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Slightly edited my rant on the original "Mos Espa Podrace" level


** "Mos Espa Podrace" in the first game. The player must finish three different sections of the race in three laps under ''very'' strict [[TimedMission time limits]] and even slightly grazing anything is instant death and a restart of the section, with the final lap being the most difficult due to a combination of the Tusken Raiders perennially shooting at you, boulders in your way, and bombs rolling about in the final two stretches. Furthermore, you must be dependent on speed panels to beat the limits, which are usually spread apart and easy to pass by, adding to its frustration. Oh, and good luck trying to get True Jedi for this level because you'll be losing most of your hard-earned studs every time you crash or fail to beat the time limit. Thankfully ''The Complete Saga'' removed these problems but left the original NintendoHard version in as a SecretLevel.

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** "Mos Espa Podrace" in the first game. The player must finish three different sections of the race in three laps under ''very'' strict [[TimedMission time limits]] and even slightly grazing anything is instant death and a restart of the section, with the final lap being the most difficult due to a combination of the Tusken Raiders perennially shooting at you, you with boulders in your way, and bombs rolling about in the final two stretches. stretches, respectively. Furthermore, you must be dependent place your dependence on speed panels to beat the limits, which are usually spread apart and easy to pass by, adding to its frustration. Oh, and good luck trying to get True Jedi for this level because you'll be losing most some, if not most, of your hard-earned studs every time you crash or fail to beat the time limit. Thankfully ''The Complete Saga'' removed these problems but left the original NintendoHard version in as a SecretLevel.
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I just have some serious beef with the original "Mos Espa Podrace" right now >:(


** "Mos Espa Podrace" in the first game. The player must finish nine different sections of the race under ''very'' strict [[TimedMission time limits]] and even slightly grazing anything is instant death. Thankfully ''The Complete Saga'' removed these problems but left the original NintendoHard version in as a SecretLevel.

to:

** "Mos Espa Podrace" in the first game. The player must finish nine three different sections of the race in three laps under ''very'' strict [[TimedMission time limits]] and even slightly grazing anything is instant death.death and a restart of the section, with the final lap being the most difficult due to a combination of the Tusken Raiders perennially shooting at you, boulders in your way, and bombs rolling about in the final two stretches. Furthermore, you must be dependent on speed panels to beat the limits, which are usually spread apart and easy to pass by, adding to its frustration. Oh, and good luck trying to get True Jedi for this level because you'll be losing most of your hard-earned studs every time you crash or fail to beat the time limit. Thankfully ''The Complete Saga'' removed these problems but left the original NintendoHard version in as a SecretLevel.
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** Many a longtime fan was disappointed by the absence of a [[CharacterCustomisation character creator]] in ''The Skywalker Saga'', [[LaterInstallmentWeirdness something that's been a mainstay feature in nearly all LEGO games]] since ''The Original Trilogy''. Especially for fans of the Original Expanded Universe, as that leaves no way to play as main characters like Mara Jade without mods.

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** Many a longtime fan was disappointed by the absence of a [[CharacterCustomisation character creator]] in ''The Skywalker Saga'', [[LaterInstallmentWeirdness something that's been a mainstay feature in nearly all LEGO games]] since ''The Original Trilogy''. Especially for fans of the Original Expanded Universe, ''Legends'', as that leaves no way to play as main characters like Mara Jade without mods.



** The developers of ''The Skywalker Saga'' said they left no stone unturned (apart from the hundreds of characters from the Original Expanded Universe), bringing lesser-known characters from the series to light as hidden options.

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** The developers of ''The Skywalker Saga'' said they left no stone unturned (apart from the hundreds (besides ''Legends'' of characters from the Original Expanded Universe), course), bringing lesser-known characters from the series to light as hidden options.
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** While both are agreed to be great games in their own right, there’s been some debate of whether ''The Complete Saga''’s approach to adapting all of the film’s events through levels or ''The Skywalker Saga''’s approach of having most events happen in the WideOpenSandbox and saving levels for the specific set pieces was better. Some think this makes ''The Skywalker Saga''’s actual levels feel very sparse and short, while others see it as a worthy trade off for how rich the open world is in that game and allows it to adapt set pieces ''The Complete Saga''’s six stages didn’t have the runtime for (like [[Film/ThePhantomMenace the Gungan army’s assault on Theed]] and [[Film/RevengeOfTheSith the duel between Yoda and Palpatine]])
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** The Torpedo Generator for ground assault missions in ''III''. They attach to the back of your vehicle and, when fired at an enemy core, destroys a random structure, irrelevant of whether it’s shielded or what it’s made of. This lets you blitz tougher enemy bases in seconds while only spending money on the structures necessary to unlock the generator. The only weaknesses are that the cores can be directly shielded (something very rare even in the tougher missions) and the occasional BaselessMission preventing their use.
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Useful Notes for game systems have redirected to Platform; I have changed the link accordingly


* PolishedPort: ''[[CompilationRerelease The Complete Saga]]'' not only brings the first two games together and brings them in HD (moreso in the first game's case; the second game had a standalone UsefulNotes/Xbox360 release prior), but also adds content to both games, including some things that were meant to be in the original versions, but had to be cut out due to time constraints.

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* PolishedPort: ''[[CompilationRerelease The Complete Saga]]'' not only brings the first two games together and brings them in HD (moreso in the first game's case; the second game had a standalone UsefulNotes/Xbox360 Platform/Xbox360 release prior), but also adds content to both games, including some things that were meant to be in the original versions, but had to be cut out due to time constraints.
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** "Defense of Kashyyyk" has a section where you have to move through a beachhead. The main issue here is that you have to fight both droids and clones. So you'd think they'd be too caught up in shooting each other to notice you? Nope -- ''[[EnemyMine both]]'' armies have [[EvilIsOneBigHappyFamily buried the hatchet for no reason]], and are content to infinitely spawn from the water, and fire upon you. It's especially frustrating when you're going for True Jedi, as the stud total required is pretty unforgiving and you have to keep switching back and forth between Yoda (for force powers) and Chewbacca (who's fast enough to gather them up).

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** "Defense of Kashyyyk" has a section where you have to move through a beachhead. The main issue here is that you have to fight both droids and clones. So you'd think they'd be too caught up in shooting each other to notice you? Nope -- ''[[EnemyMine both]]'' armies have [[EvilIsOneBigHappyFamily buried the hatchet for no reason]], and They are both content to infinitely spawn from the water, and fire upon you. It's especially frustrating when you're going for True Jedi, as the stud total required is pretty unforgiving and you have to keep switching back and forth between Yoda (for force powers) and Chewbacca (who's fast enough to gather them up).
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** Many a longtime fan was disappointed by the absence of a [[CharacterCustomisation character creator]] in ''The Skywalker Saga'', [[LaterInstallmentWeirdness something that's been a mainstay feature in nearly all LEGO games]] since ''The Original Trilogy''.

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** Many a longtime fan was disappointed by the absence of a [[CharacterCustomisation character creator]] in ''The Skywalker Saga'', [[LaterInstallmentWeirdness something that's been a mainstay feature in nearly all LEGO games]] since ''The Original Trilogy''. Especially for fans of the Original Expanded Universe, as that leaves no way to play as main characters like Mara Jade without mods.



** The developers of ''The Skywalker Saga'' said they left no stone unturned, bringing lesser-known characters from the series to light as hidden options.

to:

** The developers of ''The Skywalker Saga'' said they left no stone unturned, unturned (apart from the hundreds of characters from the Original Expanded Universe), bringing lesser-known characters from the series to light as hidden options.



*** While they don't appear physically, one puzzle in Ewok Village involves putting together a picture of Cindel and her family from ''Film/StarWarsEwokAdventures'' which is rather surprising considering a) That duology is one of the most obscure Star Wars media ever and b) It's part of ''Legends'' and not the new canon.

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*** While they don't appear physically, one puzzle in Ewok Village involves putting together a picture of Cindel and her family from ''Film/StarWarsEwokAdventures'' which is rather surprising considering a) That duology is one of the most obscure Star Wars media ever and b) It's part of ''Legends'' and not the new canon.reboot.
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** "Darth Vader", the final level of Episode III. Time limits, platforming, and lava = utter hell. It's ''especially'' bad on the first part, where you're running towards the fixed camera and thus can't see where you're jumping, resulting in ''many'' death-causing blind jumps as you trial-and-error the timing.

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** "Darth Vader", the final level of Episode III. Time limits, platforming, and lava = utter hell. It's ''especially'' bad on the first part, where you're running towards the fixed camera and thus can't see where you're jumping, resulting in ''many'' death-causing blind jumps as you trial-and-error the timing.[[note]]It seems like almost a deliberate form of compensation that this is one of the only segments in the game where stud drops infinitely respawn no matter how many times you die; careful planning and a bit of patience can let you farm hundreds of thousands of studs before completing the level.[[/note]]
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** "Rebel Friend", the nameless Rebel who inexplicably shows up in the second half of Episode IV's "Secret Plans", has also gotten a half-serious following despite just being a simple PaletteSwap of the generic Rebel character you can buy in the store. Why the fans? Well, aside from being one of the few {{Canon Foreigner}}s in the series (and an AntiFrustrationFeature to boot), his questionable role[[note]]Questions such as: ''Why'' is he wearing a red shirt? Is it a reference to RedShirts? Why is his title so informal, instead of something like "Rebel Ally" or "Rebel Commander"? Why not just make the generic Rebel Trooper character playable in the Secret Plans level instead of a blatant PaletteSwap?[[/note]] makes him a good target for jokes. There were even [[https://www.change.org/p/tt-games-put-rebel-friend-in-lego-star-wars-the-skywalker-saga petitions out there]] dedicated to adding him to ''The Skywalker Saga'' -- which he actually ''was''.

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** "Rebel Friend", the nameless Rebel who inexplicably shows up in the second half of Episode IV's "Secret Plans", has also gotten a half-serious following despite just being a simple PaletteSwap of the generic Rebel character you can buy in the store. Why the fans? Well, aside from being one of the few {{Canon Foreigner}}s in the series (and an AntiFrustrationFeature to boot), his questionable role[[note]]Questions such as: ''Why'' is he wearing a red shirt? Is it a reference to RedShirts? {{Red Shirt}}s? Why is his title so informal, instead of something like "Rebel Ally" or "Rebel Commander"? Why not just make the generic Rebel Trooper character playable in the Secret Plans level instead of a blatant PaletteSwap?[[/note]] makes him a good target for jokes. There were even [[https://www.change.org/p/tt-games-put-rebel-friend-in-lego-star-wars-the-skywalker-saga petitions out there]] dedicated to adding him to ''The Skywalker Saga'' -- which he actually ''was''.

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* ObviousBeta: The Nintendo DS version of ''LEGO Star Wars II: The Original Trilogy'', which is full of [[GameBreakingBug Game-Breaking Bugs]] that can render entire levels impossible to complete in Free Play (such as Jabba's Palace), Minikits that are impossible to get (such as in Speeder Bike Chase), and characters that are impossible to unlock without cheat codes even when they should be normally available (such as Slave Leia).
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** Numerous features introduced in the ''LEGO Star Wars'' sequels actually made their debut in the Gameboy Advance version of the first game. For example, the Jedi mind trick, Invincibility power-up, and lightsaber throw, which would not be introduced to the console versions until ''The Original Trilogy'', ''The Complete Saga'', and ''The Clone Wars'', respectively.

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** Numerous features introduced in the ''LEGO Star Wars'' sequels actually made their debut in the Gameboy Game Boy Advance version of the first game. For example, the Jedi mind trick, Invincibility power-up, JediMindTrick, InvincibilityPowerUp, and lightsaber throw, which would not be introduced to the console versions until ''The Original Trilogy'', ''The Complete Saga'', and ''The Clone Wars'', respectively.

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Renamed one trope.


* QuestionableCasting: Bringing in Daniel Logan (who played preteen/teenage Boba Fett in ''Attack of the Clones'' and ''The Clone Wars'') to voice the adult Boba Fett in ''The Skywalker Saga'' while making sense and giving him a chance to shine again, turned out to be a strange choice, since Logan's voice is higher pitched than Creator/TemueraMorrison and Creator/DeeBradleyBaker, who voices the Clones as well as Jango Fett in this game, (and to a lesser extent, Jason Wingreen, Boba's original voice actor) making Boba sound too young.



* WTHCastingAgency: Bringing in Daniel Logan (who played preteen/teenage Boba Fett in ''Attack of the Clones'' and ''The Clone Wars'') to voice the adult Boba Fett in ''The Skywalker Saga'' while making sense and giving him a chance to shine again, turned out to be a strange choice, since Logan's voice is higher pitched than Creator/TemueraMorrison and Creator/DeeBradleyBaker, who voices the Clones as well as Jango Fett in this game, (and to a lesser extent, Jason Wingreen, Boba's original voice actor) making Boba sound too young.
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** Flying levels tended to be some of the most frustrating in the earlier ''LEGO Star Wars'' games, due to piloting controls. But the original version of “Gunship Cavalry” takes that frustration to ridiculous levels. It starts out in an ''autoscrolling isometric'' segment. For starters, using an analog stick instead of the d-pad to move will make controlling your gunship all the more difficult, especially since it’s easy to go flying into a bottomless pit or off a cliff during this part. Not only do you have little time to react as you try to dodge enemy fire, destroy terminals to get past gates that will stop you in your path, and avoid laser cannons that can quickly drain your health, but only being able to shoot forwards can result in missing enemies that keep firing at you from behind, even while you’re trying to avoid the lasers. And that’s just the first part of the level. In order to destroy the core ship at the end, you need to first destroy 8 of the aforementioned laser cannons before you can destroy the main terminals, which give you little time to hit them in between firing... all while you can only move and fire ''in 2-D space'' from left to right, all while still needing to avoid enemy fire. Oh yeah, and you have less than a minute to do all this. And if that doesn’t sound hard enough, try to get True Jedi status while you’re at it, which can be extremely difficult since it can be very easy to die and lose 2,000 studs at a time, and a lot of objects with studs don’t respawn. Thankfully, this level was remade in ''TCS'' with ''II''[='s=] vehicle mechanics, which removed the autoscrolling and changed the camera angle, made it possible to move and shoot in 8 directions for the entire level, and fixed the latter half by requiring towed bombs to destroy the laser cannons and removing the time limit. It’s not entirely annoyance free; the towing physics are pretty wonky and it still takes some precision to hit things, but it’s ''much'' more manageable than the original. Still, like the above mentioned Podrace, the original version is available in ''TCS'' as a bonus level, but since you only have to clear the level to get a gold brick there’s no True Jedi meter, dying is less irritating than when it was mandatory.

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** Flying levels tended to be some of the most more frustrating ones in the earlier ''LEGO Star Wars'' games, mainly due to the piloting controls. But the original version of “Gunship Cavalry” takes that frustration to ridiculous levels. It starts out in an ''autoscrolling isometric'' segment. For starters, using an analog stick instead of the d-pad to move will make controlling your gunship all the more difficult, especially since it’s easy to go flying into a bottomless pit or off a cliff during this part. Not only do you have little time to react as you try to dodge enemy fire, destroy terminals to get past gates that will stop you in your path, and avoid laser cannons that can quickly drain your health, but only being able to shoot forwards can result in missing enemies that keep firing at you from behind, even while you’re trying to avoid the lasers. And that’s just the first part of the level. In order to destroy the core ship at the end, you need to first destroy 8 of the aforementioned laser cannons before you can destroy the main terminals, which give you little time to hit them in between firing... all while you can only move and fire ''in 2-D space'' from left to right, all while still needing to avoid enemy fire. Oh yeah, and you have less than a minute to do all this. And if that doesn’t sound hard enough, try to get True Jedi status while you’re at it, which can be extremely difficult since it can be very easy to die and lose 2,000 studs at a time, and a lot of objects with studs don’t respawn. And if you die during either , you have to start all the from the beginning of that segment. Thankfully, this level was remade in ''TCS'' with ''II''[='s=] vehicle mechanics, which removed the autoscrolling and changed the camera angle, made it possible to move and shoot in 8 directions for the entire level, and fixed the latter half by requiring towed bombs to destroy the laser cannons and removing the time limit. It’s not entirely annoyance free; the towing physics are pretty wonky and it still takes some precision to hit things, but it’s ''much'' more manageable than the original. Still, like the above mentioned Podrace, the original version is available in ''TCS'' as a an unlockable bonus level, but since you only have to clear the level to get a gold brick and there’s no True Jedi meter, so dying is less irritating than when it was mandatory.
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None


** Flying levels tended to be some of the most frustrating in the earlier ''LEGO Star Wars'' games, due to piloting controls. But the original version of “Gunship Cavalry” takes that frustration to ridiculous levels. It starts out in an ''autoscrolling isometric'' segment. For starters, using an analog stick instead of the d-pad to move will make controlling your gunship all the more difficult, especially since it’s easy to go flying into a bottomless pit of off a cliff during this part. Not only do you have little time to react as you try to dodge enemy fire, destroy terminals to get past gates that will stop you in your path, and avoid laser cannons that can quickly drain your health, but only being able to shoot forwards can result in missing enemies that keep firing at you from behind, even while you’re trying to avoid the lasers. And that’s just the first part of the level. In order to destroy the core ship at the end, you need to first destroy 8 of the aforementioned laser cannons before you can destroy the main terminals, which give you little time to hit them in between firing... all while you can only move and fire ''in 2-D space'' from left to right, all while still needing to avoid enemy fire. Oh yeah, and you have less than a minute to do all this. And if that doesn’t sound hard enough, try to get True Jedi status while you’re at it, which can be extremely difficult since it can be very easy to die and lose 2,000 studs at a time, and a lot of objects with studs don’t respawn. Thankfully, this level was remade in ''TCS'' with ''II''[='s=] vehicle mechanics, which removed the autoscrolling and changed the camera angle, made it possible to move and shoot in 8 directions for the entire level, and fixed the latter half by requiring towed bombs to destroy the laser cannons and removing the time limit. It’s not entirely annoyance free; the towing physics are pretty wonky and it still takes some precision to hit things, but it’s ''much'' more manageable than the original. Still, like the above mentioned Podrace, the original version is available in ''TCS'' as a bonus level, but since you only have to clear the level to get a gold brick there’s no True Jedi meter, dying is less irritating than when it was mandatory.

to:

** Flying levels tended to be some of the most frustrating in the earlier ''LEGO Star Wars'' games, due to piloting controls. But the original version of “Gunship Cavalry” takes that frustration to ridiculous levels. It starts out in an ''autoscrolling isometric'' segment. For starters, using an analog stick instead of the d-pad to move will make controlling your gunship all the more difficult, especially since it’s easy to go flying into a bottomless pit of or off a cliff during this part. Not only do you have little time to react as you try to dodge enemy fire, destroy terminals to get past gates that will stop you in your path, and avoid laser cannons that can quickly drain your health, but only being able to shoot forwards can result in missing enemies that keep firing at you from behind, even while you’re trying to avoid the lasers. And that’s just the first part of the level. In order to destroy the core ship at the end, you need to first destroy 8 of the aforementioned laser cannons before you can destroy the main terminals, which give you little time to hit them in between firing... all while you can only move and fire ''in 2-D space'' from left to right, all while still needing to avoid enemy fire. Oh yeah, and you have less than a minute to do all this. And if that doesn’t sound hard enough, try to get True Jedi status while you’re at it, which can be extremely difficult since it can be very easy to die and lose 2,000 studs at a time, and a lot of objects with studs don’t respawn. Thankfully, this level was remade in ''TCS'' with ''II''[='s=] vehicle mechanics, which removed the autoscrolling and changed the camera angle, made it possible to move and shoot in 8 directions for the entire level, and fixed the latter half by requiring towed bombs to destroy the laser cannons and removing the time limit. It’s not entirely annoyance free; the towing physics are pretty wonky and it still takes some precision to hit things, but it’s ''much'' more manageable than the original. Still, like the above mentioned Podrace, the original version is available in ''TCS'' as a bonus level, but since you only have to clear the level to get a gold brick there’s no True Jedi meter, dying is less irritating than when it was mandatory.
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None


** Flying levels tended to be some of the most frustrating in the earlier ''LEGO Star Wars'' games, due to piloting controls. But the original version of “Gunship Cavalry” takes that frustration to ridiculous levels. It starts out in an ''autoscrolling isometric'' segment. For starters, using an analog stick instead of the d-pad to move will make controlling your gunship all the more difficult, especially since it’s easy to fall off the ground during this part. Not only do you have little time to react as you try to dodge enemy fire, destroy terminals to get past gates that will stop you in your path, and avoid laser cannons that can quickly drain your health, but only being able to shoot forwards can result in missing enemies that keep firing at you from behind, even while you’re trying to avoid the lasers. And that’s just the first part of the level. In order to destroy the core ship at the end, you need to first destroy 8 of the aforementioned laser cannons before you can destroy the main terminals, which give you little time to hit them in between firing... all while you can only move and fire ''in 2-D space'' from left to right, all while still needing to avoid enemy fire. Oh yeah, and you have less than a minute to do all this. And if that doesn’t sound hard enough, try to get True Jedi status while you’re at it, which can be extremely difficult since it can be very easy to die and lose 2,000 studs at a time, and a lot of objects with studs don’t respawn. Thankfully, this level was remade in ''TCS'' with ''II''[='s=] vehicle mechanics, which removed the autoscrolling and changed the camera angle, made it possible to move and shoot in 8 directions for the entire level, and fixed the latter half by requiring towed bombs to destroy the laser cannons and removing the time limit. But much like the above mentioned Podrace, the original version is available in ''TCS'' as a bonus level.

to:

** Flying levels tended to be some of the most frustrating in the earlier ''LEGO Star Wars'' games, due to piloting controls. But the original version of “Gunship Cavalry” takes that frustration to ridiculous levels. It starts out in an ''autoscrolling isometric'' segment. For starters, using an analog stick instead of the d-pad to move will make controlling your gunship all the more difficult, especially since it’s easy to fall go flying into a bottomless pit of off the ground a cliff during this part. Not only do you have little time to react as you try to dodge enemy fire, destroy terminals to get past gates that will stop you in your path, and avoid laser cannons that can quickly drain your health, but only being able to shoot forwards can result in missing enemies that keep firing at you from behind, even while you’re trying to avoid the lasers. And that’s just the first part of the level. In order to destroy the core ship at the end, you need to first destroy 8 of the aforementioned laser cannons before you can destroy the main terminals, which give you little time to hit them in between firing... all while you can only move and fire ''in 2-D space'' from left to right, all while still needing to avoid enemy fire. Oh yeah, and you have less than a minute to do all this. And if that doesn’t sound hard enough, try to get True Jedi status while you’re at it, which can be extremely difficult since it can be very easy to die and lose 2,000 studs at a time, and a lot of objects with studs don’t respawn. Thankfully, this level was remade in ''TCS'' with ''II''[='s=] vehicle mechanics, which removed the autoscrolling and changed the camera angle, made it possible to move and shoot in 8 directions for the entire level, and fixed the latter half by requiring towed bombs to destroy the laser cannons and removing the time limit. But much It’s not entirely annoyance free; the towing physics are pretty wonky and it still takes some precision to hit things, but it’s ''much'' more manageable than the original. Still, like the above mentioned Podrace, the original version is available in ''TCS'' as a bonus level.level, but since you only have to clear the level to get a gold brick there’s no True Jedi meter, dying is less irritating than when it was mandatory.
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The Skywalker Saga as well


** Palpatine, due to a change made to the movies to match with how the games play: Vader pulls his HeelFaceTurn early (at least for ''The Orignal Trilogy'', ''The Complete Saga'' and ''The Force Awakens''), leading to Luke and Vader vs. Palpatine. Helps that he's something of a FinalExamBoss.

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** Palpatine, due to a change made to the movies to match with how the games play: Vader pulls his HeelFaceTurn early (at least for ''The Orignal Trilogy'', ''The Complete Saga'' and ''The Force Awakens''), early, leading to Luke and Vader vs. Palpatine. Helps that he's something of a FinalExamBoss.
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** Before it was patched, the character duplication glitch involving the Mandalorian was quite the meme, with people posting all sorts of wacky armies and groups.

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** Before it was patched, the The character duplication glitch feature involving the Mandalorian was quite the meme, with people posting all sorts of wacky armies and groups.
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** One [[https://www.youtube.com/watch?v=Y68h1nOBe50 glitch]] in the ''[[Series/TheMandalorian Mandalorian]]'' Season 1 DLC Character Pack lets you build [[MesACrowd a Mandalorian army]], by swapping the non-controllable Grogu for another Mandalorian, then swapping ''his'' Grogu for another Mandalorian, then repeating the process as many times as you desire. Not only can you have a Mandalorian army, you can swap out each one for other characters, allowing for whole clone armies of other characters or bringing multiple characters together to hang out in a group.

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** One [[https://www.youtube.com/watch?v=Y68h1nOBe50 glitch]] in the ''[[Series/TheMandalorian Mandalorian]]'' Season 1 DLC Character Pack lets let you build [[MesACrowd a Mandalorian army]], by swapping the non-controllable Grogu for another Mandalorian, then swapping ''his'' Grogu for another Mandalorian, then repeating the process as many times as you desire. Not only can you have a Mandalorian army, you can swap out each one for other characters, allowing for whole clone armies of other characters or bringing multiple characters together to hang out in a group. [=Tt=] Games patched it in May 2023, only to add a cheat code in July to reactivate it: [=CLONE15=].
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** Creator/JJAbrams and Creator/KathleenKennedy [[note]]Director of ''The Force Awakens'' (and eventually ''The Rise of Skywalker'') and the President of Creator/{{Lucasfilm}}[[/note]] being playable characters in ''The Force Awakens''. Some find it funny, while others dislike it due to favoring newer talent and omitting franchise creator George Lucas from the game.

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** Creator/JJAbrams and Creator/KathleenKennedy [[note]]Director of ''The Force Awakens'' (and eventually ''The Rise of Skywalker'') and the President of Creator/{{Lucasfilm}}[[/note]] being playable characters in ''The Force Awakens''. Some find it funny, while others dislike it due to favoring newer talent and omitting franchise creator George Lucas Creator/GeorgeLucas from the game.
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** "Darth Vader", the final level of Episode III. Time limits, platforming, and lava = utter hell.

to:

** "Darth Vader", the final level of Episode III. Time limits, platforming, and lava = utter hell. It's ''especially'' bad on the first part, where you're running towards the fixed camera and thus can't see where you're jumping, resulting in ''many'' death-causing blind jumps as you trial-and-error the timing.
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** ''The Clone Wars'' also included R2-KT -- a pink PaletteSwap of R2-D2 created as a tribute to Katie Johnson, a young fan who died of brain cancer. At the time of the game's release, R2-KT had only made small cameos in the TV series, making her quite an unexpected surprise. She eventually made her debut in the films with ''Film/TheForceAwakens'', leading her to become a recurring character in the LEGO adaptations as well.

to:

** ''The Clone Wars'' also included R2-KT -- a pink PaletteSwap of R2-D2 created by fans as a tribute to Katie Johnson, a young fan girl who died of brain cancer. At the time of the game's release, R2-KT had only made small cameos in the TV series, making her quite an unexpected surprise. She eventually made her debut in the films with ''Film/TheForceAwakens'', leading her to become a recurring character in the LEGO adaptations as well.

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** ''The Clone Wars'' has a few secret characters, one of them being none other than Starkiller from ''VideoGame/TheForceUnleashed'' (called "Vader's Apprentice" in-game). A bit of a surprise considering the family-unfriendly nature of the game and character, though in fairness he was featured in an actual Lego set.

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** ''The Clone Wars'' has a few secret characters, one of them being none other than Starkiller from ''VideoGame/TheForceUnleashed'' (called "Vader's Apprentice" in-game). A bit of a surprise considering the family-unfriendly nature of the game and character, though in fairness he was featured in an actual Lego set.LEGO set.
** ''The Clone Wars'' also included R2-KT -- a pink PaletteSwap of R2-D2 created as a tribute to Katie Johnson, a young fan who died of brain cancer. At the time of the game's release, R2-KT had only made small cameos in the TV series, making her quite an unexpected surprise. She eventually made her debut in the films with ''Film/TheForceAwakens'', leading her to become a recurring character in the LEGO adaptations as well.



* SugarWiki/VisualEffectsOfAwesome: ''The Skywalker Saga'' has beautiful graphics and environments that in most cases are extremely accurate to the movies. TT Games even made an entire engine from the ground up to make it.
** One subtle, but very immersive feature is that your characters will get covered in sand/snow/dirt depending on the planet you're on, as if you're playing with LEGO minifigures in those environments.

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* SugarWiki/VisualEffectsOfAwesome: ''The Skywalker Saga'' has beautiful graphics and environments that in most cases are extremely accurate to the movies. TT Games even made an entire engine from the ground up to make it.
**
it. One subtle, but very immersive feature is that your characters will get covered in sand/snow/dirt depending on the planet you're on, as if you're playing with LEGO minifigures in those environments.
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Children can still die from enemies.


** In ''The Skywalker Saga'', Younglings are immortal to prevent DeathOfAChild, but aren't invulnerable, meaning that players can knock them around and attack them as much as they want. Combine this with attack combos that lift the player of the ground, and you get [[https://www.youtube.com/watch?v=W83znrD2C5I child abuse-powered flight]].

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** In ''The Skywalker Saga'', Younglings are immortal to prevent DeathOfAChild, don't take damage from players, but aren't invulnerable, meaning that players can knock them around and attack them as much as they want. Combine this with attack combos that lift the player of the ground, and you get [[https://www.youtube.com/watch?v=W83znrD2C5I child abuse-powered flight]].



** ''[[VideoGame/DevilMayCry Lego May Cry]]'' [[labelnote:Explanation]] The combo system in ''The Skywalker Saga'' has earned comparisons to the ''Devil May Cry'' series, and for [[https://twitter.com/Aidan_Core/status/1511485663874478086?s=20&t=RXxagx7_Pc04ytDnajeX3Q good]] [[https://twitter.com/RedOrbFragment/status/1511507554425208833?s=20&t=RXxagx7_Pc04ytDnajeX3Q reason]]. [[/labelnote]]
** ''[[WouldHurtAChild Youngling Abuse]]'' [[labelnote:Explanation]] Related to the above, due to [[ImprobableInfantSurvival child characters not taking damage]], and being readily accessible, many of the combo videos [[https://twitter.com/Revolthell/status/1511748812183945228 take full]] [[https://twitter.com/RedOrbFragment/status/1511507554425208833?s=20&t=RXxagx7_Pc04ytDnajeX3Q advantage]] of the fact to use them as practice dummies for both comedic and practical reasons. [[/labelnote]]

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** ''[[VideoGame/DevilMayCry Lego May Cry]]'' [[labelnote:Explanation]] The combo system in ''The Skywalker Saga'' has earned comparisons to the ''Devil May Cry'' series, and for [[https://twitter.com/Aidan_Core/status/1511485663874478086?s=20&t=RXxagx7_Pc04ytDnajeX3Q com/Aidan_Core/status/1511485663874478086 good]] [[https://twitter.com/RedOrbFragment/status/1511507554425208833?s=20&t=RXxagx7_Pc04ytDnajeX3Q com/RedOrbFragment/status/1511507554425208833 reason]]. [[/labelnote]]
** ''[[WouldHurtAChild Youngling Abuse]]'' [[labelnote:Explanation]] Related to the above, due to [[ImprobableInfantSurvival child characters not taking damage]], damage from players]], and being readily accessible, many of the combo videos [[https://twitter.com/Revolthell/status/1511748812183945228 take full]] [[https://twitter.com/RedOrbFragment/status/1511507554425208833?s=20&t=RXxagx7_Pc04ytDnajeX3Q com/RedOrbFragment/status/1511507554425208833 advantage]] of the fact to use them as practice dummies for both comedic and practical reasons. [[/labelnote]]



* MemeticPsychopath: LEGO Yoda is often portrayed as a mentally ill ketamine addicted maniac who is willing to commit [[CrossesTheLineTwice heinous acts related to racism or general degeneracy]] for the sake of fulling his drug addiction [[ForTheEvulz or simply because he can]]. How this happened is anyone’s guess.

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* MemeticPsychopath: LEGO Yoda is often portrayed as a mentally ill ketamine addicted ketamine-addicted maniac who is willing to commit [[CrossesTheLineTwice heinous acts related to racism or general degeneracy]] for the sake of fulling his drug addiction [[ForTheEvulz or simply because he can]]. How this happened is anyone’s guess.
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* LowTierLetdown: Plenty of characters from the original games are pretty crappy to use. Some are just regular {{Joke Character}}s, but others are required for portions of the game, and blatantly inferior to others, with Yoda (extremely slow on the ground), Chewbacca (unwieldy melee attack, can't dodge), and Jar-Jar (no abilities aside from high-jumping, [[TheScrappy is Jar-Jar]]) being particularly bad examples, since all of their abilities are rendered redundant by any Jedi/shooter/jumper character. Later games took efforts to [[RescuedFromTheScrappyHeap mitigate this]], with ''The Clone Wars'' giving every character the ability to attack in some form, ''The Force Awakens'' giving each at least three abilities that make them decently useful, and ''The Skywalker Saga'' elevating this to grouping everyone by Classes, giving all members of a class the same ComboPlatterPowers, with just the implementation being different, alongside almost all characters having at least one melee and ranged attack.

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* LowTierLetdown: Plenty of characters from the original games are pretty crappy to use. Some are just regular {{Joke Character}}s, but others are required for portions of the game, and blatantly inferior to others, with Yoda (extremely slow on the ground), Chewbacca (unwieldy melee attack, can't dodge), and Jar-Jar Jar Jar (no abilities aside from high-jumping, [[TheScrappy is Jar-Jar]]) Jar Jar]]) being particularly bad examples, since all of their abilities are rendered redundant by any Jedi/shooter/jumper character. Later games took efforts to [[RescuedFromTheScrappyHeap mitigate this]], with ''The Clone Wars'' giving every character the ability to attack in some form, ''The Force Awakens'' giving each at least three abilities that make them decently useful, and ''The Skywalker Saga'' elevating this to grouping everyone by Classes, giving all members of a class the same ComboPlatterPowers, with just the implementation being different, alongside almost all characters having at least one melee and ranged attack.
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** Flying levels tend to be some of the most frustrating in the ''LEGO Star Wars'' games, due to piloting controls. Special mention goes to the original version of “Gunship Cavalry”. It starts out in an ''autoscrolling isometric'' segment. For starters, using an analog stick instead of the d-pad to move will make controlling your gunship all the more difficult, especially since it’s easy to fall off the ground during this part. Not only do you have little time to react as you try to dodge enemy fire, destroy terminals to get past gates that will stop you in your path, and avoid laser cannons that can quickly drain your health, but only being able to shoot forwards can result in missing enemies that keep firing at you from behind, even while you’re trying to avoid the lasers. And that’s just the first part of the level. In order to destroy the core ship at the end, you need to first destroy 8 of the aforementioned laser cannons before you can destroy the main terminals, which give you little time to hit them in between firing... all while you can only move and fire ''in 2-D space'' from left to right, all while still needing to avoid enemy fire. Oh yeah, and you have less than a minute to do all this. And if that doesn’t sound hard enough, try to get True Jedi status while you’re at it, which can be extremely difficult since it can be very easy to die and lose 2,000 studs at a time, and a lot of objects with studs don’t respawn. Thankfully, this level was remade in ''TCS'' with ''II''[='s=] vehicle mechanics, which removed the autoscrolling and changed the camera angle, made it possible to move and shoot in 8 directions for the entire level, and fixed the latter half by requiring towed bombs to destroy the laser cannons and removing the time limit. But much like the above mentioned Podrace, the original version is available in ''TCS'' as a bonus level.

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** Flying levels tend tended to be some of the most frustrating in the earlier ''LEGO Star Wars'' games, due to piloting controls. Special mention goes to But the original version of “Gunship Cavalry”.Cavalry” takes that frustration to ridiculous levels. It starts out in an ''autoscrolling isometric'' segment. For starters, using an analog stick instead of the d-pad to move will make controlling your gunship all the more difficult, especially since it’s easy to fall off the ground during this part. Not only do you have little time to react as you try to dodge enemy fire, destroy terminals to get past gates that will stop you in your path, and avoid laser cannons that can quickly drain your health, but only being able to shoot forwards can result in missing enemies that keep firing at you from behind, even while you’re trying to avoid the lasers. And that’s just the first part of the level. In order to destroy the core ship at the end, you need to first destroy 8 of the aforementioned laser cannons before you can destroy the main terminals, which give you little time to hit them in between firing... all while you can only move and fire ''in 2-D space'' from left to right, all while still needing to avoid enemy fire. Oh yeah, and you have less than a minute to do all this. And if that doesn’t sound hard enough, try to get True Jedi status while you’re at it, which can be extremely difficult since it can be very easy to die and lose 2,000 studs at a time, and a lot of objects with studs don’t respawn. Thankfully, this level was remade in ''TCS'' with ''II''[='s=] vehicle mechanics, which removed the autoscrolling and changed the camera angle, made it possible to move and shoot in 8 directions for the entire level, and fixed the latter half by requiring towed bombs to destroy the laser cannons and removing the time limit. But much like the above mentioned Podrace, the original version is available in ''TCS'' as a bonus level.
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New YMMV item was made since that covers this,

Added DiffLines:

* ImprovedSecondAttempt: Several fans feel that the games improve aspects that were controversial about the source material.
** In general, many people enjoy the prequel trilogy in ''The Skywalker Saga'' more than the actual films, thanks to the game skipping over maligned scenes like the political drama, while at the same time incorporating hilarious gags and fun gameplay scenarios.
** One of the most maligned aspects of ''Revenge of the Sith'' was Anakin fatally wounding Padmé with a force choke, which has been seen by many as a KickTheDog moment. ''The Skywalker Saga'' has him force choke his topper on their wedding cake (an allegory for his inner frustration and self-loathing), which accidentally strikes Padmé when it breaks. It is also implied that instead of dying from a broken heart, she dies of something much simpler like a brain injury.
** Unlike 2011 onwards prints of ''Return of the Jedi'', Darth Vader doesn't scream a BigNo when Palpatine electrocutes Luke, restoring some gravitas that purists lament the Blu-ray took away by FillingTheSilence.
** ''The Last Jedi''[='s=] contentious reveal that Luke contemplated killing Ben Solo after finding out that his mind had been taken by the Dark Side is changed to Ben Solo attacking him first after Luke found out that Snoke had already corrupted him.
** Finn and Poe [[https://www.cracked.com/article_33336_lego-star-wars-the-skywalker-saga-fixes-sequel-trilogy-by-going-full-gay.html getting more]] HoYay moments in the game has been treated as this by fans of the pairing, after ''The Rise of Skywalker'' infamously gave them both female {{Satellite Love Interest}}s seemingly just to discourage the pairing.
** The scenes where Rey strikes Finn with her staff in Jakku and throws him away with the Force in Kef Bir are not adapted to LEGO. Both of those scenes were low points for Rey, so their absence makes her more heroic.
** Rey kissing Kylo, who was a toxic influence for her in all three movies, caused many complaints. Here it was changed into a hug and Rey completely rejects Kylo as a love interest.
** [[EnsembleDarkhorse Admiral Ackbar]] gets one last FandomNod in before his death, often panned [[DroppedABridgeOnHim for how quickly it happens]], by trying to say his memetic "It's a trap!" line again [[KilledMidSentence before being sucked out the window]].
** Even the final lines of the sequel trilogy end up getting tweaked, removing the common critique of "Rey who?" being [[{{Narm}} unintentionally hilarious]].
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* BetterThanCanon: Despite being a non-canon adaptation, several fans feel that the games improve aspects that were controversial about the source material. %%Trope Talk determined this is a valid example: https://tvtropes.org/pmwiki/posts.php?discussion=13543987200A54420100&page=794#comment-19841
** In general, many people enjoy the prequel trilogy in ''The Skywalker Saga'' more than the actual films, thanks to the game skipping over maligned scenes like the political drama, while at the same time incorporating hilarious gags and fun gameplay scenarios.
** One of the most maligned aspects of ''Revenge of the Sith'' was Anakin fatally wounding Padmé with a force choke, which has been seen by many as a KickTheDog moment. ''The Skywalker Saga'' has him force choke his topper on their wedding cake (an allegory for his inner frustration and self-loathing), which accidentally strikes Padmé when it breaks. It is also implied that instead of dying from a broken heart, she dies of something much simpler like a brain injury.
** Unlike 2011 onwards prints of ''Return of the Jedi'', Darth Vader doesn't scream a BigNo when Palpatine electrocutes Luke, restoring some gravitas that purists lament the Blu-ray took away by FillingTheSilence.
** ''The Last Jedi''[='s=] contentious reveal that Luke contemplated killing Ben Solo after finding out that his mind had been taken by the Dark Side is changed to Ben Solo attacking him first after Luke found out that Snoke had already corrupted him.
** Finn and Poe [[https://www.cracked.com/article_33336_lego-star-wars-the-skywalker-saga-fixes-sequel-trilogy-by-going-full-gay.html getting more]] HoYay moments in the game has been treated as this by fans of the pairing, after ''The Rise of Skywalker'' infamously gave them both female [[SatelliteLoveInterest Satellite Love Interests]] seemingly just to discourage the pairing.
** The scenes where Rey strikes Finn with her staff in Jakku and throws him away with the Force in Kef Bir are not adapted to LEGO. Both of those scenes were low points for Rey, so their absence makes her more heroic.
** Rey kissing Kylo, who was a toxic influence for her in all three movies, caused many complaints. Here it was changed into a hug and Rey completely rejects Kylo as a love interest.
** [[EnsembleDarkhorse Admiral Ackbar]] gets one last FandomNod in before his death, often panned [[DroppedABridgeOnHim for how quickly it happens]], by trying to say his memetic "It's a trap!" line again [[KilledMidSentence before being sucked out the window]].
** Even the final lines of the sequel trilogy end up getting tweaked, removing the common critique of "Rey who?" being [[{{Narm}} unintentionally hilarious]].
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** In ''LEGO Star Wars: The Force Awakens'' a collectible detector is one of the useful Red Bricks you can have, which places arrows on the map to let you know where items or their unlock conditions are, in true series tradition. Unfortunately, it doesn't apply to ship-flying sequences, making it a trial-and-error "shoot everything" scenario in order to find and complete the tasks that will grant you items because there is nothing pointing you toward them. In scripted sequences where you're not flying around an open area, it can be a nightmare to shoot the right things along the path without missing and having to retry the level.

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** In ''LEGO Star Wars: The Force Awakens'' a collectible detector is one of the most useful Red Bricks you can have, which places arrows on the map to let you know where items or their unlock conditions are, in true series tradition. Unfortunately, it doesn't apply to ship-flying sequences, making it a trial-and-error "shoot everything" scenario in order to find and complete the tasks that will grant you items because there is nothing pointing you toward them. In scripted sequences where you're not flying around an open area, it can be a nightmare to shoot the right things along the path without missing and having to retry the level.
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None


* RescuedFromTheScrappyHeap: It's generally agreed that the more comical writing and lack of dialogue (in the older games) does a lot of favors for disliked or controversial characters like Jar Jar and Anakin. Even in ''The Skywalker Saga'' where the characters talk, the writers do a good job re-working their formerly annoying quirks so they mix better with the more comical writing of the game.

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* RescuedFromTheScrappyHeap: It's generally agreed that the more comical writing and lack of dialogue (in the older games) does a lot of favors for disliked or controversial characters like Jar Jar and Anakin. Even in ''The Skywalker Saga'' where the characters talk, the writers do a good job re-working their formerly annoying quirks so they mix better with the more comical writing of the game.

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