters keep darting around, it's probable that there will be a lot of collisions (each of which causes one of the participants to say something and move off in a new direction). Some players might therefore prefer not to be followed around all the time, or at least that their follower would sit still while the player tries to talk to someone else.
* StopHelpingMe: Due to sometimes erratic pathfinding and the way other characters keep darting around, it's probable that there will be a lot of collisions (each of which causes one of the participants to say something and move off in a new direction). Some players might therefore prefer not to be followed around all the time, or at least that their follower would sit still while the player tries to talk to someone else.
to:
* ScrappyMechanic: The NPCScheduling turns out to be tedious and players sometimes have difficulty finding out who are they looking for.
* StopHelpingMe: Due to sometimes erratic pathfinding and the way other characters keep darting around, it's probable that there will be a lot of collisions (each of which causes one of the participants to say something and move off in a new direction). Some players might therefore prefer not to be followed around all the time, or at least that their follower would sit still while the player tries to talk to someone else.for.
* StopHelpingMe: Due to sometimes erratic pathfinding and the way other characters keep darting around, it's probable that there will be a lot of collisions (each of which causes one of the participants to say something and move off in a new direction). Some players might therefore prefer not to be followed around all the time, or at least that their follower would sit still while the player tries to talk to someone else.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NightmareFuel: The [[http://www.chingu.yann-gael.gueheneuc.net/wiki/userfiles/image/LoT%202.png game over screen.]]
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None
Changed line(s) 5 (click to see context) from:
** [[http://tonyrevdev.tumblr.com/post/60256440794/hy-tony-is-the-goat-in-lure-of-the-temptress-and The goat near the castle]]. Tony Warriner said on his blog that it was the ancestor of the goat in Broken Sword 1.
to:
** [[http://tonyrevdev.tumblr.com/post/60256440794/hy-tony-is-the-goat-in-lure-of-the-temptress-and The goat near the castle]]. Tony Warriner said on his blog that it was the ancestor of the goat in Broken Sword 1.''VideoGame/BrokenSword''.
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None
Changed line(s) 3 (click to see context) from:
* HilariousInHindsight: [[http://www.revfans.com/media/images/screenshots/lott-screenshot23.jpg This image]] predicted the idea of Revolution's certain [[BrokenSword game sequel]].
to:
* HilariousInHindsight: HilariousInHindsight:
** [[http://www.revfans.com/media/images/screenshots/lott-screenshot23.jpg This image]] predicted the idea of Revolution's certain [[BrokenSword gamesequel]].sequel]].
** [[http://tonyrevdev.tumblr.com/post/60256440794/hy-tony-is-the-goat-in-lure-of-the-temptress-and The goat near the castle]]. Tony Warriner said on his blog that it was the ancestor of the goat in Broken Sword 1.
** [[http://www.revfans.com/media/images/screenshots/lott-screenshot23.jpg This image]] predicted the idea of Revolution's certain [[BrokenSword game
** [[http://tonyrevdev.tumblr.com/post/60256440794/hy-tony-is-the-goat-in-lure-of-the-temptress-and The goat near the castle]]. Tony Warriner said on his blog that it was the ancestor of the goat in Broken Sword 1.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DeaderThanDisco: When the game was first released, it received many positive reviews and sold well. Nowadays, it received less positive reaction due to outdated graphics and clunky interface.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* HilariousInHindsight: [[http://www.revfans.com/media/images/screenshots/lott-screenshot23.jpg This image]] predicted the idea of a certain [[BrokenSword game sequel]].
to:
* AntiClimaxBoss: Near the end of the game, the battle against Selena [[spoiler: lasts for around five seconds.]]
* HilariousInHindsight: [[http://www.revfans.com/media/images/screenshots/lott-screenshot23.jpg This image]] predicted the idea ofa Revolution's certain [[BrokenSword game sequel]].
* HilariousInHindsight: [[http://www.revfans.com/media/images/screenshots/lott-screenshot23.jpg This image]] predicted the idea of
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None
Changed line(s) 1 (click to see context) from:
* HilariousInHindsight: [[http://64.19.142.13/www.revfans.com/media/images/screenshots/lott-screenshot23.jpg This image]] predicted the idea of a certain [[BrokenSword game sequel]].
to:
* HilariousInHindsight: [[http://64.19.142.13/www.[[http://www.revfans.com/media/images/screenshots/lott-screenshot23.jpg This image]] predicted the idea of a certain [[BrokenSword game sequel]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ScrappyMechanic: The NPCScheduling turns out to be tedious and players sometimes have difficulty finding out who are they looking for.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HilariousInHindsight: [[http://64.19.142.13/www.revfans.com/media/images/screenshots/lott-screenshot23.jpg This image]] predicted the idea of a certain [[BrokenSword game sequel]].
Is there an issue? Send a MessageReason:
moving from main
Added DiffLines:
* StopHelpingMe: Due to sometimes erratic pathfinding and the way other characters keep darting around, it's probable that there will be a lot of collisions (each of which causes one of the participants to say something and move off in a new direction). Some players might therefore prefer not to be followed around all the time, or at least that their follower would sit still while the player tries to talk to someone else.