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** ''VideoGame/LittleBIGPlanetKarting'' fits the bill, both games being racing spin-offs of creativity-embracing franchises with a focus on character/kart customization and VideoGameSettings. Its [[VideoGame/ModNationRacers actual inspiration]] had a heavy emphasis on customization too, though it went for more realistic racetracks.
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* PolishedPort: The Nintendo 64 version manages to have everything from the PC version despite the limited cartridge size, as well as not having any input lag or long loading times. The only drawback is that Build Mode characters are restricted to controller paks, greatly limiting the amount of characters you can make.
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* SpiritualSuccessor:
** Rocket Racers in LEGOLAND Windsor, which has many tracks that bear great resemblance to the first game, like Magma Moon Marathon.
** Then there was the [[WhatCouldHaveBeen planned-but-scrapped]] ''LEGO Racers: The Video Game''.
** ''VideoGame/LEGODromeRacers'', from the same developers as ''LEGO Racers 2'', was a somewhat more serious take on the concept, based on a LEGO Technic line.
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** The PSX version is also awful, with very muddled down graphics, LoadsAndLoadsOfLoading, and worst of all, horrible input lag. In a racing game that requires you to make precise maneuvers and fast reflexes, the game is almost completely unplayable due to this.

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** The PSX version is also awful, suffers from this, with very muddled down graphics, LoadsAndLoadsOfLoading, and worst of all, horrible bad input lag. In a racing game that requires you to make precise maneuvers and fast reflexes, the game is almost completely unplayable due to this.
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** Gypsy Moth is [[MyRulesAreNotYourRules just plain-out faster than you]][[note]]Heck, nearly all of the bosses are, but it's most obvious with her[[/note]], so you ''cannot'' keep up with her without using the Turbo Boost powerups, exploiting shortcuts, or slowing her down with other powerups. Even skillful driving isn't enough to cut it most of the time. Furthermore, unlike Rocket Racer and his Rocket Racer Run, ''her'' tracks ''aren't'' set up to allow you to [[GameplayDerailment spam]] [[GameBreaker Warp]], which is actually quite scarce on some of the tracks (and if she's ahead of you, ''count'' on her getting - and using - the green bricks before you). Also, it's a ''circuit'', so you have to beat her ''more than once'' to win.

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** Gypsy Moth is [[MyRulesAreNotYourRules just plain-out faster than you]][[note]]Heck, nearly all of you]] (moreso than the bosses are, but it's most obvious with her[[/note]], other bosses), so you ''cannot'' keep up with her without using the Turbo Boost powerups, exploiting shortcuts, or slowing her down with other powerups. Even skillful driving isn't enough to cut it most of the time. Furthermore, unlike Rocket Racer and his Rocket Racer Run, ''her'' tracks ''aren't'' set up to allow you to [[GameplayDerailment spam]] [[GameBreaker Warp]], which is actually quite scarce on some of the tracks (and if she's ahead of you, ''count'' on her getting - and using - the green bricks before you). Also, it's a ''circuit'', so you have to beat her ''more than once'' to win.
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** Gypsy Moth is [[MyRulesAreNotYourRules just plain-out faster than you,]] so you ''cannot'' keep up with her without using the Turbo Boost powerups, or slowing her down with other powerups. Even skillful driving isn't enough to cut it most of the time. Furthermore, unlike Rocket Racer and his Rocket Racer Run, ''her'' tracks ''aren't'' set up to allow you to [[GameplayDerailment spam]] [[GameBreaker Warp]], which is actually quite scarce on some of the tracks (and if she's ahead of you, ''count'' on her getting - and using - the green bricks before you). Also, it's a ''circuit'', so you have to beat her ''more than once'' to win.

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** Gypsy Moth is [[MyRulesAreNotYourRules just plain-out faster than you,]] you]][[note]]Heck, nearly all of the bosses are, but it's most obvious with her[[/note]], so you ''cannot'' keep up with her without using the Turbo Boost powerups, exploiting shortcuts, or slowing her down with other powerups. Even skillful driving isn't enough to cut it most of the time. Furthermore, unlike Rocket Racer and his Rocket Racer Run, ''her'' tracks ''aren't'' set up to allow you to [[GameplayDerailment spam]] [[GameBreaker Warp]], which is actually quite scarce on some of the tracks (and if she's ahead of you, ''count'' on her getting - and using - the green bricks before you). Also, it's a ''circuit'', so you have to beat her ''more than once'' to win.



*** Rocket Racer's unique track only has red, green and white bricks, and this allows him to spam the game-breaking warp drive whenever he gets the chance, more so than any other opponent. You're left in the dust if you don't do the same -- [[Administrivia/TropesAreTools and it makes for an amazing showdown.]]

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*** Rocket Racer's unique track only has red, green and white bricks, and this allows him to spam is virtually set up for spamming the game-breaking warp drive whenever he one gets the chance, chance - and it's Rocket Racer's favorite powerup, so he'll do ''exactly that'', more so than any other opponent. You're left in the dust if you don't do the same -- [[Administrivia/TropesAreTools and it makes for an amazing showdown.]]
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Added Ice Planet Pathway as Veronica Voltage is annoying on that map as well


* ThatOneSidequest: In the first game, Veronica Voltage has her own construction kit, but don't expect to get it without defeating her TimeTrial ghosts on ''every. Single. Track.'' [[ShmuckBait Try defeating her in Adventure Temple Trail]]... we'll wait for you.

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* ThatOneSidequest: In the first game, Veronica Voltage has her own construction kit, but don't expect to get it without defeating her TimeTrial ghosts on ''every. Single. Track.'' [[ShmuckBait Try defeating her in Adventure Temple Trail]]...Trail or Ice Planet Pathway]]... we'll wait for you.
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** In the first game, blue plus two or three white bricks has the ability to reflect cannonballs back onto the attacker. This is an extremely situational ability that only sees practical use in the first circuit and not much elsewhere. Besides that, a shield tends to be the ''last'' powerup that a typical player would want to throw away that many white bricks on, even if it does have the far more useful capability of spinning out anyone who collides with you at that tier too.

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* BreatherBoss:
** King Kahuka, who hosts the second circuit in the first game. Compared to the previous boss Captain Redbeard, who loves spamming projectiles and makes it difficult to maintain a lead over him, Kahuka is a cakewalk since he only spams shields. As a result of his PoorPredictableRock, Kahuka isn't aggressive enough to retake the lead once he's lost it. Therefore, all the player needs to do is get ahead of Kahuka, and then it's easy to stay ahead of him and win the race.
** Johnny Thunder, who hosts the fourth circuit in the first game. After you make it through [[ThatOneBoss Basil the Bat Lord]], it's really strange to see the first four tracks again which are significantly lower in difficulty. What's more though, Johnny Thunder is arguably even ''easier'' than Captain Redbeard, as he's not quite as spam-happy with his projectiles (since he prefers to upgrade them just a little bit first before actually using them, meaning he uses them a lot more infrequently). While Baron von Barron doesn't typically give anyone a run for their money either, he's at least a bit more aggressive and his tracks being a little harder still means the difficulty caves at Johnny Thunder's circuit.



** In the first game, a breather ''circuit'' would be Johnny Thunder, who hosts the fourth circuit. After you make it through [[ThatOneLevel Basil the Bat Lord]], it's really strange to see the first four tracks again which are significantly lower in difficulty. What's more though, Johnny Thunder is arguably even ''easier'' than Captain Redbeard, as he's not quite as spam-happy with his projectiles (since he prefers to upgrade them just a little bit first before actually using them, meaning he uses them a lot more infrequently). While Baron von Barron doesn't typically give anyone a run for their money either, he's at least a bit more aggressive and his tracks being a little harder still means the difficulty caves at Johnny Thunder's circuit.
** In the second game, Mars. Dino Island has a lot of long, boring, drawn-out tracks and some surprisingly aggressive opponents, but Mars features much easier and shorter tracks. After that comes Arctic, which brings out the worst of the game's controls due to being a SlippySlideyIceWorld.
** Similarly, Smash n' Bash in Xalax, for an actual breather ''level'', also in the second game. Most of Xalax's tracks are gigantic and full of gimmicks, but Smash n' Bash takes place on a very small figure-8 circuit that you can finish in about five seconds. The gimmick of it seems to be that since everyone meets in the middle, everyone is supposed to crash into each other, but in practice this rarely ever happens. It doesn't help that despite the track's size there are still ''two'' repair checkpoints (many much bigger courses only have one), which means your car breaking apart is a complete nonissue.

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** In the first game, a breather ''circuit'' would be Johnny Thunder, who hosts the fourth circuit. After you make it through [[ThatOneLevel Basil the Bat Lord]], it's really strange to see the first four tracks again which are significantly lower in difficulty. What's more though, Johnny Thunder is arguably even ''easier'' than Captain Redbeard, as he's not quite as spam-happy with his projectiles (since he prefers to upgrade them just a little bit first before actually using them, meaning he uses them a lot more infrequently). While Baron von Barron doesn't typically give anyone a run for their money either, he's at least a bit more aggressive and his tracks being a little harder still means the difficulty caves at Johnny Thunder's circuit.
** In the second game, Mars. Compared to the drawn-out Dino Island has a lot of long, boring, drawn-out tracks and some surprisingly aggressive opponents, but SlippySlideyIceWorld Arctic, Mars features much easier and shorter tracks. After that comes Arctic, which brings out the worst of the game's controls due to being a SlippySlideyIceWorld.
tracks.
** Similarly, Smash n' Bash in Xalax, for an actual breather ''level'', also in the second game. Most of Xalax's tracks are gigantic and full of gimmicks, but Smash n' Bash takes place on a very small figure-8 circuit that you can finish in about five seconds. The gimmick of it seems to be that since everyone meets in the middle, everyone is supposed to crash into each other, but in practice this rarely ever happens. It doesn't help that despite the track's size there are still ''two'' repair checkpoints (many much bigger courses only have one), which means your car breaking apart is a complete nonissue.



* FirstInstallmentWins: When people talk about ''LEGO Racers'' nowadays, especially out of fond nostalgia, they typically are talking about the first game. ''LEGO Racers 2'' is more {{contested|Sequel}}, while ''Drome Racers'' is usually forgotten by anyone who isn't a LEGO maniac.



** The Berg from the second game. Dear gosh, the Berg. He starts at the first red light, and lays icebergs on the track, and due to the controls, it's made much harder than it should be to dodge them. Reigel comes in a close second, as he uses a HumongousMecha. Both can't use power-ups nor be affected by them, so almost every power-up except the drill become useless.
** Another notable mention is Basil the Bat Lord from the first game. Infamously difficult because, unlike most boss racers in the game, he doesn't prefer any one brick type, causing him to use all of the powerups equally and effectively.
** [[RobotGirl Gypsy]] [[AcePilot Moth.]] She's [[MyRulesAreNotYourRules just plain-out faster than you,]] so you ''cannot'' keep up with her without using the Turbo Boost powerups, or slowing her down with other powerups. Even skilful driving isn't enough to cut it most of the time. Furthermore, unlike Rocket Racer and his Rocket Racer Run, ''her'' tracks ''aren't'' set up to allow you to [[GameplayDerailment spam]] [[GameBreaker Warp]], which is actually quite scarce on some of the tracks (and if she's ahead of you, ''count'' on her getting - and using - the green bricks before you). Also, it's a ''circuit'', so you have to beat her ''more than once'' to win.

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** The Berg from the second game. Dear gosh, the Berg. He starts at the first red light, and lays icebergs on the track, and due to the controls, it's made much harder than it should be to dodge them. Reigel Riegel comes in a close second, as he uses a HumongousMecha. Both can't use power-ups nor be affected by them, so almost every power-up except the drill become useless.
** Another notable mention is Basil the Bat Lord from the first game. Infamously He is infamously difficult because, unlike most boss racers in the game, he doesn't prefer any one brick type, causing him to use all of the powerups equally and effectively.
** [[RobotGirl Gypsy]] [[AcePilot Moth.]] She's Gypsy Moth is [[MyRulesAreNotYourRules just plain-out faster than you,]] so you ''cannot'' keep up with her without using the Turbo Boost powerups, or slowing her down with other powerups. Even skilful skillful driving isn't enough to cut it most of the time. Furthermore, unlike Rocket Racer and his Rocket Racer Run, ''her'' tracks ''aren't'' set up to allow you to [[GameplayDerailment spam]] [[GameBreaker Warp]], which is actually quite scarce on some of the tracks (and if she's ahead of you, ''count'' on her getting - and using - the green bricks before you). Also, it's a ''circuit'', so you have to beat her ''more than once'' to win.



** The boss levels in the second game. Sam Sinister is tricky enough with his super-fast car but at least he's just as vulnerable as you are to getting his car destroyed, which is more than can be said for the next two. Riegel drives HumongousMecha which is invulnerable to any powerups you can use (essentially making all powerups worthless). Berg starts running ''before the countdown ends'', and while there is a simple trick to getting ahead of him this little detail can be very frustrating combined with the fact that, again, since he's on foot, power-ups are completely useless.

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** The boss levels in the second game. Sam Sinister is tricky enough with his super-fast car but at least he's just as vulnerable as you are to getting his car destroyed, game also has the Arctic world, which is more than can be said for brings out the next two. Riegel drives HumongousMecha which is invulnerable to any powerups you can use (essentially making all powerups worthless). Berg starts running ''before worst of the countdown ends'', and while there is a simple trick game's controls due to getting ahead of him this little detail can be very frustrating combined with the fact that, again, since he's on foot, power-ups are completely useless.being a SlippySlideyIceWorld.



* ViewerGenderConfusion: The game is not clear on Gypsy Moth's gender, and you need outside knowledge on the Insectoids theme in order to know (she's the ''queen'' of the Zotaxians).

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* ViewerGenderConfusion: The Aside from her feminine lips, the game is not clear on Gypsy Moth's gender, and you need outside knowledge on the Insectoids theme in order to know (she's the ''queen'' of the Zotaxians).Zotaxians).
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* UnderusedGameMechanic:
** The second game has a few level set pieces that take advantage of anti-gravity capability. You would think that the developers would have taken a lot of advantage of this, but there are only three of these in the entire game, all in the final world -- a loop-de-loop, a big u-turn that is angled 90 degrees from the ground, and a large cylinder, the last of which is completely impractical to take any advantage of anti-gravity from outside the explore mode.
** Speaking of which, the explore mode also gets heavily under-utilized after the first world; it's only a tertiary part of the game and is only used to find hidden minigame vortexes and golden bricks, the latter of which have little effect on the game unless you want to visit another world earlier on.

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